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Author Topic: Hiruma Kai's Challenge: Update: 37 DP vs Double Ordo (824 DP) - AI control  (Read 5709 times)

CapnHector

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This is a thread about beating double Ordos with the least DP possible, using anything that is available in the vanilla game, aka. Hiruma Kai's challenge (the original challenge was for me to beat 75 DP vs double Ordo under AI control).


Updates on the challenge!

AI control:

37 DP vs 824 DP


59 DP vs 711 DP under AI control


68 DP vs 652 DP under AI control (no Omega weapons)


Player control, with Omega weapons:

SCC: 35 DP solo Doom vs 824 DP epic:


SCC: 41 DP vs 816 DP with player flagship


Hiruma Kai: 66 DP vs 814 DP with player flagship



Original post follows.

Hiruma Kai posed the question of whether I could beat his record of defeating 2 Ordos under player control with the Ziggurat with my fleet playstyle, in DP terms. It took me a while to figure out how, but I did. Here's the video!



I could solo two Ordos at a time with Ziggurat (three last release), but I cannot solo five Ordos with it - not enough PPT, and Z can only be deployed twice at most because of -50% CR per round.

I'd love to see a 75 DP no player flagship fleet handle a double Ordos (with battle size set to 400) to be honest.  I don't think I've ever seen that, although perhaps I've just missed it.  Given a 75 DP solo ship fleet is a very different fleet from a 240 DP fleet.  AI is fine when it's even up in numbers, but when it gets surrounded, it starts having issues.  Given these are all self-imposed challenges, which do people think is harder for the AI?  75 vs ~640 DP (double Ordo), or 240 vs ~1600 DP (5 Ordo)?  Assuming 400 deployment point limit.

...

CapnHector, once you're happy with the Astral quintuple Ordo challenge, you might consider going the other way - what is the least amount of DP under AI control you can use to beat a double Ordo?  Can you get to or lower than 75 DP , the level of a human running a solo Zig?  Feel free to use Tesseract dropped weapons and/or the Zig under AI control.

More accurate terms: https://fractalsoftworks.com/forum/index.php?topic=27461.msg408602#msg408602

Now you may have noticed the 9 Medusa fleet I posted earlier, but once I added D-mods to it the ships became unable to defeat a double Ordo. However, at the end of that thread, I turned my attention to the most balanced ship in the game, Monitor. It turns out that with this ship - and some careful micro, hence my presence on the battlefield - you can control the engagement. After that, Legion is the ship to do it all - excellent firepower, control, EMP from Claw, good defense.



I went for the much maligned HephAG again, not for a lack of trying other things. I spent a few days perfecting the build, mainly different variations of Mjolnir. Mjolnir x 2 was running the ship too hot, while Mjolnir x 1 Mark9 x 1 was very promising and I almost got there (to the final Apexes in fact) but it turned out to be slower in killing smaller ships, because that build does not fit S-ATG but instead S-Flux Distributor. I also spent a while trying S-Omni Shields instead of S-Extended Shields, but accidents keep happening when the AI has to decide which way to keep its shields, so this ended up being my preference.



The officer skills are irreplaceable in my opinion. I would love to have Field Modulation, but can't afford it.



Detailed Combat Results:



Note that losing the Monitors matters not a bit, they have 5 D-mods including Structural Damage already.

This fleet does not need a Ziggurat, or Omega weapons, but does require you to grind / savescum / save edit for D-mods that do not affect your weapons or CR. Of course, if you're not doing this challenge, just doing 3-4 Ordos with 5 Legions will likely get you experience faster and easier.

Oh, to answer the question of which is more difficult, 75 DP vs 600 DP of Remnants or 240 DP vs 2000 DP of Remnants: hard to say. The 75 DP fleet was more challenging to build than most of my 5 Ordo fleets. The 240 DP vs 2000 DP battles, however, are harder.
« Last Edit: August 25, 2023, 11:58:29 AM by CapnHector »
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itBeABruhMoment

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #1 on: August 10, 2023, 02:45:44 PM »

Starsector AI at its finest
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SCC

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #2 on: August 11, 2023, 09:21:20 AM »

Out of curiosity, I tried to one-up this challenge (though with a flagship instead) and spent 1 hour in an Aurora struggling to fight one ordo (I could either destroy the Nova or Brilliants, but not both), then I got some omega weapons and for another 1 hour tried to take two ordos on and couldn't pull it off. Then I tried to solo two ordos with a Doom with omega weapons and got very close, but I don't like omega weapons at all (especially now that I realised their downsides almost don't matter for phase ships) and gave up on trying it solo. Now I spent 2 or 3 hours fighting two ordos with a Doom and a Mora and got close a few times, but still no dice. I think I'm getting to Mora's limits as to what I can get out of its loadout. It's all about the PCLs.

CapnHector

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #3 on: August 11, 2023, 09:41:40 AM »

Nice! Looking forward to see how far you can push it  ;D

If you don't mind Monitor cheese then one highly capable flagship - needs to be able to take down a Radiant 1v1 and a mass of lesser Remnants, so probably a capital or a very strong cruiser at least, I honestly don't know if a Doom without Omega weapons can under player control - plus a few Monitors might be the recipe under player control. They are more efficient distraction than fighters per DP. Edit: you might even want to put Monitors on Full Assault if using no other ships.

I'd like a rules clarification here btw: if you deploy unarmed civilian ships to the backline to leverage fleet skills and they don't participate in combat, do they count for DP?
« Last Edit: August 11, 2023, 10:23:31 AM by CapnHector »
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SCC

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #4 on: August 11, 2023, 10:26:56 AM »

I honestly don't know if a Doom without Omega weapons can under player control
I ran out of HP after Mora did
I fought a single ordo after the one next to it refused to help and I got angry...


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Doom with Ion Pulsers and Light Needlers is deadly enough that I only need about 30 PCLs (out of 100 - no Misspec, not now at least) per Radiant, leaving some spares for cruisers, but I haven't figured all the kinks for a reliable strategy. And I ate torpedoes too often.

On an unrelated note, I think Mint's screenshot utility prevents Starsector from actually taking screenshots itself. Rude.

Hiruma Kai

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #5 on: August 11, 2023, 05:37:14 PM »

First off, amazing work. 

It's a real tour de force of Starsector knowledge application and use of everything the game makes available to you.

Monitor tanking and kiting with the SO speed boost.  To be honest, I think the double flux dissipation isn't as important as the +50 base speed and +50 zero flux boost making it faster than enemy frigates and destroyers.  At base 90 speed, it will get surrounded and it will go down eventually against that much incoming fire.   I note your Monitor officers took Helmsmanship instead of Ordinance Expertise, for example.

Use of the highest sustained missile choice for flux free damage combined with the use of flux free damage soaking (fighters with Carrier Group, all with relatively short respawn times, and the Broadswords are solid HP soaked per second).  Claws to add Ion damage to the mix and reduce return fire.

Respecing away from officer training and cybernetic augmentation to turn your level 6, 4 elite skill officers into Mercenaries so they only cost story points instead of skill points.

Use of an operations center Kite (with bonus ECM hullmod plus Coordinated Manuevers bonus when the Monitors start dropping) to ensure you've got that +250% command point generation to ensure you have enough command points for kiting with the Monitors. 

Derelict Operations with hand picked D-mods being the largest single DP boost in the game.

And the amount of practice and trial and error in actually learning how to get the AI to dance to your tune.

Overall, a beautiful build.

I'd like a rules clarification here btw: if you deploy unarmed civilian ships to the backline to leverage fleet skills and they don't participate in combat, do they count for DP?

If they're providing a bonus, they clearly are participating in combat, no?  If I use an unarmed escort Afflictor, and it's only providing a +50% damage bonus from its ship system, would you count that for DP for a flagship centric fight?  I'd argue speed and command points are even more important than a damage bonus in a fight like this, as they keep ships alive.  So if you can't do the fight without them, then they clearly should be counted.  However, even 70 DP (or 69 if you put a bunch of D-mods on the kite) is still amazing work with AI ships, so I'm not sure what you're concerned about.  You did have a pile of command points at the end, so it is unclear to me you need the +250% bonus, but maybe?   Anyways, I wouldn't bother to redo this fight, as you've clearly demonstrated its effectiveness.

As for commentary about human piloting, lowest DP I've gotten in 0.96 involves using a Neural Link Radiant.  I just grabbing a pre-existing save real quick, and doing a fight with a Radiant and Afflictor, the attached screen shot is what I can do in a single attempt, along with what my build was (i.e. what I was using in that save with an actual fleet).  Messed up at one point and overloaded in the fight, hence the 50% hull from Elite Combat Endurance - although 1500 armor and 20,000 hull let me survive, and phase skim away to vent.

I suppose I could go grab an Afflictor (P) or I may be able to get away with a Kite as neural link fodder, given the Afflictor retreated after it started ticking down in CR.  Half the fight the Afflictor was retreated anyways.  In any case, 69 DP under AI control is amazing as far as I'm concerned.

If I were to try to optimize it, I'd obvious switch around the Cybernetic Augmentation and Coordinated Maneuvers as they weren't actually helping much.  Probably grab Elite Helmsmanship instead of Coordinated Maneuvers.  With tweaking, I might be able to do without Omega weapons - certainly need some source of longer range ion damage.  Maybe converted hanger for some claws or Xyphos.  Alternatively, might go for 5x Autopulse + Expanded Magazines + 4x Reaper + Afflictor (P) to just crush a ship, back off, repeat.
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CapnHector

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #6 on: August 12, 2023, 12:30:03 AM »

Thank you for the appreciation and also for the writeup :D I agree with just about everything, except one thing is that I think flux stats are extremely important on the Monitor. For example, I wanted to outfit it with an Ion Cannon or alternatively a Shock Repeater, but the change in flux balance was enough to make it die when swarmed. I don't have Ordnance Expertise on it mainly for the reason that it is worth half of a vent due to the low amount of OP spent on that ship, so Helmsmanship seems more impactful for that reason.

That Radiant build is very neat. How do you use the Neural Integrator though, if it's for the Radiant and not the Afflictor? Do you swap in and out of the Radiant to get Phase Skimmer charges? I'd like to see a video of this one.

I guess the level to beat would be 62 DP then! Going down to 55 if SCC pulls his build off.

I'd like a rules clarification here btw: if you deploy unarmed civilian ships to the backline to leverage fleet skills and they don't participate in combat, do they count for DP?

If they're providing a bonus, they clearly are participating in combat, no?  If I use an unarmed escort Afflictor, and it's only providing a +50% damage bonus from its ship system, would you count that for DP for a flagship centric fight?  I'd argue speed and command points are even more important than a damage bonus in a fight like this, as they keep ships alive.  So if you can't do the fight without them, then they clearly should be counted.  However, even 70 DP (or 69 if you put a bunch of D-mods on the kite) is still amazing work with AI ships, so I'm not sure what you're concerned about.  You did have a pile of command points at the end, so it is unclear to me you need the +250% bonus, but maybe?   Anyways, I wouldn't bother to redo this fight, as you've clearly demonstrated its effectiveness.

Fair enough. It could be argued that being able to deploy a ton of civvie ships (ie. your cargo and fuel haulers) for +Nav and +ECM just from the fleet skills is an advantage to the fleet command playstyle, but it's also cleaner to not do so. I was not in fact concerned about the legitimacy of this run but more thinking about next steps. I think this Legion build can be stripped down to 2 Monitors - 65 DP including the Kite (I will definitely need the +CP regen at least if the Monitors go) or possibly 1 Monitor - 61 DP with optimal play. However, if civvie ships didn't count, I was thinking maybe it could be done with 2x Onslaught if they have max ECM and +Nav from auxiliaries (56 DP).

I have some more optimal lines for bringing the DP count lower already in mind though. Basically this should work if you replace the Legion with anything that can take on a Radiant and swarms of lesser Remnant ships. In particular the Prometheus Mk. II is also capable of a very similar build, which can also 1v1 a sim Assault Radiant even fully D-modded:


So repeating this with the Prometheus in place of the Legions would bring it to 55 DP. Another idea is an Aurora leaning heavily into Omega weapons replacing the Legions.

(I'm aware downgrading a Large Missile is heresy of the greatest severity, this is definitely just a draft)
« Last Edit: August 12, 2023, 12:34:36 AM by CapnHector »
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Lawrence Master-blaster

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #7 on: August 12, 2023, 02:50:56 AM »

As for commentary about human piloting, lowest DP I've gotten in 0.96 involves using a Neural Link Radiant.  I just grabbing a pre-existing save real quick, and doing a fight with a Radiant and Afflictor, the attached screen shot is what I can do in a single attempt, along with what my build was (i.e. what I was using in that save with an actual fleet).

I never want to hear again about how Leadership tree is overpowered.
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SCC

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #8 on: August 12, 2023, 04:08:29 AM »

plus a few Monitors might be the recipe under player control. They are more efficient distraction than fighters per DP. Edit: you might even want to put Monitors on Full Assault if using no other ships.
The downside to using Monitors is that they do nothing but distract. Mora with Xyphos gives Doom some space where it can safely vent and it's easier to kill enemies distracted by it, than ones distracted by Monitors. What I certainly have to figure out is how to kill enemies while taking less damage myself. While Ion Pulsers can disable the entire Fulgent or Brilliant in a second, the issue is that you still get fired at during that second. I don't quite think I'm as close to doing it as I thought. I don't like it, but I think I'll have to use some omega weapons (probably resonators, those things are excellent), even if I don't like it.

Hiruma Kai

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #9 on: August 12, 2023, 07:31:21 AM »

Thank you for the appreciation and also for the writeup :D I agree with just about everything, except one thing is that I think flux stats are extremely important on the Monitor. For example, I wanted to outfit it with an Ion Cannon or alternatively a Shock Repeater, but the change in flux balance was enough to make it die when swarmed. I don't have Ordnance Expertise on it mainly for the reason that it is worth half of a vent due to the low amount of OP spent on that ship, so Helmsmanship seems more impactful for that reason.

Oh good point, looking at it, I forgot the Flak Cannons don't count, but even in that case is would only amount to about a 1% flux dissipation change.  9 speed is roughly a 4% speed change.

That Radiant build is very neat. How do you use the Neural Integrator though, if it's for the Radiant and not the Afflictor? Do you swap in and out of the Radiant to get Phase Skimmer charges?


I simply can't directly control the Radiant without it.  So I swap into it initially, and then never leave.  It goes something like: 

1) Transfer to Radiant with T key. 
2) Order Afflictor to escort Radiant.  This keeps frigates that try to flank busy for a moment, until I've got 2 skimmer charges, one to turn around towards it, blow it up, and then turn around again to face the rest of the fleet.
3) If I need a ship hit with Entropy Amplifier, I simply target it with R, and the Afflictor (which apparently is coded to target what I target when on escort) will immediately use its ship system on the new target (if off cooldown).  I then un-target the ship to keep the Afflictor from using it again until I need it.
4) Retreat the Afflictor once PPT runs out for it (don't actually let the CR tick down for it - those are supplies I could be saving!).
5) Fight at the bottom or side edge a lot at that point.

Retreating with this particular Radiant build is very easy, simply time a Reality Disruptor shot, drop a PCL or two, and skim away (this is one of the reasons the PCL damage is low compared to everything else, also saving it for enemy fighter wings).  Those will cause the AI to either back off, or get their engines disabled as they try to run through the Reality Disruptor to get to me, giving me plenty of time to vent.  But it does mean I backpedal a lot, running into the back edge.  However, this then triggers the AI backoff logic (since Alex hasn't made the battle space infinite), and then it comes down to darting out, destroying something, and backing off to safety again.  Amusingly, the PPT doesn't tick down when things are backed off, or if I'm only engaging anything up to a single Cruiser, which is what made it possible to defeat the entire double Ordo in a single deployment with PPT left over.  I had expected to need to retreat mid-fight to be honest.

Sadly, controlling a Radiant directly is about the only good use I've found for Neural Link, where I feel like I'm getting something more out of the build than other skill selections would provide.  Although, it is a testament to the power of a highly mobile battleship in player hands that even with the 50 OP penalty, it can still do something like this.

I'd like to see a video of this one.

It is not that exciting to watch, given I'm running at normal speed (and I'd die at double speed due to reflexes - as it was I made a fairly costly mistake in this fight), and it is a lot of kiting, but I suppose I could try.  What recording software do people recommend?  I've never uploaded a video to Youtube.

I guess the level to beat would be 62 DP then! Going down to 55 if SCC pulls his build off.

Well, I haven't proven I can do 62.  A Kite is much different than then say, the 66 DP version (Pirate Afflictor which will functionally be doing the same thing as the Afflictor, mostly just 1 less weapon due to fewer OP), as it will take longer, and I might need to retreat half way through and then re-engage.

Fair enough. It could be argued that being able to deploy a ton of civvie ships (ie. your cargo and fuel haulers) for +Nav and +ECM just from the fleet skills is an advantage to the fleet command playstyle, but it's also cleaner to not do so.

I guess I'm viewing the challenge from how the game rewards the player and provides motivation.

The game itself, from the very first fight onwards, teaches the player to fight fleets with minimal investment, to save on supplies (and in the long run, credits).  That is the reason it makes sense for me to say the DP reduction from Derelict Operations is a valid usage.  We both know that 5 hand picked D-mods does not reduce the effectiveness of Legions down to 28 DP.  But I'm viewing it from the perspective of supplies used during the fight.  Those Legions really only cost you 28 supplies per deployment (although both your Legion/Monitor and my Radiant repair costs will raise the final costs admittedly, but that is way more complicated than I want to go into).   If you've got the supplies to deploy civvie ships, you could have just used those supplies to deploy combat ships instead.

Other metrics for smaller fleets outside the game would be even more arbitrary.  I could have just as easily said, do 2 Ships, 2 Ordos instead of 5 Ships, 5 Ordos.  However, the issue with that one for the AI is that it will get surrounded.  Although there may be a pristine double Paragon build that lives in one corner that could do that one (and no, that is not a formal challenge. :) ). But from a game perspective, there is in fact a number representing your total net worth before the fight and a number representing your total networth after the fight, that is an actual in game metric.  Now it might effectively be meaningless to the player by this point since the rewards so outpace the costs and it becomes a rounding error, but the game still keeps track.

Although, the real reason for the challenge is that it forces one to pull out every single strong, overpowered, or "cheesy" trick in the book.  Which I'm pretty sure is interesting information for Alex.

I was not in fact concerned about the legitimacy of this run but more thinking about next steps. I think this Legion build can be stripped down to 2 Monitors - 65 DP including the Kite (I will definitely need the +CP regen at least if the Monitors go) or possibly 1 Monitor - 61 DP with optimal play. However, if civvie ships didn't count, I was thinking maybe it could be done with 2x Onslaught if they have max ECM and +Nav from auxiliaries (56 DP).

Well, given a 5 d-mod kite costs a single DP, 3 kites will hit maximum Coordinated Manuevers (3x6% + 2x1% = 20%), and +12% ECM from elite Gunnery Implants, so 59 DP.  To be honest, you'd have to really spam Mecenaries to get ECM superiority over a double Ordo from the beginning.

I have some more optimal lines for bringing the DP count lower already in mind though. Basically this should work if you replace the Legion with anything that can take on a Radiant and swarms of lesser Remnant ships. In particular the Prometheus Mk. II is also capable of a very similar build, which can also 1v1 a sim Assault Radiant even fully D-modded:

I will laugh so hard if the most efficient build against Radiants ends up being a Luddic ship.
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Alex

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #10 on: August 12, 2023, 10:33:05 AM »

Which I'm pretty sure is interesting information for Alex.

It sure is! This whole thread is amazing. I'll feel kind of bad nerfing the Proximity Charge Launcher, though. Trying to be judicious and not all "thing useful, must nerf!" but the PCL seems like such an outlier compared to the other options.
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SCC

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #11 on: August 12, 2023, 11:27:19 AM »

It technically is 2 Ordos, but I just started a new save and tried to fight anything with the name "ordo" in it. It doesn't have quite as many cruisers as you had. Successful run starts at 31 minutes. That said, it was very close nevertheless, and without omega weapons more serious than 2 autopulsers, or with a better ship, 365 DP is about as much as I can do.

CapnHector

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP) (and more)
« Reply #12 on: August 12, 2023, 12:18:52 PM »

It technically is 2 Ordos, but I just started a new save and tried to fight anything with the name "ordo" in it. It doesn't have quite as many cruisers as you had. Successful run starts at 31 minutes. That said, it was very close nevertheless, and without omega weapons more serious than 2 autopulsers, or with a better ship, 365 DP is about as much as I can do.

Nice one! I'm going to put that in the OP and any other very low DP videos that may emerge as well.

We haven't defined "double Ordo" for this challenge, other than Hiruma Kai's definition of ~640 DP. I'm not going to count. I believe that'll be the lowest DP to clear it at 55.

Which I'm pretty sure is interesting information for Alex.

It sure is! This whole thread is amazing. I'll feel kind of bad nerfing the Proximity Charge Launcher, though. Trying to be judicious and not all "thing useful, must nerf!" but the PCL seems like such an outlier compared to the other options.

It's pretty amazing to be praised by the actual creator  :D

I'd like to see a video of this one.

It is not that exciting to watch, given I'm running at normal speed (and I'd die at double speed due to reflexes - as it was I made a fairly costly mistake in this fight), and it is a lot of kiting, but I suppose I could try.  What recording software do people recommend?  I've never uploaded a video to Youtube.
...

I have some more optimal lines for bringing the DP count lower already in mind though. Basically this should work if you replace the Legion with anything that can take on a Radiant and swarms of lesser Remnant ships. In particular the Prometheus Mk. II is also capable of a very similar build, which can also 1v1 a sim Assault Radiant even fully D-modded:

I will laugh so hard if the most efficient build against Radiants ends up being a Luddic ship.

Thanks for explaining it, now I can understand it better. I personally use Geforce Experience which is really convenient but that obviously doesn't work on non-Geforce systems.

It is definitely not out of the question that you'll end up LMAOing because this build
Omega Prometheus2
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certainly also seems capable of a 55 DP win, although I didn't pull it off yet (and don't know if I have the patience to - mistakes are extremely costly for this ship so it is one that will need many tries). I suppose should try with only 2 Monitors to make it 51 DP now though.
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SCC

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP)
« Reply #13 on: August 12, 2023, 12:34:55 PM »

Nice one! I'm going to put that in the OP and any other very low DP videos that may emerge as well.

We haven't defined "double Ordo" for this challenge, other than Hiruma Kai's definition of ~640 DP. I'm not going to count. I believe that'll be the lowest DP to clear it at 55.
I counted it (I always forget to install the results mod, since I usually don't play with it) and I think the issue is that I haven't played in a while, so I just started a new save and cheated myself everything I need. I also need to get some cheerleaders to make as many ordos attack me simultaneously as possible, as with just the ships I need they don't feel the need to gang up on me.

In the meantime, I decided to see how far can I go while using 4 AMSRMs and 2 Resonators, and if I hadn't died to Radiant's post-mortem reaper salvo, the answer would have been "400 DP"

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Hiruma Kai

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Re: Hiruma Kai's Challenge: 68 DP vs 2 Remnant Ordos (652 DP) (and more)
« Reply #14 on: August 12, 2023, 04:10:47 PM »

So, I downloaded the Nvidia shadowplay thing and created a video of a Radiant neural linked to a Afflictor (P), so a 66 DP fleet, against 2 Ordos including 2 Radiants and 2 Nova.  It is apparently currently processing on Youtube, but it should eventually show up here:

I will note I failed 3 times before this successful run.  Although, after the fact I realized it was 814 DP worth of Remnants, so it was definitely a harder setup than my previous ~650 DP run.

After battle reports are attached to this post.  I had to retreat due to CR getting low after killing 526 DP worth of ships, then come back in (with the pirate Afflictor).
« Last Edit: August 12, 2023, 05:41:01 PM by Hiruma Kai »
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