Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Spud's Crud-tacular Arena
   
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22.138 MB
2016년 4월 16일 오전 2시 41분
2016년 4월 19일 오후 8시 49분
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Spud's Crud-tacular Arena

설명
In this arena, each player selects a team of fighters that then battle it out for the player. There's no direct control, instead you choose the setup of your team and watch the battle unfold below your very eyes. Tired of using rock, paper, scissors? Try this to settle scores! Or just both pick 5 trolls and see what happens! Playable solo and in co-op, where solo play is more a sandbox affair and co-op can be a contest. Set up the fights you want, currenlty offering all skeleton troops, nearly all goblins, and trolls!

Future updates will contain humans and orcs, as well as bosses. More arenas, and more slots to set units in! Just an idea now, and hoping people try it out and have some fun with it, but I am bursting with how to improve on it. I want to expand on everything, but want suggestions from the start! This is just something I put together in two days to see if people would actually enjoy such a mod.

One of the ideas is to expand it a la Gratuituous Space Battles, where you have to make a team to counter and conquer premade teams.

If you're a level designer, you can send me prototype level layouts to add to the mod, and maybe yours will get selected! Better than the blue and green right now would be pretty nifty. Let yourself go! Build obstacles and terrain heights for each team! I'm very enthousiastic about this.

You can just skip the character creation on this one as your characters don't matter. That's why I didn't bother as it would just slow players down needlessly. If you would however like to make a character through the conventional character creator, please say so in the comments and I'll implement it.
인기 토론 모두 보기(2)
3
2016년 4월 16일 오후 7시 12분
고정됨: Suggestions
Willowblade
0
2016년 4월 16일 오전 3시 36분
고정됨: Bugs
Willowblade
댓글 21
Willowblade  [작성자] 2016년 8월 15일 오전 4시 27분 
Thanks you guys :) I want to work more on it (and other mods) once my life stabilises around my new job.
Reddrake 2016년 8월 14일 오후 5시 26분 
Its great
Kensington 2016년 6월 18일 오전 7시 43분 
Who this is cool!!
kleiner-fisch 2016년 5월 21일 오전 11시 44분 
How to Start the mod
Daemon Khan 2016년 5월 19일 오전 10시 24분 
This looks awesome! Thank you!
Regenbogenkotze 2016년 4월 20일 오후 3시 33분 
It works thanks!
Willowblade  [작성자] 2016년 4월 20일 오후 2시 38분 
In your main menu, go to Mods. Then at the top, you can choose between Main and Shared in some kind of drop-down menu. Pick shared, then activate it, and have fun! :)
Regenbogenkotze 2016년 4월 20일 오후 2시 32분 
How can i start it?
Willowblade  [작성자] 2016년 4월 19일 오후 7시 36분 
Combat not starting happens when you only use fighters further apart. Typically, having fighters in slot 2 always starts the combat from my experience. I was thinking of the same thing, as that would guarantee a combat start, but I didn't put it to my top priorities. But your feedback just made it on my fix-by-Friday list!

The visibility is kinda fixed by moving to the edge of the ship, but it takes some effort from the player, I moved the ships closer and higher to make it so. But having to move to the edge of the ship is kinda realistic so I think I'll keep it. And I'll put the NPC on the other side of the ship, so the full relevant side of the ship can be walked on by the player.
SniperHF 2016년 4월 19일 오후 7시 27분 
Oh I see the screenshot now, the crate props are a good idea. Maybe add some of those barricades too.

One thing I wasn't sure about is, maybe you could add some scripting functionality where the fighters start further apart and walk at each other to make sure combat starts.

A couple times I tried making smaller fights with just a few fighters and the combat didn't start. My guess was because they couldn't see each other which means combat doesn't start. If you have them walk at some triggers in the middle it would be more reliable.