Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Spud's Crud-tacular Arena
   
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22.138 MB
16/abr./2016 às 2:41
19/abr./2016 às 20:49
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Spud's Crud-tacular Arena

Descrição
In this arena, each player selects a team of fighters that then battle it out for the player. There's no direct control, instead you choose the setup of your team and watch the battle unfold below your very eyes. Tired of using rock, paper, scissors? Try this to settle scores! Or just both pick 5 trolls and see what happens! Playable solo and in co-op, where solo play is more a sandbox affair and co-op can be a contest. Set up the fights you want, currenlty offering all skeleton troops, nearly all goblins, and trolls!

Future updates will contain humans and orcs, as well as bosses. More arenas, and more slots to set units in! Just an idea now, and hoping people try it out and have some fun with it, but I am bursting with how to improve on it. I want to expand on everything, but want suggestions from the start! This is just something I put together in two days to see if people would actually enjoy such a mod.

One of the ideas is to expand it a la Gratuituous Space Battles, where you have to make a team to counter and conquer premade teams.

If you're a level designer, you can send me prototype level layouts to add to the mod, and maybe yours will get selected! Better than the blue and green right now would be pretty nifty. Let yourself go! Build obstacles and terrain heights for each team! I'm very enthousiastic about this.

You can just skip the character creation on this one as your characters don't matter. That's why I didn't bother as it would just slow players down needlessly. If you would however like to make a character through the conventional character creator, please say so in the comments and I'll implement it.
Discussões populares Ver todos (2)
3
16/abr./2016 às 19:12
AFIXADO: Suggestions
Willowblade
0
16/abr./2016 às 3:36
AFIXADO: Bugs
Willowblade
21 comentário(s)
Willowblade  [autor(a)] 15/ago./2016 às 4:27 
Thanks you guys :) I want to work more on it (and other mods) once my life stabilises around my new job.
Reddrake 14/ago./2016 às 17:26 
Its great
Kensington 18/jun./2016 às 7:43 
Who this is cool!!
kleiner-fisch 21/mai./2016 às 11:44 
How to Start the mod
Daemon Khan 19/mai./2016 às 10:24 
This looks awesome! Thank you!
Regenbogenkotze 20/abr./2016 às 15:33 
It works thanks!
Willowblade  [autor(a)] 20/abr./2016 às 14:38 
In your main menu, go to Mods. Then at the top, you can choose between Main and Shared in some kind of drop-down menu. Pick shared, then activate it, and have fun! :)
Regenbogenkotze 20/abr./2016 às 14:32 
How can i start it?
Willowblade  [autor(a)] 19/abr./2016 às 19:36 
Combat not starting happens when you only use fighters further apart. Typically, having fighters in slot 2 always starts the combat from my experience. I was thinking of the same thing, as that would guarantee a combat start, but I didn't put it to my top priorities. But your feedback just made it on my fix-by-Friday list!

The visibility is kinda fixed by moving to the edge of the ship, but it takes some effort from the player, I moved the ships closer and higher to make it so. But having to move to the edge of the ship is kinda realistic so I think I'll keep it. And I'll put the NPC on the other side of the ship, so the full relevant side of the ship can be walked on by the player.
SniperHF 19/abr./2016 às 19:27 
Oh I see the screenshot now, the crate props are a good idea. Maybe add some of those barricades too.

One thing I wasn't sure about is, maybe you could add some scripting functionality where the fighters start further apart and walk at each other to make sure combat starts.

A couple times I tried making smaller fights with just a few fighters and the combat didn't start. My guess was because they couldn't see each other which means combat doesn't start. If you have them walk at some triggers in the middle it would be more reliable.