Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Spud's Crud-tacular Arena
   
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22.138 MB
Apr 16, 2016 @ 2:41am
Apr 19, 2016 @ 8:49pm
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Spud's Crud-tacular Arena

Description
In this arena, each player selects a team of fighters that then battle it out for the player. There's no direct control, instead you choose the setup of your team and watch the battle unfold below your very eyes. Tired of using rock, paper, scissors? Try this to settle scores! Or just both pick 5 trolls and see what happens! Playable solo and in co-op, where solo play is more a sandbox affair and co-op can be a contest. Set up the fights you want, currenlty offering all skeleton troops, nearly all goblins, and trolls!

Future updates will contain humans and orcs, as well as bosses. More arenas, and more slots to set units in! Just an idea now, and hoping people try it out and have some fun with it, but I am bursting with how to improve on it. I want to expand on everything, but want suggestions from the start! This is just something I put together in two days to see if people would actually enjoy such a mod.

One of the ideas is to expand it a la Gratuituous Space Battles, where you have to make a team to counter and conquer premade teams.

If you're a level designer, you can send me prototype level layouts to add to the mod, and maybe yours will get selected! Better than the blue and green right now would be pretty nifty. Let yourself go! Build obstacles and terrain heights for each team! I'm very enthousiastic about this.

You can just skip the character creation on this one as your characters don't matter. That's why I didn't bother as it would just slow players down needlessly. If you would however like to make a character through the conventional character creator, please say so in the comments and I'll implement it.
Popular Discussions View All (2)
3
Apr 16, 2016 @ 7:12pm
PINNED: Suggestions
Willowblade
0
Apr 16, 2016 @ 3:36am
PINNED: Bugs
Willowblade
21 Comments
Willowblade  [author] Aug 15, 2016 @ 4:27am 
Thanks you guys :) I want to work more on it (and other mods) once my life stabilises around my new job.
Reddrake Aug 14, 2016 @ 5:26pm 
Its great
Kensington Jun 18, 2016 @ 7:43am 
Who this is cool!!
kleiner-fisch May 21, 2016 @ 11:44am 
How to Start the mod
Daemon Khan May 19, 2016 @ 10:24am 
This looks awesome! Thank you!
Regenbogenkotze Apr 20, 2016 @ 3:33pm 
It works thanks!
Willowblade  [author] Apr 20, 2016 @ 2:38pm 
In your main menu, go to Mods. Then at the top, you can choose between Main and Shared in some kind of drop-down menu. Pick shared, then activate it, and have fun! :)
Regenbogenkotze Apr 20, 2016 @ 2:32pm 
How can i start it?
Willowblade  [author] Apr 19, 2016 @ 7:36pm 
Combat not starting happens when you only use fighters further apart. Typically, having fighters in slot 2 always starts the combat from my experience. I was thinking of the same thing, as that would guarantee a combat start, but I didn't put it to my top priorities. But your feedback just made it on my fix-by-Friday list!

The visibility is kinda fixed by moving to the edge of the ship, but it takes some effort from the player, I moved the ships closer and higher to make it so. But having to move to the edge of the ship is kinda realistic so I think I'll keep it. And I'll put the NPC on the other side of the ship, so the full relevant side of the ship can be walked on by the player.
SniperHF Apr 19, 2016 @ 7:27pm 
Oh I see the screenshot now, the crate props are a good idea. Maybe add some of those barricades too.

One thing I wasn't sure about is, maybe you could add some scripting functionality where the fighters start further apart and walk at each other to make sure combat starts.

A couple times I tried making smaller fights with just a few fighters and the combat didn't start. My guess was because they couldn't see each other which means combat doesn't start. If you have them walk at some triggers in the middle it would be more reliable.