CDEFGHIJK
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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24
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Random from Discarded:Total Deck:
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24
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 5
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[b]Shirt reroll:[/b] Available
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(Optional) Current Location:
Treacherous Cave
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Materialize lets me take your encounter with +3 advantage. Savored sting adds highest of rolled d4,d6,d8,d10 to any check. Sansetsukon reduces local combat damage by 3.[quote=Reiko] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 24 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Treacherous Cave
[b]Hero Points:[/b] 5
[b]Shirt reroll:[/b] Available
[b]NOTES:[/b]
[b]Available Support: [/b]Materialize lets me take your encounter with +3 advantage. Savored sting adds highest of rolled d4,d6,d8,d10 to any check. Sansetsukon reduces local combat damage by 3.
[b]Movement: [/b]Will try to keep to myself.
[b]Other: [/b]Local Weapon/Armor/Item acquisitions can be turned into heals.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Embalming Fluid, Wayfinder, Sihedron Ring, Blessing of Norgorber, Morgiv, Materialize, Blessing of Urgathoa, Wayfarer, Defending Sansetsukon +1, Venture Captain, Forensic Physician, Razorglass Knife, Adamantine Sai +2, Boots of Alacrity, Blessing of the Pallid Princess, Ring of Serene Contortions, Blessing of Nethys, Elemental Brass Mail, Master Cartman, Venomous Dagger +2, Giantbane Dagger +1, Meteor Hammer +3, Cloak of Daggers, Blessing of the Savored Sting
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b]



Favored Card: [b]{list favored card here}[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b]
[b]Proficiencies:[/b]
[i]Weapons, Poison[/i]
[b]POWERS:[/b]
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

[/spoiler]
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Will try to keep to myself.
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Local Weapon/Armor/Item acquisitions can be turned into heals.
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[quote=Reiko] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] ReikotheirDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 24 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Treacherous Cave
[b]Hero Points:[/b] 5
[b]Shirt reroll:[/b] Available
7ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Materialize lets me take your encounter with +3 advantage. Savored sting adds highest of rolled d4,d6,d8,d10 to any check. Sansetsukon reduces local combat damage by 3.
[b]Movement: [/b]Will try to keep to myself.
[b]Other: [/b]Local Weapon/Armor/Item acquisitions can be turned into heals.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Embalming Fluid, Wayfinder, Sihedron Ring, Blessing of Norgorber, Morgiv, Materialize, Blessing of Urgathoa, Wayfarer, Defending Sansetsukon +1, Venture Captain, Forensic Physician, Razorglass Knife, Adamantine Sai +2, Boots of Alacrity, Blessing of the Pallid Princess, Ring of Serene Contortions, Blessing of Nethys, Elemental Brass Mail, Master Cartman, Venomous Dagger +2, Giantbane Dagger +1, Meteor Hammer +3, Cloak of Daggers, Blessing of the Savored Sting
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Acrobatics: Dexterity +3
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Ranged: Dexterity +2
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Stealth: Dexterity +3
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b]
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Favored Card: [b]{list favored card here}[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b]
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[b]Proficiencies:[/b]
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[i]Weapons, Poison[/i]
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[b]POWERS:[/b]
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If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
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You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
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[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.
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[/spoiler]
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