|
mercenarynuker posted:Think PTN missed a TAC on the Quasimodo from the enhatcheting Yeah, for the left torso there. Also... Uh, yeah, I think I'm gonna saunter away for a bit. Get out of line of sight. I've done my job of making sure you guys could hit the targets in peace, but now it's time to withdraw in good order.
|
# ? May 13, 2019 01:29 |
|
|
# ? Apr 24, 2024 00:58 |
|
...I could've sworn I said to tag but maybe I hosed up facing? But holy gently caress is that warwolf dead and our primary missions about to be completed. ChaseSP fucked around with this message at 01:48 on May 13, 2019 |
# ? May 13, 2019 01:45 |
|
Hey PTN you forgot to update my artillery beacon ammo counter. I should be down to 1 of those left. Sarath taking feedback on whether to hang near where I am and pop a beacon on one of the secondaries + TSEMP longshot, or move closer and make more likely to hit TSEMP and beacon shots on the Quasi or Shrike?
|
# ? May 13, 2019 01:47 |
|
jattdb posted:Hey PTN you forgot to update my artillery beacon ammo counter. I should be down to 1 of those left. Absolutely finish shooting your artillery beacon ammo at the objectives before helping finish off the mechs imo. I think you can change facing to give yourself better shots with the TSEMP at least.
|
# ? May 13, 2019 01:59 |
|
Gwaihir posted:Absolutely finish shooting your artillery beacon ammo at the objectives before helping finish off the mechs imo. I think you can change facing to give yourself better shots with the TSEMP at least. Yeah, I'd use walking MP to get turned around so I can face both beacons and not have the out-of-arc penalty on my turret weapons.
|
# ? May 13, 2019 02:01 |
|
ChaseSP posted:...I could've sworn I said to tag but maybe I hosed up facing? There were no missiles inbound so it wouldn't have done anything. mercenarynuker posted:Think PTN missed a TAC on the Quasimodo from the enhatcheting I did, I'll fix it but it'll be a few. Random.org (my backup for fuckups) says I rolled a '6' so that's no crit.
|
# ? May 13, 2019 02:09 |
|
Finely powdered warwolf you've got there. Keep up the good work, who you going to drop a mountain on next?
|
# ? May 13, 2019 02:15 |
|
as someone who has been grumpy about how classic BT handles combined arms ("poorly," in a word) this is immensely satisfying to read
|
# ? May 13, 2019 03:15 |
|
jattdb posted:Hey PTN you forgot to update my artillery beacon ammo counter. I should be down to 1 of those left. Tepegoz here That was a glorious turn of events. I'm going to keep moving up. I'm going to suggest we all focus on the Quasimodo with damaging weapons and fire non-damaging stuff like TSEMPs at the Shrike. Sarath See if you can maneuver to hit the left secondary in that lane. I will send a drone after the rightmost one. On that note both enemies are sitting on previously marked hexes so I will be sending a second drone after one of the objectives on the left. Skinwalker advise you hit the remaining secondary and come up to support the middle as the jag needs to disengage. Let my drone get that last primary at the back. Jaguar Warrior GTFO. Thematically, all of this will be for nothing if our innovative leader bites it.
|
# ? May 13, 2019 03:21 |
|
Z the IVth posted:Sarath See if you can maneuver to hit the left secondary in that lane. I will send a drone after the rightmost one. Copy that. Moving to 2210 and putting a beacon on D1. TSEMP at Quasi but it's a long shot.
|
# ? May 13, 2019 03:36 |
|
Jeez, this is going to just turn into a blowout at this rate. Drop that last beacon and work on the secondaries, then move back and watch the fireworks.
|
# ? May 13, 2019 05:06 |
|
you guys keep this up and they're gonna hot drop a full trinary on your heads.
|
# ? May 13, 2019 06:16 |
|
Stravag posted:you guys keep this up and they're gonna hot drop a full trinary on your heads. That's the plan
|
# ? May 13, 2019 07:10 |
|
Oh lookie, a giant slowmoving Dropship full of precious cargo, flying its way directly into the teeth of our artillery missiles. Would be a shame if something were to happen to them...
|
# ? May 13, 2019 10:58 |
|
Stravag posted:you guys keep this up and they're gonna hot drop a full trinary on your heads. As far as I know, ArrowIV homing missiles will go for anything with a Tag on it. Flying or not. Although a dropship's not going to be an easy target unless it actually tries to land on the field. And even if you do hit it, you're going to need to do quite a bit of damage to actually bring one down reliably. Although even a little damage is likely to force pilot checks which could end disastrously.
|
# ? May 13, 2019 19:28 |
|
The Clans don't typically use DropShips as direct combatants unless there are WarShips involved or someone is throwing Captain Used-To-Be-A-Fighter-Pilot a bone. DropShips can deploy 'Mech forces from altitudes where they are outright immune to ground-based reprisals. Whether the Nova Cat Star Colonel is aggressive enough to pursue a risky deployment when he has a clear numerical advantage is another story.
|
# ? May 13, 2019 19:38 |
|
I kinda want to melt the Shrike with missiles again, although the Quasimodo is also tempting. Overall the Shrike is relatively untouched and it being destroyed by a fuckton of artillery missiles is a hilarious outcome even if the quasimodo is a better target practically.
|
# ? May 13, 2019 19:45 |
|
Remmon posted:As far as I know, ArrowIV homing missiles will go for anything with a Tag on it. Flying or not. Although a dropship's not going to be an easy target unless it actually tries to land on the field. And even if you do hit it, you're going to need to do quite a bit of damage to actually bring one down reliably. Dropships can drop mechs from LEO or higher with droppods or jj equipped mechs from decently high in the air where your tag wont reach. http://www.sarna.net/wiki/Drop_Pod in dark age Duke Sandoval had prototype JJs on his Mad Dog and used it to evac his sabotaged dropship that had almost reached orbit. PoptartsNinja posted:The Clans don't typically use DropShips as direct combatants unless there are WarShips involved or someone is throwing Captain Used-To-Be-A-Fighter-Pilot a bone. maybe he will have a vision telling him to go all in immediately to save face? Stravag fucked around with this message at 20:18 on May 13, 2019 |
# ? May 13, 2019 20:14 |
|
PoptartsNinja posted:The Clans don't typically use DropShips as direct combatants unless there are WarShips involved or someone is throwing Captain Used-To-Be-A-Fighter-Pilot a bone. Yeah, Assault DropShips are definitely way back in the priority list for the Clans. I think they were just using Pentagons to escort WarShips until the Jihad era, when they started actually designing new Assault DS.
|
# ? May 13, 2019 20:19 |
|
I think the best part is how the fourth Arrow missile cored out the central torso and the fifth then proceeded to fly straight in there too to blow up the wreckage some more.
|
# ? May 13, 2019 20:36 |
|
Magni posted:I think the best part is how the fourth Arrow missile cored out the central torso and the fifth then proceeded to fly straight in there too to blow up the wreckage some more. In my head, it passed clear through the body and dug a crater for the mech to fall into
|
# ? May 13, 2019 20:51 |
|
PoptartsNinja posted:The Clans still think lasers are their best weapons. Is TAG not a laser?
|
# ? May 13, 2019 21:12 |
|
terrenblade posted:Is TAG not a laser? I was actually talking about ATMs all being iATMs without the ECM ammo
|
# ? May 13, 2019 21:22 |
|
PoptartsNinja posted:I was actually talking about ATMs all being iATMs without the ECM ammo What? You never told us they were streaks.
|
# ? May 13, 2019 21:48 |
|
Orders are in, backing the Hel up to 1722 and shooting the Quasi with a contingency on the Shrike.
|
# ? May 13, 2019 23:38 |
|
Tepegoz here. Ok my preliminary plan is to go to 0919, fire my AC/5 and Laser at the Shrike, Missiles into the Quasimodo and kicking it for good measure. Artillery drones will be going out this turn. Jaguar Warrior Can you let me know where you're planning to go so I can task my spotter. Z the IVth fucked around with this message at 01:53 on May 14, 2019 |
# ? May 14, 2019 01:48 |
|
I'm going to backtrack to 0811 - keep my intact rear armor facing the Shrike if it turns to me, and to cool off.
|
# ? May 14, 2019 02:33 |
|
berryjon posted:I'm going to backtrack to 0811 - keep my intact rear armor facing the Shrike if it turns to me, and to cool off. Well they'll have someone new to shoot at when I kool-aid man into them.
|
# ? May 14, 2019 12:32 |
|
Maybe don't get into melee range with the assault mech sitting at +1 height.
|
# ? May 14, 2019 13:26 |
|
Great Beer posted:Maybe don't get into melee range with the assault mech sitting at +1 height.
|
# ? May 14, 2019 15:41 |
|
Great Beer posted:Maybe don't get into melee range with the assault mech sitting at +1 height. I'm kicking the Quasimodo. Not going toe to toe with someone that has an actual melee weapon.
|
# ? May 14, 2019 15:54 |
|
PoptartsNinja posted:I was actually talking about ATMs all being iATMs without the ECM ammo I was wondering about the lack of a cluster roll on those. Neat.
|
# ? May 14, 2019 20:28 |
|
Z the IVth posted:I'm kicking the Quasimodo. Not going toe to toe with someone that has an actual melee weapon. Bold of you to assume its going to survive to the melee phase.
|
# ? May 14, 2019 20:34 |
|
Great Beer posted:Bold of you to assume its going to survive to the melee phase. it's Battletech never assume something is going to die except the thing you're trying to keep alive
|
# ? May 14, 2019 20:56 |
|
Great Beer posted:Bold of you to assume its going to survive to the melee phase. I would bet on it surviving to Melee.
|
# ? May 14, 2019 21:51 |
|
Skinwalker Orders Walk to 0912 Fire Artillery Beacon at 0710 Fire PPC At Quasimodo Tag Shrike
|
# ? May 15, 2019 18:57 |
|
Rainmaker Update 8 Miraj was occupied. As Kavitha took a step back from the battle, she took a moment to query the Tepegoz’s computer system for maps. The enemy had been engaged across the relatively narrow battlefield Kavitha had decided to keep her forces in. By spreading out by stars, she’d created an impression of weakness—but her forces had only open plains to cross to link up with one another, while the Nova Cats had to wind their way through the Great Gash. That alone wouldn’t have been enough to overcome the difference in numbers, but even though the Nova Cat commander had committed every unit under his command to the defense, she still suspected the four BattleMech trinaries under his command had competed over who got to engage first. It was just that sort of foolishness that Kavitha despised. She’d seen too many advantages thrown away by warriors more interested in pursuing their own glory than winning a battle in the here and now. Future honors were meaningless to the dead, and victory was never certain until the enemy surrendered or died. In the Nova Cat commander’s shoes, Kavitha would have chosen to crush a smaller attacking force with everything at her disposal, and laughed off any complains about the battle not being “fair.” That was what an advantage was. Shooting Phase Jaguar Warrior A (Player) - Holds fire! - Gains 2 heat, sinks 16! Tepegoz (Player) - Fires Autocannon/5 (Ultra, HE) at Shrike (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 2, miss! - Fires ATM-12 (HE) at Shrike (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 12, hit Right Arm (25/30 armor remaining), Right Arm (20/30 armor remaining), Left Torso (24/29 armor remaining), Right Arm (15/30 armor remaining), Left Torso (19/29 armor remaining), Right Torso (24/29 armor remaining), Left Torso (14/29 armor remaining), Right Arm (14/30 armor remaining)! - Fires Medium Heavy Laser at Shrike (3 base + 0 range + 1 movement + 3 enemy movement - 1 laser = 6): rolled 10, hit Left Torso (4/29 armor remaining)! - Gains 15 heat, sinks 15! Hel Prime (Player) - Torso-twists to threaten hex 1622! - Fires Gauss Rifle at Quasimodo (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 4, miss! - Fires Gauss Rifle at Quasimodo (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Center Torso (10/25 armor remaining)! - Fires ATM-3 (Midrange) at W Quasimodo (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Right Torso (8/19 armor remaining), Right Torso (7/19 armor remaining)! - Fires ATM-3 (Midrange) at W Quasimodo (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 6, miss! - Gains 7 heat, sinks 10! Skinwalker AS (Player) - No Line of Sight to hex 0710: target hex not in front arc! - Fires Heavy PPC (standard) at Quasimodo (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 10, hit Left Arm (3/18 armor remaining)! - Gains 11 heat, sinks 12! Sarath D (Player) - Fires TSEMP at Shrike (distracting) (3 base + 4 range + 1 movement + 3 enemy movement = 11): rolled 8, miss! - Fires NARC Artillery Beacon at hex 2010 (3 base + 0 range + 1 movement - 4 enemy movement + 1 secondary target + 1 distracted = 2): automatically hit! Beacon deployed! - Gains 12 heat, sinks 16! Shrike - Torso-twists to threaten hex 1515! - Fires Autocannon/5 (Ultra, AP) at Tepegoz (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9 with a cluster roll of 8: 2 shells hit Left Arm (15/30 armor remaining), Left Arm (10/30 armor remaining)! - Fires Autocannon/5 (Ultra, AP) at Tepegoz (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 10 with a cluster roll of 5: 1 shell hit Left Leg (33/38 armor remaining)! - Gains 9 heat, sinks 13! Quasimodo - Torso-twists to threaten hex 1117! - Must roll a 7+ to activate Radical Heat Sink: rolled 12, succeeds! Cooling doubled temporarily! - Fires Medium Heavy Laser at Tepegoz (3 base + 0 range + 2 movement + 1 enemy movement - 1 laser = 5): rolled 11, hit Right Leg (18/38 armor remaining)! - Fires Medium Heavy Laser at Tepegoz (3 base + 0 range + 2 movement + 1 enemy movement - 1 laser = 5): rolled 11, hit Right Torso (20/30 armor remaining)! - Fires Medium Heavy Laser at Tepegoz (3 base + 0 range + 2 movement + 1 enemy movement - 1 laser = 5): rolled 9, hit Right Torso (10/30 armor remaining)! - Fires Medium Heavy Laser at Tepegoz (3 base + 0 range + 2 movement + 1 enemy movement - 1 laser = 5): rolled 9, hit Center Torso (24/34 armor remaining)! - Gains 30 heat, sinks [30]! Tlāloc Artillery Vehicle 1-1 (Ally) - Fires Arrow V Homing Missile at upper mapsheet! Tlāloc Artillery Vehicle 1-2 (Ally) - Fires Arrow V Homing Missile at upper mapsheet! Physical Combat Phase: Tepegoz (Player) - Kicks Quasimodo (4 base + 1 movement + 2 enemy movement = 7): rolled 11, hit Right Leg (0/26 armor, 12/13 structure remaining)! Crit! Quasimodo - Punches Tepegoz (4 base + 2 movement + 1 enemy movement = 7): rolled 10, hit Center Torso (13/44 armor remaining)! End Phase: Quasimodo - Must pass a 3+ consciousness test: - Critical chance in Right Leg: rolled 3, no critical hits sustained! - Must pass a piloting test or fall (4 base + 1 massive damage + 1 kicked = 6): rolled 8, succeeds! Map Link Player Status: Ally Status: OpForce Status: Primary Objectives Defend Tlāloc Artillery Vehicles (0/2) Deploy Artillery Beacons A1, A2, B1, and B2 before Turn 12 (3/4, 4 turns remaining) Drive off or destroy Nova Cat defenders (3/5) Secondary Objectives Deploy Artillery Beacons G1, G2, D1, and D2 before Turn 14 (1/4, 6 turns remaining) Annihilate Nova Cat reinforcements (0/?) Star Captain Miraj's kills: 1 Special Rules SPA: Sniper A unit with Sniper halves medium and long range penalties. SPA: Combat Intuition A unit with Combat Intuition resolves the effects of their shooting attacks immediately. SPA: Jaguar Mimicry A quad BattleMech unit with Jaguar Mimicry may use the savage rake attack in place of a normal melee attack. SPA: Oblique Artilleryman An Oblique Artilleryman ignores the normal indirect fire penalty, and their artillery attacks scatter 1 hex less. Orders Due: Midnight Saturday!
|
# ? May 15, 2019 23:07 |
PTN, looks like you didn't update the map with the beacon on hex 2010. Just three more beacons to go!
|
|
# ? May 15, 2019 23:16 |
|
Don't forget that primary spot!
|
# ? May 15, 2019 23:25 |
|
|
# ? Apr 24, 2024 00:58 |
|
PoptartsNinja posted:Tepegoz (Player)
|
# ? May 15, 2019 23:42 |