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Defiance Industries
Jul 22, 2010

A five-star manufacturer


evilmiera posted:

What would the Word of Blake disclaimer be like? Would they even have one?

It takes the form of a parable about the life of Jesus Jerome Blake

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's a pretty close vote, there's still room for one of the second or third place options to win if they get a push!

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

PoptartsNinja posted:

It's a pretty close vote, there's still room for one of the second or third place options to win if they get a push!

I misread this and now I want a plush BattleMech.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

propatriamori posted:

I misread this and now I want a plush BattleMech.

The Urbanmech would obviously be the best plush Battlemech, but what would be the second-best?

I feel like it might be the Hatchetman but I could be convinced otherwise

TheParadigm
Dec 10, 2009

DivineCoffeeBinge posted:

The Urbanmech would obviously be the best plush Battlemech, but what would be the second-best?

I feel like it might be the Hatchetman but I could be convinced otherwise

A big pile of savannah masters

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

It's a pretty close vote, there's still room for one of the second or third place options to win if they get a push!

Two questions! is my plan labeled as force rest just cuz of the part chance? I thought I'd left a fairly high chance of being able to deploy with any new hires included.


You mentioned it was possible to string downtimes along (presumably if there's no interruptions). If there's a few things you want to get done, are two downtime action plans acceptable?

Judicator65
Feb 4, 2012

DivineCoffeeBinge posted:

The Urbanmech would obviously be the best plush Battlemech, but what would be the second-best?

I feel like it might be the Hatchetman but I could be convinced otherwise

Flashman. Alternatively, almost any of the Ost-mechs.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

Two questions! is my plan labeled as force rest just cuz of the part chance?
It's labeled 'forced rest' because you don't have a warrior deployment, so everyone works but there's no deployment. It means that I'm not rolling missions and going straight to a second downtime.


TheParadigm posted:

You mentioned it was possible to string downtimes along (presumably if there's no interruptions). If there's a few things you want to get done, are two downtime action plans acceptable?
They'd still be two separate votes.

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

DivineCoffeeBinge posted:

The Urbanmech would obviously be the best plush Battlemech, but what would be the second-best?

I feel like it might be the Hatchetman but I could be convinced otherwise

Marauder with teeny tiny arms, legs, and dorsal gun.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's the Kodiak, clearly.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I hope the next one you want is an Archer because that's what you're getting.

Stravag
Jun 7, 2009

Need a hollander plushie

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

CuddleMaster

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Anticheese posted:

CuddleMaster

:hmmyes:

Would get

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Gotta have a plushie Atlas, too Iconic not to

ilmucche
Mar 16, 2016

Annihilator would make a great plushie

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
Plushie Thor in Nicolai Malthus colors, that says 'You dare refuse my Batchall?' when you squeeze it.

SIGSEGV
Nov 4, 2010


It needs eyebrows for that, and those eyebrows need to be retractable so they can pop in and out while it speaks.

Lemniscate Blue
Apr 21, 2006

Here we go again.

SIGSEGV posted:

It needs eyebrows for that, and those eyebrows need to be retractable so they can pop in and out while it speaks.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

:golfclap: if that pun was intentional, v v nais

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Downtime 3-3



Chosen Action Plan
Major Downtime Action
- Hire additional command staff.

Units and Warriors reserved for Combat
Lance 1 - Command Lance
- Unit 1: Black Knight
- Warrior: Popcorn
- Unit 2: Firestarter
- Warrior: Shotel
- Unit 3: Valkyrie
- Warrior: Drake
- Unit 4: Vindicator
- Warrior: Cherry Bomb

Lance 2 - Calvalry Lance
- Unit 1: Stormwolf Prime
- Warrior: Awoo
- Unit 2: Jackalope # 1
- Warrior: Funnelweb
- Unit 3: Jackalope # 2
- Warrior: Impact
- Unit 4: Mad Cat III
- Warrior: Hardpoint

Lance 3 - Medium Battle Lance
- Unit 1: Kheper
- Warrior: Weasel
- Unit 2: Shadow Hawk
- Warrior: Frontline
- Unit 3: Excalibur
- Warrior: Ironsides
- Unit 4: Preta Caelestis
- Warrior: Taboo

Warriors Training
- Fisher, Sahara, Bugbear, Flycatcher, Lionness, Afterburner, Rat Party

Unassigned Warriors
- Voltage, Chilli, Indiana, Frost

Fired Staff
- None

Experience Expenditures
- Popcorn spends 4 xp to reach Skill 3
- Popcorn spends 1 xp to train in Size 1 Mechs and gain total mastery, for personal amusement


Repairs, Rebuilds, and Upgrades
- Repair Black Knight for 1 salvage
- Rebuild Mad Cat III for 3 salvage
3 salvage remaining

Buying New Units
- None

Selling Salvage or ‘Mechs
- None

Major Downtime Action: Hire Staff



Staff Vote


Vote Here!


Contract Vote


Vote Here!

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Triage specialist description ending is cut off before it's

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
If we end up not hiring Bernat I'll be sad

Free critical damage repair for a whole 1 barter cost, yes please

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

DivineCoffeeBinge posted:

If we end up not hiring Bernat I'll be sad

Free critical damage repair for a whole 1 barter cost, yes please

technically 1 barter per upkeep since we'll be staffing a new department, but yeah, that seems pretty dang good. wish the Chief Technicians were more impressive in comparison - I guess giving the Black Knight and Mad Cat a free +3 damage shot might be worth another point of upkeep? but honestly we could probably skip both and just get the astech and the two additional command staff.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Volmarias posted:

Triage specialist description ending is cut off before it's

"At the cost of 1 action point" so basically they recover from the injury but lose an action rather than being forced to rest.


Nick Buntline posted:

wish the Chief Technicians were more impressive

Chief Technicians benefit every 'Mech, but in a fairly limited way (they can only do so much and they have a whole 'Mechbay to do it in). Typically they'll automatically fix an entire critical category (engine, movement, weapons, fire control) or they'll give some pre-battle bonus.

Astechs benefit a single 'Mech in a much stronger way.

PoptartsNinja fucked around with this message at 02:46 on Oct 6, 2022

ilmucche
Mar 16, 2016

how does remuneration work again?

TheParadigm
Dec 10, 2009

Kesper North posted:

:golfclap: if that pun was intentional, v v nais

hahah! Unfortunately, I can't take credit for that one.

If we ever lose the have to get another dropship that should totally be the name tho.

TheParadigm
Dec 10, 2009

ilmucche posted:

how does remuneration work again?

The answer should be here! Its an discount on upkeep. So like, money that you don't get to keep.


PoptartsNinja posted:

"At the cost of 1 action point" so basically they recover from the injury but lose an action rather than being forced to rest.

Astechs benefit a single 'Mech in a much stronger way.

I'm glad I was right about the astechs! Would have been great to get the black knight running without spending salvage.

Couple questions:
How does the medtech work with our injury negotiator? Do we still get paid if someone takes a hit? (if someone takes a bullet, and the bullet is removed because of onsite medical care, were they still shot?) Also, are they able to downgrade a KIA to a wounded?

is Knox's power something that the event planner can choose, or semi-random? Like, is it targeted, or just 'whomever knox thinks needs it'?. Seems very useful for debugging problematic rest turns and overworked lances tho.

I was going to ask if contracts get generated without negotiate being taken, but it seems like they do! That's neat!

is there ever an (over)staffing point where the department upkeep becomes +2 instead of +1 (for having the department)?

How does it work if we hire command staff again after this? Do people we don't take remain in the pool, or is it a new 'roll'?


Is the recon team just like, casing places to rob? All the criminal options I've seen so far look fun and great.


I think my picks for hires are like this:
Hire: Astech, Asst Medtech, Recon Team Leader for 4 barter.
Maybe/tossup: Quartermaster (useful, but expensive)
Pass: Everyone else(both chief technicians)

Please don't spend like 17+ barter in one go. We need that. If the sea foxes come with another jackalope it'll be about 18 barter to get one h. Be frugal, and wait!

I also kinda wish we did hiring by action plan instead of strawpoll. There's too much opportunity to get stuck with a full house hire instead of nuance. Like, if you want to vote down a candidate if certain others get chosen by community.
I'd rather take a cohesive chunk than a pass/fail on the entire list, if that makes sense?


.... also that loggermech, wow. Who stuffed it full of rocket lauchers?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

How does the medtech work with our injury negotiator?
The injury negotiator makes you money any time someone is injured, the MedTech helps an injured person recover from the injury faster but doesn't prevent the injury, so you still get paid. She does nothing to help a KIA.

TheParadigm posted:

is Knox's power something that the event planner can choose, or semi-random? Like, is it targeted, or just 'whomever knox thinks needs it'?. Seems very useful for debugging problematic rest turns and overworked lances tho.
It's completely random. It's basically him looking up someone's planet of origin and having some food/snacks/drinks/etc imported (and really they'll have done that for everyone it's just a matter of who's care package arrives first). I will say even though it's random I will be rolling the most-fatigued people first.

TheParadigm posted:

is there ever an (over)staffing point where the department upkeep becomes +2 instead of +1 (for having the department)?
Nope, the only thing that can add to upkeep are effects I consider powerful enough to warrant it.

TheParadigm posted:

How does it work if we hire command staff again after this? Do people we don't take remain in the pool, or is it a new 'roll'?
Anyone you reject is gone for good. Someone else will pick them up.

TheParadigm posted:

Is the recon team just like, casing places to rob? All the criminal options I've seen so far look fun and great.
Basically. Or identifying easy-to-plunder local resources.


TheParadigm posted:

I also kinda wish we did hiring by action plan instead of strawpoll.
That's a good suggestion, actually.
Put a hiring plan together, and see if anyone else does too, and we can vote on the hiring plans.


TheParadigm posted:

.... also that loggermech, wow. Who stuffed it full of rocket lauchers?
Desperate idiots, mostly. :v:

ilmucche
Mar 16, 2016

TheParadigm posted:

The answer should be here! Its an discount on upkeep. So like, money that you don't get to keep.

cool thanks, i had a look but couldn't find in the first few pages

wedgekree
Feb 20, 2013
Tempted to go with Zhudy here. Random barter is stuff we can nab on the battlefield and put into almost anything we want to, so that can (to me) give us the most flexibility.

Also thinking for mission of going after the Jade Falcons. Clan tech should give some nice possibilities for refit if we get any, and we get a nice split on salvage.

Not votes, just thoughts here.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

The injury negotiator makes you money any time someone is injured, the MedTech helps an injured person recover from the injury faster but doesn't prevent the injury, so you still get paid. She does nothing to help a KIA.

That's a good suggestion, actually.
Put a hiring plan together, and see if anyone else does too, and we can vote on the hiring plans.

Desperate idiots, mostly. :v:

Hey, thats neat! When you said prevent, I was like 'uh oh, game terminology clash'. that makes sense tho.

And, uh, I guess we're doing this! Here's how I'd break it down.



A full spend is actually very, very expensive for us here. I recognize people want Lexia, just be aware her power works against the melee/tsm vindicator and she's adding upkeep to every battle(we have 3 overheat capable mechs)
On top of that, votes aren't being cast the recon leader, which can make using her engine tuning less painful.
A full spend here looks like this:
11 barter up front
2 barter in upkeep every turn
2-3 barter in engine upkeep every battle (minimum 1, because the black knight, realistically 2 because also the mad cat)
A full spend here conservatively looks like 14-15 barter. We have 24, so that's not only most our money, but... more than we're getting paid on our next mission, and overspending here makes us not able to afford cool things right after. (we'll be down to 13 barter counting next turn's action and upkeep and that's not great)
For comparison, good asf is going to be A Lot, the jade hawk is 24, another hiring round is similiar to what we see now, and operating costs are -10/turn going forward.
More mechs and our upkeep skyrockets, too, but props to ptn for making decisions/keeping an eye on the prize hard.



Hiring Plan eyes on the prize
Core Hires: Bernat Muhammad(astech), Marmela Nakatos(medtech), Zhuldy Sanchez(recon team leader) (a maybe, see below)
Upkeep increase: +2
Nested vote within vote: Pick one of: Lexia Chance(chief tech), Indraijit Knox(quartermaster), or Neither/None/No Hire for this slot.
Nested vote 2: Option to veto the criminal for problematic tags(recon team leader)
Vote override: If Lexia Chance is hired, Zhuldy Sanchez is mandatory, regardless of subvotes.

Tldr, it ensures the best possible version of whichever cake gets chosen instead of throwing all cake flavors into a soup.
I'd love to see the nurse+ astech+ recon leader and just fire the recon team if they become a problem later. I'd rather no expensive hires, but I could live with one of them; just not all and I'd rather spend on more valuable positions(cargomaster, recruiter, salvage officer, second astech instead of chief tech) in the future.

TheParadigm fucked around with this message at 23:30 on Oct 6, 2022

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

TheParadigm posted:

2-3 barter in engine upkeep every battle (minimum 1, because the black knight, realistically 2 because also the mad cat)

I'm like 99% sure that's one barter upkeep total, not per mech - my comments on its worth were mostly just that we do only have 2.5 mechs benefiting from it right now, if we had a few more OVR3 mechs in our pool it would definitely be on par with the Astech in usefulness (I'm personally still hesitant regarding Fire Control Expert's usefulness, mostly because "in battle with multiple mechs having taken hits to Fire Control" sounds like a situation that's more likely to end in us rebuilding a lance from scrap than the Chief Tech getting to show off).

I'm good with following the results of the poll but if we do want to do it by plan:

Plan for Success
Hire Bernat Muhammad, Zhuldyz Sanchez, and Indrajit Knox for 6 barter

The recon leader is income and carries no upkeep since we already have command staff; the Astech will give us another point of upkeep, but is worth it since we'll probably always take at least some damage. The quartermaster and medtech have roughly similar effects in terms of reducing the number of times pilots have to rest, but the medtech only triggers if someone gets injured, and will cost another point of upkeep since we don't have anyone in that division yet (which will technically get canceled out by Ambulance Chaser as discussed, but again only if we do get injuries). The Chief Tech's are nice, but as above might be too much/not trigger enough for what we'd pay right now.

Basically this is the "cheap" option for conserving barter/upkeep - Bernat/Zhuldyz/Karmela/Lexia is also a perfectly fine group if we're willing to spend more for more potential benefit down the line, and does look closer to what the poll is leaning towards, so I've no issues with TheParadigm's plan, just wanted to put the other option out there.

TheParadigm
Dec 10, 2009

You almost made the plan I would have made(if I didn't think i didn't have to stave off spending all the barter), and the one that was on the tip of my tongue for putting out as a second path just so someone else didn't have to do it -
And here we are! So, thanks for that! (I didn't, because I do want other people to step up!)
Why not the nurse, out of curiosity?


To the second, mech upkeep is wildly different than personell and its worth a gander at the first post. (search for ' The following add to the unit’s upkeep costs' for a breakdown.) Units amounts and quirks matter a lot more.

We're basically skating by on 3 mech upkeep because the shadow hawk and vindicator are rugged 1 and combine to give -1 mechbay from our total, and so we have in effect 12 bays. this is why our second row is +0; It could be up to +2/3 if filled out more, and an extra 1 for having more than 0 aero assets. Rule of thumb: 1 lance, 1 barter, so 3 lances is 3 barter.

Not that this is bad, just something to keep in mind. As we've seen, its nice to have spares in case of setbacks, damage and losses. But, its a good example of how large companies balloon into having to negotiate contracts always just to stay afloat. There's benefits to staying lean!


Edit: sorry, I misread what you said. When I read the power, I took it to mean that Lexia's power was per use, so if you saved 2 mechs from overheating you paid for it in preventative maintainance twice, but if you didn't use it at all it didn't cost anything.

TheParadigm fucked around with this message at 03:02 on Oct 7, 2022

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


PoptartsNinja posted:

Astechs benefit a single 'Mech in a much stronger way.

I just assumed they're really good at maintenance for the huitzilopochtli / chalchiuhtotolin

Runa
Feb 13, 2011

Chronojam posted:

I just assumed they're really good at maintenance for the huitzilopochtli / chalchiuhtotolin

TheParadigm
Dec 10, 2009

I don't get the joke. are those super problematic mechs or something?

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

TheParadigm posted:

I don't get the joke. are those super problematic mechs or something?

They're mechs named with Nahuatl words. Nahuatl is the language spoken by the Aztecs. Aztec astechs.

SIGSEGV
Nov 4, 2010


Of course it's not that obvious if you've always held in your heart that they are technicians specialized in backsides, rumps, and other callipygian structures.

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AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

SIGSEGV posted:

Of course it's not that obvious if you've always held in your heart that they are technicians specialized in backsides, rumps, and other callipygian structures.

"Is that a quad mech?"

"...no."

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