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Gwaihir posted:Hmmm... I don't think the Myrmidon can use the ledge to mask LOS. I just realized LOS has changed in the decade-plus since I remembered it and my vehicle is now 1 level tall for LOS purposes so they can still shoot down at me at 1113. I've submitted orders: driving the Myrmidon to 1313 and shooting the Vedette. The Urbie can't shoot me. All the 'Mechs and the Vedette can. Jumping the Dola to 1305 and will make some low-odds attacks on the Sha Yu. Goal is more about positioning for next turn than doing heavy damage this turn.
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# ? Sep 11, 2018 05:57 |
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# ? Mar 28, 2024 16:28 |
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Carbolic posted:Edit to discuss tactics as a group: Ghoststalker is talking about going in, Saros was originally going in but is now planning to avoid LOS against everyone. The thread is advocating getting out of LOS of the mercs. Nobody else has posted their plan yet that I can see. I would much rather go in, I positioned myself specifically last turn so I could walk 5 hexes to 1110 for +1 to hit but +2 movemod. I would have good shots at the Vindicator and could quite possibly take it our myself thanks to forced surrender. I vote we go in on the Mercs this turn while they have crappy to hit numbers from running/jumping. Can everyone please update their intentions asap? [e] gently caress it im goin in anyway if the tank is going to expose itself to the Mercs. Firing everything at the Vindi. I'll probably eat a bunch of poo poo this turn but everyone else can get in behind me and i'm still pretty tough. 3 base; +1 Walked; +2 enemy jump; +1 Light woods = hitting on 7's ------------------------ Walk 5 MP to 1110. Fire at Vindicator in following order Fire AC5 (Ultra, HE) Fire SRM6 Fire HMGx4 Secondary target if the Vindicator is already destroyed is the Vedette with AC5 and SRM6 Tertiary target if Vedette destroyed is the crab. ----------------------------- Come with meeee Nothingtoseehere and Holybat we can do this Saros fucked around with this message at 14:08 on Sep 11, 2018 |
# ? Sep 11, 2018 12:17 |
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Orders are in, going to try and shank the Sha Yu. Hopefully concentrated firepower will take the rest of this merc Lance down or at least get the to surrender like their boss. Just hope I live through it!
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# ? Sep 11, 2018 19:44 |
Yea I'm heading in, more fun.
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# ? Sep 11, 2018 22:04 |
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Saros posted:
I'm down with this plan! Edit: orders are in. Punched back to 0804 using MASC and Supercharger. Firing on Vindicator as the primary target with HE ammo, from there hopefully will get that right side worked over. Secondary target is Crab if Vindicator somehow gets put down before my fire. Holybat fucked around with this message at 00:44 on Sep 12, 2018 |
# ? Sep 12, 2018 00:29 |
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GhostStalker posted:Orders are in, going to try and shank the Sha Yu. Hopefully concentrated firepower will take the rest of this merc Lance down or at least get the to surrender like their boss. Just hope I live through it! Their defensive mods are probably too much to overcome since two of the 3 are untouched, but it's going to at least get gloriously messy very quickly now!
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# ? Sep 12, 2018 00:33 |
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Whatever you guys do, you should try to do it as a unit. Avoiding the Mercs while they play defense to finish off the remaining Cappellans seems like a sound decision, but if half the team goes in while half the team hangs back it doesn't matter who was right - everybody's about to be in trouble.
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# ? Sep 12, 2018 02:41 |
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We are all going in basically.
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# ? Sep 12, 2018 08:41 |
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Saros posted:We are all going in basically.
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# ? Sep 12, 2018 17:18 |
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I love this Av + post + context combo.
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# ? Sep 12, 2018 17:37 |
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Jungle Valley 10 “I’m only borrowing this Vindicator, so I’ll surrender now if you don’t mind.” One of the mercenaries broadcast. The Vindicator’s arms drooped as the pilot began an engine shutdown sequence. Taros Fan grimaced. In past decades, a surrendering mercenary would’ve been as good as dead—but it seemed news of the Chancellor’s benevolence was spreading. Perhaps that was for the best, with their employer dead the mercenaries should have felt no real need to continue the battle. The charging form of the enemy Sha Yu, its side reduced to a smoking ruin, told her at least some of the mercenaries intended to fight. Whether they thought they’d gain respect if they went down fighting, or didn’t like their prospects without a BattleMech she couldn’t begin to guess. The Crab wasn’t far behind it and that damned security Vedette still refused to die. “That Crab is going to be a problem,” she broadcast herself. “Requesting support!” Movement Phase Men Shen - Must pass a 3+ test to activate MASC: rolled 7, succeeds! - Must pass a 3+ test to activate Engine Supercharger: rolled 8, succeeds! - Insuffcient MP to reach hex 0804: Needs 15, has 13! Shooting Phase Wolverine (Player) - Fires Autocannon/5 (Ultra, HE) at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 12 with a cluster roll of 9: 2 shells hit Right Torso (0/16 armor, 8/11 structure remaining (Crit!)), Center Torso (9/18 armor remaining)! - Fires SRM-6 at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 6, miss! - Fires Heavy Machinegun at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 10, hit Center Torso (5/18 armor remaining)! - Fires Heavy Machinegun at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 7, hit Right Arm (8/14 armor remaining)! - Fires Heavy Machinegun at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 6, miss! - Fires Heavy Machinegun at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 6, miss! - Gains 9 heat, sinks 10! Centurion (Player) - Fires Autocannon/10 (Ultra, AP) at Vindicator ([3] base + 2 range + 1 movement + 2 enemy movement + 1 light woods = 9): rolled 4, miss! - Fires LRM-2 (Standard) at Vindicator ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods - 1 improved targeting (short) = 6): rolled 6 with a cluster roll of (6 + 2 = 8): 2 missiles shells hit Right Arm (3/14 armor remaining), Right Leg (13/18 armor remaining)! - Gains 9 heat, sinks 10! Assassin (Player) - Fires Heavy Machinegun at Sha Yu ([3] base + 0 range + 2 movement + 1 enemy movement + 2 heavy woods = 8): rolled 5, miss! - Fires SRM-2 at Sha Yu ([3] base + 0 range + 2 movement + 1 enemy movement + 2 heavy woods = 8): rolled 8 with a cluster roll of (3 + 2 = 5): 1 missile hit Left Arm (7/9 armor remaining)! - Fires SRM-2 at Sha Yu ([3] base + 0 range + 2 movement + 1 enemy movement + 2 heavy woods = 8): rolled 3, miss! - Gains 6 heat, sinks 11! Men Shen (Player) - Fires Autocannon/5 (Ultra, HE) at Vindicator (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 9 with a cluster roll of 4: 1 shell hit Right Torso (3/11 structure remaining)! Crit! - Fires Autocannon/5 (Ultra, HE) at Vindicator (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 6, miss! - Gains 10 heat, sinks 8! Dola #1 (Player) - Attacks Sha Yu with Hatchet in a Brutal Assault (4 base + 3 movement + 1 enemy movement + 2 heavy woods = 10): rolled 8, miss! - Fires Small Laser at Sha Yu (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack - 1 laser = 8): rolled 10, hit Rear Left Torso (1/5 armor remaining)! - Fires Heavy Machinegun at Sha Yu (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 9): rolled 6, miss! - Fires Heavy Machinegun at Sha Yu (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 9): rolled 3, miss! - Fires Heavy Machinegun at Sha Yu (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 9): rolled 2, miss! - Fires Heavy Machinegun at Sha Yu (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 9): rolled 8, miss! - Gains 13 heat, sinks 11! Myrmidon #1 (Player) - Fires Plasma Rifle at Vedette (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 stealth armor - 1 accurate weapon = 7): rolled 7, hit Front for (10 + 3 = 13) damage (19/32 armor remaining)! - Fires SRM-6 at Vedette (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 stealth armor = 8): rolled 6, miss! Catapult (Player) - Holds fire! - Gains 3 heat, sinks 15! Urbanmech - Fires Autocannon/10 (Ultra, HE) at Catapult ([3] base + 2 range + 0 movement + 2 enemy movement + 2 heavy woods + 1 light woods = 10): rolled 3, miss! - Gains 7 heat, sinks 10! Vedette V12 - Fires Autocannon/5 (Ultra, AP) at Myrmidon (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 8 with a cluster roll of 7: 1 shell hit Front (13/28 armor remaining)! - Fires Heavy Machinegun at Myrmidon (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 6, hit Front (9/28 armor remaining)! - Fires Heavy Machinegun at Myrmidon (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 10, hit Front (5/28 armor remaining)! Vedette V13 - Holds fire! Crab (Mercenary) - Fires Medium Laser at Wolverine (3 base + 0 range + 2 movement + 2 enemy movement + 1 heat + 1 light woods - 1 laser = 8): rolled 5, miss! - Fires Medium Laser at Wolverine (3 base + 0 range + 2 movement + 2 enemy movement + 1 heat + 1 light woods - 1 laser = 8): rolled 9, hit Right Arm (8/16 armor remaining)! - Gains 16 heat, sinks 20! Vindicator (Mercenary) - Fires Plasma Rifle at Wolverine (3 base + 0 range + [2] movement + 2 enemy movement = 7): rolled 11, hit Center Torso (6/20 armor remaining)! - - Wolverine gains 1 heat! - Fires Light TAG at Wolverine (3 base + 0 range + [2] movement + 2 enemy movement = 7): rolled 7, hit! - Fires LRM-1 (Laser Guided) at Wolverine (3 base + 0 range + [2] movement + 2 enemy movement = 7): rolled 8, hit Right Torso (13/20 armor remaining)! - Gains 16 heat, sinks 16! Sha Yu (Mercenary) - Fires Light PPC at Wolverine ([3] base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 4, miss! - Fires Light PPC at Wolverine ([3] base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 5, miss! - Gains 12 heat, sinks 7! End Phase: Vindicator - Critical chance in Right Torso: rolled 9, 1 critical hit sustained! - - Plasma Rifle Ammo hit! Plasma Rifle Ammo destroyed! - Critical chance in Right Torso: rolled 6, no critical hits sustained! - Must pass a guts test to avoid forced surrender (5 base + 0 armor breached + 2 critical damage = 7): rolled 5, fails! Physical Combat Phase: Assassin (Player) - Attacks Sha Yu with Sword ([5] base + 2 movement + 1 enemy movement + 2 heavy woods - 2 sword = 8): rolled 10, hit Rear Right Torso (0/5 armor, 2/5 structure remaining)! Crit! - Fires Heavy Machinegun at Sha Yu ([5] base + 2 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 8): rolled 3, miss! - Fires SRM-2 at Sha Yu ([5] base + 2 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 8): rolled 6, miss! - Fires SRM-2 at Sha Yu ([5] base + 2 movement + 1 enemy movement + 2 heavy woods - 2 point blank attack = 8): rolled 9 with a cluster roll of (5 + 2 = 7): 1 missile hit Rear Right Torso (0/5 structure remaining)! Torso destroyed! Right arm blown off! 2 Engine hits! MASC destroyed! - Gains (6 + 4 = 10) heat, sinks 11! End Phase: Sha Yu - Must pass a guts test to avoid forced surrender (5 base + 0 armor breached + 3 torso destroyed = 8): rolled 8, succeeds! Map Link Player Status: OpForce Status: Special Rules No Retreat, Forced Surrender – The OpForce is unable to retreat, if a unit enters Forced Withdrawal it surrenders on the spot. Strong Current – Rising floodwaters may knock BattleMechs off their feet or even sweep them downstream. Floating vehicles are automatically swept downstream. Primary Objectives - Kill Lord Xu (Complete) - - Unmask Lord Xu’s location (Complete)! - - - Maintain sensor lock (Complete)! Secondary Objectives - Destroy or Capture Any Stolen Production - (4/5) - Destroy or Capture All Enemy Vehicles – (2/4) - Destroy or Capture all Mercenary Units (2/4) Orders Due: Midnight Saturday 9/29! Orders Due: Midnight Tuesday! PTN Vacation Update: I get off work at 1:00 on Sunday. I was planning on spending the afternoon doing an update and finalizing travel plans, but if I leave Sunday afternoon I can shave 5-6 hours of travel time off my second driving day and arrive at my sister’s in the afternoon rather than late evening. Doing 6/12/7 is far preferable to 12/12, even if it means spending an extra night in a cheap hotel. Since I’m going to be driving directly into a hurricane-adjacent area, I think I’m going to do that for safety’s sake. Orders aren’t going to be due until Saturday 9/29. So, to make this up to you, I’m going to be holding a contest while I’m out. The rules are going to be fairly straightforward, but I will have a few requirements so it’s getting an entire separate post. PoptartsNinja fucked around with this message at 04:58 on Sep 13, 2018 |
# ? Sep 13, 2018 02:23 |
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Yay, I'm not dead! And hosed up the Sha Yu something fierce! No need for planning so soon, since PTN is going on vacation for a couple weeks, but I'm still glad I caught this when I did.
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# ? Sep 13, 2018 02:35 |
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If you do end up in the hurricane zone, don't let your Battletech mindset be the death of you PTN. Basements aren't instant-death in real life, and they get a bonus against being brutally murdered by a hurricane.
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# ? Sep 13, 2018 02:59 |
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PoptartsNinja posted:
Hi PTN, I think the Plasma Rifle should hit with the Accurate Weapon trait? Glad to see the plan came together, we did some serious damage and the result does not seem in doubt now.
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# ? Sep 13, 2018 03:48 |
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Vacation Contest While I'm visiting my sister, I'm going to run a contest. This one's a two-fold contest, so I'll get the easier one out of the way first: NeoTech Art Contest Do a piece of thread-related art. It doesn't have to be a BattleMech or a battle scene, but if it is emulating the current MWO style is preferred. If you'd like to do a portrait of Chancellor Sun Wu Liao or Hiro, Yumi, or Ian Kurita-Davion, you have my blessing. I'm also not even going to try to deny the fact that the Demon Hawks are tooling around in these: so if you want to do art of the King Atlas or Screaming Hawk I may very well adjust my sprites to match! Winner of the art contest gets a steam copy of HBS's BattleTech or other software of equal or lesser value (or a $40 paypal donation). I can't afford to offer much, so if you're an actual artist please don't neglect real work or I'd feel like poo poo! Second place gets a steam title of $20 or less, or a $20 paypal. NeoMech Construction Contest Update an Inner Sphere BattleMech to NeoTech standards, or design a new one. This is something everyone should be able to participate in, but there are some caveats: 1) I'd like the files in Solaris Skunkworks .ssw format 1a) Set the rules to Era Specific, the Era to All Eras, and the Tech Base to Mixed. 1b) Write NeoTech Contest in the source line so I can filter for just contest designs. 1c) If you use XL or XXL Engines or Endo Steel, use the Clan versions 1d) If you use MASC, use the Inner Sphere version 2) No OldTech weapons. One-ton medium lasers are out. 2a) Use the R-e lasers for current lasers 2b) Standard autocannons represent new autocannons 2c) Missiles use the IS launcher weights 2d) Machineguns use the clan 0.25 ton weight (be careful not to use Clan Heavy Machineguns by mistake, they're too heavy!) 2e) Maces use the Hatchet weight 2f) Armor should be standard. Please specify which armor type the 'Mech has by default. Stealth Armor units will be judged more harshly. 2g) CASE and CASE II use the Inner Sphere weights and have to be bought per section. 3) Targeting Computers are 1 ton and slot per weightclass (1, 2, 3, and 4) for basic and +1 ton for advanced. They're best bought as the generic "communications equipment" so a medium basic TarComp is 2 tons while a medium advanced is 3 tons. 4) Class specifications 4a) No Clan designs. I'd like to expand our current selection of available Inner Sphere 'Mechs and OmniMechs are a chore to design for. 4b) Medium-weight designs are preferred. You can give me other weight classes but they'll be judged more harshly. 4c) New 'Mechs will be judged more harshly than old 'Mechs. 4d) I'd rather get an Exhumer than an OmniMech. Omnis are a lot of work, but a single well-crafted BattleMech doesn't have to be. 5) One submission per person. 5a) Please link a hosted .ssw file rather than posting a text block 5b) Please try not to recreate any 'Mech I've already done. 5c) Get creative. Light PPCs are a reasonable replacement for ER Large Lasers. Other things you may have to juggle, but the goal is to create 'Mechs that feel like the original with upgraded technology. 5d) Vehicles will also be accepted Winning 'Mechs get used! Losing 'Mechs might get tweaked and used anyway! I'll leave things open through the last day of September, and do judging (hopefully) on 10/1. PoptartsNinja fucked around with this message at 19:16 on Sep 13, 2018 |
# ? Sep 13, 2018 03:52 |
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Yessssssssss here we go. EDIT: Submissions by PM or public post here in the thread?
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# ? Sep 13, 2018 04:25 |
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Strobe posted:Yessssssssss here we go. Either-or, I just don't want the thread to explode in massive stat-boxes. poo poo, I forgot an important detail: Targeting Computers are 1 ton and slot per weightclass (1, 2, 3, and 4) for basic and +1 ton for advanced. They're best bought as communications equipment, so a medium basic TarComp is 2 tons while a medium advanced is 3 tons.
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# ? Sep 13, 2018 04:52 |
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Awwww, the Sha Yu wants a hug.
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# ? Sep 13, 2018 05:24 |
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Just a quick question, but what are the construction rules for the Targeting Computers?
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# ? Sep 13, 2018 05:39 |
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Rorahusky posted:Just a quick question, but what are the construction rules for the Targeting Computers? I just said. Buy them as communications equipment. 1 ton and 1 slot per weightclass for the basic version (so medium basic tarcomp is 2 tons, heavy basic is 3 tons, etc), +1 ton for the advanced version. Assault 'Mechs are usually better off with a command console since it's lighter.
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# ? Sep 13, 2018 06:07 |
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Stay safe PTN
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# ? Sep 13, 2018 06:43 |
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PoptartsNinja posted:Vacation Contest hey, for ease of knowing what I'm doing, could you link the newtech weapons file in the contest description? I don't know any of these things off hand.
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# ? Sep 13, 2018 06:47 |
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TheParadigm posted:hey, for ease of knowing what I'm doing, could you link the newtech weapons file in the contest description? I don't know any of these things off hand. https://www.patreon.com/posts/current-weapons-19295255
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# ? Sep 13, 2018 07:11 |
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Jason has the best role.
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# ? Sep 13, 2018 09:19 |
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Jason's also piloting 0 now. He's barely hittable in that thing. Duncan's Atlas changed quite a bit! Still a monster, just not a sprinting TSM melee nightmare
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# ? Sep 13, 2018 13:21 |
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Lets get this done. Me and the Centurion should shank the Crab while the Dola and assassin jump after the Vedette and trash it. Catapult can not move to gently caress with the Sha Yu's move options next turn (you are in heavy woods with SR armor - standing still gives them a +3 to hit) and give it a kick after shooting off at the urbanmech. Myrmidon can do whatever really, maybe shoot the Urbie while the Men Shen also shoots up it's target of choice. Don't forget alternate targets! Saros fucked around with this message at 13:38 on Sep 13, 2018 |
# ? Sep 13, 2018 13:34 |
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Pattonesque posted:Jason's also piloting 0 now. He's barely hittable in that thing. Also worth noting that Duncan is specifically a Regimental Commander (and that they're both Colonels), suggesting the Hawks success with the NRWR has greatly increased their force from two lances in size. A Regiment is 3-5 Battalions, a Battalion is 3 Companies, and a Company is 3 Lances. The NRWR may have lost their fight on Andurien, but clearly the Hawks made a large enough impression to more than satisfy El Presidente.
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# ? Sep 13, 2018 15:41 |
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The hardest part is is thinking of JUST ONE mech to build.
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# ? Sep 13, 2018 16:04 |
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Zaodai posted:Also worth noting that Duncan is specifically a Regimental Commander (and that they're both Colonels), suggesting the Hawks success with the NRWR has greatly increased their force from two lances in size. A Regiment is 3-5 Battalions, a Battalion is 3 Companies, and a Company is 3 Lances. Yeah I'll be fascinated to see what their whole deal is when it rolls around to them again. The Demon Hawks campaign was the best part of the original thread and that's saying something.
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# ? Sep 13, 2018 16:11 |
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While I think of what mech I want to make a newtech version of (let's be honest here, it's gonna be a flashman), I want to resurface this post from 2011 (since I'm reading the old thread):PoptartsNinja posted:My less-than-likely quiet hope is that once Mechwarrior 5 does well, we'll see a "First Lord" Paradox-style game (or perhaps even an actual Paradox game) that lets you take the Inner Sphere from the fall of the Star League to the modern era. That's really the "Mech Commander" game I'd want to see. Well, MW5 isn't out, but Paradox now owns HBS who did a pseudo-tabletop game, so... maybe, someday.
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# ? Sep 13, 2018 16:46 |
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OK I was set on making a speedy medium because I love going fast while still not falling over in a stiff breeze like a light, but, well, I had to do this first. My other abiding love in Mechs is big dumb derpboat assaults like the Stalker and Mauler. I've built played and loved plenty of Stalkers (It's hard to go too wrong there, really) but never really settled on anything satisfying for a Mauler build. There's just never been a really decent mix of missile, ballistic, and energy all together in that classic style under the old rules. Something's always a compromise, or doesn't really work too well, or a waste of tonnage. Now, though, I think I've finally gotten something I actually like, and that I think would work well under the new system without being a complete munchkin bot! Feast your eyes on the Mauler-30R, an upgraded and re-imagined version of the -3R! https://www.dropbox.com/s/7otih3b6iegb855/Mauler%20MAL-30R.ssw?dl=0 Like most Maulers, this variant is focused on laying down considerable long range firepower, and features several tools to do that: Twin arm mounted heavy gauss rifles with 15 shots apiece, in place of the -3R's now obsolete LBX10s, twin light PPCs in the torsos, and finally an array of 4 Rocket Launcher-20s filling up those shoulder missile racks. These provide an exceptional dual purpose armament- deterrent against trying to slip inside the minimum effective range of the big guns, or, for the more aggressive pilot, a perfect way to finish off a 'Mech that has developed any holes in it's armor courtesy of your Gauss armament. This flexibility is aided by two jumpjets, countering one of the stereotypical weaknesses of a fire support design, lack of maneuverability and difficulty responding to attempted flanks and backstabs. The weapons array is complemented by both an ECM suite and 15.5 tons of Stealth-recon armor, to make you a much harder target to engage at range and provide ample protection for a fire support design. Pilots will need to exercise care in utilizing the full capabilities of both your weapons loadout and armor, as the 'Mech only mounts 10 heat sinks: Enough to fully leverage your maximum firepower at range, or run your stealth armor in Active mode for added defense, but not enough to do both at all times. The engine choice retains the classic XL-270 of the original model, providing adequate speed and maneuverability when combined with the 'Mech's jets, and the ability to easily maintain the heat levels needed to enhance the speed and power of the Mech's double strength myomer. /end marketing pitch. Actual design wise thoughts, I think it was a tossup keeping the 3R's jets vs dropping one/two and adding a Command Console (What benefits does that end up providing again?) or an Advanced Tarcomp. I feel like the classic move would be ditching the jets for an advanced tarcomp on a mech like this, but I like changing it up and I think the jets are amazingly flexible and let you stay out of trouble/escape from poor situations or bad terrain far more easily than a 3/5 mech can typically manage. And I think it does make sense in universe that anyone producing NewTech assaults will have an eye on making sure they're pretty survivable since they're so valuable- Flexibility/maneuverability and keeping very healthy armor levels on even a long ranged design makes sense to me here in that context, where I would have been more tempted to go all in on FIREPOWERRRRRRRRR at the expense of some armor when building a a fire support assault for classic. Gwaihir fucked around with this message at 14:51 on Sep 14, 2018 |
# ? Sep 13, 2018 17:05 |
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Gwaihir posted:OK I was set on making a speedy medium because I love going fast while still not falling over in a stiff breeze like a light, but, well, I had to do this first. My other abiding love in Mechs is big dumb derpboat assaults like the Stalker and Mauler. I've built played and loved plenty of Stalkers (It's hard to go too wrong there, really) but never really settled on anything satisfying for a Mauler build. There's just never been a really decent mix of missile, ballistic, and energy all together in that classic style under the old rules. Something's always a compromise, or doesn't really work too well, or a waste of tonnage. Not bad, but I don't believe Rocket Launchers are valid NewTech weapons.
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# ? Sep 13, 2018 17:20 |
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They're on PTN's weapons PDF list! Streaks and MMLs look like they're the missiles weapons that went poof
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# ? Sep 13, 2018 17:26 |
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They are.
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# ? Sep 13, 2018 17:26 |
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My entry to the contest is a souped up Chameleon, the Chameleon CLN-9V. It boasts 10 tons of Stealth Armour with an accompanying ECM Suite, Active Probe, Advanced Targeting Computer and the standard 6/9/6 movement profile. The oldtech model's Large Laser has been swapped out for a Light PPC, its Machineguns have been upgraded to heavy variants and the torso lasers have been removed and replaced with a pair of Newtech Medium Lasers. Fifteen heat sinks help keep its heat output under control. The CLN-9V acts mainly as a harasser and skirmisher, sniping from a distance with its PPC before moving in for the kill with its closer range weapons. Drawbacks include an Endo-Steel structure and an oversized XL Engine. Edit: Whoops, just realised I've used Clan Heavy MGs. I've updated the design; it now has an Active Probe and half a ton less armour. Scintilla fucked around with this message at 17:59 on Sep 13, 2018 |
# ? Sep 13, 2018 17:45 |
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It's an easy choice! Remake the Sentinel. Or the Wraith. Or Ghost. Maybe the Hermes II? So it's not an easy choice. drat. Edit: the Dark Age gun-face guy. Legionnaire? I dunno.
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# ? Sep 13, 2018 17:45 |
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I was about to do a medium based on a former WoB mech before remembering "Oh yea that jihad thing didn't happen this time" I do have another idea though. PTN, Partial wings: Should I just use one tech version or are there still distinct IS/Clan weights/slots?
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# ? Sep 13, 2018 17:46 |
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They're distinct, RWR uses the clan sized ones but the IS ones are still standard IS size.raverrn posted:It's an easy choice! Remake the Sentinel. Or the Wraith. Or Ghost. Maybe the Hermes II? Don't forget the Exhumer. Or the Curiass. Or the Night Stalker. Or the
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# ? Sep 13, 2018 19:16 |
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PoptartsNinja posted:They're distinct, RWR uses the clan sized ones but the IS ones are still standard IS size. Excellent, I think I actually have a great idea that fits now..
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# ? Sep 13, 2018 20:25 |
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# ? Mar 28, 2024 16:28 |
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raverrn posted:It's an easy choice! Remake the Sentinel. Or the Wraith. Or Ghost. Maybe the Hermes II? I really like the legionnaire just because of it's A-10ness
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# ? Sep 13, 2018 21:19 |