A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | MAL'S WASTELAND 2 DC: QUICK SETUP TEAM GUIDE - AG CENTER START - UPDATED JUNE 13th, 2016 - NOT SPOILER FREE! | |||||||||||||||||||||||
2 | REACH ME HERE > | YOUTUBE.COM/RGNMAL | TWITTER @RGNMAL | < FEEL FREE TO SEND IN YOUR QUESTIONS OR FEEDBACK - GOOD LUCK & GODSPEED RANGERS! | ||||||||||||||||||||
3 | ||||||||||||||||||||||||
4 | QUICK SETUP TEAM GUIDE | VIDEO GUIDE: https://www.youtube.com/watch?v=lHdTx_6PCLQ | WHAT TO DO IN THE 1ST 2 HOURS GUIDE | VIDEO GUIDE: https://www.youtube.com/watch?v=ZVv7bhEBuEM | HOW TO HANDLE COMBAT | VIDEO GUIDE https://www.youtube.com/watch?v=mRp1rE3RexQ | ||||||||||||||||||
5 | 1. QUICK SETUP/AT-A-GLANCE SHEET WAS CREATED TO BE USED IN CONJUNCTION WITH A DETAILED SET OF GUIDES ON MY YOUTUBE CHANNEL @ WWW.YOUTUBE.COM/RGNMAL [THANK YOU TO THE 'MAL' CONENTS FOR ALL THEIR HELP!!!] | |||||||||||||||||||||||
6 | 2. ASSUMES YOU ARE GOING WITH A THE AG CENTER START AND NOT SAVING HIGHPOOL. THIS IS REQUIRED IN ORDER TO AQUIRE ROSE AS YOUR NPC 'DOCTOR'. SHIFT MEDICAL SKILLS TO A CORE PERSON [SKILL MONKEY] AND ADJUST ACCORDINGLY IF YOU GO TO HIGHPOOL. | |||||||||||||||||||||||
7 | 3. THIS IS NOT THE MOST COMBAT MIN/MAXED BUT IT IS OPTIMIZED AND CAN HANDLE CHALLENGES UP TO AND INCLUDING SUPREME JERK DIFFICULTY [WHICH IS WHAT I PLAY ON WITH NO RELOADS... SO TRUST ME ;) ] | |||||||||||||||||||||||
8 | 4. MY TEAM CONSISTS OF MY CORE FOUR 'MONKEYS' AND THE FOLLOWING NPCS - ROSE, RALPHY/TAKAYUKI & PIZEPI. I SWAP IN RAPLHY WHEN I WANT TO UNLOCK A TOASTER. NOTE THAT YOU WILL LOSE ANGELA DETH IN THE FIRST HALF OF THE GAME AT THE CANYON OF TITAN. | |||||||||||||||||||||||
9 | 5. FOR COMBAT REDUNDANCY MEDICAL SKILLS ON MULTIPLE CHARACTERS IS WISE. ADDITIONALLY ROSE WILL BETRAY THE GROUP IN THE END GAME; BEST TO HAVE AN ADDITIONAL 'HEALER'. | |||||||||||||||||||||||
10 | 6. HANDGUNS ARE THE BEST OPTIONS FOR DEBUFFING ENEMIES DUE TO THEIR RELATIVE LOW AP COST PER SHOT. DIRECTED FIRE AGAINST TARGETS IN WL2 DC OPENS UP MANY COMBAT OPTIONS; EG SHOTS TO THE LEGS, ARMS AND SO FORTH. | |||||||||||||||||||||||
11 | 7. HEAVY WEAPONS ARE OVERALL THE LEAST USEFUL AND THUS WHY YOU DO NOT FIND THIS CLASS OF WEAPON REPRESENTED HERE. ENERGY WEAPONS START OFF POORLY BUT BECOME VALUABLE IN THE BACK HALF OF THE GAME. | |||||||||||||||||||||||
12 | 8. THERE ARE SOME DUPLICATION OF SKILLS [E.G. PERCEPTION | SMART ASS]; YOU MAY *NEED* A CERTAIN SKILL BEFORE AQUIRING THE NPC CHARACTER THAT WOULD 'CARRY' SAID SKILL FOR YOUR TEAM. | |||||||||||||||||||||||
13 | 9. MAKE CERTAIN YOU GET THE GAMMA RAY BLASTER BEFORE LEAVING THE ARIZONA PORTION OF THE GAME | DETAILS HERE | ||||||||||||||||||||||
14 | 10. PLEASE NOTE THAT MY ON-GOING SUPREME JERK (NO RELOADS) LET'S PLAY FEATURES MY FIRST VERSION OF THIS TEAM; THERE ARE A FEW DIFFERENCES BUT NOT TOO MANY! =) | |||||||||||||||||||||||
15 | SWAP THESE TWO BASED ON SKILL NEED | |||||||||||||||||||||||
16 | ROLE | LEADER MONKEY | AP MONKEY | SNIPER MONKEY | SKILL MONKEY | NPC 1 - ROSE [AG CNT] | NPC 2A - TAKAYUKI [MINE] | NPC 2B - RALPHY [RNC] | NPC 3 - PIZEPI [DARWIN] | |||||||||||||||
17 | PRIMARY/SECONDARY | BUFFS/SOCIAL/COMBAT | RANGED COMBAT/ROGUE | LONG RANGE COMBAT | RANGE COMBAT/SUPPORT | MEDIC/DEBUFFER | MELEE/DEMOLITIONS/MULE | TOASTER REPAIR/MULE | EW MID RANGE COMBAT | |||||||||||||||
18 | ||||||||||||||||||||||||
19 | PRIMARY WEAPON | ASSAULT RIFLES | ASSAULT RIFLES | SNIPER RIFLES | ENERGY WEAPONS | CHARISMA REQ 0 | CHARISMA REQ 0 | CHARISMA REQ 0 | CHARISMA REQ 22+ | |||||||||||||||
20 | SECONDARY WEAPON | NONE | NONE | HANDGUN | NONE | |||||||||||||||||||
21 | ** NOTE ROSE CAN | ** NOTE EASY TO RECRUIT | ** NOTE YOU MAY RECRUIT | **NOTE LEADER NEEDS | ||||||||||||||||||||
22 | CLASSIC [STATS] | FUNCTION FINE AS | SIMPLY SAVE THE MINERS | BOTH RALPHY & ANOTHER NPC | THE RADIANT PERSONALITY | |||||||||||||||||||
23 | COORDINATION | 6 | 8 | 6 | 4 | YOUR PRIMARY MEDIC | AT THE LVL'UP MINE; BE | CALLED SCOTCHMO FROM | PERK | |||||||||||||||
24 | LUCK | 1 | 1 | 1 | 1 | YOU CAN GET BY USING | PREPARED, THE CREATURES | THE RAIL NOMAD CAMP | ||||||||||||||||
25 | AWARENESS | 4 | 6 | 6 | 4 | LIMITED HEALING ON FROM | IN THE MINE ARE VERY | AT ANYTIME. DO NOT | ** PUT SCOTCHMO + OTHER | |||||||||||||||
26 | STRENGTH | 3 | 4 | 3 | 4 | THE SKILL MONKEY UNTIL | TOUGH. DEBUFF SHOTS | TRY TO HEAL THE MAN ON THE | NPCS IN THE GROUP AS NEEDED | |||||||||||||||
27 | SPEED | 4 | 4 | 8 | 4 | YOU HAVE HER. YOU GET | TO THE LEGS WILL HELP. | ROAD AT THE RNC; WITH | ||||||||||||||||
28 | INTELLIGENCE | 4 | 4 | 3 | 10 | HER IN THE GROUP | DEMOLITIONS SKILL YOU CAN | ** NOTE MUST KEEP THE | ||||||||||||||||
29 | CHARISMA | 6 | 1 | 1 | 1 | AS SOON AFTER ARRIVING | DISARM THE BOMB ON THE | MUTANTS AT DARWIN A SECRET | ||||||||||||||||
30 | INCREASE STAT +1 @ LVL10 | AT THE AG CENTER | BIKE; TO THE RIGHT AT THE | |||||||||||||||||||||
31 | 1ST FORK IN THE ROAD. | ** NOTE SOMETIMES YOU | ||||||||||||||||||||||
32 | QUIRKS > | NONE [AR] OR PSYCHOPATH [SMG] | BRITTLE BONES | NONE OR ASCETIC | DELAYED GRATIFICATION | ** NOTE SHIFT HEALING | HAVE TO ZONE OUT AND BACK | |||||||||||||||||
33 | [-50% MOVEMENT] | NO TRINKET ITEMS | [-1 SKILL TILL LVL 10] | MORE TO YOUR SKILL MONKEY | TO HAVE HER APPEAR | |||||||||||||||||||
34 | [+2 ACTION POINTS] | TAKE +1 INT, TAKE SNIPER | [+1 SKILL POST LVL 10] | IF YOU RATHER GO TO HIGHPOOL | ||||||||||||||||||||
35 | SKILL TO 4 [START W/ A 3] | ** USE DOG COLLAR TRINKETS | ||||||||||||||||||||||
36 | ** STRONGLY URGE YOU TO GO ARs | TO ADD CHARISMA IF NEEDED | ||||||||||||||||||||||
37 | FOCUS SKILLS > | ASSAULT RIFLES OR HANDGUN 8 [DEBUFFER] | ASSAULT RIFLES 10 | SNIPER RIFLES 10 | ENERGY WEAPONS 10 | HANDGUNS 10 | DEMOLITIONS 8 | TOASTER REPAIR 8 | ENERGY WEAPONS 10 | |||||||||||||||
38 | HARD ASS 9 | LOCK PICKING 10 | PERCEPTION 3 | ALARM DISARM 10 | SURGEON 8 | BLADED WEAPONS 6 | PERCEPTION 8 | |||||||||||||||||
39 | KISS ASS 8 | SAFECRACKING 10 | WEAPONSMITH 8 | MECH REPAIR 9 | FIELD MEDIC 9 | BRUTE FORCE 8 | SMART ASS 8 | |||||||||||||||||
40 | SMART ASS 5 [FOR RA PERK] | COMPUTER SCIENCE 9 | ||||||||||||||||||||||
41 | LEADERSHIP 8 | |||||||||||||||||||||||
42 | ||||||||||||||||||||||||
43 | ||||||||||||||||||||||||
44 | ||||||||||||||||||||||||
45 | SECONDARY SKILLS > | SURGEON 1 [TRAMUA KITS] | SURGEON 1 [TRAMUA KITS] | SURGEON 1 [TRAMUA KITS] | FIELD MEDIC 3+ | |||||||||||||||||||
46 | WEAPONSMITH 2 | WEAPONSMITH 2 | HANDGUN | SURGEON 1+ [TRAMUA KITS] | ||||||||||||||||||||
47 | WEAPONSMITH 2 | |||||||||||||||||||||||
48 | ||||||||||||||||||||||||
49 | ||||||||||||||||||||||||
50 | USEFUL PERKS > | TINKER [+1 AP] | TINKER [+1 AP] | TINKER [+1 AP] | TINKER [+1 AP] | |||||||||||||||||||
51 | RADIANT PERSONALITY | MASTER THIEF | TACTICAL POSITIONING | ARMOR MAINTENANCE | ||||||||||||||||||||
52 | [X2 CHARISMA TOWARDS | HOLLOW POINT | WATCHMAN | ROBOTICIST | ||||||||||||||||||||
53 | OF RECRUITING NPCS] | GUNNER | DEADEYE | OVERCLOCKER | ||||||||||||||||||||
54 | HOLLOW POINT | TURTLE | DECONSTRUCTOR | SOLAR POWERED | ||||||||||||||||||||
55 | GUNNER | WEATHERED | LIMBER | TURTLE | ||||||||||||||||||||
56 | TURTLE | GUNNER | ZEROED | HARDENED | ||||||||||||||||||||
57 | WEATHERED | HARDENED | HOARDER | ON THE MEND | ||||||||||||||||||||
58 | HARDENED | LIMBER | POWDER PACKER | |||||||||||||||||||||
59 | LIMBER | TURTLE | ||||||||||||||||||||||
60 | TURTLE | **NOTE, OTHER EW BASED | ||||||||||||||||||||||
61 | TAUNT | PERKS ARE WORTHLESS; | ||||||||||||||||||||||
62 | ENRAGE | BASICALLY ANY THAT | ||||||||||||||||||||||
63 | INFURIATE | IMPROVE DAMAGE AGAINST | ||||||||||||||||||||||
64 | NON-CONDUCTIVE ARMOR | |||||||||||||||||||||||
65 | ||||||||||||||||||||||||
66 | ||||||||||||||||||||||||
67 | ||||||||||||||||||||||||
68 | ||||||||||||||||||||||||
69 | USEFUL TRINKETS > | THREE HEADED SNAKE | PAIR OF ENGAGEMENT RINGS | TOOL KIT [+2 TO REPAIR, | SHIP IN A BOTTLE | CLERICS CROSS | ARMY ISSSUE B. PACK | TOOL KIT [+2 TO REPAIR, | GOD'S MILITIA CENSER | |||||||||||||||
70 | [+2 LEADERSHIP] | [+3 INITATIVE, -1 AP] | TOASTER REAPIR & W. SMITH] | [+1 MECH REPAIR] | [+2 SURGEON +1 FM] | TOASTER REAPIR & W. SMITH] | [+2 SMART ASS, -1 BF, -1 HA] | |||||||||||||||||
71 | ||||||||||||||||||||||||
72 | CHOICE [+5 COMBAT INT, -15% | ANARCHY PATCH [+1 AP. -5% CtH] | UNUSUAL BOW [+3% CRIT] | PDA [+1 COMPUTERS, +1 REPAIR] | ARMY ISSSUE B. PACK | ARMY ISSSUE B. PACK | ARMY ISSSUE B. PACK | |||||||||||||||||
73 | TO EVADE] | |||||||||||||||||||||||
74 | CAT BURGLAR MASK** | PAIR OF ENGAGEMENT RINGS | CLERIC'S CROSS [+2 SURGEON, +1 | |||||||||||||||||||||
75 | MATT'S R. STAR [+1 BARTER] | [+2 LP, +2 SAFE CRACK] | [+3 INITATIVE, -1 AP] | FIELD MEDIC, -5% TO EVADE] | ||||||||||||||||||||
76 | ** BETTER TO GET TO 10/10 LP | |||||||||||||||||||||||
77 | POOKA NECKLACE [+ 1 CHR, | & SC; TAKE THE MASTER THIEF | PAIR OF ENGAGEMENT RINGS | |||||||||||||||||||||
78 | -2% CRIT CHANCE] | PERK | [+3 INITATIVE, -1 AP] | |||||||||||||||||||||
79 | ||||||||||||||||||||||||
80 | SHINEY R. STAR [+1 HARD ASS] | CHOICE [+5 COMBAT INT, -15% | ||||||||||||||||||||||
81 | TO EVADE] | |||||||||||||||||||||||
82 | WASTELAND FAN CLUB PIN [+1 | |||||||||||||||||||||||
83 | KISS ASS] | |||||||||||||||||||||||
84 | ||||||||||||||||||||||||
85 | PAIR OF ENGAGEMENT RINGS | |||||||||||||||||||||||
86 | [+3 INITATIVE, -1 AP] | |||||||||||||||||||||||
87 | ||||||||||||||||||||||||
88 | ||||||||||||||||||||||||
89 | ||||||||||||||||||||||||
90 | ||||||||||||||||||||||||
91 | ||||||||||||||||||||||||
92 | ||||||||||||||||||||||||
93 | ||||||||||||||||||||||||
94 | ||||||||||||||||||||||||
95 | ||||||||||||||||||||||||
96 | ||||||||||||||||||||||||
97 | ||||||||||||||||||||||||
98 | ||||||||||||||||||||||||
99 | ||||||||||||||||||||||||
100 |