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Hello dudes. I've been drawing a piece of fanart for the contest. Thanks for giving me a little push in drawing my first mech! Feet gave me some trouble. I've drawn it freehand, scanned it and photoshopped out the pencil traces that the eraser couldn't eliminate completely. I've tried to portray the PTN-timeline sword wielding Assassin, as I've liked the concept very much. I've tried to keep the lineart clear, in the spirit of the old crappy original drawings. What do you think? Maybe I'll use finer pointed pens next time.
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# ? Sep 30, 2018 20:32 |
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# ? Apr 20, 2024 00:27 |
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Profile-wise it looks fantastic! I could probably pick out a few issues (left leg is too small for the perspective, torso/nose goes from looking upright to leaning about halfway up the torso) but I like it a lot.
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# ? Sep 30, 2018 20:52 |
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Strobe posted:Profile-wise it looks fantastic! I could probably pick out a few issues (left leg is too small for the perspective, torso/nose goes from looking upright to leaning about halfway up the torso) but I like it a lot. Thanks! I saw the left leg issue but it was already inked. The nose twist is something I didn't notice, drat. I think I'll do legs better next time. The weird curved ankles also gave me a headache.
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# ? Sep 30, 2018 20:56 |
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It looks very reminiscent of some titanfall designs. I don't think this is a bad thing.
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# ? Sep 30, 2018 21:12 |
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Dang, nice. The line work looks plenty clear, it's just a little hard to tell what's going on with the upper body area.
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# ? Sep 30, 2018 21:29 |
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Jungle Valley 11 “My armor’s breached,” Major Huang brought the Wolverine’s left arm up across her torso, trying to sacrifice it to block a shot or two. “And my Gyro’s been hit—cover for me, I need to withdraw to take stock of the damage.” “Understood,” Lieutenant Shwetz frowned. He’d only recently been promoted to lance leader, but pursuit lances tended to be single-minded. Coupled with the demands of piloting a Dola, taking command of the company would be difficult. “Press the engagement, but watch out for those enemy autocannons. That UrbanMech’s got to be running low on ammo, but he can still tear any of us to shreds if you give him a good shot!” Shooting Phase Wolverine (Player) - Fires Autocannon/5 (Ultra, HE) at Crab ([3] base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 7): rolled 7 with a cluster roll of 8: 2 shells hit Head (4/9 armor remaining), Rear Left Torso (0/5 armor remaining)! - Fires SRM-6 at Crab ([3] base + 0 range + 1 movement + 2 enemy movement = 6): rolled 3, miss! - Fires Heavy Machinegun at Crab ([3] base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Left Arm (10/14 armor remaining)! - Fires Heavy Machinegun at Crab ([3] base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Leg (18/22 armor remaining)! - Fires Heavy Machinegun at Crab ([3] base + 0 range + 1 movement + 2 enemy movement = 6): rolled 4, miss! - Fires Heavy Machinegun at Crab ([3] base + 0 range + 1 movement + 2 enemy movement = 6): rolled 12, hit Rear Right Torso (1/5 armor remaining)! - Gains 7 heat, sinks 10! Centurion (Player) - No orders received! - Gains 0 heat, sinks 10! Assassin (Player) - Fires Light PPC at Sha Yu ([3] base + 0 range + 3 movement + [2] enemy movement + 2 heavy woods + 1 stealth armor = 11): rolled 5, miss! - Fires SRM-2 at Sha Yu ([3] base + 2 range + 3 movement + [2] enemy movement + 2 heavy woods + 1 stealth armor = 13): automatic miss! - Fires SRM-2 at Sha Yu ([3] base + 2 range + 3 movement + [2] enemy movement + 2 heavy woods + 1 stealth armor = 13): automatic miss! - Fires SRM-2 at Sha Yu ([3] base + 2 range + 3 movement + [2] enemy movement + 2 heavy woods + 1 stealth armor = 13): automatic miss! - Fires SRM-2 at Sha Yu ([3] base + 2 range + 3 movement + [2] enemy movement + 2 heavy woods + 1 stealth armor = 13): automatic miss! - Gains 18 heat, sinks 8! Overheating! Men Shen (Player) - Fires Autocannon/5 (Ultra, HE) at Crab (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 10 with a cluster roll of 3: 1 shell hit Right Leg (13/22 armor remaining)! - Fires Autocannon/5 (Ultra, HE) at Crab (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 10 with a cluster roll of 5: 1 shell hit Left Arm (5/14 armor remaining)! - Gains 5 heat, sinks 8! Dola #1 (Player) - Attacks Vedette with Hatchet in a Brutal Assault (4 base + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 7, miss! - Fires Small Laser at Vedette (5 base + 3 movement + 0 enemy movement + 1 light woods - 2 point blank attack - 1 laser = 6): rolled 8, hit Right Side (32/36 armor remaining)! CfMSD! - Fires Heavy Machinegun at Vedette (5 base + 3 movement + 0 enemy movement + 1 light woods - 2 point blank attack = 7): rolled 11, hit Rear (32/36 armor remaining)! CfMSD! - Fires Heavy Machinegun at Vedette (5 base + 3 movement + 0 enemy movement + 1 light woods - 2 point blank attack = 7): rolled 10, hit Rear (28/36 armor remaining)! - Fires Heavy Machinegun at Vedette (5 base + 3 movement + 0 enemy movement + 1 light woods - 2 point blank attack = 7): rolled 7, hit Rear (24/36 armor remaining)! - Fires Heavy Machinegun at Vedette (5 base + 3 movement + 0 enemy movement + 1 light woods - 2 point blank attack = 7): rolled 7, hit Rear (20/36 armor remaining)! - Gains 11 heat, sinks 11! Myrmidon #1 (Player) - Fires Plasma Rifle at Crab (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss! - Fires SRM-6 at Crab (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 2, miss! Catapult (Player) - No orders received! - Gains 0 heat, sinks 15! Urbanmech - Fires Autocannon/10 (Ultra, HE) at Catapult ([3] base + 2 range + 0 movement + 0 enemy movement + 2 heavy woods + 1 light woods = 8): rolled 9 with a cluster roll of 12: 2 shells hit Left Arm (0/13 armor, 8/10 structure remaining (Crit!)), Right Leg (0/18 armor, 13/15 structure remaining (Crit!))! - Gains 7 heat, sinks 10! Vedette V12 - Fires Autocannon/5 (Ultra, HE) at Wolverine (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 7 with a cluster roll of 8: missiles shells hit Left Torso (15/20 armor remaining), Center Torso (1/20 armor remaining)! - Fires Heavy Machinegun at Wolverine (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 9, hit Center Torso (0/20 armor, 15/18 structure remaining)! Crit! Bonus crit! - Fires Heavy Machinegun at Wolverine (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 5, hit Left Leg (12/16 armor remaining)! Vedette V13 - Holds fire! Crab (Mercenary) - Fires Medium Laser at Centurion (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 laser = 5): rolled 10, hit Right Leg (10/16 armor remaining)! - Fires Medium Laser at Centurion (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 laser = 5): rolled 12, hit Left Leg (6/16 armor remaining)! - Fires Medium Laser at Centurion (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 laser = 5): rolled 12, hit Center Torso (5/18 armor remaining)! - Gains 23 heat, sinks 20! Overheating! Sha Yu (Mercenary) - Holds fire! - Gains 2 heat, sinks 13! End Phase: Crab - Must pass a 3+ consciousness test: rolled 8, succeeds! Vedette V12 - Chance for Motive System Damage: rolled 4, no damage sustained! - Chance for Motive System Damage: rolled 7, no damage sustained! Wolverine (Player) - Critical chance in Center Torso: rolled 5, no critical hits sustained! - Critical chance in Center Torso: rolled 11, 2 critical hits sustained! - - Gyro hit! - - XL Engine hit! - Must pass a piloting test or fall (4 base + 2 gyro hit = 6): rolled 6, succeeds! - Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 2 critical damage = 7): rolled 6, fails! Wolverine begins forced withdrawal! Catapult (Player) - Critical chance in Left Arm: rolled (12 - 1 missile bay doors = 11), 2 critical hits sustained! - - LRM-15 damaged! - - Left shoulder hit! - Critical chance in Right Leg: rolled 11, 2 critical hits sustained! - - Right lower leg actuator hit! - - Right hip actuator hit! - Must pass a piloting test or fall (5 base + 1 massive damage + 2 actuator damage = 8): rolled 9, succeeds! - Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 2 critical damage = 7): rolled 8, succeeds! Physical Combat Phase: Wolverine (Player) - Attacks Crab with Claw (4 base + 1 movement + 2 enemy movement = 7): rolled 10, hit Rear Right Torso (0/5 armor, 1/12 structure remaining)! TAC! Bonus crit! Sha Yu - Kicks Catapult (4 base + 2 movement + 0 enemy movement + 2 heavy woods = 8): rolled 4, miss! End Phase: Crab - Critical chance in Right Torso: rolled 9, 1 critical hit sustained! - - Heat sink damaged! - Critical chance in Right Torso: rolled 2, no critical hits sustained! - Must pass a guts test to avoid forced surrender (5 base + 0 armor breached + 2 critical damage = 7): rolled 4, fails! Crab surrenders! Map Link Player Status: OpForce Status: Special Rules No Retreat, Forced Surrender – The OpForce is unable to retreat, if a unit enters Forced Withdrawal it surrenders on the spot. Strong Current – Rising floodwaters may knock BattleMechs off their feet or even sweep them downstream. Floating vehicles are automatically swept downstream. Primary Objectives - Kill Lord Xu (Complete) - - Unmask Lord Xu’s location (Complete)! - - - Maintain sensor lock (Complete)! Secondary Objectives - Destroy or Capture Any Stolen Production - (4/5) - Destroy or Capture All Enemy Vehicles – (2/4) - Destroy or Capture all Mercenary Units (3/4) Orders Due: Midnight Tuesday!
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# ? Sep 30, 2018 23:06 |
Are there still piloting skill checks for missing a kick?
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# ? Sep 30, 2018 23:18 |
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Only if you don't have a targeting computer.
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# ? Sep 30, 2018 23:33 |
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Nice brawling, it's too bad that Sha Yu is dug in incredibly well now (Heavy woods and smoke to boot). Probably best to focus hard on the V12 Vedette and try to get it down before the other one can fully join back up. It's rear armor has already been whittled away, and you have those heavy woods right next to it to use for cover.
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# ? Sep 30, 2018 23:34 |
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Anticipating resistance to the large production runs of new medium mechs from the more hidebound members of the DCMS officer corps, the scientists and engineers at Luthien Armor Works looked to an old chassis as a test bed for the new armor, weapon, and heat sink development. The QKD-15K retains the jump jets of previous models, but has been upgraded with Angel ECM, a sword, and a head mounted flamer for point defense capabilites. A new Lord's Light Light PPC and dumbfire Rocket Launcher 15 provide the mech with offensive capability to use as it closes to sword fighting range. https://drive.google.com/drive/u/0/folders/1Bw1A7EXz1Wi3MmQboCtCPE0jMb3KtAn2 LegendairyBovine fucked around with this message at 00:07 on Oct 1, 2018 |
# ? Oct 1, 2018 00:04 |
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PTN does the crab block movement?
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# ? Oct 1, 2018 00:11 |
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Just gonna pre-emptively call for the Urbanmech to be opfor MVP this session. Nothing has been such a persistent thorn in the player’s side, and this round of crits just seals it.
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# ? Oct 1, 2018 00:21 |
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Welp, heated myself up for no gain. Should've specified not to fire if my to-hits were that large. Thinking of going after the northern Vedette and shanking it in the rear. Thoughts?
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# ? Oct 1, 2018 01:07 |
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Saros posted:PTN does the crab block movement? Amended: It still occupies the hex for stacking purposes but it's not hostile so you can move past it.
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# ? Oct 1, 2018 02:55 |
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Orders are due tonight. Anyone planning on going to Edit: I'm going to jump the Dola to Second edit: literally every hex number was a typo. Fixed my orders. Carbolic fucked around with this message at 04:44 on Oct 3, 2018 |
# ? Oct 3, 2018 01:29 |
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Carbolic posted:Orders are due tonight. Anyone planning on going to 0414? I want to set my Dola up to go after the Urbie next turn. I can jump to 0215 but that won't give me much in the way of firing this turn. But I don't want to declare heading into 0414 and then collide with someone else. You mean 1414? I'm going to 1515 for a swing at the Vedette.
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# ? Oct 3, 2018 03:26 |
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GhostStalker posted:You mean 1414? I'm going to 1515 for a swing at the Vedette. Whoops, yes I did mean 1414 but I'm not going there anyway. Our coordination has kind of fallen off a bit, I wasn't sure if anyone else was going there and I figure I can get a good angle on the Urbie next turn.
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# ? Oct 3, 2018 04:40 |
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I'm putting some fire on the Sha Yu on 8's. Also pointing that bloody open CT away from the bad guys. Walk to 0914 facing 0814. Fire at Sha Yu -AC5 (ultra HE) -Srm6 -4x HMG ------------- PTN my stat sheet incorrectly lists my heat dissipation as 10 instead of 7 because of the engine hit?
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# ? Oct 3, 2018 16:59 |
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Jungle Valley 12 “The shark’s running.” “We have bigger problems,” Lt. Chavez cursed. She’d been given one of the Confederation’s new Catapults in exchange for her old Apollo, but was still having some difficulty wrapping her mind around the bird-legged heavy ‘Mech. She’d lost none of the Apollo’s speed, and the target acquisition gear was first-rate, but the center of gravity was not what she was accustomed to. As she leapt to an island of relative safety, another shell from that damned Urbanmech smashed the Catapult’s right side, shredding a minor power conduit but fortunately missing the ammo bins. “Just focus on putting down those tanks,” Lt. Vitaliy sounded harried. “I’ve got the UrbanMech, and we can run down a recalcitrant mercenary later. It would’ve been worse if he’d stuck around and gotten us into a crossfire.” “Right,” Myeong replied. “My leg’s shot and I’m down a launcher. I probably shouldn’t risk any more jumps. I would be very appreciative if someone would help me put down one of those heavy autocannon carriers.” Movement Phase Men Shen (Player) - Must pass a 3+ test to activate MASC: rolled 8, succeeds! - Must pass a 3+ test to activate Engine Supercharger: rolled 6, succeeds! Catapult (Player) - Must pass a piloting test or fall (5 base + 2 actuator damage = 7): rolled 10, succeeds! Shooting Phase Wolverine (Player) - Fires Autocannon/5 (Ultra, HE) at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 12 with a cluster roll of 6: 1 shell hit Left Arm (2/9 armor remaining)! - Fires SRM-6 at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 6, miss! - Fires Heavy Machinegun at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 10, hit Center Torso (10/14 armor remaining)! - Fires Heavy Machinegun at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 4, miss! - Fires Heavy Machinegun at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 5, miss! - Fires Heavy Machinegun at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 2 smoke + 1 stealth armor = 10): rolled 5, miss! - Gains 7 heat, sinks 7! Centurion (Player) - Fires Autocannon/10 (Ultra, HE) at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 3 smoke + 1 stealth armor = 11): rolled 7, miss! - Fires LRM-10 at Sha Yu ([3] base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 3 smoke + 1 stealth armor = 11): rolled 8, miss! - Gains 9 heat, sinks 10! Assassin (Player) - Holds fire! - Gains 2 heat, sinks 8! Men Shen (Player) - Fires Autocannon/5 (Ultra, HE) at Vedette V12 (3 base + 0 range + 2 movement + 2 enemy movement + 2 heavy woods + 1 light woods + 1 stealth armor = 11): rolled 9, miss! - Fires Autocannon/5 (Ultra, HE) at Vedette V12 (3 base + 0 range + 2 movement + 2 enemy movement + 2 heavy woods + 1 light woods + 1 stealth armor = 11): rolled 5, miss! - Gains 6 heat, sinks 8! Dola #1 (Player) - Fires Small Laser at Urbanmech (5 base + 2 range + 3 movement + 0 enemy movement + 2 light woods - 1 laser = 11): rolled 6, miss! - Gains 13 heat, sinks 11! Myrmidon #1 (Player) - Fires Plasma Rifle at Vedette V13 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss! - Fires SRM-6 at Vedette V13 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 6, miss! Catapult (Player) - Fires Medium Laser at Vedette V13 (4 base + 2 range + 3 movement + 2 enemy movement - 1 laser = 10): - Fires TAG at Vedette V13 (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 6, miss! - Fires TAG at Vedette V13 (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 6, miss! - Fires LRM-4 at Vedette V13 (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 10 with a cluster roll of 3: 2 missiles hit Front (21/36 armor remaining), Front (16/36 armor remaining)! - Gains 0 heat, sinks 15! Urbanmech - Fires Autocannon/10 (Ultra, AP) at Catapult ([3] base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 stealth armor = 9): rolled 10 with a cluster roll of 5: 1 shell hit Right Torso (0/19 armor, 14/15 structure remaining)! Crit! - Gains 7 heat, sinks 10! Vedette V12 - Fires Heavy Machinegun at Assassin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 10, hit Left Torso (5/10 structure remaining)! Crit! Bonus crit! - Fires Heavy Machinegun at Assassin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss! Vedette V13 - Fires Autocannon/10 (Ultra, AP) at Myrmidon #1 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 smoke = 9): rolled 8, miss! - Fires Heavy Machinegun at Myrmidon #1 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 smoke = 9): rolled 3, miss! - Fires Heavy Machinegun at Myrmidon #1 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 smoke = 9): rolled 9, hit Right Side (18/22 armor remaining)! CfMSD! Sha Yu (Mercenary) - Fires Light PPC at Wolverine ([3] base + 0 range + 2 movement + 1 enemy movement + 1 smoke = 7): rolled 5, miss! - Gains 7 heat, sinks 13! End Phase: Catapult (Player) - Critical chance in Right Torso: rolled 4, no critical hits sustained! - Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached = 5): rolled 7, succeeds! Assassin (Player) - Critical chance in Left Torso: rolled 5, no critical hits sustained! - Critical chance in Left Torso: rolled 6, no critical hits sustained! Myrmidon #1 (Player) - Chance for Motive System Damage: rolled 9, critical damage sustained! Physical Combat Phase: Assassin (Player) - Attacks Vedette V12 with Sword ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 2 sword = 9): rolled 7, miss! - Fires SRM-2 at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 9, miss! - Fires SRM-2 at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 9, miss! - Fires SRM-2 at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 3, miss! - Fires SRM-2 at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 6, miss! - Fires Heavy Machinegun at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 6, miss! - Fires Heavy Machinegun at Vedette V12 ([5] base + 2 movement + 2 enemy movement + 1 light woods + 1 heat - 1 point-blank attack = 10): rolled 10, hit Rear (32/36 armor remaining)! - Gains (2 + 8 = 10) heat, sinks 8! Overheating! Sha Yu - Kicks Myrmidon (4 base + 2 movement + 0 enemy movement + 1 light woods + 1 smoke = 8): rolled 6, miss! End Phase: Wolverine (Player) - Must pass a guts test to end forced withdrawal (5 base + 0 armor breached + 2 critical damage + 2 engaged enemy = 9): rolled 5, fails! Assassin (Player) - Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 1 guts penalty = 6): rolled 10, succeeds! Map Link Player Status: OpForce Status: Special Rules No Retreat, Forced Surrender – The OpForce is unable to retreat, if a unit enters Forced Withdrawal it surrenders on the spot. Strong Current – Rising floodwaters may knock BattleMechs off their feet or even sweep them downstream. Floating vehicles are automatically swept downstream. Primary Objectives - Kill Lord Xu (Complete) - - Unmask Lord Xu’s location (Complete)! - - - Maintain sensor lock (Complete)! Secondary Objectives - Destroy or Capture Any Stolen Production - (4/5) - Destroy or Capture All Enemy Vehicles – (2/4) - Destroy or Capture all Mercenary Units (3/4) Orders Due: Midnight Saturday!
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# ? Oct 3, 2018 22:32 |
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Blast the hell out of that AC10 vedette! No armor, no stealth, and it's really damaging.
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# ? Oct 3, 2018 23:03 |
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Doesn't the Sha Yu have to test to avoid a fall?
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# ? Oct 4, 2018 00:33 |
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My answer to that is the same as last turn: since targeting computers do most of the work keeping weapons on a designated target, they just have to choose when to fire and can spend more time focusing on other things. That gives the pilot an extra second or so each turn and negates a lot of basic piloting tests, including the one for missed kicks.
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# ? Oct 4, 2018 00:47 |
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That Urbie is dynamite.
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# ? Oct 4, 2018 01:23 |
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Shadowhawk and Urbanmech aren't terrible jokes on this exciting new world.
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# ? Oct 4, 2018 01:31 |
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That Urbie's a menace.
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# ? Oct 4, 2018 01:56 |
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Xarbala posted:That Urbie's a menace. I need pictures. Pictures of Urbanmech!
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# ? Oct 4, 2018 01:57 |
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Chronojam posted:Urbanmech aren't terrible jokes on this exciting new world. I wouldn't go that far. The Urbanmech has always been dangerous with good positioning and this new one is no different. Any fight where it doesn't get to play turret in an annoying location while you're forced to deal with bigger threats ends with it only getting a shot or 2 off.
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# ? Oct 4, 2018 02:00 |
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Oof, another turn of mostly whiffs. Also, I really should've picked up on the meaning of the Sha Yu's name, though being a Cantonese speaker IRL probably threw me off. Anyway, might be late with orders this weekend because I'm gonna be drained working NYCC every day until Monday and my birthday being Saturday, so can I request an extension for this turn?
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# ? Oct 4, 2018 04:13 |
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GhostStalker posted:Also, I really should've picked up on the meaning of the Sha Yu's name, though being a Cantonese speaker IRL probably threw me off. It's okay, nobody else bought Field Manual: Capellan Confederation either ...ceeeeeept me
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# ? Oct 4, 2018 04:24 |
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GhostStalker posted:Oof, another turn of mostly whiffs. Also, I really should've picked up on the meaning of the Sha Yu's name, though being a Cantonese speaker IRL probably threw me off. Absolutely.
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# ? Oct 4, 2018 04:44 |
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Zaodai posted:I need pictures. Pictures of Urbanmech! Might as well repost this.
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# ? Oct 4, 2018 04:46 |
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GhostStalker posted:Oof, another turn of mostly whiffs. Also, I really should've picked up on the meaning of the Sha Yu's name, though being a Cantonese speaker IRL probably threw me off. I do speak mandarin, so the Capellan mechs are quite aptly named to me (most of them at least, I do not claim to have seen all of them, so who knows, could have some funny translations there).
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# ? Oct 4, 2018 06:48 |
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That Urbanmech's got quite some luck.
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# ? Oct 4, 2018 17:45 |
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I will go stand on and battle claw the vedettes as I can't risk my open CT being hit by their HMG and I don't have a real chance of catching the Sha Yu. The myrmidon could try catch the Sha You but I think the rest of us should just focus on taking out the tanks.
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# ? Oct 4, 2018 18:02 |
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So this will sound crazy but I want you guys to hear me out. Lie down and let the urbie kill you. I know it sounds crazy but it just might work.
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# ? Oct 5, 2018 01:12 |
Urbie pilot on comms all "ssshhh just let it happen"
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# ? Oct 5, 2018 01:17 |
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Hexenritter posted:Urbie pilot on comms all "ssshhh just let it happen" That's assault, Brother.
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# ? Oct 5, 2018 01:38 |
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Saros posted:I will go stand on and battle claw the vedettes as I can't risk my open CT being hit by their HMG and I don't have a real chance of catching the Sha Yu. The myrmidon could try catch the Sha You but I think the rest of us should just focus on taking out the tanks. I'm planning on heading to 1415 this next turn to fire on the AC/10 Vedette with my own autocannons.
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# ? Oct 5, 2018 04:22 |
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I think the real takeaway from this mission is not to underestimate anything with an AC/10.
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# ? Oct 5, 2018 04:58 |
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# ? Apr 20, 2024 00:27 |
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Well, it is a UAC/10 that generates less heat and mostly ignores the new defensive gimmick.
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# ? Oct 5, 2018 05:06 |