Well, we have to get within 3 hexes to ID them according to PTN. Should we aim to get close to one of them? If so, which one? Also, drat fine shooting. That should make the rest of this easier.
|
|
# ? Jun 18, 2018 01:29 |
|
|
# ? Apr 27, 2024 05:01 |
|
Well, that makes choosing a primary considerably easier. We going for the Hellbringer now?
|
# ? Jun 18, 2018 02:04 |
|
Run, little tankers, run. You've got a ways to go to make the safety of a map edge and they're closing fast.
|
# ? Jun 18, 2018 02:05 |
|
If I run ahead to 0414 I can put the Hellbringer into medium range of my longer-range weapons, long range with my ML, and I'll be heat neutral if I fire all of the above. So yeah, may as well.
|
# ? Jun 18, 2018 02:18 |
|
Cool. If no-one has a better suggestion I'll be right behind you in 0415, unloading everything on the Hellbringer. That's medium range for everything but my LRM.
|
# ? Jun 18, 2018 02:33 |
Well, in the spirit of staying close I think I'll head for 0413 and unload with everything at the Hellbringer. I'll build up a little heat with a long range shot on the ML, but everything else will be in medium range. I'll even try out the ultra, just to see how it does.
|
|
# ? Jun 18, 2018 02:39 |
|
I'm inviting doom at the hands of PTN's dice by mentioning this, butseaborgium posted:I'll head for 0413 Xarbala posted:If I run ahead to 0414 Wafflecopper posted:I'll be right behind you in 0415
|
# ? Jun 18, 2018 02:46 |
|
PoptartsNinja posted:I default to single shots with autocannons unless you specify ultra mode. seaborgium posted:Oh god, now I'm getting worried. It's thread legend at this point, but every time a Wolf Spider gets deployed it ends up doing horribly and dying without accomplishing much of anything.
|
# ? Jun 18, 2018 03:13 |
Xarbala posted:I'm inviting doom at the hands of PTN's dice by mentioning this, but Conga Line of Death! Conga Line of Death!
|
|
# ? Jun 18, 2018 03:43 |
jng2058 posted:Conga Line of Death! Conga Line of Death! https://www.youtube.com/watch?v=ic87SfqQAAM
|
|
# ? Jun 18, 2018 03:52 |
|
jng2058 posted:Conga Line of Death! Conga Line of Death! Conga line to bump the hellbringer
|
# ? Jun 18, 2018 07:16 |
|
Suddenly... Artemis!
|
# ? Jun 18, 2018 14:53 |
|
mercenarynuker posted:Suddenly... Artemis! The Wolf Spider was in an ECM bubble so the Shiro didn't benefit from artemis. I rolled two natural 11s on the missile table for its LRMs. The LRM-4 and LRM-6 are the LRM-15 / LRM-20 respectively because they now average out to 15 and 20 damage, which I think is fair for their launcher weight and ammo constraints.
|
# ? Jun 18, 2018 15:12 |
Depending on movement we might be able to get close enough to get an ID on the 'Mech's next turn. Anyone else up for trying it if we get a chance?
|
|
# ? Jun 18, 2018 18:18 |
|
I have a bunch of long-range weaponry, armour with no special resists, and my pilot's callsign is "Standoff". If you guys don't mind I'm gonna leave the "get close" objective to the player with the big gently caress-off sword. Unless getting close to one of the dead ones counts. In which case, no big hurry.
Wafflecopper fucked around with this message at 18:54 on Jun 18, 2018 |
# ? Jun 18, 2018 18:51 |
Wafflecopper posted:I have a bunch of long-range weaponry, armour with no special resists, and my pilot's callsign is "Standoff". If you guys don't mind I'm gonna leave the "get close" objective to the player with the big gently caress-off sword. Unless getting close to one of the dead ones counts. In which case, no big hurry. Gotta be a live one, unfortunately. I was hoping to stand off a bit as well but if all one of us has to do is get close, I'd rather get that objective done early and then we can just gun down whoever is left before the inevitable trap is sprung on us.
|
|
# ? Jun 18, 2018 19:07 |
|
seaborgium posted:Gotta be a live one, unfortunately. I was hoping to stand off a bit as well but if all one of us has to do is get close, I'd rather get that objective done early and then we can just gun down whoever is left before the inevitable trap is sprung on us. At least it'll be easier now that the one guy with a legitimately threatening weapon loadout is planted firmly in the dirt.
|
# ? Jun 18, 2018 19:38 |
|
Is this the part where comically-semi-competent Hiro decides to show off and challenge the remaining Clanner to a duel? Or is the the part where secretly-very-competent Hiro curbstomps the last Clanner into the dirt before the stopwatch hits "0:10"?
|
# ? Jun 18, 2018 19:43 |
|
Orders are in.quote:Run to 0415, turn to face 0515.
|
# ? Jun 18, 2018 20:11 |
Wafflecopper posted:Orders are in. Mine are the same, except I added the medium laser and I'm in 0413.
|
|
# ? Jun 18, 2018 21:21 |
|
Orders also in. lol conga line
|
# ? Jun 19, 2018 04:10 |
|
Xarbala posted:Orders also in. lol conga line Jet Stream attack. Without the giant robot flashbang.
|
# ? Jun 19, 2018 22:27 |
|
Xarbala posted:Orders also in. lol conga line I prefer to think of it as a victory line
|
# ? Jun 20, 2018 01:08 |
|
White Sands 3 The Lucerne collapsed as it fell, belching out a cloud of inky black smoke. It had taken less than ten seconds to turn what had once been a top-of-the-line fighting machine into a pile of burning, broken wreckage. Chunks of armor littered the silica sand around it, but the pilot rode their machine to the ground. That was probably for the best, the intense glare would leave an unprotected Mechwarrior permanently blind in less than an hour. Yoko’s hud flashed a warning, and pulled up topographical map on a secondary monitor. The wireframe map showed motion, but didn’t give the characteristic ping of a BattleMech on the magnetic resonance scanners. That meant infantry or a war machine with non-ferrous carbon-ceramic armor. She called up the lance channel at once. “I’m getting movement from the far side of the dune. Could be infantry but it looks too big and there’re five, Clan BattleMechs is more likely. It looks like they’re getting ready to spring whatever trap this lot was bait for and—” the motion traces on her monitor vanished at once. “—it’s gone, so at least one of them is packing ECM. If we advance, we can probably bring down that last heavy ‘Mech and establish sight lines that’ll let us pick off the ambushers as they come over or circle around the dune.” Shooting Phase Shadow Hawk (Player) - Fires Medium Laser at Hellbringer ([3] base + 4 range + 2 movement + 1 enemy movement - 1 laser = 9): rolled 9, hit Right Arm (0/10 armor, 4/5 structure remaining)! Crit! - Fires LRM-1 at Hellbringer ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 2, miss! - Fires AC/5 (Ultra, HE) at Hellbringer ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, rolled 8: 2 shells hit Right Torso (7/12 armor remaining), Left Torso (2/12 armor remaining)! - Gains 13 heat, sinks 13! Shiro (Player) - Fires LRM-4 (Hunter-Killer) at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, rolled 5(+0 enemy ECM): 2 missiles hit Left Leg (10/15 armor remaining), Left Arm (0/5 structure remaining (Arm blown off!))! - - 1 damage transfers to Left Torso (6/12 armor remaining)! - Fires LRM-4 (Hunter-Killer) at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, rolled 5(+0 enemy ECM): 2 missiles hit Left - Gains 12 heat, sinks 11! Ryujo (Player) - Fires Medium Laser at Hellbringer Prime Refit ([3] base + 4 range + 2 movement + 1 enemy movement - 1 laser = 9): rolled 12, hit 6 Right Leg (4/15 armor remaining)! - Fires Autocannon/5 (Ultra, AP) at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, rolled 10: 2 shells hit Center Torso (6/16 armor remaining), Center Torso (1/16 armor remaining)! - Fires LRM-2 at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 12, rolled 9(+0 ECM): 2 missiles hit Left Torso (0/12 armor, 3/7 structure remaining (Crit!)), Left Torso (0/7 structure remaining)! Torso destroyed! Engine hit! Engine hit! - - 2 damage transfers to Center Torso (0/16 armor, 10/11 structure remaining)! Crit! - Gains 15 heat, sinks 13! Daikyu (Player) - Fires Autocannon/5 (Ultra, AP) at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Fires Autocannon/5 (Ultra, AP) at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, rolled 8: 2 shells hit Center Torso (5/11 structure remaining (Crit!)), Right Torso (0/12 armor, 4/7 structure remaining (Crit!))! - Fires Light PPC at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss! - Fires Light PPC at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Center Torso (0/11 structure remaining)! ’Mech Destroyed! - Fires LRM-1 at Hellbringer Prime Refit ([3] base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss! - Gains 18 heat, sinks 16! Vedette V12 #1 (Ally) - Holds fire! Vedette V12 #2 (Ally) - Holds fire! Summoner Prime - No Line of Sight to primary target! - Fires LB 10-X Autocannon (Slug) at Shiro (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss! - Fires ER Large Laser at Shiro (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 6, miss! - Fires LRM-15 at Shiro (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss! - Gains 16 heat, sinks 28! Hellbringer Prime (Refit) - Fires ER PPC at Ryujo (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 4, miss! - Fires Gauss Rifle at Ryujo (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 3, miss! - Gains 16 heat, sinks 28! End Phase: Summoner Prime - Must pass a Guts check to avoid forced withdrawal (5 base + 2 outnumbered sole survivor = 7): rolled 5, fails! Map Link Player Status: Ally Status OpForce Status: Special Rules [N/A] Primary Objectives - Drive off or destroy Clan raiders - (0/5) Secondary Objectives - Drive off or destroy Clan decoys - (2/3) - Identify Clan Raiders - (0/1) Orders Due: Midnight Saturday!
|
# ? Jun 20, 2018 22:04 |
|
Haha, whoever it was that said these were Light mechs with "CLAN HEAVY" written over them in crayon was so right.
|
# ? Jun 20, 2018 22:24 |
|
Man, imagine being a poor bastard on clan decoy duty in an outdated trash mech.
|
# ? Jun 20, 2018 22:26 |
|
AJ_Impy posted:Man, imagine being a poor bastard on clan decoy duty in an outdated trash mech. It's like an assignment to a Hunchback IIC, I think.
|
# ? Jun 20, 2018 22:30 |
|
Gun Jam posted:It's like an assignment to a Hunchback IIC, I think. Hunchie IICs could still put out some horrific damage, these things are basically down to peashooters and flashlights.
|
# ? Jun 20, 2018 22:51 |
|
I must say, this is an excellent way to illustrate the power gap between old tech and new tech. Now where's that ambush, let's see what these things can really do.
|
# ? Jun 20, 2018 23:06 |
|
We had that one guy in a Hunchie IIC a few missions ago, didn't we? Had a building collapsed on him and just strolled out of the rubble slamming the Ultra mode trigger on his ACs? That guy was a pimp. Also, can't wait to see what horrible surprise they have in store for us. Glad the Clanners didn't bother to take shots at the retreating tanks. I'm pulling for you, little tankers!
|
# ? Jun 20, 2018 23:07 |
|
Gun Jam posted:It's like an assignment to a Hunchback IIC, I think. Bronislaw Cobb was a goddamned pimp driving a HBK IIC edit: and he died a Hells Horses hero AAAAA! Real Muenster fucked around with this message at 23:11 on Jun 20, 2018 |
# ? Jun 20, 2018 23:07 |
poo poo, I was really hoping to ID the guy before he started running away. I'm thinking we should move forward into the middle of that horseshoe shaped dune and pop the last of the original OPFor, then wait for the next guys to come out. Anybody else have thoughts on that plan?
|
|
# ? Jun 20, 2018 23:08 |
|
Ohshitohshitohshit
|
# ? Jun 21, 2018 00:35 |
|
AJ_Impy posted:Hunchie IICs could still put out some horrific damage, these things are basically down to peashooters and flashlights. TBH the old tech ER Med is mostly better than the similarly sized heavy small they'd otherwise be packing.
|
# ? Jun 21, 2018 00:43 |
|
AAAAA! Real Muenster posted:edit: and he died a Hells Horses hero That's frankly underselling it. Bronislaw Cobb demonstrated the platonic ideal of what a Hunchback IIC pilot should aspire to.
|
# ? Jun 21, 2018 03:14 |
|
Bronislaw Cobb taught a Hunchback IIC master class the likes of which I have never seen and likely will never see again.
|
# ? Jun 21, 2018 03:17 |
Zaodai posted:Glad the Clanners didn't bother to take shots at the retreating tanks. I'm pulling for you, little tankers!
|
|
# ? Jun 21, 2018 03:21 |
|
Daikyu: I'm looking at running to 0913 and firing on the Summoner.
Wafflecopper fucked around with this message at 04:09 on Jun 21, 2018 |
# ? Jun 21, 2018 04:01 |
|
Wafflecopper posted:Daikyu: I'm looking at running to 0913 and firing on the Summoner. I might jump to 0912 and do the same. Plus side, I can jump to just behind a ridge for partial cover at 1309 or 1410 when the real fight starts. We can also see how long our entire lance can keep in hexes adjacent to each other before that becomes impractical. If we can get a Clanner in PTN's fluff to wonder what the heck we're doing, I'll consider that a win no matter what happens.
|
# ? Jun 21, 2018 04:38 |
|
|
# ? Apr 27, 2024 05:01 |
|
Xarbala posted:If we can get a Clanner in PTN's fluff to wonder what the heck we're doing, I'll consider that a win no matter what happens. Victory line!
|
# ? Jun 21, 2018 04:48 |