Results 181 to 210 of 542
Thread: ACRONYM Character Registry.
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2009-04-28, 01:56 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Boulder, Colorado
- Gender
Re: ACRONYM Character Registry.
Gilbert 'the Shiv' Rorek
Race: Halfling
Age: Usually says 'Old enough to know better"
Class: Debatably a rogue or assassin or barbarian or something melee. Okay, I don't know.
Alignment: Definitely Chaotic
Height: About 3ft
Weight: Light
Weapons: Cutlass, throwing knife, occasionally shurikin, switchblade, some guns, hand crossbows, etc.
Description: Ruthless, witty, spiteful. He seems impulsive but there is an intelligence behind most of his actions.Last edited by DrakebloodIV; 2009-04-28 at 02:23 PM.
I make avatars if you ask nicely.
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2009-04-28, 04:28 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Somewhere in the Realm
- Gender
Re: ACRONYM Character Registry.
Starly
Gender: Male
Race: Starling Pok'emon
Age: 6 months old
Class:Doesn't really have one. Its a Flying, Normal type Pok'emon.
Power Level: 3(Level 15 in Pokemon Strength.)
Appearance:
Abilities: Its main moves are Wing Attack, Peck, Twister, and Double Team.
Equipment: He carries around a little bunch of blue berries that he doesn't let anyone touch.
Backstory: Starly came from the Sinnoh Region in Pok'emon. He conveniently learned how to speak english, but often chirps instead.(That's Bird language I guess) Often follows around a person that feeds him something."All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"
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2009-04-30, 02:04 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: ACRONYM Character Registry.
Catelyn Merriman
Race: Human
Class (or general approximation): Witch
Age: 21
Alignment: Unaligned
Height: Average for a giiirl!
Weight: Average. Though lacking much food most of the time, she's wiry.
Description: This girl is a girl. Durrh. She has long, auburn hair, which has been hacked at in places, as if someone's tried, and failed, to cut at it with a knife, which falls, slightly unevenly, across her shoulders, and a little way beyond. She has blue eyes, which, though pretty, are nothing amazing - they're just rather a nice colour, and the rings around her iris are a cooler shade than most. She's Caucasian, and has English Rose style skin, which has been burnt, and slightly tanned. In places - no doubt because of that darned sun which shines on people - even on her! She's moderately tall and built, though perhaps some people will be put off by her wiry, sometimes scarred muscles. She wears clothes! They're listed below! Normally.
Equipment (and such!): She wears clothes (I saided that already, but you might be ignoring me). Primarily in greens and browns. She has a backpack, big and olf fashioned, with lots of clips and belt-like straps on it. She has a mirror, a small make-up bag, a number of modelling waxes, feathers, semi-precious stones, and bags of small coin. And general backpacker's/adventurer's gear. She also has a somewhat sentient (though less sentient that Vorka's) spellbook. From which she can cast a variety of spells: charms, hexes, rituals, dark-magicks, and the like. The books permits her to cast any of its myriad of spells - but each one can only be used by her, once. Yaay! She has a number of pouches of magical paraphenalia as well.
Powers and Abilities: Apart from the spell-casting from her book, Catelyn has a few other abilities. Without her book, she can cast spells, but nothing overly complex. She is somewhat tougher and more resilient to most factors that normal humans aren't, and is able to smell, and ignore, all poisons. When close to death, she can manifest a number of abilities (flight, razor skin, pyrogenesis) - as long as she has her book with her, and the same state is oft-accessed when she has "overdosed" on spellcasting, suffering in much the same way that Vorka does - however, unlike her half-brother, she is much more able to utilise said effects. In her normal form, she has far enhanced sense of sight and hearing, and is able (to a minor degree) to view magical things, such as auras, and hear interference on other planes of power. She has a telepathic link with T't'ik, and Abigail.
Backstory: To Come
Relations: The half-sister of Vorka Stark. A friend of T't'ik.
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2009-05-02, 07:35 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- With folk in the North
- Gender
Re: ACRONYM Character Registry.
Mophosithilies (MOFF-os i’thee-lees)
Gender: Male
Race: Bebilith
Age: 243
Alignment: Chaotic Evil
Class (or approximation): Probably fighter
Power Rating (optional): 4
Description: He's large, very large, with a 13 ft. legspan and weighing nearly 2 tons, and looks uncannily like a very large spider. His carapace is red, with black spots.
Equipment and Abilities: No equipment, he can't hold it. He can throw a sticky web, has a poisonous bite, see in non-magical darkness, damage armour easily, walk on walls, and cannot communicate verbally. His claws and mandibles are good against lawful and good creatures, and his damage reduction makes him quite hard to kill. Also, if he dies, he'll regrow his body on the 66th Abyssal layer.
Backstory: He was sent by Lolth.
Miscellaneous: I'll add later.Terrowin Avatar by HappyTurtle. Much thanks!
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2009-05-02, 04:02 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Millenium City
- Gender
Re: ACRONYM Character Registry.
Victoria Gecko
Alignment: Neutral Good.
Class/Approximation: Cleric
Gender: Female.
Height: 5ft 5ins.
Weight: 55kg
Age: 17
Description: Long blonde hair tied in a ponytail, brown eyes, generally a pretty girl.
Personality: Kind, caring, generous and honest. A very nice girl in general. Maybe a little bit too optimistic at times.
Equipment: A magical shortsword, blue jeans, a green t-shirt, a green coat, a red bandana, white shoes, a backpack and a holy symbol (A unicorn)
Abilities: As a cleric of Ehlonna, Vicki can cast divine spells (roughly a 5th level cleric), she can also channel positive energy. She's not bad with her shortsword either.
Power Level: 3
Affiliation: GLoGLast edited by Fredthefighter; 2009-06-10 at 01:47 PM.
This avatar pierces the heavens and is by Miss Nobody!SpoilerOriginally Posted by Anuan
"Whether it be impossible or laughable, Great men open up paths of battle! If there's a wall, we break it down! If there's no path, we'll make one with these hands! The heart's magma burns with flames!"
By Recaiden.
Inner Circle
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2009-05-02, 06:57 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Madison, WI
- Gender
Re: ACRONYM Character Registry.
Andromeda "Slayer Draco" Wolfwood
Gender: Female
Race: Werewolf
Age: 26
Alignment: Neutral Good
Class (or approximation): Fighter
Power Rating (optional): 5
Description: Andy has short, very boyish black hair. Her skin is quite tan, mostly from traveling in the desert for a few years. Yellow eyes hide under her bangs. Attire is not her strong suit; she usually wears a black shirt with a leather jacket on top, blue jeans and combat boots.
Equipment and Abilities: Andy doesn't carry much with her. Just a small saddle bag with a few belongings and her greatsword. Her abilities consists of her other two forms, her hybrid form and full beast form. Beast form is merely a black wolf. Her hybrid form is half-human, half-wolf. When she does get into a scuffle, she reverts to her hybrid form most of the time, using her claws and sharp teeth to her advantage. However, using this form drains her energy swiftly, so she only uses it as a last resort. Her weakness to silver weapons also becomes a problem whenever she is in her hybrid or beast form, causing double the usual damage.
Backstory: Andromeda was born from a human mother and a lycan father, so she is what most lycans would call a "half-breed". Her and her father managed to disguise their identities for a time, being able to live in peace with the humans. She fell in love with a man named Sirius eight years previously, but things took a turn for the worse when she accidentally revealed what she was in order to save his life. As it turns out, Sirius was a part of an organization that hunted down lycans. He found and killed both of her parents, but she managed to escape. Her perspective on humans has been altered ever since, causing her to be suspicious and uneasy towards those she is unfamiliar with.
Miscellaneous: She wears a silver locket that has pictures of her mother and father inside it.
-Slayer Draco Doll by Recaiden
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2009-05-03, 10:06 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: ACRONYM Character Registry.
T't'ik Dawncaller
Race: Human
Class (or approximation): Shaman
Age: 39
Gender: Male (in base form)
Physical Description: In his normal form, T't'ik is a tall, muscular man, with dark skin, possibly of Native Canadian descent, in his late thirties, with greying hair, originally black, and large, black eyes. Distinctive features include rather feminine slanted eyebrows, and hooded eyes, features which offset eachother oddly. His mouth is broad, and his face is wide. As a woman, he is similarly androgynous, though his muscles translate slightly more into borderline voluptuousness, and his hair flows long, the greying mysteriously absent from his feminine form.
Powers and Abilities: T't'ik has several abilities derived from his connection to the natural world. He is able to shift his own gender, flowing, in a few seconds, from man to woman, or vice versa, and suffers no pain from said effect - such a transition is clean and easy, and he can remain as a woman indefinitely. He is also capable of shifting his own physical age, in either sex's form, however, this change is much more painful, though equally quick. His final own ability is the power to channel life-force, to redistribute life-energy through his hands - sucking it out of others to heal himself, or weakening himself to grant others healing. He is also fitted with a telepathic connection to Catelyn Merriman.
Notable Weaknesses: T't'ik is unable to speak, as he lacks a tongue. He loses all of his healing powers when exposed to lead, and, if the exposure lasts longer than a few seconds, he also finds himself trapped in whichever form he was currently in. A sufficient electric field also snuffs out his connection to Catelyn.
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2009-05-07, 06:30 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: ACRONYM Character Registry.
Calithra
Age: Seems to be in her early 20’s
Race: Human?
Class: High Level Cleric/Sorcerer
Alignment: Lawful neutral with evil tendencies
Abilities:
Calithra has access to a variety of potent divine and arcane spells, specialising in illusions and effects that debilitate and induce disproportionate amounts of pain. She is also a skilled necromancer, and uses the skin of her vanquished foes to create her puppets, Axe being the most powerful example. She crafts puppets when the mood takes her, lavishing a level of care and attention to detail on flaps of dead flesh and skin that makes others skin crawl.
Calithra is not a strong melee combatant, but she doesn’t need to be with the skills she has at her disposal.
Equipment:
Axe – Calithra’s most powerful creation has also turned out to be the one she has to keep an eye on. This gothic black puppet was made from the cold strength sapping skin of a Wight, is completely self aware and evil to the core. For several weeks Axe had escaped into the world on his own, burning and mutilating as he teleported from hand to hand. Calithra currently has him bound to her own left hand, warded with several power dampers and fields to keep him under control. For now Axe is under his mistresses complete control…and isn’t at all happy about it.
Vision Prism – Calithra keeps this fist-sized facetted clear gem deep within the confines of her robe. It is a locus for her illusions, and her tool for showing others what they don’t want to see. She weaves her visions through the gems fractured surface, all the time telling the watcher that this is their past, their future, their present, or their own thoughts and desires.
Appearance:
Calithra looks for all intensive purposes like a full on gothic bride; porcelain white face, long black hair streaked with white, black make up, a trailing black dress covered in lace. She never smiles, and her face rarely shows any emotion, as if the delicate veneer would crack if put under too much pressure. She looks rather otherworldly in a dark kind of way, like an angel of pain, which is what she might as well be. Calithra has no idea how she got to be the way she is, her memories are a mixture of dark blurs and incomprehsible snippets of events long gone.
Personality:
Calithra speaks in a lifeless light voice that rarely alters its tone or cadence. She is a cold woman, seemingly ancient beyond imagining with all emotion lost to her long ago. She crafts her puppets without expression, doing it only because she can, and it’s a shame to waste skin. She seems to take no pleasure in making people hurt and hate themselves, but continues regardless. Why does she do it?
Backstory: Not to be exposed yet…
Common Knowledge: To most outsiders Calithra is a cold and evil woman who likes to hurt people. But it soon becomes apparent that she just induces people to hurt themselves, not only that but most of her victims, deep down, want the hurt, and welcome it…they think they deserve it. It’s hard to say whether Calithra actually gets enjoyment out of doing anything…Last edited by banjo1985; 2009-05-07 at 07:56 AM.
Excellent Elan & Yoshi avatar by Mr Saturn
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2009-05-08, 02:35 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- In the Playground
Re: ACRONYM Character Registry.
Doctor Marcos da OliveraRace: Human with a twinge of draconian. A "Twinge" being 1/4.
Class: Doctor/Sorcerer
Age: 27
Power Level 4 +
Alignment: Neutral Good
Abilities:
Being a doctor, he normally uses magic for healing purposes. While his magic can't perform surgery, it can cure some physical & mental ailments, insanity not being one of them. Other magic fighting powers. Which are varied. And powerful. Heightened senses, due to Draconic-ness. Spell resistance, mainly prevents healing.
Equipment:
He has a pistol... He wears a white doctor's coat, but no gloves or glasses.
Appereance:
He's from Brazil, and has dark skin as a result. As far as looks go, he looks good for a human. Strong and muscular. He has blemishes and scars, but he still looks good. He has a little bit of stubble, but not enough to be considered: "Action Hero Sexy" stubble. He has short, black, & curly hair and black eyes.
Personality:
Being Brazllian, he speaks Portuguese. He likes Jazz and 80s rock, but also likes R&B. He is shy around girls, especially those he thinks are cute. He's normally fun to be around, though.
Backstory:
To be added.Last edited by Falgorn; 2009-10-25 at 03:20 PM.
Dr, Bath's Dolly!
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2009-05-12, 12:59 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: ACRONYM Character Registry.
Astir
Gender: Male
Race: Proto-Human / Male Incarnate
Age: Ancient
Alignment: Unclear
Other names: The First, Big Bad Wolf, Fenrir, Alfa, Orion, Adamaroth, Deucalion, Adar
Description: To most, Astir is a tall entity, recognisably human, but only just – one might, initially, see a giant, or some form of elf, where, really, an early (or the first) human stands. His musculature is certainly inhuman, not for any reason of grotesqueness, merely as it is quite so perfect – a confused Renaissance sculptor, locked away from the world, would draw Astir’s body as the norm, with no knowledge of what a real human is – and his eyes, a glowing, radiant blue, bright as the moon, are injuman, also. His hair is a shade flickering between chestnut brown, and ebony black, fluctuating depending on the lighting of whichever area he’s currently inhabiting, it’s style unconsidered, typically messy, yet short.. His skin is a mellow shade of brown, and is smooth as marble, ‘twas as if he was crafted out of the stuff. However, although one may consider this description beautiful, Astir does have a number of negative qualities, also: his teeth are sharpened fangs, lupine, and his hands are overly sized, like Michelangelo’s Adam, they look as if they could crush a skull – and due to the carnivorous expression that oft-settles on his pre-Raphaelite face, one might think, indeed, that such an act of barbarity was quite possible from this entity.
However, to the insane, the drug-addled, or the incredibly perceptive, Astir can be seen in a number of different forms – he may be a huge, wolf-like monster, his great, toothed maw dripping with rabies-brimming foam as he hungers, primal, for blood – or a great beacon of shining light, blazing like the sun, blinding to observe – or, finally, as an ancient corpse, light blasting out of long-empty eye sockets, disgusting teeth devouring everything from a mouth that has not touched food for ever so long.
Powers and Abilities:
SpoilerMastery of the Elements: Astir is able to manipulate each of the four classical Greek elements (fire, earth, air, and water), also avoiding possible primal laws by seemingly creating or destroying those aforementioned fabrics of existence as he pleases. Using these elemental abilities, he is also able to become as light and intangible as air, become as bright as the largest solar flare, move across the earth in a translocation (or teleportation) effect, and suspend objects with telekinetic as if he was holding them in pressured seas.
Babelline Speech: Astir is able to converse with any entity, without needing to know its language. It should be able to reply in his comprehension, even were it not to have the correct faculties to reply - sometimes the ability can manifest as telepathy, which he can employ at some distance.
Body of the Ancients: Astir is incredibly fast, strong, and tough. Bullets literally bounce off his flesh, leaving no dents or stains, he can lift vehicles with relative ease, and can run faster than nearly any normal entity. He is also high resistant to poisons and diseases, heals incredibly quickly, and can not be killed from lack of food and water, suffocation, or drowning.
Touch of Sin: Astir has, due to past events, been exposed to the seven sins at great length, and, to some degree, use them on others. Each of his seven sin (wroth, lust, sloth, envy, greed, gluttony, pride) spirits can be deployed to another entity, providing said entity does not have severe magical protection, and is a small distance away. Astir can not cast the same sin on someone new till he has reclaimed the already-deployed spirit of sin in a manner similar to giving it out in the first place.
Oldway Shielding: Astir is not immune to magic(k), or extraordinary effect by any means, but has a peculiar form of resistance - powers such as magic(k) warp around him, often not having the desired effect.
Kindred Spirits: Astir is oft-aware as to the location of any of the incarnates of Eve, and any of his imbued spouses or children.
SpoilerMatrimony: Astir is able to imbue a willing subject with a number of powers and abilities, through touch. The process is reversable, but only if the person refutes said powers, or Astir is able to touch them again to remove them. Each "gift" of "marriage" comes with a certain flaw, and, like with his sins, Astir has a limited number of said gifts, and cannot use them again till he has reclaimed the original.
Kindred: Astir has one very special gift that he has never, ever used.
Weaknesses: To be discovered.
Backstory: To be discovered.
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2009-05-16, 09:44 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: ACRONYM Character Registry.
Crimson Blossom of the Fen
Alternate Names: Scarlet
Species: Human
Gender: Female
Age: 16
Power Source: Abyssal Exalted, Midnight Caste
Moral Indicator: Tainted
Other: N/A
Description: Crimson is about five feet and two inches in height, and of somewhat below average weight. She has pale white skin, ivory colored eyes, and vivid, literally red hair. No matter what styling of clothing she wears, Crimson always has a liberal amount of black and red in coloring in it.
Possessions of Note: Crimson possesses a small bracelet and a large dagger both made of the same type of material- a dark gray, greasy and writhing steel that seems to emit terrifying whispers of sound from time to time. According to her, these two items were made out of an alloy of steel and souls, her bracelet particularly being made of the soul of her mother.
The only other object of note that she owns is a gleaming golden necklace her father gave to her, which seems to possess its own warmth and exerts a calming influence.
SpoilerFor those uncertain of how to interpret some of the things noted above-
-Species defines what type of creature someone is. Race defines ethnicity and nationality. Hence, I use species instead of race.
-Power source defines where the character's main capability and power comes from. If a character has martial arts training, I would say martial arts.
-Moral Indicator. Alignment is a purely DnD based system. my Moral system will encompass more possibilities and incorporate more gray tones to it than the Alignment system, and yet will remain compatible. Here are the following indicators:
SpoilerHoly Alignments
-Pure: the character is innately holy in some capacity. This may mean they are a saint or other character of somehow supernatural goodness.
-Blessed: the character radiates holiness. This may mean the character is an angel, or the recipient of some obvious holy magic. This is not the same as pure, in that Blessed does not require the character to actually perform good acts themselves.
Unremarkable Alignments
-Undefined: the character is unremarkable on the moral spectrum. Even a person who does generally good or bad deeds could fall here, as long as their deeds don't fall into unnatural proportions. There is nothing to detect from these people.
-Hidden: the character's moral indicator is undetectable for whatever reason. They may simply be uncannily slippery, or resistant to detecting magic in some capacity.
Corrupted Alignments
-Corrupt: the character is innately evil in some capacity, similar to how a Pure character is innately good. They may be a champion of some horrible god, or a horrible god themselves.
-Tainted: the character radiates evilness. This does not necessarily mean the character is evil themselves.
It is worth noting that a character can gain multiple descriptors, and that one is incapable of telling the difference between any of the alignment pairs shown above (it is possible to tell if someone radiates evil, for example, but not if they are Corrupt or Tainted).
-Other: anything else short I want to add, which will typically be something obvious and/or important.Last edited by AmberVael; 2009-05-28 at 11:43 AM.
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2009-05-19, 11:17 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Wichita, Kansas
Re: ACRONYM Character Registry.
Corentin Apollinaire
STATUS: Killed in the catperson attack on GLoG.
Gender: Male
Race: Human
Age: 30
Alignment: CN
Class (or approximation): Fighter/Rogue
Power Rating (optional): 3-4ish
Description: Corentin is roughly 5' 8" to 5' 9", making him rather tall in his homeland. His features are not displeasing to the eye, although his body and hands do bear the mark of a life of work and labor. His skin is tanned from his time spent outside. His build is a bit on the lean side due to both physical exertion and his diet, which hasn't always been the most filling. His hair is dark black, and his eyes a completely unremarkable shade of brown.
Equipment and Abilities: Corentin is a trained soldier, a veteran of campaigns on his home world. He is skilled with firelocks of all description (and has managed to drill himself to the point where he can reload a flintlock musket in 15 seconds) and bayonets. He is a terrible swordsman, and only carries one to trick people into ignoring his pistol arm. He is an accomplished pistol duelist.
Corentin comes from a world with roughly an 18th century technology level, and wears clothing and wields weapons and equipment similar to those of the period.
Backstory: To be revealed/written in greater detail.
Miscellaneous: N/A.Last edited by Neon Knight; 2009-12-21 at 09:21 AM.
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2009-05-21, 02:27 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Reply Hazy. Ask again.
- Gender
Re: ACRONYM Character Registry.
Risitris
Gender: Male
Race: Humanish
Age: 135
Alignment: Choatic Good
Class (or approximation): some sort of arcane caster
Description: A tallish man with grayish skin. He his bald, though his head is adorned by two brownish-orange stripes. Ristris' eyes are two different colors, teal and red. He wears a scarlet robe and an olive colored cape with a diamond clapse. He is usually grumpy and doesn't show a true "good" attitude, but is good at heart. He has magically extended his life.
Weapons:Magic! And a notebook, where he writes bad poetry, terrible songs, explosive runes, and symbols of insanity!
Risitris' Spellbook
SpoilerAn large tomb. This is where Risitris keeps his spells. The mage has it in extradimensional storage and can summon it to him.
Fireball: Your basic fireball.
Lightning Bolt: Your basic lightning blot.
Ray of Frost: A ray of cold energy and ice.
Sunbeam: An intense beam of light and heat. Harmful to the undead.
Magic Missile: A missile of magic!
Stone to Mud: Turns stone or soil to mud. Risitris uses this in a rather nasty fashion, turning the ground around an enemy into a 7-foot deep mud-hole. Then, when his enemy has sunk down a bit, Risitris uses Mud to Stone.
Mud to Stone: Turns mud to stone. See usage above.
Risitris' Shiney Sword: Risitris summons a magical sword to him. It hovers and fights independant of its master. It also gives off a faint glow.
Teleport: A teleport!
Fly: With a touch, Risitris can give the ability of flight.
Detect Magic: Detects... Magic...
Symbol of Insanity: Creates a symbol in the air or on a flat surface that causes insanity to come to those who look upon it.
Sheild of Madness: A mental sheild. If anyone trys to look into Risitris' mind, they get a Symbol of Insanity projected into their mind.
And more to come!
Miscellaneous: He is now known as the Resident Rude Mage, or RRM for short!
Backstory: What backstory?Last edited by VampireRot; 2009-06-10 at 03:50 PM.
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2009-05-21, 03:19 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Millenium City
- Gender
Re: ACRONYM Character Registry.
The Nightblades
Backstory: A group of mercenaries who just wandered into ACRO one day. They don't know how they get here and they don't much care either.
Nightwalker
Race: Human
Age: 29
Height: 6ft 8ins
Weight: 193lbs
Alignment: Chaotic Neutral
Description: Incredibly muscly and gives off an aura of danger and mystery. His long black hair is often tied in a ponytail that hands behind his head. His eyes are often covered but they are emerald-green.
Equipment:
Clothing - Long black leather coat, black trousers, black shirt, black leather boots, a bulletproof kevlar vest and sunglasses.
Weapons - An enchanted katana, designed to cut through things a lot more easily. Two SMG's, a shotgun, four Desert Eagle pistols, an assault rifle and some grenades. All of these are stored in Flat-Space technology (pretty much an extra-dimensional pocket).
Abilities: Nightwalker has been technologically enhanced to function beyond the boundaries of a normal human. His strength, stamina, speed and endurance are immensely improved. He can take a lickin' and keep on kickin'. Nightwalker's main strength however, lies within his tactical cunning and intellect. He has a knack for identifying his opponent's weaknesses in a split-second and taking advantage of those weaknesses. He's incredibly skilled with each of his weapons, especially that katana.
Misc: Leader and tactician of the Nightblades.
Power Level: 4/5
Falcon
Too be added later
Hawk
Too be added laterLast edited by Fredthefighter; 2009-05-22 at 09:49 AM.
This avatar pierces the heavens and is by Miss Nobody!SpoilerOriginally Posted by Anuan
"Whether it be impossible or laughable, Great men open up paths of battle! If there's a wall, we break it down! If there's no path, we'll make one with these hands! The heart's magma burns with flames!"
By Recaiden.
Inner Circle
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2009-05-23, 11:28 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Reply Hazy. Ask again.
- Gender
Re: ACRONYM Character Registry.
Nibbles
Spoiler
Gender: Check. I dare you.
Race: Tarrasque
Age: really old
Alignment: Monster
Class (or approximation): Tarrasque
Description: It's a Tarrasque. 46 ft. long, 67 ft. tall. 126 tonnes. I wonder who took the time to mesure and weigh it? It is also apparently 4e, so you can't kill it. Haha.
Weapons: It's. A. Tarrasque.
Miscellaneous: Allergic to deadtime ooze. Is now covered in jelly forever.
Now this Tarrasque is trapped on the plain of astral jelly. Poor Nibbles.Yays! Nibbles has been freed!Last edited by VampireRot; 2009-05-28 at 03:55 PM.
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2009-05-25, 12:44 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: ACRONYM Character Registry.
Rebecca O'BrienGender: Female
Race: Human (presumably)
Age: 19
Alignment: Neutral Evil
Class: Shadowcaster/Shadowmancer
Power Level: ~5
Description:
Profession: Hobby shop cashier.
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
BR by Dr. Bath
BR's Bag o' Nuts · The Russkijs · Bushrangers explained
Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items
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2009-05-25, 10:59 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: ACRONYM Character Registry.
Mneme*
Gender: Female
Race: Human mostly, with a bit of everything else in there.
Age: appears late teen to early 20's
Alignment: Neutral Evil
Class (or approximation): Sort of a Psion? Yeah, I'm going with that.
Description: Long black hair with black with occasional splashes of white clothes. Pretty short comparatively.
Equipment and Abilities: She has a wicked looking dagger concealed about her person. She can alter memories quite easily. She can usually bust through most types of defenses with relative ease. She favours erasing your memories of what she just said, or why you were attacking her, and implanting memories to seriously screw with people. She can put something into peoples mind that reassert memories constantly with a few minutes.
Backstory: N/A
Misc: N/A
*Vael gets a cookie for the nameLast edited by billtodamax; 2009-05-25 at 11:01 PM.
Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2009-05-26, 10:09 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Reply Hazy. Ask again.
- Gender
Re: ACRONYM Character Registry.
Kiski
Gender: Female
Race: Human
Age: 36
Alignment: Lawful Evil
Class (or approximation): Paladin of Torthonkif (Evil god of Badassery)
Description: A very tall woman. Kiski has braided red hair. She always wears heavy blue armor. She is usually disrespectful of other people and seeks perfect physical fittness. Not much for conversations.
Weapons: A big ass sword that radiates energy. +5 to Awesomeness.
Miscellaneous: Badass.
Backstory: What's this? Rot's charecter has a backstory?! Kiski was born somewhere in a D&Dish fantasy setting. She started training to become a warrior at age 3. Because badass people begin training at young ages. The god Torthonkif noticed this and nudged her along to the right trainers and such. At the age of 13, she was chosen as a canidant to become one of Torthonkif's powerful paladins. Because the god of badassness doesn't choose champions lightly. Anywho, the initiation was a long quest to the Abyss to kill a certain demon. Kiski spent 2 years there, gaining her big sword as loot and learning the Abyssal language before finding her target. But she failed in vanquishing him. Of course, Torthonkif showed up. The whole quest was a test, there was no way a 15-year old would defeat his demon buddy in battle. But it was the journey that counts, and her 2 years in the Abyss was deemed badass enough to become a powerful paladin of Torthonkif. She has since traveled lands, fighting the strongest of heros. She has succeeded in most mundane places (if there are such things in fantasy settings), so Kiski has traveled to the ACROverse. To fight with the many powerful beings her and become stronger.
DestrothoTorthonkif
Gender: Male
Race: God
Age: Very old, he's a god
Alignment: Lawful Evil
Class (or approximation): Evil God of Badassery
Description: Usually appears in the form of a hulking giant encased in black and red armor. Completely badass.
Weapons: Can use any awesome weapon, but mostly uses his signature weapons. Two giant double-bladed greatswords. Yes, each is two giant greatswords sharing a hilt. Bad. Ass.
Miscellaneous: Badass. He has also developed an affection for Tarrasques, though he didn't create them.Last edited by VampireRot; 2009-05-27 at 05:23 PM.
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2009-05-28, 03:09 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Nexus
- Gender
Re: ACRONYM Character Registry.
Karuka Kurosawa
Note: Karuka has been taken over by her Inner Hollow, and as such, this page does not properly apply for the entity. It will be kept as is, as there is the chance of her regaining control.
EDITED NOTE: She has regained control. This profile applies again!
Gender: Female
Race: Shinigami/Vizard (Vizard side repressed)
Age: She doesn't really remember. Records show 650.
Alignment: Used to be Chaotic Neutral.
Now more True Neutral. That is, she is remorseful for her actions, but she's not redeemed properly yet.
Class (or approximation): Warrior Shinigami
Alilities:Beyond captain-level, Vizard with perfect control of her abilities. However, she is poor at Kido.
Due to suppression of her Inner Hollow to a very, very large degree, she has weakened to the level of a lieutenant. So, she's still quite strong, but she doesn't have Bankai.
Shikai (Initial Release): "Rustle through the treetops, Kaze!"
When her new Shikai is released, Karuka's sword dissolves into the wind, which she can then control. It is able to blow and/or cut opponents, and she can also reform the blade in order to block an attack.
Bankai (Final Release): N/A (not attained)
Skills: Excellent at using her Zanpaktou and Shunpo.
Also has quite good language skills.
Theme Song: Soundscape to Ardor
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2009-05-28, 11:55 AM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: ACRONYM Character Registry.
Precise Workings in Gold
Alternate Names: Yaza
Species: Synthetic Human/Android
Gender: Female
Age: Unknown
Power Source: Alchemical Exaltation
Moral Indicator: Hidden
Other:
Description: Yaza is about five foot six, and though her synthetic nature is somewhat obvious, she is masterfully created in the image of humanity. Her hair is made of a thin, reddish copper wire that is cool but soft to the touch, while her eyes are two emeralds enchanted with sight. Her flesh is a warm, polymer clay-like substance interwoven with strands of gold that surface here and there across her skin. When she uses magic, faint green veins of light appear along her body.
Picture:
Spoiler
Possessions of Note: Yaza has a satchel which she carries about constantly, and it seems to contain anything she might need at the immediate moment. That failing, she can summon a variety of materials and objects with some strange sorcerous mechanism. However, she has displayed no one magic item that stands out among the others.
SpoilerFor those uncertain of how to interpret some of the things noted above-
-Species defines what type of creature someone is. Race defines ethnicity and nationality. Hence, I use species instead of race.
-Power source defines where the character's main capability and power comes from. If a character has martial arts training, I would say martial arts.
-Moral Indicator. Alignment is a purely DnD based system. my Moral system will encompass more possibilities and incorporate more gray tones to it than the Alignment system, and yet will remain compatible. Here are the following indicators:
SpoilerHoly Alignments
-Pure: the character is innately holy in some capacity. This may mean they are a saint or other character of somehow supernatural goodness.
-Blessed: the character radiates holiness. This may mean the character is an angel, or the recipient of some obvious holy magic. This is not the same as pure, in that Blessed does not require the character to actually perform good acts themselves.
Unremarkable Alignments
-Undefined: the character is unremarkable on the moral spectrum. Even a person who does generally good or bad deeds could fall here, as long as their deeds don't fall into unnatural proportions. There is nothing to detect from these people.
-Hidden: the character's moral indicator is undetectable for whatever reason. They may simply be uncannily slippery, or resistant to detecting magic in some capacity.
Corrupted Alignments
-Corrupt: the character is innately evil in some capacity, similar to how a Pure character is innately good. They may be a champion of some horrible god, or a horrible god themselves.
-Tainted: the character radiates evilness. This does not necessarily mean the character is evil themselves.
It is worth noting that a character can gain multiple descriptors, and that one is incapable of telling the difference between any of the alignment pairs shown above (it is possible to tell if someone radiates evil, for example, but not if they are Corrupt or Tainted).
-Other: anything else short I want to add, which will typically be something obvious and/or important.
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2009-05-28, 04:03 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Milwaukee
- Gender
Re: ACRONYM Character Registry.
Angela
Gender: Female
Species: Hybrid Branded/Celestial. All of the physical benefits of a half-laguz and an angel.
Age: 16. However, Angela is, ah, physically mature enough that she can pass for being above twenty.
Alignment: CN. For the most part, Angela's motives are selfish and frequently hurt others. However, she has shown guilt at this and wishes to help others more often.
Class: Assassin/Chosen One of Lunaria
Power Rating: 6
Description: A young woman, perhaps a bit on the short side. While she is also on the extremely attractive side, her feature that stands out the most would be a pair of rust colored fox ears that poke through her fiery red hair. After the ears come the eyes, in her case a solid dark orange iris with vertical black slits for pupils. Of course, these are noticeable just in their strangeness; the rest of her figure, while common issue for a female humanoid, seems to be pleasantly upgraded. There is also something Fey in the woman's striking features and mischeviously alluring smile.
SpoilerNormal:
Werefox form:
Angel Form:
Equipment & Abilities: To be added later.
Backstory: To be added later.“Me quoque per multos similis fortuna labores
iactatam hac demum voluit consistere terra.
Non ignara mali, miseris succurrere disco.”
– Publius Vergilius Maro, The Aeneid
Avatar by Pilot Anon
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2009-06-03, 04:29 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: ACRONYM Character Registry.
Last edited by The Bushranger; 2010-04-11 at 09:05 PM.
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
BR by Dr. Bath
BR's Bag o' Nuts · The Russkijs · Bushrangers explained
Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items
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2009-06-04, 02:02 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Limbo
- Gender
Re: ACRONYM Character Registry.
Rosie Lightfingers
Gender: female
Race: Gnome
Age: 30's
Alignment: Chaotic Neutral
Class: Treasure Hunter
Description:
fair hair, dark freckled skin, blue eyes
gullible, easily excitable, prone to slip into the gnomish habit of runningwordstogetherwhenshegetswoundup
Equipment: dresses in hide or leather pants, coated in an oil which makes them slippery (her own secret recipe, fiercely guarded), climbing/hiking shoes, dark shirts with many pockets, a utility belt with magical pouches (holds much more than it should), pride and joy are a pair of "dragon eyes" (goggles with thick lenses that enhance vision and makes magical items appear to shimmer) that she never takes off her head
Abilities: able to get into small places, delightfully oblivious, fearless
Backstory: nothing of note. Rosie likes "shinys" and finds ways to get them, no matter what.Last edited by Dirk Kris; 2009-06-04 at 02:03 PM.
Dirky by Beans!Officially putting in for an extended leave of absence.
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2009-06-05, 08:28 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Milwaukee
- Gender
Re: ACRONYM Character Registry.
Douglas Noctivagum Deimos
Gender: Male
Race: Caucasian Human
Age: 25
Alignment: Chaotic Good
Class: Erm, rogue seems to be the closest.
Power Rating: 3
Appearance:
Profession: Journalist/Freelance writer/Researcher/Private Investigator“Me quoque per multos similis fortuna labores
iactatam hac demum voluit consistere terra.
Non ignara mali, miseris succurrere disco.”
– Publius Vergilius Maro, The Aeneid
Avatar by Pilot Anon
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2009-06-05, 11:18 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Fifth Density
- Gender
Re: ACRONYM Character Registry.
Name: Mark Fletcher
Gender: Male
Race: Half Human/Half Ghost/Half Werewolf
Age: Sixteen (in human years)
Alignment: Chaotic Good
Class: *shrugs*
Power Rating:
Human - Adventurer (8)
Ghost - Hero (10)
Werewolf - Great Hero (14)
Description:
Spoiler
Height: 6'1" (human) 7' (werewolf)
Weight: 175lbs (human) 300lbs; 290 lbs of muscle, 10 lbs of fat (werewolf)
Human Eye Color: Brown
Ghost Eye Color: Light Green
Werewolf Eye Color: Solid Black
Human Apperance: Wears a white t-shirt, blue pants and wears black and white shoes.
Ghost Apperance: Opposite of human apperance: blue t-shirt, white pants and still has black and white shoes. Surprisingly people cannot tell the difference.
Werewolf Apperance: Typically humanoid werewolf. Dark Brown fur, pointed eyes, but has solid black eyes, retractable claws and muscular.
Powers & Abilities
Spoiler
Mark Fletcher (ghost form)
Spoiler
Supernatural Ghostly Powers/Abilities:
*Can use power at full for 10 posts, then at moderation for the least 10 posts. Takes 5 until power regenerates.*
1) Ghost Form Transformation.
2) Basic ghost powers: Flight, Intangibility, Invisibility, Ghost Rays, Energy Shields, Ghost Sense, Wall Walking and Supernatural Strength/Speed/Agility/Durability/Stamina, Phase Shifting and Overshadowing.
3) Mid level ghost powers: Ghost Stinger, Ghostly Wail, Duplication, Ectoplasmic Energy Constructs and Gaseous Form.
4) Advanced ghost powers: Ghost Portal Creation, Ectoplasmic Goop, Intangibility Fusion and
Cryokinesis.
Mark Fletcher (werewolf form)
Spoiler
Werewolf Powers/Abilities:
*Form is unstable, because Mark can barely control it. Form can only be managed for 10 posts at a time. Takes 10 to be able to transform again.*
1) Werewolf Form Transformation, a little jarring. Eyes turns completely black.
2) Increased strength/speed/agility/durability/stamina, sense of smell, sharpen claws, earth shattering howl and if not controlled extreme bloodlust.
3) Once he extends his claws, he can generate dark energy with them.
Weaknesses
Spoiler
Silver (only in Werewolf form; will force Mark to use either ice or ghost powers)
Intense Fire (ghost form; will cause Mark to stop using ice powers and only use ghost powers)
Ectroranium (ghost from; will cause Mark to revert to human form and stop ability of ghost powers for 5 posts)
(Yes, there is a little Nickelodeon's Danny Phantom in this profile, take it easy, geez. )Last edited by Omega; 2009-06-10 at 01:19 PM.
Peace, peace~
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2009-06-07, 12:25 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Reply Hazy. Ask again.
- Gender
Re: ACRONYM Character Registry.
Zaniltorkenthroth
"I know many songs. I've traveled many lands, heard many tales, learned of many things."
"I'm older than I look..."
Gender: Male
Race: Green dragon. But takes human form most of the time.
Age: Looks about 20 in human form. But is really 867 years old.
Alignment: Chaotic Neutral
Class (or approximation): Bard
Description: When in disguise, he is a slim male human, looking about 20 years old with a tangle of dark orange hair. He wears a red cloak. Under it he keeps a handy rapier and a fine seven-stringed lyre. His teeth are rather... Sharp. More shark-like than human. And his skin feels rather hard, not the regular soft and squishy stuff. He is also a good deal stronger than normal humans. Zanny is extremely skilled with his lyre. With a little pinch of magic, he can literally paint pictures in peoples mind.
In his true form, he's an ancient green dragon.
Weapons: A niffty magical rapier. And all that teeth, claws, tail spike, and corosive acid gas of a green dragon.
Miscellaneous: He calls himself Zanil Torken in human form, but prefers to be called "Zanny". He always introduces himself with a bow and blue sparks from his lyre when a human.
Backstory: No.Last edited by VampireRot; 2009-06-14 at 08:14 PM.
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2009-06-10, 12:04 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- With folk in the North
- Gender
Re: ACRONYM Character Registry.
Eko
Gender: Female
Race: Lizardperson (Gekko sub-species)
Age: 20
Alignment: Neutral Good
Class (or approximation): Fighter
Power Rating (optional): 4
Description: Tall, about six feet tall, Eko has browny-grey, scaled skin with no hair anywhere. Her head is wide and shallow, and her tongue is long enough to lick her eyes, not that it needs to be extraordinarily long to do this. Her eyes, with irises matching her skin colour, lack eyelids. Her pupils, in dark areas, take up most of her eye, but during the day they are quite narrow vertical slits. She rarely wears clothing, but it doesn’t really matter since her reptilian origin makes it quite hard for most creatures of mammalian origin to tell her gender.
Equipment:Obsidian-studded club, 5 javalins, wooden shield, sleep powder (works when inhaled),
Abilities:Walk on walls/ceilings, can lick eyeballs, learns new audible languages quickly, Extreme low-light vision.
Backstory:
Miscellaneous:Cannot speak the common tongue yet. Has learnt.Last edited by Earl of Purple; 2009-07-05 at 05:58 PM.
Terrowin Avatar by HappyTurtle. Much thanks!
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2009-06-12, 06:46 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: ACRONYM Character Registry.
Name: Unspeakable in any mortal tounge, demonic, celestial, or otherwise, but most call him Grimm.
Race: Undefinable
Class: Reaper of Immortal Souls.
Description: Before you is a towering figure covered in black chitinous plates, corded red muscle filling the gaps in said plates, making up the center piece of each plate is a single eye, green where the whites should be, and amber in the iris, with a outer lining of black. He has a single tuft of brown hair sticking out from underneath the hood he wears constantly, even when the rest of his attire changes the hood is the single constant. Underneath said hood is a set of phosphurescent green eyes, different from the others in the sense that these are a single solid color, illuminated by the glow of the eyes is a horrible fanged maw, with a barbed tonuge that slithers in and out of his maw as he speaks. On his back is a massive scythe of pure green energy, a massive skull with a similar eye color to Grimm's own adorns the connection between a black steel pole, and the energy blade.
Abilities:
Eye of terror: If Grimms eyes focus on any creature (undead, elder evil, whatever) they will find themselves fearing as if for their lives, and be caused to panic, unless a immunity to fear or something else is present.
Eye's unseeing: Grimms eyes each see a different type of magic, these eyes see the magic as a trail, to both the item, and the creator.
Eye of Pain: If Grimm's eyes focus on anything for a signficant period of time, he may forgo the Eye of Terror, and his gaze will begin to wrack a creatures body with pain.
Eye of Death: If there is a creature who has been marked as it being "Their Time" then they will find life itself being stolen by Grimm's gaze, weakening them over time.
Hunter's Mark: If it is a creatures time, then Grimm immediately knows their general location within 500 kilo meters, he can never find a creatures EXACT location with this mark, however their direction is illuminated in a ghostly green.
He has many more, currently unknown, abilities. These will emerge over time.
Equipment:
Energy Scythe of the Reaper: It's the scythe of the Effigy of Immortal Death. It specializes in killing beings who cant normally be killed, and as it is immaterial it ignored armor, and various other forms of physical protection.
Cloak of disguise: Grimm wears this while not on the job, it takes many forms, but allows him to be normal size, and interact with normal people without killing them on touch.
Weaknesses:
His eye abilities can be shut down temporarily by any source of intense light, the ones on his face however, never seem to close, even for blinking.
Outsider- He can be banished from this plane of existance by a sufficently
powerful ritual, however this merely keeps him away for the next year or so before he can overcome its power.
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2009-06-12, 10:20 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: ACRONYM Character Registry.
Connor Darkdart
Gender: Male
Race: Human
Age: 34
Alignment: Lawful Good
Class (or approximation): Wizard (Hes sort of a Technimage)
Power Rating (optional): 7
Description:
Equipment and Abilities: Hyper mechanical intelligence, Mechanical reparation tools as well as R-23! his reparation droid.
Backstory: As a young boy, he was always interested in mechanics and science, but also magic. He did well in scientific things at school but not at sports. He eventually got a job cleaning out cars, during which he would also improve the car.
Miscellaneous: He thinks that any sufficiently analyzed magic is identical to science.Last edited by Connor Darkdart; 2009-06-30 at 02:07 PM.
Nervous Worm by ME!
Spoiler
The Con Bar by Dorion Soth
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2009-06-14, 08:37 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: ACRONYM Character Registry.
Name: Issi
Gender: Male
Race: Imp
Power Rating: low
Special Abilities: Can teleport to and from Hell
Combat Proficiencies: Spear
Common Knowledge: Served under Decker (Lady Dekaros) in the Blood Wars. Is very loyal to her.
Appearance: Issi is only 2 1/2 feet (76 cm) tall
Spoiler
Additional powers granted by The Hand:
Last edited by happyturtle; 2010-04-06 at 10:38 AM.
My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!