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Also: a gun that takes a brick of polymer, blasts plasma exhaust through it to turn it into very sticky lava and then projects it at a bunch of guys in fatigues at velocities able to heavily damage Mech armor is horrifying.
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# ? Aug 14, 2018 22:27 |
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# ? Apr 25, 2024 12:52 |
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Saros posted:Here's what I propose for a vague plan: I as the Assassin jumped back over the river because I wasn't sure if the tanks could threaten the right flank at all and was afraid the fluff saying that the river could flood was going to happen sooner rather than later, but I could change my orders if necessary. I was going to flank alongside the road after and take potshots at the tanks prior to loosing missiles at them when I get the range, depending on what they did.
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# ? Aug 14, 2018 22:35 |
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That should be fine, depends if the tanks come forward or not so we can evaluate next turn.
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# ? Aug 14, 2018 22:48 |
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Defiance Industries posted:Also: a gun that takes a brick of polymer, blasts plasma exhaust through it to turn it into very sticky lava and then projects it at a bunch of guys in fatigues at velocities able to heavily damage Mech armor is horrifying. It says something when the most merciful anti-infantry weapon a Battlemech can mount is still a horrifying buzzsaw of bullets and death that shred it's way through half a platoon in a single burst, and things only get more horrifying from there. PTSD must run rampant for infantry who take on Battlemechs with no power armor.
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# ? Aug 15, 2018 01:38 |
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They mount the same poo poo on tanks and planes, it's not like the mechs are special in that regard, right? In the battletech universe, it's warcrimes all the way down
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# ? Aug 15, 2018 01:45 |
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Leperflesh posted:They mount the same poo poo on tanks and planes, it's not like the mechs are special in that regard, right? In the battletech universe, it's warcrimes all the way down Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space.
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# ? Aug 15, 2018 02:16 |
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PoptartsNinja posted:Weapons that deal heat damage deal their heat as bonus damage to non-infantry units that don't track heat. They count as energy weapons so their primary fixed damage is reduced by Laser Reflective armor but the bonus heat damage is not. (Prime timeline) Plasma Rifles actually do 10+2d6 damage to units that don't track heat. Plasma Cannons do 3d6 damage. It also does full damage to infantry, meaning an average of 17 roasted dudes and a potential maximum of 22. Prime timeline Plasma Rifles kick rear end.
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# ? Aug 15, 2018 02:20 |
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Defiance Industries posted:Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space. wait, so you're telling me there aren't planes with flamers and machine guns and whatnot? That's really disappointing. Surely at least VTOLs?
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# ? Aug 15, 2018 02:21 |
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Defiance Industries posted:Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space. In regular BattleTech, an ASF's machine gun is a zero heat weapon that is always at short range when it fires and can be mounted job lots. It's not good, but there are use-cases for them.
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# ? Aug 15, 2018 02:22 |
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Strobe posted:(Prime timeline) Plasma Rifles actually do 10+2d6 damage to units that don't track heat. Plasma Cannons do 3d6 damage. It also does full damage to infantry, meaning an average of 17 roasted dudes and a potential maximum of 22. Plasma Rifles still kick rear end, but I had to tone down a fair number of heat weapons because heat is a lot harder to get rid of. On the plus side, flamers now do damage and increase the target's heat. Edit: Because doing one or the other doesn't make sense. PoptartsNinja fucked around with this message at 03:21 on Aug 15, 2018 |
# ? Aug 15, 2018 02:56 |
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What kind of madness do newtech Firestarters get up to? HBS BT left me with a deep and abiding love of that mech.
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# ? Aug 15, 2018 04:00 |
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Moving the Men Shen to 0526, kind of wanted to see what was going to happen next turn and keep close to the main body of the 'Mech force moving up the road to the 0720's.
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# ? Aug 15, 2018 04:23 |
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Rorahusky posted:It says something when the most merciful anti-infantry weapon a Battlemech can mount is still a horrifying buzzsaw of bullets and death that shred it's way through half a platoon in a single burst, and things only get more horrifying from there. PTN's own contribution of "Mechs are so hot you get to smell your platoon roasting around you" sure is keeping with that theme. Saros fucked around with this message at 12:22 on Aug 15, 2018 |
# ? Aug 15, 2018 10:29 |
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I would legitimately terrified to be a mudboot in the Battletech universe. If the four story death walker isn't shooting super heated plastic out of a fire hose at your crew, then the tanks are spraying the area with flamethrowers and napalm, and if those aren't then the giant mechanical power armor is gleefully ripping people in two with it's enhanced strength. It's a dog eat dog world out there, and you're a poodle.
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# ? Aug 15, 2018 11:53 |
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And now Mechs don't even have to shoot you to kill you - if they're running hot they will cook you just by being within like 30 meters of you.
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# ? Aug 15, 2018 12:12 |
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Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore.
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# ? Aug 15, 2018 14:50 |
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Artificer posted:Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore. And now you know why so many Samurai are so reluctant to give up their old family machines.
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# ? Aug 15, 2018 16:39 |
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Artificer posted:Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore. Upgrade to a Schreck Bistro, clearly.
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# ? Aug 15, 2018 17:53 |
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Keru posted:Upgrade to a Schreck Bistro, clearly. The Bistro inspired me to try to create my own Mech that was just a bunch of cargo containers bolted together to carry infantry platoons in every limb, but I could never get Skunkwerks working on my machine. God bless that mobile kitchenmobile
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# ? Aug 15, 2018 18:58 |
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Jungle Valley 2 “This is about as close as we’re going to get undetected,” in truth, things had gone even better than Yi had expected. She’d half-anticipated encountering a car full of Lord Xu’s servants and getting identified far too early. They had to stay close to the road for the sake of the Myrmidon tanks that gave the formation the majority of the extra firepower she’d desired, but that raised the risk of early detection exponentially. Their best bet for catching Lord Xu was here—there was no telling how many escape routes the noble might have prepared, even flooding nearby towns with soldiers wouldn’t have guaranteed his capture. If they tried creeping closer their chances of being detected and attacked skyrocketed. It was time to start the third phase of the plan. She ordered, “Rush the mansion—but be careful of damaging it.” “It would suit me just fine if the whole place burned down in the crossfire,” Mechwarrior Ajam muttered into the lance’s private line. They must have thought Yi wasn’t listening, to be so bold. Her Wolverine’s communications equipment was state of the art, she had no trouble listening to an entire company’s private conversations and could even set it to notify her if any key words or phrases were uttered. Even if she hadn’t been listening, the lance’s communications after the battle were certain to be reviewed and monitored. “I appreciate your eagerness to punish the Confederation’s enemies,” she broadcast to the whole formation, “but satisfying as it would be, we can’t risk damaging Lord Xu’s financial records. It must be emphasized: if anything is missing, it must be because Lord Xu treasonously destroyed it, not because we got careless. Fight hard—but fight like the Chancellor himself is watching.” Shooting Phase Wolverine (Player) - Loads AP Magazine - Holds fire! - Gains 2 heat, sinks 10! Centurion (Player) - Fires LRM-2 (Thunder Mine) at hex 1516 ([3] base + 4 range + 2 movement - 4 immobile target = 5): rolled 7, hit! 10 damage minefield deployed in hex 1516! - Gains 6 heat, sinks 10! Assassin (Player) - Holds fire! - Gains 5 heat, sinks 11! Men Shen (Player) - Holds fire! - Gains 2 heat, sinks 11! Dola #1 (Player) - Holds fire! - Gains 8 heat, sinks 11! Myrmidon #1 (Player) - Holds fire! Dola #2 (Player) - Holds fire! - Gains 8 heat, sinks 11! Myrmidon #2 (Player) - Holds fire! Map Link Player Status: OpForce Status: Special Rules No Retreat, Forced Surrender – The OpForce is unable to retreat, if a unit enters Forced Withdrawal it surrenders on the spot. Primary Objectives - Kill Lord Xu (0/1) Secondary Objectives - Destroy or Capture Any Stolen Production - (0/4?) - Destroy or Capture All Enemy Vehicles – (0/4?) Orders Due: Midnight Saturday!
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# ? Aug 15, 2018 19:19 |
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At what point in this mission does a mech burst out of the mansion like the koolaid man?
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# ? Aug 15, 2018 19:26 |
So for my centurion, thinking of heading to 0825 and unloading on the right-hand Vendette? Either that or run to get up on 0724 and shoot from there
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# ? Aug 15, 2018 20:32 |
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Yeah you and the tanks find positions where you're shielded from the bulk of the bad guys and mess it up. It has ecm+stealth armor so take care with your to-hits. [E]Those lights on the right are perfectly placed to charge over to the left around where the SRM carrier is next turn down shouldn't get too far ahead or we will get swarmed. Saros fucked around with this message at 01:03 on Aug 16, 2018 |
# ? Aug 15, 2018 20:40 |
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Welp, jumping over the river made me give up some mobility advantage and the opportunity to flank these next couple of turns. Oh well, lessons learned. Just to check, the teal outlined woods hexes are Heavy and need +2 MP to enter, right? Thinking of heading to 0725 and taking a potshot at the left Vedette with my Light PPC if I have LoS. Don't want to get too far ahead and out of cover after all. Too bad the Light SRM Carrier seems to be out of sight behind the wall there. Does Kinetic Resistant Armor protect against PPCs, or is that Energy instead?
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# ? Aug 15, 2018 23:51 |
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GhostStalker posted:Just to check, the teal outlined woods hexes are Heavy and need +2 MP to enter, right? The darker teal is heavy, the brighter teal are light. They don't cost any extra MP to jump through or into, but they do if you walk or run. PPCs are energy weapons so they're affected by Laser Reflective armor, as are plasma rifles.
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# ? Aug 16, 2018 00:19 |
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PoptartsNinja posted:The darker teal is heavy, the brighter teal are light. They don't cost any extra MP to jump through or into, but they do if you walk or run. Didn't even notice the darker teal against the hex backgrounds when I first looked at the map, but now that you've mentioned them, they're super noticeable. Does through my MP calculations off whack when the woods I thought were heavy are actually light and vice versa, whoops!
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# ? Aug 16, 2018 01:25 |
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Ice Fist posted:At what point in this mission does a mech burst out of the mansion like the koolaid man?
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# ? Aug 16, 2018 02:16 |
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GhostStalker posted:Didn't even notice the darker teal against the hex backgrounds when I first looked at the map, but now that you've mentioned them, they're super noticeable I'll look into fixing that. Edit: ran my solution through a color-blindness checker and it seems reasonable. PoptartsNinja fucked around with this message at 02:38 on Aug 16, 2018 |
# ? Aug 16, 2018 02:32 |
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PoptartsNinja posted:I'll look into fixing that. I've got issues with seeing colour, so can confirm that the heavy outline does blend into the terrain, but that said I can easily differentiate between light and heavy woods so no complaints. Simply having light outline = light woods helps immensely
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# ? Aug 16, 2018 03:03 |
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Ice Fist posted:At what point in this mission does a mech burst out of the mansion like the koolaid man? The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."
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# ? Aug 16, 2018 09:03 |
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Wafflecopper posted:The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."
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# ? Aug 16, 2018 14:46 |
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Wafflecopper posted:The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house." Then we machine gun the thermal exhaust port and the whole thing blows up. I like this plan.
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# ? Aug 16, 2018 15:32 |
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This isn't a Hogarth Movie though. He would never do something so.... trite and uninspired.
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# ? Aug 16, 2018 15:36 |
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The pool(?) in the back of the house is suspiciously Mech-shaped.
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# ? Aug 16, 2018 16:47 |
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DatonKallandor posted:The pool(?) in the back of the house is suspiciously Mech-shaped. Lord Xu pities the fool that doesn’t fitty the pool.
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# ? Aug 16, 2018 16:52 |
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DatonKallandor posted:The pool(?) in the back of the house is suspiciously Mech-shaped. I thought hiding giant robots under swimming pools would be more of a Kurita thing tbh.
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# ? Aug 16, 2018 22:10 |
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Ice Fist posted:At what point in this mission does a mech burst out of the mansion like the koolaid man? Is that where the Nergal ended up?
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# ? Aug 16, 2018 22:16 |
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Grizzwold posted:I thought hiding giant robots under swimming pools would be more of a Kurita thing tbh. You really don't want to put anything you want to keep in Luthien's water
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# ? Aug 17, 2018 01:07 |
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Ice Fist posted:At what point in this mission does a mech burst out of the mansion like the koolaid man? I"m thinking 0809. like. Concealed/underground concealed mechpad-cutaway-from-the-lawn type deal. Its just to perfect to NOT roll back and disgorge units. even if 0807 is more 'ramp or door like'. if lord xu is audacious enough to bid to seceed, I hope he's audacious enough to moustache twirl along with his 'villiany'. The villian federation could use a rogue of their own.
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# ? Aug 17, 2018 01:40 |
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# ? Apr 25, 2024 12:52 |
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Wafflecopper posted:The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house." This is what you guys get for asking about super heavy mechs in the new era.
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# ? Aug 17, 2018 07:08 |