Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Defiance Industries
Jul 22, 2010

A five-star manufacturer


Also: a gun that takes a brick of polymer, blasts plasma exhaust through it to turn it into very sticky lava and then projects it at a bunch of guys in fatigues at velocities able to heavily damage Mech armor is horrifying.

Adbot
ADBOT LOVES YOU

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Saros posted:

Here's what I propose for a vague plan:

-Tanks, Men Shen and Centurion go up the middle.
-Wolverine and Xenocides Dola go up the left flank using trees as cover as much as possible. PTN wont be able to rush his mechs down to support the Vedettes without giving us chances to get behind them.
-Carbolic's Dola and Assassin move up as fast as possible and support the center push or flank right.

We have the initiative and superior jump capability which is huge given the roughness of the terrain. I expect more bad guys to show up at some point because as-is we have a significant BV advantage over the forces on the board.

I as the Assassin jumped back over the river because I wasn't sure if the tanks could threaten the right flank at all and was afraid the fluff saying that the river could flood was going to happen sooner rather than later, but I could change my orders if necessary. I was going to flank alongside the road after and take potshots at the tanks prior to loosing missiles at them when I get the range, depending on what they did.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

That should be fine, depends if the tanks come forward or not so we can evaluate next turn.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Defiance Industries posted:

Also: a gun that takes a brick of polymer, blasts plasma exhaust through it to turn it into very sticky lava and then projects it at a bunch of guys in fatigues at velocities able to heavily damage Mech armor is horrifying.

It says something when the most merciful anti-infantry weapon a Battlemech can mount is still a horrifying buzzsaw of bullets and death that shred it's way through half a platoon in a single burst, and things only get more horrifying from there.

PTSD must run rampant for infantry who take on Battlemechs with no power armor.

Leperflesh
May 17, 2007

They mount the same poo poo on tanks and planes, it's not like the mechs are special in that regard, right? In the battletech universe, it's warcrimes all the way down

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Leperflesh posted:

They mount the same poo poo on tanks and planes, it's not like the mechs are special in that regard, right? In the battletech universe, it's warcrimes all the way down

Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Weapons that deal heat damage deal their heat as bonus damage to non-infantry units that don't track heat. They count as energy weapons so their primary fixed damage is reduced by Laser Reflective armor but the bonus heat damage is not.

A Plasma Rifle does 11-16 damage to tanks, or 6-11 damage to tanks with laser reflective armor

Units with Heat Radiating armor are immune to heat from external sources and units that don't track heat instead become immune to the bonus damage (so against a vehicle with HR armor, a Plasma Rifle would deal a flat 10 damage). Under the right circumstances refitting a tank with HR armor as a gimmick isn't a totally stupid idea.


Infantry work a little differently: all weapons deal damage/5 to infantry unless they have an Anti-Infantry trait. Most Anti-Infantry weapons come in 2 varieties: those with a damage bonus and those with a damage multiplier. Heavy Machineguns have a damage bonus so they deal 4+2d6 (6-16) damage to infantry, while the Plasma Rifle has an AI(x2) multiplier and deals 10x2 (20) damage to infantry.

(Prime timeline) Plasma Rifles actually do 10+2d6 damage to units that don't track heat. :eng101: Plasma Cannons do 3d6 damage. It also does full damage to infantry, meaning an average of 17 roasted dudes and a potential maximum of 22.

Prime timeline Plasma Rifles kick rear end.

Leperflesh
May 17, 2007

Defiance Industries posted:

Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space.

wait, so you're telling me there aren't planes with flamers and machine guns and whatnot? That's really disappointing.

Surely at least VTOLs?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Defiance Industries posted:

Why would you mount anti-infantry weapons on ASFs? There's not going to be infantry running at you in space.

In regular BattleTech, an ASF's machine gun is a zero heat weapon that is always at short range when it fires and can be mounted job lots.

It's not good, but there are use-cases for them.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Strobe posted:

(Prime timeline) Plasma Rifles actually do 10+2d6 damage to units that don't track heat. :eng101: Plasma Cannons do 3d6 damage. It also does full damage to infantry, meaning an average of 17 roasted dudes and a potential maximum of 22.

Prime timeline Plasma Rifles kick rear end.

Plasma Rifles still kick rear end, but I had to tone down a fair number of heat weapons because heat is a lot harder to get rid of.

On the plus side, flamers now do damage and increase the target's heat.

Edit: Because doing one or the other doesn't make sense.

PoptartsNinja fucked around with this message at 03:21 on Aug 15, 2018

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

What kind of madness do newtech Firestarters get up to?

HBS BT left me with a deep and abiding love of that mech.

Holybat
Dec 22, 2006

I made this while you were asleep.
Moving the Men Shen to 0526, kind of wanted to see what was going to happen next turn and keep close to the main body of the 'Mech force moving up the road to the 0720's.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Rorahusky posted:

It says something when the most merciful anti-infantry weapon a Battlemech can mount is still a horrifying buzzsaw of bullets and death that shred it's way through half a platoon in a single burst, and things only get more horrifying from there.

PTSD must run rampant for infantry who take on Battlemechs with no power armor.

PTN's own contribution of "Mechs are so hot you get to smell your platoon roasting around you" sure is keeping with that theme.

Saros fucked around with this message at 12:22 on Aug 15, 2018

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
I would legitimately terrified to be a mudboot in the Battletech universe. If the four story death walker isn't shooting super heated plastic out of a fire hose at your crew, then the tanks are spraying the area with flamethrowers and napalm, and if those aren't then the giant mechanical power armor is gleefully ripping people in two with it's enhanced strength.

It's a dog eat dog world out there, and you're a poodle.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
And now Mechs don't even have to shoot you to kill you - if they're running hot they will cook you just by being within like 30 meters of you.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Artificer posted:

Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore.

And now you know why so many Samurai are so reluctant to give up their old family machines.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.

Artificer posted:

Man what's that one Kuritan pilot going to do with his ramen? He can't cook it anymore on his heatsinks anymore.

Upgrade to a Schreck Bistro, clearly.

mercenarynuker
Sep 10, 2008

Keru posted:

Upgrade to a Schreck Bistro, clearly.

The Bistro inspired me to try to create my own Mech that was just a bunch of cargo containers bolted together to carry infantry platoons in every limb, but I could never get Skunkwerks working on my machine. God bless that mobile kitchenmobile

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Jungle Valley 2

“This is about as close as we’re going to get undetected,” in truth, things had gone even better than Yi had expected. She’d half-anticipated encountering a car full of Lord Xu’s servants and getting identified far too early. They had to stay close to the road for the sake of the Myrmidon tanks that gave the formation the majority of the extra firepower she’d desired, but that raised the risk of early detection exponentially. Their best bet for catching Lord Xu was here—there was no telling how many escape routes the noble might have prepared, even flooding nearby towns with soldiers wouldn’t have guaranteed his capture.

If they tried creeping closer their chances of being detected and attacked skyrocketed. It was time to start the third phase of the plan. She ordered, “Rush the mansion—but be careful of damaging it.”

“It would suit me just fine if the whole place burned down in the crossfire,” Mechwarrior Ajam muttered into the lance’s private line.

They must have thought Yi wasn’t listening, to be so bold. Her Wolverine’s communications equipment was state of the art, she had no trouble listening to an entire company’s private conversations and could even set it to notify her if any key words or phrases were uttered. Even if she hadn’t been listening, the lance’s communications after the battle were certain to be reviewed and monitored.

“I appreciate your eagerness to punish the Confederation’s enemies,” she broadcast to the whole formation, “but satisfying as it would be, we can’t risk damaging Lord Xu’s financial records. It must be emphasized: if anything is missing, it must be because Lord Xu treasonously destroyed it, not because we got careless. Fight hard—but fight like the Chancellor himself is watching.”









Shooting Phase
Wolverine (Player)
- Loads AP Magazine
- Holds fire!
- Gains 2 heat, sinks 10!

Centurion (Player)
- Fires LRM-2 (Thunder Mine) at hex 1516 ([3] base + 4 range + 2 movement - 4 immobile target = 5): rolled 7, hit! 10 damage minefield deployed in hex 1516!
- Gains 6 heat, sinks 10!

Assassin (Player)
- Holds fire!
- Gains 5 heat, sinks 11!

Men Shen (Player)
- Holds fire!
- Gains 2 heat, sinks 11!

Dola #1 (Player)
- Holds fire!
- Gains 8 heat, sinks 11!

Myrmidon #1 (Player)
- Holds fire!

Dola #2 (Player)
- Holds fire!
- Gains 8 heat, sinks 11!

Myrmidon #2 (Player)
- Holds fire!





Map Link



Player Status:





OpForce Status:





Special Rules
No Retreat, Forced Surrender – The OpForce is unable to retreat, if a unit enters Forced Withdrawal it surrenders on the spot.



Primary Objectives
- Kill Lord Xu (0/1)

Secondary Objectives
- Destroy or Capture Any Stolen Production - (0/4?)
- Destroy or Capture All Enemy Vehicles – (0/4?)



Orders Due: Midnight Saturday!

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

At what point in this mission does a mech burst out of the mansion like the koolaid man?

Nothingtoseehere
Nov 11, 2010


So for my centurion, thinking of heading to 0825 and unloading on the right-hand Vendette? Either that or run to get up on 0724 and shoot from there

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Yeah you and the tanks find positions where you're shielded from the bulk of the bad guys and mess it up. It has ecm+stealth armor so take care with your to-hits.

[E]Those lights on the right are perfectly placed to charge over to the left around where the SRM carrier is next turn down shouldn't get too far ahead or we will get swarmed.

Saros fucked around with this message at 01:03 on Aug 16, 2018

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Welp, jumping over the river made me give up some mobility advantage and the opportunity to flank these next couple of turns. Oh well, lessons learned.

Just to check, the teal outlined woods hexes are Heavy and need +2 MP to enter, right? Thinking of heading to 0725 and taking a potshot at the left Vedette with my Light PPC if I have LoS. Don't want to get too far ahead and out of cover after all. Too bad the Light SRM Carrier seems to be out of sight behind the wall there. Does Kinetic Resistant Armor protect against PPCs, or is that Energy instead?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

GhostStalker posted:

Just to check, the teal outlined woods hexes are Heavy and need +2 MP to enter, right?

The darker teal is heavy, the brighter teal are light. They don't cost any extra MP to jump through or into, but they do if you walk or run.

PPCs are energy weapons so they're affected by Laser Reflective armor, as are plasma rifles.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

PoptartsNinja posted:

The darker teal is heavy, the brighter teal are light. They don't cost any extra MP to jump through or into, but they do if you walk or run.

PPCs are energy weapons so they're affected by Laser Reflective armor, as are plasma rifles.

Didn't even notice the darker teal against the hex backgrounds when I first looked at the map, but now that you've mentioned them, they're super noticeable. Does through my MP calculations off whack when the woods I thought were heavy are actually light and vice versa, whoops!

Viva Miriya
Jan 9, 2007

Ice Fist posted:

At what point in this mission does a mech burst out of the mansion like the koolaid man?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

GhostStalker posted:

Didn't even notice the darker teal against the hex backgrounds when I first looked at the map, but now that you've mentioned them, they're super noticeable

I'll look into fixing that.

Edit: ran my solution through a color-blindness checker and it seems reasonable.

PoptartsNinja fucked around with this message at 02:38 on Aug 16, 2018

Paingod556
Nov 8, 2011

Not a problem, sir

PoptartsNinja posted:

I'll look into fixing that.

Edit: ran my solution through a color-blindness checker and it seems reasonable.

I've got issues with seeing colour, so can confirm that the heavy outline does blend into the terrain, but that said I can easily differentiate between light and heavy woods so no complaints. Simply having light outline = light woods helps immensely

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Ice Fist posted:

At what point in this mission does a mech burst out of the mansion like the koolaid man?

The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Wafflecopper posted:

The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."
:gonk:

Xenocides
Jan 14, 2008

This world looks very scary....


Wafflecopper posted:

The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."

Then we machine gun the thermal exhaust port and the whole thing blows up. I like this plan.

berryjon
May 30, 2011

I have an invasion to go to.
This isn't a Hogarth Movie though. He would never do something so.... trite and uninspired. ;)

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
The pool(?) in the back of the house is suspiciously Mech-shaped.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

DatonKallandor posted:

The pool(?) in the back of the house is suspiciously Mech-shaped.

Lord Xu pities the fool that doesn’t fitty the pool.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

DatonKallandor posted:

The pool(?) in the back of the house is suspiciously Mech-shaped.

I thought hiding giant robots under swimming pools would be more of a Kurita thing tbh.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

Ice Fist posted:

At what point in this mission does a mech burst out of the mansion like the koolaid man?

Is that where the Nergal ended up?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Grizzwold posted:

I thought hiding giant robots under swimming pools would be more of a Kurita thing tbh.

You really don't want to put anything you want to keep in Luthien's water

TheParadigm
Dec 10, 2009

Ice Fist posted:

At what point in this mission does a mech burst out of the mansion like the koolaid man?

I"m thinking 0809. like. Concealed/underground concealed mechpad-cutaway-from-the-lawn type deal.

Its just to perfect to NOT roll back and disgorge units.

even if 0807 is more 'ramp or door like'.

if lord xu is audacious enough to bid to seceed, I hope he's audacious enough to moustache twirl along with his 'villiany'.

The villian federation could use a rogue of their own.

Adbot
ADBOT LOVES YOU

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Wafflecopper posted:

The mansion is the mech, at some point it'll transform into a 200t behemoth and Xu will say "missiles are... on the house."

This is what you guys get for asking about super heavy mechs in the new era.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply