Online gaming and risks predict cyberbullying perpetration and victimization in adolescents

Int J Public Health. 2015 Feb;60(2):257-66. doi: 10.1007/s00038-014-0643-x. Epub 2014 Dec 31.

Abstract

Objectives: The present study examined factors associated with the emergence and cessation of youth cyberbullying and victimization in Taiwan.

Methods: A total of 2,315 students from 26 high schools were assessed in the 10th grade, with follow-up performed in the 11th grade. Self-administered questionnaires were collected in 2010 and 2011. Multiple logistic regression was conducted to examine the factors.

Results: Multivariate analysis results indicated that higher levels of risk factors (online game use, exposure to violence in media, internet risk behaviors, cyber/school bullying experiences) in the 10th grade coupled with an increase in risk factors from grades 10 to 11 could be used to predict the emergence of cyberbullying perpetration/victimization. In contrast, lower levels of risk factors in the 10th grade and higher levels of protective factors coupled with a decrease in risk factors predicted the cessation of cyberbullying perpetration/victimization.

Conclusion: Online game use, exposure to violence in media, Internet risk behaviors, and cyber/school bullying experiences can be used to predict the emergence and cessation of youth cyberbullying perpetration and victimization.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adolescent Behavior*
  • Bullying / psychology*
  • Crime Victims / statistics & numerical data*
  • Cross-Sectional Studies
  • Female
  • Humans
  • Logistic Models
  • Male
  • Multivariate Analysis
  • Risk Assessment
  • Risk-Taking
  • Surveys and Questionnaires*
  • Taiwan
  • Video Games / psychology
  • Video Games / statistics & numerical data*