Coke, Monster, and Pepsi Soda Cans

Coke, Monster, and Pepsi Soda Cans

Soft Drink Aluminum Soda Cans with Water Condensation Textures and Droplets.

Cans included: Coca-Cola (330 ml.), Monster Energy (16 fl. oz.), Pepsi (12 fl. oz.) All preview images rendered with Octane Render. Plus a few screenshots of the models in the viewports of Cinema 4D, Substance Painter, and Element 3D. The droplets are not textured (just use a simple water shader), but have fully unwrapped UVs.

[Technical Information]

Real world scale and dimensions.
All geometry is subdivision ready.
Polycounts per single can, without the droplets:
    Polycount at subdiv Lv. 0: 1,120 (Base mesh).
    Polycount at subdiv Lv. 1: 4,474 (As shown in the wireframes).
    Polycount at subdiv Lv. 2: 17,896 (As rendered in Octane).
The cans are openable, but saved closed in all the files. Rotate the polygons around fold edge loop, on the base mesh, to open. Then add back the subdivision.
8K true to life color textures. Replaceable in the Substance Painter file if you want to use your own designs.
Fully unwrapped, non-overlapping UV's.
8K PBR Textures. Both Spec/Gloss and Metal/Rough.
Normal maps are OpenGL, invert the green channel to convert to DirectX.
No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP – Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX – 4K textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K – 8K textures exported from Substance Painter and used for all the files bellow. You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane – Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX – Octane Standalone Package with embeded 4K textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D – Cinema 4D project file with Physical/Standard shaders using the PBR textures. Screnshot attached.

_FBX – Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ – OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_E3D – Ready to use in Video Copilot’s Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.

_MAX – 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

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