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So, PTN, just to confirm, did they ever find Paul Masters or his body after the storm, or was he washed out to sea with his chute? drat the nasty weather in that battle. Well, at least they won the match! If you hadn't the center would've broken and the drat Capellans would be doing even better... As it is it's a back and forth (forward on more FWL fronts than back, but forward on more FS/TC fronts than back) despite them fighting the Free World League, Federated Suns, Comstar, Concordat and conquered New Syrtis simultaneously. rarx fucked around with this message at 16:38 on Jul 23, 2018 |
# ? Jul 23, 2018 11:06 |
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# ? Apr 26, 2024 08:20 |
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Aside from a token hit to keep the Hell stunning, I think you all need as much damage on the WarWolf as possible now.
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# ? Jul 23, 2018 13:15 |
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Putting my orders in early this turn, since things are pretty simple and my only real priority is setting up for next turn while staying sweaty.quote:Movement: Jumping to 0905, facing 0804 That's exactly 13 heat. Next turn I ought to be able to threaten short range on the Warolf.
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# ? Jul 23, 2018 23:22 |
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Hey PTN , could you post the GUTS/morale system and modifiers you use? Or email it to me (username at gmail)? He's in the planning stages of a pen and paper campaign and was looking for a fair morale system so every fight doesn't necessarily come down to last stands or arbitrary fiat, and I mentioned I thought what you had seemed like a pretty robust mechanic
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# ? Jul 24, 2018 15:11 |
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PoptartsNinja posted:No table yet, but currently the list of things that will force a guts check are: I already posted the system, the trick is I haven't worked out all the modifiers. Currently: - Losing all armor on a torso or leg section is a +0 modifier - Overheating is a bonus or a penalty depending on how hot you are, because a moderate level of heat is something Mechwarriors brace for and anticipate, but very high heat is exhausting and demoralizing. - Fighting with a damaged gyro is a +1 penalty - There is a +1 penalty for each pilot hit (so a pilot at 2 hits is at a +2 penalty, a pilot at 5 hits is at +5) - Losing a side torso is a +2 modifier - Losing all weapons or running out of ammo is a +3 penalty - Sole survivor gets a +2 penalty if they're outnumbered - A 'Mech in forced withdrawal that is attacked receives a +0 modifier - A 'Mech in forced withdrawal that is not attacked receives a -2 bonus - The Stubborn SPA gives a -1 bonus to Guts checks (this is a low-tier SPA, point value is undecided) - The Kamikazi and Diehard Special Pilot Abilities prevent the unit from making Guts checks. (I haven't decided on the price for these yet but they're high-tier) - - A Kamikazi gives a +2 guts check penalty to anything it attacks in melee - - A Diehard gives a -2 guts check bonus to any single allied 'Mech (controller's choice) as long as they have a front torso armor breach. - The Inspiring Leader SPA prevents any units under that commander's direct command (not including the leader) from making a Guts check, but all units under the command of an Inspiring Leader test immediately if that leader is removed from play.
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# ? Jul 24, 2018 17:18 |
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Thank you for that. Just one more question. The last turn, the SHawk had a 3 base for their Guts check, and the Hel had a 5 base. Is that simply a player vs NPC difference in reasoning?
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# ? Jul 24, 2018 20:26 |
mercenarynuker posted:Thank you for that. Just one more question. The last turn, the SHawk had a 3 base for their Guts check, and the Hel had a 5 base. Is that simply a player vs NPC difference in reasoning? Edit: Unless you're asking how PTN decides pilot stats...? Ardlen fucked around with this message at 22:46 on Jul 24, 2018 |
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# ? Jul 24, 2018 21:00 |
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rarx posted:Good job everyone, might make this without any losses. Don’t jinx it
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# ? Jul 24, 2018 23:58 |
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Guts is a stat you need to be really careful with. In the tabletop tests I've run with it, '5' is the best baseline (turning the 'regular' pilot statline into gunnery 4 piloting 5 guts 5), with 6s or even 7s being reserved for units you want to run off (like chaff or recurring villains ) and 4s reserved for elite units or ones with a particularly stubborn reputation. Dropping to Guts 3 means Hiro probably can't be forced to withdraw unless he eats a bunch of pilot injuries. Edit: If you're looking to integrate Guts into A Time of War (or RPing BattleTech with an actually good system), be sure to divorce it completely from character toughness. Guts is supposed to be variable, the Death Commandos might get Guts 4 all the time but everyone else should fluctuate a little depending on the circumstances. Hiro's Guts dropped to 3 because he's not giving up that Grand Summoner. An intelligence windfall like that doesn't drop into your lap every day. PoptartsNinja fucked around with this message at 00:57 on Jul 25, 2018 |
# ? Jul 25, 2018 00:22 |
PoptartsNinja posted:
I thought it was the Warwolf he wanted? I might have gotten confused. Orders are in, trying to keep the Hel running but maybe someone will kill it before my turn. quote:Movement:Move forward to 0911, turn to face 0912, move forward to 0914. Assuming the Hel runs off board, I think we have a shot at surrounding that Warwolf.
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# ? Jul 25, 2018 03:00 |
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seaborgium posted:I thought it was the Warwolf he wanted? I might have gotten confused. Technically, the G-Summoner was taken off via headshot and we're hoping a mostly-intact sample will provide helpful intel. That said I always assumed the important computer stuff was in the head so uh But yes if we can nab the warwolf that'd be super too!
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# ? Jul 25, 2018 03:08 |
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Xarbala posted:That said I always assumed the important computer stuff was in the head so uh The old BT cutaway blueprints are a fairly small sample size but in most of them, the computer mainframes and whatnot are generally behind the pilot's seat.
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# ? Jul 25, 2018 03:21 |
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Defiance Industries posted:The old BT cutaway blueprints are a fairly small sample size but in most of them, the computer mainframes and whatnot are generally behind the pilot's seat. For targeting and such, yeah, but the DI computer that handles the 'Mech's core functions is in a mystical no-man's land where it can't be crit out directly and at the same time it doesn't seem possible to directly eliminate the DI computer with a head hit. Either that or they're a big solid state lump of graphene processors that're really hard to break. That doesn't match the fiction but it's not like anyone knew Graphene existed in the early 90s. I've always assumed the DI computer was part of what Mechwarriors think of as the Gyro, and it being intact would get them a 'Clan Handshake' that would let them pull data out of the intact data stores of other machines. Edit: Please don't argue me out of standardizing IS/Clan reporting names.
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# ? Jul 25, 2018 03:42 |
PoptartsNinja posted:For targeting and such, yeah, but the DI computer that handles the 'Mech's core functions is in a mystical no-man's land where it can't be crit out directly and at the same time it doesn't seem possible to directly eliminate the DI computer with a head hit. Either that or they're a big solid state lump of graphene processors that're really hard to break. That doesn't match the fiction but it's not like anyone knew Graphene existed in the early 90s. The DI computer always struck me as the equivalent of how your brain knows to throw your arms out to try and recover your balance if you slip. Poorly understood, but somehow someone figured it out enough to replicate it.
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# ? Jul 25, 2018 03:52 |
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It's one of the things that goes up with the center torso and tells a 'Mech (and presumably a 'Mech's computer) what to do with itself. It's also where the pilot's login and voiceprint is stored (if that feature's active) so I've always kinda operated under the assumption that it's the 'Mech's CPU and most of the cockpit computers are replaceable or customizable modules or data storage that the DI computer connects its tubes to and sends little electronic BattleMech hamsters to retrieve data from.
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# ? Jul 25, 2018 03:58 |
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PoptartsNinja posted:For targeting and such, yeah, but the DI computer that handles the 'Mech's core functions is in a mystical no-man's land where it can't be crit out directly and at the same time it doesn't seem possible to directly eliminate the DI computer with a head hit. Either that or they're a big solid state lump of graphene processors that're really hard to break. That doesn't match the fiction but it's not like anyone knew Graphene existed in the early 90s. I bet it's in the groin. Someone liked the idea of Mechs thinking with their junk.
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# ? Jul 25, 2018 04:16 |
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Orders are in. quote:Reverse to 1808. Turn to face 1709. Walk to 1609.
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# ? Jul 25, 2018 04:48 |
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Defiance Industries posted:I bet it's in the groin. Someone liked the idea of Mechs thinking with their junk. Of course it's in the one place you can't shoot!
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# ? Jul 25, 2018 07:29 |
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OniPanda posted:Don’t jinx it Ehhh, at Luthien 2 I said we'd been really lucky for a long while and then we kept headshotting everything. It'll be fine... PTN's dice actually likes us. The only bad spat was in the late middle part of the first thread. rarx fucked around with this message at 11:40 on Jul 25, 2018 |
# ? Jul 25, 2018 08:30 |
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Sorry for the doublepost, just figured this might warrent some attention, regarding the secondary objectives of identifying and destroying the Enigmatic Observer: He has a Guts rating of 6, and if he makes a check he's very likely at a 8-10+ from being alone and outnumbered for +2 and whatever provokes the check for another +0 to +2, he'll probably take some structural damage and end up at 9+. Might want to lure him in towards the center after completing the primary objective, before you breach his armor, or use the targeting computers to suddenly concentrate damage towards his legs or something that can destroy him quickly. And how do you identify him anyway, none of you or the VTOL seem to have any probes or ew capabilities, perhaps by being in an adjacent hex so the outboard cameras can get a good visual on the cockpit? (You'd think they'd be tinted, but plenty of pilots who want to make rude hand gestures to others, and I guess the clans are too prideful.) rarx fucked around with this message at 11:52 on Jul 25, 2018 |
# ? Jul 25, 2018 11:41 |
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I think players just have to get close to him, within a couple hexes.
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# ? Jul 25, 2018 14:04 |
rarx posted:Sorry for the doublepost, just figured this might warrent some attention, regarding the secondary objectives of identifying and destroying the Enigmatic Observer: He has a Guts rating of 6, and if he makes a check he's very likely at a 8-10+ from being alone and outnumbered for +2 and whatever provokes the check for another +0 to +2, he'll probably take some structural damage and end up at 9+. Might want to lure him in towards the center after completing the primary objective, before you breach his armor, or use the targeting computers to suddenly concentrate damage towards his legs or something that can destroy him quickly. Not a bad plan, but he's already in the corner. Not sure we can really get him to run towards the middle and be surrounded. And the targeting computers we have don't work like the ones the Clan's used to have. They just help out with general gunnery, they don't let us shoot at a specific location. And yeah, if we're within 3 hexes of him while he's active we get an ID. That's how we did it with the other ones.
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# ? Jul 25, 2018 18:48 |
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PoptartsNinja posted:It's one of the things that goes up with the center torso and tells a 'Mech (and presumably a 'Mech's computer) what to do with itself. It's also where the pilot's login and voiceprint is stored (if that feature's active) so I've always kinda operated under the assumption that it's the 'Mech's CPU and most of the cockpit computers are replaceable or customizable modules or data storage that the DI computer connects its tubes to and sends little electronic BattleMech hamsters to retrieve data from. Doesn't "Star Lord" indicate that the voiceprint is stored in some kind of IC package in the cockpit? Something that can be easily swapped out when someone motivated and smart enough wants to steal a 'mech? Though I guess I shouldn't take the novels as canon.
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# ? Jul 25, 2018 21:48 |
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White Sands 12 The enemy Lucerne-analogue fell to its knees as a fusillade from Standoff’s Daikyu shot away its reactor shielding. Battlemech reactors were durable things, but even reinforced with armor they weren’t designed to take that sort of punishment. Deprived of control circuitry, fuel lines, and the heat sinks that kept the mechanism from overloading, a damaged fusion engine could simply switch off, shutting the ‘Mech down entirely. The ‘Mech staggered and fell. Yoko let her ‘Mech’s sword arm relax. “The gray one’s running,” Hiro sounded eager to pursue. He and Yoko were closest—Koralia’s Ryujo would be hard-pressed to find a shot and Ranya almost certainly wouldn’t be able to fire before it jumped over the far dunes. “I hate just letting him go but we’ve done our job. Should we go for a parting shot, or just let the Scorpionflies chase him off?” Shooting Phase Shadow Hawk (Player) - Torso-twists to threaten hex 0805! - Fires Autocannon/5 (Standard, HE) at Hel Prime (2 base + 2 range + 2 movement + 1 enemy movement + 1 heat = 8): rolled 6, miss! - Fires Medium Laser at Hel Prime (2 base + 4 range + 2 movement + 1 enemy movement + 1 heat - 1 laser = 9): rolled 6, miss! - Gains 13 heat, sinks 13! Overheating! Shiro (Player) - Fires LRM-4 at War Wolf (Hunter-Killer) ([3] base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 9 with a cluster roll of 9: 3 missiles hit Left Arm (19/24 armor remaining), Right Leg (damage blocked), Left Arm (14/24 armor remaining)! - Fires LRM-4 at War Wolf (Hunter-Killer) ([3] base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 11 with a cluster roll of 9: 3 missiles hit Center Torso (29/34 armor remaining), Left Torso (19/24 armor remaining), Right Torso (19/24 armor remaining)! - Gains 12 heat, sinks 11! Ryujo (Player) - Torso-twists to threaten hex 0814! - Fires LRM-2 (Standard) at Hel Prime ([3] base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9 with a cluster roll of 6: 1 missile hit Right Leg (3/22 armor remaining)! - Fires Medium Laser at Hel Prime ([3] base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Rear Right Torso (0/6 armor remaining)! - Gains 13 heat, sinks 13! Daikyu (Player) - Fires Autocannon/5 (Ultra, HE) at Hel Prime ([3] base + 2 range + 1 movement + 1 enemy movement - 1 accurate weapon = 6): rolled 7 with a cluster roll of 7: 1 shell hit Left Torso (0/23 armor, 13/15 structure remaining)! Crit! - Fires Autocannon/5 (Ultra, HE) at Hel Prime ([3] base + 2 range + 1 movement + 1 enemy movement - 1 accurate weapon = 6): rolled 10 with a cluster roll of 12: 2 shells hit Left Torso (8/15 structure remaining (Crit!)), Right Torso (0/23 armor, 13/15 structure remaining (Crit!))! - Fires Light PPC at Hel Prime ([3] base + 2 range + 1 movement + 1 enemy movement = 7): rolled 6, miss! - Fires Light PPC at Hel Prime ([3] base + 2 range + 1 movement + 1 enemy movement = 7): rolled 10, hit Head (4/9 armor remaining)! Pilot hit! - Fires LRM-1 at Hel Prime ([3] base + 2 range + 1 movement + 1 enemy movement = 7): rolled 7, hit Right Torso (8/15 structure remaining)! Crit! - Gains 17 heat, sinks 16! Yasha #1 - Fires PPC at Hel Prime ([3] base + 4 range + 2 movement + 1 enemy movement - 1 stabilized weapon = 9): rolled 4, miss! Hel Prime - Holds fire! - Gains 2 heat, sinks 10! Warwolf Prime - Fires Gauss Rifle at Shiro (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 12, hit Center Torso (20/37 armor remaining)! - Fires ATM-6 (HE) at Shiro (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 7, miss! - Fires ATM-6 (HE) at Shiro (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 5, miss! - Gains 12 heat, sinks 15! End Phase: Hel Prime - Must pass a 7+ consciousness test: rolled 12, succeeds! - Critical chance in Left Torso: rolled 8, 1 critical hits sustained! - - ATM ammo hit! - Hel Prime suffers 10 damage in an Ammo Explosion to Left Torso (0/15 structure remaining)! Torso destroyed! XL Engine hit! XL Engine hit! Pilot hit! Pilot hit! - - 2 damage vented harmlessly by CASE! - Critical chance in Left Torso: rolled 7, no critical hits sustained! - Critical chance in Right Torso: rolled 9, 1 critical hit sustained! - - XL Engine hit! - Critical chance in Right Torso: rolled 12, 3 critical hits sustained! - - Gauss Rifle ammo hit! - - XL Engine destroyed! ’Mech destroyed! - - ATM-3 damaged! Map Link Player Status: OpForce Status: Special Rules [N/A] Primary Objectives - Drive off or destroy Clan raiders - (Complete!) Secondary Objectives - Drive off or destroy Clan decoys - (Complete) - Identify Clan Raiders - (Complete) - Destroy the Enigmatic Observer (0/1) - Identify the Enigmatic Observer (0/1) After-Action Report: I was a bit worried the lower damage output and higher defenses would make for longer overall battles, and I’m pleasantly surprised to learn that isn’t the case. Part of that was the overall low-damage nature of both sides but it was mostly due to the lance’s coordination this time out. There’s really not much the players can do to stop the Warwolf from retreating off the board next turn, but if you’re really eager to try to kill it I’m willing to delay ending the game. I’m interested to hear what the players thought about their ‘Mechs and the rebalance in general, so if you have any thoughts, questions, or concerns you’d like to share I’d welcome it. And if you have no opinions, that’s fine too! I’ve always kinda-sorta worried that the MVP vote might be disheartening to the players who don’t earn MVPs. I’m willing to continue them if people really enjoy them, but this time around I’ll ask: which ‘Mech (not player) do you, the reader, feel performed the best and why? Which ‘Mech do you feel underperformed, and why? Orders Due: Midnight Saturday (if you’d like to take one more turn to try to put down the War Wolf)!
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# ? Jul 25, 2018 22:03 |
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Hiro could get the incredibly lucky head kick via running to 0303! Maybe worth rolling those dice, it's really unlikely that that either Hiro's Shad or the Shiro would take crippling damage in return. At the least running in to point blank should let you ID the watcher, too. e: Mech wise, I feel like the New Dragon is still, just... lacking compared to the Shadow Hawk. The Dragon loses jets and SRM2s (Flexible SRM2s at that, since you can fire them in melee with bonuses to hit, too) in exchange for bumping up the LRM1 to a 2, and gaining a marginal bit of armor. The dragon's got two weapons with minimum ranges so it doesn't necessarily need or want the jets to get in close, but jets are still an incredibly powerful tool to give up for marginally more long ranged firepower. I think the other player machines all perform pretty well, and the Clan Gauss rifle in this environment still really pulls it's weight in hitting power. AC5 damage does feel low, but I will admit that this is very definitely skewed by my view of AC5s and 2s in HBS Battletech, where they are Real Guns that do work. Gwaihir fucked around with this message at 22:29 on Jul 25, 2018 |
# ? Jul 25, 2018 22:14 |
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The birds could double head-tap it.
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# ? Jul 25, 2018 22:20 |
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Can they at least get close enough to identify it?
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# ? Jul 25, 2018 22:25 |
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I think they've already moved.
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# ? Jul 25, 2018 22:28 |
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PoptartsNinja posted:I’ve always kinda-sorta worried that the MVP vote might be disheartening to the players who don’t earn MVPs. I’m willing to continue them if people really enjoy them, but this time around I’ll ask: which ‘Mech (not player) do you, the reader, feel performed the best and why? Which ‘Mech do you feel underperformed, and why? I need some time to think about how I want to actually answer the question of how the 'Mechs performed, but speaking anecdotally, I certainly didn't feel bad about not getting MVP - because I didn't think I'd earned it. I mean, as a pilot you want to feel like your contributions get noticed, but when someone goes above and beyond, it's not a bad thing that they get the spotlight for that. They earned it. So long as we avoid singling out players for Least Valuable Player, I think we're okay, honestly. Having said that, I do sometimes wish that someone (or someones) who's smarter and better at this sort of thing than me could put together After Action Reports that give each player in a game some kind of feedback ("hey that maneuver might not have worked out but it was a good idea" or "you're playing awfully conservative and it's killing your to-hit numbers" or "the dice just didn't like you, man, it happens sometimes, you didn't do anything wrong" or whatever), something that the less-experienced players can use to hopefully grow and improve - but that gets into some really thorny territory where you run the risk of someone feeling unduly criticized, so it's hardly a perfect idea. But something along those lines to make sure that no one feels ignored or neglected might not be an awful way to approach things.
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# ? Jul 25, 2018 22:56 |
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Shadowhawk for MVB(attlemech) - if the goal was make the Shadowhawk a good mech, you succeeded for sure PTN. The double LRM4's on the Shiro didn't seem to live up to their potential. Normally I'd be very worried about a mech running 2 LRM20s - but they never really seemed to stand out.
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# ? Jul 25, 2018 22:58 |
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The LRM-4 is the LRM-15 equivalent. The Shiro's a Catapult with a sword, or an up-sized and up-armored Axman.
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# ? Jul 25, 2018 23:00 |
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I always abstained from the MVP vote unless there was a spectacular, obvious outlier that deserved it. In those cases people already know who the MVP is anyway, so it's not like we need an award for it. For the more rank and file missions it didn't serve a purpose (to me).
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# ? Jul 25, 2018 23:30 |
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DivineCoffeeBinge posted:I need some time to think about how I want to actually answer the question of how the 'Mechs performed, but speaking anecdotally, I certainly didn't feel bad about not getting MVP - because I didn't think I'd earned it. I mean, as a pilot you want to feel like your contributions get noticed, but when someone goes above and beyond, it's not a bad thing that they get the spotlight for that. They earned it. I think the MVP vote very often is just dependent on who ended up with the best dice rolls for cinematic effect. Fun, when it happens to be you, but not really exactly the most rewarding a little frustrating when you have a bad streak of shots that just don't connect despite taking whatever the mathematically best hitting move+shoot combos are every time. I'm always down to do after action review type posts, but I try and not go too ham while a mission is going on because otherwise I end up going full backseat driver.
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# ? Jul 25, 2018 23:39 |
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PoptartsNinja posted:The LRM-4 is the LRM-15 equivalent. Oh that explains it then.
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# ? Jul 25, 2018 23:41 |
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The chance Hiro takes a shot to the face or otherwise dies if he goes for the kick is relatively remote (yet noticeable) considering the minimum distance of the gauss rifle, don't remember the penalty, but the cumulative chance of death from a point blank warwolf alpha is probably around 1% (it's 0.77% alone from the gauss shot if the penalty is +4). It's about a 12% chance of killing the observer with a kick at -0 if both remain standing in the physical phase.Gwaihir posted:I think the MVP vote very often is just dependent on who ended up with the best dice rolls for cinematic effect. Fun, when it happens to be you, but not really exactly the most rewarding a little frustrating when you have a bad streak of shots that just don't connect despite taking whatever the mathematically best hitting move+shoot combos are every time. I almost always missed in the Nergal mission while playing the math game, but every second shot that connected made something improbably explode, so I was pretty happy. And yeah, I've done that somewhat several missions, sorry to anyone whose mission I've posted too much on. MvP votes are a combo of luck and skill, mostly luck, I think that's fine. Luck is part of being valuable, especially in a specific mission. I think if we added skill votes there'd be too many prizes and it'd be more like some are left out, unless they're comical like in the Solaris mission, which would be pretty neat. rarx fucked around with this message at 00:52 on Jul 26, 2018 |
# ? Jul 26, 2018 00:15 |
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PoptartsNinja posted:“The gray one’s running,” Hiro sounded eager to pursue. He and Yoko were closest—Koralia’s Ryujo would be hard-pressed to find a shot and Ranya almost certainly wouldn’t be able to fire before it jumped over the far dunes. “I hate just letting him go but we’ve done our job. Should we go for a parting shot, or just let the Scorpionflies chase him off?” Go for it! Gwaihir posted:Hiro could get the incredibly lucky head kick via running to 0303! By which i mean, I feel a victory line launched flying meck kick is fairly the more savvy approach is probably to hound him off the court and tail him off the map, but actually hold fire. End hostilities but still snag the identification. As far as MVPs: I've often wondered, is it like a plot-sigifier? Standout token of appreciation that maybe determines more flesh-outs, perks, or further character development? if so, i feel there's a bit of room to break it down into categories for who stood out. Best Flavor, Best Shooter, etc > 'MVP'. I'm also glad you had the idea to change up the MVP vote. because I was looking over the enemy force and nothing the stone lions did was like, super stellar or noteworthy. I was going to vote the clan mechtechs that prepared the mechs for MVP: they sure got their ammo bins stocked, armor plates fixed up, some pretty rad new designs and good refits. ...all in time to get clowned on by a few tanks. then their own hubris(piranha pilot), and then a princess. So yeah. Mechtech MVP. I don't actually know newtech mechs as well, so I'll refrain from comment. HBS-btech like additions seem to be an improvement, though! Nice quality of life changes. Also, good show, Xarbala &co. Not just good piloting, but good show. Some people command the battlefield, you commanded the fluff segment, which is arguably harder to do. this was a misson I actually ENJOYED reading for the situation unfolding and I feel like that was part teamwork and part gm and players being on the same page and riffing off each other's vibes. So, good show. TheParadigm fucked around with this message at 02:05 on Jul 26, 2018 |
# ? Jul 26, 2018 01:05 |
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rarx posted:The chance Hiro takes a shot to the face or otherwise dies if he goes for the kick is relatively remote (yet noticeable) considering the minimum distance of the gauss rifle, don't remember the penalty, but the cumulative chance of death from a point blank warwolf alpha is probably around 1% (it's 0.77% alone from the gauss shot if the penalty is +4). It's about a 12% chance of killing the observer with a kick at -0 if both remain standing in the physical phase. I'm more interested in them getting the ID on this last mech. I know we're pretty sure from the whole "warwolf" name what they're likely to find out, but that knowledge could change the story. I suppose the recovered computer from the beheaded mech might have that information in it, in which case the extra turn isn't necessary in that way.
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# ? Jul 26, 2018 01:09 |
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MVP was obviously the NPC tanks for demolishing half the enemy before our gals even got there
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# ? Jul 26, 2018 01:38 |
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Slaan posted:MVP was obviously the NPC tanks for demolishing half the enemy before our gals even got there Tankers never get enough respect, ty
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# ? Jul 26, 2018 01:45 |
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# ? Apr 26, 2024 08:20 |
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lol Paradigm I wasn't playing in this mission!
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# ? Jul 26, 2018 02:03 |