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SIGSEGV
Nov 4, 2010


Grizzwold posted:

The thing I hate most about the Society right now is that they couldn't even be bothered to give their 'mechs interesting names. Why are you making giant robots at that point?

I think it's a deliberate refusal to engage with the conclusions and types that the warrior culture left them. All those idiots had lights and mediums and heavies and assaults, but we're infinitely smarter, we don't need to make something light to scout, medium to be generic all purpose, heavy for cavalry or assault for line breaking, we're gonna standardize on a set of, I don't know, 4 different 50 ton chassis, and the warrior biodriods piloting them aren't even going to complain because we removed that from them.

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seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Cooked Auto posted:

Too busy with :science: to care about such trifles as naming.

As a scientist, there's no possible way this would actually happen. I know of at least one field where papers have to work to keep dick jokes out of fairly technical electronic sequences(and couldn't keep out BATMAN as a sequence), and another where the name of a compound is literally the first name of the grad student who made it and the first half of an element. That's half the fun of making new things, getting to name it something crazy.

Fun to see the Society go the other way, though.

SIGSEGV
Nov 4, 2010


There's a whole bunch of weird gene names too, for some reason the Sonic and Pikachu alleles are easier to remember than FG11225PA and FG11226RA.

But the society is clearly up their own rear end a lot, they aren't doing science for the love of the game, nor for actual interest, they are doing it because it was their enforced role and now it is their genetic destiny.


PoptartsNinja posted:

Even the gas-guzzling nature of the Leukocytes is considered a beneficial feature, not a bug. So rather than using the ER Lasers that would put them at an actual advantage, they're using NewTech chemical lasers that need constant resupply.

I was wondering why they had chemical lasers and since they are fusion powered it had to be heat sink mass limiting things.

sebmojo
Oct 23, 2010


Legit Cyberpunk









orders sent.

What is the focusing array that comes with my large laser, is that something I have to designate to use? double the range, half the damage?

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

The engineers are boring. The biologists name their 'mechs after deadly neurotoxins.

well, at least they're not naming them after rivers on earth!!

Runa
Feb 13, 2011

They're mean, they're opinionated, they're set in their ways.

They're...

Grognard-11

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!
All those society slaves are clones of the same mechwarrior.

drat. Death to the Society.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

sebmojo posted:

orders sent.

What is the focusing array that comes with my large laser, is that something I have to designate to use? double the range, half the damage?

PoptartsNinja posted:

Some fun new tech, too:

Pulse Lasers do reduced damage, but bonus damage against small targets (like Elementals and Infantry)

The Focusing Array is an NRWR weapon add-on for lasers. The player in control can activate or deactivate it at the start of their turn, and while active it gives the laser a medium range bracket (but cuts the laser's damage in half).

ARAD Anti-Radiation LRM ammo has been around since the outset but never actually fielded on a unit before. If ARAD ammo is fired on a unit wielding any weapon (including melee weapons) that deal EMP damage, it gets a flat -2 bonus ToHit. Otherwise it functions as standard HE ammo.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I changed my mind on requiring player input. If you fire your laser at a target beyond short range the focusing array will be used automatically. One less thing for you to juggle.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.

Crazy Joe Wilson posted:

All those society slaves are clones of the same mechwarrior.

drat. Death to the Society.

"We picked the highest ranking Clan Trueborn we had on file. He died on Luthien."

golden bubble
Jun 3, 2011

yospos

It's the classic despot idea where they are more afraid of a coup attempt than they are afraid of their military opponents. Except instead of generic right-wing strongmen, these are mad scientist strongmen.

Also, there must be a Society archprofessor that is obsessed with gimmicks, and loaded up their warriors with full gimmick machines.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Fun fact: turrets are bad. :ssh:


Extra fun fact: Leukocytes don't really have a front/rear/etc armor facing. While grounded, they roll crits on the front table regardless of the direction the attack came from (unless they took a crit from a mine). Their protection isn't flawless, however. While airborne they take all crits on the rear table instead.


VVV It's to make up for the fact that they don't have a highly vulnerable rotor.

PoptartsNinja fucked around with this message at 01:42 on Jan 14, 2021

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

PoptartsNinja posted:

Their protection isn't flawless, however. While airborne they take all crits on the rear table instead.

Aha what. That sounds like an excellent way to explode at the shake of a hat.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Red Dawn 2

“Sh—those things are hard to look at.”

“Unfiltered plasma exhaust,” Able’s voice warbled, changing from crisp and clear to tinny and metallic as the Society started up their electronic interference broadcasts. “Make sure you keep your optical filters on when Leukocytes are around. Better yet: switch to MagRes or thermal imaging.”

Teija flipped a switch to toggle over to laser-comms. They were short-range and required line of sight, but the Society couldn’t jam them. She grinned as she announced in a mocking singsong, “It’s a feature, not a bug.”

“I know you are teasing me,” Able replied, “but you are not wrong. Removing the exhaust filters gives them a marginally higher thrust-per-weight and the Scientists don’t particularly care if their vehicles give unprotected observers retinal damage. They believe it will keep you from spying on them.”

“Fortunately, that doesn’t work,” Teija grimaced, staring at the dark circle that appeared under the Leukocyte as her cockpit polarized the transplex to shield her vision. The bubble-shaped tank spun as it ascended, hiding a section of crippled armor plating. “Just aim for the darkest spot in the center of the censor and you’ll clip an engine for sure.”







Movement Phase
GUR-20 Gurkha (Player)
- No orders received!


Shooting Phase
GUR-20 Gurkha (Player)
- Gains 0 heat, sinks 11!

UCU-F40W Scarecrow (Player)
- Torso-twists to threaten hex 2435!
- Must pass a 3+ test to activate Radical Heat Sink: rolled 12, succeeds!
- Fires Medium Pulse Laser at Unknown Turret 2631 (3 base + 0 range + 2 movement - 4 immobile target - 1 laser = 0): automatically hit (14/20 armor remaining)!
- Fires Medium Pulse Laser at Unknown Turret 2631 (3 base + 0 range + 2 movement - 4 immobile target - 1 laser = 0): automatically hit (8/20 armor remaining)!
- Fires Medium Pulse Laser at Unknown Turret 2631 (3 base + 0 range + 2 movement - 4 immobile target - 1 laser = 0): automatically hit (2/20 armor remaining)!
- Fires Medium Pulse Laser at Unknown Turret 2631 (3 base + 0 range + 2 movement - 4 immobile target - 1 laser = 0): automatically hit (0/20 armor, 0/1 structure remaining)! Turret destroyed!
- Gains 30 heat, sinks [13 * 2 = 26]! Overheating!

WVR-60G Wolverine (Player)
- Fires Large Laser at Unknown Turret 3031 (2 base + 0 range + 3 movement - 4 immobile target - 1 laser = 0): automatically hit (8/20 armor remaining)!
- Fires SRM-6 (iStreak) at Unknown Turret 3031 (2 base + 0 range + 3 movement - 4 immobile target = 1): 6 missiles automatically hit Turret (6/20 armor remaining), Turret (4/20 armor remaining), Turret (2/20 armor remaining), Turret (0/20 armor remaining), Turret (0/1 structure remaining (Turret destroyed!), Turret!
- Gains 19 heat, sinks 14! Overheating!

Pariah Refit (Player)
- Fires Autocannon/20 (Single, AP) at Leukocyte Defender (2 base + 2 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Front (18/38 armor remaining)!
- Fires Light Gauss Rifle (Slug) at Leukocyte Defender (2 base + 0 range + 2 movement + 0 enemy movement = 4): Rolled 5, hit Right Side (32/38 armor remaining)! CfMSD!
- Gains 10 heat, sinks 10!

Crossbow Refit (Player)
- Torso-twists to threaten hex 2437!
- Fires LRM-6 (HE) at Leukocyte Defender (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, with a cluster roll of (6 + 2 Artemis = 8): 4 missiles hit Front (13/38 armor remaining), Front (8/38 armor remaining), Front (3/38 armor remaining), Right Side (27/38 armor remaining (CfMSD!))!
- Gains 9 heat, sinks 11!

Standard Trooper
- Fires Autocannon/10 (Ultra, HE) at Pariah Refit (4 base + 2 range + 0 movement + 3 enemy movement = 9): Rolled 10, with a cluster roll of 6: 1 shell hit Left Torso (23/28 armor remaining)!
6, miss!
- Gains 2 heat, sinks 10!

Standard Scout
- Holds fire!
- Gains 0 heat, sinks 13!

Standard Terrorizer
- Holds fire!
- Gains 0 heat, sinks 11!

Standard Assault
- Holds fire!
- Gains 0 heat, sinks 10!

Leukocyte Sniper #1
- Holds fire!

Leukocyte Sniper #2
- Holds fire!

Leukocyte Defender #1
- Fires Medium Chemical Laser at Pariah Refit (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Medium Chemical Laser at Pariah Refit (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 2, miss!
- Fires Medium Chemical Laser at Pariah Refit (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 3, miss!
- Fires Medium Chemical Laser at Pariah Refit (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 8, hit Right Torso (21/28 armor remaining)!

Leukocyte Terrorizer #1
- Holds fire!

Feral Team #1
- Holds fire!

Feral Team #2
- Holds fire!


Shooting End Phase:
Leukocyte Defender #1
- Chance for Motive System Damage: rolled (6 - 1 light armor = 5): no damage sustained!
- Chance for Motive System Damage: rolled (5 - 1 light armor = 4): no damage sustained!


Next Turn’s Movement Phase
Leukocyte Defender #1
- Spends 2 MP to rotate damaged armor facings. Rear armor facing becomes front armor facing.




Map Link


Primary Objective
- Destroy the Turret Generators OR Free the Prisoners (0/1)
- Kill ArchProfessor Felix Von Neumann (0/1)

Secondary Objectives
- Destroy the Turret Generators OR Free the Prisoners (0/1)

Tertiary Objectives
- Evade Capture (0/5)


Player Status:




OpForce Status:


Unknown Turret 1026 (Armor: 10/[10], Structure: 1/1)
Unknown Turret 1325 (Armor: 10/[10], Structure: 1/1)
Unknown Turret 1322 (Armor: 10/[10], Structure: 1/1)
ER Large Laser Turret 2914 (Armor: 15/[15], Structure: 3/3)
ER Medium Laser Turret 2212 (Armor: 15/[15], Structure: 3/3)
ER Large Laser Turret 2111 (Armor: 15/[15], Structure: 3/3)
iATM-12 Turret 3209 (Armor: 15/[15], Structure: 3/3)
ER Medium Laser Turret 3107 (Armor: 15/[15], Structure: 3/3)
Autocannon/10 Turret 2605 (Armor: 15/[15], Structure: 3/3)


OpForce Reinforcements:
- Turn 6
- Turn 10
- Turn 13
- Turn 16
- Turn 18
- Turn 19
- Turn 20


Special Rules
- High Density Metallic Carbon HD Armor boosts armor protection by 1.5, but due to increased armor density suffers increased EMP damage. For every 5 points (or fraction thereof) of EMP damage an attack deals, units with HD Armor suffer 1 additional point of EMP damage.
- Standard Armor Standard Metallic Carbon armor offers no bonuses, and suffers bonus damage from Autocannon Cluster Munitions.
- Clan Warrior Clan Warriors may make melee attacks without penalty even on turns they fired their ranged weapons, even without the aid of a Battle Computer.
- Warrior Retrotype Warrior Retrotypes feal no fear, and gain a +2 bonus to guts regardless of unit type. However, their impaired cognitive functions randomly reduce either their piloting or their gunnery. The stat affected is determined at the start of battle.
- Commander Retrotype Commanders are selected from among the Warrior Retrotype’s most proficient. With most of their conditioning stripped away, they have almost complete control of their cognitive faculties. They receive a -1 bonus to their piloting score due to their experience, but are nearly always emotionally stunted after spending years or even decades as a baseline Warrior. Commanders often have questionable morale and suffer a +1 penalty to all Guts rolls.
- Wired Reflexes A pilot with wired reflexes receives a -1 bonus to Gunnery and does not suffer piloting damage from falls as long as they remain conscious.
- Flammable Atmosphere Fires can be started in hexes regardless of hex type, but only spread in appropriate terrain.
- Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit.
- Walls Unless otherwise specified, Walls are a Hardened (HD) Height 3 building.
- Turrets Turrets have a flat armor value and a single point of structure. They take damage from heat weapons like vehicles. While their weapons are deployed, a turret’s armor value is halved.
- Ferrocrete Units that run and turn on Ferrocrete must make a piloting test to avoid skidding, unless they are equipped with an undamaged Battle Computer.
- Integral C.A.S.E. II All Society units come with C.A.S.E. II modeled into their design at no extra cost in weight.
- Integral Networks All Society units exist on a network. A networked unit counts as a spotter for all other units on the same network. iATMs fired indirectly against a target spotted by a unit on the same network keep their Streak functionality. Networks must be established prior to the start of the game. Society Commanders and units carrying a Scientist exist on the ‘Master Network,’ and can use targeting data from all other allied Society units in play. Units on the Master Network do not share targeting data and do not act as spotters for other units, even if those other units are also on the Master Network.


Orders Due: Any Time On Saturday!

PoptartsNinja fucked around with this message at 02:07 on Jan 14, 2021

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Need to add exploded turrets to that list.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Thinking I might run up and shank the leukocyte

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's lifted off to altitude 3, so it's currently too high to punch.

berryjon
May 30, 2011

I have an invasion to go to.

PoptartsNinja posted:

It's lifted off to altitude 3, so it's currently too high to punch.

Because I have to ask, can there be melee between two units that are adjacent and at the same altitude? Can you DFA someone that's hovering at H+3 if your Jump Jets can get you that high?

Just asking. For a ... friend.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


berryjon posted:

Because I have to ask, can there be melee between two units that are adjacent and at the same altitude? Can you DFA someone that's hovering at H+3 if your Jump Jets can get you that high?

Just asking. For a ... friend.

You would need to be able to get above it to be a DFA, for one

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
VTOL units can't be the target of DFA attacks. You can still punch them if they're flying low enough.

sebmojo
Oct 23, 2010


Legit Cyberpunk









gonna run up to 3230 and take a potshot at the leukocyte, then I can jump over the fence and punch the sentry next turn.

El Spamo
Aug 21, 2003

Fuss and misery
What's L1 and M2 objects again?
Since I have this fancy torso-twist, I'm thinking of hoofing it into that space and taking some shots at the side/back of the mech and/or leukocyte. If L1/M2 are explodey maybe I don't want to get too close, plus I don't have jump jets though so I don't think I can get over those walls, I'll have to walk back out.

Ardlen
Sep 30, 2005
WoT



sebmojo posted:

gonna run up to 3230 and take a potshot at the leukocyte, then I can jump over the fence and punch the sentry next turn.
It looks like there is still a wall in 3031 where the turret was, so you would not have LOS to the leukocyte.

Also, you are on a 3 height hex, I am pretty sure you need to jump to get anywhere.

Ardlen fucked around with this message at 19:04 on Jan 15, 2021

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




PoptartsNinja posted:

VTOL units can't be the target of DFA attacks.
this continues to be one of the lamer rules. if you can somehow get yourself higher than the VTOL, you absolutely should be able to koopa-stomp it.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ardlen posted:

It looks like there is still a wall in 3031 where the turret was, so you would not have LOS to the leukocyte.

Also, you are on a 3 height hex, I am pretty sure you need to jump to get anywhere.

good point re jumping, but isn't the leukocyte at height 3 itself? In any case I'll jump six straight north and take a shot.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Radio Free Kobold posted:

this continues to be one of the lamer rules. if you can somehow get yourself higher than the VTOL, you absolutely should be able to koopa-stomp it.

'Mechs and vehicles don't fill their entire hex, and I would think that an omnidirectional VTOL would be more than maneuverable enough to dodge an incoming 'Mech on a fixed trajectory.

Judicator65
Feb 4, 2012

El Spamo posted:

What's L1 and M2 objects again?
Since I have this fancy torso-twist, I'm thinking of hoofing it into that space and taking some shots at the side/back of the mech and/or leukocyte. If L1/M2 are explodey maybe I don't want to get too close, plus I don't have jump jets though so I don't think I can get over those walls, I'll have to walk back out.

L1 means Light building, height 1, and M2 means Medium building, height 2.

I don't remember what PTN uses as standard CFs for his buildings, but Light is probably 20-25 CF, and Medium is maybe 50 or so. If you weigh more than the CF of the building, you'll drop right through it.

As an aside for the other forts, H means a Heavy building, with a CF of probably around 75.

SIGSEGV
Nov 4, 2010


W.T. Fits posted:

'Mechs and vehicles don't fill their entire hex, and I would think that an omnidirectional VTOL would be more than maneuverable enough to dodge an incoming 'Mech on a fixed trajectory.

Jumping mechs aren't on a fixed trajectory, even strictly mechanically, they can change vectors in midair.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


SIGSEGV posted:

Jumping mechs aren't on a fixed trajectory, even strictly mechanically, they can change vectors in midair.

If you could change vectors in mid-air you'd be able to jump in routes that are not the shortest path possible between two hexes. The way jump jets work in the MechWarrior games is one of those things they got wrong, like how MechWarrior 2 made PPCs comically slow. MechWarrior 3's intro video with the scout mech is like the only time they've gotten it right (then hosed it up in the actual game).

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


On the other hand, you can sideways jumpjet away from the slow PPCs etc

Defiance Industries
Jul 22, 2010

A five-star manufacturer


If you can't just run faster than the projectiles travel you've done it all wrong!

Corponation
Apr 21, 2007

Fantastic.
I'm going to be moving to 2139 and blasting the mech with both salvos of HE missiles.

Olothreutes
Mar 31, 2007

There was some SPA or mech ability that let you jump in non-straight lines that appeared in the thread. Possibly the last thread?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


A super ace can adjust the fixed trajectory of flight, just like a super ace can make lasers bend around them.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Olothreutes posted:

There was some SPA or mech ability that let you jump in non-straight lines that appeared in the thread. Possibly the last thread?

There's a 'Mech quirk called "Nimble Jumper" that does that. It applies to approximately three 'Mechs (out of ~900 or so).

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
In mechwarrior games after 2 you just don't have the jump jet fuel to make significant course corrections iirc

But then again I really only played mechwarrior 4 + mercs

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
You didn't in 2, either. It's just that MW2 had no air friction so as long as you were in the air with even a little upward momentum you usually had time for your jets to recharge just enough to keep you airborne indefinitely.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


PoptartsNinja posted:

You didn't in 2, either. It's just that MW2 had no air friction so as long as you were in the air with even a little upward momentum you usually had time for your jets to recharge just enough to keep you airborne indefinitely.


MW2 also let you thrust in the cardinal directions, not just forward at an angle.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




that sounds like it ruled. the jumpjets in mechwarrior 4 sucked so i always took them off and mounted more armor/heat sinks

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apostateCourier
Oct 9, 2012


Radio Free Kobold posted:

that sounds like it ruled. the jumpjets in mechwarrior 4 sucked so i always took them off and mounted more armor/heat sinks

hard disagree, I enjoyed going over buildings.

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