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Remember, this is the pre-movement. You still get to move the turn the enemy actually enters play. If you're in cover and you like the odds on the canyon exit you decide to camp, by all means step out and engage.
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# ? May 21, 2019 21:49 |
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# ? May 8, 2024 15:56 |
So I went and checked, the artillery beacons make those hexes perfectly spotted, giving 100% accuracy to artillery (they're destroyed when the hex is hit, though) even if the Tlalocs are on the move. So I would say it's probably safe to assume that round one is going to involve a lot of direct hits on those hexes.
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# ? May 21, 2019 21:51 |
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It's only really important to position carefully and with a line for an exit for the units likely to be too slow to easily escape: The Tepegoz and Hel. The other 3 mechs in GoonStar are likely to be as fast or faster than any reinforcements. Or, if they're not faster, they're going to be able to beat the poo poo out of them.
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# ? May 21, 2019 22:06 |
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Olothreutes posted:So I went and checked, the artillery beacons make those hexes perfectly spotted, giving 100% accuracy to artillery (they're destroyed when the hex is hit, though) even if the Tlalocs are on the move. So I would say it's probably safe to assume that round one is going to involve a lot of direct hits on those hexes. Rounds 1 and 2, the enemy will pop in at the edge of the map get hammered, get to move one turn and eat the second set of hits. Even PTN is hinting its a good plan to take cover to start with. AtomikKrab fucked around with this message at 00:21 on May 22, 2019 |
# ? May 22, 2019 00:15 |
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Please do so, and do so as soon as you can. Like the campaign timeskip, I wan't to see the results as soon as possible.
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# ? May 22, 2019 01:57 |
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PoptartsNinja posted:Remember, this is the pre-movement. You still get to move the turn the enemy actually enters play. See? This is a good plan. Btw PTN can I pre-launch my spotters and have them move to position?
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# ? May 22, 2019 02:11 |
It looks like your drones have 18 MP to move around, and if someone else plants the extra beacon you'll have two of them available.
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# ? May 22, 2019 02:34 |
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Rainmaker Update 13 Hiding felt odd. Miraj’s hands tensed on the Tepegoz’s physical controls as he fought the urge to take manual control of one of the drones he’d moved out to watch for the enemy’s advance. They’d only had thirty seconds to get take up a defensive position, but even so he’d expected them to form a line in the open. Instead, the Star Colonel had drawn them behind whichever rock formation was easiest for them to reach, to lie in wait for the advancing enemy. It was an order he’d never received before, and one he’d never expected to hear from a Trueborn. Laying in ambush wasn’t against the Clan order of battle, but it was a tactic rarely employed. Clan technology was superior, so they had little need to strike the enemy from hiding. His surprise had slowed his reaction, but thirty seconds was a long time in the heat of battle. More than enough to question why they were bothering with stealth and guile. As one of his drones caught sight of the enemy as they wound around a bend in the canyon tributary, Miraj was at once grateful for the Star Colonel’s caution. If they’d been fresh, the enemy heavy striker star would’ve given them serious trouble. Battered as they already were, the enemy’s firepower advantage looked almost insurmountable. He was less worried about the enemy recon star, light ‘Mechs were fast but lacked the firepower to pose a serious threat unless they slipped past and made a run on the artillery vehicles. “What do you think, Star Colonel?” He broadcast privately. “Do we engage immediately?” [N/A] Map Link Player Status: Ally Status: OpForce Status: Primary Objectives Defend Tlāloc Artillery Vehicles (0/2) Deploy Artillery Beacons A1, A2, B1, and B2 before Turn 12 (Complete!) Drive off or destroy Nova Cat defenders (Complete!) Secondary Objectives Deploy Artillery Beacons G1, G2, D1, and D2 before Turn 14 (3/4, 1 turn remaining) PTN's note: No one volunteered. Annihilate Nova Cat reinforcements (0/10) Star Captain Miraj's kills: 1 Special Rules SPA: Sniper A unit with Sniper halves medium and long range penalties. SPA: Combat Intuition A unit with Combat Intuition resolves the effects of their shooting attacks immediately. SPA: Jaguar Mimicry A quad BattleMech unit with Jaguar Mimicry may use the savage rake attack in place of a normal melee attack. SPA: Oblique Artilleryman An Oblique Artilleryman ignores the normal indirect fire penalty, and their artillery attacks scatter 1 hex less. Orders Due: Midnight Saturday!
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# ? May 22, 2019 21:12 |
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Womp womp on not placing that last arty beacon for free.
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# ? May 22, 2019 21:22 |
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Bah. I should have included a contingency of "If no one else volunteers a beacon, use mine" Edit: Are rockets inbound to land next turn? It's not called out in the update but those back beacons won't be much use once the opfor moves up. jattdb fucked around with this message at 21:36 on May 22, 2019 |
# ? May 22, 2019 21:27 |
Oh hey, Kragg Nostra is here. He's the guy that Kavitha trolled via holo-tank. Hopefully he gets extra squished by an arrow.
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# ? May 22, 2019 21:31 |
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Wait what? Seriously, No one placed the free arty beacon? Why not?
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# ? May 22, 2019 21:57 |
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That's a lot of guns coming down the pipe, I hope artillery is able even the playing field.
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# ? May 22, 2019 21:58 |
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Sarath I can move to 1215 and plant a beacon on 0710. Still covered on both sides.
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# ? May 22, 2019 21:58 |
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evilmiera posted:Wait what? Seriously, No one placed the free arty beacon? Why not? Tepegoz said he was gonna do it, then changed his mind. I suggested the Skinwalker do it as his bin is still full and mine's half empty. I don't think he got the memo.
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# ? May 22, 2019 22:00 |
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jattdb posted:Tepegoz said he was gonna do it, then changed his mind. I suggested the Skinwalker do it as his bin is still full and mine's half empty. I don't think he got the memo. Tepegoz I said the same to Skinwalker. Felt that having 3 sources of beacons available to fire at one time would be better than 2, especially of one's on a suicide platform.
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# ? May 22, 2019 22:08 |
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I forgot to change my orders and now the choice is exposing myself so my bad or wasting a drone spotter. Guess I have it coming.
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# ? May 22, 2019 22:09 |
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Awwwww that's a shame. Guess it's too late now huh?
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# ? May 22, 2019 22:15 |
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ChaseSP posted:I forgot to change my orders and now the choice is exposing myself so my bad or wasting a drone spotter. Guess I have it coming. If you walk to 1316 you can hit the objective while staying out of LOS. You're also fast enough to repostion comfortably while the enemy trudge down their lanes. Like another poster said, it's mainly the Hel and myself that have to think carefully about our moves. You move faster walking than I do running! Anyway I don't fancy trying my luck against that heavy star. Would have chanced potshots against the recon lot but the big boys are just gonna obliterate whatever they see. Operation Unsanguine Cur is a go for me then. I'm going to pull back. I'm hoping the recon star is going to come out before their heavier buddies emerge and we can take some pot shots at them. My drones will spot hexes this turn and try for a juicy target next. I'm fully expecting the two up north to die within a turn or two and when they do so my Artillery drone is coming out. Hel I suggest pulling back towards the big pillar in the middle and eventually to the height -2 gully.
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# ? May 22, 2019 22:16 |
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Oh yeah looking at the map there is definitely time to place a beacon! Someone go for it! Can beacon placing shots miss? Artificer fucked around with this message at 22:25 on May 22, 2019 |
# ? May 22, 2019 22:22 |
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Yeah, that secondary goal isn't failed yet, it's turn 13 and the beacon has to be in place by turn 14. Don't expose yourself to fire to place it though!
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# ? May 22, 2019 22:25 |
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Looks like they will have los on it from cover. Should be fine right? Can beacon launches on hexes miss? I assume they can right?
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# ? May 22, 2019 22:26 |
It is a -4 to hit shot, so unlikely to miss. I think they'd be firing on 3s.
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# ? May 22, 2019 22:27 |
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I'll do it, I can get out of there quickly with 12 space movement for repositioning unless I fail a really easy piloting check. So basically look forward to :battletech:
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# ? May 22, 2019 22:33 |
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I think positioning yourselves in the best area to head off the light mechs is the best bet here. They're all enough faster than the left star that they're probably going to get out ahead. These are typical clanners, and they're going to be rushing in headlong to try and get you for their own glory, instead of waiting for the slower heavy mechs to link up.
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# ? May 22, 2019 22:44 |
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Good odds of either spotter being destroyed if in range, the gloves are off now and we can't afford any unnessecary risks.
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# ? May 22, 2019 22:52 |
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Gwaihir posted:I think positioning yourselves in the best area to head off the light mechs is the best bet here. They're all enough faster than the left star that they're probably going to get out ahead. These are typical clanners, and they're going to be rushing in headlong to try and get you for their own glory, instead of waiting for the slower heavy mechs to link up. I wonder if PTN will let us direct some artillery fire since that left/west lane could do with a lot more loving than the other.
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# ? May 22, 2019 22:54 |
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ChaseSP posted:Good odds of either spotter being destroyed if in range, the gloves are off now and we can't afford any unnessecary risks. It strikes me that that would be a great use of a drone, then, if that's still doable
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# ? May 22, 2019 22:57 |
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ChaseSP posted:I'll do it, I can get out of there quickly with 12 space movement for repositioning unless I fail a really easy piloting check. So basically look forward to :battletech: Copy that, I'll stay in cover and let you do the beacon.
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# ? May 22, 2019 22:59 |
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DivineCoffeeBinge posted:It strikes me that that would be a great use of a drone, then, if that's still doable He can do it in 1 turn in complete safety. He also has enough movement to GTFO after execution. My drone will take 2 turns to deploy. If the Skinwalker trips and falls I will personally walk out there and body block for him.
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# ? May 22, 2019 23:03 |
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Z the IVth posted:He can do it in 1 turn in complete safety. He also has enough movement to GTFO after execution. Fair! I wasn't, like, looking at the map or rules or anything, I'm just noting that when someone says "oh poo poo this could get a spotter destroyed" then, y'know, that's what drones are for.
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# ? May 22, 2019 23:07 |
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Problem is a mech with a heavy focus on drones has plenty to risk just losing them, free spotting is nice.
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# ? May 22, 2019 23:13 |
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ChaseSP posted:Problem is a mech with a heavy focus on drones has plenty to risk just losing them, free spotting is nice. It's more an opportunity cost. If I burn my drone then at most we can spit out 2 beacons per turn. If the drone is still available we can do 3. More importantly, the drone can make a suicide run if some annoying enemy insists on hiding behind all its buddies. That's something I would prefer for you not do if possible. More pragmatically, you have like 7(?) beacons left and can fire 1 per turn. Spreading the load out means it's less likely any of us go down with a bunch of unused ammo.
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# ? May 22, 2019 23:22 |
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I only have 4 artillery beacons left, 3 after covering the secondary objective.
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# ? May 22, 2019 23:37 |
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ChaseSP posted:I only have 4 artillery beacons left, 3 after covering the secondary objective. You still have the tracking beacons which are just as vital.
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# ? May 22, 2019 23:51 |
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Z the IVth posted:You still have the tracking beacons which are just as vital. Arguably more vital with those lights coming in.
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# ? May 22, 2019 23:54 |
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Zaodai posted:Womp womp on not placing that last arty beacon for free. I admit, I chuckled. Probably should've set aside a contingency.
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# ? May 23, 2019 00:01 |
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https://www.youtube.com/watch?v=MUG9VzHoEoc
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# ? May 23, 2019 00:04 |
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Just catching up with this thread over the past week, being busy with work, and am excited to see artillery drop on these Clanners. Time to remind them why artillery is still king of the battlefield, even after so much modern innovation and the invention of mechs in the interim. Attacking from ambush while they tank guided missiles will be fun to watch. A miscommunication leading to you guys not snagging that last secondary objective targeting beacon between these turns was an oversight, but easily correctable. Now to sit back and watch the fireworks. GhostStalker fucked around with this message at 10:47 on May 23, 2019 |
# ? May 23, 2019 00:48 |
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# ? May 8, 2024 15:56 |
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GhostStalker posted:Time to remind them while artillery is still king of the battlefield The true King of the Battlefield, a Karnov full of battle armor, has something to say about that!
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# ? May 23, 2019 01:00 |