Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Radio Free Kobold posted:

For as long as there have been Mechwarriors, Mechwarriors have kicked tanks. You are a mechwarrior, right clanner scum? You must kick the tank. You must kick the tank.

A compelling argument; kick the tank

Adbot
ADBOT LOVES YOU

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Radio Free Kobold posted:

For as long as there have been Mechwarriors, Mechwarriors have kicked tanks.

That's how Geralk the Bloodthirsty, 13th Captain-General of the Free Worlds League, died. A company of Lyran mechs stopped in the middle of his artillery barrage to let the smoke clear like it was DBZ, then walked their way through a regiment of tanks to step on him when he refused to surrender.

Telamon
Apr 8, 2005

Father of Ajax!
I sent in orders to run to 2225 facing 2226. Throwing HE round ATMs at the Joust #2 if possible and a contingency PPC on the Thunderchild. If the Joust is hurt bad enough I hope Arcturas' Justice Foot can take it out.

Radio Free Kobold posted:

For as long as there have been Mechwarriors, Mechwarriors have kicked tanks. You are a mechwarrior, right clanner scum? You must kick the tank. You must kick the tank.

Or charge. Which early scenario did PoptartsNinja have a mech charge a Goon tank and flip it into a river?

Arcturas
Mar 30, 2011

Telamon posted:

I sent in orders to run to 2225 facing 2226. Throwing HE round ATMs at the Joust #2 if possible and a contingency PPC on the Thunderchild. If the Joust is hurt bad enough I hope Arcturas' Justice Foot can take it out.


Or charge. Which early scenario did PoptartsNinja have a mech charge a Goon tank and flip it into a river?

My orders are in too. Fingers crossed on stomping the tank! I think it’ll be on 6’s? 4 base plus two for TMM.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Defiance Industries posted:

That's how Geralk the Bloodthirsty, 13th Captain-General of the Free Worlds League, died. A company of Lyran mechs stopped in the middle of his artillery barrage to let the smoke clear like it was DBZ, then walked their way through a regiment of tanks to step on him when he refused to surrender.

That's Geralk the Bloodthirsty GIANT, if you please.

I mean that didn't stop him being squished but still.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Wag the Dog 9

“Alert,” Alexa didn’t sound any more or less alert than usual. She delivered a warning with the same gravity with which she might have read the morning news or told a joke. Saska’s Amarok rippled with fire as a single shot detonated a moment before impact and showered her ‘Mech with explosive charges. “Enemy vehicle using an unknown ammunition type. Advise—”

“Thank you, Alexa, I noticed!” Saska spat, twisting towards her attacker just in time for a ‘Mech that Alexa could only have described as a walking gun crested the ridgeline and put a shell into the Amarok B’s right side. The ‘Mech reeled for a moment, its counter-fire ripping up the rocky moonlike surface behind the autocannon carrier. “Barbarian bastards! They kept their biggest guns in reserve!”

“Along with their biggest tank,” Alexa agreed as the slab-like front of an unknown assault-weight design rolled into view. The gunner probably could’ve taken a shot at something, but held his fire instead. Either they didn’t want to take a risky shot, or they weren’t feeling pressured by Alexander’s recon star. “It’s slow, or methodical. Rough estimate: nearly twice the frontal armor of the most heavily armored vehicle we’ve encountered so far, and heavier armor on the sides as well. I can not get a good sensor reading or a solid target lock, target is a stealth armor unit with an ECM at a minimum.”







Movement Phase
Tomahawk Prime (Player)
- Insufficient MP to reverse into hex 2235: Needs 5, has 3!



Shooting Phase
Amarok Prime #1 (Player)
- Fires ATM-9 (MR) at Joust #2 (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires ATM-9 (MR) at Joust #2 (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, 9 missiles hit Left Side (6/28 armor remaining (CfMSD)), Left Side (1/28 armor remaining (CfMSD)), Front (23/36 armor remaining), Turret (22/30 armor remaining)!
- Gains 16 heat, sinks 21!

Amarok Prime #2 (Player)
- No Line of Sight to primary target!
- Fires ATM-9 (MR) at Joust #2 (3 base + 2 range + 0 movement + 2 enemy movement = 7): rolled 7, 9 missiles hit Front (18/36 armor remaining), Front (13/36 armor remaining), Front (8/36 armor remaining), Front (5/36 armor remaining)!
- Fires ATM-9 (MR) at Joust #2 (3 base + 2 range + 0 movement + 2 enemy movement = 7): rolled 4, miss!
- Gains 12 heat, sinks 21!

Amarok B (Player)
- Torso-twists to threaten hex 1826!
- Fires Large Heavy Laser at Predator (3 base + 0 range + 1 movement + 3 enemy movement - 1 laser = 6): rolled 7, hit Left Side (2/18 armor remaining (CfMSD!))!
- Fires Gauss Assault Rifle at Predator
- - Burst 1 (3 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 9): rolled 5, miss!
- - Burst 2 (3 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 9): rolled 4, miss!
- - Burst 3 (3 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range + 1 recoil = 10): rolled 5, miss!
- - Burst 4 (3 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range + 1 recoil = 10): rolled 6, miss!
- Fires ATM-3 (Ammo type not specified: 1-3 ER, 4-6 HE: rolled 2, ER) at Predator (3 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 9): rolled 8, miss!
- Fires Gauss Machine Gun at Predator (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Front (25/28 armor remaining)!
- Fires Gauss Machine Gun at Predator (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Gauss Machine Gun at Predator (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 8, hit Front (22/28 armor remaining)!
- Fires Gauss Machine Gun at Predator (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 11, hit Front (19/28 armor remaining)!
PTN’s note: I forgot the Predator’s low profile until after finishing the update, so all damage stands.
- Gains 20 heat, sinks 20!

Tomahawk C (Player)
- Must roll a 3+ to activate Radical Heat Sink: rolled 11, succeeds!
- Fires ATM-12 (MR) Exhumer (4 base + 4 range + 0 movement + 0 enemy movement = 8): rolled 8, 12 missiles hit Head (4/9 armor remaining (Pilot hit!)), Left Arm (13/18 armor remaining), Left Torso (15/20 armor remaining), Right Torso (15/20 armor remaining), Right Arm (14/18 armor remaining)!
- Fires ATM-12 (MR) Exhumer (4 base + 4 range + 0 movement + 0 enemy movement = 8): rolled 8, hit Right Torso (10/20 armor remaining), Right Torso (5/20 armor remaining), Left Leg (17/22 armor remaining), Right Leg (17/22 armor remaining), Left Arm (9/18 armor remaining)!
- Fires ATM-12 (MR) Exhumer (4 base + 4 range + 0 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires ATM-12 (MR) Exhumer (4 base + 4 range + 0 movement + 0 enemy movement = 8): rolled 8, 12 missiles hit Head (0/9 armor, 2/3 structure remaining (Crit! Pilot hit!)), Left Leg (12/22 armor remaining), Right Arm (9/18 armor remaining), Center Torso (23/28 armor remaining), Right Arm (5/18 armor remaining)!
- Gains 32 heat, sinks 35! Overheating!

Tomahawk Prime (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 25!

Joust BE666 Medium Tank #2
- Fires Large Laser at Tomahawk Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 inaccurate - 1 laser = 6): rolled 11, hit Center Torso (36/46 armor remaining)!

Main Gauche Light Support Tank #1
- Fires Gauss Rifle at Tomahawk C (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 7, miss!

Main Gauche Light Support Tank #2
- Holds fire!

Predator Tank Destroyer
- Fires Autocannon/20 (Ultra, Cluster) at Amarok B (3 base + 0 range + 2 movement + 0 enemy movement - 1 cluster = 4): rolled 9 with a cluster roll of 7: 1 shell hits Left Leg (22/32 armor remaining), Center Torso (31/36 armor remaining), Left Torso (19/24 armor remaining), Left Torso (14/24 armor remaining), Left Leg (17/32 armor remaining)!

Marksman M1 Main Battle Tank
- Holds fire!

Exhumer
- Fires Light PPC at Tomahawk C (3 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover - 1 A.E.S. = 5): rolled 5, hit Center Torso (40/46 armor remaining)!
- Fires Light PPC at Tomahawk C (3 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover - 1 A.E.S. = 5): rolled 5, hit Right Leg (damage blocked)!
- Gains 10 heat, sinks 14!

Thunderchild
- Fires Light PPC at Tomahawk C (3 base + 0 range + 3 movement + 0 enemy movement - 1 improved targeting (short) = 5): rolled 5, hit Right Leg (26/42 armor remaining)!
- Fires Light PPC at Tomahawk C (3 base + 0 range + 3 movement + 0 enemy movement - 1 improved targeting (short) = 5): rolled 6, hit Right Torso (22/33 armor remaining)!
- Fires SRM-6 (Streak) at Tomahawk C (3 base + 4 range + 3 movement + 0 enemy movement = 10): rolled 9, fails to lock-on!
- Fires SRM-6 (Streak) at Tomahawk C (3 base + 4 range + 3 movement + 0 enemy movement = 10): rolled 7, fails to lock-on!
- Gains 15 heat, sinks 13! Overheating!

Blitzkrieg
- Fires Autocannon/20 (Single, HE) at Amarok B (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 8, hit Right Torso (4/24 armor remaining)!
- Gains 9 heat, sinks 10!


Shooting End Phase:
Joust #2
- Chance for Motive System Damage: rolled (10 - 1 heavy armor = 8), motive system damage sustained!
- Chance for Motive System Damage: rolled (12 - 1 heavy armor = 10), motive system damage sustained!

Predator
- Chance for Motive System Damage: rolled 7, no damage sustained!
- Must pass a guts test to avoid forced withdrawal (6 base + 0 armor breached = 6): rolled 6, succeeds!

Exhumer
- Must pass a 5+ consciousness test: rolled 10, succeeds!
- Must pass a 6+ consciousness test: rolled 3, fails!
- Critical chance in Head: rolled 7, no critical hits sustained!


Physical Combat Phase:
Tomahawk C
- Kicks Joust #2 (4 base + 0 movement + 2 enemy movement + 2 fired weapons this turn = 8): rolled 8, hit Front (0/36 armor, 0/5 structure remaining)! Tank destroyed!




Map Link


Player Status:



OpForce Status:



Primary Objective
- Explore the Pillar of Gabriel (0/1)
- Defeat Word of Blake Commanders (0/2)

Secondary Objectives
- Defeat Word of Blake ‘Mechs (3/6)
- Defeat Word of Blake Vehicles (2/6)
- Retreat if necessary (0/5)
- Destroy Enemy AA Potential (1/3)

Special Rules
- None


Orders Due: Any Time On Tuesday!

Arcturas
Mar 30, 2011

Guys!!!

Guys!!!

(And gals!)

I kicked the tank!

This means we win, whatever the mission goals actually say. I’m also pretty happy about KO’ing the Exhumer this turn. Unfortunately I’ve kinda run out of places to run and feel like we are going to eat a few turns of pretty heavy fire until we can clean up these tanks.

PTN, can you remind me what stealth armor does?

Telamon
Apr 8, 2005

Father of Ajax!

Arcturas posted:

Guys!!!

Guys!!!

(And gals!)

I kicked the tank!

This means we win, whatever the mission goals actually say. I’m also pretty happy about KO’ing the Exhumer this turn. Unfortunately I’ve kinda run out of places to run and feel like we are going to eat a few turns of pretty heavy fire until we can clean up these tanks.

PTN, can you remind me what stealth armor does?

:golfclap: That was as perfect a setup for a Justice Foot as there could be. And the head hits you got on the Exhumer put it in the danger zone.

From PTN's post-timeskip PDF:

Stealth/Recon (SR) Armor counts as Recon Armor when mounted without an ECM, giving enemies a +1
penalty To-Hit at long range while making the unit nearly impossible to detect from space provided it’s
not moving and is sporting appropriate camouflage. When paired with an ECM, Recon armor may
activate Stealth Mode, giving enemies a +1 penalty To-Hit at medium range, a +2 penalty at long range,
and generating 5 heat per turn. A unit with active Stealth Armor is undetectable by a single Active
Probe.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Stealth Armor's changed since the initial versions.

It's now a flat +1 at medium and long range in passive mode (i.e. not powered by an ECM), and a +1 to-hit at all ranges in active mode.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Yeah that's a lot of firepower, though you should be able to cut down on some of it next turn.

Runa
Feb 13, 2011

PoptartsNinja posted:

Wag the Dog 9

“Alert,” Alexa didn’t sound any more or less alert than usual. She delivered a warning with the same gravity with which she might have read the morning news or told a joke. Saska’s Amarok rippled with fire as a single shot detonated a moment before impact and showered her ‘Mech with explosive charges. “Enemy vehicle using an unknown ammunition type. Advise—”

“Thank you, Alexa, I noticed!

lmao

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

open the pod bay doors, alexa

Ardlen
Sep 30, 2005
WoT



I have the best pilot.

Telamon
Apr 8, 2005

Father of Ajax!

Ardlen posted:

I have the best pilot.

Indeed. And now we're gonna spend the rest of the scenario shouting commands at you. Ardlen! Play my favorite song! Ardlen! What time is it?!

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Hell yeah on a successful tank stomp and eye-for-eye headaches. Insert head armor low-balance on ATM screen photoshop joke here because I'm phone posting and can't.

That's a lot of heavy firepower still to deal with Alexa play despacito

Ardlen
Sep 30, 2005
WoT



Telamon posted:

Indeed. And now we're gonna spend the rest of the scenario shouting commands at you. Ardlen! Play my favorite song! Ardlen! What time is it?!
"Hyperspace anomaly interfering with temporal readings. Please ask again later."

Chronojam posted:

Alexa play despacito
https://www.youtube.com/watch?v=kJQP7kiw5Fk

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
...so does the Marksman just not have ammo for the main gun, or am I reading that sheet wrong?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Strobe posted:

...so does the Marksman just not have ammo for the main gun, or am I reading that sheet wrong?

Maybe it just has more than enough to kill anything that moves, so it doesn't keep track. :v:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I just forgot to document. It's got 3 tons, so 18 shots total.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Pussy Cartel can back up 3 more to deny LoS to the Thunderchild then blast that tank in the back, right?

Ardlen
Sep 30, 2005
WoT



AAAAA! Real Muenster posted:

Pussy Cartel can back up 3 more to deny LoS to the Thunderchild then blast that tank in the back, right?
I think even backing up 2 to 2235 can deny LoS since it is 50/50 cover. That would allow for firing the Medium Heavy Lasers as well, at the cost of a move mod.

Arcturas
Mar 30, 2011

So where do we want to concentrate fire this turn? We have a few decent targets - Exhumer is unconscious so it'd be nice to polish it off, Thunderchild has an open CT but is a bad target for missiles (though I suppose crit-seeking works fine on the structure and I imagine the armor bonus doesn't affect internal damage), and then we have a few pretty dangerous tanks, one of which has trapped me pretty well, and a giant tank that seems to mostly be doing area denial this turn but is threatening for next turn.

PTN, does the Marksman have LOS to a mech in 1926? I can't tell from the map because it would have to be blocked by the slope of the hill.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Arcturas posted:

PTN, does the Marksman have LOS to a mech in 1926? I can't tell from the map because it would have to be blocked by the slope of the hill.

At a glance that doesn't even look like partial cover.


Arcturas posted:

(though I suppose crit-seeking works fine on the structure and I imagine the armor bonus doesn't affect internal damage)

This is correct. Structure provides no resistance. If you shoot all the armor off a heat radiating unit (and manage to not kill it in the process) it would lose its bonus dissipation.

PoptartsNinja fucked around with this message at 19:21 on Sep 28, 2020

Ardlen
Sep 30, 2005
WoT



Arcturas posted:

PTN, does the Marksman have LOS to a mech in 1926? I can't tell from the map because it would have to be blocked by the slope of the hill.

PoptartsNinja posted:

At a glance that doesn't even look like partial cover.
Doesn't the hill block it?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I don't diagram until after orders are submitted, but that's possible. At a glance I can tell 1825 isn't interfering with the shot so the rest just depends on the shape of the hill.

Arcturas
Mar 30, 2011

Ardlen posted:

Doesn't the hill block it?


Yeah, this is what I was wondering about. If you don't diagram until orders are in, don't worry about it. I'll figure out something to do in the meantime. (And it's probably a bad idea for me to go there, because it'll open me up to plenty of rear fire in exchange for possible cover in the future.)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Yeah, I probably wouldn't want to turn my back on an AC/20 either. Slow units want to spend as much time on flat ground as they can.

There is a place you could move to deny the Predator a shot entirely, but you'd have to move into the Blitzkreig's short range to do it. They're both hideously dangerous but two potential AC/20 hits at close range may be preferable to four at medium.

Plus, the Predator
A) doesn't track heat (so it can ultra mode freely)
B) doesn't have a turret so you can keep it from shooting you (the Blitzkrieg's directional torso mount means you can't deny it a shot with positioning alone)
C) and I know the Predator is toast this turn so I am going to shoot someone with it if anyone is in its front arc.

PoptartsNinja fucked around with this message at 20:08 on Sep 28, 2020

Olothreutes
Mar 31, 2007

PoptartsNinja posted:

Yeah, I probably wouldn't want to turn my back on an AC/20 either. Slow units want to spend as much time on flat ground as they can.

I did that once! Do not recommend.

Arcturas
Mar 30, 2011

PoptartsNinja posted:

B) doesn't have a turret so you can keep it from shooting you (the Blitzkrieg's directional torso mount means you can't deny it a shot with positioning alone)

Oh, the LT mount for the Blitzkrieg means it can shoot in the forward and left arcs? I assumed it was forward-mounted and that everything on a vehicle that's not in a turret can only shoot in the front arc.

(And both 1629 and 1530 looked pretty good to me, to be honest. 1629 to continue stomping on tanks, or 1530 for cover from the Main Gauche & partial cover from the Marksman. Both seem out of the Predator's firing arcs.)

Ardlen
Sep 30, 2005
WoT



I am currently planning to walk to 2729 (staying out of the Predator's front arc) and shoot at the Gauche on 7s. I could also switch to the Blitzkrieg (also 7s), depending on what we want to focus fire on.

Arcturas posted:

Oh, the LT mount for the Blitzkrieg means it can shoot in the forward and left arcs? I assumed it was forward-mounted and that everything on a vehicle that's not in a turret can only shoot in the front arc.
The Blitzkrieg is a 'Mech, so it can shoot its AC/20 in any direction with a combination of torso twisting and the directional torso mount quirk, including behind them.

The statblocks for the vehicles say where each weapon is mounted. For this scenario they are either turret or front-mounted, but a vehicle could have side or even rear-mounted weaponry.

Pussy Cartel
Jun 26, 2011



Lipstick Apathy
I'm tempted to move to 2335 and then open up on the Predator with my gauss rifles and medium lasers. I'm not fast enough to go chasing after the Thunderchild, and I don't fancy going down into the line of fire of all those vehicles at once.

Gwaihir
Dec 8, 2009
Hair Elf

Pussy Cartel posted:

I'm tempted to move to 2335 and then open up on the Predator with my gauss rifles and medium lasers. I'm not fast enough to go chasing after the Thunderchild, and I don't fancy going down into the line of fire of all those vehicles at once.

I would back up two hexes to 2235 and blast the hell out of the Predator. The other Tomahawk can back up as well out of medium range of the Blitzkrieg/short range of the Marksman and try to smash the blitzkrieg with a wall of missiles. I think the Amaroks should try and finish the unconscious Exheumer. It still has a good bit of armor on it aside from the head, so getting almost guaranteed shots now will be very nice.

Arcturas
Mar 30, 2011

Ardlen posted:

I am currently planning to walk to 2729 (staying out of the Predator's front arc) and shoot at the Gauche on 7s. I could also switch to the Blitzkrieg (also 7s), depending on what we want to focus fire on.
The Blitzkrieg is a 'Mech, so it can shoot its AC/20 in any direction with a combination of torso twisting and the directional torso mount quirk, including behind them.

The statblocks for the vehicles say where each weapon is mounted. For this scenario they are either turret or front-mounted, but a vehicle could have side or even rear-mounted weaponry.

That's a mech!?!? For some reason I've been completely mis-reading the sprite art. It just looked so much like a vehicle in my head. That makes much more sense.

Pussy Cartel posted:

I'm tempted to move to 2335 and then open up on the Predator with my gauss rifles and medium lasers. I'm not fast enough to go chasing after the Thunderchild, and I don't fancy going down into the line of fire of all those vehicles at once.

You don't want to go to 1935 and expose yourself to withering fire to kick the Thunderchild in the head? I'm sure there's no way that could go wrong...

Arcturas fucked around with this message at 21:47 on Sep 28, 2020

Telamon
Apr 8, 2005

Father of Ajax!
I'm considering charging down the hill to end adjacent to the Predator to avoid its front arc and PPC the Blitzkrieg. The to-hit values are decent so I might be able to open it up for another potential kill for someone.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




why are you guys so caught up about the tanks? those puny vehicles can't possibly hope to threaten glorious mechwarriors like yourselves. you can safely ignore everything without legs.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Radio Free Kobold posted:

why are you guys so caught up about the tanks? those puny vehicles can't possibly hope to threaten glorious mechwarriors like yourselves. you can safely ignore everything without legs.

I gotta introduce you to my Gurteltier lance some time

Chupacabra
May 20, 2005

Ice Fist, run to 1528 and give that Main Gauche some laser and machine gun goodness. Then kick it in the ribs!

Telamon
Apr 8, 2005

Father of Ajax!
Yup, I'm definitely gonna go down my hill this round. End on 2231 in the Predator's side arc then double PPC the Blitzkrieg. I should be hitting on 7+ and will likely open up a hole or two for you guys to capitalize on.

Arcturas, I hope that doesn't put you in the lurch. You've taken the most fire and are out in front yet again. Please live. You too, Ice Fist. I see your Right side got crunched last round.

I regret that we didn't all go Warhawk C this scenario. Ablative-Reactive armor be damned, we could blot out the local star with our ATMs.

Narsham
Jun 5, 2008

Ardlen posted:

I am currently planning to walk to 2729 (staying out of the Predator's front arc) and shoot at the Gauche on 7s. I could also switch to the Blitzkrieg (also 7s), depending on what we want to focus fire on.
The Blitzkrieg is a 'Mech, so it can shoot its AC/20 in any direction with a combination of torso twisting and the directional torso mount quirk, including behind them.

While I am very much rooting for the players, I am so happy to see how much trouble the Blitzkrieg is causing. Looking forward to seeing it die to a TAC.

Adbot
ADBOT LOVES YOU

Arcturas
Mar 30, 2011

Telamon posted:

Yup, I'm definitely gonna go down my hill this round. End on 2231 in the Predator's side arc then double PPC the Blitzkrieg. I should be hitting on 7+ and will likely open up a hole or two for you guys to capitalize on.

Arcturas, I hope that doesn't put you in the lurch. You've taken the most fire and are out in front yet again. Please live. You too, Ice Fist. I see your Right side got crunched last round.

I regret that we didn't all go Warhawk C this scenario. Ablative-Reactive armor be damned, we could blot out the local star with our ATMs.

Don’t worry about me, if I die I die. I have a tendency to rush forward a bit more than I should, and I’m driving a slow mech so that’s hard to fix. Unfortunately right now it looks like my choices are rushing forward to melee the Blitzkrieg, or backing up three hexes to get to medium range on most things while also giving the predator a beautiful shot on me. I think backing up makes sense if anyone else is also going to be in the predators firing arc. If not, I could push forward a bit to keep its UAC offline this turn. Either way I’m getting a +1 TMM and I’m going to be at short range to some UAC/20 shells.

(I probably should fall back tbh, but it’s really hard for me to admit that when I could go for the 80% chance on my radicals again and go for an alpha strike on the blitzkrieg with ATM-12’s.... though again, that’s probably a bad idea what with needing to kill the Predator and the Exhumer this turn while they are vulnerable.)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply