CDEFGHIJK
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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19
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Random from Discarded:Total Deck:
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19
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d10+5 + 1d4
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Current Location:
Twisting Passages
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Lini] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Twisting Passages
[b]Hero Points:[/b] 0
[b]NOTES:[/b]
[b]Movement: [/b]d10 + 7 Survival to guard my location
[b]Other: [/b]Shirt reroll used. Static d4 on local animal checks, or any check at a Wild location
[/quote]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Divine: Wisdom +1
Perception: Wisdom +2
Survival: Wisdom +3
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]



Favored Card: [b]Animal Ally[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b]
[b]Proficiencies:[/b]
[i]Divine[/i]
[b]POWERS:[/b]
For your combat check, you may bury a card or recharge an Animal ally to use Survival + 1d4 plus the card's level and add the Animal and Melee traits.
When you would recharge an Animal ally for its power, you may shuffle it into your deck instead.
[x] On a local check ([x] at a Wild Location or) that invokes the Animal trait, add 1d4
[x] You may recharge an Animal or Plant boon to remove a scourge from a local character.
[/spoiler]
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d10 + 7 Survival to guard my location
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Shirt reroll used. Static d4 on local animal checks, or any check at a Wild location
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[quote=Lini] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] LinitheirDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Twisting Passages
[b]Hero Points:[/b] 0
6Divine SurvivalENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Movement: [/b]d10 + 7 Survival to guard my location
[b]Other: [/b]Shirt reroll used. Static d4 on local animal checks, or any check at a Wild location
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Burst Bonds adds d8 vs or evasion of Obstacle/Traps
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Divine: Wisdom +1
Bat adds d4 to local ranged/survival
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Perception: Wisdom +2
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Survival: Wisdom +3
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Favored Card: [b]Animal Ally[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b]
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[b]Proficiencies:[/b]
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[i]Divine[/i]
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[b]POWERS:[/b]
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For your combat check, you may bury a card or recharge an Animal ally to use Survival + 1d4 plus the card's level and add the Animal and Melee traits.
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When you would recharge an Animal ally for its power, you may shuffle it into your deck instead.
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[x] On a local check ([x] at a Wild Location or) that invokes the Animal trait, add 1d4
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[x] You may recharge an Animal or Plant boon to remove a scourge from a local character.
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[/spoiler]
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