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Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Gwaihir posted:

This is a different one of the three factions currently splitting clan society, but I don't remember which of the three it is.

The Jade Falcons are Integrationists I believe. They like living in the Inner Sphere. The Wolves on the other hand are hardcore Crusaders who want to resume their drive towards Terra.

Hense why Kristan here is trying to throw Clan Wolf under a bus by saying this idiocy was their fault. She wants the Inner Sphere to go push their poo poo in so the Crusaders stop being a problem and the Integrationists can focus on trying to build a nation instead of trying to keep the conquest crazed loonies in check all the drat time.

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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Gwaihir posted:

This is a different one of the three factions currently splitting clan society, but I don't remember which of the three it is.

yeah it's possible that I may have gotten some of the earlier posts conflated, in which case please ignore me I am an idiot

Having said that, I still don't believe for an instant that the WoBbies aren't playing some kind of a trick here, you don't refer to your sacrificial 'please murder me' Clanners as 'Safecracker.' You call them, like, 'Smokescreen' or something

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

DivineCoffeeBinge posted:

oh sure, the commander is almost certainly a clanner. But I don't think the Galaxy Commander who was all "I will teach the Clans how to win at all costs instead of throwing away their lives in stupid fights for honor" is going to be okay with throwing away their life in a stupid fight for honor.

I also don't think PTN would make us care about an awesome character just to throw that character into a potential nuke meatgrinder. When we get characters back it's so they can have a chance to be awesome (see: Korean Robert).

Yeah but

Rorahusky posted:

The Jade Falcons are Integrationists I believe. They like living in the Inner Sphere. The Wolves on the other hand are hardcore Crusaders who want to resume their drive towards Terra.

Hense why Kristan here is trying to throw Clan Wolf under a bus by saying this idiocy was their fault. She wants the Inner Sphere to go push their poo poo in so the Crusaders stop being a problem and the Integrationists can focus on trying to build a nation instead of trying to keep the conquest crazed loonies in check all the drat time.

She's trying to martyr herself (and finally get that glorious death she hasn't gotten yet) in furtherance of her political aims. If this were an honor duel she'd call out the prince directly. She's telling the whole Galaxy that she's acting dishonorably under duress because of those mean crusaders. Actually killing Ian Davion is secondary to gaining her political goal.

Gwaihir
Dec 8, 2009
Hair Elf
OK, some strat talk:


Reposting the map for new page.

The annihilator can open an unholy can of whoopass on that Gyrfalcon #2 that rushed up like that. I'd fire full ultra on everything but the tracer shot, because you have 6es to hit I believe. The return fire from it's lasers, if it even shoots you, will barely tickle thanks to reflective armor.

I'm considering diverting a VTOL to hit the AC20 carrier in the back after those crits, too. Only one of our VTOLs can get a rear shot on the Quasimodo, so I may as well spread the love around. A single hit on any of it's rear torsos will be another crit roll, and potentially take it's engine way over the line.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
if you want to take a VTOL over behind the Quasi, Gwaihir, I'm happy to swing over to the side and keep plinking at it from there. We've got the mobility to be basically anywhere, but I still like the idea of having one of us maybe a little more central to keep PTN's maneuvering honest.

Gwaihir
Dec 8, 2009
Hair Elf
I'll take Aeron #3 to 3523 right behind the Quasimodo, and swing #4 in a loop to 3025 I think, to shoot the Grand Summoner in the back. I am at risk of having Joanna potshot me being at that close range, but she'd have to hang back to do that and I don't think she'll do that vs continuing to jump forward.

sheep-dodger
Feb 21, 2013

My orders are in, I'm gonna punch a mech:

Movement:
My Roughneck uses Running MP to turn to face 3312 and advances to 2914

Shooting
Fire the AC 10 in Ultra Mode at the Gyrfalcon 2 using AP Ammo

Melee
Punch the Gyrfalcon 2
Fire the SRM-6 at the Gyrfalcon 2 using Microbomb Ammo
Fire both HMGs at the Gyrfalcon 2

Magni
Apr 29, 2009

AAAAA! Real Muenster posted:

Maybe, but one of the recent prior updates had this same Star Commander saying that she very seriously desires to show these Inner Sphere chumps the meaning of Total War, didnt she?

Nope.

She's a Jade Falcon. They're the most integrationist Clan, and the one that's farthest "back" in the arrangement of the occupation zones. She's trying to frame the Wolves and other crusaders for this so that the Inner Sphere comes crashing down on them. Both to undermine the entire Crusader faction and because it would likely leave the Jade Falcons standing as the Clan that loses least due to the IS having to go through all the others first to even get to them properly.

DivineCoffeeBinge posted:

oh sure, the commander is almost certainly a clanner. But I don't think the Galaxy Commander who was all "I will teach the Clans how to win at all costs instead of throwing away their lives in stupid fights for honor" is going to be okay with throwing away their life in a stupid fight for honor.

I also don't think PTN would make us care about an awesome character just to throw that character into a potential nuke meatgrinder. When we get characters back it's so they can have a chance to be awesome (see: Korean Robert).

Entirely different character. The pragmatist Galaxy Commander that dropped a shitload of Arrow IVs on the Nova Cats was/is a Smoke Jaguar.

Narsham
Jun 5, 2008
Heading to 2418 with the Stalker, which I hope will be enough threat to keep the enemies channeled for another round but will let me adjust to engage anyone trying to jump past the buildings.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


DivineCoffeeBinge posted:

if you want to take a VTOL over behind the Quasi, Gwaihir, I'm happy to swing over to the side and keep plinking at it from there. We've got the mobility to be basically anywhere, but I still like the idea of having one of us maybe a little more central to keep PTN's maneuvering honest.

Yeah, I think the best move is to use the VTOLs to harass from behind so they can't fall further back into the city. You forced the HBK forward last turn, which is a huge tactical win.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
I was just thinking that it would be really bad if the main attacking units pushed forward and blocked the defenders off from the nuke.

Gwaihir
Dec 8, 2009
Hair Elf

Artificer posted:

I was just thinking that it would be really bad if the main attacking units pushed forward and blocked the defenders off from the nuke.

Not a chance of that with 4 11/17 VTOLs on the field at least. Especially since all the attacking units but the Shrike are very short ranged.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
You said the Quasimodo's engine is at risk? But it has had no engine hits?

Gwaihir
Dec 8, 2009
Hair Elf
The Grand Summoner ate the 2 engine crits and a gyro crit, and we're shooting both it and the hunch~

Runa
Feb 13, 2011

Jade Falcons are still bugfuck crazy, just in this timeline they're crazy in the other direction, politically. Case in point, in this scenario we learn they're accelerationists.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Annihilator Orders

Movement:
None

Shooting:
Fire 1 * AC10 (Tracer, Single) at Gyrfalcon 2 in 2915
Fire 3 * AC10 (AP, Ultra) at Gyrfalcon 2 in 2915

Melee: None


Turret Mode Engaged.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Aerons 1 and 2 are going to 2423 and 2427, respectively

god drat 17 movement is fun

Gwaihir
Dec 8, 2009
Hair Elf

DivineCoffeeBinge posted:


god drat 17 movement is fun

So so very much. Just remember to ascend to the right height if you plan to fly over any of the taller buildings, heh.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
DivineCoffeeBinge, I think you sent me the wrong orders but it's hard to tell because you're so fast the ones you sent are nearly achievable.

I'm going to have to roll with them if you don't sent an update soon.


Edit: Holy poo poo, Joanna! ... Hazen was definitely the right blood house for you.

PoptartsNinja fucked around with this message at 00:02 on Feb 20, 2020

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
What significance does the name Hazen have?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Artificer posted:

What significance does the name Hazen have?

https://www.sarna.net/wiki/Hazen_(Bloodname)

There's a lot of important people on that list. So it could mean a number of things.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Giant Spider Invasion 14

A smile split Joanna Hazen’s narrow face. A sharp, vicious smile, that matched her hard eyed stare. A child of one of the last sibkos raised before the invasion, her career had been one filled with remarkable successes—and equal disappointments. She’d lead the Falcon Guards to a half-dozen victories over the hated Steel Vipers and Widowmakers and even that hadn’t been enough to secure the Falcons’ place in the invasion of the Inner Sphere. The rest of the Clan had let her down time and time again, throwing away her hard-earned victories and hiding behind platitudes and next-times until there had been no more ‘next times.’ Even her attempts to earn a prestigious place at the forefront of the IlKhanate had been spoiled by over-timid leaders playing politics. For her victories, she’d been demoted to a mere Star Commander while meek failures had been groomed to lead.

Joanna was done with it. Sick of it. Tired of working for the sake of a Clan that was blind to her efforts and too cowardly to seize the advantages she’d presented them with. Joanna was utterly and completely disgusted by the Jade Falcons’ and their myopic politicians. Their fates—the fate of her entire Clan—no longer concerned her. She’d been presented with an opportunity to die on her terms and she’d seized it. The rest of the Clan could rot in obscurity for all she cared, she’d done her part. All she cared about now was terrifying one final foe, of making these Inner Sphere warriors speak of her passing with awe and fear.

An enemy Crusader broke through a cloud of smoke, opening fire on her with lasers and missiles. Heedless of her safety, Joanna casually swung her Grand Summoner around and cut it cleanly in half with a measured burst of her Autocannon. Most warriors would have been satisfied with that. For Joanna, it wasn’t near enough.

For good measure, she brought her ‘Mech’s arms up and put two shots straight into the Crusader’s domed cockpit.







Movement Phase
Aeron #1 (Player)
- Insufficient MP to reach hex 2423: needs 18, has 17! Movement ends in hex 2324!



Shooting Phase
BattleMaster
- Fires PPC at Gyrfalcon #2 (3 base + 4 range + 1 movement + 3 enemy movement + 1 woods + 1 smoke - 1 focus = 12): rolled 7, miss!
- Gains 11 heat, sinks 19!

Stalker II (Player)
- Holds fire!
- Gains 2 heat, sinks 25!

Annihilator (Player)
- Fires Autocannon/10 (Single, Tracer,) at Gyrfalcon #2 (3 base + 2 range + 0 movement + 3 enemy movement + 1 smoke = 9): rolled 8, miss!
- Fires Autocannon/10 (Ultra, AP) at Gyrfalcon #2 (3 base + 2 range + 0 movement + 3 enemy movement + 1 smoke - 1 tracer = 8): rolled 4, miss!
- Fires Autocannon/10 (Ultra, AP) at Gyrfalcon #2 (3 base + 2 range + 0 movement + 3 enemy movement + 1 smoke - 1 tracer = 8): rolled 6, miss!
- Fires Autocannon/10 (Ultra, AP) at Gyrfalcon #2 (3 base + 2 range + 0 movement + 3 enemy movement + 1 smoke - 1 tracer = 8): rolled 10 with a cluster roll of (11 + 2 cluster hitter = [12]): 2 shells hit Left Leg (4/26 armor remaining), Left Arm (2/18 armor remaining)!
- Gains 21 heat, sinks 14! Overheating!

Roughneck (Player)
- Fires Autocannon/10 (Ultra, AP) at Gyrfalcon #2 (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 7, miss!
- Gains 5 heat, sinks 11!

Aeron #1 (Player)
- No Line of Sight to primary target!

Aeron #2 (Player)
- No Line of Sight to primary target!

Aeron #3 (Player)
- Fires Large Laser at Quasimodo (3 base + 0 range + 2 movement + 3 enemy movement - 1 laser = 7): rolled 7, hit Left Leg (2/26 armor remaining)!

Aeron #4 (Player)
- Fires Large Laser at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement - 1 laser = 7): rolled 12, hit Rear Center Torso (0/9 armor, 19/22 structure remaining)! Crit!

Hound
- Fires Light PPC at Gyrfalcon #1 (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 3, miss!
- Fires Light PPC at Gyrfalcon #1 (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 7, miss!
- Gains 12 heat, sinks 10! Overheating!

Blackjack Prime
- Fires Autocannon/5 (Ultra, HE) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 3, miss!
- Fires Autocannon/5 (Ultra, AP) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 3, miss!
- Gains 4 heat, sinks 10!

Hanse MBT #1
- Fires Plasma Rifle at Grand Summoner (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 8, hit Right Arm (12/22 armor remaining)!
- Fires Plasma Rifle at Grand Summoner (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 11, hit Left Leg (17/27 armor remaining)!
- Fires Heavy Machine Gun at Grand Summoner (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 10, hit Right Arm (8/22 armor remaining)!
- Fires Heavy Machine Gun at Grand Summoner (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 5, miss!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 10, hit Left Arm (0/18 armor, 7/9 structure remaining)! Crit!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 4, miss!

Hanse MBT #2
- Fires Plasma Rifle at Gyrfalcon #1 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Left Torso (9/19 armor remaining)!
- Fires Plasma Rifle at Gyrfalcon #1 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, hit Left Torso (0/19 armor, 12/13 structure remaining)! Crit!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 woods + 1 smoke = 8): rolled 7, miss!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 woods + 1 smoke = 8): rolled 3, miss!

MHI Warthog
- Fires Light Gauss Rifle (Slug) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke + 2 minimum range = 9): rolled 6, miss!
- Fires Light Gauss Rifle (Slug) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke + 2 minimum range = 9): rolled 12, hit Right Arm (12/18 armor remaining)!
- Fires Light PPC at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke + 2 minimum range = 9): rolled 8, miss!
- Fires Light PPC at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke + 2 minimum range = 9): rolled 7, miss!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 8, hit Right Torso (10/19 armor remaining)!
- Fires Heavy Machine Gun at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 10, hit Right Torso (6/19 armor remaining)!

Glory Heavy FSV
- Fires Rotary Autocannon/5 (AP) at Gyrfalcon #2:
- - Burst 1 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 4, miss!
- - Burst 2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 6, miss!
- - Burst 3 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 8, hit Right Arm (7/18 armor remaining)!
- - Burst 4 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 4, miss!
- - Burst 5 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 11, hit Left Leg (0/26 armor, 12/13 structure remaining)! Crit!
- - Burst 6 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 9, hit Right Arm (2/18 armor remaining)!
- Fires LRM-4 (Hotshot) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 9 with a cluster roll of (9 + 2 = 11): 4 missiles hit Center Torso (11/28 armor remaining), Left Arm (2/9 structure remaining (Crit!)), Right Arm (0/18 armor, 6/9 structure remaining (Crit!)), Left Leg (7/13 structure remaining (Crit!))!
- Fires LRM-4 (Hotshot) at Gyrfalcon #2 (3 base + 0 range + 0 movement + 3 enemy movement + 1 smoke = 7): rolled 6, miss!

Owens Prime
- Torso-twists to threaten hex 2916!
- Fires Small Laser at Gyrfalcon #2 (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke - 1 laser = 8): rolled 8, hit Left Arm (0/9 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (16/19 armor remaining)!
- Fires Small Laser at Gyrfalcon #2 (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke - 1 laser = 8): rolled 8, hit Left Torso (11/19 armor remaining)!
- Gains 12 heat, sinks 11! Overheating!

Valkyrie
- Fires Medium Laser at Quasimodo (3 base + 0 range + 3 movement + 3 enemy movement - 1 laser - 1 focus = 7): rolled 4, miss!
- Gains 13 heat, sinks 11! Overheating!

Javelin
- Torso-twists to threaten hex 1013!
- Fires SRM-6 (Microbomb) at Gyrfalcon #2 (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 10 with a cluster roll of (4 + 2 = 6): 4 missiles hit Center Torso (9/28 armor remaining), Right Leg (14/26 armor remaining), Head (7/9 armor remaining (Pilot hit!)), Center Torso (7/28 armor remaining)!
- Fires SRM-6 (Microbomb) at Gyrfalcon #2 (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 2, miss!
- Gains 10 heat, sinks 10!

Wight
- Fires Small Laser at Grand Summoner (3 base + 0 range + 1 movement + [2] enemy movement - 1 laser = 5): rolled 5, hit Right Leg (20/27 armor remaining)!
- Fires Small Laser at Grand Summoner (3 base + 0 range + 1 movement + [2] enemy movement - 1 laser = 5): rolled 7, hit Left Torso (17/22 armor remaining)!
- Gains 12 heat, sinks 13!

Crusader B
- Fires Medium Laser at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement - 1 laser = 7): rolled 10, hit Left Arm (13/22 armor remaining)!
- Fires Medium Laser at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement - 1 laser = 7): rolled 8, hit Left Torso (6/22 armor remaining)!
- Fires LRM-6 (Hotshot) at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10 with a cluster roll of (7 + 2 = 9): 5 missiles hit Center Torso (21/32 armor remaining), Left Torso (13/22 armor remaining), Right Torso (17/22 armor remaining), Center Torso (16/32 armor remaining), Right Arm (3/22 armor remaining)!
- Fires SRM-6 (Deadfire) at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8 with a cluster roll of 7: 4 missiles hit Left Arm (3/22 armor remaining), Center Torso (13/32 armor remaining), Left Arm (0/22 armor remaining), Left Arm (8/11 structure remaining)! Crit!
- Fires SRM-6 (Deadfire) at Grand Summoner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 4, miss!
- Gains 30 heat, sinks 16! Overheating!

Enfield
- Fires Large Laser at Shrike (3 base + 0 range + 2 movement + 3 enemy movement + 2 woods - 1 laser = 9): rolled 5, miss!
- Gains 12 heat, sinks 12!

Thanatos
- Fires Plasma Rifle at Shrike (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires SRM-6 (Streak) at Shrike (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 8, fails to lock-on!
- Fires SRM-6 (Streak) at Shrike (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 7, fails to lock-on!
- Gains 11 heat, sinks 15!

Shrike
- Torso-twists to threaten hex 3021!
- Fires Autocannon/5 (Ultra, HE) at Thanatos (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 6 with a cluster roll of 7: 1 shell hit Left Arm (0/12 structure remaining)! Arm blown off!
- Fires Autocannon/5 (Ultra, AP) at Thanatos (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Gains 2 heat, sinks 13!

Grand Summoner C
- Fires Autocannon/20 (Ultra, AP) at Crusader (3 base + 0 range + 2 movement + 1 enemy movement + 1 smoke = 7): rolled 8 with a cluster roll of 12: missiles shells hit Right Torso (4/24 armor remaining), Right Torso (0/24 armor, 0/15 structure remaining)! Torso destroyed! Arm blown off! 2x Engine hits!
- - Damage transfers to Center Torso (32/33 armor remaining)!
- Fires Medium Heavy Laser at Crusader (3 base + 0 range + 2 movement + 1 enemy movement + 1 smoke - 1 laser = 6): rolled 7, hit Head (2/9 armor remaining)! Pilot hit!
- Fires Medium Heavy Laser at Crusader (3 base + 0 range + 2 movement + 1 enemy movement + 1 smoke - 1 laser = 6): rolled 9, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed! Pilot killed!
- Gains 30 heat, sinks 9! Overheating!

Gyrfalcon #1
- Fires Large Heavy Laser at Blackjack (4 base + 0 range + 2 movement + 0 enemy movement + 1 woods - 1 laser = 6): rolled 7, hit Right Torso (1/18 armor remaining)!
- Fires Large Heavy Laser at Blackjack (4 base + 0 range + 2 movement + 0 enemy movement + 1 woods - 1 laser = 6): rolled 5, miss!
- Gains 22 heat, sinks 17! Overheating!

Gyrfalcon #2
- Fires Large Heavy Laser at Roughneck (4 base + 0 range + 2 movement + 2 enemy movement - 1 laser = 7): rolled 10, hit Left Arm (2/18 armor remaining)!
- Fires Large Heavy Laser at Roughneck (4 base + 0 range + 2 movement + 2 enemy movement - 1 laser = 7): rolled 12, hit Left Leg (11/27 armor remaining)!
- Gains 22 heat, sinks 17! Overheating!

Quasimodo
- Torso-twists to threaten hex 3323!
- Fires Pulse Laser at Aeron #3 (3 base + 0 range + 3 movement + 4 enemy movement + 1 airborne target - 1 laser = 10): rolled 4, miss!
- Gains 8 heat, sinks 11!


End Phase:
Grand Summoner
- Must pass an 8+ shutdown test: rolled 10, succeeds!
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Critical chance in Left Arm: rolled 3, no critical hits sustained!

Gyrfalcon #1
- Must pass a 4+ shutdown test: rolled 9, succeeds!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!

Gyrfalcon #2
- Must pass a 5+ consciousness test: rolled 9, succeeds!
- Must pass a 4+ shutdown test: rolled 5, succeeds!
- Critical chance in Left Leg: rolled 5, no critical hits sustained!
- Critical chance in Right Arm: rolled 10, 2 critical hits sustained!
- - Large Heavy Laser damaged!
- - Large Heavy Laser destroyed!
- Critical chance in Left Leg: rolled 3, no critical hits sustained!


Physical Combat Phase:
Roughneck (Player)
- Punches Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 BattleFists = 9): rolled 7, miss!
- Fires Heavy Machinegun at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 10, hit Left Torso (7/19 armor remaining)!
- Fires Heavy Machinegun at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 7, miss!
- Fires SRM-6 (Microbomb) at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 9 with a cluster roll of (8 + 2 = 10): 5 missiles hit Right Arm (4/9 structure remaining (Crit x2!)), Right Leg (12/26 armor remaining), Right Leg (10/26 armor remaining), Right Torso (4/19 armor remaining), Right Torso (2/19 armor remaining)!
- Gains 12 heat, sinks 11! Overheating!

Gyrfalcon #2
- Kicks Roughneck (4 base + 2 movement + 2 enemy movement = 8): rolled 7, miss!


End Phase:
Gyrfalcon #2
- Critical Chance in Left Arm: rolled 6, no critical hits sustained!
- Critical Chance in Left Arm: rolled 11, 2 critical hits sustained!
- - Shoulder Actuator damaged!
- - Left Upper Arm Actuator damaged!


Next Turn’s Movement Phase
Gyrfalcon #2
- Initiates Death from Above on Hound!




Map Link


Player Status:


Ally Status:



OpForce Status:



Primary Objectives
- Save Prince Ian Yorinaga Kurita-Davion (0/1)
- Kill the Invaders (succeeded)
- Do Not Permit the Quasimodo to be the sole survivor (0/1)

Secondary Objectives
- Kill Safecracker Star (0/5)
- Destroy the Cobalt Tarantula (succeeded!)
- End the Enemy Jamming (succeeded!)


Special Rules
SPA: Honorless A unit with Honorless will always try to focus fire with an ally wherever possible. Honorless units are immune to guts rolls and never test for forced withdrawal.

SPA: Dodge +1 evasion bonus vs. melee attacks

SPA: Tactical Genius Role reversal (players gain control of defending units)!

SPA: Antagonizer Instead of making a weapon attack, an Antagonizer may make an opposed test (Piloting vs. Guts) against one unit within 10 hexes. If the target fails the test, it engages the Antagonizer instead of its declared target.

SPA: Sandblaster A unit with Sandblaster gains a +2 bonus to the cluster hit roll

SPA: Serene Grace A unit with Serene Grace moves so precisely it expands its firing arc by one increment. It can fire front weapons into the arm arcs, and arm weapons into the rear arcs before taking a torso-twist into account.

SPA: Melee Specialist A melee specialist receives a -1 bonus to hit in Melee


Orders Due: Any Time On Saturday!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Didn't get in in time to respond, sorry PTN. Yeah, I done screwed up. Mea culpa. I will try and make up for it next turn. :(

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

PoptartsNinja posted:

Edit: Holy poo poo, Joanna!

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Me: Yes, we've crippled the gyrfalcon's only weapons
Gyrfalcon: Initatiates death from above
Me: Oh no, we've crippled the gyrfalcon's only weapons.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Wow some pretty poor luck on the defenders' side this turn. Those misses...

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
Homicide Dice Two: The Return.

Narsham
Jun 5, 2008
Tempted to go to 2317 and blast the Grand Summoner to try to ensure a kill. We have one more turn before we must start dealing with the Shrike.

Summoner would have base 5 +1 (walk) +1 (my movement) + 2 (range) + 2 (smoke x 2) = 11 with the AC/20. 8s with the lasers. I’d have 3 +2 (run) +2 (Summoner movement) +2 (smoke) = 9 for missiles and 8s for the lasers.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
The Falcons are moving much faster up than I expected tbh.

Edit: I noticed that there have been a few primary targets not in LoS. Would secondary targets help?

Artificer fucked around with this message at 05:42 on Feb 20, 2020

Gwaihir
Dec 8, 2009
Hair Elf
OK, this turn I think all 4 of our VTOLs can swing around for rear arc shots on the Quasimodo. I think it's also really likely that Joanna will either shut down or lose her Mech this turn, but she can still rock out another UAC20 shot.

BurningChrome
Jan 18, 2020

They said she cooked her own cancers for people who crossed her, rococo custom variations that took years to kill you. They said a lot of things about Chrome, none of them at all reassuring.

Gwaihir posted:

OK, this turn I think all 4 of our VTOLs can swing around for rear arc shots on the Quasimodo. I think it's also really likely that Joanna will either shut down or lose her Mech this turn, but she can still rock out another UAC20 shot.

I think this clan lady is gonna go for broke and 360noscope someone else with that double tap

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Gwaihir posted:

OK, this turn I think all 4 of our VTOLs can swing around for rear arc shots on the Quasimodo. I think it's also really likely that Joanna will either shut down or lose her Mech this turn, but she can still rock out another UAC20 shot.

It would be almost impossible for her not to shut down. She has two engine hits and only 4 working heat sinks. She's gonna fire everything and supernova the machine.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
An in-thread Stackpole!?

Nah, it'd never work.

TheParadigm
Dec 10, 2009

#clanyolo
Fire everything, then punch out.

If its glorious enough, maybe you can get a new hunchback for a second shot at it!

Defiance Industries
Jul 22, 2010

A five-star manufacturer


EponymousMrYar posted:

An in-thread Stackpole!?

Nah, it'd never work.

God I hope not.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

PoptartsNinja posted:

Physical Combat Phase:
Roughneck (Player)
- Punches Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 BattleFists = 9): rolled 7, miss!
- Fires Heavy Machinegun at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 10, hit Left Torso (7/19 armor remaining)!
- Fires Heavy Machinegun at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 7, miss!
- Fires SRM-6 (Microbomb) at Gyrfalcon #2 (4 base + 2 movement + 3 enemy movement + 1 smoke - 1 point-blank attack = 9): rolled 9 with a cluster roll of (8 + 2 = 10): 5 missiles hit Right Arm (4/9 structure remaining (Crit x2!)), Right Leg (12/26 armor remaining), Right Leg (10/26 armor remaining), Right Torso (4/19 armor remaining), Right Torso (2/19 armor remaining)!
- Gains 12 heat, sinks 11! Overheating!

End Phase:
Gyrfalcon #2
- Critical Chance in Left Arm: rolled 6, no critical hits sustained!
- Critical Chance in Left Arm: rolled 11, 2 critical hits sustained!
- - Shoulder Actuator damaged!
- - Left Upper Arm Actuator damaged!

Hey PTN I think you got the arms mixed up.

BurningChrome
Jan 18, 2020

They said she cooked her own cancers for people who crossed her, rococo custom variations that took years to kill you. They said a lot of things about Chrome, none of them at all reassuring.

EponymousMrYar posted:

An in-thread Stackpole!?

Nah, it'd never work.

I assume this is a reference to the suit blowning up?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
I mean, I tried pretty hard and didn't explode, so

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.

DivineCoffeeBinge posted:

I mean, I tried pretty hard and didn't explode, so

Didn't carry enough ammo, that's your mistake.

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


All the opposing mechs alpha striking until they die heat related deaths to allow the survivor to fire the nuke would be the most :black101: thing ever, I have to admit.

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