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Orders in. Running to 1411 facing 1410, dumping the AC/10 and Heavy Laser into the Hound and then kicking it for good measure. Edit: awesome news about Bethany Cochrane on previous page. Get it? Awesome news?
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# ? Jan 22, 2020 05:02 |
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# ? Apr 26, 2024 17:33 |
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I genuinely hope you linked up the comic when you did so
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# ? Jan 22, 2020 05:17 |
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Volmarias posted:I genuinely hope you linked up the comic when you did so I was allowed five pictures, the comic was the first one.
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# ? Jan 22, 2020 05:48 |
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# ? Jan 22, 2020 05:53 |
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PoptartsNinja posted:I was allowed five pictures, the comic was the first one.
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# ? Jan 22, 2020 05:56 |
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I wonder how confused they are by being able to set fires as part of some Steiner Rules duel.
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# ? Jan 22, 2020 06:01 |
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Ptn, you don't need orders from me because I'm shut down, right? I don't remember falling or needing to stand up picking facing.
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# ? Jan 22, 2020 06:48 |
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Zaodai posted:I wonder how confused they are by being able to set fires as part of some Steiner Rules duel. I can't remember what the exact quote was "Mano a mano in forest aflame"?
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# ? Jan 22, 2020 06:48 |
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PoptartsNinja posted:I was allowed five pictures, the comic was the first one. if you can you should share the entry you submitted in the thread.
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# ? Jan 22, 2020 21:57 |
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SpookyLizard posted:if you can you should share the entry you submitted in the thread. Sadly, it's pretty basic, there wasn't actually a field for backstory, just a notes tab with some restrictions so about all I could say was that she was an analyst with the Watch and thrown in a character quote. Which was: "You can not just march to Tharkhad and demand a trial of possession for all of the Commonwealth's secrets. The Watch must be subtle." Edit: Time to find out if Shara Ishvalda's theme hates the players as much as Namielle's did. Double Edit: The Glory is such a fucker. Unless the Annihilator one-turns someone I have a feeling it's earning OpForce MVP. Triple Edit: Oh, good. The Dice have decided I get my second reinforcements lance. PoptartsNinja fucked around with this message at 23:21 on Jan 22, 2020 |
# ? Jan 22, 2020 22:00 |
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PoptartsNinja posted:Sadly, it's pretty basic, there wasn't actually a field for backstory, just a notes tab with some restrictions so about all I could say was that she was an analyst with the Watch and thrown in a character quote. welp, this sounds promising for our chances
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# ? Jan 22, 2020 23:31 |
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# ? Jan 22, 2020 23:38 |
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PoptartsNinja posted:
I WANTED TO KILL IT, NOOOOOOOOOOOOO
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# ? Jan 22, 2020 23:51 |
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the dice want blood yours
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# ? Jan 23, 2020 00:13 |
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Giant Spider Invasion 7 “I don’t enjoy it. Alternative history just isn’t for me.” “Oh, c’mon, Vick.” Leutnant Galena Rausch waggled a tablet Victoria’s way, putting the tiny ballroom-dancing figures on the screen through an unnoticed earthquake. “It’s a ton of fun, if you’ll give it a chance.” “Yeah, I’m sure it is,” Victoria’s voice practically dripped with doubt. “But the triumphs and tribulations of some nonsense Steiner-Davion family just make me feel sick to my stomach. My mother and Hanse Davion? No thank you. Galena, you can keep Royals’ Glory a Thomas Hogarth production, I’ll stick to Solaris fights. I hear the Cloud Cobras have a Steiner cadre that’s looking really promising this year.” “An entire training cluster of your cousins,” Jacob Bannson smirked. Son of a minor shipping magnate, like most of the ‘soldiers’ in Victoria’s command he was just serving out his mandatory conscription. Jacob was handsome enough, but in Victoria’s head he’d become the archetypal used hovercraft salesman. He had no qualms about lying to anyone if it helped him make a quick buck, even himself. His green eyes settled on Victoria’s. “Must be nice to be able to call half the Inner Sphere your family.” “Oh, gently caress off Bannson,” Victoria leaned back in her chair. “I’m about as closely related to the Cloud Cobra Steiners as you are to an actual human being.” “Don’t be like that, Hauptmann,” Galena cautioned, trying to head off the inevitable Circle of Equals. It wasn’t necessary, Bannson was a coward, he valued his looks more than his pride. He’d never let a little verbal sparring come to blows. Victoria was about to call him out for it when a distant rumble shook the floor beneath her. “Earthquake?” Galena asked, as Bannson poked his head out the barracks door for a look. Victoria stood, making for the door herself, only to have him pull it closed. Face pale, Bannson swallowed. “You don’t want to go out there, Vick.” He sat heavily, blocking the door with his body. Victoria Steiner-Lestrade smashed a booted foot into the doorframe beside his head. “You got a deathwish? Why the hell not, Bannson?” The redhead ran his fingers through his hair, disheveling his carefully-sculpted coiffure in a way not even small arms training and regular neurohelmet usage had managed. The coward hadn’t even flinched when she’d kicked at his head. His green eyes rose, pupils wide with shock. “There’s a mushroom cloud over Curitiba.” He said, matter-of-factly. Her blood ran cold. Grabbing him by his off-duty uniform lapels, she hoisted him off the floor and tossed him onto one of the barracks bunks. She turned to address the other soldiers in her conscript company. “I don’t know what’s going on, but everyone suit up. We’re going to the ‘Mechbay and we’re heading to the capital for combat patrol or disaster relief—” The door opened behind her. Interrupted, she turned, then saluted as Star Colonel Bhatar Quong squeezed his massive bulk through the door. The Elemental warrior returned her salute in Clan fashion, but affixed Victoria with his gaze. “Stand down for now and wait for further orders, Mechwarriors. Effective immediately, Leutnant Galena is being promoted to unit commander on a provisional basis. Victoria, if you will please come with me.” She bristled. Victoria owed the Clans her very existence. Fearful that his children would share his Hypochondroplasia, her father had asked the Clans to ensure Victoria was born healthy and strong. They’d performed genetic therapy on her in the womb, eliminating all chances of her inheriting her father’s condition, but she’d always suspected they’d done more than just that. She was faster and stronger than either of her parents, and was healthy enough that her conscription had been for BattleMech service, unlike the infantry conscription her mother had been forced into. She knew Bannson called her an Inner Sphere Trueborn behind her back, and it was a hard point to argue with. She loved a good fight, and hated being told ‘no.’ She swallowed down her pride, letting reason dull the edge from her temper. “May I ask what’s going on, Star Colonel?” “It is just a precaution, Highness.” Quong replied evenly. “You have my word: you will know more when we do but for the time being, your safety has become of paramount importance.” PTN’s note: I forgot to export the player movement map, sorry everyone! Movement Phase Sun Spider (Player) - Unable to designate new Blood Stalker target, JagerMech has not been destroyed! Hellcat (Player) - Must pass a piloting test to stand: (4 base = 4): rolled 5, succeeds! Stands facing hex 2221! Shooting Phase Sun Spider (Player) - Fires Large Laser at Hound (4 base + 0 range + 2 movement + 0 enemy movement + 1 not the JagerMech + 1 woods - 1 laser = 7): rolled 9, hit Left Torso (6/22 armor remaining)! - Fires Autocannon/10 (HE, Ultra) at Hound (4 base + 0 range + 2 movement + 0 enemy movement + 1 not the JagerMech + 1 woods = 8): rolled 9 with a cluster roll of 5: 1 shell hit Left Leg (17/27 armor remaining)! - Gains 18 heat, sinks 15! Black Heart (Player) - Torso-twists to threaten hex 2219! - Fires Gauss Rifle at Blackjack (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods - 1 Medium Range Master = 8): rolled 4, miss! - Fires Gauss Rifle at Blackjack (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods - 1 Medium Range Master = 8): rolled 12, hit Left Arm (0/14 armor, 7/8 structure remaining)! Crit! - Fires SRM-4 (HE) at Blackjack (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods - 1 Medium Range Master = 8): rolled 8 with a cluster roll of (7 + 2 = 9), 3 missiles hit Right Leg (17/18 armor remaining), Right Torso (17/18 armor remaining), Center Torso (21/22 armor remaining)! - Fires SRM-4 (HE) at Blackjack (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods - 1 Medium Range Master = 8): rolled 6, miss! - Fires Gauss SMG at Glory Heavy FSV (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods + 1 secondary target - 1 Medium Range Master = 9): rolled 7, miss! - Fires Gauss SMG at Glory Heavy FSV (3 base + 2 range + 2 movement + 0 enemy movement + 2 woods + 1 secondary target - 1 Medium Range Master = 9): rolled 11, hit Turret (12/52 armor remaining)! - Gains 10 heat, sinks 10! Wildcat (Player) - Fires LRM-6 (HE) at Roughneck (4 base + 2 range + 2 movement + 0 enemy movement + 3 woods = 11): rolled 8, miss! - Fires LRM-6 (HE) at Roughneck (4 base + 2 range + 2 movement + 0 enemy movement + 3 woods = 11): rolled 8, miss! - Gains 14 heat, sinks 14! Overheating! Hellcat (Player) - Fires Autocannon/20 (AP, Single) at Glory Heavy FSV (5 base + 0 range + 1 movement + 0 enemy movement + 1 woods = 7): rolled 10, hit Front (40/60 armor remaining)! - Fires Autocannon/20 (AP, Single) at Glory Heavy FSV (5 base + 0 range + 1 movement + 0 enemy movement + 1 woods = 7): rolled 6, miss! - Gains 16 heat, sinks 14! Overheating! Bearcat (Player) - Shut down! - Gains - heat, sinks 11! Cobalt Tarantula (Ally) - Holds fire! - Gains 4 heat, sinks 11! Overheating! BattleMaster - Fires PPC at Sun Spider (3 base + 2 range + 0 movement + 2 enemy movement + 1 woods = 8): rolled 7, miss! - Gains 10 heat, sinks 19! Annihilator - Holds fire! - Gains 2 heat, sinks 14! Roughneck - Fires Autocannon/10 (Ultra, HE) at Black Heart (3 base + 2 range + 0 movement + 1 enemy movement + 2 woods - 1 focus = 7): rolled 11 with a cluster roll of 6: 1 shell hit Left Arm (17/22 armor remaining)! - Gains 6 heat, sinks 11! Hound - Torso-twists to threaten hex 1312! - Fires Autocannon/10 (Ultra, AP) at Sun Spider (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8 with a cluster roll of 7: 1 shell hit Left Leg (21/26 armor remaining)! - Gains 7 heat, sinks 10! Blackjack Prime - Fires Autocannon/5 (AP, Ultra) at Black Heart (4 base + 2 range + 0 movement + 1 enemy movement + 1 woods = 8): rolled 7, miss! - Fires Autocannon/5 (HE, Ultra) at Black Heart (4 base + 2 range + 0 movement + 1 enemy movement + 1 woods = 8): rolled 5, miss! - Gains 4 heat, sinks 10! Argus - Torso-twists to threaten hex 1413! - Fires LRM-4 (Hotshot) at Sun Spider (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 10 with a cluster roll of (12 + 2 = 12): 4 missiles hit Rear Center Torso (5/8 armor remaining), Right Leg (23/26 armor remaining), Rear Left Torso (5/8 armor remaining), Right Leg (18/26 armor remaining)! - Fires LRM-4 (Hotshot) at Sun Spider (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Gains 12 heat, sinks 12! JagerMech - Pilot unconscious! - Gains 0 heat, sinks 4! Hanse MBT #1 - Fires Plasma Rifle at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Rear Left Torso (3/8 armor remaining)! Armor reduced below half! - Fires Plasma Rifle at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Rear Center Torso (3/8 armor remaining)! Armor reduced below half! - Fires Heavy Machine Gun at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Rear Left Torso (0/8 armor, 15/16 structure remaining)! Armor stripped! 2x Crit! - Fires Heavy Machine Gun at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Right Leg (21/32 armor remaining)! Hanse MBT #2 - Fires Plasma Rifle at Cobalt Tarantula (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 7, miss! - Fires Plasma Rifle at Cobalt Tarantula (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 3, miss! - Fires Heavy Machine Gun at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): Cobalt Tarantula (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 7, miss! - Fires Heavy Machine Gun at Bearcat (3 base + 0 range + 2 movement - 4 enemy movement = 1): Cobalt Tarantula (3 base + 0 range + 2 movement + 2 enemy movement + 1 woods = 8): rolled 9, hit Left Front Leg (40/42 armor remaining)! MHI Warthog - Holds fire! Glory Heavy FSV - Fires Rotary Autocannon/5 (HE, Burst 6) at Hellcat (3 base + 0 range + 2 movement + 0 enemy movement = 5): - - rolled 10, hit Center Torso (33/36 armor remaining)! - - rolled 8, hit Right Torso (6/24 armor remaining)! - - rolled 5, hit Left Arm (21/24 armor remaining)! - - rolled 4, miss! - - rolled 5, hit Right Torso (1/24 armor remaining)! - - rolled 6, hit Right Torso (0/24 armor, 12/16 structure remaining)! Armor stripped! Crit! - Fires LRM-4 (Hotshot) at Hellcat (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6 with a cluster roll of 8: 3 missiles hit Right Torso (7/16 structure remaining (Crit!)), Right Torso (2/16 structure remaining (Crit!)), Right Leg (23/29 armor remaining)! - Fires LRM-4 (Hotshot) at Hellcat (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss! - Fires Heavy Machine Gun at Hellcat (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Leg (19/29 armor remaining)! - Fires Heavy Machine Gun at Hellcat (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Left Torso (22/24 armor remaining)! Owens Prime - No Line of Sight to target! - Gains 2 heat, sinks 11! Valkyrie - No Line of Sight to target! - Gains 2 heat, sinks 11! Javelin - No Line of Sight to target! - Gains 2 heat, sinks 10! Wight - Fires PPC at Bearcat (3 base + 4 range + 2 movement - 4 immobile target + 2 woods - 1 focus = 6): rolled 5, miss! - Gains 12 heat, sinks 13! End Phase: Blackjack - Critical chance in Left Arm: rolled 4, no critical hits sustained! Bearcat (Player) - Critical chance in Left Torso: rolled 6, no critical hits sustained! - Critical chance in Left Torso: rolled 6, no critical hits sustained! Hellcat (Player) - Critical chance in Right Torso: rolled 6, no critical hits sustained! - Critical chance in Right Torso: rolled 7, no critical hits sustained! - Critical chance in Right Torso: rolled 6, no critical hits sustained! Physical Combat Phase: Sun Spider (Player) - Kicks Hound (5 base + 2 movement + 0 enemy movement + 1 woods = 8): rolled 10, hit Left Leg (9/27 armor remaining)! Hound - Torso-twists to threaten hex 1312! - Punches Sun Spider (4 base + 1 movement + 2 enemy movement - 1 Melee Master = 6): rolled 10, hit Head (2/9 armor remaining)! Pilot hit! - Fires SRM-4 (Microbomb) at Sun Spider (4 base + 1 movement + 2 enemy movement - 1 Melee Master - 1 point-blank attack = 5): rolled 7 with a cluster roll of (6 + 2 = 8): 3 missiles hit Right Torso (21/22 armor remaining), Right Arm (19/22 armor remaining), Right Leg (16/26 armor remaining)! End Phase: Sun Spider (Player) - Must pass a 5+ consciousness test: rolled 6, succeeds! Turn End Phase: JagerMech - Must pass a 9+ consciousness test: rolled 11, succeeds! Sun Spider (Player) - Must pass a 4+ test to avoid engine shutdown: rolled 10, succeeds! Hellcat (Player) - Must pass a 4+ test to avoid engine shutdown: rolled (3 + 1 Hot Dog = 4), succeeds! - Must pass a 6+ test to avoid engine shutdown: rolled (9 + 1 Hot Dog = 10), succeeds! - Regains 1d6 (1) armor in Center Torso (34/36 armor remaining)! - Regains 1d6 (4) armor in Right Torso (1/24 armor remaining)! excess armor regen lost! - Regains 1d6 (4) armor in Left Torso (23/24 armor remaining)! excess armor regen lost! - Regains 1d6 (4) armor in Left Arm (23/24 armor remaining)! excess armor regen lost! - Regains 1d6 (6) armor in Right Leg (25/29 armor remaining)! Cobalt Tarantula (Ally) - Must pass a 4+ test to avoid engine shutdown: rolled 3, fails! Cobalt Tarantula shuts down in hex 1720! - Regains 1d6 (4) armor in Left Torso Modular Armor (9/10 armor remaining)! excess armor regen lost! Bearcat (Player) - Powers up! Next Turn’s Movement Phase JagerMech - Attempts to stand (4 base + 1 gyro hit = 5): rolled 5, stands facing hex 1918! - Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 2 critical damage + 4 disarmed = 11): rolled 6, fails! Sun Spider (Player) - Blood Stalker target in forced withdrawal, Blood Stalker target cleared! Reinforcements - No Pylons in range! 2nd Ceti Hussars Reinforcement Lance enters the battlefield! Map Link Player Status: OpForce Status: Primary Objectives - Kill Prince Ian Yorinaga Kurita-Davion (0/1) - Die a Glorious Death (0/5) Secondary Objectives - Protect the Cobalt Tarantula (0/1) - Protect Disruption Pylons Special Rules SPA: Die Hard A unit with Die Hard is immune to guts rolls and never tests for forced withdrawal. Units with ‘Die Hard’ that withdraw or are otherwise forced off the map are captured by the enemy. SPA: Blood Stalker A unit with Blood Stalker may chose a target at the start of a turn. Receive a -1 bonus ToHit that target, and a +1 penalty to hit all other targets until the selected target is defeated. SPA: Demoralizer Instead of making a weapon attack, a Demoralizer may make an opposed test (Piloting vs. Guts) against one unit within 10 hexes. If the target fails the test, it enters forced withdrawal. SPA: Cluster Hitter +1 to cluster table rolls. A unit with cluster hitter may remain stationary to make an aimed attack with cluster table weapons. If the attack is successful all shots from the cluster attack strike the same location SPA: Hot Dog -1 bonus to avoid automatic shutdown due to heat SPA: Dodge +1 evasion bonus vs. melee attacks SPA: Tactical Genius Swift advice grants 1 allied unit ACE status as long as this unit is on the field and capable of communication. SPA: Antagonizer Instead of making a weapon attack, an Antagonizer may make an opposed test (Piloting vs. Guts) against one unit within 10 hexes. If the target fails the test, it engages the Antagonizer instead of its declared target. SPA: Sandblaster A unit with Sandblaster gains a +2 bonus to the cluster hit roll SPA: Serene Grace A unit with Serene Grace moves so precisely it expands its firing arc by one increment. It can fire front weapons into the arm arcs, and arm weapons into the rear arcs before taking a torso-twist into account. SPA: Melee Specialist A melee specialist receives a -1 bonus to hit in Melee SPA: Forward Observer A forward observer may spot for indirect fire and attack a target in the same turn with no penalty Tactical Network Computer The TacNet Computer is a targeting computer than gains abilities the more units there are attached to the network. At 1-2 functioning units, a TacNet Computer provides no benefit. At 3-4 functioning units, a TacNet Computer functions as a basic targeting computer. At 5-6 functioning units, a TacNet Computer functions as an advanced targeting computer. Additionally, networked units receive a non-stacking -1 Crossfire bonus to hit any unit another member of their network has already attacked. Shattered Armor Undamaged sections of shattered armor resist all damage types. Damaged shattered armor functions as laser reflective armor, resisting energy damage. Unstable Armor Undamaged sections of unstable armor resist all damage types. Damaged unstable armor functions as kinetic resistant armor, resisting kinetic damage. Explosive Armor Undamaged sections of explosive armor resist all damage types. Damaged unstable armor functions as ablative-reactive armor, resisting explosive damage. Molten Armor Undamaged sections of molten armor resist all damage types. Molten armor regenerates damage as the carrying ‘Mech’s heat rises. At 6 points of heat, a ‘Mech with molten armor regains 1d6 armor in a random damaged location. At 16 heat, a ‘Mech with molten armor regains 1d6 armor in all damaged locations. At 26 heat, a ‘Mech with molten armor regains 6 armor in all damaged locations. A ‘Mech with molten armor does not gain bonus heat dissipation and cannot fully restore damaged armor, but has a chance to regain armor even if all the armor on a section is depleted. ECM Mode: Reinforcements Disruption As long as the Cobalt Tarantula remains within 6 hexes of an undamaged Disruption Pylon, enemy reinforcements are prevented from entering the map. Orders Due: Any Time On Saturday!
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# ? Jan 23, 2020 00:54 |
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Oh poo poo, team crit seekers just showed up.
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# ? Jan 23, 2020 01:09 |
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Ohhhh shiiiiiiiit
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# ? Jan 23, 2020 01:19 |
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I can't believe you had six crits across three of your mechs and none of them did anything.
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# ? Jan 23, 2020 01:30 |
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quote:unlike the infantry conscription her mother had been forced into Oh god I forgot about that asinine contribution of Stackpole's, where Melissa was "too frail" to pilot a Mech so they put her in the goddamn foot infantry. quote:Steiner-Lestrade Oh gently caress Skye is doomed. Hyphenated Steiners are invariably a disaster.
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# ? Jan 23, 2020 01:41 |
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Defiance Industries posted:Oh god I forgot about that asinine contribution of Stackpole's, where Melissa was "too frail" to pilot a Mech so they put her in the goddamn foot infantry.
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# ? Jan 23, 2020 01:48 |
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berryjon posted:It`s Battletech. The PBI are a safe (but not SAFE) military posting for the most part as they're not expected to do, you know, planetary invasions like MechJockeys. Many of them are; Lyran combat doctrine is to attach between 3-8 regiments of infantry and armor to mech regiments when they go to invade. It's dumb regardless, though, because if you're that worried about her health, put her in the Department of the Quartermaster so she can hang out with her cousin Lisa.
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# ? Jan 23, 2020 02:19 |
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Defiance Industries posted:if you're that worried about her health, put her in the Department of the Quartermaster so she can hang out with her cousin Lisa. I think the idea was to get some muscle on her because Melissa was a teenage Sweeny Todd reading nerd.
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# ? Jan 23, 2020 02:24 |
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loving Stackpole, man. Even people behind desks are supposed to do PT.
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# ? Jan 23, 2020 02:34 |
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Wait... is... is the Cobalt Tarantula that spider boss from the XBox Mechwarrior game?
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# ? Jan 23, 2020 02:43 |
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Rorahusky posted:Wait... is... is the Cobalt Tarantula that spider boss from the XBox Mechwarrior game? Yes.
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# ? Jan 23, 2020 03:05 |
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Hahahahahahahah I love it. Brings back middle school memories. Looks like the new reinforcement lance is pretty far away. Maybe it isn't so bad?
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# ? Jan 23, 2020 03:53 |
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HAH! That lp wasn't for nothing. Good reference! This newspost might interest you. Still has a way to go, but hey, more mechassault. https://www.sarna.net/news/fan-made-mechassault-game-wolves-releases-demo/
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# ? Jan 23, 2020 04:02 |
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They seem to be in a position to threaten the team's back if they get cut off and distracted on the path to their target.
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# ? Jan 23, 2020 04:03 |
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I really enjoy these little vignettes showing what's happening across the Inner Sphere also Rorahusky posted:Wait... is... is the Cobalt Tarantula that spider boss from the XBox Mechwarrior game? lol
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# ? Jan 23, 2020 04:17 |
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How soon until you can start blasting the target?
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# ? Jan 23, 2020 04:51 |
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evilmiera posted:How soon until you can start blasting the target? I think Narsham can reach 1707 this turn, getting most of their guns on the target. Would not advise saving the rocket launchers, decent chance there isn't a turn 9 for them with 300 tons of whoop rear end all at medium range. It's less a plan and more a desperate throw of the dice but idk what else you've got.
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# ? Jan 23, 2020 08:43 |
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Black Heart: I'm planning on moving to 2316. I'm on 11s on my Gauss so not really worth it. If someone else is firing on the BM first, my Gauss will be on 10s which is only a 30% chance to score any damage. EDIT: Ah spotting is affected by intervening terrain so scratch that. hooman fucked around with this message at 10:33 on Jan 23, 2020 |
# ? Jan 23, 2020 10:11 |
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This LP is really rehabilitating btech vehicles in my eyes after my primary experience with them has been in the video games. Hanse tanks on my mission, hanse tanks on this mission, glory on this mission.... vs. Some Pathetic Version of the Demolisher in mechcommander or something.
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# ? Jan 23, 2020 14:22 |
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Artificer posted:This LP is really rehabilitating btech vehicles in my eyes after my primary experience with them has been in the video games. There's a reason I don't field Demolishers, LRM, or SRM Carriers. It's not because they're bad.
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# ? Jan 23, 2020 16:03 |
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PoptartsNinja posted:There's a reason I don't field Demolishers, LRM, or SRM Carriers. It's not because they're bad. Oh yes in tabletop they are terrifying but in many video games they just pop immediately without doing anything.
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# ? Jan 23, 2020 17:04 |
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Artificer posted:Oh yes in tabletop they are terrifying but in many video games they just pop immediately without doing anything. In many video games there's not a human intelligence using them wisely. The idea of PTN-controlled missile carriers is terrifying to me, and I could only see it working on a mission where each player controlled, like, three 'Mechs with the expectation that two of them are ablative armor for the third
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# ? Jan 23, 2020 17:10 |
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SRM carriers are probably the thing that MechWarriors have nightmares about.
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# ? Jan 23, 2020 17:25 |
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Those drat Gallant Urban Assault Vehicles are nasty in HBS Battletech, but they're basically lostech so it's not quite the same. The fact all the tanks don't break down if you look at them wrong has gone a huge distance here.
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# ? Jan 23, 2020 17:47 |
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D..did the Wobbies just NUKE Skye?
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# ? Jan 23, 2020 19:30 |
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# ? Apr 26, 2024 17:33 |
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Not necessarily. Any sufficiently large explosion will cause a mushroom cloud. That said, 'restraint' isn't a word strongly associated with the Word of Blake.
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# ? Jan 23, 2020 19:37 |