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Viva Miriya
Jan 9, 2007

apostateCourier posted:

Make sure the jackrabbit dies, imo.

Should be ez pz if a laser hits any side torso. I'm riding the heat curve though. ML, 2HSL. Next turn I'm alpha striking in melee.

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Viva Miriya
Jan 9, 2007

Tiburons: set eccm if you are in range of the hermes. We wanna cut that ECM so artemis shots get through the field fine.

Viva Miriya
Jan 9, 2007

Friar John posted:

Holy loly I wasn't expecting Sea Fox 4 to even hit the Jackrabbit with the OSSRM, let alone crit it twice.

I'll move Dingo 1 to 1013 and call some machine gun shots to the leg, maybe 1 laser, but not both. Sea Fox 4 I think will go to 1513, unless it can get to 1612. I just still can't figure out exactly how far the elementals can go.

I think you should come onto the island. Walk 1011. Guns at short, both lasers, and a hotshot LRM. That leaves you at 7 net heat after walking. Or do both launchers and 1 laser to be at 10, but I wouldn't risk a shutdown roll yet. Save going super hot for next turn.

apostateCourier
Oct 9, 2012


Viva Miriya posted:

Tiburons: set eccm if you are in range of the hermes. We wanna cut that ECM so artemis shots get through the field fine.

Revised my orders to account for this.

Viva Miriya
Jan 9, 2007

Psion: I think you should either fire up the belial's leg or secure the kill on the hermes.

Hobo: I can't see any pro moves. Just come join us as fast as you can. Good kill btw.

Viva Miriya
Jan 9, 2007

Waiting on that next turn multikill like:

Viva Miriya
Jan 9, 2007

How do ghost targets work? It's not like we really need em, but I'm totally turning them on after the hermes and jackrabbit are dead. Gonna gently caress w the Cicada pilot to finish this one off right.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Viva Miriya posted:

How do ghost targets work? It's not like we really need em, but I'm totally turning them on after the hermes and jackrabbit are dead. Gonna gently caress w the Cicada pilot to finish this one off right.

PoptartsNinja wrote on Nov 17, 2019 19:02 posted:

Viva Miriya wrote on Nov 17, 2019 16:41: posted:


TENTATIVE REQUEST: I'm feeling ghost targets. Can you give me the quick rundown on them and how effective they are likely to be. Its been a while since my last play. IIRC they are tied to Piloting score and this sea fox SHOULD be able to hack it. However I'm thinking regular ECM is likely to help our friendly forces some more.

Ghost Targets has been obsoleted by Stealth Armor, it's not a thing anymore. ECM is more beneficial anyway since it messes with all of the Streak and Artemis SRM ammo the enemy is packing.

Olothreutes
Mar 31, 2007

Viva Miriya posted:

How do ghost targets work? It's not like we really need em, but I'm totally turning them on after the hermes and jackrabbit are dead. Gonna gently caress w the Cicada pilot to finish this one off right.

Even if they existed, they are garbage. IIRC it was an opposed piloting roll with some weird modifiers and the effect was based on how much you beat the other guy by. Because your piloting skills are even remotely similar you would probably get little to no value from it and almost certainly not more than the value of having active ECM.

Viva Miriya
Jan 9, 2007

PoptartsNinja posted:

Ghost Targets has been obsoleted by Stealth Armor, it's not a thing anymore. ECM is more beneficial anyway since it messes with all of the Streak and Artemis SRM ammo the enemy is packing.

I forgot lol

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Viva Miriya posted:

I forgot lol

Ghost targets is now a flat +1 ToHit penalty for enemy indirect fire attacks.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

Ghost Targets has been obsoleted by Stealth Armor, it's not a thing anymore. ECM is more beneficial anyway since it messes with all of the Streak and Artemis SRM ammo the enemy is packing.


Does this mean that angel ecm is great with stealth armor as it can both run the stealth armor and keep up the ecm field?

TheParadigm fucked around with this message at 23:15 on Dec 10, 2019

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I'm running a little toasty so I'm gonna LRM the Hermes, and try to keep up with the elementals pushing the militia off the map.

which I approve of completely, go elementals go.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

Does this mean that angel ecm is great with stealth armor as it can both run the stealth armor and keep up the ecm field?

Yes. That's what the Hermes III has been doing.

apostateCourier
Oct 9, 2012


PoptartsNinja posted:

Yes. That's what the Hermes III has been doing.

And now I'm going to make it choose! :science:

Viva Miriya
Jan 9, 2007

Oh hey, if we tag the hermes, does it spot for dingo LRMs?

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!

Viva Miriya posted:

I think you should come onto the island. Walk 1011. Guns at short, both lasers, and a hotshot LRM. That leaves you at 7 net heat after walking. Or do both launchers and 1 laser to be at 10, but I wouldn't risk a shutdown roll yet. Save going super hot for next turn.
If I move to 1011 I'm not sure I can call shot to the legs, I think I'm blocked by the terrain.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
It's hard to tell but I think the Belial is on a height 2 hill, if that helps any.

Viva Miriya
Jan 9, 2007

Psion posted:

It's hard to tell but I think the Belial is on a height 2 hill, if that helps any.

Check w PTN on the move then, but I figure you can at least be on land, to set up for next turn.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
anyway I got confirmation about detaching from a swarm, it takes the full turn so I'm gonna let point 5 ride off into the sunset singing the praises of oxyclean to that poor Raptor pilot

dice permitting, it means the Raptor is off the map and the pilot is alive so I think it's a very good trade.

Viva Miriya
Jan 9, 2007

Psion posted:

anyway I got confirmation about detaching from a swarm, it takes the full turn so I'm gonna let point 5 ride off into the sunset singing the praises of oxyclean to that poor Raptor pilot

dice permitting, it means the Raptor is off the map and the pilot is alive so I think it's a very good trade.

Agreed lol.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
A while ago, someone was wondering what happened if you took a hot 'Mech with Heat Radiating armor into an urban environment.

I think we can extrapolate what would happen from this mission.

Viva Miriya
Jan 9, 2007

PoptartsNinja posted:

A while ago, someone was wondering what happened if you took a hot 'Mech with Heat Radiating armor into an urban environment.

I think we can extrapolate what would happen from this mission.

Did I leave a trail of fire behind me boss?

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I figure things would just start self combusting in the vicinity of the mech. Or in some cases, things beginning to turn soft or melt.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The Mosiro Affair 10

One of the enemy ‘Mechs fell, hard, in a manner suggestion the pilot had fallen unconscious, overwhelmed by the combination of an ammunition explosion and the Star Captain shredding the myomer bundles in the ‘Mech’s right leg with his machine guns. Tihanna winced empathetically, she felt that impact even if the tremors of it couldn’t reach her. The Free Worlder didn’t move after, even as its engine completed its automated restart. Its motionless arms pointed skyward, its gauss rifles charged but silent. The ‘Mech had full power, but no real will to fight.

Gyro crippled by a combined salvo, the Hermes III that had been her own target fell. A moment later, the Mechwarrior within powered the machine down, either not wanting to risk standing or certain they wouldn’t get far if they did. An instant later the enemy’s communications jamming ended, and Tihanna’s DI computer announced a successful hack of the enemy’s encryption.

“Star Captain, I have cracked their encryption. Sending you the enemy comm. frequencies.” Tihanna broadcast. She didn’t hesitate to add, “Please radio the DropShip. The bulbous one is going to need medical attention for certain.”







Movement Phase
Tiburon 1 (Player)
- Sets Watchdog CEWS to ECCM!

Tiburon 2 (Player)
- Sets Watchdog CEWS to ECCM!


Shooting Phase
Tiburon 1 (Player)
- Fires Medium Laser at Jackrabbit (3 base + 0 range + 1 movement + 1 enemy movement + 1 woods + 1 heat - 1 laser = 6): rolled 3, miss!
- Fires Heavy Micro Laser at Jackrabbit (3 base + 0 range + 1 movement + 1 enemy movement + 1 woods + 1 heat - 1 laser = 6): rolled 10, hit Right Arm (0/5 armor remaining)!
- Fires Heavy Micro Laser at Jackrabbit (3 base + 0 range + 1 movement + 1 enemy movement + 1 woods + 1 heat - 1 laser = 6): rolled 9, hit Center Torso (0/12 armor, 7/8 structure remaining)! Crit!
- Gains 16 heat, sinks 18! Overheating!

Goblin Shark 1 (Player)
- Holds fire!

Tiburon 2 (Player)
- Torso-twists to threaten hex 1009!
- Fires Medium Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 10, hit Right Torso (4/14 armor remaining)!
- Fires Medium Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 6, hit Head (2/9 armor remaining)! Pilot hit!
- Fires Heavy Micro Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 12, hit Center Torso (0/17 armor, 10/12 structure remaining)! Crit!
- Fires Heavy Micro Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 4, miss!
- Fires Pulse Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 3, miss!
- Fires Pulse Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 8, hit Center Torso (7/12 structure remaining)! Crit!
- Fires Pulse Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 4, miss!
- Fires Pulse Laser at Hermes III (3 base + 0 range + 2 movement + 1 enemy movement + 1 stealth - 1 laser = 6): rolled 10, hit Right Torso (1/14 armor remaining)!
- Gains 36 heat, sinks 18! Overheating!

Goblin Shark 2 (Player)
- Holds fire!

Tiburon 3 (Player)
- Holds fire!
- Gains 1 heat, sinks 18!

Goblin Shark 3 (Player)
- Holds fire!

Dingo III / King Mickey 1 (Player)
- Fires ER LRM/T-2 (Hotshot) at Belial (3 base + 0 range + 1 movement + 0 enemy movement - 4 immobile target = 0): (7 + 2 = 9) 2 missiles automatically hit Left Torso (9/14 armor remaining), Left Torso (4/14 armor remaining (TAC!))!
- Fires ER LRM/T-2 (Hotshot) at Belial (3 base + 0 range + 1 movement + 0 enemy movement - 4 immobile target = 0): (5 + 2 = 7) 1 missile automatically hit Left Torso (0/14 armor, 11/12 structure remaining)! Crit!
- Fires Gauss Machine Gun at Belial’s Right Leg (3 base + 2 range + 1 movement + 0 enemy movement - 4 immobile target = 2): automatically hit, needs 6, 7, or 8 to confirm: rolled 6, hit Right Leg (0/18 armor remaining)!
- Fires Gauss Machine Gun at Belial’s Right Leg (3 base + 2 range + 1 movement + 0 enemy movement - 4 immobile target = 2): automatically hit, needs 6, 7, or 8 to confirm: rolled 8, hit Right Leg (9/12 armor remaining)! 2x Crit!
- Gains 11 heat, sinks 17! Overheating!

Sea Fox 4 (Player)
- Holds fire!

Dingo III / King Mickey 2 (Player)
- Fires ER LRM/T-2 (Hotshot) at Hermes III (3 base + 0 range + 1 movement + 1 enemy movement + 1 stealth = 6): rolled 8 with a cluster roll of (4 + 2 = 6): 1 missile shells hit Left Torso (0/14 armor, 9/10 structure remaining)! Crit!
- Fires ER LRM/T-2 (Hotshot) at Hermes III (3 base + 0 range + 1 movement + 1 enemy movement + 1 stealth = 6): rolled 7 with a cluster roll of (9 + 2 = 11): 2 missiles hit Left Leg (9/14 armor remaining), Left Arm (0/11 armor remaining)!
- Gains 11 heat, sinks 17! Overheating!

Sea Fox 5 (Player)
- Swarm Attack continues on Raptor B!

Jackrabbit
- Fires Light Gauss Rifle at Tiburon 1 (3 base + 0 range + 2 movement + 1 enemy movement + 1 woods + 2 minimum range - 1 focus = 8): rolled 10, hit Left Arm (0/6 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (11/12 armor remaining)!
- Gains 3 heat, sinks 4!

Cicada
- Fires PPC at Tiburon 1 (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover + 1 woods + 2 minimum range - 1 focus = 8): rolled 9, hit Left Torso (1/12 armor remaining)!
- Gains 10 heat, sinks 12!

Raptor B
- Holds fire!
- Gains 1 heat, sinks 11!

Hermes III
- Fires Plasma Rifle at Tiburon 2 (3 base + 0 range + 1 movement + 2 enemy movement - 1 focus = 5): rolled 7, hit Right Torso (0/12 armor remaining)! Target gains [0] heat!
- Gains 11 heat, sinks 11!

Belial
- Shut down!
- Gains 0 heat, sinks 10!


End Phase:
Jackrabbit
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - XL Engine hit!
- Must pass a guts test to avoid forced withdrawal (6 base + 0 armor breached + 2 critical damage = 8): rolled 5, fails!

Hermes III
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - XL Gyro hit!
- - XL Engine hit!
- - XL Gyro hit!
- Critical chance in Center Torso: rolled 6, no critical hits sustained!
- Critical chance in Left Torso: rolled 3, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 gyro damage = 6): rolled 4, fails!
- - Suffers 4 damage in the fall to Left Arm (2/6 structure remaining) Crit!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 gyro damage + 2 avoiding pilot damage = 8): rolled 7, fails!
- Must pass a 7+ consciousness test: rolled 8, succeeds!
- Critical chance in Left Arm: rolled 7, no critical hits sustained!
- Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 2 critical damage = 7): Unit fell, automatic success!

Belial
- Through-armor critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - SRM 6 HE ammo hit!
- Belial suffers 10 damage in an ammunition explosion to Left Torso (1/12 structure remaining)! Crit! Pilot hit! Pilot hit!
- - Remaining damage harmlessly vented by C.A.S.E.
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Right Leg: rolled 10, 2 critical hits sustained!
- - Upper leg actuator damaged!
- - Foot actuator damaged!
- Critical chance in Right Leg: rolled 10, 2 critical hits sustained!
- - Lower leg actuator damaged!
- - Hip actuator damaged!
- Critical chance in Left Torso: rolled 8, 1 critical hits sustained!
- - XL Engine hit!
- Must pass a 7+ consciousness test: rolled 7, succeeds!
- Must pass a 9+ consciousness test: rolled 7, fails!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 actuator damage = 8): automatic failure!
- - Suffers 3 kinetic damage in the fall to Right Arm (9/12 armor remaining)!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 3 actuator damage + 2 avoiding pilot damage = 10): automatic failure!
- Must pass a guts test to avoid forced withdrawal (5 base + 0 armor breached + 2 critical damage = 7): pilot unconscious, automatic success!

Tiburon 2 (Player)
- Must pass a 6+ test to avoid automatic shutdown: rolled 9, succeeds!


Turn End Phase:
Forest Hex 1107
- Forest hex suffers (1d6 = 2) plasma damage, 3+ chance to start on fire: rolled 4, hex ignites!

Forest Hex 1308
- Forest hex suffers (1d6 = 4) plasma damage, 3+ chance to start on fire: rolled 10, hex ignites!




Map Link


Player Status:




OpForce Status:



Primary Objectives
- Defeat the Local Militia (7/8)

Secondary Objectives
- All Militia Pilots Survive (8/8)


Special Rules
SPA: Terrain Master (Sea Monster): The ground MP cost for water of depth 3 or less is reduced to 0. The ground MP cost for water of depth 4 or greater is reduced by 1, to a minimum of 0. This does not apply to units using UMUs or other aquatic movement modes.


Orders Due: Any Time On Saturday!

PoptartsNinja fucked around with this message at 20:51 on Dec 12, 2019

Viva Miriya
Jan 9, 2007

Sad I didnt clip the jackrabbit too. Oh well, let's finish up w the cicada. Alpha strike time. Going 1604.

E: Or just offer hegira. There is only one effective left. I'm good w the scenario being over now.

Viva Miriya fucked around with this message at 03:25 on Dec 12, 2019

apostateCourier
Oct 9, 2012



This is what efficient armor use looks like :smug:

That said I kinda want to get to cover, to preserve our lossless record :v:

Viva Miriya
Jan 9, 2007

apostateCourier posted:

This is what efficient armor use looks like :smug:

That said I kinda want to get to cover, to preserve our lossless record :v:

It's just a ppc. Come alpha strike this dude with me. Maybe they'll eject again!

E: if we all pour fire on the cicada, we're pretty much slamming the left side. Use EMPs if you want, but I figure we just punch through. Actually, yeah, use EMPs. Why chance it?

Viva Miriya fucked around with this message at 03:29 on Dec 12, 2019

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!

Viva Miriya posted:

E: Or just offer hegira. There is only one effective left. I'm good w the scenario being over now.
Yeah I agree. Dingo 2's armor is pristine, mine is almost perfect, and we have 9 effective vs 1. I don't think anything's up in the air anymore.

TheParadigm
Dec 10, 2009

I would really love to see the after action report from the ... duchess? perspective?

We just got our butts kicked by the nerdiest clan over a phone call?! Are you telling me this, seriously?!

Good work goonlance!

Viva Miriya
Jan 9, 2007

TheParadigm posted:

I would really love to see the after action report from the ... duchess? perspective?

We just got our butts kicked by the nerdiest clan over a phone call?! Are you telling me this, seriously?!

Good work goonlance!

"Attention Mosiran Cicada, we offer you hegira. Your warriors have fought valiantly but are no match for a superior warrior, and the power of our EMP enhanced long range missiles. We are prepared to offer discounts with a minimum order size of 10,000 LRMs. Please relay our bid to your battalion commander."

*traumatized FWL Cmdr* :staredog:

Synthbuttrange
May 6, 2007

"Hello? Hello? Sorry there seems to have been a mix-up and you didnt get our message earlier about us dropping by? We've got a dropshipload of goodies anyway to make it up to y'all!"

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I mean if the last guy wants to try and find out how EMP LRMs feel personally we can oblige, but it does seem a little wasteful.

Viva Miriya
Jan 9, 2007

Psion posted:

I mean if the last guy wants to try and find out how EMP LRMs feel personally we can oblige, but it does seem a little wasteful.

Is that 3 for hegira (you, me, and friar john so far)?

Back Hack
Jan 17, 2010


Y'all should just hold fire and surround him. Intimidate!

apostateCourier
Oct 9, 2012


I'm also down for end of encounter, if they'll surrender.

Viva Miriya
Jan 9, 2007

Back Hack posted:

Y'all should just hold fire and surround him. Intimidate!

He runs faster and is across the river. It's either we save face by letting him go, or we send two Tiburons to alphastrike him and he gets away w holes in his mech. Or maybe blows up.

E: even alphastriking w Tiburon 2 is no guarantee. Itd be tib 1 w emp lrms being tagged in

Viva Miriya fucked around with this message at 05:50 on Dec 12, 2019

Octatonic
Sep 7, 2010

I can only imagine what Commander Nagi is thinking right now. This has been one hell of a minute and a half.

Gun Jam
Apr 11, 2015

Viva Miriya posted:

It's just a ppc.
Last words?

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evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Sea foxes accidentally stealing a planet sounds like a fun ending. Even if all they really wanted was a new phone contract.

...it would certainly make negotiating terms a bit different when I next go out go get a new Android.

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