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I assume the revised Arrow round burns the soldier for propellant, then?
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# ? Mar 12, 2020 23:25 |
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# ? Apr 24, 2024 00:41 |
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Defiance Industries posted:I assume the revised Arrow round burns the soldier for propellant, then? An exhaust port is installed on the BA's buttocks, equipped with some sort of afterburner. The soldier will consume burrito after burrito before the mission, and propel himself forward by their farts.
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# ? Mar 12, 2020 23:34 |
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Still more hygenic than the Balius, the horse mech that decided it should have an ERML prairie dogging its way out the rear end.
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# ? Mar 12, 2020 23:44 |
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Defiance Industries posted:Still more hygenic than the Balius, the horse mech that decided it should have an ERML prairie dogging its way out the rear end. Wait what the gently caress?
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# ? Mar 12, 2020 23:52 |
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BurningChrome posted:Wait what the gently caress? You ever looked at the south end of a northbound Balius?
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# ? Mar 13, 2020 02:27 |
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PoptartsNinja posted:The Jade Falcons don't believe in stealth. Of course not, if they had to stealth, then they couldn't squawk, and no Jade Falcon in their right mind would ever not squawk.
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# ? Mar 13, 2020 02:39 |
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Rorahusky posted:Of course not, if they had to stealth, then they couldn't squawk, and no Jade Falcon in their right mind would ever not squawk. A Jade Falcon in their right mind wouldn't be a Jade Falcon.
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# ? Mar 13, 2020 03:06 |
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Rorahusky posted:Of course not, if they had to stealth, then they couldn't squawk, and no Jade Falcon in their right mind would ever not squawk. Wait are all mechwarrior goons Jade Falcons then
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# ? Mar 13, 2020 03:30 |
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Come on, it's the future. There's got to be a JSOW that can hold a battle armor suit.
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# ? Mar 13, 2020 03:59 |
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wiegieman posted:Come on, it's the future. There's got to be a JSOW that can hold a battle armor suit. This is one of those futures that doesn't really do miniaturization.
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# ? Mar 13, 2020 04:12 |
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Clearly it's an old Nighthawk suit riding a 600 kg missile Dr Strangelove style
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# ? Mar 13, 2020 04:36 |
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Defiance Industries posted:This is one of those futures that doesn't really do miniaturization. Future of the 80s, amirite?
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# ? Mar 13, 2020 05:37 |
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Defiance Industries posted:You ever looked at the south end of a northbound Balius? Dickbutte
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# ? Mar 13, 2020 14:20 |
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Artificer posted:Wait are all mechwarrior goons Jade Falcons then It's been a long time but from what I remember, yes.
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# ? Mar 13, 2020 14:43 |
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Artificer posted:Wait are all mechwarrior goons Jade Falcons then I mean that's half the reason I want them to win.
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# ? Mar 13, 2020 15:52 |
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Don't forget its order time! I wanna see the Prince headcapped, no excuses team.
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# ? Mar 14, 2020 16:57 |
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Reading this latest battle has really made me want to get out my old clix pieces and play with my buddies nearby.
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# ? Mar 14, 2020 18:09 |
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Please don't forget to send your orders in!
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# ? Mar 15, 2020 16:29 |
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Lazy bums, you all get 20 days in the re-education camps of Learning How to Squawk!
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# ? Mar 15, 2020 18:03 |
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I just had to check and make sure I didn't leave mine sitting in a tab somewhere without hitting send lol. NOT ME THIS TIME!!
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# ? Mar 15, 2020 18:52 |
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It was me this time, sorry, orders are in Everyone in my life is panicking over coronavirus and I lost track of the day, mea maxima culpa
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# ? Mar 15, 2020 21:47 |
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DivineCoffeeBinge posted:It was me this time, sorry, orders are in Sounds like my life. Best of luck in the future.
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# ? Mar 15, 2020 22:06 |
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DivineCoffeeBinge posted:It was me this time, sorry, orders are in You're not the only one, took me to get mine in until this morning. Stay safe out there!
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# ? Mar 15, 2020 22:18 |
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FOr the record, since I just realized how that could be misinterpreted: no one in my family or circle of friends is sick or anything. There was a confirmed case in the town my wife works in but we don't think there was any contact and she's been working from home anyways. It's more that I'm spending half my time trying to calm down the people having the unreasonable fears and getting our shopping done and yelling at my friends that no, going out to a bar would be dumb, which has been kind of a discombobulating whirlwind. Not trying to claim sympathy for a situation that isn't actually that bad, I apologize if I gave that impression
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# ? Mar 15, 2020 22:54 |
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DivineCoffeeBinge posted:It was me this time, sorry, orders are in It wasn't just you, I'm still short orders. Which may be for the best since I got home, promptly forgot what day it was, and just kinda sat here zoning out for the past few hours. Glad you and yours aren't sick! Edit: On the plus side, the thing I ordered to test Shapeways' printing and shipping times arrived, so I now own four BattleTech-scale Cobra HISS tanks! PoptartsNinja fucked around with this message at 23:51 on Mar 15, 2020 |
# ? Mar 15, 2020 23:16 |
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PoptartsNinja posted:It wasn't just you, I'm still short orders. Now you just need to hitch them all together so you can be a proper snek.
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# ? Mar 16, 2020 00:13 |
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PoptartsNinja posted:Edit: On the plus side, the thing I ordered to test Shapeways' printing and shipping times arrived, so I now own four BattleTech-scale Cobra HISS tanks! Clan Cloud COOOOOOOOOOOOOOOOOOOOBRAAAAAAAAAAAAAAAA!
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# ? Mar 16, 2020 00:36 |
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Built on the orders of Cloud Cobra Khan Clan Cloud Cobra Commander.
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# ? Mar 16, 2020 01:01 |
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What a difference a few hours makes. Three more to go!
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# ? Mar 16, 2020 04:02 |
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PoptartsNinja posted:Which may be for the best since I got home, promptly forgot what day it was, and just kinda sat here zoning out for the past few hours. Glad you and yours aren't sick! This was exactly my Saturday experience, sorry for lack of orders thread. I'll send mine in now. Movement: No Movement Shooting: If the Shrike is in line of sight. 1 * AC10 (Tracer, Single) at Shrike 1 * AC10 (AP, Ultra) at Shrike 2 * AC10 (AP, Single) at Shrike If the Shrike isn't in line of sight 1 * AC10 (Tracer, Single) at Gyrfalcon in 2310 1 * AC10 (AP, Ultra) at Gyrfalcon in 2310 2 * AC10 (AP, Single) at Gyrfalcon in 2310 Melee: If the Shrike comes in kicking range, kick it.
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# ? Mar 16, 2020 05:19 |
PoptartsNinja posted:What a difference a few hours makes. Well, now you've gotta stat it up! With autocannon (comic) and laser (cartoons) variants, of course!
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# ? Mar 16, 2020 11:37 |
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You have no idea how badly I want to see a little sculpy Major Bludd hanging off the back
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# ? Mar 16, 2020 13:33 |
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This just occurred to me but with a new thread did we need to sign up for The List again? I've finally caught back up and between this and getting the DLC for hbs Battletech my urge to kick things with a robot is back.
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# ? Mar 16, 2020 14:56 |
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jng2058 posted:Well, now you've gotta stat it up! With autocannon (comic) and laser (cartoons) variants, of course! They look rather quick to sell if you catch my drift. More bark than bite, so be ready to jump out moments before it explodes from opposite-colored lasers.
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# ? Mar 17, 2020 06:26 |
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Wait is PTN still missing orders? It almost sounds like everyone forgot at this rate.
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# ? Mar 17, 2020 11:46 |
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evilmiera posted:Wait is PTN still missing orders? It almost sounds like everyone forgot at this rate. I have them all, now, we're just waiting for Wednesday.
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# ? Mar 17, 2020 18:48 |
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Imagine that macross/robotech gif of the mech wailing on the other mech, but its mixed with the gif of people at the dinner table slamming their fists and utensils on the table as they await robot fighting.
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# ? Mar 18, 2020 20:15 |
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Giant Spider Invasion 20 “It’s coming!” Malcom’s shout was panicked as the Clan assault ‘Mech launched itself into the air towards them. Its double-jointed legs folded up, birdlike, beneath it to give the splayed talons on its feet a chance to strike something vital. The prospect of being on the receiving end of a Death from Above was enough to test even an experienced warrior’s nerves. “Don’t panic,” Ian’s voice was calm as he brought the BattleMaster’s right arm up and snapped off a shot with the PPC before curling it protectively around the BattleMaster’s cockpit. Those claws would punch straight through the BattleMaster’s wide canopy, but the ‘Mech’s own arm likely wouldn’t. “Conner, hit it! Try to knock it off balance!” The order was unnecessary, Conner’s Annihilator hadn’t stopped firing since the enemy had come into range. The Clan assault ‘Mech hit them like a train, smashing the BattleMaster’s upraised arm back against the cockpit glass before the force of the impact sheered it away completely. The control panel struck Ian in the chest before his body caught up with the BattleMaster’s motion, and Malcom took an unconscious step back trying to keep the machine upright. The BattleMaster’s foot found only empty air as Malcom backed them off the slope behind them. Somewhere within, the big ‘Mech’s SRM ammo exploded, but whether it happened before or after the fall Ian couldn’t say. He awoke perhaps a second later, having blacked out for an instant as the BattleMaster fell. When Malcom made no attempt to get them back to their feet, Ian seized direct control and lurched upright. The Jade Falcon ‘Mech had been battered by the combined fire of at least a company, and yet it remained standing, leering down at them like a vulture. Movement Phase Shrike - Initiates Death from Above on BattleMaster! Shooting Phase BattleMaster - Torso-twists to threaten hex 2605! - Fires PPC at Shrike (3 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range = 9): rolled 4, miss! - Fires Magshot at Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (32/38 armor remaining)! - Fires Magshot at Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Fires Magshot at Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Arm (15/30 armor remaining)! - Fires Magshot at Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Fires SRM-6 (Streak) at Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, fails to lock-on! - Gains 12 heat, sinks 19! Stalker II (Player) - Fires Large Laser at Shrike (4 base + 0 range + 1 movement + 2 enemy movement - 1 laser = 6): rolled 5, miss! - Fires Large Laser at Shrike (4 base + 0 range + 1 movement + 2 enemy movement - 1 laser = 6): rolled 8, hit Center Torso (16/44 armor remaining)! - Gains 20 heat, sinks 25! Overheating! Annihilator (Player) - Fires Autocannon/10 (Single, Tracer) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Right Arm (21/30 armor remaining)! - Fires Autocannon/10 (Ultra, AP) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement - 1 tracer = 4): rolled 4, 1 shell hit Right Leg* (14/38 armor remaining)! - Fires Autocannon/10 (Single, AP) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement - 1 tracer = 4): rolled 12, hit Left Leg (27/38 armor remaining)! - Fires Autocannon/10 (Single, AP) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement - 1 tracer = 4): rolled 12, hit Right Leg (31/38 armor remaining)! - Gains 16 heat, sinks 14! Overheating! *Damage out of order due to a mix-up Roughneck (Player) - Fires Autocannon/10 (Ultra, AP) at Gyrfalcon #1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 woods = 10): rolled 7, miss! - Fires SRM-6 (Streak) at Gyrfalcon #1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 woods = 10): rolled 8, fails to lock-on! - Gains 8 heat, sinks 11! Overheating! Aeron #1 (Player) - Fires Large Laser at Gyrfalcon #1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 light woods - 1 laser = 9): rolled 7, miss! Aeron #2 (Player) - Fires Large Laser at Gyrfalcon #1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 light woods - 1 laser = 9): rolled 8, miss! Aeron #3 (Player) - Fires Large Laser at Gyrfalcon #1 (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 laser = 8): rolled 2, miss! Aeron #4 (Player) - Fires Large Laser at Gyrfalcon #1 (3 base + 0 range + 0 movement + 4 enemy movement + 1 light woods - 1 laser = 7): rolled 7, hit Rear Center Torso (1/18 structure remaining)! Crit! Hound - Torso-twists to threaten hex 2907! - Fires Light PPC at Shrike (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss! - Fires Light PPC at Shrike (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 3, miss! - Gains 12 heat, sinks 10! Overheating! Blackjack Prime - Torso-twists to threaten hex 2707! - Fires Medium Laser at Shrike (3 base + 0 range + 0 movement + 2 enemy movement - 1 laser = 4): rolled 7, hit Right Arm (14/30 armor remaining)! - Fires Autocannon/5 (Ultra, HE) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement + 2 minimum range = 7): rolled 6, miss! - Fires Autocannon/5 (Ultra, HE) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement + 2 minimum range = 7): rolled 5, miss! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, hit Left Torso (18/29 armor remaining)! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 8, hit Right Leg (29/38 armor remaining)! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, hit Left Leg (25/38 armor remaining)! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, hit Right Arm (12/30 armor remaining)! - Gains 15 heat, sinks 10! Overheating! Hauberk Battle Armor - Fires LRM-1 (x6) at Shrike (3 base + 2 range + 2 enemy movement = 7): rolled 6, miss! Hanse MBT #1 - Fires Plasma Rifle at Shrike (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss! - Fires Plasma Rifle at Shrike (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss! Hanse MBT #2 - Fires Plasma Rifle at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Right Torso (14/29 armor remaining)! Target gains 3 heat! - Fires Plasma Rifle at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 5, miss! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Right Arm (10/30 armor remaining)! - Fires Heavy Machine Gun at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Left Arm (13/30 armor remaining)! MHI Warthog - Fires Light Gauss Rifle (Slug) at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 9, hit Left Arm (10/30 armor remaining)! - Fires Light Gauss Rifle (Slug) at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 5, miss! - Fires Light PPC at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 9, hit Left Arm (5/30 armor remaining)! - Fires Light PPC at Shrike (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 10, hit Right Torso (19/29 armor remaining)! Glory Heavy FSV - Fires Rotary Autocannon/5 (HE) at Shrike! - - Burst 1 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 8, hit Left Torso (13/29 armor remaining)! - - Burst 2 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 4, miss! - - Burst 3 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 8, hit Right Torso (14/29 armor remaining)! - - Burst 4 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 12, hit Center Torso (11/44 armor remaining)! - - Burst 5 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, hit Left Torso (8/29 armor remaining)! - - Burst 6 (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, hit Left Leg (20/38 armor remaining)! - Fires LRM-4 (Hotshot) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9 with a cluster roll of (2 + 2 = 4): 2 missiles hit Right Arm (5/30 armor remaining), Center Torso (6/44 armor remaining)! - Fires LRM-4 (Hotshot) at Shrike (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 4, miss! Owens Prime - Fires Small Laser at Shrike (3 base + 0 range + 2 movement + 2 enemy movement - 1 laser = 6): rolled 10, hit Right Arm (0/30 armor remaining)! - Fires Small Laser at Shrike (3 base + 0 range + 2 movement + 2 enemy movement - 1 laser = 6): rolled 4, miss! - Gains 6 heat, sinks 11! Javelin - Holds fire! - Gains 1 heat, sinks 10! Wight - Fires PPC at Gyrfalcon #1 (3 base + 0 range + 0 movement + 4 enemy movement + 1 woods + 2 minimum range - 1 focus = 9): rolled 10, hit Right Arm (3/18 armor remaining)! - Gains 10 heat, sinks 13! Enfield - Fires Large Laser at Shrike (3 base + 0 range + 2 movement + 2 enemy movement - 1 laser = 6): rolled 9, hit Center Torso (0/44 armor, 23/29 structure remaining)! Crit! - Fires Autocannon/10 (Ultra, HE) at Shrike Shrike (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7 with a cluster roll of (7 + 2 = 9): 2 shells hit Right Torso (4/29 armor remaining), Right Leg (19/38 armor remaining)! - Gains 18 heat, sinks 12! Overheating! Shrike - Death from Above attack continues! - Gains 6 heat, sinks 13! Gyrfalcon #1 - Fires Large Heavy Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 laser - 1 focus = 5): rolled 8, hit Center Torso (7/40 armor remaining)! - Gains 17 heat, sinks 17! End Phase: Shrike - Critical chance in Center Torso: rolled (2 + 2 prototype = 4), no critical hits sustained! Physical Combat Phase: Shrike - Performs a Death from Above Attack on BattleMaster (3 base + 3 movement + 1 enemy movement - 1 piloting difference - 2 talons = 4): rolled 9, hit! Target displaced into hex 2408! - - BattleMaster suffers 27 kinetic damage to Right Arm (15/27 armor remaining), Right Torso (3/28 armor remaining), Center Torso (2/40 armor remaining), Right Torso (0/28 armor, 16/18 structure remaining (Crit!)), Left Arm (15/27 armor remaining), Head (7/9 armor remaining)! - - Shrike suffers 3 kinetic damage to Left Leg (18/38 armor remaining)! Roughneck - Punches Gyrfalcon #1 (5 base + 1 movement + 4 enemy movement + 1 woods = 11): rolled 12, hit Center Torso (0/28 armor, 0/18 structure remaining)! ’Mech destroyed! - Fires Heavy Machine Gun at Gyrfalcon #1 (5 base + 1 movement + 4 enemy movement + 1 woods - 2 point-blank attack = 9): rolled 6, miss! - Fires Heavy Machine Gun at Gyrfalcon #1 (5 base + 1 movement + 4 enemy movement + 1 woods - 2 point-blank attack = 9): rolled 3, miss! Gyrfalcon #1 - Kicks Roughneck (4 base + 3 movement + 1 enemy movement = 8): rolled 8, hit Right Leg (21/27 armor remaining)! End Phase: Shrike - Must pass a piloting test or fall (3 base + 4 successful DFA - 2 talons = 5): rolled 4, fails! - - Suffers 9 kinetic damage in the fall to Right Arm (10/15 structure remaining (Crit!)), Left Leg (16/38 armor remaining)! - Critical chance in Right Arm: rolled (5 + 2 prototype = 7), no critical hits sustained! - Must pass a piloting test to avoid pilot damage (3 base + 4 successful DFA + 2 avoiding pilot damage - 2 talons = 7): rolled 8, succeeds! BattleMaster - Pilot must pass a 5+ consciousness test: rolled 6, succeeds! - Gunner must pass a 5+ consciousness test: rolled 5, succeeds! - Suffers an automatic fall in hex 2408! - - Suffers 16 damage in the fall to Right Arm (10/27 armor remaining), Right Torso (11/18 structure remaining (Crit!)), Left Torso (4/28 armor remaining), Right Torso (10/18 structure remaining (Crit!))! - Critical chance in Right Torso: rolled 5, 0 critical hits sustained! - Critical chance in Right Torso: rolled 10, 2 critical hits sustained! - - SRM-6 ammo (Streak) hit! Pilot hit x2! Gunner hit x1! - BattleMaster suffers 72 damage in an ammo explosion to Right Torso, damage reduced to 10 by C.A.S.E.: (0/18 structure remaining)! Torso destroyed! Right arm blown off!) - Critical hit transfers to Center Torso! - - XL Gyro hit! - Critical chance transfers to Center Torso: rolled 8, 1 critical hits sustained! - - Fusion engine hit! - Pilot must pass a 7+ consciousness test: rolled 6, fails! - Pilot must pass a 9+ consciousness test: automatic failure! - Gunner must pass a 7+ consciousness test: rolled 8, succeeds! - Pilot must pass a piloting test to avoid pilot damage (4 base + 2 avoiding pilot damage + 2 successful DFA + 1 gyro damage = 9): automatic failure - Gunner must pass a guts test to avoid pilot damage (5 base + 2 successful DFA + 1 gyro damage = 8): rolled 8, succeeds! - Pilot must pass an 11+ consciousness test: automatic failure! Next Turn’s Movement Phase BattleMaster - Must pass a piloting test to stand (5 base + 1 gyro damage = 6): rolled 12, succeeds! Map Link Player Status: Ally Status: OpForce Status: Primary Objectives - Save Prince Ian Yorinaga Kurita-Davion (0/1) - Kill the Invaders (succeeded) - Do Not Permit the Quasimodo to be the sole survivor (succeeded) Secondary Objectives - Kill Safecracker Star (4/5) - Destroy the Cobalt Tarantula (succeeded!) - End the Enemy Jamming (succeeded!) Special Rules SPA: Honorless A unit with Honorless will always try to focus fire with an ally wherever possible. Honorless units are immune to guts rolls and never test for forced withdrawal. SPA: Dodge +1 evasion bonus vs. melee attacks SPA: Tactical Genius Role reversal (players gain control of defending units)! SPA: Antagonizer Instead of making a weapon attack, an Antagonizer may make an opposed test (Piloting vs. Guts) against one unit within 10 hexes. If the target fails the test, it engages the Antagonizer instead of its declared target. SPA: Sandblaster A unit with Sandblaster gains a +2 bonus to the cluster hit roll SPA: Serene Grace A unit with Serene Grace moves so precisely it expands its firing arc by one increment. It can fire front weapons into the arm arcs, and arm weapons into the rear arcs before taking a torso-twist into account. SPA: Melee Specialist A melee specialist receives a -1 bonus to hit in Melee Orders Due: Any Time On Saturday! PoptartsNinja fucked around with this message at 23:39 on Mar 18, 2020 |
# ? Mar 18, 2020 23:08 |
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Oh poo poo, this is uh, close. Poor Malcolm.
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# ? Mar 18, 2020 23:25 |
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# ? Apr 24, 2024 00:41 |
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PoptartsNinja posted:Annihilator (Player) Apologies if I have this wrong, but shouldn't the tracer shot mean that the second AC hit?
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# ? Mar 18, 2020 23:26 |