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Veloxyll
May 3, 2011

Fuck you say?!

Knockknees posted:

Aw thanks! Sounds like things aren't so bad for a fortress toddler, assuming they don't wander outside and no one they know is brutally killed :)

Or their parent doesn't wander past a goblin ambush.

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Computer viking
May 30, 2011
Now with less breakage.

At this point, "forgot to bring their weapon/shield/bow/arrows" has got to be one of the biggest contributing causes of death.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Computer viking posted:

At this point, "forgot to bring their weapon/shield/bow/arrows" has got to be one of the biggest contributing causes of death.

Well, unless you count Bad Munki.

Leperflesh
May 17, 2007



3rd Granite, 252
Kaboom and Tectonis sought rest in some hospital bed and being mobile I must assume they will find one. I also saw a child headed to recover our wounded which is a good job for a child to see the dwarven cost of a child's foolishness.






Emong has already gone out to recover Veryslightlymad. It fell on Centurion to locate the body of Samuel. Our fallen will soon be properly interred.




I sought a distraction of a few days' time from the burden of sacrifice of warriors to the need for walls on the surface and to find refuge from the too bright sun.




The largest stockpile is still a blight. I removed various items from among those allowed to be stored here including armor, weapons, clothing, wood, empty containers, and siege weapon parts.





5th Granite
Joebles is old enough to walk.




Haulers swarm about the stockpiles. It will take much labor but with each job we are slightly less consumed by chaos.





7th Granite
Promontory is upset again. She even has a war dog for company and of her family only her mother is dead. The next time we must fight goblins I will try to arrange that Promontory is first.









8th Granite
Mortal Sword, Tectonis, and Kaboom are all resting in the upper hospital. Aston is still lying in the grass, only a short distance from where fresh soldiers are on guard duty.








I recall another time when a wounded soldier was never recovered. He has no foot and should be assisted but it seems the opinion is that he can recover himself unless he is unconscious! Perhaps he could if he had a crutch but he does not have a crutch.

I would do it myself but I have already assigned myself digging duty. As one of our best miners and with digging to be done it would be irresponsible to shirk duty.




I am reminded while surveying the digs that we must drain this pond. The open expanse of mined dirt can contain the water easily so I ordered it breached.





9th Granite
Perhaps Promontory may be done screaming.




I have designed the beginnings of the fortifications that will line the top of our outside wall. The southeast wall is fully enclosed although not quite complete yet. As soon as a few trees are cut the wall can be finished and then we can reposition the guards on duty.






Today I saw my old friend scamtank recovering the body of Vadoc.




We have not talked in a long time but I would not interrupt such a somber duty to be disrespectful with idle chat. But I wonder if scamtank still makes egg and cheese biscuits?




The pond is empty enough to walk through so we can mine out the walls. The water will soon turn to mud and then dry.





12th Granite
Our newest bridge is a masterpiece of engineering accomplished by Quanta.




The hill to the west is a serious security issue. Enemies have fired from this vantage down into the courtyard. A wall must be run up this hill as well.




16th Granite
Toiwat stands atop the new wall and bellows his rage at the world.






A few days ago I made a stockpile for anvils and it is nearly full. I am not a smith but I do not think an anvil wears out very fast that we need 35 spare anvils.







18th Granite
The child Johnny Aztec has finally rescued Aston. He is a good boy.







22nd Granite
This former barracks in its entirety has been claimed by the child Kilmalg as his bedroom.






That is ambitious of him but it is not an appropriate bedroom. I freed it. This is the oldest part of the fortress and I recall once digging out these rooms with old friends like Nettle Soup by my side. Now they are little more than abandoned stockpiles and places where livestock are kept.




Some day if I have done all of the more important things I would like to cut the fungus and lay down stones and make this place full of cheerful dwarven industry once more.

Toiwat has been calm since the 18th but today tantrumed again.




I made a stockpile just for storing empty bins and it is nearly full and there are many more empty bins. It will have to be expanded.




23rd Granite
Out of sympathy for the generally miserable squads I relieved Gnu Order and The Ripe Bodices. The Mountainous Bows and the Walled Skies will stand duty near the new western wall.




Near the trenchworks there is an alder tree growing.




Entangled in its branches are the bones of Lackloss. It is a strange thing that a tree has grown up under the place where the ogres and goblins finally defeated him but we will not cut that tree. I would not trust its wood for any purpose.

LeJackal
Apr 5, 2011

Leperflesh posted:

I recall another time when a wounded soldier was never recovered. He has no foot and should be assisted but it seems the opinion is that he can recover himself unless he is unconscious! Perhaps he could if he had a crutch but he does not have a crutch.

I remember when I had a wounded soldier stuck. Building a bed on top of his head did the trick.

OhCrap
Oct 14, 2011

I MAKE VICTORY!
The flaw in Leperfish's cunning plan is obvious. Aerial bombardment from minotarrrs dropped by murked harpies will be the death of us all.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

OhCrap posted:

The flaw in Leperfish's cunning plan is obvious. Aerial bombardment from minotarrrs dropped by murked harpies will be the death of us all.

Nah, its more the fact that Lackloss is well on his way to becoming an Fiendish Murk Ent.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
So are we lacking in fresh water sources and dining tables, or are those more things that lie about in abundance but all the dwarves (except one child, apparently) are too stupid to find?

Leperflesh
May 17, 2007

Halloween Jack posted:

So are we lacking in fresh water sources and dining tables, or are those more things that lie about in abundance but all the dwarves (except one child, apparently) are too stupid to find?

That second thing.

I think what actually happens is they bitch if they don't find a table within about sixty seconds after deciding they're hungry.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Leperflesh posted:

That second thing.

I think what actually happens is they bitch if they don't find a table within about sixty seconds after deciding they're hungry.

I've also seen them take a chair in an unassigned office and then complain about the lack of tables even though there were plenty of chair/table pairs in the nearby dining room. So you might want to check if there are some constructed chairs somewhere attracting dumb dwarfs.

I haven't tried it lately, but it used to be that only one meal could fit on a table at a time. So if you built several chairs around a single table the first guy would spread his poo poo over the whole table and everyone else would get mad about the lack of table space. With so many overseers adding to the dining room there could be a few unfortunate arrangements.

Facebook Aunt fucked around with this message at 03:30 on Feb 22, 2014

Leperflesh
May 17, 2007

Angela Christine posted:

I've also seen them take a chair in an unassigned office and then complain about the lack of tables even though there were plenty of chair/table pairs in the nearby dining room. So you might want to check if there are some constructed chairs somewhere attracting dumb chairs.

I haven't tried it lately, but it used to be that only one meal could fit on a table at a time. So if you built several chairs around a single table the first guy would spread his poo poo over the whole table and everyone else would get mad about the lack of table space. With so many overseers adding to the dining room there could be a few unfortunate arrangements.

There's probably a few just-a-chairs around but there's definitely loads of tables with two chairs adjacent, so maybe it's that second thing. But also the fortress is just huge and there's random food stockpiles everywhere so it's also likely that dwarves just find some food in an abandoned mine shaft and then look around and go "where's all the tables?" like idiots.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Angela Christine posted:

I haven't tried it lately, but it used to be that only one meal could fit on a table at a time. So if you built several chairs around a single table the first guy would spread his poo poo over the whole table and everyone else would get mad about the lack of table space. With so many overseers adding to the dining room there could be a few unfortunate arrangements.
The dining room is one of the few places that all of us overseers got right with the table to chair ratio. That being said, I noticed a lot of dwarves like to head down and eat on the silver throne that the ghostly fitzy fitz spent half a decade kicking over as well and going to other chairs without tables throughout the fortress.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
Have we seen any sieges with goblins riding creatures yet? I honestly can't remember.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I know that a fortress has to end eventually and that it's half the Fun, but I've always wanted the best for all the dwarves in any LP that I follow. It's why I ask so many questions about everyone being properly fed and having a dining table and poo poo. If I ever actually get around to playing and managing fortresses (by which I mean I'll get around to partitioning the drive on my Mac) I'll probably join an LP, and play the overseer as a guy who wants the best for everyone but is a ruthless Stalinist martinet.

Leperflesh
May 17, 2007

Trundel posted:

Have we seen any sieges with goblins riding creatures yet? I honestly can't remember.

I think we did, very early on. We had some get stuck in the river, too.

Leperflesh
May 17, 2007



27th Granite, 252
There are a dozen jobs for every dwarf in the fortress. It is a time of labor.




We all know every day spent outside beyond the protection of our walls is risk but I think many dwarves have come to see that what I have designed will improve our security. With the exception of upset recruits most dwarves wear cheerful faces.

Any dwarf is satisfied with stout labor towards a good purpose.


3rd Slate
A guard consisting of members of The Walled Skies and The Mountainous Bows has assembled near the new wall construction to protect the masons.




While traveling deep in the open pit above the magma chamber, Dr. Tough was surprised to be assaulted by a spinning glob of magma which she batted out of the air!




It has been claimed at times that there are creatures dwelling in the living rock. I have not seen one but I have seen so many creatures out of nightmare and legend that I believe it.







5th Slate
The very elderly leatherworker gowby Sobirber has lost her mind and gone into a berzerk rage. She will surely attack other dwarves unless she is subdued. She is armed with steel spear and copper shield so despite her advanced age of 170 years she is dangerous.




I do not know what prompted her misery aside from being recruited into The Ripe Bodices.

I had no choice but to dispatch a squad. The Ramparts of Weather were given the order because Avlein is a member and was present in the deep workshop chamber where gowby raged.




The insane dwarf's first target was the former Overseer Sky Shadowing who was nimble enough to jump away from her spear. She pursued him across the workfloor babbling incoherently and foaming at the mouth.




Sky Shadowing was much too fast so she instead turned to meet the oncoming Avlein who led with his shield perhaps hoping to render the senile warrior unconscious without slaying her. Also he does not have a crossbow.




Gowby deflected the blow and then tackled Avlein to the floor; he beat at her foot with his shield to little effect and then scooted away from the thrust of her spear, finding the opportunity to get back to his feet while she screamed at the floor where he had been lying a moment previous.






They sparred again, and once more gowby's rage overcame her warrior training for she again tackled Avlein to the smooth tetrahedrite floor.




After getting back to his feet and dodging another strike Avlein again beat at her with his shield, only causing bruises through her heavy wool cloak. This somehow made gowby even more enraged which because I did not witness the fight but instead report from observers' reports I find incongruous but a truly upset dwarf may call upon reserves of fury unfathomed.




Avlein bounced his shield off her iron breastplate and then kicked her in the nose.




In all her fury gowby was simply too ineffective a warrior to catch Avlein. After bonking her a few more times Avlein charged her and tackled her to the ground, and then with the edge of his shield, struck her a blow to the head.




Alas, rather than merely being rendered helpless, gowby's skull cracked like a melon and she died instantly.




Avlein did not seem especially upset by the incident. Perhaps it is because Avlein is satisfied to serve in our honored military and does not tantrum about duty.





7th Slate
Teddybear Uderith chose the serenity of the sculpture garden to give birth to her son, whom we shall all call FebrezeNinja henceforth.








There are so many bins.





11th Slate
More dwarves make the arduous journey from the mountainhomes to seek new lives at Bronzestabbed. We welcome them as ever.

JointHorse Tosedthikut “Stoppedbooks” is a middle-aged dwarf of no particular origin who claims mastery of wound treatment and bone doctoring. He seemed friendly and likeable. We can always benefit from medicine so he is most welcome. JointHorse has a pet Blue Peachick. We do not need more birds but I did not explain that.













Voyager Rithkast “Bellgenius” is a middle-aged dwarf of no particular origin who has visited Bronzestabbed some years ago in the capacity of a trader. I noted to her we have welcomed several traders in recent years as immigrants and she only fidgeted nervously. Despite her former profession she can name no dwarf who knows her. Nonetheless she can haul items and perhaps join the ranks of our military and subsequently throw tantrums.








Chas McGill Edemginet “Keycrewed” is a dwarf of middle age and obviously poor constitution claiming doctoring skills the equal of JointHorse. She is just as lacking in origin or references as her traveling companions, with whom she has not the slightest acquaintance. She seemed somewhat addled and forgetful but as with JointHorse her medical prowess will find use. In the meantime perhaps she can build some strength by hauling bins.








Hellbore Ezumvudthar “Hameransacked” is a ranger and former caravan guard of middle age and no particular origin who visited Bronzestabbed and here slew the kobold thief Krithilmus in 246. He was abrupt and modest about his ability but an axedwarf who arrives at battle in possession of an axe is unquestionably an asset to our fortress.










Trash Boat Inolrigoth “Yellowcraft” is a fisherdwarf of middle age and no particular origin. She has architectural experience and has dabbled in armormaking. She spoke well and requested hard work as an immigrant in whatever job will suit. She also has a pet bird.










Grabulon Idsherik “Rocksperplexed” is a former trader of middle age and no particular origin with experience caring for animals in cages atop a wagon. She seemed cheerful and open to opportunity here. She will have the opportunity to haul stone blocks to the stone block stockpile.










15th Slate
The outermost bridge of the west gate complex has finally been completed. Once linked to a lever we can control this area like a pair of floodgates.




Former overseers have overproduced bins by the hundreds. The extended stockpile is nearly full while bins still remain in the other stockpiles. I made a stockpile just for large pots as well.




17th Slate
Saoritficis today learned of her mother gowby's death and the manner in which it came and was not joyed with the news and undertook to inform everyone nearby of that.









20th Slate
Saoritficis is inconsolable but not inexhaustible.





22nd Slate
H1KE birthed a boy named some_guy. The ghost Pickled Tink observed the act and then would not speak for days. Birth is natural but not a thing to be closely witnessed for the faint at heart.









25th Slate
AggressivelyStupid has a birthday and does not need to be hauled any more.




26th Slate
An incredibly stealthy goblin made it as far as the new west gate before being discovered by sharktamer!






The Walled Skies are still on duty and are a crossbow squad so we yelled they should move to the overhang to shoot at the foe.




The snatcher ran instead for the east gate above which I was hauling stone blocks for construction.




The dwarf 'brute' was so excited to witness the goblin that she gave birth to a girl atop the northern ramparts! DarkHelmutt will be welcomed into a large and growing family.








Kennel who was walking through the courtyard is a member of The Mountainous Bows also on duty therefore we hollered him to slay the goblin.




He gave chase but was much too slow.




Jabu was surprised by the goblin along the eastern wall while seeking provisions and it got past her before she could react. She turned to give chase.






The goblin followed the wall running past the miner Post Poste who is not drafted in our military but chose to chase the goblin anyway, waving her copper pick menacingly before remembering her duty is not war and turning away.




Dwarves shouted in surprise and dropped items in the grass to dodge away from the scampering thief in every direction.




It made for the south tower and after several minutes dodging through the grass a bolt sprung past the goblin's face! Above near the tower the dwarf John Jacob Jingleheimer Schmidt who is actually armed with a crossbow had seen the gobling coming and although not on duty was alert enough to shoot at any goblin on sight.






After dodging a second bolt the goblin ran right past him scampering and dodging through the weeds while he reloaded.



It was yard away when his third bolt missed and it then put the slope of the hill between them. No dwarf spied him after that.





28th Slate
The goblin Olngo Malluzolak will not be forgotten but he has escaped us with his life.

Much worse we have realized that the child Snollygoster was also snatched! Once more the tragedy of a dwarven child stolen away by our mortal enemies strikes all of our hearts with ice.




It is bad also that he saw our new constructions and may report them back to his kin. We must hurry to complete our preparations. I am omened that more goblins will come soon to clutch children or bring war.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
drat, life is getting tough at Bronzestabbed! Ah well, at least I have my engineering books and my accounts!

EDIT: Actually, I love how my reign caused a mild fuss, and I then fell into obscurity. Blissful, blissful obscurity.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
What do they do with kidnapped babies? Eat them? Is there a goblin hovel somewhere with a dwarven child as its mayor?

Feel terrible about the baby, but the magma crab. so cute

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They raise them as their own. Then they take them raiding.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




goatface posted:

They raise them as their own. Then they take them raiding.

The dark secret of Dwarf Fortress is that goblins aren't evil at all. They are social workers trying to rescue children from insane alcoholics.

Leperflesh
May 17, 2007



1st Felsite, 252
With the miners otherwise idle, we can extend the space we opened just below the surface northward. The soil can be dug out quickly.




Enough items have been removed that it is now possible to fully decomission the large messy stockpiles. I will replace them with orderly arrangements to store things.




We can also widen the new wall.





7th Felsite
I have extended the bin stockpile northward.




A weasel is scaring off the workers near the front gate. It explores the maze between the trenches with gleeful freedom.









13th Felsite
The elves are here.




We know from hard experience merchants are often followed by goblins. As a precaution I ordered five squads to the eastern gate through which the elves will come.





I then spent hours in my office reviewing the stockpile records. I have designated several hundred bins and several hundred additional items for trade, all either particularly worn items of clothing or items too large or small for dwarves which have been recovered from the bodies of fallen enemies. It is more than we can hope to haul before the elves leave again but I will trade away as much as possible.




Of course we will keep every ragged filthy sock.




In prudent memory of past tragedy if the goblins have indeed come I temporarily ordered all civilians indoors. When we are certain there is no threat I will restore outdoor permission.





14th Felsite
I am told a coyote is not much different from a dog.





15th Felsite
There are six elves with pack animals. I intend that we shall gauge how much laundry six elven steeds can haul.





17th Felsite
Gnu will lead the squads out on a patrol. Their duty is to discover skulking goblins.




We will close the east bridge behind them. They are not trapped but it leaves just one area for the other two squads to protect while they are gone.




After pointing the way, Gnu Sheriff in Town decided she needed to refresh her supply of drink instead of lead a patrol through murk-prone weeds looking for ambushers.





21st Felsite








The patrol across the north wall was uneventful. I ordered the squads through the new northeast gate.




They took a shortcut.





23rd Felsite
The haulers have begun to arrive at the depot.




With no sign of trouble I relieved the squads on duty and allow civilians to go outside.

The Ramparts of Weather and The Ripe Bodices will report for duty to maintain an alert watch.

The east gate will stay closed to control entry to one defensible location for now.




The miner Mister Bates seems confused.




Nothing prevents her from leaving this unfinished alcove in the east wall but she idles there without job even though there are hundreds of hauling jobs available.




I cannot spare time to bother with a single unsensible dwarf who prefers the danger of beyond the walls to doing anything useful. I have three hundred fifteen dwarven lives to concern over.





24th Felsite
The broker Federico de Soya has no labor assignment except to trade but hauls items to the depot anyway.










Mister Bates is now seen working to construct the wall but she cannot do that while standing in the same space. Who taught this dwarf masonry?







28th Felsite

Remarkably, most of the depot hauling is finished already.




We have only to strike the bargain and see these elves out. After so many previous failures I have an odd feeling of unnatural ease. Surely some calamity must strike us at any moment?

Leperflesh
May 17, 2007

Hi everyone. I need to chat with you a little about the schedule in the next couple of weeks.

Tomorrow I have a house guest coming. I haven't seen my friend since 2009, and he's going to be here for just three days, so I won't be spending several hours playing dwarf fortress and making an update during that time. First chance I'll get to work on the next update will be Sunday.

So, I think I will be posting an update probably Monday or maybe Tuesday. I expect to also post another update on or before Friday.

Then, I'll be heading out of town from Saturday, March 8th through Wednesday, March 12th. I will not be able to do any DF stuff while I'm gone. So after the above two updates, the next one is going to be some time on the weekend of March 15th. At that point, we can resume the steady 72-hour update timing I've managed to stick to for the last few weeks.

I am posting this here to preempt punitive gifts from Tink, and also to prompt Bad Munki to fill in the time with some loving game about horses or whatever.

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
Calamity like those wooden bins you've got marked for trade?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Leperflesh posted:

The miner Mister Bates seems confused.




Nothing prevents her from leaving this unfinished alcove in the east wall but she idles there without job even though there are hundreds of hauling jobs available.

Mister Bates is now seen working to construct the wall but she cannot do that while standing in the same space. Who taught this dwarf masonry?

Look there's only so much you can do at once with one free hand, okay?

Leperflesh
May 17, 2007



1st Hematite, 252
Federico delivered some random item to the depot and then wandered off for a drink. I ordered any free dwarf to trade with the elves because it does not matter who gives them our rags.




The woodcrafter PowFu Merchantbooks undertook the job being a dwarf with previous trading experience and adequate skill.




We have carefully avoided offering for trade anything made of wood knowing the elves are insane regarding plants. Still they valued highly many well-made scraps of barely held-together cloth if it had a decoration or faded pattern in it.






Bloodstains did not deter them either.






Many bins contained only one item to sell along with many not to sell. Hours and hours dwarves spent digging through hundreds of bins to find oversized human clothing and threadbare shoes.

The elves judged the entirety of our final offer as being worth over 23 and a half thousand. They are over four thousand overweight so we must accept some (carefully chosen, heavy) items in trade.




We took cages containing big heavy (delicious) animals and empty cages, barrels of booze, empty barrels, chests, dye, flour, and two thousand┌ of wet clay for which we have no use whatsoever but we can just dump it on the floor and forget it forever and it will be just dirt. We were still five hundred ┌ overweight so we also took a dozen or two bins of cloth (preferring the heavier mahogany over the lightweight kapok and candlenut bins) and also a large quantity of uncooked berries.

The elves judged their profits insufficient.




We added a pile of less worn but more valued clothing items but had to also request another seventeen baskets of fruit and a few ropes to compensate for the additional weight. After withdrawing to deliberate the unnaturally thin and pinch-faced elves finally nodded agreement.

There are still a few dozen items being hauled which we may also attempt to trade if we can find anything left of the elven goods heavy enough to balance them but already we are unburdened of many hundreds of pieces of garbage with profit returned.


2nd Hematite
A few more items were hauled in the last day we endeavored to foist on the traders.




Lacking any thing among their goods both heavy enough to offset our trade and inexpensive enough for them to accept, we have instead exchanged a dozen worn items for a single large yak leather cloak which is unaccountably enormously heavy that we traded to them yesterday.




It is sized to fit an ogre and was likely made from an entire adult yak. Perhaps someone can use it as a blanket.

5th Hematite
I have word Mister Bates got thirsty enough to abandon her vigil and come inside after speaking with Frontspac.




Due likely to all the hauling and masonry two ballista bolts were not constructed in sufficient time to please the Queen.





7th Hematite
We took a bismuth bronze piccolo and four more huge cloaks for five equally huge but much lighter cloaks, seven worn items of dwarf clothing, an oversized hood, and an oversized glove. We will not be able to get rid of these huge cloaks until human or dwarven traders come with heavy wagons.




The new western wall inadvertently connects the roof of the old west barracks tower to the hill outside. We have needed a higher wall here anyway so I ordered new construction but in the meantime this is a breach we cannot easily close.






The Ramparts of Weather and the Ripe Bodices must stand vigilant.

10th Hematite
The western wall is closed and nearly complete.




The queen reissued her usual demand.





12th Hematite
The hammerer Zebrin administered justice against Otto Print in the jail! It is punishment for a failure to produce two ballista bolts for the Queen.






I can only think Sankis has had a moment of senility because Otto Print is a mason of legendary skill but not involved in the production of ballista bolts. We also have no shortage of ballista bolts.




It is unfair but Zebrin does not answer to the Overseer. Her copper war hammer is as merciless as her pet fiendish murk zombie cat.






Zebrin broke Otto Print's right hand and then crushed his right hip.







Tarantula was immediately there to help him to the hospital but Otto Print lapsed unconscious and Tarantula decided better to leave him there to rest.






When I heard the report I ordered Otto Print relieved of duty from The Ripe Bodices.


14th Hematite
The elves inform they will soon haul away our castoffs.




15th Hematite
Soho Joe made a final attempt at commerce. We rid ourselves of another dozen or so threadbare dwarfmade clothing and a pile of human-sized things not cloaks, in exchange for four more of the heaviest cloaks we sold them last week.




The new lower west wall is finished until we build the fortifications that will go on top.




The upper wall is nearly done.




The haulers have placed every unused bin in the new stockpiles.




And also every cabinet and mechanism.




We will need more storage space for bags. We also have an abundance of unsorted statuary. I have begun to think an end to the reorganization of stockpiles is within view.

Leperflesh
May 17, 2007

So, obviously, I only got one update out this week. I've just had too much to deal with, and I'm flying out tomorrow so it'll be a minimum of 7 days before the next update. Also this one is brief... I spent at least a couple of hours in the trade screen over a couple of days of playing, which really eats up the time, so that's what happened there.

Ghostwoods
May 9, 2013

Say "Cheese!"
I love that Leperfish is trying to restore some sort of order to the utter and total Chaos of a 20-odd yr old succession fort. Well done, that Dwarf. Also, since this is the very thread that actually Gooned me, I'm childishly delighted that it's still going :)

Bad Munki
Nov 4, 2008

We're all mad here.


Ghostwoods posted:

this is the very thread that actually Gooned me

As per tradition, we may now close the thread, SA has its :10bux:

Veloxyll
May 3, 2011

Fuck you say?!

Leperflesh posted:

The haulers have placed every unused bin in the new stockpiles.




And also every cabinet and mechanism.




We will need more storage space for bags. We also have an abundance of unsorted statuary. I have begun to think an end to the reorganization of stockpiles is within view.

Now I see why I never had a spare dwarf handy. So much stuff!

markus_cz
May 10, 2009

Hi, I haven't watched this thread in ages and I've only just now stopped by and noticed Leperfish has taken over and has been writing all the updates.

Just out of sheer curiosity: would anyone mind summarising what has happened that the succession LP has transformed into a regular LP, and what the plans are to the future? Is Leperfish just bringing it to the conclusion, or simply LPing on and on? This is by no way meant as a passive aggressive comment, I'm merely curious about Dwarf Fortress LPs in general and I'd like to get up to speed on this one as well.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

markus_cz posted:

Hi, I haven't watched this thread in ages and I've only just now stopped by and noticed Leperfish has taken over and has been writing all the updates.

Just out of sheer curiosity: would anyone mind summarising what has happened that the succession LP has transformed into a regular LP, and what the plans are to the future? Is Leperfish just bringing it to the conclusion, or simply LPing on and on? This is by no way meant as a passive aggressive comment, I'm merely curious about Dwarf Fortress LPs in general and I'd like to get up to speed on this one as well.

I think Leperfish has reserved the right to run this poo poo right into the ground.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
He is ending the LP because there were no new faces applying for the position of overseer last vote and he wasn't quite drunk enough to risk giving Bad Munki another go.

Mind you, he has only had his latest turn for less than two game years. A part of the reason that it is still going now is because there was a rough patch a while back where he sucked at updating for reasons, but that is in the past now (And if it is not: Anime Princesses. You have been warned Leperflesh).

Leperflesh
May 17, 2007

Hi from the mountains of snowy Colorado! Basically over 6 months ago we ran out of goons who had not yet taken a turn overseering and wanted to take a turn. I had decided at that point that I'd like to take the last turn and end the fortress since Leperfish had survived and I have some idea how I'd like to do it, and folks generally agreed.

However I both massively underestimated how slow the game is running now, and how much in-game time it was going to take to do what I want to do. Also my personal schedule did not allow me to make timely updates for the first few months. I have been much more punctual since december though and I think I'm getting there.

I also had to get through some invasions and fighting and I am far too anal about detailing every blow in fights so I bogged down in that a lot too.

Anyway I don't think this drawn out term of mine has much bearing on the next succession LP. I will not be running it... when Bronzestabbed is done I am gonna take a long break from df and from SA projects in general.

Anchors
Nov 27, 2007
I don't know if you already do this or not, but I always have good results in speeding up fortress from deleting the gamelog file in the df. The game seems to constantly write to it and after awhile accessing a huge text file gets cumbersome for the program.

Also, I don't think anyone would object to you using performance tweaks like contaminant cleanup or temperature stuff.

100 HOGS AGREE
Oct 13, 2007
Grimey Drawer
I think the next thread should use the Masterwork mod somehow, mostly for the FPS increasing tweaks.

Leperflesh
May 17, 2007

Anchors posted:

I don't know if you already do this or not, but I always have good results in speeding up fortress from deleting the gamelog file in the df. The game seems to constantly write to it and after awhile accessing a huge text file gets cumbersome for the program.

Also, I don't think anyone would object to you using performance tweaks like contaminant cleanup or temperature stuff.

Hmm, I will definitely give cropping gamelog.txt a shot. I have tried to avoid dfhack cleanup options, in part because I want to be able to hand off the saves at the end of the fortress and let goons check out the fortress in all its bloodstained glory. And in part because I'm fairly certain that what is bogging the game down is A) the loving demons, and B) like 15 years of churning out thousands of items constantly. Pathfinding is also clearly a huge resource hog, because the fortress is a rabbit warren, although a couple of previous overseers also did things to close off some of the unnecessary tunnels.


100 HOGS AGREE posted:

I think the next thread should use the Masterwork mod somehow, mostly for the FPS increasing tweaks.

There's been a lot of talk of doing a Masterwork fortress at some point. I think that would be a cool thing to read. That said, the next version of DF seems to be coming fairly soon, and it's clearly going to be a very major update. So I suspect once a few post-release bugfixes are done, someone will want to run an LP of vanilla DF just to explore the new gameplay. In particular the fact that the background world keeps running while you're in a fort, so you can actually interact with multiple sites at once; multi-tile trees, entities that can climb walls, conflicts between sites, all kinds of poo poo is going into the next version that is going to make running a fortress a different ballgame.

I've always said that the LP forums can support more than one DF LP at a time, the same way it supports multiple Paradox LPs. So I'd encourage doing both a new-version LP and a Masterwork LP concurrently, as long as there's goons interested in running them.

Leperflesh
May 17, 2007



15th Hematite, 252

For some time I have concerned the militia is not correctly equipped despite a year to find and wear the assigned uniform. I reviewed the standard equipment assignments and with trepidation revised to a single list of best equipment for every soldier. Only the weapon to be carried is different for different squads.






I specified the best possible quality for each armor item which Gnu Sheriff in Town insists means each dwarf will find the best he or she can and not that each dwarf will go naked if there is not enough adamantine armor for every soldier. Plainly despite many years I still do not fully understand military language terms.

The Ramparts of Weather and the Ripe Bodices left their station within hours which is discouraging that nobody is on duty but encouraging that perhaps they will equip themselves.




In any case only a single section of wall (through which they entered) remains before our new outer courtyard is fully secured. We have more walls to build but for now I will focus orders on the fortifications to be constructed atop the existing ones.




Another project is complete.

On the 23rd of Galena in the late summer of the year 251 the human warrior Vusdom Devsembepa was struck down at Bronzestabbed. He was shot a hundred times by goblin bowmen whose cruelty is beyond recounting. Vusdom survived for many long hours in terrible suffering to distract an army of invaders from his comrades the human traders who came to Bronzestabbed in good faith for exchange of goods to our benefit. To his astonishing feat of fortitude is doubtless owed the lives of those he was sworn to protect.

After asking many dwarfs who have seen or spoken to a human I learned little of their practice of burial except that humans do not delve quiet respectful deep stone catacombs for a sarcophagus as a dwarf but rather entomb their fallen on the dirt surface to be swarmed by vermin and muddied by rain.

Therefore we have designed and built to honor the human Vusdom a stone hill. Smooth stone ramps climb rough marble walls in a square with stone floors atop to enclose his remains forever.






It is built upon the very spot where Vusdom suffered and died to forever commemorate the story of his battle.




The tomb supports a gabbro statue of Titthal traveling. It is to be a symbol of the fame of Vusdom's sacrifice which travels with the comrades he protected as a story to the lands of his people. We do not know the shape of the human gods whom Vusdom worshiped so our own god must serve.




Titthal I beseech you carry faithfully the fame of Vusdom Devsembepa to rumor his kin of his rightful legend.





17th Hematite

I made new stockpile designation for statuary.





18th Hematite
The elves can see we are finished and have begun to pack up their wares. The heaps of filthy threadbare trousers upon their steeds' backs are good comedy.





19th Hematite
Esme gifts us with a daughter Trundel Teskomducim “Jailworks.”









22nd Hematite
I have opened the eastern gate's drawbridge, to allow the elves to leave more easily.

Migrants from The Rare Ship setting out at the onset of summer usually arrive by now but we have not seen any. We are not likely therefore to receive any until autumn.




Spooky noises have been reported from a room in the far corner of the bedroom warren. I asked the ghost former overseer child Pickled Tink to investigate. He returned shortly to inform the long-missing dwarf miner Green Intern Kirreg haunts the child LotionMan's bedroom.








Green Intern and LotionMan are not related but I suspect LotionMan now occupies the bedroom formerly belonging to Green Intern.

The records say Green Intern disappeared under circumstances likely to have been caused by a “magma imp fireball” which is a terrifying mystery that I have no desire to solve.

Pickled Tink left quickly. I think he knows I will order a memorial for Green Intern which will put the ghost to rest and does not want to contemplate that fate for himself.





28th Hematite
It would seem squads littered the ground outside with armor and weapons dwarves now stream out to retrieve when I ordered the change of uniform. I do not know why because all such items were part of both the old and the new uniform. Especially the adamantine spear.




There is no accounting for the behavior of a grouchy soldier.

Tr1234 the dwarven child cried warning having discovered a skulking kobold within our walls!



The child's cry startled the kobold which fled rather than strike.




No military dwarf was close enough to attempt a fight nor was it possible to raise the bridge fast enough to trap it. We must be content it stole nothing nor harmed any dwarf.

Leperflesh
May 17, 2007



2nd Malachite, 252
Green Intern's memorial marker was placed with reverence within the catacomb.





4th Malachite
Construction on the walls continues.




Otto Print is resting in hospital and seems cheerful to have survived punishment although his bones have not been set yet.







8th Malachite
I have begun the next phase of the excavations, stemming from the highest level of the old Ugathville digs.




Pierzak is the first to return to station outside.




She has no right shoe but has compensated with an extra sock. She has spear and shield, and copper greaves, but no mail nor breastplate and only a silk cap but no helm.




I cannot understand the word 'uniform' as a soldier knows the word.



10th Malachite
Today Sankis asked me how many ballista arrows we had sold to the elves which is a surprise because elves do not want ballista arrows and also the Queen had prohibited export of ballista arrows.



“We obeyed your mandate” I told her but she seemed confused and then left.




She seems so very old now.





11th Malachite
LotionMan Onulzuden the son of Konpeito and munk (who are both dead) is twelve and now adult!




LotionMan was born at Bronzestabbed in the year 240 (only five months older than Pickled Tink). It is a joy to know a baby born within these walls can survive to add to our strength although a sadness he is an orphan. Even his aunt, Duckbill, died.




these kids were mostly born during TildeATH the toddler overseer's term


He is a talented grower already so I told him he should continue to grow things which seemed to please the young dwarf.







13th Malachite
The masons have completed the battlements along the lower wall enclosing the new outer courtyard.




They have already begun work on the higher west wall. I designate construction as quickly as dwarves haul cut stone blocks up from the deep mines.




Sixteen miners cut soft earth with me. We sang a song of delving. The children joined their voices with ours to learn the words. Perhaps Ugath hears us here.





14th Malachite
Davincie, a leatherworker, has the aspect of one inspired by a secret Work. Her name is legendary for her masterpieces so we anticipate the next great legendary product of Bronzestabbed will be worked in tanned hide.




15th Malachite
Davincie claimed a leatherworks.


16th Malachite
When I first came to this place it was the work of a month to cut out so much space. We have done it in a week half of which was used merely gathering miners to the dig location.




23rd Malachite
The support is installed and I have ordered a lever connected. But miners must go beyond the stream to cut the soft earth where Glumpwrongs grow.






It is a terrible risk. Only a small number should be permitted out at once to reduce the danger and the loss if a murk comes while they dig. We must also not risk the legends which includes myself although I would rather risk myself than any other dwarf.

Therefore I resolves to ask for volunteers. Requirements are the digger is not military trained nor legend at mining nor carrying an infant.

Leperflesh
May 17, 2007

I need a handful of volunteers!
I considered posting a big screenshot from Therapist to show everyone who is a talented miner but really channeling dirt is fast and I ran out of time for managing screenshots tonight so whatever, don't worry about it. Basically volunteer if you want, and then I'll veto you if your dwarf doesn't fit Leperfish's criteria for eligibility.

The danger is that good miners tend to be pretty amazing with a pick, so if they get murked they'll probably murder some lovely militia and I don't want to gently caress around with more tedious recording endless murk zombie combat.

I also have it in my head that summer might be the time of the year with the least amount of murks, but that's not based on any kind of statistical sample so it could be way off.

One more thing: you might have noticed the last couple of updates have been really short. In part that's because I've been spending a lot of time in-game stuff that isn't worth documenting - managing huge inventories of crap, designing the walls, micromanging cut stone, trying to get the dwarves to move armor somewhere better, etc. I'm up to 10 to 11 FPS with this update so I think I might be having some small impact. Hopefully when the elves (finally) finish packing up and leave, that will improve things further.

Thanks for reading!

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
I vote that once those high walls are completed you flood the interior courtyard with magma. If visitors want to come in, then the magma can be let out first :unsmigghh:.

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