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  • Locked thread
Leperflesh
May 17, 2007

Zoe posted:

drat, finally caught up, now I'm stuck waiting on updates like the rest of you chumps. :(

Leperflesh, you're a fantastic writer, don't let anyone ever tell you otherwise. I love the way you write your dwarf and I'm glad you've been able to start bringing the plot around full circle even after all the usual succession fort meandering. Even though I hate having to wait for updates now, in a way I'm glad the goblins came along and caused a commotion...you'd probably have been done by now without the sieges, but this way I get to see this one end in real time instead of just randomly picking it up in an archive at some point.

And speaking of goblins...holy poo poo, the big show trial and executions is one thing I'm always going to remember about Bronzestabbed. The goblins were written so well I was actually feeling sorry for them. That's right, Leperflesh made me feel bad about goblins. The next time I see a lower case g sitting in a cage in my fortress I'm going to feel bad. And even more so when I toss them unceremoniously into the lava. (Was Pickled Tink the one that started the goblins all talking like Gollum?)

e: By any chance does the lepermod still work, or are their any plans to fix it for the new version?

Thanks Zoe.

Lepermod still works for DF2010, but it does not work at all for 2012. Scamtank has kind of taken it over anyway, he has a mod built on Lepermod (for DF 2010) that is more advanced. I never did get around to completely fixing beekeeping/wax/honey production anyway.

I might mod 2012 at some point, but if I do, it certainly won't happen until it's a stable release and I decide if there's things I'd want to change. A lot of the recent bugfixes for the new release supersede the things that were altered in Lepermod.

I think it was Tink who gave goblins their unique linguistic style, yeah. Obviously I enjoy running with it. I see goblins in this world as being evil bastards who revert to pathetic whining when they are at a disadvantage, but will stab you in the ribs at the first opportunity. Likely that's how their entire society works too: warleaders stay warleaders until someone gets a chance to slit their throats and get away with it, which means warleaders who survive for a long time are really drat good at fighting (and we see that in the game).

Goblins also aren't too smart. Cunning at times, fond of plotting, but individually pretty stupid. You can't help but feel a little sorry for them. Which is foundational to the story, when you think about it; what happened at Ripewhips was only possible because goblins convinced their captors through pathetic whining and meek behavior that they're harmless, and by that path subverted an entire mountainhome.

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OhCrap
Oct 14, 2011

I MAKE VICTORY!

WereVolvo posted:

Whatever happened to Granny Minotarr herself? Did she get fed up with the lack of matin' and come looking for her missing kinfolk, or is she quietly imploding with rage somewhere?

Final Boss fer sher.




:iit:

Leperflesh
May 17, 2007



18th Malachite, 253
Admiral_Joeslop who is a newcomer to Bronzestabbed faced a fiendish murk zombie weasel alone due to guzzling booze outside when we have plenty in safe indoor stockpiles.




He circled and then charged bravely. Although motivated in grim death by evil murk granting it unnatural strength and endurance a weasel is still only a small animal compared to a dwarf.

Winding up Admiral_Joeslop struck it again the blow propelling it through the air a dozen yards! It skipped head over heels through the grass and brush yet was almost entirely unharmed by such a forceful strike.




He persisted, kicking and punching and striking with his mace. Again and again the thing flopped through the air and slammed into the turf, yet so tough was its body Admiral_Joeslop could do naught more than bruise it. Never did the creature make a sound nor relent nor become discouraged for the Fiendish Murk Zombie knows nothing save its relentless urge to attack anything that lives.




Finally Admiral_Joeslop again launched it far into the brush and turned to see who was coming from the north.

Coming to station before him was Reviction, another macedwarf wearing good armor and armed yet only one shoe on his right foot.




“Help me bash this little bastard,” called out Admiral_Joeslop, before he turned back to face the creature that was once again loping jerkily towards him through the undergrowth with singular purpose. He launched it thirty yards or more through the air while Reviction caught up to him.

Charging forth he again batted the thing away, far enough for it to slam into the slope.

Reviction made to circle around to the south to flank the foe. It followed him having lost sight or smell or sense of Admiral_Joeslop, thus Reviction took his turn at launching the creature into the air with a blow of his steel mace.




Admiral_Joeslop decided this was a good opportunity to go and get better equipment.




Now coming to the battle were the axedwarves Bettik and Ugly Ducklet (and Cerol Osseklogem the pet cat of Synthorange). The two warriors had only one pair of shoes between them although Ugly Ducklett at least had a sandal on his other foot.

Meanwhile the weasel got hold of Reviction's leg although its teeth did not penetrate his leather trousers. He beat and tore at its legs until he was able to break free.



Cursing with revulsion, he again launched the thing into the air a good thirty yards.


20th Malachite
Artificer has completed a wondrous flood gate! It is called Etaththeb “Dissolvebeige” showing many fine decorations including a commemoration of the high regard the dwarf Doctore Appel holds for halfbreed hamster men whom I have never seen.




I cannot help but be proud considering I also created Nethtalinsokan a malachite flood gate legendary among our people.




Outside the battle continued.

Bettik and Ugly Ducklet followed along, watching Reviction send the weasel flying several times before eventually joining in.




Behind them came Chief Medical Dwarf ProfessorGroove who claimed to be seeking a drink from the same cask Admiral_Joeslop had previously been sampling but I suspect actually the doctor desired to see a fiendish murk zombie for himself.




Bettick and Ugly Ducklett plied their adamantine axes. Yet it was as though just beneath the weasel's skin, the muscle was as tough as iron.

“Righto” grunted Ugly Ducklett as he swung his axe.

“Yup” replied Bettick, and the two hacked and kicked and punched away the day, their axes cutting no more than fur and skin, their blows causing no visible wounds, the terrifying weasel never failing to rise up and scamper jerkingly back at them after every attack.




21st Malachite
Bettick and Ugly Ducklett continued to battle the murk zombie weasel today.




I saw Imp and Krushdhead heading out to help. 19letterslong was not far behind.





22nd Malachite
Imp joined Bettick and Ugly Ducklett today, having navigated the trees of the southeast and found them still wearily battling the fiendish murk zombie weasel. With his mace Imp took up Admiral_Joeslop's technique of launching the weasel into the air with each blow, this tactic giving his allies a few moments to catch their breaths between bouts of axework.


23rd Malachite
Krushdhead has joined the fray.

Somehow Imp has lost his socks in the fight.




Late in the day, 19letterslong joined the battle as well. He wore a wool shoe on one foot, but an actual adamantine high boot on the other! It is the best foot protection among all five dwarves.





24th Malachite
Krushdhead left the fight to go get better equipment. I do not think that will help.





25th Malachite
Ceebees arrived at the battleground, to calls of welcome from the combatants. She is clad in bronze armor from head to knees, and she wields an adamantine battle axe. Admiral_Joeslop also returned having completed some errand or another.




Six armed dwarves are not sufficient to slay a murked weasel no bigger than a cat. A week ago I was frightened but today I am only annoyed. What can be done to end the battle if even an adamantine axe cannot kill it?




I was soon distracted by report of a new Murk. It appeared directly over the stream dangerously close to where civilians are working. I ordered immediately the burrow restriction instated.




Blobs of foul gas sprouted seemingly from nothing in several places including one along one of the narrow strips of land above our underground aqueducts.




I feared retreating dwarfs would be cut off! To direct outdoor dwarves towards the east gate I ordered the maze bridge raised.




The fiendish murk spread with terrible speed.






I did not know why Lazy Trebuchet and her youngest daughter Tumbleweed were relaxing outside with no job where a murk might get them but instead of fleeing they only stood gaping at the billowing clouds of deadly fog.

When I yelled a dwarf informed it is because they cannot escape the stairs down are removed in preparation for dropping the earth. They should not have gone out there with no task but now they are trapped!




I watched while the murk poured down into old Ugathville and spread along the ground.








Also the murk floated above the new pits. It flowed across the open space with seeming malicious purpose.




In desperation I declared a small corner of the island farthest away from the murk to be part of the unrestricted Burrow in hopes the two would run to that area and be spared.




Too late.











Only when her daughter was transformed before her eyes into the animated dead did Lazy Trebuchet finally turn and run screaming.





Leperflesh
May 17, 2007

So: once again the game conspires to not let me get this LP finished. A murked weasel is apparently indestructible, and an irresponsible mother went somewhere wildly dumb for no purpose, apparently just before the down stairs were disassembled.

I know this was a short update, but I have spared you from over 200 screenshots of combat logs and detailed description of a fight with a weasel. It still took a while to play through. I hope to make another update in less than the usual week's time.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Just the other day I had a fight in the arena between a silver-coated hammer lord and an ordinary weasel.

The hammer couldn't do any harm. Every single swing glanced off.

Arglebargle III
Feb 21, 2006

Where others see a problem, I see a new dorfen sport! We will long remember the first day of Pro Weasel Hammer!

Kalman
Jan 17, 2010

Leperflesh posted:

Somehow Imp has lost his socks in the fight.

This is unacceptable! Retrieve those precious socks immediately!

Tunicate
May 15, 2012

Arglebargle III posted:

Where others see a problem, I see a new dorfen sport! We will long remember the first day of Pro Weasel Hammer!


Not a sport, a tradition

https://www.youtube.com/watch?v=k76IGLi6jWI

Ghostwoods
May 9, 2013

Say "Cheese!"

Arglebargle III posted:

Where others see a problem, I see a new dorfen sport! We will long remember the first day of Pro Weasel Hammer!

I will always think of it as Weaselball.

Captainicus
Feb 22, 2013



So uhhh can a lucky blow cut off the weasel's head or something? :stare: It's a good thing there aren't any elephants or giant pandas around....

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
I almost wish I could claim credit for this, because drat, this is validating OhCrap somewhat! Water necromancy might be our saviour (but building it has endangered us all) and there is a very Bad Weasel on the field of battle right now!

Veloxyll
May 3, 2011

Fuck you say?!

Captainicus posted:

So uhhh can a lucky blow cut off the weasel's head or something? :stare: It's a good thing there aren't any elephants or giant pandas around....

I think the problem is more that for some reason, the Weasel seems to be resistant to getting cut at all.
Which might make it rather hard to behead.

LeJackal
Apr 5, 2011
As I recall from my turn, water doesn't stop murk zombies. They just walk down along the bottom like it ain't no thang.

Spermy Smurf
Jul 2, 2004

Veloxyll posted:

I think the problem is more that for some reason, the Weasel seems to be resistant to getting cut at all.
Which might make it rather hard to behead.

Arm the railgun and/or one hundred ballistas. Ballisti. Ballisties.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

JamieTheD posted:

I almost wish I could claim credit for this, because drat, this is validating OhCrap somewhat! Water necromancy might be our saviour (but building it has endangered us all) and there is a very Bad Weasel on the field of battle right now!

Hahaha am validated at long last (oh please oh please oh please)

Leperflesh
May 17, 2007

LeJackal posted:

As I recall from my turn, water doesn't stop murk zombies. They just walk down along the bottom like it ain't no thang.

I don't think they can climb a sheer wall, though, and the pits have the slopes along the edges removed.

OhCrap posted:

Hahaha am validated at long last (oh please oh please oh please)

Pretty sure I already dropped a Bad Weasel reference in the narrative? I definitely had you in mind when that fight got started.

Leperflesh
May 17, 2007



26th Malachite, 253
Admiral_Joeslop, Ugly Ducklett, Reviction, Bettik, and 19letterslong battled a Fiendish Murk Zombie Weasel of seemingly unwoundable toughness while the planter Acallapani drank from a nearby stray barrel and watched.




Not far away the miner Lazy Trebuchet fled from the revenant thing in the shape of her eldest daughter Tumbleweed.




The fiendish murk that slew her still wisps and curls nearby billowing northeast.

There is little I can do about any of these things. More warriors will not hasten the weasel's demise. A bridge or stair to rescue Lazy Trebuchet will take days to construct which will surely be too late to save her while also allowing the zombie to escape and in any case any worker sent to build will surely flee at the sight of the child.

And the murk foams and churns by no laws but its own.

Senae who is off duty from The Ramparts of Weather took initiative to fire bolts at the child murk zombie.




Lazy Trebuchet hid behind a tree and stopped screaming the zombie immediately turning away in emotionless disinterest.




Kithrixx also off duty from The Ramparts of Weather took position beside Senae to fire as well, both dwarves finding the small child difficult to hit.

Lazy Trebuchet fled again. Heedless of the murk she was engulfed by a small cloud and emerged seconds later lifeless and horrifying.






Perhaps it is a mercy but her husband Schir will not likely be consoled.





27th Malachite

The murk extended south a few yards further than our dig. It will have to be extended.





28th Malachite
The fiendish murk finally seems to fade. It is the worst one we have had in years.

I ordered the bridge lowered and burrow restriction lifted. Dwarves will doubtless flee from the zombies but they cannot harm us from their earthen isle.

Tag Plastic joined the fight against the weasel yesterday. Her adamantine battle axe has not proved more effective.





1st Galena
The miner Beli hit Lazy Trebuchet with a bolt. In accordance with expectations the zombie is entirely unhindered by the wound.




Beli was undeterred.




I will not order it halted. It is gruesome but target practice cannot hurt and perhaps enough bolts may someday overwhelm a murk zombie.


2nd Galena
Canorade reported for weasel duty. Her axe has no more luck.





5th Galena
More than fifty dwarves are idle. It seems almost impossible but all hauling jobs are finished.






Miners are removing ramps left by the latest digging. A murk zombie in the water must not be able to climb out.




The battle with the weasel yet rages.




The latest report on the weasel's condition is that the oldest cuts have actually healed! Her skin is a cave spider's web of crimson and filthy brown slices.




A fiendish murk zombie has never been seen to heal before. I do not know what to think of it. It is terrifying.


7th Galena
A stray cat wandered too near the battle and was torn to pieces by the fiendish murk zombie weasel. It is a reminder the creature despite small size is dangerous.




I ordered The Ripe Bodices to join the fight. Perhaps the hero Pierzak's storied spear will kill what adamantine axes cannot.


10th Galena
Pierzak's spear only tears its skin.





11th Galena
Krushdhead reports an axeblow that broke the weasel's right ribs! It is the first significant damage reported in days of fighting. Pierzak later pierced a lung although the creature does not breathe.






12th Galena
Tag Plastic broke more ribs and then Krushdhead sliced open its stomach. Pierzak then broke its spine. The creature fights on but there is reason to be optimistic the warriors will soon destroy it.




After weeks of tedious packing and elaborate formal farewells the tiresome elven traders have finally departed, their animals' legs wobbling under the weight of our exports.





14th Galena
No sooner had we seen the last of the elves leaving to the west (with our filthy rags!) but the human wagons were spotted at our east gate to the cacophony of the baying hounds. Their wagons will carry far more of our garbage than the elven steeds. We hail them welcome although they quaver at the sight of murk zombies outside our walls.





17th Galena
The human contingent is the largest I can recall. Seven wagons, several pack horses, twelve armed guards, and fourteen merchants.




I spent two days in my office preparing hauling orders. We will trade to the humans all of the clothing items too large for a dwarf which fit ogres trolls and humans in exchange for their booze leather cloth food and whatever else we desire.




18th Galena
The engineer MedievalMedic met me at my office as I was preparing to return to the surface to observe ongoing battles. By his demeanor I understood him to have something to discuss therefore I tarried for a meeting.




“Mister Leperfish sir, I was jest wondering, em” he began, tugging on his long braids and staring at the floor.

“Yes, what is it?” I prompted.

“Well!” he said. “I was wondering ifn' nows all the stockpiles er sorted an' the big pits er dug we'd be getting' te the magma any time soon?”

I frowned not understanding his intent. “What about the magma?” I asked. “There's nothing wrong with the magma forges, is there?”

“Ohh, no sir no sir,” he replied, “that bit o work 'll last fer a good long while ahd say. S'well designed an' thatsa fact. Naw I was jest meanin, getting' te bringin' up the magma te' the pits, you know? Them magma pits outside yer been diggin up fer the last year er so.”

“Ah, MedievalMedic, I understand now. No, no, I fear designing and building some method of bringing the magma all the way up to the surface would be quite an undertaking, as I'm sure you'd understand.” MedievalMedic is a high master mechanic as well as master siege engineer therefore I considered he ought to have known this.

“Ah! Well sir o'course that'd be so ifn' we had ter start from th' beginnin, but we don't, if yer take me meaning?”

I shook my head to show I did not take his meaning.

“Well as I'm sure yer know mister Leperfish sir, th' optimal methodology fer liften magma up 'd be via a pump stack composed a screw pumps construct'd frum high-temprachur toler'nt materials, so's ye'd need a suitable shaft dug proper with alternatin' fluid channels n' enclosed so's ye don't get no uncontrolld breach o' the hot stuff on't populated levels.”

I leaned back in my stone chair. “If you say so,” I told him, “but that's the point isn't it? How long would it take to arrange that? Years I expect! And in the meantime dwarves outside are dying to the Murk.”

MedievalMedic shivered a bit but determinedly persevered.

“Well mister Leperfish sir it ain't done that's fer shore but th' shaft's been there fer years an we've got a big fuckin' pile o' green glass screws 'd be perfect fer th' pumps so assumin ye give'tme adequate labor I don't see as it'd take all that long te finish!”

“...erm. If ye'll pardon me Elvish,” he added.

I admit I was shocked requiring a moment to compose myself but not due to MedievalMedic's course language.

“What do you mean, we already have a shaft? You don't mean that half-finished nightmare of a dig they call the corkscrew, do you?”
“Nurp,” he replied quickly. “Tho that's another thing te' think aboot at some point ain't it. But nurp th' pump stack shaft runs parallel te th' corkcscrew an I'm surprized ye ain't never seen it.”

I stood up.

“Lets go see it right now,” I told him.

He showed me.

There are 41 levels of shaft already dug with alternating holes intended for the pumps.






In some places the shaft is open requiring magma-safe walls to be constructed.






The shaft runs right through the caverns avoiding all of them neatly.






The bottom level adjoins the magma forge area. There is already a green glass screw pump built over a prepared magma chamber.






There are 56 green glass tubes and 76 green glass corkscrews stockpiled. We also have over four hundred mechanisms available.






Just above the topmost level of the shaft is a chamber already connected by a tube to the newest diggings.






And just above that point is the enclosed courtyard.




MedievalMedic informed “We'd need a shitload a windmills or if ye like we'kn connect up th' existin' power supplies in th' upper courtyard.”

I do not see that to be especially difficult.

Water or magma, to hold back our enemies? We shall have both.


Leperflesh
May 17, 2007

LeJackal posted:

As I recall from my turn, water doesn't stop murk zombies. They just walk down along the bottom like it ain't no thang.

indeed

I didn't want to give anything away ahead of time but... mister leperfish sir is on it already.

Valiantman
Jun 25, 2011

Ways to circumvent the Compact #6: Find a dreaming god and affect his dreams so that they become reality. Hey, it's not like it's you who's affecting the world. Blame the other guy for irresponsibly falling asleep.
Murk zombie craft industry, the most advanced and sophisticated of them all.

LeJackal
Apr 5, 2011

Leperflesh posted:

indeed

I didn't want to give anything away ahead of time but... mister leperfish sir is on it already.

Magma - good for holding zombies and insubordinate children at bay.

OhCrap
Oct 14, 2011

I MAKE VICTORY!
Mr Magma Mister 9000

Computer viking
May 30, 2011
Now with less breakage.

Yessss, nothing like a large magma project to add some spice to your suddenly shorter life.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Why is that weasel invincible, anyway? Is it some physics quirk that treats small animals like they're dense rubber balls?

Leperflesh
May 17, 2007

I haven't gone digging into the raws but I suspected that it may be entirely missing independent body parts of a size that you can hit with melee weapons. Then in this update some of the more experienced fighters managed to get wounds on the guts/pancreas/ribs, and they're taking headshots, so I dunno. Maybe it doesn't have a neck, so you can't sever the head. The only other way to kill a murk zombie is to cut it in half at the waist, and that's very difficult.

Or it's a quirk of the zombie upgrades to toughness combined with extremely small body size? I dunno. For the time being it seems unable to hurt a dwarf body part that has any fabric on it, so as long as nobody shows up completely barefoot it seems pretty harmless. Although it killed the gently caress out of that cat so we need to keep it away from civilians. In the meantime it's providing some valuable battle practice so I'm not complaining.

Tunicate
May 15, 2012

Halloween Jack posted:

Why is that weasel invincible, anyway? Is it some physics quirk that treats small animals like they're dense rubber balls?

Murk zombies are super strong, and since they're zombies they don't care about organs anymore.

Leperflesh
May 17, 2007

hmmm.
pre:
Weasels were sponsored by the generous contributions of the Bay 12 community.

	Vorith

[CREATURE:WEASEL]
	[DESCRIPTION:A tiny mammal with a slender body.  It hunts in mouse holes as well as barn yards.]
	[NAME:weasel:weasels:weasel]
	[CASTE_NAME:weasel:weasels:weasel]
	[GENERAL_CHILD_NAME:weasel kit:weasel kits]
	[CREATURE_TILE:'w'][COLOR:6:0:0]
	[PETVALUE:10]
	[PET_EXOTIC]
	[NATURAL]
	[BIOME:NOT_FREEZING]
	[BIOME:TUNDRA]
	[LARGE_ROAMING]
	[POPULATION_NUMBER:15:30]
	[CLUSTER_NUMBER:1:1]
	[NO_WINTER][BENIGN]
	[PREFSTRING:long bodies]
	[PREFSTRING:short legs]
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:GENERIC_TEETH:RIBCAGE]
	[BODYGLOSS:PAW]
	[GRASSTRAMPLE:0]
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]
		[SELECT_TISSUE:HAIR]
			[INSULATION:200]
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
	[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
	[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
	[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
		[TL_MAJOR_ARTERIES]
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
	[HAS_NERVES]
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
	[CREATURE_CLASS:GENERAL_POISON]
	[GETS_WOUND_INFECTIONS]
	[GETS_INFECTIONS_FROM_ROT]
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
	[BODY_SIZE:0:0:20]
	[BODY_SIZE:1:0:100]
	[BODY_SIZE:2:0:200]
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
	[MAXAGE:2:3]
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
		[ATTACK_SKILL:BITE]
		[ATTACK_VERB:bite:bites]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_PENETRATION_PERC:100]
		[ATTACK_FLAG_EDGE]
		[ATTACK_PRIORITY:MAIN]
		[ATTACK_FLAG_CANLATCH]
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
		[ATTACK_SKILL:GRASP_STRIKE]
		[ATTACK_VERB:scratch:scratches]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_PENETRATION_PERC:100]
		[ATTACK_FLAG_EDGE]
		[ATTACK_PRIORITY:SECOND]
	[CHILD:1]
	[DIURNAL]
	[HOMEOTHERM:10067]
	[SWIMS_INNATE][SWIM_SPEED:2500]
	[MUNDANE]
	[CASTE:FEMALE]
		[FEMALE]
	[CASTE:MALE]
		[MALE]
	[SELECT_CASTE:ALL]
		[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
			[TL_COLOR_MODIFIER:BROWN:1]
				[TLCM_NOUN:hair:SINGULAR]
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:
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I don't see anything obviously broken here, but I'm not a scamtank-class raws whisperer.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)

OhCrap posted:

Mr Magma Mister 9000

Holy crap, you can do that? ARMOK-DAMMIT, MISSED OPPORTUNITY!

OhCrap
Oct 14, 2011

I MAKE VICTORY!

JamieTheD posted:

Holy crap, you can do that? ARMOK-DAMMIT, MISSED OPPORTUNITY!

Let's encourage lonchaneyfish to try!

Leperflesh
May 17, 2007



18th Galena, 253
The human merchants have begun to unload their goods at the trade depot.




Battle with the fiendish murk zombie weasel continues, in a cool late summer rain.

I have created the post “Chief Engineer” and bestowed it upon MedievalMedic.

It is not a noble title but I have given him authority (subordinate to my own of course) to plan and implement the magma works.

It is apparently necessary to build the pumps one at a time so each higher pump can partially rest on the pump below to transfer power. We must also use stone such as Gabbro, or glass or steel, that will not melt from the magma for all pump parts and walls and doors and so on. I trust MedievalMedic to be certain all such details are correct.

Late in the day a tremendous ruckus arose in the courtyard as scores of dogs suddenly spotted the zombie weasel just outside the east gate! It seems the battle had progressed to within their view.




The dogs surged forward to join the fray a weasel of any kind being completely irresistible to them.




The first mutt to reach the weasel caught it up in its jaws and then flung it away tearing off the weasel's rear paw!




It is more damage than any dwarf armed with adamantine has done in days.

Soon a snarling pack of dogs surrounded the creature biting and gnawing, while dwarves snuck in a few blows of their own. The weasel bit back but its tiny teeth failed to deeply wound any dog while the dogs tore limbs from the weasel without great trouble.






Even without paws the weasel still battled with unflagging persistence. And its body seems so powerfully enhanced by the curse of the murk that even war dogs' jaws cannot tear it in half nor bite off its head.





20th Galena
The hounds bay and snarl, writhing and biting.

Krushdhead swears she pierced the weasel's heart with one axeblow but of course that did not slay the creature.




It's legs and tail are gone. It is a weasel body and head, flopping and snapping. I wonder if it will ever be destroyed.




21st Galena
The last of the human traders has found room at the overcrowded depot to begin unloading their foreign wares.




23rd Galena
The fight has wandered south again but eighteen dogs still battle the weasel along with Krushdhead, Promontory, Canorade, SilentDwarf, Toiwat, Tag Plastic, and Ugly Ducklett.

Their countenances are grim. How long can this battle go on? I have begun to wonder what can be done if the thing somehow proves invincible.




At least the rain has ceased, granting our warriors some respite.


27th Galena
They are still fighting.

Balon decided to go out and try shooting the flopping weasel body. Pierzak is also back out there.




1st Limestone
By the dwarven calendar it is fall. By the weather outside it is still muggy summer in the savannah.




I ordered diggings just below the former north gate, where we will place windmills and mechanisms to drive the magma lift pumps, in accordance with MedievalMedic's instructions.




A swarm of activity surrounds the trade depot. The humans are not ready to trade yet still unpacking their wares for display.




I ordered The Bronze Delights and The Ripe Bodices to stand down. Dwarves in combat will not likely leave until exhausted or too thirsty to fight but the squads need a break. The dogs are contented to maintain the battle with an ever-undying chew toy that bites back hard enough to bruise but never draw blood.




The squads at the weasel immediately broke up when they heard the news each dwarf seeking rest or equipment. Several are very unhappy including SilentDwarf and Promontory.







4th Limestone
NoPants Momuznosing, a surgeon, gave birth to a baby girl she and salttotart have named Magil Zeal Thobuz “Girdergrowls.” Despite the fiendish murk, Bronzestabbed's numbers grow.








A pattern of windmills and gears and axles have been Designed.






JointJHorse a bone doctor with trading experience was at the depot when the humans finished unpacking today and engaged to trade with them the order being any dwarf may trade.




We export a score barrels of gnomeblight, at least three hundred individual items of Large-size clothing, numerous items of wooden armor some idiot must have purchased from the elves, many trade goods such as stone and bone jewelry, wooden musical instruments, a wide variety of worn out rags, many large decorated gemstones, and absolutely no socks.


etc. etc... imagine fifty more screens like this

JointHorse estimated the value of our exports at ☼82,429.

In exchange we took bars of nickel, iron, and silver; blocks of cut stone of magma-safe minerals; raw glass; a horse, an ewe, a nanny goat, a turkey gobbler, a water buffalo bull, a rooster, another ewe, another water buffalo, a guineahen, a raindeer cow, a horse, a cow, a mule, a ram; a great quantity of drink (including several barrels of Longland Beer!), some bags, a few bins of cloth, and a great quantity of prepared seafood, meat, cheese, berries, and herbs. JointHorse estimated the value of our imports at ☼15,962.

The merhcants are ecstatic with the trading.




6th Limestone
Today the dwarf Underwell MD, a gem setter, threw the finished goods bin she was hauling to the ground, and shouted suddenly “gently caress IT! I'VE GOT AN IDEA” in a strange monotonic voice. She has the mood we call “fey” and will create a great work if she can find the right materials.






She soon claimed a gem workshop.

We do not need to cook seeds or tallow for food any longer.





8th Limestone
We traded today the last handful of items that I had designated hauled to the depot in exchange for lead bars.




With this trade I believe all clothing too large or small for a dwarf, and all unowned clothing not socks too threadbare to be comfortably worn have been sold.

The dogs and also Promontory still battle the flopping biting dismembered remains of the fiendish murk zombie. No civilian will complete a job nearby which disallows building a cage or trap or wall near the enemy. Scores of dwarves attempt to take the stray dogs back to their assigned pasture within the walls and then cancel when they see the weasel. I cannot reassign the unnamed mutts because they are unnamed.




It seems the weasel is no longer a threat to an adult or a dog but we cannot let it remain just outside our wall snapping with terrifying eyeless scarred face at everything and everyone that comes near.






I shudder to think what would happen if the goblins returned while we are in this state.

I do not know what to do. I have resolved to ask any dwarf I see for ideas.

Synthbuttrange
May 6, 2007

Here lies Bronzestabbed, felled by a weasel.

Veloxyll
May 3, 2011

Fuck you say?!

I know what the fortress guard needs to slay the beast

A golden Ax!

Leperflesh
May 17, 2007

Its you guys. You are the dwarves. What the gently caress do I do about this invincible tube of weasel?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Clearly we need some sort of magma gun.

NewMars
Mar 10, 2013
Hit it with a rock?

Synthbuttrange
May 6, 2007

Ask OhCrap! Didnt she deal with a murk weasel?

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

The idea of an undying zombie ferret chewtoy is probably the best part yet of the LP. :clap:

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
Clearly this weasel has more courage than all the dwarfes in the fort combined.
Appoint it the new overseer and/or your god.

Do murk zombies die of fire or exploions? You might put a few barrels nearby and murder countles dogs in exchange for a black knight weasel.

To be honest, I belive this problem will clear out on its own. Eventually one of the dogs will land a lucky bite. Also I kind of want to see how far this will go. How many body parts does a murk zombie need to continue attacking? It will eventually be a creepy worm without eyes, ears, entails or skin. And it will continue to fight!

Tiocfaidh Yar Ma
Dec 5, 2012

Surprising Adventures!
Fighting in the sunlight. Are you men or dwarves? Mine out every single layer underneath this weasel and drop it into the centre of the earth.

Or failing that, once you get the earth's warm gooey centre to the surface, use minecarts to fling it at the offending weasel.

Leperflesh
May 17, 2007

So far something like sixty pages of combat have not produced a lucky bite.

No plan that involves a civilian hauling or construction job near the weasel can work. That excludes placing flammable stuff, directing magma or water, or building traps. Leading the weasel doesn't really work because attacks from dwarves tend to launch it in random directions, but it doesn't move a whole lot on its own.

Dashticle posted:

Fighting in the sunlight. Are you men or dwarves? Mine out every single layer underneath this weasel and drop it into the centre of the earth.

Or failing that, once you get the earth's warm gooey centre to the surface, use minecarts to fling it at the offending weasel.

Here's an example. We could mine everything under the weasel, but the final step has to be channeling around the weasel on the surface and that's impossible - civilians set to mine will run away before they get anywhere near it.

A minecart flinging device would require construction near the weasel.

Leperflesh fucked around with this message at 07:53 on Sep 5, 2014

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Fat and Useless
Sep 3, 2011

Not Thin and Useful

Can we just wait for the drat dogs to get murked?

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