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  1. #1
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55

    No more timers on Dungeons/Raids for new content please!

    Hello SE,

    Please do not introduce any more content that involves timers. I don't mind DPS races... or bosses that require speed to kill... but i'm sick of having a stupid clock running the game. I didn't realize this game was Zelda Majora's Mask!


    Who's with me!?

    Thumbs upppp!
    (76)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    the problem with instanced dungeons/raids people will rush as fast as they can regardless. right now you have more than enought time for them all
    (4)

  3. #3
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    Quote Originally Posted by indira View Post
    the problem with instanced dungeons/raids people will rush as fast as they can regardless. right now you have more than enought time for them all
    People will rush anything they can anyway. Generally the real point is that people are not interested in carrying a stop watch in every dungeon.
    (9)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    If this game was Majora's Mask, I would be playing it far more often.

    But yeah, to perdition with the dungeon timers.
    (7)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    60min is enough for you to explore entire dungeon.
    (2)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,605
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 90
    Timers are set in place so people don't linger in a dungeon for to long, it allows them to create the difficulty without it being changed through people taking their sweet time in a dungeon. It also helps to alleviate the instances of each dungeon by always guaranteeing that said instance will be open from 20-60mins depending on how long it takes said party to do it.

    Think about it, what's so different about an instanced dungeon that's timed and an NM mob that has a rage timer in the open world? Not much really lol.
    (5)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    92
    I don't think the timers are the real problem. Speed runs are.
    (30)

  8. #8
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    I don't nessesarily agree with any of the side arguments. There is no point changing any current content and furthermore we are still not operating on 2.0 server capacity. When that time comes there should not be any severe fear of server congestion. If final fantasy 14s competitors can run without it there is no reason why we should have to have timers either.
    (3)

  9. #9
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Just remove speed runs and done.
    (24)

  10. #10
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Remove speed run (speed run = ""hard mode"" in actual game... lol) , give us REAL hard mode switch (confirmed in 2.0 right? ) And if 2.0 will have more and more content at release, put a DECENT TIME BINDING for dungeon...

    The formula: fight every 15 mins with lollish drop rate have to die. Maybe they could let us spam normal, but for the love of god, hard modes need 12h-24h with 1 drop assured at least.
    (8)

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