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The Oldest Man
Jul 28, 2003

Missing the Asura displacer shot on a Pyro, ouch. Pyros are tanky slowbois with good armor but do not have very good Evasion, so rolling that bad with the big damage AP gun hurts a lot. Particularly a Vet (extra structure, harder to kill in general) with Lightning Reflexes (miss chance from Heavy weapons, which the Displacer ignores because it is a Main mount, not a Heavy mount).

Also PTN I believe I'm at 3 heat currently due to an Overcharge on my last turn.

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Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Now this is a Displacer shot I most definitely didn't want whiffing, but it is what it is.

Things getting a little hot too, but manageable.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I really like the thought the developers put into armor and HP in Lancer.

Since armor acts like damage reduction from D&D, mechs (player and enemy alike) with high armor will tend to have reduced HP. This makes armor penetrating weapons terrifying for them, simulating lucky hits from punching straight through the outer armor in ways weapons without penetration can't. I think that's a genuinely clever way to handle things.

The Pyro and Goliath are both defenders, but the Pyro's got less than half the Goliath's HP.

The Oldest Man
Jul 28, 2003

Defender is the weirdest archetype in Lancer, both on the PC and NPC side. It covers a lot of different mechanics and styles of defendering. The Goliath with Crush Targeting directly makes it harder for you to hurt anybody else and is huge so friends can hide behind it and has a very large HP pool with Resistance to attacks from beyond its shotgun range but tends to get shredded quite quickly by short range striker builds. The Pyro is heavily armored, has a strong cone weapon that makes you want to not rush too many people at it, and its shield can give miss chance for allies much like mine does. It is however very slow and has no answer to high damage or AP weapons on fast PCs that can just bypass the shield by flanking it. Except PTN's dice.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Man I am just completely lost in this rule set.

Super appreciate getting introduced to it and seeing it played and such, but the only thing I understand is the fluff. Neither the mechs or their abilities manage to stick around as acquired knowledge, so I don't even know which mechs to root for.

If we're still running a vote on Lancer vs regular Battletech, I'd like to vote for going back to Battletech after this campaign is finished. Mostly so I can make heads or tails of what happens again.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

SerthVarnee posted:

Man I am just completely lost in this rule set.

It's D&D 4th Edition, heavily modified.


My biggest issue right now is simply not having time for BattleTech with a coworker out on bereavement due to a direct family member passing away; another out because they caught Covid at the funeral of their directly family member who passed a few days prior to the other coworker's family member dying; and both of these individuals generally being my relief.

I've been generally working 12 hour shifts since... 1/2? 1/3? and generally picking up an extra day of shifts on top of that. As much as I love BattleTech, an update generally takes me 3+ hours of work even on a relatively small mission and that's if everyone gets their orders in on time.

I don't want to subject the thread to constant delays. This wasn't intentional but Lancer's been a nice reprieve for me since it's significantly less work even when I screw up.

We will be going back to BattleTech, don't worry about that. This is an interlude, not a game replacement.

PoptartsNinja fucked around with this message at 13:35 on Jan 21, 2022

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
will we be seeing technical advances in Battletech to allow us to keep using the term 'paracausal'? Because I like it

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

DivineCoffeeBinge posted:

will we be seeing technical advances in Battletech to allow us to keep using the term 'paracausal'? Because I like it

We already have, it's called "anything to do with hyperspace."

Ardlen
Sep 30, 2005
WoT



The Black Marauder from the Wag The Dog mission (on a space station getting eaten by hyperspace) should definitely qualify as a paracausal entity.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
My options are so bad this turn.

The Bombard can drop a shot into the Pegasus, Black Witch, and Swallowtail that has a 50% of outright killing the Bombard when the Black Witch yeets the artillery shell back at it (playtesting feedback: House Guard is pretty awful to play against); or I can try to paste the only vulnerable player.


So here's the part I dislike, per the current Errata

quote:

When used in response to an attack that targets multiple characters, if it successfully activates, the reaction granted by NOAH’s Diluvian Ark will cause attack rolls made against you and your adjacent allies to automatically miss, but it won’t have any effect on attack rolls made against characters that are within the attack’s area of effect that are not adjacent to you. PTN's note: House Guard extends adjacency by 1 hex, so adjacent becomes a bit of a muddy term

Additionally, the final effect of Diluvian Ark that deals damage when ranged attacks fail to hit you or adjacent allies will trigger once per attack roll, regardless of whether or not the reaction was taken.


This doesn't make sense in a way that genuinely bothers me. Is the initial hit being reflected (a single attack, targeting a hex?) If it is the attacker should only take 4 damage, their single attack failed even if it was a single attack that would have hit multiple targets if it had been successful. A 1:1 trade, efficient for the Black Witch but no worse for the attacker than any other attacker making a single shot. But that's not how it works, it takes damage based on the final number of targets.

So without House Guard the Black Witch can 'nope' up to 7 attacks (19 with House Guard!) for the price of negating one single attack, dealing anywhere from 4-76 (but realistic maximum we'll say 16) kinetic damage to the attacker. That's just really loving dumb. If it was 'roll once for each character you choose to protect' that's 1:1 and makes AOE no worse than single target attacks but with a greater chance for things to go instantly wrong for the attacker. That I like! There's risk and reward for the GM and the players that makes 'everyone cluster up around the Black Witch!' less of a no-brainer. Does the Black Witch have enough heat cap to protect all of us? Who spreads out and who stays close? Who does the Black Witch choose not to protect?

But as is there's no point in ever fielding a mech with a cone, blast, or line attack if Diluvian Arc is in play unless you're deploying grunt AOE en masse which feels not great. Even without House Guard the trade is so bad it seems genuinely aberrant, with House Guard it's just completely nuts.


I'm going to do it just to see what happens. Please pour out a 40 for the Bombard in advance.

Infidelicious
Apr 9, 2013

PoptartsNinja posted:

My options are so bad this turn.

But as is there's no point in ever fielding a mech with a cone, blast, or line attack if Diluvian Arc is in play unless you're deploying grunt AOE en masse which feels not great. Even without House Guard the trade is so bad it seems genuinely aberrant, with House Guard it's just completely nuts.


I'm going to do it just to see what happens. Please pour out a 40 for the Bombard in advance.

my FVTT group just does individual rolls on AOE's because it's both easier to just hit the button more, and AoE's being all or nothing feels weird and bad without including stuff like ark.


I believe it's mainly like that to increase speed of play in physical games; as rolling more slows down the game.



As an aside, if the Bombard hits me (Swallowtail) I'd like to Brace.

Infidelicious fucked around with this message at 01:31 on Jan 22, 2022

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

PoptartsNinja posted:

My options are so bad this turn.

The Bombard can drop a shot into the Pegasus, Black Witch, and Swallowtail that has a 50% of outright killing the Bombard when the Black Witch yeets the artillery shell back at it (playtesting feedback: House Guard is pretty awful to play against); or I can try to paste the only vulnerable player.

Yeah that was our plan :v:

re NOAH, it absolutely is intended as a gently caress you vs AoE, with the caveat that it restricts positioning to maintain coverage. Since our encounters so far have been mostly killboxes and half our party is long-ranged this hasn't been an issue (and in this particular scene, we started right in spitting range of almost the entire opfor), but NOAH typically doesn't get to have this much scene-long coverage.

House Guard is also a factor here, of course - extending adjacency effects is clearly not something the system accounted for, but absent that we'd just be sticking together a bit closer.

On the other hand, iirc across 5 Rounds of combat we've had in this Lancer interlude, NOAH has procced 0 times and the BW has gotten to attack once, so keeping it up has been taxing for no appreciable payoff so far.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Infidelicious posted:

I believe it's mainly like that to increase speed of play in physical games; as rolling more slows down the game.

I appreciate that.

Conspiratiorist posted:

re NOAH, it absolutely is intended as a gently caress you vs AoE, with the caveat that it restricts positioning to maintain coverage.

That I don't appreciate or respect anywhere near as much, because it forces the GM to either bring so much AOE that nothing can cope with it to overwhelm and hard-counter a single tool, or to just give AOE weapons a pass entirely. There really doesn't seem like a middle ground. This is one of the few interactions in Lancer I genuinely don't like.


If I were to houserule it, I'd give the Black Witch the option to either: take one roll, get one reflect but you negate the impact even to targets outside of the Arc's protection (because you're blocking the initial shell / reflecting the shot as early as possible / etc); or you let the attack go off and roll multiple times for the chance of multiple reflects. There are times when the party might be willing to take that risk if everyone's healthy and it gives them a chance to say, first-turn eliminate a bombard that's out of their range. Or to trade everyone getting damaged for a higher chance that not everyone will be damaged if the Ark fails.

Basically, I'd give the players the choice to do as much or as little rolling as they feel comfortable with without completely negating a quarter of the NPCs.


Conspiratiorist posted:

On the other hand, iirc across 5 Rounds of combat we've had in this Lancer interlude, NOAH has procced 0 times and the BW has gotten to attack once, so keeping it up has been taxing for no appreciable payoff so far.

It's actively discouraged me from doing anything that interacts with the Black Witch if I can help it. I'm not saying this as a complaint, it's an extremely good defensive tool that makes me put serious thought into my turns; but at the same time it still means the Pyro's best choice was to run away from the largest cluster of enemies to chance the only thing it had a chance of damaging.

PoptartsNinja fucked around with this message at 02:13 on Jan 22, 2022

The Oldest Man
Jul 28, 2003

quote:

This doesn't make sense in a way that genuinely bothers me. Is the initial hit being reflected (a single attack, targeting a hex?) If it is the attacker should only take 4 damage, their single attack failed even if it was a single attack that would have hit multiple targets if it had been successful. A 1:1 trade, efficient for the Black Witch but no worse for the attacker than any other attacker making a single shot. But that's not how it works, it takes damage based on the final number of targets.

It's one system activating when the Bombard fires, but the system slams off one interceptor per cluster submunition that then homes back in to the shooter :v:

But yeah a Bombard (a big aoe shooter with no armor and built in inaccuracy on its big damage aoe gun) is my best case scenario for this system and this build and even using it optimally, we're still risking a huge smackdown on the entire player group because of the Bombard's Cluster Munitions trait that adds damage per target in the blast radius. The Pyro, as an alternate example, would barely care about this since it has such high armor that it can shrug off the retaliation damage. NOAH vs Bombard is simply a high risk/high reward interaction, one of the highest in the game.

Here's hoping I don't lose a fourth (I think?) coin flip in a row.

The Oldest Man
Jul 28, 2003

You may also be wondering, hey, how does a thing that shoots interceptors at projectiles work against a flamethrower? And the answer is:

paracausal technology.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Lancer Interlude: Round 2 – Turn 2

I’m not sure how to describe what happened this turn, which is the real reason I’m grousing.



Movement Map



Combat
Pegasus (Player)
- [Free Action] Ushabti Ushabti’s the Pyro for 1 damage!
- [Free Action] Ushabti Ushabti’s the Pyro for 1 damage!
- [Free Action] Ushabti Ushabti’s the Pyro for 1 damage! Structure Damage sustained!
- [Free Action] Steady Your Aim, becoming immobile!
Pyro
- Rolls 1d6: 6, suffers a glancing blow! Pyro is impaired until the end of its next turn!
Pegasus (Player)
- [Quick Tech] Locks On to Pyro
- [Skirmish] Smartgun (consuming Lock On, consuming 1 accuracy to Zero In) and Oracle LMG-I vs. Pyro
- - Smartgun ignores cover, rolls (4 + 10 + 3 = 17) hit for (4 - 3 armor = 1 / 2 resistance = 1) kinetic damage!
- - Firebreak Shield has a 4+ chance to block Oracle LMG-I: rolled 6, succeeds!
Swallowtail (Player)
- [Reaction] Trigger: another character consumes Lock On, Autopod attacks Pyro
- - Autopod hits Pyro for (3 + 3 Overpower Caliber - 3 armor = 3 / 2 resistance = 2) kinetic damage!
PTN’s note: Infidelicious didn’t send an order for this reaction, so if you changed your mind and didn’t want to fire the autopod here please let me know!
Pegasus (Player)
- [Free Action] Autogun vs Pyro
- - Firebreak Shield has a 4+ chance to block Autogun: rolled 5, succeeds!

Bombard
- [Barrage] Fires Bombard Cannon w/ Earthshaker Shells at hex 0628!
Pegasus (Player)
- [Reaction] Braces
Swallowtail (Player)
- [Reaction] Braces
Black Witch (Player)
- - [Diluvian Ark] negates every attack on a 4+: rolls 5! Black Witch gains 2 heat!
- - Attack against the Black Witch automatically misses: Bombard takes 4 kinetic damage!
- - Attack against the Pegasus automatically misses: Bombard takes 4 kinetic damage!
- - Attack against the Swallowtail automatically misses: Bombard takes 4 kinetic damage! Bombard destroyed!
Bombard
PTN’s note: Here’s the aberrant part of this interaction!
- Earthshaker Shell hit hex 0628: all characters within Burst 3 must pass a hull save or be knocked prone
- - [Black Witch] rolls (4 + 9 = 13): succeeds!
- - [Swallowtail] rolls (2 + 10 = 12): fails!
- - [Pegasus] rolls (3 + 20 = 23): succeeds!
- Earthshaker Shell creates Hard Cover in hex 0625, 0726!


Active Map



Primary Objective 1
- Open the Exterior Blast Door
- - Exit your mech and hack the door using the computer in 0923 (0/1)
- - Deal 40 damage to exterior door (0/40)
- - Bait the Bombard into damaging the door twice (0/2)

Primary Objective 2
- Open the Interior Blast Door
- - Exit your mech and hack the door using the computer in 2404 (0/1)
- - Deal 40 damage to interior door (0/40)

Alternative Objective
- Defeat Most Enemies (0/?)


Waiting Players


Activated Players


Waiting NPCs


Activated NPC(s)



Special Rules
- Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round).


Orders Due
Wednesday - Turn 1
Thursday - Turn 2
Friday - Turn 3
Saturday - Turn 4

PTN’s note: With no enemies left, the remaining two players can both send orders. Just let me know which of you is acting first!

PoptartsNinja fucked around with this message at 02:34 on Jan 22, 2022

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Alright, so the Earthshaker Shell is a rider effect to the Bombard Cannon, centered on the target. Even though the Bombard attacks missed (because of NOAH), everyone still has to make the relevant saves, and cover is still created.

Basically, NOAH protected them from the worst part of the attack and redirected that kinetic energy back to the offending Bombard, but they felt it, and the terrain around them popped up.

Important clarification: Brace is a Reaction taken in response to being Hit by an attack. Since the Bombard Cannon missed, neither the Pegasus nor Swallowtail needed to brace (indeed, they couldn't).

The Oldest Man
Jul 28, 2003

PoptartsNinja posted:

I’m not sure how to describe what happened this turn, which is the real reason I’m grousing.

i got you fam

quote:

Recorded and Entered by: Hon. Michael Anderson, Archivist 1st Class,
Temperate-Designation (Eyes-Only clearance)
Being a Record of the Final Moments of Harrison II, Director-General of Harrison
Armory (Long May He Reign): Or, a Description in Brief of The Encounter.
Held in Recognition of Attendance, and in Place of Attendance:
Director General John Creighton Harrison II (Long May He Reign)
Governor John Curtiss IV, Steward of Ras Shamra
Legion Commander, Chief Executive Bond Malek
Legion Commander, Executive Jacob Calhoun
Legion Commander, Executive Lincoln Murphy
Purview Orbital Commander, Chief Executive Peerless
The Honorable Miramar de la Cruz, Chief Archivist
The Honorable Andrew Schuyler, Archivist 1st Class
The Honorable Michael Anderson, Archivist 1st Class (the author, humbly noted)
Various Attendants, Attaches, and Assorted Retinue-men numbering in the
dozens.

And the Anomaly, Without Name.

We met at the Director General’s call, assembling on the floor of the Temperate
Throne, where He sat in command over his court. The Legion Commanders
arrayed before him represented the Masters of the Hosts stationed on Ras
Shamra, a strength of fighting men numbering in the Hundreds of Thousands; so
too did the Purview Orbital Commander represent a Host of war-vessels
centuries in number: gunboats, corvettes, a dozen frigates, and a royal
dreadnaught.

All such strength was projected above the Floor, level with the Gallery, in crisp
light under the arc of the Starfield Ceiling. To view such a host, arrayed in
miniature and in their finery, would bring tears to the eyes of the Patriot and Fear
to the heart of the Enemy: Moreover, when that projection showed the smallness
of Deimos when surrounded by our Legions, it was that much more heartening.
The Anomaly stood in humanoid form, a projection itself, at the foot of the steps
to the Temperate Throne. I have never seen a more impassive, static being.
Imperceptible and yet able to be described. To view it was difficult bordering on
painful: imagine viewing the burn on one’s eye from viewing the sun flash off
crystal waters, and you shall have a pale comparison as to how it appeared
before us I stood towards the side of the room, alone the ranking member in the gallery
(the better to view the proceedings and make my records accurate), while my
partners (listed above) transited the Floor, to capture for posterity the utterances
of the Great Men there. My Executive (see above) stat at the side of the Director
General, to better hear his Words.

The Director General was in a State, Furious over the imposition of Deimos in his
airspace. He stood atop the Temperate Steps and demanded of its
representative: “CEASE Your Injunction Over Our Research, As It Is My
Sovereign Right To Make Progress. It Is My Charge To Care For My People, And
Your Abrogation Violates My Law.”

The Anomaly spoke in a many-layered voice, and it said: “make no further
attempt to avoid your death. make no attempt on my form. cease your
investigations. I will negotiate no further.”

And Harrison II said “You Shall Not Negotiate, You Shall Obey My Dictate.” And
to his commanders He said “It Is Just A drat Rock! Blow It Out Of My Sky!”
And so they acted upon His Word, issuing their commands, and then a Strange
and Terrifying thing occurred.

As afforded by my station and clearance, I had listening privileges to Legion
communication channels (so I may augment my writings with primary sources). I
heard the order to fire given by the shipmasters and their counsels, and the
confusion in their voices immediately after, and had but a moment to share in
that confusion before the Anomaly joined our surroundings.

I was pulled from the wreckage of the Throne, spared by Providence from death
-- though so many others were not, and in such a terrible way. To conclude my
account of The Encounter and the passing of our beloved Director-General
(Long May He Reign), I attach corroborating footage.

In brief, it shows this: moments after the ships’ main batteries opened fire on
Deimos, a localized blinkspace rupture opened in the main floor of the
Temperate Throne. A hole in realspace, originating from the projection of the
Anomaly, connected Deimos's proximity to it, and was contained within a
“bubble” fit to the precise dimensions of the Throne floor. Every single projectile
and coherent beam fired by each ship resolved inside this bubble, all but
atomizing the Director General, the Legion Commanders, and all others trapped
inside.

Deimos itself was unhurt, not touched by a single beam. Yet more footage from
the moment shows all ships’ salvos disappearing before impact, and then one by
one erupting from the middle of their own batteries, magazines, and reactors.
The fleet, in firing their weapons, tore themselves apart; the shuttles packed with
legionnaires; the ground forces below with their guns trained on the rock.

By providence, I escaped. Though in relaying this story to you, I know my
accounting of events will never see the light of Ras Shamra.

I commit my record to file, so that it may assist all of Rank and Title who may
know the Truth of events. Glory always to Harrison II (Long May He Reign) and
Humanity, ever-ascendant.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Oldest Man posted:

i got you fam

Fair, and the best argument so far.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Paracausaility means never having to explain how it works.

The Oldest Man
Jul 28, 2003

wiegieman posted:

Paracausaility means never having to explain how it works.

haha paracausality machine go brrrr

Chance II
Aug 6, 2009

Would you like a
second chance?
Jeez I really don't appreciate how precious everything in Lancer is.

mercenarynuker
Sep 10, 2008

It's that Chief O'Brien "I hate temporal mechanics" scene but with paracausality instead

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Some rules interactions questions are delaying this turn, sorry everyone!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Lancer Interlude: Round 2 – Turn 3

Triada rushed in, while Nana still held the Pyro’s attention. Duel or not, the gauntlet hadn’t been thrown, exactly. That meant the enemy mech was still fair game for a combat challenge—another kill in an honorable duel meant another mark of honor she could leverage in her future attempts to return to her House. It hardly mattered if the enemy mech was already half dead, so long as the challenge had yet to be made she could claim it for herself.

The intense heat from the Pyro’s open reactor vents sent up warning claxons as they pushed Thou Shalt Not into the danger zone: the risky area where her engine was in danger of shutting itself down—but even that wasn’t enough to deter her as she dove in close enough to make sure her Impact Lance would be a sure hit. The Pyro buckled as her lance cored completely through and burned a perfectly conical hole in the rough cliff behind it.


Movement Map



Combat
Black Witch (Player)
- [Moves] to 0724! Gains 3 heat from Pyro’s [Unshielded Reactor]! Black Witch enters the Danger Zone!
- [Skirmish] Pyro with Impact Lance and Thermal Pistol
- - Rolls (4 + 4 + 2 = 10) vs Eva and hit for (4 + 5 Overpower Caliber + 5 Fusion Hemorrhage = 14) energy damage, and gains 2 heat from Overkill rerolls. Pyro destroyed!
- [Quick Action] Deploys Diluvian Ark!


Active Map



Primary Objective 1
- Open the Exterior Blast Door
- - Exit your mech and hack the door using the computer in 0923 (0/1)
- - Deal 40 damage to exterior door (0/40)
- - Bait the Bombard into damaging the door twice (0/2)

Primary Objective 2
- Open the Interior Blast Door
- - Exit your mech and hack the door using the computer in 2404 (0/1)
- - Deal 40 damage to interior door (0/40)

Alternative Objective
- Defeat Most Enemies (0/?)


Waiting Players


Activated Players


Waiting NPCs


Activated NPC(s)



Special Rules
- Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round).


Orders Due
Wednesday - Turn 1
Thursday - Turn 2
Friday - Turn 3
Saturday - Turn 4

The Oldest Man
Jul 28, 2003

That's boosted paracausal damage baybee

So a couple notes on what just happened there. One of the Black Witch's traits is having a high base capacity to mount systems. The NOAH-class nhp is deep into another license, and it shares a license slot with another piece of equipment (Paracausal mod) that doesn't get a lot of play because it's very expensive (4 SP, tied for the most expensive system in the core book) and typically only worth it on strikers that don't have the SP budget to mount it and don't have much reason to dig that far into a Defender license to begin with to get access to it. Duelist defender Black Witch is a chance for it to shine and the Paracausal Mod is one of the build's party tricks.

It does two things:
-Gives the weapon the Overkill tag that causes 1s on damage dice to be rerolled at the cost of heat
-Causes the weapon's damage to ignore all resistances and armor

Against a Pyro, which has very high armor and strong Resistance but lower than average base HP, a high damage weapon that ignores all those things gets the job done.

However now I'm on 8 heat which is a little toastier than I'd like and heat management on this build is delicate since I don't have totally reliable tools to increase it back into the danger zone if I just stabilize to go to zero.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Lancer Interlude: Round 2 – Turn 4

“Take over, OSIRIS,” Frank ordered as he slipped out of his restraint straps and pulled the heavy coat he’d borrowed from a local over his stealth suit. The latter was an excellent tool for staying hidden, but not so much for staying warm. He was glad for his foresight the moment he slipped out of the cockpit. Even in the lee of the mountains the wind still cut straight through him like a knife.

“Thank god none of us had to bail on the glacial plains,” he muttered, his breath turning to frost that instantly clung to the nearest surface—mainly his face. He shut his mouth to keep the worst of the searing cold out of his lungs, and was imminently grateful for the tertiary robotic arm he’d had grafted to his nervous system. It, at least, didn’t feel the cold—which meant he should be able to work the door controls without taking his hands out of the coat’s pockets.


Movement Map



Combat
Swallowtail (Player)
- [Moves] to stand up!
- [Boost] to 0725!
- [Quick Action] deploys Hive Drone to 1325!
- [Free Action] Give control to Osiris-class NHP
Frank Columbo Detective
- [Full Action] Dismount Swallowtail into hex 0824!


Active Map



Primary Objective 1
- Open the Exterior Blast Door
- - Exit your mech and hack the door using the computer in 0923 (0/1)
- - Deal 40 damage to exterior door (0/40)
- - Bait the Bombard into damaging the door twice (0/2)

Primary Objective 2
- Open the Interior Blast Door
- - Exit your mech and hack the door using the computer in 2404 (0/1)
- - Deal 40 damage to interior door (0/40)

Alternative Objective
- Defeat Most Enemies (7/?)


Waiting Players


Activated Players


Waiting NPCs


Activated NPC(s)



Special Rules
- Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round).


Orders Due
Wednesday - Turn 1 (We’re off schedule but it’s fine, it’s my fault. I just can’t get anything done on days I work split shifts.)
Thursday - Turn 2
Friday - Turn 3
Saturday - Turn 4

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I haven't gotten any orders this week. Is everything alright?

The Oldest Man
Jul 28, 2003

I thought we were due next weds due to being off schedule... Are you expecting orders from someone today?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Sure, we can skip the week. Gives me a little more time to make sure the opforce isn't going to fold instantly.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I haven't gotten orders yet, please get them to me ASAP!

Infidelicious
Apr 9, 2013

Sent.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Lancer Interlude: Round 3 – Turn 1

Osiris dutifully followed behind as Frank clambered over the powdery snow dune and slid down the far side. He knew if it followed standard colonial patterns, the door controls would always be on the left—and he was rewarded as he slid bodily into the computer terminal. Using both arms and legs to steady himself, his tertiary arm typed away at the console. The pirates had managed to get in, so he doubted the encryption was anything extraordinary.

A moment later the door simply opened—whoever had built this place had either left in a hurry or died inside. The exterior door hadn’t even been locked. A claxon sounded and a rush of hot, humid air flooded out of the entryway where the frigid air instantly turned it into a hail of icy razors that stung Frank’s exposed skin. Osiris swiveled, pointing the Swallowtail’s weapons downrange, but didn’t fire. Either there were no obvious threats or the pirates were lurking behind solid cover.

“Dark in there,” Charlotte’s voice carried through Frank’s earbud. “Looks like they’ve switched off everything except the emergency lights. Getting definite mass readings, though—and something strange. Might be a tiny mech or a squad of troopers. Or maybe a drone?”


Movement Map



Combat
Frank Columbo
- Moves to 0923
- [Full Action] Opens Exterior Door!
- [Full Action] Dismount Swallowtail into hex 0824!
Swallowtail (Player)
- [Moves] to 1023!
- [Free Action] Becomes invisible!

Spite TO WHOM IT MAY CONCERN
- [Moves] to 2112!
- [Quick Action] Boosts to 1913!
- [Quick Tech] Enthrones in hex 1913! Spite becomes immobilized!


Active Map



Primary Objective 1
- Open the Exterior Blast Door
- - Exit your mech and hack the door using the computer in 0923 (Complete!)

Primary Objective 2
- Open the Interior Blast Door
- - Exit your mech and hack the door using the computer in 2404 (0/1)
- - Deal 40 damage to interior door (0/40)

Alternative Objective
- Defeat Most Enemies (7/12?)


Waiting Players


Activated Players


Waiting NPCs



Activated NPC(s)


Orders Due
Wednesday - Turn 1
Thursday - Turn 2
Friday - Turn 3
Saturday - Turn 4

PoptartsNinja fucked around with this message at 00:02 on Feb 3, 2022

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Oh that's mean.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Conspiratiorist posted:

Oh that's mean.

The Avenger Ultra, or the Spite?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Both together :v:

ED: Having a little trouble parsing the interior - I'm to assume the green outline means there's a general zone of soft cover throughout?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Yeah, it's dark / foggy in there so everything not near an emergency light has soft cover.

Edit: That may change over time.

PoptartsNinja fucked around with this message at 00:33 on Feb 3, 2022

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
How high is the ceiling? Asking for a friend.

Also the Active Map has the enemy Movement overlain.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Big enough for a Goliath so we'll say height 3


Edit: Anyone want to do a rough assessment of the OpForce for our viewers? I feel like the OpForce is particularly mean but not explicitly targeted at anyone in particular.

This was almost a Spite + Witch power couple that I decided to downgrade to a Scout at the last minute :haw:

PoptartsNinja fucked around with this message at 02:00 on Feb 3, 2022

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JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
"Tu sais ce que tu as fait" is somewhat grammatically incorrect. It would be "Tu sais qu'est-ce que t'as fait". I think. My french is a little rusty.

And while the bombard didn't have the name I expected I'm glad it got some use.

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