Powerstone posted:Can we get the legendary info on Vusdom? The History is bare. Dude was a nobody spear-arm for sale before this.
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# ? Dec 29, 2013 17:34 |
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# ? Apr 27, 2024 20:14 |
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Indeed. (Vusdom was not a historical figure, so he came into being in the moment he arrived at Bronzestabbed. We know nothing therefore of his past, only of his heroic deeds here.)
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# ? Dec 29, 2013 18:39 |
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A young Vusdom lay on the table, staring up at the ceiling. He still couldn't believe he was doing this. But the new girl, the one who came with the caravan from the far eastern village, was so beautiful that he would have done anything to meet her. So when he caught word that she specialized in an exotic healing technique, he went to her with a lie that he had strained his back laboring in the fields recently. She smiled, and it looked to him like a sunrise. She said she would help him, and the young Vusdom followed her into her lodging. And here was, on a table, on his back, his eyes fixed on the beams crossing the ceiling, stealing glances at this beautiful eastern girl when he dared. As she worked her strange medicine, he felt a sense of calm. He had never been so relaxed. He smiled, and she noticed, and looking into his eyes, she smiled, and he knew what peace meant. He twitched as she pricked him. "Did that hurt?" she asked. "No, no," the young Vusdom lied. It hadn't hurt that much, really, but he didn't want to risk stopping her either way. "What is it that you called this?" he asked her. "Acupuncture," she replied, gently piercing the skin of his chest with a needle. "I like it," the young Vusdom said, smiling, and their eyes met, and he saw the sun rise in her face again.
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# ? Dec 29, 2013 19:26 |
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28th Galena, 251 I ordered The Rainy Boots and The Mountainous Bows – both crossbowdwarf squads – to assemble in the courtyard while we waited for the gate to be lowered. 1st Limestone, 251 I have been Overseer again for a full year. To be Overseer twice was not traditional but few dwarves complained. Now I will be Overseer for more than a year and that is more not traditional. I had told a few others including Internet Kraken but most dwarves may not have known and now the rumor went through Bronzestabbed and dwarves hauling itms to the depot looked at me with suspicious eyes while we labored. Tarantula Nishikal bore Wales Grey to his tomb. His death is on my conscience. Slooby made his way to the great hall level and released the “sword gate” drawbridge. The mayor, Kalman, stopped by to remind me that the export of socks is prohibited, and to inquire as to the status of her platinum door. I indicated that I had placed an order some time ago and that it would doubtless be made any time now. Orv still in the thrall of a Mood was spotted carrying the bleached bones of a large animal from the refuse pile above the courtyard. The dwarf Otto Print loitered by the bronze sword statue, staring at the minecart track that aims out the front gate. He claimed to be “attending a meeting” although no other dwarf was near. 2nd Limestome I sought the Queen to inform her that the mandated two ballista arrows had been completed. “Leperfish,” she replied, as we walked along the hallway at her measured pace, “don't you go selling any to those humans.” I denied having any such plan. “Good.” I attempted to broach the subject of the end of my term as Overseer. “Couldn't another dwarf also be told to do what you have told me to do?” I asked. She sighed. “Yes, but only you, Leperfish, actually understand why. Without understanding there would be no commitment.” I could not argue. Sankis waved me off and continued about her task, apparently to go and fetch a troll-fur robe to the trade depot. I went in search of a drink. As I descended the stairs from the upper courtyard into the dirt tunnel, I passed the little battle-wounded Echidna. Despite its broken back, it was ambling along capably. I can only surmise a echidna is so tough it is not badly wounded by having its back broken. That is remarkable. Later, the broken-backed echidna was seen in the animal pen area, claiming a nest box in which to lay its eggs. Everyone knows the mother is the fiercest warrior. Captain Duck related to me a haunting. While he attempted to enjoy his drink the child ghost Pickled Tink hovered just above the small keg of strawberry wine, the wispy lower half of his translucent body appearing to ascend like smoke from the bung. “What do you want?” Captain Duck asked with no small amount of irritation. “Sorry... I was just bored.” “Take your games somewhere else!” the surgeon snapped, and then was immediately sorry as the ghost frowned sadly and sank slowly into the floor. I have in mind a task for the ghost but it must wait until I have ensured our security. 3rd Limestone Kalman has listened to reason and will allow the sale of tattered socks. Perhaps she saw the platinum door Iceclaw made that we have already designated built in her (extravagantly huge) dining room. A contingent of dwarven warriors has gathered in the courtyard with sufficient number to be sent out on patrol. They include Plank, Van Rijn, Enzer, Lackloss, and Captain Mortal Sword. 4th Limestone A cloud of fiendish murk boils up to the southeast. I directed the scouts north, so it should not be of threat to them. A few dwarves who were not paying attention have pointed out that Schir is still missing. Schir is dead. The scouts will locate his body to confirm it with a official military casualty report. Animals untrained for long periods stop being trained. They are caged so it is of no concern. 5th Limestone The full extent of the murk is not severe. Lackloss, Plank, Mortal Sword, and Van Rijn continue scouting. Enzer went off duty for some reason and no others of the two squads have reported in yet to replace her. 8th Limestone Veloxyll and Mzbundifund joined the scouting party. Enzer, Fanzay and Hudlinkin were seen heading out to join them as well. There are no goblin ambushers to be found to the northwest. 9th Limestone A disaster looms! Fiendish Murk is spotted as close to the fortress as ever seen, and very near the scouting party. They immediately take orders to retreat to the west, but I fear it may overtake them! Lackloss and Veloxyll are the closest. Lackloss reports discovery of Schir's body as he moves at a leisurely pace away from the murk. Despite orders to go west, both dwarves head south, and Van Rijn follows, heading right along the edge of where the sickly green murk wisps up from the tainted earth. There is a Glumpwrong growing there. I wonder that I never noticed it before. Mortal Sword skirts with danger. Plank heads east, coming within a few paces of the spreading murk. The fools! None of them obey Station orders. It is as though there is some deadly attraction exerted by the murk which entrances a dwarf to come near. Mortal Sword and Van Rijn make it onto the hill. Plank is on one side of a tree the murk on the other side. Lackloss is north of new spots of murk rising from the ground. Another pops up right next to him and he steps west towards the main mass to avoid it. In desperation I cancel all station orders for The Mountainous Bows hoping Lackloss will return to the fortress. Thicker masses of murk form within the cloud, bilious green and wet with deadly menace. It is too late. Plank spots him through the clouds and kneels to shoot. The bolt misses the fog-shrouded target. A looming wall wraps around Plank's position, south and east of him. The tendril behind him reaches out and nearly caresses his back as he squints to peer through the mist seeking another shot. Catching the barest glimpse of a shadow in the fog he pulls the trigger, a shining copper bolt launching with deadly force from his crossbow. His eyes widen as he realizes the enemy is coming directly towards him, stepping out of the nearby bank of fog with terrifying speed, his eyes glazed and dead. The bolt misses. The thing that was once his comrade hurtles towards Plank. It is only two steps away as Plank shoves the next bolt into place and grasps frantically for the lever. Too late! The terrible dead creature that once was Lackloss drives its sword into Plank's chest as it crashes into him, hurling him backwards to the ground. With indwarfen speed its glowing blue sword slashes down and Plank's left leg flies into the air trailing an arc of crimson. He gapes in horror and has time only to gasp a single breath before Lackloss's sword removes the top half of his skull. It is a mercy. Plank's fate is better than that of Lackloss.
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# ? Dec 31, 2013 07:32 |
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TremendousMajestic posted:
By the way, this is very nice and it's fantastic to (finally) get another journal entry, after months since the last one. Thanks.
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# ? Dec 31, 2013 07:38 |
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Oh poo poo. A murk zombie armed with a sword. An adamantine sword. We're doomed.
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# ? Dec 31, 2013 08:33 |
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Now we know what the queen wanted with all those ballista bolts.
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# ? Dec 31, 2013 08:35 |
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Welp. There goes half the populace of the fortress. I hope his armour is not adamantnte too.
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# ? Dec 31, 2013 09:17 |
All I had at the end of that update was a picture in my head of a dead dwarf with a note that says now I have an adamantine sword written by the murk. Ho-Ho-Ho indeed Ugath McClane...
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# ? Dec 31, 2013 09:41 |
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Use the Bronze Shrine! Mad King Seagoon foresaw this day and prepared wisely! Crush the undead motherfucker with the biggest sword of all .
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# ? Dec 31, 2013 13:26 |
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Use the rail gun! Is my dwarf alive? Last I knew I was badly wounded and needed medical attention.
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# ? Dec 31, 2013 13:55 |
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Adamantium! Our greatest weapon, but our most deadly treasure. There aren't many things that can stand up to a sword of adamantium, as we're about to test. Lackloss was sent with a party to scout to the north, but the murk boiled and writhed and he is no longer Lackloss. Having forged many of these swords myself, I can only dread what is to come, for he had one of the swords, and now the creature he is will use it against us. There is talk of using the Sword of Destiny to crush the invader. I would like to make the request to Leperfish of 'don't do it'. A half-year of hard labor went into my finest creation, to see it fall for one mere murk zombie would crack my spirit.
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# ? Dec 31, 2013 16:19 |
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A crisis of this magnitude mandates the export of ballista bolts and railgun carts.
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# ? Dec 31, 2013 16:32 |
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Spermy Smurf posted:Is my dwarf alive? Last I knew I was badly wounded and needed medical attention. Your dwarf is still alive! The dwarfing list is still up to date, so anyone can still check their dwarf's alive/dead status there. Spermy Smurf is unhappy due to being enraged by long patrol duty, being nauseated by the sun, being tired, and the lack of dining tables (even though there's hundreds of them). As a fairly raw recruit he is currently ordered to station for patrol duty as a member of The Rainy Boots, has killed three coyotes in Bronzestabbed, and is armored with a bronze helm and bronze mail shirt. He has a quiver with 25 copper bolts, but no crossbow. For those of you who don't play, I want to mention that I did not intentionally get a military dwarf murked. Basically, goblin ambushes come in sets of two to four squads (I know that now, didn't know it when the first ambush came, I had to look it up) and we've found three. It's not safe to resume construction outside until we scout out the map to see if there's a fourth squad. Moreover, FPS is still hovering around 10 to 12; it's well-known that if there are hidden ambushers, that kills FPS, so revealing a fourth squad would probably improve gameplay for me. Also the dwarf AI is stupid. I give (m)ove orders to station a squad at one point, and they all string out heading there. Change the order to another point, and the guys trailing behind seem to go ahead and go to the original point first, before turning around to head for the second! Even despite that behavior, there was no reason at all for Lackloss to decide to suddenly go back north towards the murk, after he'd started going south. I assume Plank's actions were based on spotting an enemy, though, so at least his heroic final stand makes some amount of sense. I'll be working on the next update soon, I've got some goons coming over for gaming on new year's day though so that might push me back a day. Pickled Tink has been harshly punishing me for tardiness by giving me games on Steam, he is a very cruel person and I want you all to know that.
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# ? Dec 31, 2013 18:33 |
Leperflesh posted:I'll be working on the next update soon, I've got some goons coming over for gaming on new year's day though so that might push me back a day. Pickled Tink has been harshly punishing me for tardiness by giving me games on Steam, he is a very cruel person and I want you all to know that.
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# ? Dec 31, 2013 18:53 |
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Pickled Tink posted:66 more hours until you get Gravity Badgers I had to check, but such a game actually exists, and now I want to know what the hell kind of a game you have with a name like Gravity Badgers.
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# ? Jan 1, 2014 01:02 |
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Clearly, the only thing to do in the presence of an adamantium short sword armed murk zombie is to set off every single terrible Megaproject in the Fortress all at once. Quod erat ballistae!
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# ? Jan 1, 2014 01:19 |
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Vaga42Bond posted:I want to know what the hell kind of a game you have with a name like Gravity Badgers. In a proper world, it would be some insanely brutal and trippy space Shoot-Em-Up. Sadly, it's a very lackluster Angry Birds-like.
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# ? Jan 1, 2014 14:08 |
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Leperflesh posted:By the way, this is very nice and it's fantastic to (finally) get another journal entry, after months since the last one. Thanks. Thanks!
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# ? Jan 2, 2014 00:05 |
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nvining posted:Clearly, the only thing to do in the presence of an adamantium short sword armed murk zombie is to set off every single terrible Megaproject in the Fortress all at once. Quod erat ballistae! Did we ever manage to pump magma up to the surface? It seemed like magma was going to go up The Screw for a while, but since we've never rained magma down on the surface I assume that didn't work out. Of course fire takes a while to kill anything, and in the mean time there would be an adamantium short sword armed flaming murk zombie.
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# ? Jan 2, 2014 12:41 |
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I'm still a child, wandering aimlessly through the masses I suppose. A child does as it pleases.
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# ? Jan 2, 2014 18:20 |
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I'm an axe-wielding siege engine. Put me in, coach! (Or just send marksdwarves to turn the zombie into a pincushion and pry that priceless weapon from its cold, dead hands.)
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# ? Jan 2, 2014 18:27 |
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Angela Christine posted:Did we ever manage to pump magma up to the surface? It seemed like magma was going to go up The Screw for a while, but since we've never rained magma down on the surface I assume that didn't work out. The Screw is a spiral minecart track. It's not complete, unfortunately. There is also a separate magma pump mechanism, that also isn't complete, and at least two different water pumping mechanisms that aren't complete. When I took over the LP at the end here, I had intended to try and complete at lease some of those projects. However, the top priority has been (and still is, to some extent) regaining enough control over the fortress's vast, endless piles of crap and the three hundred plus dwarves that are thrashing around in those piles of crap; plus trying to wind us along a narrative arc towards a conclusion, which hasn't left me with much attention or time to finish those things. But there might still be an opportunity going forward. We'll see.
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# ? Jan 2, 2014 19:05 |
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I am a day late
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# ? Jan 3, 2014 21:18 |
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Ghostwoods posted:In a proper world, it would be some insanely brutal and trippy space Shoot-Em-Up. Sadly, it's a very lackluster Angry Birds-like. That is a shameful waste of a good title. Leperflesh posted:I am a day late At least it isn't Bad Rats?
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# ? Jan 3, 2014 22:49 |
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10th Limestone, 251 When I went back to the walls to check, Mortal Sword and Van Rijn, as members of The Mountainous Bows, were relieved of duty already on their way back in. Cyster and Saoritficis were also on the hill, seeking equipment. Mzbundifund was on his way across the hill heading West, towards the last point The Rainy Boots had been ordered to: waiting at that point, on station, was Hudlinkin. At the entrance, Veloxyll had already accepted a depot hauling task. I intend to order the gate closed if I can get The Rainy Boots back indoors but with the Murk it is not safe to simply set them off duty because Hudlinkin may try to come home straight through it. I grieved for Plank and Lackloss but an Overseer's first duty is to the living therefore I recalled all other militia squads once more to the courtyard and ordered those already outdoors to flee south hoping to avoid the Murk and Lackloss both. I also ordered the north-facing ballistae prepared but that is a contingency because it takes at least a day or two for siege engineers to ready them. The fiendish murk zombie that bore Lackloss' face moved West, out of the obscuring clouds of the mist. He is armored in bronze mail, copper breastplate and greaves, and carries a copper shield and adamantine short sword. A tattered leather hood covers his head but he wears no other armor. Experience has taught us a fiendish murk zombie will not notice a bolt nor a bruise nor even broken bones. Thus the only dwarf that might kill one is a dwarf with axe or sword. I caught sight of Enzer in the field not far from Hudlinkin. She carried her waterskin... perhaps she intended to fill it from the same barrel that doomed Schir? Lackloss made directly for Hudlinkin. That dwarf is a raw recruit, bearing a crossbow but no hand-weapon. Her crossbow once belonged to Tangents, who slew three enemies of Bronzestabbed with it. Hudlinkin is Mortal Sword's wife. She is old and clumsy and weak. The murk crawled north. It will threaten no more of our dwarves today. 11th Limestone Lackloss found Hudlinkin. She fired a bolt which missed wide. She held her ground, reloading, a fatal error. It is unlikely that she would outrun him but impossible that she could outfight him. It took off her foot with its first charging attack, sending her flying backwards with a terrible cry. It leaped again as she struggled on the ground, crashing into her and destroying her remaining foot. The murk zombie fought as if it were intelligent despite the blankness in its eyes, disarming her with a blow that shattered her right wrist. She tried to shake off the terror, to fight back somehow. It hacked at her bleeding foot and punched her arm and then completed the job of severing her left foot, sending it flying. Lackloss used the pommel of the sword, clanging against hudlinkin's gauntlet, and then slapped her bronze greaves with the flat of the blade, seemingly testing her defenses. The durability of her armor did not matter. Hudlinkin had already bled to death, her life gushing out into the weeds. I ordered the surviving members of The Rainy Boots retreat to the entryway. No longer did any of them risk intersecting the murk which had moved across the river. Already there was a contingent forming by the bridge: Danilh, Mortal Sword and Veloxyll, Yeol, Van Rijn, Cyster, Chickenfrogdwarf, and Krushdhead (carrying the baby Salmonfists as usual). Mzbundifund was already approaching the gate, while Enzer was atop the hill, not far from where she'd been ordered to station. Everyone else was safely indoors. The-thing-that-was-Lackloss stood over the gory corpse of Hudlinkin, motionless. Only Ugath knows what, if any, fearsome thoughts trickle in a murk zombie's rotten brain. Daeren, hauling a crate, exited the front gate on a mission to store some unimportant item or another. Of course militia members are exempt from the burrow restriction, but all militia are called to station duty therefore hauling items is shirking. Yet I will not argue with Daeren Highfotresses the Pearl of Drilling on military matters. Mzbudnifund decided to find some additional equipment from among the fallen outside as well. Toiwat (who retrieved something from Schir's corpse) soon followed, and then Veloxyll, and T-man. It is infuriating the militia abuse the privilege of ignoring burrow restriction to take foolish risks with a murk zombie nearby! 12th Limestone A messenger informed there have been new mandates from the Queen and the Mayor I did not see earlier. I quickly sent out orders for them to be met and returned to the walls. Lackloss, or the corpse that was lackloss, has not moved from the spot where he slew Hudlinkin. I was horrified to see against both orders Veloxyll making his way directly for the murk zombie! Surely he did not intend to recover some item of Hudlinkin's equipment? Just in case I shouted all such items forbidden. It made no difference, Veloxyll kept going, and not far behind followed Van Rijn and then T-man. An encounter had become inevitable and the murk was gone. I looked to see the military assembling in the courtyard and realized I could no longer hope to use the siege weapons against the zombie. Reluctantly I waved all of them out. They could not see what I could see from the wall but they must have seen comrades leaving the gate and seemed eager to follow. If Veloxyll's bravery exceeded his wisdom, still I deemed we should honor his bravery with a full sortie. Veloxyll at least was armed with adamantine sword, a match for Lackloss' weapon, but otherwise his armor was minimal (despite nearly a year in which to locate and put on any of hundreds of good pieces of armor stored at Bronzestabbed. What have the militia been doing all this time?). Without hesitation Veloxyll made directly to attack. The zombie Lackloss finally turned and responded when Veloxyll was a scant three paces away, shifting just enough that Veloxyll's swing went wide. Lackloss hurled himself... itself... at Veloxyll, and with a single stroke, Veloxy'lls right arm (and sword) went spinning into the grass even as they collided together, sending him back into the grass with a crash! In shock and vulnerable, Veloxyll could not avoid the next strike either, and his right foot was severed with a terrible stroke. A second stab impaled his leg, adding to the copious bleeding, but Veloxyll refused to give up; he rolled north, using the tree at his back to push off against with his remaining hand. He was surely shocked to see his severed foot land right next to his face, having been propelled clear of his shoe and sock. Lackloss removed his remaining arm, and, blood gushing from three stumps, Veloxyll collapsed and died as the zombie rammed its sword home in his belly, never uttering a sound. One could wish he had survived even a moment longer, for Van Rijn was running towards the zombie and still three paces away. Yet, unaccountably, Van Rijn's only armament was her copper shield, greaves, and and breastplate; she had no weapon at all. A little further away, T-man had at least a bronze mace along with her copper greaves, breastplate, and bronze shield; yet I know from prior tragedy a mace is almost useless against a fiendish murk zombie. Beyond those two, help was fifty yards away which might have well been fifty miles. Van Rijn discovered Hudlinkin's corpse in the grass, while the zombie remained fixated on Veloxyll's body. Refocusing, she used the tree to advance unnoticed, and came upon the evil creature by surprise (if that is possible). Yet she too missed the unnaturally fast Lackloss and his response was fiendishly quick; his blooded sword whipped around and took off Van Rijn's right arm at the elbow. He charged her, stabbing her foot as she fell backwards, and then severed her left arm with another stroke that left her instantly defenseless. It boxed her ear with its free hand, and as she shook her head as if clearing away the cobwebs of slumber, he hacked away the stump of her right arm at the shoulder. She rolled and T-man stepped into the gap she left as the zombie pursued with mindless determination. It was her last mortal action, to give her life for a moment's distraction for T-man to find some opening, if she could. With her first strike, she could not. She would get no second chance. Her weapon lost, her arm chopped off, she could only lift her shield against the next blow, which shattered the bones in her shield arm and sent the bronze disk flying. She did not have even a moment to feel the pain of her broken bones, for her left arm fell to the ground an instant later, and as her lifeblood sprayed out from both shoulders and she writhed in pain, we who watched could only weep in anguish to see how easily and rapidly three military dwarves had been butchered. We thought it a mercy when he cut her throat. Yet she somehow rolled to her knees and then to her feet! She looked her death in the eyes as he lopped off her head.
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# ? Jan 4, 2014 09:11 |
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Well. This is bad. Super, super bad.
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# ? Jan 4, 2014 09:17 |
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Take off and ballista the site from the high walls. It's the only way to be sure!
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# ? Jan 4, 2014 10:02 |
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Leperflesh posted:Indeed. (Vusdom was not a historical figure, so he came into being in the moment he arrived at Bronzestabbed. We know nothing therefore of his past, only of his heroic deeds here.) Dwarves are well-known students of history and lore, and they keep many records of all that they encounter. Yet ask them of Vusdom Devsembepa, and they will tell you only this: He stood at the gates of Bronzestabbed. That answer is enough.
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# ? Jan 4, 2014 19:29 |
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Yvonmukluk posted:Dwarves are well-known students of history and lore, and they keep many records of all that they encounter. Yet ask them of Vusdom Devsembepa, and they will tell you only this: He stood at the gates of Bronzestabbed. Fuckin 'ey.
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# ? Jan 4, 2014 19:51 |
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Is that minecart railgun functional? Maybe a minecart to the face will slow the bastard down long enough to let the militia get a few hits in.
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# ? Jan 4, 2014 20:13 |
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Yes, it is, although it's a bit cumbersome to load. The problem is getting an enemy to stand in the line of fire and then hold still while you shoot it. I've been trying, but the wagons were in the way when the goblins invaded, and it's very difficult to herd a murk zombie without sacrificing dwarves, because they don't wander around much until they see something to kill and then when they do, they move fast and kill it fast. But yes, it's definitely something I've been hoping to demonstrate.
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# ? Jan 4, 2014 20:20 |
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Leperflesh posted:Yes, it is, although it's a bit cumbersome to load. The problem is getting an enemy to stand in the line of fire and then hold still while you shoot it. I've been trying, but the wagons were in the way when the goblins invaded, and it's very difficult to herd a murk zombie without sacrificing dwarves, because they don't wander around much until they see something to kill and then when they do, they move fast and kill it fast. But yes, it's definitely something I've been hoping to demonstrate. Impy hereby volunteers to act as railgun bait.
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# ? Jan 4, 2014 20:22 |
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AJ_Impy posted:Impy hereby volunteers to act as railgun bait. Maybe you can lure the murkdwarf into a cage trap and then launch a cart obliterating the cage and murkdwarf. I don't know how the mechanics work, cages may not work like that.
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# ? Jan 4, 2014 21:03 |
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I died, with an Adamantite sword in my hand. Would've been a bit better if my hand had still been attached to the rest of me, but beggers can't be choosers, I suppose. That Murk Zombie is FAST though. One attack is all we get! Then its own sword takes effect.
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# ? Jan 4, 2014 23:04 |
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It seems fitting for someone who lived by the adamantine sword to have died by the adamantine sword. … Man, this is going to make a great engraving!
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# ? Jan 5, 2014 01:16 |
Leperflesh has been disciplined for his tardiness of missing the three day deadline, though he assures me that he is working on the next update.
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# ? Jan 7, 2014 10:18 |
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Pickled Tink posted:Leperflesh has been disciplined for his tardiness of missing the three day deadline, though he assures me that he is working on the next update. I'm really enjoying this Meta LP wherein Pickled Think plays Let's Try to Get Leperflesh to Update, though it could be made better with more screenshots.
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# ? Jan 7, 2014 18:13 |
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I got Portal 2 last night. The torture is that I made a personal commitment months ago that I don't get to play other video games when I'm supposed to be working on updates for this LP. So I have all these great (and several terrible) games in Steam that I don't get to play. They sit there, taunting me. But yeah no, I hadn't even started recording a new update yesterday as the deadline ticked down. I had other priorities over the weekend.
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# ? Jan 7, 2014 18:46 |
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# ? Apr 27, 2024 20:14 |
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Pickled Tink posted:Leperflesh has been disciplined for his tardiness of missing the three day deadline, though he assures me that he is working on the next update. Can I play? This sounds fun!
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# ? Jan 7, 2014 22:43 |