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  • Locked thread
Kalman
Jan 17, 2010

You know, soldiers always want a dry pair of socks. Im just saying, make the mayor a soldier, you're going to get a demand for extra socks.

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Leperflesh
May 17, 2007

Spermy Smurf posted:

How are the dwarves all so bad at fighting? There were like 50 active military dwarves for the last 5 years and no one has any real skill. Good luck in hell with novice swordsdorfs!

They're dead. Take a scroll down the dwarfing list and marvel at the seas of red.

e. Oh and several of our best warriors are blind and/or crippled, that's a thing too.

TildeATH
Oct 21, 2010

by Lowtax
Cripplesquad should be a thing.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Make the cripples squad leaders, let them teach their skills to a new generation. Students will pay close attention when getting lessons from a blind archer.

Vaga42Bond
Apr 10, 2009

Die Essensrationen wurden verdoppelt!
Die Anzahl der Torpedos wurde verdoppelt!
Being a blind archer isn't always a limitation.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


I don't think I've ever employed a blind archer. Does the old quirk of blind archers shooting into random directions during range drills still hold?

Arglebargle III
Feb 21, 2006

Now that just sounds unfair to blind people. Pretty sure they could at least shoot it in the right general direction. It's not like arrows are silent.

I find myself suddenly wondering whether blind people read SA.

Arglebargle III fucked around with this message at 07:53 on Aug 12, 2013

Haerc
Jan 2, 2011

Leperflesh posted:

Haerc (recruit)

gently caress yeah!

Arglebargle III posted:

I find myself suddenly wondering whether blind people read SA.

I remember reading a thread a long rear end time ago about some dude who was blind and had a text to speech program read SA to him. He posted a recording of it reading at like 250 wpm and it was almost unintelligible.

Haerc fucked around with this message at 08:51 on Aug 12, 2013

Leperflesh
May 17, 2007

There are a number of screen readers available for web surfing for the vision-impaired, and even a standard (JAWS) for those screen readers. Professionally one of my responsibilities is to ensure the documentation I produce is JAWS-compatible (my employer provides a number of automated tools that check that my documentation meets our accessibility standards).

Although it's been years, I did a fair amount of archery at one point: I took archery classes at school for a couple of years, and I own a couple of bows.

While the vision-impared archers in the video are impressive, and I don't want to diminish what they're doing at all, both of the totally-blind archers are shooting at very short range with a lot of assistive technology. They're basically "calibrating" themselves using devices and coaches, and then doing a very good job of controlling stance, posture, draw, position, etc. to ensure they're aiming at the same spot every time.

The first archer isn't fully blind, but given he's shooting at a high olympic level (and winning gold medals), using only the equipment allowed at that level, his accomplishment is far more impressive. He's shooting outdoors, without stands, without a coach telling him where to aim (although you do get a spotter who can tell you where your last arrow went), and at olympic distances (100m).

In fact I'd watched him compete before and didn't realize he was vision impaired. That's loving amazing.

Of course, they're still shooting at non-moving targets, using advanced compound bows and carbon fiber arrows at very precisely measured and known ranges in very controlled conditions. I wouldn't want to be anywhere near any of them trying to kill attacking goblins in a battle.

Arglebargle III
Feb 21, 2006

It wouldn't really be hard to get them to shoot accurately. You could pre-sight a marksman (or a team of marksman) just like you pre-sight artillery. Artillerists don't need to see their targets, they just need a spotter to tell them when the enemy gets to the pre-sighted location. Same thing with blind marksdwarfs.

I assume this military buildup means we're going to invade hell, right Leperfish? I for one welcome the Pandemonium Fortress.

Knockknees
Dec 21, 2004

sprung out fully formed

Arglebargle III posted:

I assume this military buildup means we're going to invade hell, right Leperfish?

Where we're going, we don't need eyes to see.

Go blind squad!

my dad
Oct 17, 2012

this shall be humorous

Knockknees posted:

Where we're going, we don't need eyes to see.

Go blind squad!

You can't say that without posting this:



I assume most of ARE BRAVE TROOPES are supposed to distract the demons while the tiny, tiny core of competent soldiers hits them with adamantine weapons, right?

egg tats
Apr 3, 2010
I got in on the ground floor, and then promptly forgot about this thread long enough to find my dwarf being the 12'th most senior dwarf on the list, and somehow a furnace operator I guess?

Make me proud, lil dude (I have no expectation that Senae the dwarf will not die a terrible, quick death)

Leperflesh
May 17, 2007

You're in the Ramparts of Weather now, senae. You just got drafted! When not on duty, you are a expert furnace operator, which means you used to spend a lot of time turning trees into fuel, back before we had magma for that. You still melt stuff I think. You're also now a novice miner, and you are adequate as a cook although you're not assigned to kitchen duty these days since we have three legendary cooks for that.

Neddy Seagoon posted:

What's Ol' Mad Seagoon doing since he was forcibly removed by Sankis' lackeys stepped down graciously from office?

Forgot about this. You are a siege operator and suturer. You're ecstatic due to enjoying awesome luxuries and also you gave water to someone recently. You have no friends or relatives and are in perfect health. You are on break.

So I guess same as always?

Decoy Badger
May 16, 2009

Arglebargle III posted:

I find myself suddenly wondering whether blind people read SA.

Mishaco is blind and he collects and shoots guns! In generally the right direction, though he fires from the hip...

Leperflesh
May 17, 2007

I'm finished with an update but Rightload and Lpix are having some kind of obscure disagreement. It keeps uploading one file and then stalling, retry: stalling, retry: stalling, ok now I'll upload it but ONLY ONE FILE, now stall again... etc.

I'm going to watch some TV and give it an hour and they try again.

TildeATH
Oct 21, 2010

by Lowtax

Leperflesh posted:

I'm finished with an update but Rightload and Lpix are having some kind of obscure disagreement. It keeps uploading one file and then stalling, retry: stalling, retry: stalling, ok now I'll upload it but ONLY ONE FILE, now stall again... etc.

I'm going to watch some TV and give it an hour and they try again.

I'm sorry, I'd like to speak to your manager.

Leperflesh
May 17, 2007



5th Timber, 250
Hypotenewt Abledanman “Bustheavy” is a talented siege engineer and skilled wood crafter of middle age. She has no relatives and reported coming to Bronzestabbed for “the copper mines and animal traps.” We are not presently producing wood crafts so until there is war and siege engineers are needed she will perform various menial jobs.




Weathered Odin Tomusmeng “Shovelashed” is a faithful dwarf of few talents claiming to be a cook but of only novice skill. She has no relatives and reported coming to Bronzestabbed for our reputed green glass items and to enjoy the “thrill of new horizons”. She was not discouraged to be informed she will perform various menial jobs.




Natenater Etoldomas “Passguilds” is a competent hammerdwarf of youthful vigor, brother of Deceitful Penguin who is a miner at Bronzestabbed. He has no skills beyond his military training which is acceptable because I will draft him soon. Natenater came seeking his brother and will perform various menial jobs until needed.





Tirias Dallithmosus “Riddleroom” is an accomplished weaver and talented bone carver of middle age. She has no relatives but brought a fat pet bird as a pet which looked delicious. She enjoys malachite of which we have thousands of pieces and also cats of which we have far too many. She is assigned weaving duty to assist achievement of sock production quotas.






Sabbrewolf Lelgasrovod “Lusharch” has returned to Bronzestabbed a former trader now claiming adminstration skills but more valuable due to being adept with the warhammer. Sabbrewolf slew the goblin Ngom Seducemagic in 243. He will serve with Natenater soon but for now is assigned menial jobs.






Blett Odgubatir “Mobbeddyes” is a talented mason and proficient tanner of middle age with no relatives. He reports liking bins of which Bronzestabbed has many hundreds and came to Bronzestabbed to “try new things.” Blett is assigned masonry work and tanning. He crashed into my desk while leaving my office.





McAwesome Duthnurdakost “Guardedfloors” has returned to Bronzestabbed a former trader of middle age with no relatives. He is a competent appraiser and proficient negotiator but Federico de Soya is a legendary appraiser and there are 39 dwarves at Bronzestabbed with superior negotiation skills. Therefore McAwesome will develop his novice woodcutting skills.





The queen has issued an edict forbidding export of ballista ammunition.



9th Timber
A fiendish murk is reported beyond the stream.


No dwarves are near but I am reminded of a plan to construct walls. There are still no idle dwarves. Tiny Turtle reports still floods of canceled jobs. It may be necessary to improve overall organization of items before labor becomes available for other priorities even if other priorities seem more important.

Therefore I ordered all stones not ores or gems in the new diggings hauled and piled to clear space for new stockpiles.


14th Timber
The militia captain Krushdhead Hoistedhall the Wild Scale has given birth to a girl. She already hauls a daughter Knockknees and now a second infant Salmonfists.




A fearsome mother is Krushdhead to bear an adamantine battle axe a bronze shield and two babies. What foe would such a vision not quell?
Krushdhead's relations



15th Timber
Another murk has formed, this one on the near side of the stream.


It bids farewell the human merchants who have occupied the better part of a month packing wagons with our discards and rags and are finally deigning to actually depart.



16th Timber


A skunk is murked! The roiling cloud engulfs the striped animal in plain view. I recall a dread fear so many years ago at the sight of a flopping kestrel that moved as if a dwarf hurled a corpse into the air and shuddered but Bronzestabbed has defeated far more dangerous enemies since. Nonetheless I will not ignore the monster.

Peas and M both armed and armored were at the entrance observing departing humans to report the skunk therefore I shouted orders to activate The Quiet Pages and The Bronze Delights and station at the entrance.


The fiendish skunk zombie is reported moved north to the outdoor ballista while the murk follows a little but spreads and thins. The humans drive their beasts and travel east which is away from this murk but towards the tainted lands. It is not of our concern.



17th Timber
While militia dwarves still prepare for battle seeking equipment and are not yet gathered and while human traders are still in sight a caravan from The Rare Ship is spotted to the west approaching.


The murk is gone but the murked skunk lurks and the dwarves our kin are unwarned. We can hope sensible dwarf traders know of the danger from reputation or experience and will be cautious.

Leperflesh fucked around with this message at 06:28 on Aug 14, 2013

Arglebargle III
Feb 21, 2006

Oh hey that wall with the ballistas needs a moat to keep baddies away. Ranged enemies can shoot through fortifications if they are right next to them.

Synthbuttrange
May 6, 2007

I dont remember. Do skunks have a er.. 'breath' weapon?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


It went in before interactions, so no.

Veloxyll
May 3, 2011

Fuck you say?!

Arglebargle III posted:

Oh hey that wall with the ballistas needs a moat to keep baddies away. Ranged enemies can shoot through fortifications if they are right next to them.

Yeah. I forgot to build it and no-one's corrected my oversight.

Leperflesh
May 17, 2007

There are, uh, yeah, more than a few issues with Bronzestabbed's security systems. Fortunately, holes can be plugged with the bodies of dwarves, so it's all fine.

Also we are obviously on a 72-hour update schedule now. I've decided it's better for the quality of my content to stop feeling bad about it and just accept that this is the best I can do.

Also it seems like the constant job-cancellation spam has to do with mostly hauling jobs, and hauling seems to be low enough priority that if I start a different project (like clearing that new stockpile area of stones), it happens despite all the cancellation spam. I think if I just let the game run for an in-game year they'd eventually get all the hauling done, but I just can't wait that long.

It's frustrating, and so is 12 FPS (although that's way better than the 8 FPS I started with), but I'm making do.

Oh, and the fortress is horribly, horribly, horribly inefficient. Hardly surprising! But yeah, my god. Just as one tiny example: there are several farming areas each with a couple of farming workshops. So if you schedule a job to (say) shear an animal or milk an animal or make cheese, that job will spawn at a random farm workshop, even if that shop is miles away from where the animals are kept. Same deal with planting seeds, dwarves may travel half the fortress to get a bag of seeds to carry alllll the way back to a farm to plant it and then haul the bag of seeds back where it came from (and meanwhile other farmer dwarves are canceling planting jobs because the seeds are unavailable).

It's like this with stockpiles, with bedrooms (there are still dwarves living in Ugathville), with workshops of all varieties, it's completely nuts. loving dwarves hauling bins everywhere constantly.

Leperflesh fucked around with this message at 18:38 on Aug 15, 2013

Leperflesh
May 17, 2007




18th Timber
The wagons slowly approach.

In this image the caravan on the hill is shown in an inset: they are in the same position, but one level up, from the murk zombie

Dwarves travel out to the hill gathering abandoned items for long-ago issued hauling orders.

Wilecat a mere recruit (although skilled woodcutter) is first to arrive on station. She carries her infant It's That Time in a sling but bears a bronze spear and copper shield. I am told her spear is a renowned weapon although not yet named! It has slain nine enemies and has been wielded by three other warriors before Wilecat.


Wilecat observes the fiendish murk zombie skunk for a few minutes and then returns indoors seeking additional equipment.


A skunk is a low creature to the ground. Perhaps it cannot see a caravan upon a hill beyond the prickle berry bushes. It wanders and Canorade arrives to take up the station Wilecat just left.

21st Timber
Canorade has stood watch as the dwarven caravan wheels slowly to the entrance and the fiendish murk zombie skunk wandered slowly along the streambank.




Today it approaches however and Wilekat has returned! A speardwarf guard of the caravan, knowing his duty, is quick to move to the attack alongside Wilecat carrying It's That Time. She is resplendent in troll fur tunic and forgotten beast silk robe beneath which is a iron breastplate beneath which is something bought by elves made of wood which is shameful to call armor. She wears also giant cave spider silk cloak and hood.


The guard Zulban is first to stab the dead thing while a marksdwarf of the caravan missed widely with poor marksdwarfship. It is known a crossbow bolt is not effective to kill fiendish murk zombies in any case but a dwarf cannot be blamed to loose a bolt at such a thing even knowing that which she may not.


Wilecat is quick to join and match the guard with stab from a storied bronze spear and another, to its foot and brain.




It is shot as well but the fiendish murk makes it needless of a whole brain. It scampers and flops and Wilecat takes a bite wound to the left foot! Canorade joins shoulder to shoulder with Wilecat and Zulban, who impales the creature.




Another stab and Canorade's axe is blooded too. Still it is able to lash out a another bite at Wilecat whose shieldwork this time is quick and counterstrike dismembers a paw. Following suit Zulban severs a front leg with a stab, Wilecat strikes again, and Zulban brings a gauntlet down to crush its skull. A crossbowdwarf finds her range and the skunk flies up trailing brown gut!


It still writhes and struggles. A final strike from Zulban severs its head from body and the fray is done.


I need not have concerned so mightily for a small creature murked. But it cannot be unwise to caution in such a thing either, surely?

From safety within Bronzestabbed's walls I spy the end and call the squads from duty. I will go to my office and issue orders for trade and drink Longland beer.



22nd Timber
I met with the Broker Federico de Soya.
“There are too many things stored,” I told him.
“You want me to trade away our garbage,” he replied. I was surprised but Federico de Soya is known to have uncanny intuition.


“Yes, but not only the items that are severely worn. I have been studying the records,” I told him, “and we have hundreds of items of clothing which are made by humans to fit humans and not dwarves.” Federico de Soya only nodded.


“I have ordered every bin marked containing finished goods hauled to the depot. There are more than a hundred. I have also ordered every item not in finished goods bins that is too large to fit a dwarf or is ruined or mangled hauled there. Trade everything the dwarves can find which we cannot use and do not buy anything we do not need,” I told him.


Federico de Soya was not happy. “Leperfish,” he told me, “I have a reputation, you know.”
“You are concerned they will be unhappy to receive goods they cannot use?”
He laughed. “No! They will be ecstatic. No, the problem is they will think I am a fool to give them so very much in exchange for so very little. I am the best broker in the whole of The Rare Ship, Leperfish!”

I thought and then told him “Give it then. Make it a gift. Tell the traders the Queen commands us export generosity to poorer mountainhomes. Behave aggrieved if necessary.”
An eyebrow arched upon Federico de Soya's face. “Does she so command, Leperfish?”
“The Queen has personally instructed me that Bronzestabbed's purpose is the salvation of The Rare Ship. To export our goods to bring to our distant and poorer kin surely serves that purpose. If she did not command it explicitly, it is still a natural conclusion drawn from her dictum.”
Federico de Soya rose and winked an eye and made to leave.
“One more thing” I said to stop him momentarily. “The export of ballista arrows is prohibited.”

Federico de Soya laughed as he walked away down the crowded hall. It is pleasant to say a joke to a dwarf that understands jokes.

1st Moonstone, 250
There are still over 380 pending hauling jobs of hauling bins and items to the trade depot. The queen was spotted hauling a bin there.


Ten dwarves at least take jobs at a time but it will still require weeks. At least fifty dwarves also haul stones to hurl into the shaft for disposal to lava. Fifty or more dwarves quaff booze another dozen eat another fifty sleep.

A child named A124! wanders to a well for a bucket to give water to a dwarf somewhere. She scowls at a chore.

DaveCG was sleeping and thirsty, but uninjured. I've never seen anyone bother to bring water to someone who isn't a prisoner or recuperating from a wound. Weird!



Four dwarves plant seeds. Lackloss and Tirias capture kittens to cage in the great hall for all to admire. Tiny Turtle constructs rock slabs. Deep below at a magma forge M makes adamantine wafers. Twenty dwarves go off duty twenty dwarves go on duty for training war.

Winter is upon us.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
How much do ballista arrows even go for? They can't be that lucrative an export good.

Majnen
Jun 18, 2001

What the hell is a Majnen, anyways?

Glazius posted:

How much do ballista arrows even go for? They can't be that lucrative an export good.

In my experience, any mayor or baron/count/duke/monarch will just pick one item (from their preferences?) and just request them over and over. I've not seen a noble pick, for example, anvils one time, then ballista arrows the next. It's ballista arrows all the way down.

Leperflesh
May 17, 2007

Ballista bolts aren't worth very much.

I had a very busy weekend. I've just recorded and written an update, but it's late and I don't have time to edit screenshots now, so it'll have to wait till the morning.

Leperflesh
May 17, 2007



3rd Moonstone, 250
The mayor Kalman announced a ban on the export of socks. It is idiocy because this will include also tattered frayed used terrible socks I already ordered hauled to trade and any dwarf is miserable to wear.

11th Moonstone
Another ballista arrow, by order of the queen.


Every free dwarf hauls. Stones to the dump, bins to the trade depot, bins outdoors to collect scattered items of value and not.

14th Moonstone
The rare rain outdoors reminds it is winter.


I recall snow and frozen ponds and the blizzards of the mountainhomes and being warm indoors with a fire. The savanna is familiar now but warm rain is still not correct winter for a dwarf.



17th Moonstone




While hauling a bin to the depot I overheard the merchants discussing they will leave soon but a small fraction only of the items I ordered moved have been hauled to the depot and Federico de Soya has never come. I checked work records to see he hauls stones to the pit. Lest they leave with none of our threadbare cloaks I order any dwarf to trade.


21st Moonstone
Another murk, outside, on the near side of the stream, obscured by the rain.


Still no-one has taken the trading job. Federico de Soya relieved of all duties was spied fetching a drink.

The rain ebbs and ceases. Cloudy skies despise cloudy earth. The merchants leave, trading nothing, thirty bins of trade goods left uninspected. In disgust at wasted labor and opportunity I retired to my office to attend any other duty which presents.


22nd Moonstone
The murk passes without harm.

I have not forgotten goblins in cages. The barracks are free from their menacing threats and baleful stares but cages out by the stream are not yet hauled. Every dwarf taking a hauling job prefers a boulder of limestone or a bin of bronze bars to a crusty goblin cage located among glumpwrongs beside an ill-omened stream beneath bright sunlight outdoors (or the task of convincing traders to haul away used clothes).

I must wait. I take an opportunity to record further a conversation with the queen occurring in the late summer of 250.

“I mean to see The Rare Ship saved before I die,” Sankis told me, “...and that is why you must Oversee Bronzestabbed again.”

I almost told her No. The word was in my mouth before I chewed it back. The queen beheld me in quiet. Instead I said “Why?”

“Oh, I remember, Leperfish, just as you do. A bookkeeper, you said. A simple dwarf, unfit to make battle decisions and lead war. You would establish Bronzestabbed, see that immigrants would eat and drink and find beds beneath the rock, and then step aside while others designed fortifications and ordered war and led armed dwarves to death.”

“Yes!” I said, too loudly.

“Well, that was Leperfish the cleaner of fisheries and student of History. Now you are Leperfish, the Expedition Leader, who has observed thirteen years of others Overseeing. What have you learned?”

I knew already then what she meant but I answered “I have learned to mine with the pick.” Sankis laughed. “Aye, Leperfish, you are among the legendary miners of our time, none can deny that. But have you not also learned what is done to battle a siege? Have you not watched combats with terrible beasts and monsters? Have you not learned the organization and training of a militia?”

I admitted grudgingly I had. “I am not an expert, though,” I added, “I'm not a real warrior.”

“I don't need you to be a real warrior, Leperfish. I need you to be far more than that. You have your militia captain, you have your sheriff and your hammerer. Appoint others, if you prefer. Let them decide patrols and assign duties. Give orders to fight when it is needed and raise the bridges when it is needed. You can do that, can't you?”

I admitted grudgingly I could. “But there are others here who could do as well. Others even who have Overseen Bronzestabbed.”

Yes, Leperfish,” she said, and I could see my queen was growing impatient with a reluctant dwarf. “But you understand my purpose. You must see this thing done, you must save the Rare Ship.”

“But how,” I whispered. “I don't know how.”

“You do,” she told me. She reached across the table gripping my shoulders. “You do know how. I am certain you do, now, when those years ago I only suspected, only guessed.”

And then the queen told me how to save The Rare Ship. It was not at all what I expected.

Leperflesh fucked around with this message at 04:13 on Aug 20, 2013

Tunicate
May 15, 2012

quote:

And then the queen told me how to save The Rare Ship. It was not at all what I expected.
Murk everyone, and assault the goblins with an unstoppable army of zombies, right?

Majnen
Jun 18, 2001

What the hell is a Majnen, anyways?

Leperflesh posted:

And then the queen told me how to save The Rare Ship. It was not at all what I expected.
:allears:

Oh man, I am like a kid at Christmas here. I don't want Bronzestabbed to end, but this promises to be amazing. Thank you to all and sundry involved in any way in Bronzestabbed so far.

[Edit:] I have but one humble suggestion: I would love you forever, Leperflesh, if you could make Cripplesquad a thing in your vision for the end.

[Fake Edit:] I'm totally going to get whatever the most recent save is before "The End" of Bronzestabbed and make Cripplesquad a thing myself if I have to. :colbert:

Majnen fucked around with this message at 04:38 on Aug 22, 2013

nonobots
Aug 22, 2012
I just spent the last two week catching up with the posts in here (at LeJackal's tenure). A lot of good writing and a very fascinating story! Can't wait to re-read it all in the archive format.

It's weird how stable the fortress is at this point. The clowns, gobbos, Murk Zomboes, Minotaurs and Forgotten Beasts were all outmatched by the collective overseering.

Can't remember if any necromancers attacked, did Bronzestabbed somehow escape their notice?

Can't wait to see what Sankis and Leperfish are planning for Bronzestabbed and the salvation of the Rare Ship.

My dworf is about to arrive, about 50 down the list. Maybe I'll get to the Mountainhome in time to help save the Rare Ship.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
The traditional fortress killer, beyond "happy accidents", is the tantrum spiral. The sheer amount of masterpieces, food and booze will be keeping happiness high, so the only real route to them would probably be the death of friends or relatives.

I would guess from the lack of idling that this fortress has a lot of dwarves who've been too busy to make any friends, and so when someone dies hardly anyone cares apart from their relations. The odds of any dwarf losing two or more friends in a short period must be pretty small.

Leperflesh
May 17, 2007

nonobots posted:

I just spent the last two week catching up with the posts in here (at LeJackal's tenure). A lot of good writing and a very fascinating story! Can't wait to re-read it all in the archive format.

It's weird how stable the fortress is at this point. The clowns, gobbos, Murk Zomboes, Minotaurs and Forgotten Beasts were all outmatched by the collective overseering.

Yeah, we've had a handful of really competent Overseers, in terms of skill with DF and ability to handle significant dangers.

quote:

Can't remember if any necromancers attacked, did Bronzestabbed somehow escape their notice?
We've never had a necromancer attack.


goatface posted:

I would guess from the lack of idling that this fortress has a lot of dwarves who've been too busy to make any friends, and so when someone dies hardly anyone cares apart from their relations. The odds of any dwarf losing two or more friends in a short period must be pretty small.

Friends at Bronzestabbed are really rare, yeah.

First Spear
Jun 27, 2008
It's nice to see a fort with a victory condition other than "trigger the inevitable tantrum spiral, everything goes to poo poo, close thread." It got old after a while. Wouldn't mind other forts being given some sort of metagame victory condition to strive for in the future.

Veloxyll
May 3, 2011

Fuck you say?!

We've had necromancers!

WATER NECROMANCERS.

Not getting an active Vampire is the real surprise to me. I always get one or two.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
God-dammit, Veloxyll, you want me to raise your water? I'll curse you with screw pumps if you mention that again!

But yeah, except for the minotaurs in the early years, we've been insanely lucky with many of the monster spawns: No necromancers (Water Necromancers don't exist: Repeat that, or I'll drown you with my not-water-necromancer magic!), no major colossi, the murk's been well behaved... I just really hope we're not going to end with a hell assault. It would be really nice to have a fort that survives, even if some people think of that as a bit of a Hitchcock Ending.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Leperflesh posted:

Yeah, we've had a handful of really competent Overseers, in terms of skill with DF and ability to handle significant dangers.

Now I sorta regret not being able to complete my turn (as well as deleting my progress in a fit of frustration). The damage would have taken quite a while to untangle.

Leperflesh
May 17, 2007

Tonight I took 155 screenshots! :negative:

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)

Leperflesh posted:

Tonight I took 155 screenshots! :negative:

With the archives, your sacrifice shall not be forgotten, Leperflesh. Have a medal, too!

pre:
[Cue Fanfare, Twenty One Dorfpult Salute]

We, the thread, present Leperflesh with the Dorf Lord Medal...

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        \            /
        / Leperflesh \
        \__  The   __/
           \ Dorf /
            \Lord/
             \  /
              \/

...For meritorious LP Conduct above and beyond the call of duty

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Leperflesh
May 17, 2007



25th Moonstone, 250
It's That Time's birthday; the infant is now a child. I carved stone slabs for commemoration of the dead. Another ballista arrow is completed to satisfy Queen Sankis.




1st Opal
The last of the stones are hauled from the new stockpile area. It is time to organize the hoard.


A despicable kobold was discovered at the entrance by Plank!


The startled creature slashed at Plank, but the dwarf's silk robe resisted the crude blade. Plank is elderly and weak but a tough old dwarf. The creature fled in cowardice.


I ordered ropes prepared to flank the entrance and will tie animals to warn.


2nd Opal
I have begun by creating a small stockpile restricted to portals: doors, windows, floodgates, hatch covers, and grates. A second larger stockpile is for room furniture only: beds, tables, thrones, statues, cabinets, traction benches, armor stands, and weapon racks.



I will selectively remove these items from all other stockpiles. If these fill, I will expand them. In this way items will be gradually sorted without overwhelming the hauling order queue.

I discovered in the records a stockpile without a location. I decommissioned it.



6th Opal
The manager Tiny Turtle visited to report today only two Store Item in Stockpile jobs canceled due to Item inaccessible. I am relieved and enraged.

9th Opal
The manager Tiny Turtle visited to report yesterday over 25 Store Item in Stockpile jobs canceled due to Item Inaccessible and already 17 more today. I am confused and enraged.



Iced Cocoa has grown to become a child.

11th Opal
A bee sting.


A murk. Again on the near side of the stream. I want my wall but canceled haul jobs prevent labors.


12th Opal
There is ice on the stream! The chill in the air is welcome but the murk disallows outdoor enjoyment.


The murk sweeps across the stream northeast in a shadowy wave.


The roos stand transfixed until one of their number is immersed. Finally they startle but another is engulfed immediately. The third bounds and darts and is chased down.


In alarm I checked burrow restrictions posted. Two burrows are defined both “inside”... both assigned to citizens one children one adults and children... two burrows...

Enlightenment.

I tore burrow postings from a wall and rended them. Dwarves nearby gaped and word spread.

I recalled danger and announced squad activation. The Rainy Boots the Walled Skies the Mountainous Bows all active this month for training are ordered stationed at the entrance.



13th Opal
Scores of dwarves pour past my office undertaking hauling jobs. No jobs are announced canceled. I have solved the secret! Despite no official Alert, many dwarves acted as though confined to indoors burrow, but some did not. Sometime in the past some Overseer gave an order confused or misunderstood and never clarified. A hundred or two hundred dwarves obeyed or not according to rumor or misapprehension. Now finally after months every hauling job will be completed!


15th Opal
Tiny Turtle delivered Store Item in Bin and Store Item in Stockpile cancel notices. All say due to interrupted by Kangaroo Doe Fiendish Murk Zombie!


In sudden realization and dread I ran for the front gate. There were no reports yet of combat. No militia were yet stationed.

In panic I shouted all squads active and station. A hundred dwarfs in arms in Bronzestabbed, one must be near enough!



The thing is at the entrance.


Dwarves outside are trapped. Bins scatter as they flee. I see it. Its grey tongue lolls its slimy eyes stare at nothing its legs bulge and squirm and scrape the damp soil.

A pet puppy does not know fear.



It is mauled.


The pup distracts the zombie from Rabbity Thing who was caught inattentive.


Two cats bolt panicked past the beast's feet. Rabbity Thing escapes past the fiend outdoors, oblivious to the danger. The zombie tears and scrabbles at the tiny dog, grabbing and kicking. Finally it tears at the puppy's throat, and it goes limp, the fiend slashing in a spray of blood.


Schir a militia recruit turns the corner to encounter the fiendish murk zombie but not on stationing order but rather on Pickup Equipment task. Schir has his mace. HONK HONK HONK and Brougal both scamper interrupted. It is pandemonium as dwarves arrive and startle, cats howl their tails bristled, the thing growls and grunts and grapples the limp puppy's throat with gory paws.


Schir is a raw recruit but he knows his duty.


It scarcely notices, focused on strangling the wounded puppy. It is known a mace is not ideal for this fight but I can hope Schir will prevail until a dwarf armed with a blade arrives.


Frustrated, Schir bashes the thing's hands in attempt to free the tiny victim. It is far too late. In seconds the pup is dead.


It is a mercy for the puppy but now the zombie turns its attention to the dwarf and Schir finds himself heavily assailed.

It knocks Schir to the ground and they grapple for a moment, but Schir recovers his feet quickly.



Astus is nearby but unarmed and she hesitates. Still grappling with the zombie, there is a sickening snap as it cracks Schir's right shoulder! He is overborne again but as they crash back to the dirt he breaks free; he gets to a knee and is again toppled by the ceaseless onslaught of the unnaturally-mighty animal.



It kicks and bites at him, but Astus has reached a decision and she darts in, despite no weapon, to aid.



Her first attack drives back the monster but in mindless focus it returns to paw at Schir's face even as Schir bashes it again from the ground with the bronze mace. A swift punch from Astus is enough to free him, though.

She rains blows upon the creature with her fists with grim determination but it is not enough. The roo jabs a mighty punch into Schir's ribs and the dwarf cries out in agony. Still Schir connects with his mace.



Dwarves run past me where I watch from near the inner bridge. Impy, Krushdhead, Anticheese, Fanzay. Dippy Wooderson runs from outside the gate to the west, gripping bronze spear and copper shield. I pray to Etest grant Schir strength to resist a few moments longer.




They continue to brawl. Dippy Wooderson rounds the corner of the wall and nearly collides with Astus. At that moment the zombie kangaroo wrenches at Schir's right arm and the elbow snaps like dry kindling.



Astus pounds away in fury. Schir limply swings his mace left-handed, missing the foe.

Dippy Wooderson wields his spear inexpertly but the dead thing ignores him; the edge grazes its arm. He tries again as Astus gets in two more heavy blows and the speartip gores its leg.



The wound means nothing: the kangaroo snaps Schir's right thighbone with a tremendous kick, and follows up with a second kick to his left arm, shattering his other elbow and sending his mace spinning.



It is terrible to see. Despite two capable dwarves attacking with fury the dead thing reduced Schir to a pulp without mercy. I feel sick.


It isn't done. Schir's left upper arm bone crunches into his shoulder with the next kick. Finally it seems to take notice of Dippy Wooderson as he stabs it again:


It tears away Schir's tunic and whips him across the leg with it... so powerful is the strike that Dippy's leg is broken and he flies backwards to the ground!


It kicks him in his right arm and the bones break; the bronze spear rolls away.


The surgeon Captain Duck is the latest dwarf returning from outdoors to discover the gruesome melee.




He witnesses the creature crushing Dippy Wooderson's leg with brutal force before he turns and flees.

Still Astus does not relent. She strikes again with bloodied fists. The kangaroo zombie breaks Dippy's other leg. She punches once more with gloved and mittened fists. The thing breaks Dippy's right arm.


She strikes it again, and again, and again. KANE and Tectonis and Soho Joe and Donkringel flee. The thing clambers to its feet, utterly unfazed.

As Schir mercifully faints from pain, the zombie lazily dodges the next swing of Astus' fist, and finally it seems to become aware of her, hopping to one side and another to avoid two more blows.



They dodge around each other, Astus content to distract the creature knowing she cannot hope to kill it unarmed, as aid approaches. Liongate and NoPants arrive and gape and flee.

For long seconds the two circle. Dr Tough cancels Store Item in Stockpile and runs. Tectonis and DashingGentleman are across the bridge, side by side at dead sprint. Dippy Wooderson crawls away.


Finally Astus aims a blow, but the thing dodges and whips back with the twisted heavy tunic, and I wince expecting the sharp sound of another broken bone, but Astus shifts and only suffers a bruise.


They circle again, and again. ImPanda the child flees. Samuel the child flees. Athanboros, Stoger the Destroyer, Captain_Duck, and apophenium arrive and startle and run.


DashingGentleman outpaces Tectonis and reaches motionless Schir. Darth Various cancels Store Item in Stockpile: interrupted by Kangeroo Doe fiendish murk zombie. They circle.



Astus tries again, a swift jab, again the zombie snaps the tunic across her left upper leg, again she takes a bruise but no worse. Potato Jones flees. Serelon runs away. Impy cancels a pickup equipment job and dodges back. CongoJack blunders almost into the melee in confusion. The roo makes to kick Astus but she punches away the foot.


Nemo2342 and Emong shout in surprise and shock. DashingGentleman is just behind Astus now, adamantine short sword flashing in his left hand, proud copper shield in his right. He is the slayer of Aspad Deathmines the forgotten beast. He is very strong and slow to tire.

He attacks first with the pommel of the sword to block another kick and then shifts as Astus moves to flank the beast.


It ducks back and they circle again and he slashes into its upper leg. Astus uses the opening to punch it in the head.


In response it spins and whips the ragged tunic across her face; it wraps and tangles and her head snaps around with a terrible crunching noise and she falls backwards limp. On the ground just as Schir and Dippy were, she is vulnerable. The beast instantly breaks her arm with another mighty blow of the dwarf-made tunic.


DashingGentleman severs the beast's lower arm from its body with a clean stroke of his adamantine sword. Utterly ignoring the wound the kangaroo savagely bites Astus' left hand.


DashingGentleman drives his sword into the creature's body to the hilt.


The thing responds by ripping Astus' left hand free of her arm in a shower of blood. Her face is pale but she does not scream. I do not think she can feel it.




Dashing rips his sword free as the tunic again strikes Astus' body. He drives his blade's point directly into its chest from the side, the sword cutting through organs to protrude from its sternum. It crushes Astus' right arm with a stomp. He yanks the blade free again and the kangaroo slams its improvised weapon into Astus' chest, cracking ribs. Somehow the thing becomes tangled with her armor.


Another swordstroke opens its leg. It tears free the tunic and brings it down in another rib-snapping strike. DashingGentleman aims a powerful strike and with a noise like a sapling being felled his blue-bright blade passes through the creature's right leg completely, the foot flipping through the bloody needle grass as it topples to the ground. Still with singular focus it yanks at the gory tunic in its fist. Dashing stabs deep into the thing's arm. He yanks the sword away and drives it two-handed into the thing's skull.


It is not enough. At DashingGentleman's feet, Astus breathes softly out and does not breathe in again.


Horribly unaffected by the ruin of its head, the kangaroo swipes at DashingGentleman and he leaps back in surprise.


A few steps behind him is Fanzay, and the militia captain Peas has reached the spot where Schir still lies unconscious.


DashingGentleman pursues the prone kangaroo as it writhes along the ground one-legged, its skull hanging open with exposed brain, and stabs it cleanly through the heart. He strikes again, opening its lung.


It whips the ragged bloody cloth across his arm. He bashes it with the pommel of the sword to ward away the attack. One-armed Fanzay arrives and slashes the zombie from behind with his sword, opening its belly to spill its white guts.



DashingGentleman finds its heart again with his blade. It is of no use: a dead thing uses its heart no more than its brain.


Peas arrives. The three dwarves attempt to encircle the creature. It tries to bite DashingGentleman but its face bangs off his shield as he chops at its hand, and Fanzay follows suit. Fanzay strikes again, cutting into its spine. DashingGentleman slashes a chunk of its skull and brain off in a spray of gore.


Peas spears a leg. Another feeble strike scrapes across DashingGentleman's shield and it is evident that from the ground and facing well-armored foes the fiendish zombie cannot last long. Fanzay brings the flat of his blade across its foot as Peas perforates its other leg. More sword blows follow, each slicing deep, and Peas tries a crushing strike with his heavy copper shield. Fanzay's short sword crunches through the false ribs.


Peas' accuracy with his chosen weapon is demonstrated as a precision strike severs the tendons in the animal's right hand, and it finally loses grip on the tattered remnants of Schir's tunic.


Krushdhead arrives, Knocknees slung on her belly, just in time to watch Fanzay bring a mighty blow down on the thing's lower body.


Fanzay's adamantine blade is keen. It passes completely through the monster, hacking it in two. The kangaroo doe fiendish murk zombie, henceforth known as Kekimtudrug, “Splattervandal.” falls limp to the ground, destroyed.






The toll of battle is often grim but this one is not yet finished. To the north, beyond the stream, two more fiendish murk zombie kangaroos still shamble and jump through evil grass.


They must be destroyed.

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