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Veloxyll
May 3, 2011

Fuck you say?!

You can make balista bolts out of pure wood.

Or the gigatons of copper we have.

I think our siege engineers could manage to outproduce our novice dwarves on the ballistae.

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Decoy Badger
May 16, 2009
Wouldn't every dwarf simply ignore the call to arms until you have a single untrained siege operator wander in and fire a single misaimed bolt? The emphasis on such a huge battery seems strange given that I've never seen ballistae help in any previous fortress.

Leperflesh
May 17, 2007

Gnu actually got out of the river almost immediately, she was just "retrieving equipment" even though I couldn't see anything in the river using loo(k). So the only conclusion to be drawn is that she just really wanted a dunking in frigid icewater.

You definitely train siege engineers using catapults, if you care to do that, but Leperfish maybe doesn't know that. We'll see if there's a problem or not, if it comes up, which isn't a certainty.

Thanks for your support guys. I know it's been quite a slog... I realized the other day that I've been "finishing up the fortress" since July, which is ridiculous.

Jazzimus Prime
May 16, 2002

The Brothers Autobot

Leperflesh posted:

Thanks for your support guys. I know it's been quite a slog... I realized the other day that I've been "finishing up the fortress" since July, which is ridiculous.

Nothing wrong with that. I don't think I'd like a "forced" ending from either deliberately incompetent play or by cheating to end the fortress (like with Headshoots, although it worked in that case, I wouldn't want to see it done again).

If we have to wait for a satisfying ending, and get more-or-less regular updates in the process, I for one am perfectly fine with that.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
Completely agree. This has been a great LP so far, and you're doing a phenomenal job, specifically. Nothing sloggy about it.

Veloxyll
May 3, 2011

Fuck you say?!

Decoy Badger posted:

Wouldn't every dwarf simply ignore the call to arms until you have a single untrained siege operator wander in and fire a single misaimed bolt? The emphasis on such a huge battery seems strange given that I've never seen ballistae help in any previous fortress.

You just assign the labour of Siege operator, and even the unskilled will show up. It's how I got everyone (slowly) working on building fortifications. They will be slow to arm and fire the things, of course, because of their inexperience. But eventually they'll shoot them. Somewhere.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!

Leperflesh posted:

Thanks for your support guys. I know it's been quite a slog... I realized the other day that I've been "finishing up the fortress" since July, which is ridiculous.

Hey keep with it, this thread periodically gets me to load DF back up and try a new mechanic that I haven't before. Thanks to the Queen I'm trying out siege weapons for the first time.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 22 hours!
I don't find it a slog at all; in fact I'm often more interested in stuff about the day-to-day functionality of a fortress.

More questions from someone who doesn't actually play DF: Can you make the dwarves change their clothing, or is it buggy? Is bathing still bugged?

Leperflesh
May 17, 2007

Halloween Jack posted:

I don't find it a slog at all; in fact I'm often more interested in stuff about the day-to-day functionality of a fortress.

More questions from someone who doesn't actually play DF: Can you make the dwarves change their clothing, or is it buggy? Is bathing still bugged?

Well, I think you can forbid clothes items that a dwarf is wearing, and they'll have to take them off. You can also mark things for dumping. But, you don't want to like, mark all of a dwarf's clothing as forbidden because being naked is a really bad thought, so you'd have to do it in some kind of controlled way.

What's supposed to happen is that they claim new items of clothing and replace old ones with new ones, but that behavior is clearly bugged: often they claim and put on new stuff without removing the old stuff, so you wind up with a dwarf wearing three pairs of mittens and one pair rots right off their body or something.

Frankly with over 300 dwarves I just don't have the stamina to micromanage it. If I had nothing else important to do, I might give it a shot, but there's just so much stuff in this fortress, strewn across gently caress knows how many stockpiles, that it's just insane trying. I've managed to trade away a decent portion of our worst laundry but we still have loads left. Everywhere I have dwarves working, they leave behind random garments, too, and there's no rhyme or reason to what they decide to spontaneously abandon... a lot of times it's only mildly worn stuff while they're still wearing things that are basically filthy rags.

Basically if you picture every dwarf in Bronzestabbed looking like a homeless bag lady, you're not too far off.

Veloxyll
May 3, 2011

Fuck you say?!

I wish you could assign tasks to clothing based on wear level. If nothing else so it was easier to dump tattered clothing.

Leperflesh
May 17, 2007



1st Obsidian, 251
The eastern wall will ascend the slope and curve to meet the existing walls. Some trees need to be removed before it can be thickened but I am eager to complete the enclosure quickly. Once that wall is finished, one squad can go off duty.




The western end I am concerned is too close to a glumpwrong. If a murk comes during construction dwarves might be engulfed. We will be cautious and ready to order a retreat if needed.




The ice melted today. It never lasts long in this warm climate.






10th Obsidian
The woodcutters are efficient. The foundations of the eastern wall can be fully planned.




I designed the new main entrance complex.





14th Obsidian
We do not expect another caravan until spring but Kalman is preemptive.




The chamber just below the new channels on the surface must be expanded.





17th Obsidian

I happened to be working outdoors when I viewed Adventure Pigeon and the child Arioch going out through the new eastern entrance. Adventure Pigeon is not a stonemason and neither bore stones so I stopped her to ask what job she was doing.




“I'm on break.”

“But you are going outside? Beyond the walls?”

Adventure Pigeon crossed her arms and frowned. “Yes, what of it? I can pick which meeting place to relax in if I want!”

She did not wait for me to ask more questions so I followed.




There were four more children gathered far to the southeast corner which is very dangerous because that is a place murks have risen many times.




When I approached and revealed myself the children were disappointed. “Hey there's not sposed to be Overseers here!” said Samuel who is 11.




“There are not supposed to be children here either” I declared but then I saw the sign.

It was an assembly of poorly-crafted wooden planks with the words “SEKRIT METING PLASE” scrawled on it.




I have removed the designation of a meeting place. I suspect a former child overseer but all former child overseers are dead so I will discretely not make accusations.

The broker Federico de Soya has the countenance of one possessed. He is already a storied clothier so I suspect whatever spirit drives him now will give us a garment no dwarf will ever forget.





21st Obsidian
A skulking goblin snatcher leapt out from the shadow of our most remote stoneworks to slash at the baby Praisebetome, carried by her mother Shukaro who was hauling stone blocks!




The wicked knife opened the infant's belly with one cruel stroke.






The Mountainous Bows are supposed to be stationed nearby but of the entire squad only Jon is actually on duty. This is exactly a tragedy I sought to avoid with orders for soldiers to guard but instead indolent soldiers tantrum about long patrol duty and wander into cold streams and snooze.




Shukaro screamed and immediately fled but the goblin's dagger darted in again and Praisebetome's kidney spouted crimson.

Within seconds she died.






Seeing Jon coming the goblin fled south.




It led him around the Queen's tower.




Meanwhile back at the wall more workers were surprised by a second goblin hidden among the saplings!




The dwarves scattered as that goblin also fled.




Jon being very slow gave himself the excuse to stop following the first goblin that he needed more equipment.




Heading back he was confronted by the second goblin as it ran right past him. Once again he was too slow to keep up with the sneaky creature.




Jon did not even carry a weapon.




Fanzay arrived for duty a competent and armed swordsdwarf that is too late to save a baby.




We pay in the blood of children for these walls; that is the price of our security. That is the price of a lapse in vigilance.

Leperflesh
May 17, 2007

So, for those of you who don't play the game, the thing with the meeting place might not be too clear. Basically, there's a menu in the game for placing zones... these are used most commonly for placing pastures, dumps, fishing areas, poo poo like that. One of the things you use a zone for is for designating meeting areas.

Thing is, when you're not in the "zone placement" menu, zones are invisible.

Some fucker put a tiny little meeting zone waay down in the right lower corner of the map, really not very far from where we sometimes get murks, knowing full well that later overseers would be fairly unlikely to just happen to be in the zoning menu while looking at that part of the map... and also knowing that civilians, children, and stray animals would all tend to occasionally wander down there just to hang out.

I'm pretty sure we've lost more than one dwarf due to that little secret meeting place!

e. Oh, and this update is a bit short, but if you look at the dates, it's most of a month. I'm spending a lot of in-game time on the construction, but there's not much to talk about there.

Leperflesh fucked around with this message at 07:16 on Feb 12, 2014

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
As one of those child overseers you so casually maligned, I must protest my innocence and blame Bad Munki. What good is there in keeping him around if we cannot blame him for all our misfortunes?

Veloxyll
May 3, 2011

Fuck you say?!

Pickled Tink posted:

As one of those child overseers you so casually maligned, I must protest my innocence and blame Bad Munki. What good is there in keeping him around if we cannot blame him for all our misfortunes?

I see no flaw in this argument.

I wish I'd thought of that.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Don't worry about the lengths of the updates - sometimes these games are just running at high speed to build things, other times its a nail biting combat with a monster.

Or you could have what just happened in my own game - a Minotaur arrived with my military still smarting from a magma imp invasion.

The guard of the caravan (who had just been spending his time staring over the cliff at the river below) runs up to him and strikes him with his mace - knocking him unconscious with a single blow!

He then wails on him until the beast dies, just as my own militia turn up to find a dead minotaur (who had woken up crippled and tried to crawl off) and a caravan guard looking at the river rushing past five Z levels bellow, covered in blood.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Leperflesh posted:

So, for those of you who don't play the game, the thing with the meeting place might not be too clear. Basically, there's a menu in the game for placing zones... these are used most commonly for placing pastures, dumps, fishing areas, poo poo like that. One of the things you use a zone for is for designating meeting areas.

Thing is, when you're not in the "zone placement" menu, zones are invisible.

Some fucker put a tiny little meeting zone waay down in the right lower corner of the map, really not very far from where we sometimes get murks, knowing full well that later overseers would be fairly unlikely to just happen to be in the zoning menu while looking at that part of the map... and also knowing that civilians, children, and stray animals would all tend to occasionally wander down there just to hang out.

I'm pretty sure we've lost more than one dwarf due to that little secret meeting place!

e. Oh, and this update is a bit short, but if you look at the dates, it's most of a month. I'm spending a lot of in-game time on the construction, but there's not much to talk about there.

Uh. I have a nagging fear that I may have done such a thing, way back in the mists of time. I am not totally positive.

Bad Munki
Nov 4, 2008

We're all mad here.


drat, I wish I'd thought of that, I would have LOVED to have provided a few strategically placed danger zones.

Leperflesh
May 17, 2007



24th Obsidian, 251
Federico de Soya was observed beginning work on the thing which he is possessed to make.




I have laid out much of the trenchworks although the pond must be dealt with before they can be completed.





26th Obsidian
Fanzay was ambushed! Two more goblins, these armed with pikes, leapt up from the tall grass.






Despite a whole squad ordered there Fanzay was still by himself. Immediately I ordered The Rainy Boots to station as well in case more goblins were hidden.

Fanzay was quick enough to deflect the ambusher's surprise attack. The goblin spun her pike to bounce its butt against Fanzay's sturdy armor, and then parried his counterstrike.




The melee soon proved Fanzay the superior warrior.




The other goblin pursued Leykin to trap him against our new wall but was quickly distracted by a stray kitten leaping through the underbrush nearby.




Fanzay crippled his opponent, mangling her legs and then removing a foot, her arm, and then slicing through her mouth in a strike that nearly took off her head. She bled to death immediately.






Up the hill, the kitten took refuge at the feet of HUNDREDHOGS, who is a competent axedwarf but not drafted and unarmed.






She ran right past the goblin before realizing what had happened, while the goblin was so focused on her kitten quarry that she scarcely took notice of the dwarf.

HUNDREDHOGS did however flush another ambusher from hiding which more sensibly chose to chase her.




Four more pikemen were spotted by keen-eyed dwarves from the walls.




The Quiet Pages are on duty by the new entrance and already armed and ready for battle so I called to them to meet the foe.




As HUNDREDHOGS' pursuer chased her Fanzay appeared up the hill and with a single chop took off the goblin's foot.






Then he pierced his lung.




The goblin made gurgling sounds and tried to crawl away, but Fanzay is no fool and showed no mercy to a merciless enemy.




Two goblins pursued a kitten.




A child does as it pleases. A child who defies authority to favor a disallowed secret meeting place on the edge of wilderness is ambushed by goblin foes. A child named Samuel is old enough to know better.




The kitten met an inevitable tragic end.





The child Samuel is fleet of foot and nimble as a goblin.








Almost.






I will say it is a tragedy and I will say a secret meeting place should not have been allowed but I will not say Samuel the child's death was without purpose because children need examples both of how to behave and how not to behave.






No dwarf however old or young must ever forget what lurks beyond our walls. What lurks beyond our walls will not cease to covet what lives within.


28th Obsidian

Fanzay passed workers on the way to recover provisions.




The enemy regrouped.




As have we.




Federico de Soya has made Lelumsatneng Stesokthulom, “Wanedbleaches the Molten Monastery” a rope reed fiber shirt. It is encrusted with gemstones and bears an image of The Hale Room the legendary adamantine breastplate. It is wonderful.











1st Granite, 252



It is spring. It is a new year. The year 252 is the year Bronzestabbed will never be victim again.

Mzbundifund
Nov 5, 2011

I'm afraid so.
He made the second-best shirt in the world, and it has a picture of the best shirt in the world on it. There's some sort of poetry in that.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Mzbundifund posted:

He made the second-best shirt in the world, and it has a picture of the best shirt in the world on it. There's some sort of poetry in that.

His wasn't the greatest shirt in the world, it was just a tribute :rock:.

Leperflesh
May 17, 2007



1st Granite, 252
Today the stationed fortress guard advanced to meet the goblin squad in battle!












The goblins' leader is Bax Smadosnun, who wields a silver great axe with a blade as big as a dwarf's shield.






He was the first to clash against Kaboom, who fights with a copper-tipped spear and copper shield, iron breastplate protecting his vital hit locations and a attractive but not especially effective pond turtle shell helm to protect his head.




Yet he slew three goblins last year.






After sparring a moment they were each joined by an ally: Veryslightlymad had shown up for battle in armor and with his shield and quiver but without his crossbow or any bolts. Still he could serve to guard Kaboom's flank which is useful.




Shortly another goblin advanced past their melee to engage Aston and Vadoc, both properly armed with spears and shields.








The axeman and goblin whom Kaboom and Veryslightlymad fought soon joined their allies against Aston and Vadoc, apparently preferring that fight.




Quickly Vadoc was overwhelmed, receiving two wounds to the left leg that sent her sprawling while Aston's first strike was deflected by goblin iron. Aston followed up with an aggressive leap to tangle with his foe, while Vadoc took another minor insult to her bleeding left leg.







Veryslightlymad experimented with a shield bash, Kaboom regained his feet, and both Tectonis and Peas got involved.






Peas is of course among our most storied warriors, having slain no less than sixteen ogres, five goblins, various animal-men, a harpy, a crundle, two troglodytes, and two years ago, Setrub the forgotten beast.






Veryslightlymad gamely continued to battle with his shield, and Tectonis followed suit, smacking at a goblin with her own shield having also arrived on duty without bringing a weapon.








Suddenly, Vadoc, slowed by her wounded leg and attacked from two sides, took a pike to her skull! She died instantly.






Distracted, Aston's guard fell just long enough for another pikegoblin to stab him in the left calf, while Veryslightlymad avoided a pike to the kidneys only because of stout dwarven iron.






Peas threw himself into the fight, crippling a goblin while sending her sprawling, and Verystlightlymad made a poor decision to drop his guard in order to bash the axeman, taking a slice to his right shin from a pike that dropped him to the ground.








Tectonis also took a pike to the head, but only a glancing blow that opened a nasty cut and left her dazed.




Workers watching from the walls groaned when Veryslightlymad was the next dwarf to be piked in the brain, this time from behind.






Now only Kaboom, a stunned and injured Tectonis, wounded Aston, Peas, and the lagging Mortal Sword remained in the fight. Yet, the five dwarves faced five goblins of whom two were already injured: an even fight.

Kaboom sparred with the axegoblin and took a wound in the left arm from a pike, causing him to lose his spear, while Peas kicked a wounded goblin hard enough that she passed out.






Still gripping his shield, Kaboom deflected the axeman's next blow. Peas finished the unconscious goblin at his feet with a spear to the head, and both of the other downed goblins scrambled to their feet, cursing and spitting.




Tectonis shook her head, refocusing on the enemy, while a goblin tackled Mortal Sword to the ground.






A wide, sweeping attack with a pike caught Aston by surprise, and his foot went flying, trailing a ragged rope reed fiber sock and a streamer of crimson.






Mortal Sword's cloak protected him somehow from a pike to the chest, but then a stab to his left arm forced him to release his shield. Tectonis dragged herself away from the fight trailing blood.






Aston somehow warded off the next incoming pike stabs, despite his terrible wound. Mortal Sword got punched, but parried a pike strike with his weapon, and then propped himself back up on his feet just in time to knock away another attack!




His frustrated foe changed tactics, tackling him, and Peas finally closed with his next target just down the slope towards the new stoneworks, to stab him in the foot, followed by his weapon arm to disarm him.








Mortal Sword was struck in the back of the head with a goblin fist, and then another punch broke bones in his gauntleted left hand eliciting an angry shout from the dwarf.




We could all see he was being overwhelmed, a goblin stabbing him in the right leg hard enough to break the bone, and then fracturing his left cheek with a nasty swing of the heavy pike blade that might have easily killed Mortal Sword had he not turned to deflect the blow slightly.




Peas overwhelmed the goblin leader with the silver axe; the creature ranted and thrashed but one-on-one he had no chance at all.




Aston held out, fighting defensively against a pair of goblins while his severed ankle gushed, another pikestab tearing open his weapon hand; he rolled back and away, and one of his tormentors turned to go investigate Mortal Sword.










Peas had already found his next foe, though, so Mortal Sword and Aston had no immediate aid.




Yet, somehow, Aston was spared. The last goblin fighting with him turned and headed north. Perhaps he had heard cries for help from the already finished goblin leader, or perhaps he left Aston for dead.




Either way, it was a reprieve, one which Mortal Sword soon also received. Peas chased the goblin who had seen his leader fall, until it passed the edge of our hill and escaped into the wilds; that left only two.

These two called out “flees! Flees!” to each other, splitting up and likewise running away; one easily evaded Peas...




...while the other was not quite fast enough.




Disoriented, the goblin regained her feet and then fled the wrong way, while Peas leapt through the grass and shrubs after her.




She evaded a quick spearthrust, but then as she circled a tree, Peas cannily blind-sided her; his spear came within a hairsbreadth of destroying the goblin's eye, but only sliced open the eyelid leaving her bleeding profusely and screaming incoherently.




She ran again, and very nearly got past him, but after scraping his spearpoint across her breastplate, he chopped downward and tripped her with a bone-cutting blow to her left foot.




This was the goblin that eagerly chased a kitten to slaughter, the same that had slain Vadoc and taken off Aston's foot. She received no more mercy than she deserved, which is to say, none whatsoever.




Mortal Sword did not yet know his only daughter Samuel had been slain by these very goblins; having recently lost his wife Hudlinkin as well. I think he would have desired to die fighting them (if he could not have slain them each himself). Yet I must report he was ineffective at best.






But I think he may yet survive, and even heal enough to fight again one day. Vadoc and Veryslightlymad were not so lucky.

I ordered The Ripe Bodices to relieve those sqauds that had been on station. Let the wounded be recovered, let us remain vigilant, and let us get these walls finished!

Leperflesh fucked around with this message at 18:24 on Feb 18, 2014

Veloxyll
May 3, 2011

Fuck you say?!

Dear Dwarves: please carry weapons at all time. LIKE YOUR ORDERS HAVE SAID SINCE YOUR SQUADS WERE FORMED.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 22 hours!
Don't we have a good enough metal supply that they could be equipped with higher-quality weapons, by the way? And wait, aren't I walking around with an adamantine axe, doing nothing?

Veloxyll
May 3, 2011

Fuck you say?!

Halloween Jack posted:

Don't we have a good enough metal supply that they could be equipped with higher-quality weapons, by the way? And wait, aren't I walking around with an adamantine axe, doing nothing?

They're being difficult. We've got a bunch of Iron armour and weapons, but they refuse to equip them. Or they'll take a crossbow out but no bolts. I'm sure I'm not the only overseer to attempt to use the glory of mass production to solve the fortress issues.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Halloween Jack posted:

Don't we have a good enough metal supply that they could be equipped with higher-quality weapons, by the way? And wait, aren't I walking around with an adamantine axe, doing nothing?

I think "Could" is the operational word here, DF being DF, squads sometimes refuse to upgrade.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Veloxyll posted:

They're being difficult. We've got a bunch of Iron armour and weapons, but they refuse to equip them. Or they'll take a crossbow out but no bolts. I'm sure I'm not the only overseer to attempt to use the glory of mass production to solve the fortress issues.

I tried to make a lot of underwear to solve the fortress issues, and yet we still wound up running out of underwear, very quickly.

e: also soap.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 22 hours!
Obviously all these inferior weapons should be melted down and made into ballista bolts.

Vadoc
Dec 31, 2007

Guess who made waffles...


Hah, first time my dwarf ever appears in a DF game because waiting lists are so long the Fortress ends before they ever come close to using my name, and despite being properly armed and armoured receives a pike to the skull after having done nothing else of note in the Fortress in her first fight.

Dwarf Fortress!

Now to wait another year or two in the next LP, maybe they'll have better luck before dying horribly.

My gear will make a good bronze ballista bolt that the Queen will mandate not to sell.

Vadoc fucked around with this message at 14:44 on Feb 18, 2014

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Vadoc posted:

Hah, first time my dwarf ever appears in a DF game because waiting lists are so long the Fortress ends before they ever come close to using my name, and despite being properly armed and armoured receives a pike to the skull after having done nothing else of note in the Fortress in her first fight.

I was born in 239, and may actually become an adult before I get horribly killed. I have been mentioned twice I think - with hundreds of dwarves going through, you just have accept you may never be mentioned.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
I specifically requested that my dwarf be a harmless mason who was horribly murdered by a goblin and now look.

Funny old world, really.

LeJackal
Apr 5, 2011

Halloween Jack posted:

Don't we have a good enough metal supply that they could be equipped with higher-quality weapons, by the way? And wait, aren't I walking around with an adamantine axe, doing nothing?

We did have a bunch of high quality adamantine weapons, but Bad Munki and Internet Kraken threw away a lot of the better gear during their dual turn. Those high quality weapons are gone forever.

Leperflesh
May 17, 2007

The fortress has hundreds of weapons. Literally hundreds. I think part of the issue is that they only seem to want to go find equipment when they're on duty - so, one month out of three, when they're assigned to train. Then, they seem to select any item of equipment anywhere on the map at random to go get - and maybe that includes items that are totally inaccessible? Then, they seem to also prioritize showing up for training or for a station/move order, possibly doing that instead of grabbing essential equipment? Beyond that I just don't loving know.

I do know that military equipment is scattered everywhere. Remember all those barracks and training rooms I decomissioned? The fort had like 20 different places a dwarf could go, train, and leave equipment lying around... plus dozens of stockpiles, plus stuff can get left in the workshop that made it, plus stuff on bodies and piles of belongings where bodies used to be.

After a year and a half of running the fortress, I still haven't had nearly enough dwarf-days of labor available to clean the whole mess up (and I've had to prioritize other things like defending the fortress from invasion and trying to sell all our dirty laundry at various times) so it's still a problem.

I will check on the crossbow supply next time I fire the thing up, though. Maybe we'll make another twenty or thirty just in case.

Halloween Jack posted:

Don't we have a good enough metal supply that they could be equipped with higher-quality weapons, by the way? And wait, aren't I walking around with an adamantine axe, doing nothing?

Yes. Theoretically if you tell a military dwarf to equip "any weapon" he'll pick the best available. If you say "any axe" he'll pick the best axe, etc. This does not seem to, uh, work perfectly. Sometimes it works - we've got dwarves with adamantium weapons, for sure - but sometimes not. The keen-eyed may have seen me ordering more adamantium armor made in the manager menu a month ago, but I had to cancel those because we have piles of adamantium and yards of adamantium strands but we're out of adamantium wafers, so I was getting spammed with job cancellations. Now we've got two dwarves working on making wafers full time so the backlog should get fixed pretty quickly.

Of course, you don't want adamantium crossbows because crossbow dwarves switch to using their crossbow as a club when they run out of ammo or are engaged in melee, and so they need a heavy crossbow to have any chance of doing some damage.


OhCrap posted:

I tried to make a lot of underwear to solve the fortress issues, and yet we still wound up running out of underwear, very quickly.

e: also soap.

Yes. Replacing your filthy thong you stole off of a goblin's corpse and is now literally tatters seems to be inconceivable to dwarves who will nonetheless feel extremely upset about the state of their clothes. Another thing Toady's code clearly can't do very well.

Vadoc posted:

Hah, first time my dwarf ever appears in a DF game because waiting lists are so long the Fortress ends before they ever come close to using my name, and despite being properly armed and armoured receives a pike to the skull after having done nothing else of note in the Fortress in her first fight.

Dwarf Fortress!

Now to wait another year or two in the next LP, maybe they'll have better luck before dying horribly.

My gear will make a good bronze ballista bolt that the Queen will mandate not to sell.

Sorry! :( I honestly thought five decently-armored military dwarves would be fine against six rank-and-file goblins. Especially with Peas in the mix, but it didn't work out. I did order the squad forward, but the goblins were advancing too - all that waiting for them would have accomplished is potentially getting a civilian dwarf or two caught up in the fight. The next military dwarf on his way was still a couple of in-game days away, so the fight would still have been over long before he got there.

Vadoc
Dec 31, 2007

Guess who made waffles...


Leperflesh posted:


Sorry! :( I honestly thought five decently-armored military dwarves would be fine against six rank-and-file goblins. Especially with Peas in the mix, but it didn't work out. I did order the squad forward, but the goblins were advancing too - all that waiting for them would have accomplished is potentially getting a civilian dwarf or two caught up in the fight. The next military dwarf on his way was still a couple of in-game days away, so the fight would still have been over long before he got there.

It's okay, the post makes me sound pissed off but I'm actually amused because that really is usually the DF experience, because really..what dwarf DOESN'T die horribly? Except for the exceptionally rare few who somehow die of old age?

Hell, I'm actually surprised that she did survive this long and that she WAS dressed and equipped. It just happened to go badly with the RNG or whatever determines the fight, and if she wasn't hamstrung in the leg at the beginning she probably would've made it, or at least made for a more entertaining fight for others to read. Eh, maybe she can roam around as a ghost or something until put to rest.

Leperflesh
May 17, 2007

The corpse recovery crew is already springing into action, so she'll be properly entombed within days. No ghosthood for you, sorry.

But it's true, dying in battle is the fate of many a dwarf. At least she went out swinging.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 22 hours!
Is there any place I could look to get a concise explanation of the legacy from Boatmurdered to Headshoots to Syrupleaf to Bronzestabbed? To be honest, I had a hard time following Boatmurdered because of the whole Holistic Spawn thing, and with Syrupleaf I couldn't get on board with all the Parasol stuff. I understand that the Bay12 forums did Spearbreakers to take the the Parasol thing all the way through and out the other end.

Vadoc
Dec 31, 2007

Guess who made waffles...


I'm surprised they went for the kill so quickly. Normally they tend to torture a bit more before going for the kill.

Knockknees
Dec 21, 2004

sprung out fully formed
I'm losing my sense of the amount of time that has passed in game. Am I still a child? Probably. I assume I'm carrying socks around, but who knows. A child does as it pleases.

Leperflesh
May 17, 2007

Combatants almost always go for a headshot when their target is helpless (like, if they're unconscious for example). Headshots seem to be more common when an opponent has already had to evade an attack from one or more additional attackers during the last couple of game ticks, too. And, all combatants are more vulnerable when they've been knocked to the ground.

I'm sure someone somewhere has done a thorough analysis of dwarf combat logic.

Oh, and it's worth remembering that Lepermod includes the Voxmod alterations to armor protection as well as alterations to body morphology, one of which is that a cloak no longer provides 100% body coverage. It's slightly (only slightly) easier to get a headshot now. Also with a lot of body parts contained "inside" their parents (e.g., fingers are inside hands, noses/eyes/ears/lips/eyelids/teeth are inside heads), there are fewer exposed parts for the combat logic to pick from, so a general head shot might actually be more common.

For example, if a goblin strike is going to choose between any of upper left leg, upper right leg, lower left leg, lower right leg, lower body, upper body, upper left arm, lower left arm, upper right arm, lower right arm, left hand, right hand, or head; that's 13 options. I think the selection of target may be weighted by the proportional size of that part to the whole body, too. In vanilla, add to those 13 options another option for every finger, ever toe, like 12 teeth, two ears, a nose, both eyes/eyelids, suddenly even though proportionality is preserved, the odds of a head shot that threatens the brain may still be lower.

Unfortunately it gets really goofy, which is why those parts are now buried. Having combat logs consist of at least 50% of strikes to someone's left rear molar or right pinkie finger just comes off as goofy and weird. With the parts buried, you instead get a shot to the hand that happens to also break a finger or two, or a shot to the head that happens to take out an eyelid. We saw both of those this combat. I think it reads better and is more realistic, so I like it, but there's a possibility that as a side-effect, combat may be slightly more lethal.

Knockknees posted:

I'm losing my sense of the amount of time that has passed in game. Am I still a child? Probably. I assume I'm carrying socks around, but who knows. A child does as it pleases.

The entire battle took place on the first day of spring, 252. That's exactly sixteen years since the founding of Bronzestabbed. Leperfish's latest term of overseering has now gone to 1.5 years, spanning 41 updates that I started posting in July 2013 (jesus christ).

Little knocknees was born fairly recently - she is three years old, born on the 15th of Obsidian in the year 249. She is ecstatic, having chatted recently with her mum (Problem Sleuth), enjoyed a bed, drunk something nice, enjoyed her personal palace of a bedroom, drunk something fantastic, eaten something legendary, and been irritated by the sun. She is incredibly tough and strong, so if the fortress somehow survives another eight years and change, she's destined for military duty. Both of her parents and her little sister are still alive, too, so she's avoided tragedy. She has been dabbling with farming and social skills, and is currently on her way to pick up a pair of high quality (exceptional) ≡pig tail fiber trousers≡.

Leperflesh fucked around with this message at 18:34 on Feb 18, 2014

Halloween Jack
Sep 12, 2003
Probation
Can't post for 22 hours!

Leperflesh posted:

Combatants almost always go for a headshot when their target is helpless (like, if they're unconscious for example). Headshots seem to be more common when an opponent has already had to evade an attack from one or more additional attackers during the last couple of game ticks, too. And, all combatants are more vulnerable when they've been knocked to the ground.

Unfortunately it gets really goofy, which is why those parts are now buried. Having combat logs consist of at least 50% of strikes to someone's left rear molar or right pinkie finger just comes off as goofy and weird. With the parts buried, you instead get a shot to the hand that happens to also break a finger or two, or a shot to the head that happens to take out an eyelid. We saw both of those this combat. I think it reads better and is more realistic, so I like it, but there's a possibility that as a side-effect, combat may be slightly more lethal.
I remember stuff like this from a lot of old DF LPs, and especially from the arena threads...you would have grapplers in a clinch, yanking each others' teeth out with their bare hands, or a dwarf holding an enemy by a tooth while hacking away at them.

I also remember a lot of combatants who would do stupid stuff like continuing to hack at the feet of an opponent who was already lying on the ground with punctured organs and broken bones--it was especially silly when it was an archer using a crippled enemy for target practice while a minotaur with a halberd in each hand bore down on them.

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Knockknees
Dec 21, 2004

sprung out fully formed
Aw thanks! Sounds like things aren't so bad for a fortress toddler, assuming they don't wander outside and no one they know is brutally killed :)

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