The Ten Commandments of Practical Optimization

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There is, in my opinion, a growing problem with this board, and it goes back to an old joke about the CO Boards. "Which interpretation of the rules is right? Well, which one gives the most plusses?"

The problem is that, more and more, the board's turning into what outsiders accuse it of being: a place where rules are deliberately distorted and read in the manner that makes the character more powerful--regardless of common sense, and regardless of official clarification on the matter.

This isn't being done in malice; it's being done because it's fun to see what can be accomplished when you look at the rules absolutely literally, without common sense.

Now, I know, I know..."Common sense doesn't matter, we're talking RULES here!" Well, yes, but sometimes people actually use those rules to play the game. I'm as big a fan of theoretical builds as the next person, but when someone comes here looking for a character he can actually play in his game and gets "Play Pun-Pun. It's the most powerful." that's not all that useful.

And, yes, that DOES happen...frequently.

The problem is that those of us who are regulars here get caught up in abstract, esoteric redline rules arguments and the builds that result from them; those who are perhaps not such regulars see those builds, are impressed by them, and repeat them; and those who come here now and then looking for a build get presented with the most degenerate builds the boards have to offer.

And then people wonder why this board still has a reputation as a haven of munchkins, powergamers, and rules-lawyers.

The vogue of "It's not official until it's in the errata/until it's in the errata and the FAQ/until it's in the errata, the FAQ, and Andy Collins personally comes to my house to deliver me a reprint of the rulebook with the corrected rules" is also problematic. Folks, like it or not, CustServ is our source of clarifications. The design team isn't going to stop to answer our questions.

Therefore, I'm going to offer up ten commandments for practical optimization to go with the old "Ten Commandments of Optimization" thread. You may like 'em, you may not. Some people were offended by the Ten Commandments of Optimization thread, which was firmly tongue in cheek, so they're probably going to be offended by this thread, which isn't. But I think they need to be said.


1. Not everything needs to be stated explicitly in the rules; some things just are.
A human doesn't have a hundred and fifty-seven arms, even though the rules don't explicitly say that he doesn't. A character doesn't continue running around after he dies, even though the rules don't explicitly list any negative effects for death. If the designers spelled out every single thing explicitly...even the glaringly obvious...the core rulebooks would be larger than the Encyclopedia Brittannica, and would likely cost as much as a Ferrari.

2. "The rules don't say I can't!" is not practical optimization.
The second commandment is like unto the first. There are many things that the rules don't explicitly say you can't do. The rules don't explicitly say you can't do the "I'm a Little Teapot" dance and instantly heal back to full starting hit points as a result. The rules don't explicitly say your first level character can't have a titanium-reinforced skeleton and cybernetic weaponry.

This is because the rules are structured in such a way as to tell you what you can do--not what you can't. An underlying assumption is that, apart from common-sense actions which anyone can perform, the system will tell you if a given character has a given ability.

3. RAW is a myth.
This is one of the dirty little secrets of the board. The Most Holy RAW is invoked continuously by those who want to give their arguments the veneer of officiality. The problem is, RAW is generally applied not as "The Rules as Written," but rather as "The Rules As I Interpret Them And You Can't Prove I'm Wrong, Nyeah." The RAITAYCPIWN. Not quite as catchy an acronym, granted, but that's what it boils down to.

This game cannot be played without interpretation and the judicious application of common sense. Try to play the game strictly and exclusively by the rules as written, and you have an unplayable game.

Using "RAW" as a defense is similarly meaningless--particularly when your defense rests on interpretation. If you're going to claim that your build is RAW, you'd better be able to make sure that the rules specifically uphold your claim...not simply that they're sort of vague and COULD be interpreted in such a way as to not FORBID your claim.

This becomes particularly important when your claim is especially controversial.

Yes, builds should adhere to the rules as written. Yes, any exceptions to that should be noted. But the RAW as some sort of entity unto itself, capable of rendering a build immune to criticism, is not a useful construction, and causes more problems than it solves.


4. Common sense is not a bad thing.
The rules were designed to be read with common sense. Yes, common sense will vary from person to person, but there has to be some basic level at which we agree on core assumptions, or the game is meaningless.

If we have one interpretation of the rules where two levels of a prestige class give you infinite caster level, and another interpretation where two levels of that same prestige class give you two caster levels, then common sense tells us that the latter interpretation is the correct one. If a character reaches negative ten hit points and dies, common sense tells us that he doesn't spring back to his feet and continue fighting unimpeded.

5. Intent matters.
I know, I know..."Blasphemy! No man may know the intent of the Most Holy Designers!"

Except that, in some cases, we can. In some cases, the intent is glaringly, painfully obvious. In other cases, the intent has been clarified by various WotC sources, such as CustServ.

It makes sense to take these sources at their word, people. They work with the folks who design the game, they have access to them. If a conflict comes up, then it can be resolved, but I can't help but notice that for all the talk about how CustServ never gives the same answer twice, they've been remarkably consistent of late.

It's one thing to say "This rule is vaguely worded, and we don't know the intent." It's another thing to say, "The rule is vaguely worded, and therefore I can ignore the intent."

The first is sensible caution; the second is rules lawyering. When an ambiguity has been clarified, that should be the end of it.

6. Mistakes happen.
Everybody's human. You're human; I'm human; the folks at WotC are human. Sometimes, humans make mistakes.

That shouldn't be seen as an opportunity to break the game.

Take the Vigilante from Complete Adventurer, for instance. Anyone out there seriously believe that his rather abrupt jump from 1 third level spell at level 6 to 20 at level 7 is NOT a mistake?

There are two ways to deal with a mistake like this: a sensible way, and a silly way.

The sensible way: "Hmm. There's a column for fourth level spells with no numbers in it, and a column for third level with numbers that can't be right in it. Clearly, this was a typesetting error, and the second digit in the third level spells column is supposed to be in the fourth level spells column."

The silly way: "Rules are rules! The rulebook says 20 third level spells at seventh level! If you do it any other way, you're houseruling! I'm gonna make some GREAT builds based on this rule!"

Basing a build on an obvious mistake isn't optimizing; it's silly.


7. Simple Is Good.

There are a LOT of WotC sourcebooks out there. I did a rough estimate on the value of my collection just of hardcover rulebooks; it cost more than my car.

Not everyone has that kind of cash to spend on this hobby. Not only that--a lot of people simply don't have the time to commit several thousand pages of rules, hundreds upon hundreds of prestige classes, and thousands of feats to memory.

So: builds which are simple are good. There's nothing WRONG with a build that incorporates eight different prestige classes from seven different sources, and then tosses in feats from five more...but that build is going to be useful only to the people who have those sources, whereas the Druid 20 build that doesn't go outside of Core is useful to everybody.

Sometimes, simplicity is worth more than raw power.


8. Tricking the DM is Bad.
We see a lot of "Help me trick my DM!" or "Help me make my DM cry!" requests on these boards. We see builds that are designed to look innocuous while at the same time being devastating to campaign balance. The idea is to lull the DM into allowing the character, then unleash its full power.

Bad idea. Bad, BAD idea.

At all times, two things should be borne in mind about the DM. One: he's in charge. If you try to trick him, he's totally within his rights to toss your character or YOU out of the game. Two: he's your friend. Trying to deceive your friends is bad.

Be honest with your DM about what you want to do. If he says "No," deal with it. That's part of a DM's job. If you don't think he's going to say "Yes" to something, then trying to sneak it into the game on the sly is a sure way to make him mad.


9. Respect the parameters of the request.
This used to be a given, but people have been backsliding a lot lately. Someone comes on and says, "Hey, I'd like to play a Bard 4/Cleric 4. Can anyone help me optimize this? He immediately gets responses which boil down to, "Only an idiot would play that! You should be playing Pun-Pun, he's MUCH more powerful!" Sometimes they're more nicely phrased than this, other times they're not.

The point is: people aren't offering him suggestions on how to make his character of choice better. They're telling him that he's "wrong" for playing that character, and that he should be playing a different character.

The same goes for threads in which the poster explains the DM's house rules and restrictions at the beginning of the thread. More often than not, if these restrictions amount to more than "No infinite power at first level," someone will respond with the oh-so-helpful suggestion "Your DM sucks. Quit his game and never talk to him again."

I only wish that were hyperbole. It's word-for-word from a thread a while back.

Optimization is about working within the rules to greatest effect. ANYONE can optimize in an environment with no restrictions. It takes skill to optimize where options are limited.

Threads like these should be seen as an opportunity to demonstrate that skill...not belittle the poster or the DM.


10. If something seems too good to be true, it probably is.
I remember bounding onto the boards many moons ago, shortly after the first release of the Persistent Spell feat, to declare that I had discovered (ta da!) the UNBEATABLE COMBO. Since Time Stop was a Personal effect spell, it could be Persisted!

(Oooh, aaah!)

I couldn't imagine why nobody had thought of this before. Of course, as it turned out, LOTS of people had thought of this before. Within about five minutes, I was directed to a ruling that said, "You can't do it."

I was disappointed, sure...but I accepted it and moved on.

There are a LOT of folks here with a lot of knowledge of the rules. Some of 'em are a little scary. They love nothing better than to go over a new rulebook with a fine-toothed comb looking for hidden gems.

Sometimes, a genuinely overlooked concept will turn up. The recent builds using Sanctum Spell are a good example. The feat's been around for a while, but nobody really looked at what could be done with it.

More often, though, if a seeming "rules loophole" is being ignored by the boards, it's because it's been hashed out in the past and found not to work. Perhaps there's something elsewhere in the rules that nullifies it; perhaps there was a clarification. Very occasionally, there's simply a board-wide agreement that the rule is wrong...as with the recent FAQ claiming that Polymorph allowed the use of templated forms.

If it turns out that your discovery falls into this category, the best thing to do is accept it and move on. Maybe the next one won't.



So: there they are. Make of them what you will.
Words of wisdom, Caelic. This shall now be sigged.
What the hell kind of car do you drive? :P

Nicely put. I would like to add that RAW is a situational consensus thing: we use it for a guideline because otherwise we'd spend more time arguing over what houserules we agree on than actually optimizing anything. That is not, however, any excuse to spend more time arguing over what interpretations of the RAW we agree on than actually optimizing anything. Also note the threads where someone comes in saying "Houserules X, Y, and Z are in effect - what are my options?" and we put the RAW aside because the framework is different.
What the hell kind of car do you drive. :P

A '92 Chevy Corsica. I have nine levels in the Automotive Necromancer prestige class; I can raise cars from the dead and keep them running for years.
OK, I can see an extensive D&D library being more than it's resale value, then.
Got you beat though: share with my parents a '90 Toyota Camry. Some beneficient NPC has been casting Miracle on us 'cuz I'm surprised it hasn't collapsed in the middle of the road yet.
Nice post Caelic.

I've actually had a build in my back pocket for awhile now, but havn't posted it, because I know it will do nothing but turn into a thread of arguements, despite the fact that both CustServ(I emailed them about the idea) and members of this very board have said the idea is mechanically sound(I've been very sneaky about asking, I don't think anyone has figured it out yet.)

Honestly? I want to share the build, and it'd make a DAMN fine BBEG, but I know it'll just degenerate into arguing and I don't want the headache.

So, I truely understand and support this thread.
OK, I can see an extensive D&D library being more than it's resale value, then.
Got you beat though: share with my parents a '90 Toyota Camry. Some beneficient NPC has been casting Miracle on us 'cuz I'm surprised it hasn't collapsed in the middle of the road yet.

Nah, Toyota's are the Immortals of cars. It will probably outlast all of us.

Good thread.
And now the Church of Reformed Optimization is something I can get behind.
I shall now give this thread the applaud it deserves
Everybody's human. You're human; I'm human; the folks at WotC are human. Sometimes, humans make mistakes.

Except maybe for Otto, because he's a Bugbear :p
I like this thread a lot and agree with almost everything said. This is the problem I had when I started my Optimization Myths thread is that people were so used to arguing that they forgot how to logically debate. Of course, the inherit problem with my thread is that it focused on the "RAW" vs interpretation. I can only hope that people realize that it is there for both rules questions and to also show that exact-rules-interpretation is wrong(look at the golem strike wand debate). I personally don't go with RAW(as I am usually the DM), but I know how important it is to many on the boards. The intent(at the time) was to let people debate their RAW discussions in a logical and structured manor.

I've just been reading some literary theory about interpretations with reading. I fully believe that one cannot read ANYTHING without taking in their own interpretations with it. Anyone who wants to read more about it should read up on Reed Way Dasenbrock, Stanley Fish, and Donald Davison. All three have very interesting views on the subject.

We cannot know the intent of any writer, living or dead. We can ask them, but they have changed since the time of writing. Their situation have changed, they have encountered things and recieved new insight. This does not mean, however, that we are disregard intent. In fact, all we can do is logically interpret based on the game as a whole.

The debate over Customer Service has always seem moot to me. If they contradict themselves, point it out to them and they can make sure that they get together on rulings and if it causes that much confusion, perhaps they will put it into the next FAQ or *gasp* have a Rules of the Game article on it.

Good thread!
3. RAW is a myth.
This is one of the dirty little secrets of the board. The Most Holy RAW is invoked continuously by those who want to give their arguments the veneer of officiality. The problem is, RAW is generally applied not as "The Rules as Written," but rather as "The Rules As I Interpret Them And You Can't Prove I'm Wrong, Nyeah." The RAITAYCPIWN. Not quite as catchy an acronym, granted, but that's what it boils down to.

Very well said, Caelic, and I couldn't agree more.

I think that there are three main "types" of builds that we see on these boards:
  • Powerful But Playable - these are builds like Druid 20, Archivist/Wizard Theurge, etc.; they can dominate a party if they are played well, but generally fit within the scope of what the designers intended
  • Begging for a House Rule - These are the min/max builds, like the Gatling Chain Tripper or the Uber-Charger, that are extremely powerful at one or two things. They can seriously disrupt a game, and most DMs will either house-rule them out of existence or avoid scenarios where they will really shine.
  • Game Breakers - These are the Endless Wish Dweomerkeepers, the Hulking Hurlers, and the Pun-Puns of the CO boards. They are not intended to be played, but are designed as a mental excercise. You can almost hear the inventors of these builds saying "Hee hee, look at what the rules will let you do!".


Each of these build types has its place; the first serves to help players survive brutal DMs. The second helps DMs to be aware of what their power-gamers might pull, and prepare for it. The third shows designers and DMs what abilities, monsters, and Prestige Classes are especially poorly written or unbalanced.

Any of these builds can be created with full observation of Caelic's 10 Commandments. Builds that break these commandments, more often than not, amount to munchkinism - they add nothing to the game, and tend to turn people off of the CO boards. In fact, they can be harmful, because they make the D&D community look bad, and can potentially turn people away from the hobby as a whole.

People who really enjoy this kind of rules-lawyering would be better served by starting a career as a criminal defense lawyer, a politician, or a used car salesperson - not because these are necessarily bad people, but because it would be difficult to tarnish the reputation of these careers further.
Hear hear! This needed to be said. Xaktsaroth, I say go ahead and post your build, just prefix it with a link to this thread ;).
Caelic has a great point. I'm glad some one is saying it.

That being said I sort of like parts of Pun pun I mean not the can become a god part cause that's a bit shaky. But the fact that he pointed out that you can get manipulate form. I wouldn't mind using that idea for an npc group or cult at some point. (without going over the top).

But the builds that say something to the effect of I've taken infanite damage now if I just stick my head in water I'm okay. I mean ask the mob tossing a bullit ridden body into the bay doesn't bring them back to conciousness or stability. So yeah boo on the rules that don't make sense do to common sense.

As for the second group some of the things on there are inviting dm rulings stopping you. But that brings us back to the great point Caelic made don't lie to your dm. Most dm's I have ran into are much happier if they have warning. Tell him what you want to do at the start or at least as soon as you think about it. This tends to make everything easier.

And I think the idea that the dm is your friend is a good one, otherwise why are you playing.

So yeah just want to say thanks again Caelic for the helpful suggestions.
Now, for reactions from the non-human side. ;) (YEAH, BABY!)

1. Not everything needs to be stated explicitly in the rules; some things just are.

A good start.

2. "The rules don't say I can't!" is not practical optimization.
The second commandment is like unto the first. There are many things that the rules don't explicitly say you can't do. The rules don't explicitly say you can't do the "I'm a Little Teapot" dance and instantly heal back to full starting hit points as a result. The rules don't explicitly say your first level character can't have a titanium-reinforced skeleton and cybernetic weaponry.

So important, this one is. Recently, I read a thread and after a few posts, I saw the idea quashed. I thought, "Caelic for the win." Then? 50 more posts showed up still argueing it, all based upon ignoring this very basic commandment. A couple years ago, I went round and round with this one as well. Someone made the claim "The rules don't forbid it." I countered with, "The rules don't forbit my character from doing XX." Where XX was some ludicrous thing. What happened? Ignored. Over and over.

3. RAW is a myth. *snip*

Whle the title is somewhat abstract, the explanation is right on.

4. Common sense is not a bad thing.

This should have been like the druid commandment in the other one. You certainly can't play without common sense. Too many things have been pointed out time and again to claim otherwise. The "no negative effects of being dead" is a common one.

5. Intent matters.
I know, I know..."Blasphemy! No man may know the intent of the Most Holy Designers!"

Except that, in some cases, we can. In some cases, the intent is glaringly, painfully obvious. In other cases, the intent has been clarified by various WotC sources, such as CustServ.

It makes sense to take these sources at their word, people. They work with the folks who design the game, they have access to them. If a conflict comes up, then it can be resolved, but I can't help but notice that for all the talk about how CustServ never gives the same answer twice, they've been remarkably consistent of late.

The thing about CustServ... I tried once to claim that they are, in fact, representatives of WotC. Therefore, as reps of the makers of D&D, their rulings are valid.

Flames, insults, contradictions, etc.

Seems to me that, in the early days, when this version was new, CustServ was also dealing with a new version. Mistakes happen. *snip* myself here for the next commandment.

6. Mistakes happen.
Everybody's human. You're human; I'm human; the folks at WotC are human. Sometimes, humans make mistakes.

That shouldn't be seen as an opportunity to break the game.

Bugbear. Bug-bear. b-u-g-b-e-a-r. Get it right, or I tear your arms off.

*resume from snip* CustServ is also human. That doesn't exclude them from answering questions and making clarifications for the game. If CustServ makes mistakes and should the ignored, then so should the Sage/FAQ. So should the errata (written by humans, last I heard.)

So should the books.

7. Simple Is Good.

Complexity is good, too. There's no good/bad in this comparison. Sometimes, when it calls for it, simplicity is better. Other times, it's not.

8. Tricking the DM is Bad. We see a lot of "Help me trick my DM!" or "Help me make my DM cry!" requests on these boards.

...

Bad idea. Bad, BAD idea.

...

Be honest with your DM about what you want to do. If he says "No," deal with it. That's part of a DM's job. If you don't think he's going to say "Yes" to something, then trying to sneak it into the game on the sly is a sure way to make him mad.

Even worse, those threads get far more attention and replies than the requests for "regular game" character optimization.

9. Respect the parameters of the request.
This used to be a given, but people have been backsliding a lot lately. Someone comes on and says, "Hey, I'd like to play a Bard 4/Cleric 4. Can anyone help me optimize this? He immediately gets responses which boil down to, "Only an idiot would play that! You should be playing Pun-Pun, he's MUCH more powerful!" Sometimes they're more nicely phrased than this, other times they're not.

I can't throw too many rocks here. While I've never said to play one of the super-builds, I don't respond enough to those type of requests. I do like helping out on those type of builds, I just don't do so enough. My favorite one so far was a bard / druid based dervish. The character was well established around 8th - 10th level, and just wanted advice on where to go from there.

Optimization is about working within the rules to greatest effect. ANYONE can optimize in an environment with no restrictions. It takes skill to optimize where options are limited.

Threads like these should be seen as an opportunity to demonstrate that skill...not belittle the poster or the DM.

Bolded for importance. Often, when I fight against the baseless acusations of "powergamer/min-maxer", it's people trying to suggest radical restrictions. I tell them, in many different ways, that radical restrictions won't hurt optimizers. It'll only hurt those that can't optimize so well. A good optimizer will still do so.

10. If something seems too good to be true, it probably is. More often, though, if a seeming "rules loophole" is being ignored by the boards, it's because it's been hashed out in the past and found not to work.

So true. Two words: Fochlucan Lyrist.

Well, overall another fine post Caelic. And so sigged, right next to the other one.

Seems like something similar comes up every few months though. A lot of people pay it lip service, then it slowly fades away. About 6 months ago, an ex-regular showed up ranting about how "regular" characters get the shaft (ignored) and people just concentrate on the uber-builds. I try to ignore the uber-builds lately, but old habits are hard to break. In fact, I find myself posting less here, and more on DM board, Player board and classes/PrCs board. Hopefully, I'll avoid becoming an ex-regular like so many I've seen come and go.

Cheers

Otto
I agree wholeheartedly with Caelic.

As a DM and player, I'm starting to see where the balanced has to be struck between written rules and common sense.
Hear, Hear. I think this "practical" 10 commandments could be polished, but the content is right on.
Not to detract from the ideas in your post or anything, but most of the time people posting builds mention what areas of the build are up to interpretation, and if not the original poster it's usually pointed out by someone who replies. This forum, IMO, is more about throwing around fun ideas.
As great as this is, I see that your common sense part is in direct opposition to one of the original Commandments. This could cause a split in the Church.

Hmm, the Monty Python references I remember from your last Commandments have caused this to remind me of when the peasants were talking to King Arthur about government.
A '92 Chevy Corsica. I have nine levels in the Automotive Necromancer prestige class; I can raise cars from the dead and keep them running for years.

Wanna give me a hand then? I've lost two cars('94 Dodge Stratus and a '91 Chevy Corsica), in the last 3 months.

Besides that, I wholeheartedly support this thread. I'm one of those people who (though I have quite a few books at my disposal), cannot be bothered to go over them with a fine toothed comb, and thus can never seem to really make any headway in the optimization world here. College doesn't hurt, either. Though I've never asked, I like the idea that maybe someday if I ask for build help, I won't hear this: "Joo should just b3 pun pun, hes teh 133t35t!" "No, Omniscificer pwzorz j00!" Basically, Caelic, you've always been an inspiration to us "optimizationally challenged" people (not to leave out others, such as Otto, RT, LoP, TG, Khan, and to many more to mention). Keep up the good work. As long as new stuff keeps popping up, I never fail to find a way to waste a couple hours when I should be doing something constructive. :D
A '92 Chevy Corsica. I have nine levels in the Automotive Necromancer prestige class; I can raise cars from the dead and keep them running for years.

long live my 1990 chevy corsica with the peeling paint job! I've got the best security system in the world! its too crappy to steal.
"No, Omniscificer pwzorz j00!"

If I ever catch someone saying this, or otherwise using my theoretical work in an actual/practical gaming situation, there will be hell to pay. In an hell-paying installment system which makes the Abyssal tax system look more reasonable than a Mechanus Vending Machine Golem Paragon.

Good stuff, Caelic.
I agree with the sentiment but...

Common sense does not mix well with the FAQ and CustServ.
The FAQ contradicts not only the books but also itself (though I think they've sorted most of those out now)
CustServ are often simply wrong as well as providing contradictory answers to repeated sendings of identical e-mails.

On disputed rules it much better to note both sides of the argument and abide by your DMs decision. The CO boards don't need to agree on what the rules are: it's useful to know the arguments but no ruling is needed here; that is the provine of DMs.
Heh, cars from the 90's are new cars. My Volkswagen Golf from 1983 runs like a clock, no problems at all. Original paint job looks pretty good and there's hardly any rust... So take your brand new toyota's and go hide :D
Hey Caelic, I'll bet you formulated 8 of those Commandmants from those Artificer/Stafficer threads we teamed up on against the evil munchkin. I'm glad you finally made this. If you didn't, I would have soon. It's amazing how many of those Commandments are the same exact (absolute exact) problems I've had with this board. Remember the "there is no RAW" post I made way back when? I think this means we should get married and have lots of practically optimizing children.

But about the Commandments: I'm going to say #1 (doesn't have to be explicit) and #4 (common sense) are really subcommandments of #5 (intent matters) because the reason they don't print everything and the reason they rely on your ability to apply common sense is because their intent is usually obvious and they rely on your ability to see that.

A failure to follow #2 (don't make up crap you can do) is just disingenuous on the part of greedy optimizers. It's really, really stupid, but it's really, really rampant.

And #3 (RAW = myth) is probably the absolute MOST important thing anyone should realize before even beginning to make a build. It ties up everything together. Two people can definitely interpret the same rules differently. We see it all the time on the boards. They both scream RAW. Even though the vast majority of the time at least one is just being silly, sometimes, you have to realize, both can be right. In which case, you must go to INTENT and COMMON SENSE.

And the absolute last resort, of course, is #6 (WotC makes mistakes). Sometimes, something that is printed is just downright STUPID. It was poorly written, poorly edited, poorly printed. It. Is. Just. Bad. Don't be a dunce and use it. What I don't understand is why people don't just feel completely DIRTY inside when they use something like Feral in a build? Or god forbid, thought bottles? It's just BADLY WRITTEN.

You did kind of run out of important stuff after #6 though, haha. Most of them are valid only because they apply to the board, and not optimization in general. I don't like #7 (Simple = good), because if it doesn't depend on silly rules cheating or munchkin tactics, a complicated build can be just as legitimate as a simple one. Ignoring #8 has its place in many situations where you just want to show the DM he's being a retard--I won't elaborate, but hopefully you can visualize those situations. #9 (respect the OP's wishes) is valid, but really about the messageboard itself rather than optimization, and #10 (don't keep pushing the same idea?) I don't really think has been a real problem.

I think a couple more Commandments are in order, if not in text, then in spirit:

Corollaries for the Commandments

Corollary 1: WotC makes money
Wizards of the Coast is a subsidiary of Hasbro, Inc., which is a publicly traded corporation (HAS) on the NYSE. This really means nothing to us.

Oh wait, it DOES. This means that WotC will not do things to 1) lose revenue, 2) increase costs, 3) lose market share, or 4) lose market power, among other things. #1 means that WotC will not do things like declare old 3.0 books categorically invalid--that would be stupid, because it decreases the consumers' confidence in the long-term validity of their books. Who would continue to buy books if they expected the current ones to be declared useless when D&D 3.75 comes out in two years? Which in turn is the reason WotC has said that old prestige classes or feats not reprinted yet are still valid.

This does NOT mean they are actually still balanced. Some things are just no longer good for 3.5 rules. You take the good with the bad. You got a new set of rules that are much, much better than the old--well, that means you're going to have to get rid of stuff that depends on the old. Just because WotC hasn't had time to update every single prestige class or feat or weapon or spell doesn't mean the ones they haven't gotten to (or don't even want to touch) are still balanced. Tough luck.

But this is about more than just old crunchies. How about things like BADLY WRITTEN CRAP? The medium of the sourcebook--bound in sturdy covers and illustrated with beautiful art--is inherently expensive. Unfortunately, for a game like D&D, rules change quite a bit (or at least ought to). Errata only come out every once in a while, and FAQs are updated once in a blue moon. So just quit using stuff like that lizard creature's Su ability to learn everybody else's Su's. It's dumb. If D&D were an online game, for which changing the rules cost very little, you don't seriously think WotC would change lots of unbalanced crap? They can't, because they printed thousands of books, and you bought them. How the hell are they going to change it?

Realizing that WotC is a corporation first and a group of gamers second will help you apply Commandment #4--common sense--to many situations.

Corollary 2: Power curves are important
If your build is worthless until you hit level 15, your build is not practical. It is most definitely in the realm of the theoretical. For example, people love--LOVE--various theurge builds. They love combining Sublime Chord and Ur-Priest, for example, but they don't realize what that means. You don't hit your power curve until level 15 or so, and don't become comparable to your teammates until level 17 or 18. That is what I call worthless.

I mean, think about it. If you're playing in a campaign that most likely will not reach that level, you might as well be playing an unoptimized build, because the result is the same. If you're playing in a campaign that will go all the way to 20, and you spend an equal amount of time at each ECL, then it's STILL not worth it, because you're only doing well for maybe 15% of gametime, and sucking/being a liability for the other 85%. Now if your game goes into epic levels, say hits ECL 26 or 27, then your build (probably optimized for level 20) is unoptimized for epic-level play, simply because most theurge builds don't have good epic progressions.

The point is, don't just look at what the build can do at level 20. Doing that makes the build theoretical. The point of coming up with an optimized build is to be good, so what's the point of being bad almost the entire game?
So important, this one is. Recently, I read a thread and after a few posts, I saw the idea quashed. I thought, "Caelic for the win." Then? 50 more posts showed up still argueing it, all based upon ignoring this very basic commandment. A couple years ago, I went round and round with this one as well. Someone made the claim "The rules don't forbid it." I countered with, "The rules don't forbit my character from doing XX." Where XX was some ludicrous thing. What happened? Ignored. Over and over.

...

Cheers

Otto

While I agree with the sentiment, the argument is oftentimes used in cases where it doesn't apply. This is when the "discussions" really start getting out of hand.

For example, someone might say that the summon monster II spell allows for the summoning of a 9 HD celestial giant bee, citing the lack of HD restriction in the spell, school, and subschool descriptions, and the fact that the celestial giant bee is well defined within the rules as ranging from 4-9 HD. Simply calling this an argument from silence does no good; there are many parts of the rulebook where silence reigns, and we have to do our best to interpret that silence.

Many of us are far too quick to jump to using the, "Well, the rules don't say a chicken can't wield a lightsaber made from uncooked hot dogs," form of argument. There are times when it doesn't apply - even in a case where the rules really are silent.

Just my
A few corrolaries:

We deal with in-character problems here, not out-of-character problems.
You know the threads. "I want to optimize in this campaign where my DM nerfs anything remotely powerful into the ground, and his favorite NPCs get a new artifact every day." It can't be helped. Sometimes the DM is a control freak. Sometimes the player is too optimization-focused for this game in particular and needs to change his play style or find others who share it. This is in response to:
The same goes for threads in which the poster explains the DM's house rules and restrictions at the beginning of the thread. More often than not, if these restrictions amount to more than "No infinite power at first level," someone will respond with the oh-so-helpful suggestion "Your DM sucks. Quit his game and never talk to him again."

I only wish that were hyperbole. It's word-for-word from a thread a while back.

I remember (although I may be remembering a different thread) cases where the DM could be suspected of a bunch of bad practices - playing favorites with the PCs, railroading, punishing OOC behavior with IC consequences, and so on. These are not optimization problems. I just want an addition to commandments 8 and 9 - don't mistake this board for the What's a DM to Do? and What's a Player to Do? boards, please.
Commandment 4 is above 5 and 6 for a reason.
Sometimes CustServ, human as they are, and other WotC employees, to say nothing of certain Sages , will come up with rulings that make no god damned sense from a balance perspective. Some of them have been so bad that CO members have come up with petitions to ignore them, just so optimization remains a challenge. These rulings are not any excuse to take a crap on game balance. Nothing is. It doesn't matter if it's written in a book, emailed by CustServ, unwittingly houseruled by your DM, or signed in blood by the CEO of Hasbro himself. Don't break the game.
A few more codicils of my own:

In a practical sense, infinite power is bad.

Sure, it's fun to come up with monstrously powerful builds in the abstract, but in practice, they're campaign-killers. If the PCs have nothing to achieve, there's no story and no fun. You can only save the universe so many times before it gets monotonous.

Infinitely powerful builds encourage, nay, force the DM to pull out the most devastating weapon in his arsenal...the one tactic no PC can overcome, the one guaranteed to end any campaign:

"And they all lived happily ever after. The end."
I agree wholeheartedly with every one of these tenets, and despite being specifically referenced feel that we would get along quite nicely in a game together.

If there is one specific part I agree the most with it is this:

Now, I know, I know..."Common sense doesn't matter, we're talking RULES here!" Well, yes, but sometimes people actually use those rules to play the game. I'm as big a fan of theoretical builds as the next person, but when someone comes here looking for a character he can actually play in his game and gets "Play Pun-Pun. It's the most powerful." that's not all that useful.

Usefulness is what has been lacking on this board. Maybe all of the useful information has already been discussed and is sitting back on page 37 of the board where people arent finding it, but that's the problem with a board without a search feature.

If we have one interpretation of the rules where two levels of a prestige class give you infinite caster level, and another interpretation where two levels of that same prestige class give you two caster levels, then common sense tells us that the latter interpretation is the correct one.

This is the part that references our discussion earlier, and I agree with it. Remember that I was playing Devil's Advocate and all is well.

Still, you have to be careful with this line. Different people will draw the line between common sense and new discoveries in different places. Particularly, DMs desperate to keep a tenuous hold on their campaigns will tend to be more conservative than people who play PCs desperate for an edge.

So if two levels of a prestige class "obviously" should not give you infinate caster level, shouldnt it be equally "obvious" that simply the ability to wildshape into a Sarrukh (with supernaturals) cannot catapult your character to overdiety level?

Ultimately its fine to play the Pun Pun hypothetical game. It has its uses. It points out flaws for the design team to eventually plug, discovers the technical workings of some rules which rarely are used and provides a competitive outlet for an otherwise cooperative game, but leave it behind when people ask for something to *use*.
So if two levels of a prestige class "obviously" should not give you infinate caster level, shouldnt it be equally "obvious" that simply the ability to wildshape into a Sarrukh (with supernaturals) cannot catapult your character to overdiety level?

There is a subtle difference here... the Pun-pun thread very clearly identifies Manipulate Form as "the most broken ability in the game". Nobody, to my knowledge, has suggested that the character is reasonable or playable.

Furthermore, Pun-pun withstands a much stricter interpretation of the rules than the Infinite Theurge. While this does not make the build valid, it adds a certain degree of validity.

Also, I do not believe that Caelic is defending Pun-pun, which is what you seem to imply. Pun-pun explicitly breaks Commandments #5 and #6 (it clearly exceeds the intended scope of the rules, and is the result of a badly-written power).

Pun-pun also implicitly breaks Commandments #1, #2, #7, and #8.
- It assumes that every ability is either Extraordinary, Supernatural, or Spell-Like, and that these categories are exhaustive.
- It relies on the availability of a wide range of monsters, classes and prestige classes.
- You would also have to trick your DM to actually play the build.

So you don't have to rely on "Common Sense" alone to point out that Pun-pun is a broken build.
DDogwood

I have only one disagreement with your post.

There is a subtle difference here... the Pun-pun thread very clearly identifies Manipulate Form as "the most broken ability in the game". Nobody, to my knowledge, has suggested that the character is reasonable or playable.

This is not a difference, subtle or otherwise, between Pun Pun and the infinate Geo-Theurge. Both builds are unreasonable and nonplayable.

I dont want to get fixated on this. The idea of establishing a set of ground rules to make responses to genuine requests for character building assistance useful is a great one. I responded because I felt that my comments were being used as a bad example and I wanted people to know that I didnt intend them as serious suggestions.
There is, in my opinion, a growing problem with this board, and it goes back to an old joke about the CO Boards. "Which interpretation of the rules is right? Well, which one gives the most plusses?"

The problem is that, more and more, the board's turning into what outsiders accuse it of being: a place where rules are deliberately distorted and read in the manner that makes the character more powerful--regardless of common sense, and regardless of official clarification on the matter.

You know what's funny? What I see equally often is people resorting to ridiculously pedantic or nonsensical arguments to prove that the less-powerful interpretation is correct, because they feel the need to shoot down something they perceive as overpowered. Here's a prime example: I don't recall if you were one of them, so pardon me if I'm sticking my foot in my mouth here, but remember the Improved Natural Attack for a monk's unarmed strike debate? The pro argument was "sure, makes sense," and the against argument was "by a strict reading of the PHB and a dictionary, a monk's unarmed strike can be enhanced by effects, and a feat does not produce an effect, so it doesn't work." As we now know, the official FAQ ruling came down in favor of the "sure, makes sense" people.

--Impeesa--
Actually, I was one of the "Sure, makes sense" folks on that particular issue, Impeesa. The folks claiming that a feat does not produce an effect weren't even arguing "letter of the rules." They were arguing, in essence, "A feat doesn't produce an effect because I say it doesn't."
Just had to cover myself there, just in case. ;) Anyways, yeah, I thought of that particular example because it's a classic debate where they did indeed start with 'overly pedantic' and cross right over into nonsensical. I can't think of any other specific examples off the top of my head, but I know I've seen it around here many other times and for some reason, it drives me crazy. :/

--Impeesa--
I'm duly impressed, Caelic. Honestly, there's a reason I stopped producing these theoretical pushes after 3.5 came out. It wasn't just a lack of knowledge of the rules, it was a complete and fundamental lack of interest.

I'd like to claim that I'm a practical min-maxer. I see no virtue beyond mathematical wang-measuring behind the builds in the vein of Pun-Pun and his brethren. They're beyond me to manage, and it's well beyond me to care about them.

As a designer, they're goldmines. They show you the places where the game goes under strain. Polymorph being a fine one - the Sarrukh are a creature that completely fails to interest me now, because no flavour writer in the world is going to justify to me why an ability so broken hasn't been abused. I assume, within the context of any game world, that people are reasonably clever and that the rat bastards you get in real life are just as common - so exploits will happen. It's a problem I have with FR; if magic is so reliable, why has it influenced society so little? Eberron is a much more sensible treatment of that topic in my mind.

But yes. As a min-maxer, I've very little interest in these extremes; I think that when you find a potential rules hole, you should poke it and see how deep it goes - but my only motivation for doing so is to prevent abuse. It's the reason I am rapidly finding the artificer to be a broken class. The No Fair Use rule doesn't quite apply... but it's starting to get a bit too close for my tastes.

In the end, I find synergy within a party is far more important to me than any theoretical personal puissance.
9. Respect the parameters of the request.
This used to be a given, but people have been backsliding a lot lately. Someone comes on and says, "Hey, I'd like to play a Bard 4/Cleric 4. Can anyone help me optimize this? He immediately gets responses which boil down to, "Only an idiot would play that! You should be playing Pun-Pun, he's MUCH more powerful!" Sometimes they're more nicely phrased than this, other times they're not.

The point is: people aren't offering him suggestions on how to make his character of choice better. They're telling him that he's "wrong" for playing that character, and that he should be playing a different character.

The same goes for threads in which the poster explains the DM's house rules and restrictions at the beginning of the thread. More often than not, if these restrictions amount to more than "No infinite power at first level," someone will respond with the oh-so-helpful suggestion "Your DM sucks. Quit his game and never talk to him again."

I only wish that were hyperbole. It's word-for-word from a thread a while back.

Optimization is about working within the rules to greatest effect. ANYONE can optimize in an environment with no restrictions. It takes skill to optimize where options are limited.

Threads like these should be seen as an opportunity to demonstrate that skill...not belittle the poster or the DM.

Take Speak Language (Druidic) along with two levels of Rogue, Divine Oracle, Shadowdancer, or Master Thrower depending on certain variables, then go straight Fochulan Lyrist. This will likely take some heavy RPing that will be exceptionally fun in the end, and could possibly also involve a Psychic Reformation.

On the other hand, I reserve the right to tell people to have their characters go skinny dipping in a pool of lava if they're so bad that an optimized Ogre Mage is better than them, even *after* optimization has taken place.

I agree very much with all of them except 9. 9 should definately be observed, but if a moderately different combination can do it better, I'll say so.
I'd like to claim that I'm a practical min-maxer. I see no virtue beyond mathematical wang-measuring behind the builds in the vein of Pun-Pun and his brethren. They're beyond me to manage, and it's well beyond me to care about them.

Honestly, I don't know why they get so much attention. I find Pun-Pun and its ilk dreadfully boring . . . I haven't even managed to make it past the first page in the thread. I'm much more interested in builds I might play at some point than theoretical rules-breaking exercises.
I'm an agreement, as well. My friends and I read some of the Pun-Pun ilk threads just for laughs (the Perform (God Attracting Haiku) remark on the Omnicificer was good for that), and then proceed to put together normal-consistancy parties of 3-6 members, decently optimized, for future campaigns. The theory is good, but some people here need to be helped with normal builds, or reinforce low-powered ones (Samurai/Healer build? Yes, I've gone there)
Nah, Toyota's are the Immortals of cars. It will probably outlast all of us.

Good thread.

Amen to that, my '93 Toyota Camry runs like new.

Very nice post, it would be nice if everyone was forced to abide by these rules.
This is one of the most useful threads I've ever read on these boards. I often come here to look for reasonable builds I can play in a real campaign, but most threads involve absurd characters who are either only good at one specific thing at most twice per day, at level 20 that is, characters that cannot be played in a real campaign because they are either too absurd and game breaking, or they are totally useless before a certain level. I also find the use of an excessive number of classes and prestige classes an issue, since most DMs refuse to let players take too many of them, but that's a secondary matter.
We really need more practical, simple characters and less mental exercises.
Excellent set of rules.
Is this in the FAQ?
Could it be added to the FAQ?

You car was a '92? Come on. My last car was an '86 Mazda RX-7 bought at auction for $380. Faded paint, large dents in fenders, mottled upholstery, 200k miles, ran great, several long distance trips to the mountains. So neener, neener ;) . Totalled it going slow on an onramp in San Diego during the 1st rain of the season. Fishtail, guardrail, spin, truck bumper, guardrail, roll, half roll, catch breath, catch breath, open door, unbuckle seat belt, fall, climb out, get right side up. I now drive an '87 RX-7 in much nicer condition, $2500.
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