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Veloxyll
May 3, 2011

Fuck you say?!

TildeATH posted:

And, finally, the much-heralded Perverseer shows his filthy face.

*abandons TildeAth rescue project*



15 Sandstone, 246

So. There's a problem. It kind of stinks.



Apparently dwarf corpses rot. So this begs the question - what do we do with the corpses Dwarves leave?

Looking on the site of the former battle, which still isn't cleaned up completely, and I search until I find a dwarf corpse. I ask a nearby dwarf, MedievalMedic, what the plan is for this corpse, and he informs me it's to be dumped.


He adds something about it not being right, but quickly follows up with commenting that orders are orders.
Scouring the fortress, I am unable to find the location of this dump site. I carefully line up a drop shaft from the top level of the fortress through to the bottom. Adding in extra connections on some of the sublevels where junk is likely to come from.


While I wait for mining to happen, I am given news:

Either someone found the missing garbage dump, or it was one of the Iron items I ordered melted down to get more bars to forge steel items.

Before the month ends, I check over the wounded of the fortress as Idola brings Magner a drink.

Ew! That can't be good. This creates quite the dilemma. We need more people to work medicine, but should an amatuer perform the operation, dwarves may die. I make sure that the more skilled of our medical dwarves are released from all other labours, and hope that's enough for now. When the most severe of wounds are treated, I may expand the medical staff to better treat fortress casualties.

As Timber starts, Post Poste becomes an adult, to begin his career as a peasant MINER.




Oh, and the human merchants finally start to leave.
Bye guys! hope you had fun.


1 Timber, 246
(what an uneventful fifteen days!)
I must get around to ordering some armour at some point too.

Veloxyll fucked around with this message at 04:00 on Mar 21, 2013

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Veloxyll
May 3, 2011

Fuck you say?!

Hurp, I'm not late, I'm temporally creative.



1 Timber, 246

This fortress is now about trains. To facilitate this, I expand the following work forces. Sure there's still a lot to pick up from outside, but there are other projects that I would like finished too. Mining is probably sufficiently manned for now. We need more wood though, so I add 10 dwarves to cutting down all the trees.
I also feel that forging isn't going fast enough, so I add 5 dwarves to all metalworking professions.

Veryslightlymad, Aznua, GnuSherrif, w00tmonger, Peas, Danilh, volmarias, Wilekat, Xenocidal, and Dorf Dorfington are all instructed to pick up axes and get to treekilling.

Wulles, Tag Plastic, Rawkking, Grittybeard, and ZZT the Fifth are instructed to report to the Magma forges and get to work.

I first order the Trade Depot and Workshop level workshops rail link completed, and stops built to avoid runaway Minecarts.


I also order a connection dug so that we can automate cart movements later.

(There is a section of tunneling not shown here)

While I'm at it, in a non-train related action, I strip the empty rooms of Ugathville of all their furniture, and advise the dwarves remaining that they are invited to live in the main halls of the fortress. This will also free up some more beds to complete the new bedrooms being furnished in the main hall.


Qword still hasn't been transferred to the new prison, and is now complaining of Thirst. Only 152 days remain on his sentence!


Rumours spread through the fortress that we have a new visitor. It's so nice to entertain guests.


Good news everyone. A caravan has arrived. I wonder why we don't have a track link to Akrelzuglar.


Then I notice something...

Qword's equipment is in his cage. But looking round the chains set up nearby, I cannot find him. Where in the world is Qword?


Oh.


I guess he didn't get moved in time. Well uh. Let this be a lesson to all murderers. Deal not death unto dwarves, lest you be visited in kind.
That DOES beg the question of who moved the body, however.


Maybe it was one of these 'ghosts'. No time to ponder that though, the caravan has been ambushed! I really must look into establishing patrols. So much work to do fortress-side though. This time. This time, it's Kobolds.


While the caravan has its own guards, I send out The Walled Skies and The Mountainous Bows to support them


I needent have bothered. The guards make short work of the vile kobolds.


We also get a Kobold thief. But Kerryhyphen has his Crossbow handy, and quickly subdues it. Synthorange and the Wardog Monom join in to quickly dispatch it.


Of course there's never just ONE thief...


A volley of crossbow fire and an irate hen chases the thief off.


As things progress, Peepers is reportedly acting strangely.


Nothing further of note happens until...


1st Moonstone, 246

Lawman 0
Aug 17, 2010

How did you manage to get a kobold ambush? :psydwarf:

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Lawman 0 posted:

How did you manage to get a kobold ambush? :psydwarf:

It happens when the kobolds get a lot of valuable goods. In this case, several adamantine weapons definitely fit the bill.

Sloober
Apr 1, 2011
Yikes, my dwarf manchild is rather lacking of anything redeeming almost

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Trains?

Trains?!?




MODERNIZERS!!!!!!!!! :arghfist::psydwarf:

Veloxyll
May 3, 2011

Fuck you say?!

SirPhoebos posted:

Trains?

Trains?!?




MODERNIZERS!!!!!!!!! :arghfist::psydwarf:

Welp, I know the theme for my next update!

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Veloxyll posted:

Welp, I know the theme for my next update!

You're going to make this a Legislative LP? :v:

Vaga42Bond
Apr 10, 2009

Die Essensrationen wurden verdoppelt!
Die Anzahl der Torpedos wurde verdoppelt!

Veloxyll posted:

Welp, I know the theme for my next update!

Dwarven Auto-Shotguns or bust!

Slashrat
Jun 6, 2011

YOSPOS
All this modernization is all well and good until the next overseer takes over in a coup and has every convenience more advanced than manually-operated pumps torn down by his revolutionary guard on grounds of being abominations against the toil that defines dwarvenhood

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Slashrat posted:

All this modernization is all well and good until the next overseer takes over in a coup and has every convenience more advanced than manually-operated pumps torn down by his revolutionary guard on grounds of being abominations against the toil that defines dwarvenhood

Nah, mine carts are a huge hassle to set up properly, but once they are going they are great. Wonderful at mowing down random dwarfs, animals, and visiting diplomats.

Veloxyll
May 3, 2011

Fuck you say?!

Angela Christine posted:

Nah, mine carts are a huge hassle to set up properly, but once they are going they are great. Wonderful at mowing down random dwarfs, animals, and visiting diplomats.

Spoilers - I set the minecart up but no dwarf has pushed it down the tracks. YET. And there are more railways on the way. The trainline is heavily used by foot traffic too.
I just have to figure out how to set up rollers and whatnot.

There is still plenty of toil to define dwarfyness remaining. The reason I haven't done the fortifications or reactivated the military yet is because I need more dwarves!

HiHo ChiRho
Oct 23, 2010

SirPhoebos posted:

Trains?

Trains?!?




MODERNIZERS!!!!!!!!! :arghfist::psydwarf:

Just wait till we vote the populist Dak Smespuslalsto in.

Grittybeard
Mar 29, 2010

Bad, very bad!
You know it's a shame that the Denty-headed military god I poo poo Trains isn't with us anymore. You could just lock him up in a room like a train making GBS threads queen bee and feed him.

Veloxyll
May 3, 2011

Fuck you say?!

I was going to do a Victoria-esque update but well. Something happens in this update that made me change my mind on how I'm going to play it.



1st Moooooonstone. 246

The first occurance this session is that Peepers claims a carpentry shop to sate his mood.


More masterworks vanish. I wonder if Oski is part of the clothing team.


But Peepers found the fortress supplies to his liking, soon his works will be completed and the Fortress will be better for it.


Theives continue to try and enter the fortress. Some from most peculiar angles. I guess we could be missing some that are stealing masterworks. That would make sense.


One of our dwarves goes missing in the deeps. I expect he's just drunk in a corner somewhere.


I check on my wife in the hospital. She has lost much blood, I hope they complete her treatment soon. Esme and now Zebrin are both back on their feet, so the medical staff don't have much else to do.


Speaking of completing things!


A fine work indeed, Her Majesty will no doubt be pleased. Now just to decide where to display it.

The dwarven merchants depart, but that is not the most important event of the day.


I wonder if this has something to do with the trash shaft. I know we opened the base of it to the Lava recently. Either that, or it's one of the forgotten beasts.

Then...
Then...



... HOW. SHE HAS BEEN IN HOSPITAL FOR TWO MONTHS. HOW COULD DWARVES BE SO INEPT AS TO FAIL TO SAVE HER. The one thing I...
Oh, there will be trains. And modernisation. No dwarf will rest so long as I have a say in it. Not. One.

20 Moonstone, 246

(I was actually watching the Hospital for most of this update. They were suturing the last wound :(( )

Veloxyll fucked around with this message at 05:48 on Mar 25, 2013

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
Yessssssssss :black101: Remember, the boldest measures are the safest!

Leperflesh
May 17, 2007

Mr. Vile Giftedcopper the Oily Dents of Spring, Legendary swordsdwarf, is "missing". Kind of a lot of dwarves have gone missing, the last six months or so. (I have 12 missing dwarves on the books, although some have been missing and presumed dead for years.)

TildeATH
Oct 21, 2010

by Lowtax

Leperflesh posted:

Mr. Vile Giftedcopper the Oily Dents of Spring, Legendary swordsdwarf, is "missing". Kind of a lot of dwarves have gone missing, the last six months or so. (I have 12 missing dwarves on the books, although some have been missing and presumed dead for years.)

Veloxyll does suffer a bit from incompetence. Or was it incontinence? Maybe both. Either way, we'll obviously need to prepare ourselves to slooooowly watch dwarves starve to death in prison or disappear into the dark (read: starve to death off-screen).

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Veloxyll posted:

(I was actually watching the Hospital for most of this update. They were suturing the last wound :( )

Tell me a thing. Were her wounds infected?

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Quick, someone alert The Saurus! Only he can defend us from the depredations of Modernizers Populists grieving Overseers.

Veloxyll
May 3, 2011

Fuck you say?!

Qword is technically missing. I just saw the clothes on the cage and investigated before I got the "Qword has been missing for a week" message and wrote from there.

And it's not MY fault someone put cages set to justice in the fortress. I made the proper arrangements to have him transferred to some feeding friendly chains!
Though maybe it needed our Hammerer (who was in hopsital) to let him out, I dunno.

Mr Vile and TheGoBotSodomiser are probably my fault. But we won't have trash problems ever again once I'm done! Aren't a few dwarven lives WORTH that?

scamtank posted:

Tell me a thing. Were her wounds infected?
A couple of them, yes. Badly enough that she was leaking blood and pus. But someone else already died to infection, so I'm sticking with bloodloss.

Other dwarves have been running around with infections and aren't dead yet though drat it.

Veloxyll fucked around with this message at 04:58 on Mar 26, 2013

TildeATH
Oct 21, 2010

by Lowtax

Veloxyll posted:

it's not MY fault

I don't mind the incontinence, it's just the glacial pace of the updates. I suppose you're just getting revenge on us all, and as they say, revenge is a dish best served... slooooooowly.

Arbiter Sands
Feb 14, 2011

Every time I've tried to make use of minecarts, it has ended in horrible injuries and deathFun. Even messing with traffic restrictions and the like didn't totally solve the problem. Dwarves just have no sense of self preservation, which is about par for the course I guess. I'm eager to see how well it works out here.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

TildeATH posted:

I don't mind the incontinence, it's just the glacial pace of the updates. I suppose you're just getting revenge on us all, and as they say, revenge is a dish best served... slooooooowly.

Slow incontinence is easier to clean up than a mass pouring of "fast" incontinence.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Diplomaticus posted:

Slow incontinence is easier to clean up than a mass pouring of "fast" incontinence.

Incontinence is just like food. Fast is bad for your health, while slow nurtures you.

Veloxyll
May 3, 2011

Fuck you say?!



20th Moonstone, 246

The only thing more dangerous than a glacier is...an avalanche! (I wrote this before anything had happened in this update.)

Step 1: We've been making picks and axes for a while now, and mining is simply going too slowly. I assign every dwarf of age to take up mining, except for Tyskil, who I allow to keep hunting due to his mastery of the skill.


32 dwarves remain assigned to cut trees. Just in case. (Mining, wood cutting, and hunting are all mutually exclusive)
I am also starting work on new fortifications, so every dwarf is an architect and mason both.

For the fortifications, we'll need better lanes of fire, so I order everyone to remove a section of hillside. It will take LOTS of work from every dwarf.


I cover in the space in front of the wall too, soon it will be full of ballistae behind fortifications.

I also close the area in front of the guard tower off with fortifications, so that we will be able to deploy crossbow dwarves all along the north wall. Plus we'll need a roof to protect our siege weapons from flying attackers.

It is also long since time I move everyone OUT of Ugathville.
Tangents, FinalSin, Rawkking, Maekrix Waere, Kerrhyphen, Enzer, Bettik, Kaboom, Vorpal Swordfish, Peas, Pleky McDwarfson, Saoritficis, John Freeman, scamtank, Viper.
Welcome to the fortress proper.

Checking over the military, and I see that the missing Mr Vile was leader of The One-Way Outs. I look through the list of dwarves and promote Hudlinkin, The Butcher to lead them. Perhaps his bloodthirst will mean next time the military is not so late. Perhaps not.


Work orders complete as a few dwarves make masterpieces. Even something that could've been handy in the jail.


Some of our dwarves get out of diapers.


I also order new magma forges to increase production.


On the 4th of Opal, we get a visitor.


Enfield is closer, but apparently the queen was paying more attention to her surroundings.
Regardless I order 3 squads to deal with it. It's disrupting our work.
We'll see how The One Way Outs, The Walled Skies, and The Bronze Delights handle it.


Speaking of that, I order 30 bronze bars and 30 Bronze breastplates made.
The beast moves quickly though, and I see that Gnu Sherrif is nearby, so I order his squad into action as well.


The creature is quickly dispatched, never really threating a dwarf
Cyster, Gnu Sherrif, The War Dog, Monom, and Finagle fought the creature. Finagle delivering the killing blow with his Adamantine Shortsword.


While they work, Oystertoadfish finds time to have a baby girl.


Welcome to the fortress Jorenko. Only 200 years of backbreaking labour ahead of you!

(Would've been Avlein, but he wants male and adult, so!)

The former prison is quite popular with the animals it seems. I hope Gnu Sherrif in Town and Chickenfrogdwarf like the company.


The dwarves also installed the coffin I asked for in the main dining hall. I was tempted to put it in the hospital, But I want no-one to forget why they must work relentlessly.


Bad Munki does not approve. It is shameful how dwarves will seek too put the blame for such things on "ghosts"


odd. I didnt think we were undermining anywhere. Time to see if anyone is hurt. Good luck getting treatment though!

I think I know what happened. The dwarves built an unsupported section of flooring, which naturally fell. I will suspend the rest of the central flooring until the rest is completed.

Unfortunately, this realisation was not enough to help Finagle dodge the debris. Not that I'm quite sure HOW it caused that much debris. But Finagle's corpse is evidence enough.
Such is the price of progress.

Crackmaster, Ayana and Nidhhogg are also rendered unconscious from the collapse. I will oversee their medical treatment personally.

Reading the reports afterwards, it seems that Finagle could have been saved if he had been in possession of a sturdy helm. I order our steel used to make such devices immediately.


Ayana:


Nidhhogg:


Crackmaster:


The pools near the fortress freeze over as Winter sets in in full.


UseBees discoveres there is something is inside the fortress.
I send in a squad of dwarves to terminate the Manera in the fort. The Rainy Boots will manage it. It's only now that I notice Finagle was part of the One Way Outs. Which explains the armour at least.
Ohtsam replaces him.
Never mind, it stepped on a trap. I wonder if we can do anything with it?


We get ANOTHER new addition to the Fortress. This time he's named ImPanda.



(this is what happens when you say adult! I have to skip over you)

And now, as we head into Obsidian, the drop shaft is nearly dug out. Once it's done, all that's left to do is connect the switches that will open the floor hatches to the Magma up, and garbage will be a thing of the past!

3rd Obsidian, 246.

Klokwurk
Sep 18, 2010

I'm completely bloody shit at this!
Whaaa? The forts best fighter is 'missing'? :ohdear:

Veloxyll
May 3, 2011

Fuck you say?!

Klokwurk posted:

Whaaa? The forts best fighter is 'missing'? :ohdear:

Missing presumed plunged into Magma.

And uh. played part of this session and uh. I had to stop because I'm not as in the mood as I thought, but so far it is looking very entertaining! On the up side, I am learning lots about Dwarf Fortress that I never knew before :D

*grumble* they complain about updates then when I post one it takes two days to get a comment. Would serve em rite if they all got murked rassa frassa*

Leperflesh
May 17, 2007

We should expect threads to be a little slow right now, as lots of people take an easter holiday vacation, sometimes beginning on Ash Wednesday.

Or alternatively, maybe we're all just quietly glued to our seats and gripped by this gripping drama unfolding before our eyes?

Spermy Smurf
Jul 2, 2004
My excuse is that I read the update on my phone, but didnt reply because gently caress phone keyboards.

The rest of the people in this thread are assholes, apparently.

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
Yep I read this on my phone too and a Kobold could communicate better than me on it.


With the amount of Dwarves that go missing and how little Dwarves seem to care about their missing fellows, I can only assume that Dwarves place little value in Dwarven life?

Crackmaster
Feb 6, 2004
Back off, man, I got motherfucking eggs to hide!

Seriously, though, I'm a Method poster; I'm inhabiting my character as fully as possible by pretending my leg's been mangled and demands bedrest. I can't be responding to this update and that, trying to be chipper for the sake of someone who let an unsupported floor tile fall on my goddamn head. Seriously seriously, I've only skimmed the last couple of updates. Maybe I'll feel better once I've reviewed them in detail.

Three-Phase
Aug 5, 2006

by zen death robot

Leperflesh posted:

"This bullshit never ends..." by Three-Phase


Well, I really wanted to render this.

So I exported it into a Ldraw format.

Then I opened it up in Ldraw. There were some minor issues with missing geometry.

Then I loaded it in Art of Illusion to raytrace. It came out a little more surreal than I had expected, to be completely honest. (T-img'ed to prevent breaking tables.)

First Spear
Jun 27, 2008

Veloxyll posted:

Checking over the military, and I see that the missing Mr Vile was leader of The One-Way Outs. I look through the list of dwarves and promote Hudlinkin, The Butcher to lead them. Perhaps his bloodthirst will mean next time the military is not so late. Perhaps not.


I think Hudlinkin's a she, since she's married to my dwarf dude.


E: Which means they're both squad leaders now, I think.

First Spear fucked around with this message at 00:49 on Mar 29, 2013

Veloxyll
May 3, 2011

Fuck you say?!

Seriously, that floor tile. They tried to attach it to a bridge. Then the game went "That floor tile is floating in clear air!" I actually forgot it was Easter Holidays >.>

(Funnily enough, when I checked on Crackmaster before starting this post, he's actually sleeping :D )

Anyhow, it must be time for an...



3rd Obsidian, 246

The fortress is ready, I order the deployment of 3 Ballistae near the front gate. There will be room behind them for ammunition, and fortifications in front to keep the murderous rabble out.


At first I read the report as a ghost shoving one of our dwarven children. And to do it over the bed where my wife died adds insult to injury.


But no. It's the funnier form of child abuse. Still. Such madness cannot be allowed to stand. If dwarfkind seeks reminders of death, then reminders they shall have.


A new creature joins the beasts in the caverns. Beware the dancing coral-man.


And his friend, the 3 eyed shimmering crocodile. Forgotten Beastmen have the coolest pets.


On the surface, the forward defenses are coming along well as the Dwarven Merchants leave. It is now time for the most dangerous part of the fortress upgrade. The main bridge and wall must be removed and widened. During this time, the fortress will be vulnerable to besieging forces.


So of course the Goblins choose this time to make an attack.


Thankfully, it's an ambush, not a full siege force. Not that Saith's spirit is particularly happy either way.


I am within the fortress, planning the next stages of the fortification. And rail project. So I simply order 4 squads to kill the goblins. How dangerous can they be? I am only able to construct the events of the battle after the fact.

To start with, the ambush was over-eager, and its first victim was just a wandering stray dog. Their next victim, however, is far more Dwarven. Dizz is caught alone, but not unarmed or unaware, the cries of the Dog and the gutteral grunts of the goblins alerting Dizz to their approach.
Their assault was brutal though. Even armed with Adamantine, Dizz cannot respond.


It is at this time that I order all squads activated. Every military dwarf must answer this threat.

The goblins then proceed to charge down to the lowlands in front of the fortress.
Three dwarves meet their attack. The Archivist hesitates, but Dorf Dorfington begins to charge as PublicOpinion Flanks the bowgoblins from the north.


Unfortunately, they have an answer to these brave dwarves. Arrows. Lots of arrows. Dorf Dorfington and PublicOpinion are brought low before their attack.


Dorf Dorfington:


PublicOpinion:


Zebrin also takes a hit, and must withdraw. I have ordered the Medical staff released of all tasks by this point, as I am told the battle is not going well at all.


Their arrows continue to exact a savage toll, bringing another well armed dwarf, Ohtsam, low, though he's not dead...yet.


The Macegoblin, meanwhile, is busily chasing Clocks and LeJackal to the north.


The front gate is reinforced though. Gowby(G), rzal(6), and Dirty Frank(6) enter the battlefield. Queen Sankis(6), Klokwurk(1), Kennel(2), Ohtsam(3), Spork with ImPanda in tow(4), xarph(4), Ottoprint(4), and Otto Print(5) are also present but retreating indoors.


Even Dwarven children aren't safe from Goblin arrows. Octahedron takes a horrible wound during the fight.


He did not last long.


He is only the first to die.


The first goblin falls, not to arms, but to cunning. Clocks, in a move of daring, crosses the river bridge. The goblin pursues, but finds himself caught in a cage trap.

I'm sure there's a lesson in there somewhere.

Ohtsam regains conciousness and quickly withdraws as a Marksdwarf, w00tmonger, finally enters the battle.


Gowby, rzal and Dirty Frank have not engaged though. I wonder why...
Turns out, in their haste to respond, they did not grab weapons nor ammunition. They are unable to be marksdwarves because they have no bow. I feel this is a grevious oversight. which may be my fault.
ChickenFrogDwarf, higher on the fortress, has much the same problem.


rzal realises that the Goblins are too close for missiles, and goes in for punching.

With mixed results.


As rzal retreats after getting shot, Pladdicus is the first of our marksdwarves to score a hit.


The ambushers aren't the only goblin attack in the fortress grounds. Cathulhu is in danger, Voxel Squad is specifically tasked with her rescue.


Ohtsam shows the Goblins that a little arrow wound isn't going to stop her.


Clocks, on her way back to the fortress, takes fire from the goblin Bowmen but is able to make her way back to the fortress.


while battle rages on the surface, news also comes in that one of the forgotten beasts is threatening the fortress directly. Without the militia to stop it, I look at the fortress notes. Our only hope is the three levers that refer to the Steriliser. Hopefully these will form a wall until we can bring marksdwarves down to fashion a more permenant solution.

Though given who gave the report, I must doubt its accuracy to a degree.

Frankosity chases the Goblins to the bridge. Recreating Clocks trick, he traps one bowgoblin, and engages the other with extreme violence.

I think this ambush is done. Which means I need to focus squads on stopping the snatchers! If only Gillian were here...

Unfortunately, no dwarf is that fast. Alas for poor Cathulhu.


So, the full after action report:
Dead: Dizz, PublicOpinion, Dorf Dorfington, Octahedron, xarph
Wounded: Zebrin, Shorter Than Some, Klokwerk, rzal, Ohtsam, Clocks, Chickenfrogdwarf, The Archivist
Kidnapped!: Cathulhu

6 dwarves lost, and 8 out of action for 5 goblins. Not exactly a good trade.

I order all squads to take up training. Frankosity showed the value of a skilled battledwarf. I also remove all medical dwarves from the squads. We need them free to treat the wounded.
That means Tirius and Kaboom leave The Voxel Squad; Aston leaves The Rainy Boots; NoPants leaves The Mountainous Bows; and Phuzzy leaves The Lovely Treaties.

To replenish the ranks the following dwarves are enlisted:
Problem Sleuth and weigieman join The Rainy Boots
Pokey, Otto Print, and Ikubi Akius join Voxel Squad
Reverence and Sybot join The Lovely Treaties
T-Man joins The Walled Skies
and Maelin joins The Mountainous Bows.

I also order 30 sets of copper armour made.

Dak Smespuslalsto has entered the fortress proper...


22 Obsidian, 246

Wow that was an update. And yeah. Guess where all the melee weapons are kept...

OhCrap
Oct 14, 2011

I MAKE VICTORY!
I'm glad the game is finally making up for the Forgotten Beast shortage.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
There's still one of mine down below, I think? The beast of flame?

If that thing gets in we're going to have fun.

Veloxyll
May 3, 2011

Fuck you say?!

Sky Shadowing posted:

There's still one of mine down below, I think? The beast of flame?

If that thing gets in we're going to have fun.

Well we have one in. I do wonder what those levers do though. I hope they do what I expect

And not be a way to drop more dwarves to their deaths.

Leperflesh
May 17, 2007

With PublicOpinion's death, there are now only three living dwarves remaining from the first migration to Bronzestabbed: Teim, Koorisch, and Crackmaster.

Also, is Ikubi Akius still mayor?

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Great update! It's good to see Bronzestabbed falling apart becoming fun! :neckbeard:

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