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Runa
Feb 13, 2011

1311 Krishna Rao was all NOPE

E: update last page!

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TheParadigm
Dec 10, 2009

punched right in the sensors. Goodbye, combat data!

Nice move.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I appreciate the mental image of that mech being windmilled by Able's mech. :D

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.
"You think you're hot poo poo, you son of--"

*Punch*

"GAH! gently caress this, I'm out!"

SIGSEGV
Nov 4, 2010


I note that a second hatch has opened behind what I suppose is the lab building, probably another boss unit.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ablative posted:

"You think you're hot poo poo, you son of--"

*Punch*

"GAH! gently caress this, I'm out!"

NOT THE FAAAAACE

Ardlen
Sep 30, 2005
WoT



I plan to take the Scarecrow and free two of the prison blocks. I am running real hot, so if I do not overheat and shut down, I can free the last one next turn.

Corponation
Apr 21, 2007

Fantastic.
I'm gonna have to hold off on firing this turn.

I'm still going to try to not stray too far from the scarecrow, I'm sort of close to getting pinned down.

Thinking of taking the crossbow to 1428 to use the smoke as cover

El Spamo
Aug 21, 2003

Fuss and misery
bam, clotheslined

sebmojo
Oct 23, 2010


Legit Cyberpunk









Running to 2637 and punching the trooper in the back of his head, then we should head west to help our buddies.

sebmojo fucked around with this message at 09:37 on Feb 1, 2021

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Cooked Auto posted:

I appreciate the mental image of that mech being windmilled by Able's mech. :D

For real. Quality maneuver, quality results.

Keep up the good work, everybody.

mcjomar
Jun 11, 2012

Grimey Drawer
Orders in, going to keep punchlasering things, while leaving vaguely in the direction of goonstar.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'm missing orders, checking to see if the player needs a delay.

sebmojo
Oct 23, 2010


Legit Cyberpunk









PoptartsNinja posted:

I'm missing orders, checking to see if the player needs a delay.

apologies, sent!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Red Dawn 8

Teija’s retractable blade burst from the front of the Common’s chest. Although the myomer-powered blade was perhaps only marginally more powerful than a BattleMech’s punch, when triggered at just the right moment—immediately after a hammer blow from her fist punched through the enemy’s rear armor—the blade could strike and cripple core components. Even Teija hadn’t expected her strike to be as effective as it was, with her Myomer warmed up to optimal fighting temperature her ‘Mech-sized switchblade had sheered through the last of the Common’s central supports.

It actually took a little effort to free herself, Teija had to plant her Wolverine’s hand on the Common’s shoulder to push the light ‘Mech back down the length of her arm. The little ’Mech crumpled, the bulk of its fusion engine tumbling out of the hole she’d punched through the ‘Mech’s belly. It dragged power cables, myomer attachment points, and most of the coolant system along with it.

“The rounded armor was supposed to prevent things like that,” Able commented absently. Teija could hear everything he said, even when he wasn’t aware he was transmitting. The Wolverines’ trust only extended so far—but the traitor clone was proving himself, at least in her eyes.

He continued, oblivious. “I guess it doesn’t work.”







Movement Phase
Crossbow Refit (Player)
- Insufficient MP to reach hex 1429: needs 8, has 6! Movement ends in hex 1428!
- Exits fire hex 1127: gains 2 environmental heat!
- Exits fire hex 1227: gains 2 environmental heat!

Thalamus WMG
- Fires Wave Motion Gun! No units affected; 1/6 chance affected hexes catch fire!
- - No Hexes catch fire! (13 chances and not a single 6!)


Shooting Phase
GUR-20 Gurkha (Player)
- Holds fire!
- Gains 2 heat, sinks 11! Overheating!

UCU-F40W Scarecrow (Player)
- Must pass a 3+ test to activate Radical Heat Sink: rolled 12, succeeds!
- Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (78/90 CF remaining)!
- Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (66/90 CF remaining)!
- Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (54/90 CF remaining)!
- Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (42/90 CF remaining)! Prisoners begin their escape!
- Gains 29 heat, sinks [13 * 2 = 26]! Overheating!

WVR-60G Wolverine (Player)
- Holds fire!
- Gains 2 heat, sinks 14! Overheating!

Pariah Refit (Player)
- Fires Autocannon/20 (Single, AP) at Common EWAR (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Light Gauss Rifle (EMP) at Common EWAR (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Right Arm (7/10 armor remaining)! Target suffers 3 EMP!
- Gains 10 heat, sinks 10!

Crossbow Refit (Player)
- Holds fire!
- Gains (2 + 4 environmental = 6) heat, sinks 11! Overheating!

Standard Scout
- Holds fire!
- Gains 0 heat, sinks 13!

Standard Terrorizer
- Primary target not in front arc!
- Gains 0 heat, sinks 11!

Standard Assault
- Holds fire!
- Gains 0 heat, sinks 10!

Leukocyte Sniper #1
- Holds fire!

Leukocyte Sniper #2
- Holds fire!

Leukocyte Terrorizer #1
- Fires Plasma Cannon at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 7, miss!
- Fires Plasma Cannon at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 2, miss!
- Fires Gauss Machine Gun at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 6, miss!
- Fires Gauss Machine Gun at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 6, miss!

Feral Team #1
- No Line of Sight to primary target!

Dimethylmercury
- Holds fire!
- Gains 2 heat, sinks 11!

Common Sniper #1
- No Line of Sight to primary target!
- Gains 3 heat, sinks 10!

Common Sniper #2
- No Line of Sight to primary target!
- Gains 2 heat, sinks 10!

Common Security
- Torso-twists to threaten hex 2831!
- Fires ER Flamer at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Left Leg (21/24 armor remaining)! Target gains 5 heat!
- Fires ER Flamer at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): Rolled 10, hit Right Arm (14/18 armor remaining)!
- Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): Rolled 8, hit Left Arm (14/18 armor remaining)!
- Gains 16 heat, sinks [7]! Overheating!

Common EWAR
- Torso-twists to threaten hex 2536!
- Fires Plasma Cannon at Wolverine (3 base + 0 range + 2 movement + 2 enemy movement - 1 focus = 6): rolled 5, miss!
- Gains 9 heat, sinks 10!


Physical Combat Phase:
GUR-20 Gurkha (Player)
- Attacks Common Security with Retractable Blade (Retracted) (3 base + 2 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (2/8 armor remaining)!
- Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 10, hit Left Torso (0/8 armor, 6/7 structure remaining)! Crit!
- Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 8, hit Center Torso (12/15 armor remaining)!
- Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 7, hit Center Torso (9/15 armor remaining)!
- Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 3, hit Left Leg (11/14 armor remaining)!!
- Gains (2 + 12 = 14) heat, sinks 11! Overheating!

UCU-F40W Scarecrow (Player)
- Kicks building hex 1022 (5 base + 1 movement - 4 immobile target + 1 no battle computer = 2): adjacent building is hit automatically (54/90 CF remaining)!
- Attacks building hex 1022 point blank with pulse laser (5 base + 1 movement - 4 immobile target - 1 laser + 1 no battle computer = 1): adjacent building is hit automatically (42/90 CF remaining)! Prisoners begin their escape!
- Attacks building hex 1022 point blank with pulse laser (5 base + 1 movement - 4 immobile target - 1 laser + 1 no battle computer = 1): adjacent building is hit automatically (30/90 CF remaining)!
- Gains (29 + 6 = 35) heat, sinks [13 * 2 = 26]! Overheating!

WVR-60G Wolverine (Player)
- Attacks Common EWAR with Retractable Blade (Retracted) (3 base + 2 movement + 1 enemy movement = 6): rolled 7, hit Rear Center Torso (0/4 armor, 0/10 structure remaining)! ’Mech destroyed!


Physical Combat End Phase:
Common Security
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - XL engine damaged!


Turn End Phase:
UCU-F40W Scarecrow (Player)
- Must pass a 6+ test to avoid automatic engine shutdown: rolled 7, succeeds!

WVR-60G Wolverine (Player)
- EMP cleared!

Crossbow (Player)
- EMP level reduced!
- Must pass a 4+ test to avoid automatic engine shutdown: rolled 5, succeeds!


Next Turn’s Movement Phase
Thymus WMG
- Initiates Wave Motion Gun blast attack!




Map Link


Primary Objective
- Kill ArchProfessor Felix Von Neumann (0/1)
- Destroy the Turret Generators (Complete!)

Secondary Objectives
- Free the Prisoners (0/1)
- Destroy the Experimental Thalamus (0/1)

Tertiary Objectives
- Evade Capture (0/5)


Player Status:




OpForce Status:






OpForce Reinforcements:
- Turn 10
- Turn 13
- Turn 16
- Turn 18
- Turn 19
- Turn 20


Special Rules
- High Density Metallic Carbon HD Armor boosts armor protection by 1.5, but due to increased armor density suffers increased EMP damage. For every 5 points (or fraction thereof) of EMP damage an attack deals, units with HD Armor suffer 1 additional point of EMP damage.
- Standard Armor Standard Metallic Carbon armor offers no bonuses, and suffers bonus damage from Autocannon Cluster Munitions.
- Clan Warrior Clan Warriors may make melee attacks without penalty even on turns they fired their ranged weapons, even without the aid of a Battle Computer.
- Warrior Retrotype Warrior Retrotypes feal no fear, and gain a +2 bonus to guts regardless of unit type. However, their impaired cognitive functions randomly reduce either their piloting or their gunnery. The stat affected is determined at the start of battle.
- Commander Retrotype Commanders are selected from among the Warrior Retrotype’s most proficient. With most of their conditioning stripped away, they have almost complete control of their cognitive faculties. They receive a -1 bonus to their piloting score due to their experience, but are nearly always emotionally stunted after spending years or even decades as a baseline Warrior. Commanders often have questionable morale and suffer a +1 penalty to all Guts rolls.
- Wired Reflexes A pilot with wired reflexes receives a -1 bonus to Gunnery and does not suffer piloting damage from falls as long as they remain conscious.
- Flammable Atmosphere Fires can be started in hexes regardless of hex type, but only spread in appropriate terrain.
- Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit.
- Walls Unless otherwise specified, Walls are a Hardened (HD) Height 3 building.
- Turrets Turrets have a flat armor value and a single point of structure. They take damage from heat weapons like vehicles. While their weapons are deployed, a turret’s armor value is halved.
- Ferrocrete Units that run and turn on Ferrocrete must make a piloting test to avoid skidding, unless they are equipped with an undamaged Battle Computer.
- Integral C.A.S.E. II All Society units come with C.A.S.E. II modeled into their design at no extra cost in weight.
- Integral Networks All Society units exist on a network. A networked unit counts as a spotter for all other units on the same network. iATMs fired indirectly against a target spotted by a unit on the same network keep their Streak functionality. Networks must be established prior to the start of the game. Society Commanders and units carrying a Scientist exist on the ‘Master Network,’ and can use targeting data from all other allied Society units in play. Units on the Master Network do not share targeting data and do not act as spotters for other units, even if those other units are also on the Master Network.


Orders Due: Any Time On Saturday!

PoptartsNinja fucked around with this message at 03:25 on Feb 4, 2021

Ardlen
Sep 30, 2005
WoT



PTN, I think you've got last turns unit cards up for us.

That killer Wave Motion Blast is right on top of my Scarecrow. Now I am extra glad I did not overheat and shut down!

Also, looks like Von Neumann is on the board!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Whoops, you're right. It'll just be a moment while I fix that.

I knew I was forgetting something.

Edit: Fixed

PoptartsNinja fucked around with this message at 03:25 on Feb 4, 2021

SIGSEGV
Nov 4, 2010


Those buildings offer a lot of LoS denial for the good professor, at least he doesn't appear to be running, I'd have expected him to pack up for another hidey hole from which to watch the action.

sebmojo
Oct 23, 2010


Legit Cyberpunk









:black101:

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Hell yeah, another vehicle with a field kitchen.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Just going to casually point out that Felix Von Neumann's personal escape vehicle is a cross between a Cobra Trouble Bubble and a flying motor home.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Including a blue navy lifeboat. :allears:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
"Luxury Drive Sightseer Arrangement" is a hell of a negative quirk name.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's a speed debuff. Can't rattle the VIPs around too much.

That lifeboat (and its deployment mechanisms, admittedly) weighs a metric ton. It's bigger than most cars.

rjmccall
Sep 7, 2007

no worries friend
Fun Shoe
He might have to escape by going through the canyon to the left, in which case you can’t afford to neglect him too long.

mcjomar
Jun 11, 2012

Grimey Drawer
Okay, I'm thinking I need to ignore all remaining southern threats, and yolo my gurkha as far north as fast as I can.
Once we've squished the yellow target, we can circle back to deal with the rest, right?

sebmojo
Oct 23, 2010


Legit Cyberpunk









mcjomar posted:

Okay, I'm thinking I need to ignore all remaining southern threats, and yolo my gurkha as far north as fast as I can.
Once we've squished the yellow target, we can circle back to deal with the rest, right?

yep. I'll do the same.

Ardlen
Sep 30, 2005
WoT



Corponation, want to come help me with the last prison? I can damage 0925 a bit, think you'd mind kicking it the rest of the way open?

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




eyes on the prize, gents. Von Neumann is definitely making a run for it. Get 'em! Get 'em!

sebmojo
Oct 23, 2010


Legit Cyberpunk









I'm running to 2232 and taking a few shots at the remaining trooper along the way.

Corponation
Apr 21, 2007

Fantastic.

Ardlen posted:

Corponation, want to come help me with the last prison? I can damage 0925 a bit, think you'd mind kicking it the rest of the way open?

Yeah lets do it. Then we can maybe try to go north, start lobbing missiles at Von Neuman.

Ardlen
Sep 30, 2005
WoT



Corponation posted:

Yeah lets do it. Then we can maybe try to go north, start lobbing missiles at Von Neuman.
Sweet! I agree, we definitely need to break away north afterwards. Everything here is either on fire or about to be.

Orders in, running to 0825 and doing some damage to 0925 to help start a prison break.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Reinforcements coming turn after next, I think.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Dudes we totally let the 10th anniversary of this campaign sail by us on January 21st

sebmojo
Oct 23, 2010


Legit Cyberpunk









That's insane, and brilliant. Congrats ptn!

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Holy gently caress, and I must've followed this almost from day and never realized that.

Hexenritter
May 20, 2001


Holy poo poo, congrats.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Cooked Auto posted:

Holy gently caress, and I must've followed this almost from day and never realized that.

If it makes you feel better, I'm making the thing and didn't realize it either.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Happy Belated 10th Anniversary, PTN!! Thank you for mashing robots together for us for an actual decade!!

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Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Seriously, this is ten phenomenal years, please keep going

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