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1311 Krishna Rao was all NOPE E: update last page!
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# ? Feb 1, 2021 03:26 |
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# ? Apr 26, 2024 04:31 |
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punched right in the sensors. Goodbye, combat data! Nice move.
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# ? Feb 1, 2021 03:28 |
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I appreciate the mental image of that mech being windmilled by Able's mech.
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# ? Feb 1, 2021 03:29 |
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"You think you're hot poo poo, you son of--" *Punch* "GAH! gently caress this, I'm out!"
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# ? Feb 1, 2021 03:57 |
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I note that a second hatch has opened behind what I suppose is the lab building, probably another boss unit.
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# ? Feb 1, 2021 05:08 |
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Ablative posted:"You think you're hot poo poo, you son of--" NOT THE FAAAAACE
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# ? Feb 1, 2021 05:26 |
I plan to take the Scarecrow and free two of the prison blocks. I am running real hot, so if I do not overheat and shut down, I can free the last one next turn.
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# ? Feb 1, 2021 06:02 |
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I'm gonna have to hold off on firing this turn. I'm still going to try to not stray too far from the scarecrow, I'm sort of close to getting pinned down. Thinking of taking the crossbow to 1428 to use the smoke as cover
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# ? Feb 1, 2021 06:23 |
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bam, clotheslined
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# ? Feb 1, 2021 06:50 |
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Running to 2637 and punching the trooper in the back of his head, then we should head west to help our buddies.
sebmojo fucked around with this message at 09:37 on Feb 1, 2021 |
# ? Feb 1, 2021 07:06 |
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Cooked Auto posted:I appreciate the mental image of that mech being windmilled by Able's mech. For real. Quality maneuver, quality results. Keep up the good work, everybody.
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# ? Feb 1, 2021 07:39 |
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Orders in, going to keep punchlasering things, while leaving vaguely in the direction of goonstar.
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# ? Feb 1, 2021 09:21 |
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I'm missing orders, checking to see if the player needs a delay.
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# ? Feb 3, 2021 21:43 |
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PoptartsNinja posted:I'm missing orders, checking to see if the player needs a delay. apologies, sent!
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# ? Feb 3, 2021 21:59 |
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Red Dawn 8 Teija’s retractable blade burst from the front of the Common’s chest. Although the myomer-powered blade was perhaps only marginally more powerful than a BattleMech’s punch, when triggered at just the right moment—immediately after a hammer blow from her fist punched through the enemy’s rear armor—the blade could strike and cripple core components. Even Teija hadn’t expected her strike to be as effective as it was, with her Myomer warmed up to optimal fighting temperature her ‘Mech-sized switchblade had sheered through the last of the Common’s central supports. It actually took a little effort to free herself, Teija had to plant her Wolverine’s hand on the Common’s shoulder to push the light ‘Mech back down the length of her arm. The little ’Mech crumpled, the bulk of its fusion engine tumbling out of the hole she’d punched through the ‘Mech’s belly. It dragged power cables, myomer attachment points, and most of the coolant system along with it. “The rounded armor was supposed to prevent things like that,” Able commented absently. Teija could hear everything he said, even when he wasn’t aware he was transmitting. The Wolverines’ trust only extended so far—but the traitor clone was proving himself, at least in her eyes. He continued, oblivious. “I guess it doesn’t work.” Movement Phase Crossbow Refit (Player) - Insufficient MP to reach hex 1429: needs 8, has 6! Movement ends in hex 1428! - Exits fire hex 1127: gains 2 environmental heat! - Exits fire hex 1227: gains 2 environmental heat! Thalamus WMG - Fires Wave Motion Gun! No units affected; 1/6 chance affected hexes catch fire! - - No Hexes catch fire! (13 chances and not a single 6!) Shooting Phase GUR-20 Gurkha (Player) - Holds fire! - Gains 2 heat, sinks 11! Overheating! UCU-F40W Scarecrow (Player) - Must pass a 3+ test to activate Radical Heat Sink: rolled 12, succeeds! - Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (78/90 CF remaining)! - Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (66/90 CF remaining)! - Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (54/90 CF remaining)! - Fires Medium Pulse Laser at Building Hex 0724 (3 base + 0 range + 1 movement - 4 immobile target + 1 heat - 1 improved targeting (short) - 1 laser = -1): automatically hit (42/90 CF remaining)! Prisoners begin their escape! - Gains 29 heat, sinks [13 * 2 = 26]! Overheating! WVR-60G Wolverine (Player) - Holds fire! - Gains 2 heat, sinks 14! Overheating! Pariah Refit (Player) - Fires Autocannon/20 (Single, AP) at Common EWAR (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 6, miss! - Fires Light Gauss Rifle (EMP) at Common EWAR (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Right Arm (7/10 armor remaining)! Target suffers 3 EMP! - Gains 10 heat, sinks 10! Crossbow Refit (Player) - Holds fire! - Gains (2 + 4 environmental = 6) heat, sinks 11! Overheating! Standard Scout - Holds fire! - Gains 0 heat, sinks 13! Standard Terrorizer - Primary target not in front arc! - Gains 0 heat, sinks 11! Standard Assault - Holds fire! - Gains 0 heat, sinks 10! Leukocyte Sniper #1 - Holds fire! Leukocyte Sniper #2 - Holds fire! Leukocyte Terrorizer #1 - Fires Plasma Cannon at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 7, miss! - Fires Plasma Cannon at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 2, miss! - Fires Gauss Machine Gun at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 6, miss! - Fires Gauss Machine Gun at Crossbow (4 base + 0 range + 0 movement + 1 enemy movement + 3 smoke = 8): rolled 6, miss! Feral Team #1 - No Line of Sight to primary target! Dimethylmercury - Holds fire! - Gains 2 heat, sinks 11! Common Sniper #1 - No Line of Sight to primary target! - Gains 3 heat, sinks 10! Common Sniper #2 - No Line of Sight to primary target! - Gains 2 heat, sinks 10! Common Security - Torso-twists to threaten hex 2831! - Fires ER Flamer at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Left Leg (21/24 armor remaining)! Target gains 5 heat! - Fires ER Flamer at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss! - Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss! - Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss! - Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): Rolled 10, hit Right Arm (14/18 armor remaining)! - Fires AP Gauss Rifle at Gurkha (3 base + 0 range + 2 movement + 3 enemy movement = 8): Rolled 8, hit Left Arm (14/18 armor remaining)! - Gains 16 heat, sinks [7]! Overheating! Common EWAR - Torso-twists to threaten hex 2536! - Fires Plasma Cannon at Wolverine (3 base + 0 range + 2 movement + 2 enemy movement - 1 focus = 6): rolled 5, miss! - Gains 9 heat, sinks 10! Physical Combat Phase: GUR-20 Gurkha (Player) - Attacks Common Security with Retractable Blade (Retracted) (3 base + 2 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (2/8 armor remaining)! - Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 10, hit Left Torso (0/8 armor, 6/7 structure remaining)! Crit! - Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 8, hit Center Torso (12/15 armor remaining)! - Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 7, hit Center Torso (9/15 armor remaining)! - Attacks Common Security point blank with Pulse Laser (3 base + 2 movement + 0 enemy movement - 1 laser - 1 point blank attack = 3): Rolled 3, hit Left Leg (11/14 armor remaining)!! - Gains (2 + 12 = 14) heat, sinks 11! Overheating! UCU-F40W Scarecrow (Player) - Kicks building hex 1022 (5 base + 1 movement - 4 immobile target + 1 no battle computer = 2): adjacent building is hit automatically (54/90 CF remaining)! - Attacks building hex 1022 point blank with pulse laser (5 base + 1 movement - 4 immobile target - 1 laser + 1 no battle computer = 1): adjacent building is hit automatically (42/90 CF remaining)! Prisoners begin their escape! - Attacks building hex 1022 point blank with pulse laser (5 base + 1 movement - 4 immobile target - 1 laser + 1 no battle computer = 1): adjacent building is hit automatically (30/90 CF remaining)! - Gains (29 + 6 = 35) heat, sinks [13 * 2 = 26]! Overheating! WVR-60G Wolverine (Player) - Attacks Common EWAR with Retractable Blade (Retracted) (3 base + 2 movement + 1 enemy movement = 6): rolled 7, hit Rear Center Torso (0/4 armor, 0/10 structure remaining)! ’Mech destroyed! Physical Combat End Phase: Common Security - Critical chance in Left Torso: rolled 9, 1 critical hit sustained! - - XL engine damaged! Turn End Phase: UCU-F40W Scarecrow (Player) - Must pass a 6+ test to avoid automatic engine shutdown: rolled 7, succeeds! WVR-60G Wolverine (Player) - EMP cleared! Crossbow (Player) - EMP level reduced! - Must pass a 4+ test to avoid automatic engine shutdown: rolled 5, succeeds! Next Turn’s Movement Phase Thymus WMG - Initiates Wave Motion Gun blast attack! Map Link Primary Objective - Kill ArchProfessor Felix Von Neumann (0/1) - Destroy the Turret Generators (Complete!) Secondary Objectives - Free the Prisoners (0/1) - Destroy the Experimental Thalamus (0/1) Tertiary Objectives - Evade Capture (0/5) Player Status: OpForce Status: OpForce Reinforcements: - Turn 10 - Turn 13 - Turn 16 - Turn 18 - Turn 19 - Turn 20 Special Rules - High Density Metallic Carbon HD Armor boosts armor protection by 1.5, but due to increased armor density suffers increased EMP damage. For every 5 points (or fraction thereof) of EMP damage an attack deals, units with HD Armor suffer 1 additional point of EMP damage. - Standard Armor Standard Metallic Carbon armor offers no bonuses, and suffers bonus damage from Autocannon Cluster Munitions. - Clan Warrior Clan Warriors may make melee attacks without penalty even on turns they fired their ranged weapons, even without the aid of a Battle Computer. - Warrior Retrotype Warrior Retrotypes feal no fear, and gain a +2 bonus to guts regardless of unit type. However, their impaired cognitive functions randomly reduce either their piloting or their gunnery. The stat affected is determined at the start of battle. - Commander Retrotype Commanders are selected from among the Warrior Retrotype’s most proficient. With most of their conditioning stripped away, they have almost complete control of their cognitive faculties. They receive a -1 bonus to their piloting score due to their experience, but are nearly always emotionally stunted after spending years or even decades as a baseline Warrior. Commanders often have questionable morale and suffer a +1 penalty to all Guts rolls. - Wired Reflexes A pilot with wired reflexes receives a -1 bonus to Gunnery and does not suffer piloting damage from falls as long as they remain conscious. - Flammable Atmosphere Fires can be started in hexes regardless of hex type, but only spread in appropriate terrain. - Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit. - Walls Unless otherwise specified, Walls are a Hardened (HD) Height 3 building. - Turrets Turrets have a flat armor value and a single point of structure. They take damage from heat weapons like vehicles. While their weapons are deployed, a turret’s armor value is halved. - Ferrocrete Units that run and turn on Ferrocrete must make a piloting test to avoid skidding, unless they are equipped with an undamaged Battle Computer. - Integral C.A.S.E. II All Society units come with C.A.S.E. II modeled into their design at no extra cost in weight. - Integral Networks All Society units exist on a network. A networked unit counts as a spotter for all other units on the same network. iATMs fired indirectly against a target spotted by a unit on the same network keep their Streak functionality. Networks must be established prior to the start of the game. Society Commanders and units carrying a Scientist exist on the ‘Master Network,’ and can use targeting data from all other allied Society units in play. Units on the Master Network do not share targeting data and do not act as spotters for other units, even if those other units are also on the Master Network. Orders Due: Any Time On Saturday! PoptartsNinja fucked around with this message at 03:25 on Feb 4, 2021 |
# ? Feb 4, 2021 02:54 |
PTN, I think you've got last turns unit cards up for us. That killer Wave Motion Blast is right on top of my Scarecrow. Now I am extra glad I did not overheat and shut down! Also, looks like Von Neumann is on the board!
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# ? Feb 4, 2021 03:15 |
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Whoops, you're right. It'll just be a moment while I fix that. I knew I was forgetting something. Edit: Fixed PoptartsNinja fucked around with this message at 03:25 on Feb 4, 2021 |
# ? Feb 4, 2021 03:18 |
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Those buildings offer a lot of LoS denial for the good professor, at least he doesn't appear to be running, I'd have expected him to pack up for another hidey hole from which to watch the action.
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# ? Feb 4, 2021 03:18 |
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# ? Feb 4, 2021 03:18 |
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Hell yeah, another vehicle with a field kitchen.
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# ? Feb 4, 2021 05:24 |
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Just going to casually point out that Felix Von Neumann's personal escape vehicle is a cross between a Cobra Trouble Bubble and a flying motor home.
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# ? Feb 4, 2021 05:30 |
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Including a blue navy lifeboat.
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# ? Feb 4, 2021 07:33 |
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"Luxury Drive Sightseer Arrangement" is a hell of a negative quirk name.
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# ? Feb 4, 2021 07:37 |
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It's a speed debuff. Can't rattle the VIPs around too much. That lifeboat (and its deployment mechanisms, admittedly) weighs a metric ton. It's bigger than most cars.
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# ? Feb 4, 2021 07:42 |
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He might have to escape by going through the canyon to the left, in which case you can’t afford to neglect him too long.
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# ? Feb 4, 2021 08:35 |
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Okay, I'm thinking I need to ignore all remaining southern threats, and yolo my gurkha as far north as fast as I can. Once we've squished the yellow target, we can circle back to deal with the rest, right?
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# ? Feb 4, 2021 12:51 |
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mcjomar posted:Okay, I'm thinking I need to ignore all remaining southern threats, and yolo my gurkha as far north as fast as I can. yep. I'll do the same.
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# ? Feb 4, 2021 13:34 |
Corponation, want to come help me with the last prison? I can damage 0925 a bit, think you'd mind kicking it the rest of the way open?
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# ? Feb 4, 2021 20:26 |
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eyes on the prize, gents. Von Neumann is definitely making a run for it. Get 'em! Get 'em!
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# ? Feb 4, 2021 21:24 |
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I'm running to 2232 and taking a few shots at the remaining trooper along the way.
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# ? Feb 5, 2021 01:51 |
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Ardlen posted:Corponation, want to come help me with the last prison? I can damage 0925 a bit, think you'd mind kicking it the rest of the way open? Yeah lets do it. Then we can maybe try to go north, start lobbing missiles at Von Neuman.
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# ? Feb 5, 2021 06:11 |
Corponation posted:Yeah lets do it. Then we can maybe try to go north, start lobbing missiles at Von Neuman. Orders in, running to 0825 and doing some damage to 0925 to help start a prison break.
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# ? Feb 6, 2021 02:05 |
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Reinforcements coming turn after next, I think.
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# ? Feb 6, 2021 02:20 |
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Dudes we totally let the 10th anniversary of this campaign sail by us on January 21st
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# ? Feb 7, 2021 03:44 |
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That's insane, and brilliant. Congrats ptn!
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# ? Feb 7, 2021 04:26 |
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Holy gently caress, and I must've followed this almost from day and never realized that.
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# ? Feb 7, 2021 04:29 |
Holy poo poo, congrats.
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# ? Feb 7, 2021 04:47 |
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Cooked Auto posted:Holy gently caress, and I must've followed this almost from day and never realized that. If it makes you feel better, I'm making the thing and didn't realize it either.
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# ? Feb 7, 2021 04:48 |
Happy Belated 10th Anniversary, PTN!! Thank you for mashing robots together for us for an actual decade!!
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# ? Feb 7, 2021 06:20 |
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# ? Apr 26, 2024 04:31 |
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Seriously, this is ten phenomenal years, please keep going
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# ? Feb 7, 2021 06:51 |