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Only 185 more dwarves to go until I make it! I'm sure we'll get there, this fort is immortal with Bad Munki at the helm!
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# ? Mar 2, 2013 01:12 |
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# ? Apr 27, 2024 20:17 |
One of the questions we have had for a while is "If only the top three map tiles of the embark are evil, why do we keep getting murk to the southeast?", though the question itself hasn't been asked for a few months, just accepted as a quirky part of how stuff works out. Anyway, while taking a look at the region around the fortress (For reasons entirely unrelated to finding the fortress so I could send an Elven adventurer to murder the lot of you, rest assured) I found the solution to that little mystery. As Leperflesh himself notes in his first non update post: Leperflesh posted:I embarked on a 3 x 5 oblong embark point (which is to say, three worldtiles wide and five tall, as oriented north up). The top three tiles are all Evil biome, through which the stream runs. The solution to the mystery is pretty much that same phenomenon. The tiles south and south east of the mystery murk tile are also part of the same evil biome as the tiles up north, and the ragged edginess of the biomes extends into the (at least before the fortress was founded) nicer biome tile next to the fortress. The fact they are part of the same evil biome explains why we are getting the same effect in both places. Screenshot of reclaim screen showing the fortress and the two tiles in question. The other tiles shall remain a mystery to you all. Before anyone complains: Yes, I checked with Leperflesh first to make sure this was not spoilers, since the phenomenon technically does originate outside the embark zone. As an aside, this is a very nice world to adventure in.
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# ? Mar 2, 2013 08:55 |
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Pickled Tink posted:so I could send an Elven adventurer to murder the lot of you MY GODS Conspiracy with elves? Can this possibly mean… LeJackal was right?
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# ? Mar 2, 2013 09:02 |
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GrimRevenant posted:MY GODS Haven't you seen Wag the Dog? It's sorta like that.
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# ? Mar 2, 2013 14:52 |
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...huh? What??! No! I solved this problem! This isn't supposed to happen anymore! What the gently caress is everyone doing down here? They have job' to be doing, they shouldn’t be- Wait... NOBODY TOUCH ANYTHING! NOT A SINGLE loving THING! 27th Felsite, 246 I was mistaken. I had assumed locking the queen away would put an end to this. But now the truth is obvious...the queen doesn't need to do anything for these possessions to occur. Whatever magic she worked has already taken effect. Some might even think she isn't responsible for this at all, but oh I KNOW she is now! For a mysterious passage way has been dug out in the back of her cell. It goes far, far below. Down to the structure that has been dug out over the magma pool, which is now suspended only by a single pillar. There is a single lever in the chamber, with no instructions as to what it does. It doesn't take a genius to figure out what will happen if we pull that lever. Now more than ever it is obvious that the queen had this setup. I'll see that her imprisonment lasts forever for this! 1st Hematite, 246 It's summer already?! But I have so much left to do still! I can't stop now, there's too much work to be done! Curse these loving spirits! I can't get any more work done on the magma pump since there are still magma pools inside the work area. I don't get how they are still there. Inexplicably, one seems to be hovering in midair somehow. I'm not even going to try and figure out that is happening. I need to focus on stopping these spirits. There is no solid information on these things, but some rumors claim that you can only manipulate the dead if they have not been properly buried or honored. Sounds like a load of crap but I have absolutely nothing else to go on, so I'll try anything. If it is true, it would explain why the queen wanted all those graves torn down. I'll need to hide the memorial slabs somewhere, so that if I do get possessed again the slabs won't be torn down right away. There are many tunnels and passages in Bronzestabbed that lead to nowhere and serve no purpose. Hiding the graves and memorials in them is my only chance of ensuring they won’t be taken down immediately. 5th Hematite, 246 Some of the slabs have been put up. I felt a massive amount of relief after Vox Nihili's was placed, as if a great burden had been lifted off my shoulders. Perhaps it is just my imagination, but I feel that these slabs truly do limit the power of these spirits. Obviously, I must make a slab for every single dwarf that has died in Bronzestabbed and scatter them throughout the tunnels. Perhaps this will completely eliminate the power of the spirits and I will finally be free. If not, at least it will waste their time as they have to get dwarves to tear them down. In a similar vein, I've ordered supports to be constructed around that structure. I have no doubt in my mind that it is intended to kill many dwarves, so I must do everything to prevent it from falling. The structure will only fall after each support has been removed, which will take a long time. Long enough for me to put a stop to it...I hope. 9th Hematite, 246 Despite all the evidence against her, the queen continues to insist that she is innocent. It's pathetic. I’m trying to figure out what to convict her with. I don't think there is a word for attempting to drown half the fort in magma. She hasn't moved in a whole day. She just lies on the ground staring at the ceiling. Leperfish is worried she is suffering from dehydration, but I could’ve sworn I ordered some barrels of cheap booze thrown in there. Meh. I’m sure she is just faking it. 17th Hematite, 246 Things have been oddly quiet lately. I was expecting a lot of horrible things to happen this month when I saw half the fort about to be incinerated, but that seemed to be the extent of the spirit meddling. I haven't seen any signs of these ghosts all month, so perhaps the slabs really are working. I haven’t gotten as much work as I'd like to have done on my magma pump, but I have thwarted the queen's plans for the time being. Perhaps this hasn’t been as big of a failure as I thought. And with these issues all sorted out, maybe I can finally get some real work done! Ah, I feel good! This is going to work out just fi-
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# ? Mar 3, 2013 01:53 |
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Man these updates are really taking things to the next level, really enjoying this.
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# ? Mar 3, 2013 15:28 |
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Massive amounts of death are the only chance (albeit still slim) of my dwarf ever seeing the inside of this dismal dungeon of a fortress. I think I'm around #500? I support the Bad Munki administration! Hurrah Bad Munki!
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# ? Mar 4, 2013 04:07 |
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I'm sure there'll be plenty of openings in the near future.
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# ? Mar 4, 2013 17:23 |
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Nine of Eight posted:I'm sure there'll be plenty of openings in the near future. These openings will likely be filled with magma and therefore of questionable safety.
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# ? Mar 4, 2013 19:19 |
Feinne posted:These openings will likely be filled with magma and therefore of questionable safety. "This pool was made for me!" Durrrrrrrrrrrr
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# ? Mar 4, 2013 19:25 |
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Bad Munki posted:"This pool was made for me!" Pickled Tink's Elf is just going to find a bunch of dwarf shaped patches of cooling basalt and back away slowly, vowing never to speak of this again.
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# ? Mar 4, 2013 21:12 |
Feinne posted:Pickled Tink's Elf is just going to find a bunch of dwarf shaped patches of cooling basalt and back away slowly, vowing never to speak of this again. Also: Did you know that fortress made armour is one size fits all? Neither did I until I reached the armoury.
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# ? Mar 4, 2013 21:35 |
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Pickled Tink posted:Actually, the fortress is such a maze and laid out so incomprehensibly that I couldn't even find my way down to the lower levels in my test run, and the population of the upper floors was pretty thin. Sadly, almost all my victims were dwarves that have already died to the machinations of Internet Munki, so I couldn't write up anything interesting. Elves can turn entire forests into clones of The Giving Tree, and dwarves have invented elastic metals. Don't think too hard about that last image.
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# ? Mar 4, 2013 21:56 |
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Sevariat posted:Elves can turn entire forests into clones of The Giving Tree, and dwarves have invented elastic metals. Dwarven armor is ferro fluid held into shape because the dwarves believe it works.
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# ? Mar 4, 2013 23:43 |
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I love how, just as in life, Bad Munki's ghost never gets around to showing up.
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# ? Mar 5, 2013 03:32 |
Note to self: carve a room into the monolith, put TildeATH's dwarf in it before launch.
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# ? Mar 5, 2013 04:13 |
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Bad Munki posted:Note to self: carve a room into the monolith, put TildeATH's dwarf in it before launch. Ancient history: I guess it was true what they said about my third detached cousin. He was Bad.
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# ? Mar 5, 2013 04:31 |
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Bad Munki posted:Note to self: carve a room into the monolith, put TildeATH's dwarf in it before launch. Tough talk for a dead man.
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# ? Mar 5, 2013 05:18 |
You think you're safe in that little room of yours? You think magma will keep me out?
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# ? Mar 5, 2013 05:33 |
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Bad Munki posted:You think you're safe in that little room of yours? You think magma will keep me out? I'm not scared of you. Just bring your incorporeal carcass in here and we'll have ourselves a little Dwarf Fortress Arena Mode Challenge: Bronzestabbed Pay-per-View Extravaganza. Of course, you'll need to decapitate Tickled Pink just to show the audience you're serious.
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# ? Mar 5, 2013 05:37 |
Well, I've played through the next update. It's now 1:30AM and I have to be up in a few hours, so the actual write-up will have to wait until morning, but here's a little sneak preview:
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# ? Mar 5, 2013 07:27 |
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Bad Munki posted:Well, I've played through the next update. It's now 1:30AM and I have to be up in a few hours, so the actual write-up will have to wait until morning, but here's a little sneak preview: I knew fishing would bring nothing good to this fort!
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# ? Mar 5, 2013 07:57 |
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Internet Kraken posted:I knew fishing would bring nothing good to this fort! Hey, I thought you two weren't able to see each others posts!
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# ? Mar 5, 2013 14:47 |
Oh gently caress. A brief reminder to the character of Qword: Qwo posted:
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# ? Mar 5, 2013 15:01 |
SirPhoebos posted:Hey, I thought you two weren't able to see each others posts! Journal entries are off-limits, the rest is fair game. Otherwise, we'd basically have to not read the thread at all, since stuff from the posts is constantly discussed. I think it actually very nicely simulates overhearing conversations about what's going on in the fort: you get snippets and sometimes a vague idea of what's going on, but the details are always missing.
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# ? Mar 5, 2013 15:05 |
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Bad Munki posted:Journal entries are off-limits, the rest is fair game. Otherwise, we'd basically have to not read the thread at all, since stuff from the posts is constantly discussed. I think it actually very nicely simulates overhearing conversations about what's going on in the fort: you get snippets and sometimes a vague idea of what's going on, but the details are always missing. Oh, I was under the impression that you two had each other on your "Ignore" lists for the duration of your turn. Guess not.
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# ? Mar 5, 2013 15:16 |
Oh, I hadn't thought of doing that. No, I just see an update from IK and I scroll past it while averting my eyes in shame for the things I have done.
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# ? Mar 5, 2013 15:25 |
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Albinator posted:Ancient history: I guess it was true what they said about my third detached cousin. He was Bad. Hah! I didn't expect anyone would remember this line. Thanks, you just made me happy
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# ? Mar 5, 2013 15:34 |
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markus_cz posted:Hah! I didn't expect anyone would remember this line. Thanks, you just made me happy For those who were wondering, it's from Gemclod.
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# ? Mar 5, 2013 18:01 |
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scamtank posted:Oh gently caress. Worse, look at his preferences: Some poor dwarf is going to be made into a backpack decorated with images of lice.
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# ? Mar 6, 2013 00:06 |
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Bad Munki cancels Update: too Bad.
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# ? Mar 6, 2013 14:51 |
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Finally caught up! The last few pages were as hell. I think I'm gonna go and finally finish reading Gemclod now.
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# ? Mar 6, 2013 15:19 |
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Where the dwarf is my dwarfing updwarf?
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# ? Mar 6, 2013 15:58 |
I know, I know! I'm uploading the pictures and sorting them into the write-up at this very moment. Oh, and you die this update, just fyi!
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# ? Mar 6, 2013 16:04 |
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TildeATH posted:Where the dwarf is my dwarfing updwarf? If you need to feed your Dwarf Fortress Let's Play habit, I'm almost forty updates into one here. It may at least keep the tremors down for a couple hours. Or make blood spontaneously explode from your eyeballs; I can't guarantee we got all the syndrome dust scrubbed off.
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# ? Mar 6, 2013 16:14 |
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Bad Munki posted:Oh, and you die this update, just fyi! To paraphrase Bill Murray, I've died so many times, I'm not even sure I exist anymore.
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# ? Mar 6, 2013 16:18 |
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Sevariat posted:If you need to feed your Dwarf Fortress Let's Play habit, I'm almost forty updates into one here. It may at least keep the tremors down for a couple hours. Or make blood spontaneously explode from your eyeballs; I can't guarantee we got all the syndrome dust scrubbed off. Thanks for the link. I somehow missed this. Anxiously awaiting the update where
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# ? Mar 6, 2013 16:19 |
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So after this fort self-immolates are we gonna do a masterwork lp?
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# ? Mar 6, 2013 16:57 |
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Spermy Smurf posted:Anxiously awaiting the update where You might as well post that you enjoy breathing, or drink water at last once a week, or hope the sun doesn't explode. I think it's fitting that ghost Bad Munki doesn't show up for overseer Bad Munki. When I was playing, he was the first ghost to show up: Shows that even ghost Bad Munki has standards...
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# ? Mar 6, 2013 17:06 |
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# ? Apr 27, 2024 20:17 |
Yeah, I actually prefer it that way. I mean, if my ghost was out wandering the fortress, how would I be possessing the hapless Internet Kraken? Anyhoooooo...
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# ? Mar 6, 2013 17:26 |