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  • Locked thread
MintDinosaur
Mar 31, 2008

I did it... I read it all.

And, either the flu has altered my perception this past week... or this poo poo is loving weird.

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Bad Munki
Nov 4, 2008

We're all mad here.


Internet Kraken posted:

Hey Bad Munki make sure to check your private messages before posting your next update.

Don't worry, it's cool, I already paid off Leperflesh so we'll win the next overseer roll.

e: wait this doesn't look like the PM interface I remember

Bad Munki
Nov 4, 2008

We're all mad here.






Late Granite? 239?

How long was I gone this time? A month?! This can't be good, I'm sure everything I set in motion has been murked with beyond belief. Okay, first things first. I've practically developed a checklist of things I need to check on at this point, so at least I'm more smoothly moving in these days. Let's see, first on the list...right, check for more graves that need my special attention. I head to the catacombs and am pleased to find that it appears every coffin I ordered dumped has been. However, it seems a new batch of coffins--with residents!--has been added. I order the coffins and their inhabitants dumped, as usual. At this point, nobody apparently even gives the order a second thought. All the better that way, makes my life easier.



As always, I give the fortress a once-over looking for any hidden gravesites. Never can tell where a crafty overseer will try to hide the dead. I find a crop of memorials, not sure if these are new or if I simply missed them before. No matter, to the magma with them! Perhaps the heat will roust the spirits more quickly.



And my public works project. What--what the hell is going on here? What is this wall doing here? I check the back way in and sure enough, it's walled off as well.





This time, I at least have the presence of mind not to demand answers from the nearest dwarf. I know exactly who did this, and it will not stand. I order the walls removed. As before, nobody questions my ordering the reversal of work "I" had previously requisitioned. I'm finding the dwarves themselves to be less trouble than my counterpart, which may be a difficult issue to address. On the one hand, this body has proven extremely useful. On the other hand, perhaps it, too, could do with a trip to the magma dump...but only as a last resort. Too useful, as of yet. The child StrangeAeon arrives to remove the wall blocking the main entry to the work site. Good kid. Quick death for that one when the time comes.



Once inside, I'm even more shocked to discover two corpses and a handful of trapped dwarves. Apparently my counterpart had the area closed off so quickly he failed to let the workers out. Or perhaps he did it on purpose? I can't imagine a sane overseer doing such a thing, but then, in all fairness, is he? The dwarves that were locked in don't seem any worse for the wear, I guess their stay wasn't overlong. Well, except for the two corpses, I suppose, although who knows what actually did them in. I order them dumped like the rest.




I think I'll have to be more focused if I want this so-called public works project to continue. I replace the work orders, but I keep them limited to just a few layers this time. That way, I'm more likely to see the completion of at least part of the project, and nobody will be able to interfere that way. An overseer's time is always limited, and working through another as I am, my time is even shorter.

While the new work gets underway, I make my way to the walls outside to check on my old friend lunnrais. He has apparently fallen asleep north of the bridge, not far from the murk zombie that is still fighting with that echidna. He's getting quite good at it, too: if he were alive, he'd probably be considered legendary.



With a good shout, I manage to awaken lunnrais, and tell him if he can make his way back to the gates, we'll let him in. I haven't actually decided to do so, but I know he has multiple injuries and I'd like to see him try to hobble all the way back to the fort again. He waves his approval, and begins making his way...so very slowly. At this rate, it'll take weeks what would take a normal dwarf less than a day. While I sit idly at the walls watching lunnrais drag himself across the prairie, I hear some dwarves talking about some of the goings on in the fort. One item catches my ear in particular.



What a brilliant idea!



While crossing the bridge a few days into his journey, lunnrais apparently decided to stop for a meal. However, he was repeatedly distracted by dwurk in the river or fighting an echidna or who knows what. I don't know why he bothered to report the incident to us, he knew he had other orders that didn't involve eating.



While puzzling over the meaning of such a useless report, and the possible implications of this clear insubordination exhibited by lunnraus, I am informed that Jbz has apparently been found dead at the magma dump ledge. I have no idea how he got there, what he was doing, or what killed him. I do know, however, that his corpse was extremely conveniently placed for rapid disposal. If only all the others could be so thoughtful!





I order the corpse to be disposed of and decide to check in on my public works project, and find that it has been getting off to a disappointingly slow start. It sounds like numerous miners are on their way, though, so things should speed up shortly.



Just for kicks, I also check on what I'm still assuming is the magma-to-the-surface-pump-stack project. It doesn't seem to be moving along as quickly as I think it would under my command, so I order a few more pumps in the stack constructed. That ought to help things along a bit. Suddenly, I hear screaming from below, near the bottom of the construction site, where I had previously released some "prisoners." What on earth is that? The screaming, it sounds so...familiar.



I arrive just in time to watch as the last of the flames consume Kaishai's body. How on earth did that happen?! There's not a flame nearby, what could have possibly started a fire? As I move in to investigate, a female dwarf shoulders by, shouting, "MAKE WAY FOR THE QUEEN!" Sankis. Right, sure, just happened to be hanging out and a dwarf spontaneously caught fire and now she has somewhere else to be. What Sankis could possibly be doing here, I don't know, but already, I think I like her. Maybe she has some insight to my plans and is trying to curry favor. Not sure how to feel about that, I'll have to mull it over. I keep a close eye on her as she makes her way out of the construction site.



After a few more days of watching lunnrais work ever closer to the front gates, I check on the public works site again. Things are progressing surprisingly well, and I order the miners to begin excavating the monolith, working down towards the lower levels.



Another dwarf missing? I don't know if this happened during my stay, or if my counterpart is simply incompetent at keeping track of dwarves. Probably the latter.



It's been over a month and they tell me lunnrais has actually survived his arduous journey to the front gate. It's so comically pathetic, I think I might just let him back in. I'll bring him in, let the medical staff do their worst, and once he's had a bite to eat, a mug to drink, and has grabbed a handful of bolts, I'll send him back out in the field to continue his "patrol." Let's see now, I wonder which lever controls the outermost gate? This'll be tricky, as I suspect the moment the gate is down, any dwurks out there will come charging in, and as much fun as it'd be, I don't particularly want to deal with that right now. We'll have to drop the gate, shuffle the hapless lunnrais back in, and then get the gate back up as quickly as possible. Ah, here it is, this looks like the one!



All right, as soon as that's down, I'll just--















theysayheygreg
Oct 5, 2010

some rusty fish
It's times like this that I wish there was a :psydwarf: version of :supaburn:

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
This is so cool! :neckbeard:

Leperflesh
May 17, 2007

Aw man, Kaishai died. The ex-mayor. He's provided some of the best journal entries, way back when.

Kaishai
Nov 3, 2010

Scoffing at modernity.
She. :colbert:

And thank you! I kept meaning to check the save and do an entry about dwarf-me's artifact. Maybe I'll write up the last dregs of her journal complete with an ironic comment about being five days from retirement soon.

(Could Leperfish or another dwarf adopt Medtob? He'll need someone to keep him out of trouble, and out of the charred remains of the fallen, ideally.)

Kaishai fucked around with this message at 08:55 on Feb 21, 2013

my dad
Oct 17, 2012

this shall be humorous

quote:



:stare: I know it's the "x" of decay, but still :gonk:

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

my dad posted:

:stare: I know it's the "x" of decay, but still :gonk:

Heh, Corpsex could be a band's name.

my dad
Oct 17, 2012

this shall be humorous

Rurik posted:

Heh, Corpsex could be a band's name.

Eh, you're probably right.

Can't wait for the Kraken update. :munch:

Bad Munki
Nov 4, 2008

We're all mad here.


my dad posted:

:stare: I know it's the "x" of decay, but still :gonk:

I saw that at the time and it made me chuckle. Malraedior, quit leaving your corpsex around the fort!

Internet Kraken
Apr 24, 2010

slightly amused
Is there anything that can be done about letter randomly disappearing in this texture pack? It's really annoying that I have to constantly save and quit to make the screenshots legible since random letter are being blacked out.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Internet Kraken posted:

Is there anything that can be done about letter randomly disappearing in this texture pack? It's really annoying that I have to constantly save and quit to make the screenshots legible since random letter are being blacked out.

Hit F12, I think that toggles back and forth between TrueType and non-TrueType fonts. Hitting it twice should restore the text, but you could just end up doing what I did and leaving it in non-TrueType, so as to avoid the problem altogether.

Internet Kraken
Apr 24, 2010

slightly amused


Huh? What?



gently caress NOT AGAIN!

Okay I’m not gonna panic, sure I passed out for almost an entire month…again…but so long as-



YOU loving MORONS!









1st Opal, 245

I can’t deny this any longer. There are evil spirits here in Bronzestabbed. These spirits are possessing ME, somehow, and leading the fort astray. What I’ve learned now is that these spirits are loving ASSHOLES!



I ordered an area walled off, they tear the wall down.



I order the coffins to be replaced, they have them moved again.

Who knows what other things these spirits are doing! It's so much easier for them to destroy than it is for me to rebuild. Clearly there is only one solution! I have to deal with the source of the spirits so I don't get possessed again. Fortunately, I know EXACTLY what it is!



The queen is a necromancer! Or spirit charmer! Or...I have no idea what the call it, SHE CAN loving CONTROL GHOSTS THOUGH, I'M SURE OF IT!


3rd Opal, 245



At some point lunnaris made his way back to the fort entrance. I’m not sure how he survived so long out in the murked wasteland without being killed or tainted...I'll have to investigate that at some point. Regardless, the bridge has quickly been lowered to let him in.

Also, there were two new births recently.



But none of this matters right now! What does matter is my brilliant plan to deal with the queen and her stupid little ghost friends. I can't just have her killed, that would cause an uproar in the fortress. These dwarves are too stupid to understand what is going on. So instead, I will tell them that due to all the recent deaths it is too dangerous for the queen to be walking around the fort. For her own "safety", she shall be escorted to a special place.

Of course this place is really going to be somewhere I can keep a close eye on her to make sure she doesn’t do...whatever it is she does to summon ghosts. It should be finished in about a week's time, assuming nothing comes up. I just need to stay alert until then.

4th Opal, 245

For some absurd reason a bunch of dwarves ran outside as soon as they learned the bridge was down. There is no reason for them to be up there. To make matters worse, it seems like lunnaris was followed by at least one of the murk zombies. I had no choice but to raise the bridge before everyone was inside.



So now this idiot Dizz is trapped outside with a murk zombie nearby. It's far too risky to lower the bridge to let him in, and I hesitate to send the military against another murk zombie. So I guess she is just plain screwed.

Not my fault.

5th Opal, 245



The human merchants have crowded around the gate. Someone had apparently told them they could finally leave, and now they are quite angry that the gate has been raised once more. It wasn't me, to be honest I completely forgot they were even here.



As dangerous as these murk zombies are, this one at the very least lacks a real weapon. I'd like to avoid further death, but with the help of the human caravan guards we might be able to kill it without any losses. I fear I'm going to regret this but...



I'll send the military out to fight.

7th Opal, 245

I gave the soldiers very specific instructions before lowering bridge. Mainly, that they should hold their ground and let the humans venture out first so the murk zombie tries to kill them instead of us.

So of course the very first thing that happens is a soldier ignoring these orders.



Apeynap decided he wanted to be a big stupid hero and charged out ahead of everyone.



It didn't work out so well for him. Luckyily there were dozens of soldiers behind him ready to save his sorry rear end. Yet despite being completely surrounded and attacked from all sides, the loving zombie STILL managed to kill dwarves.



It bashed NineofEight with its shield so hard that his heart burst. I didn't think that was even possible.



Despite being beaten, bruised, and bludgeoned the murk zombie was still able to mortally wound soldiers. At least half the military was attacking it in addition to the caravan guards and it still could fight back.



It didn't have a loving weapon, but it didn't loving NEED one. A single blow from these zombies can shatter bones like glass.



Though I can't say I'm too upset that Apeynap was among the casualties due to his stupid charge. Still would have been better if nobody had died though.



After 4 loving deaths, koorisch finally managed to land a fatal blow. So we managed to kill the murk zombie, but even when we have every advantage you could hope for we still take a bunch of casualties. We can't loving do this. I should've done the smart thing and ignored Dizz’s cries for help, but no I had to try and be a nice guy. Well gently caress that, from now on if any of these idiot dwarves put themselves in danger I'm not risking the lives of our soldiers to save them.

In fact, I think I know exactly what to do with Dizz in light of what he caused.



If he wants to ignore civilian orders he doesn’t get to be a civilian anymore.

9th Opal, 245

Dammit I was afraid of this!



Another one of the murk zombies has made its way over to the fort. Right now it is focused on the fleeing humans, but it is dangerously close to the entrance. This shouldn't be a problem since we can raise the gate, but some idiots are still outside AGAIN!



I think Arglebarlge and Jamsque are both injured and incapable of standing up, in which is unfortunate but I can't risk letting civilians wander the surface right now to help them. Three Phase however is perfectly healthy and is just looking for good equipment among all the corpses despite my order to ignore everything on the surface. I'd rather not lose yet another soldier by locking him out, but I might have to if he doesn't get his rear end inside soon.

10th Opal, 245



The murk zombie is slaughtering the human caravan guards. They have no hope of beating it, but at the very least they are keeping it distracted. However Three Phase still hasn't budged from the spot he's been standing in since the first murk zombie died. He's just staring off into the distance with a vacant look in his eyes. I have no idea what the gently caress he is doing!

Though for a few brief moments I thought I saw a strange apparition drifting around him...



I was probably just seeing things though. All the stress is getting to me. Bottom line is he better snap out of it soon or I’m going to lock his dumb rear end out there.

11th Opal, 245

I don't believe this.



The human soldiers actually managed to kill the murk zombie. Why can't our soldiers be as competent as them? Then we wouldn’t need to hide behind our gate and could just wipe out the murk zombies with ease.

After killing the murk zombie the humans quickly ran off into the wastes. During this time Three Phase apparently started acting like a normal dwarf and came back inside. But every time something goes my way something else comes along to ruin it.



One of the murk zombies has crossed the river. Corbeau and Vorpal Swordfish were outside for some loving reason and have decided that they can take it. gently caress them. If I try to save them more dwarves will just die. They are a lost cause and have sealed their own fate.



13th Opal, 245

I had written everyone stuck outside as a lost cause, but I decided I better watch the fight at least. There was after all an incredibly slim chance that they might somehow manage to kill the murk zombie.



For some reason the zombie ignored the soldiers attacking it and went straight towards the crippled Jamsque. Obviously he couldn't put up much of a fight and died right away. I was worried at this point, as the bridge still had not been raised and murk zombie was dangerously close.



Fortunately the zombie turned around and chased after the dwarves attacking it. I noticed that Arglebarlge was actually slowly crawling towards the gate. Had he started moving just a few minutes earlier he might of survived, but instead the bridge was raised when he was just a feet away from it.



The zombie turned its attention to Corbeau. He bravely stood his ground and prepared to fight the monstrosity. He lasted about two seconds.



Vorpal Swordfish quickly realized how big of a mistake he had made and was now fleeing in terror. He ran up the hill and out of my sight. I don't know exactly what happened to him, but judging from the screams he did not survive.



So now only Arglebargle is left. He is right at the gate, sobbing and weeping. He is begging for me to lower it and let him in before the murk zombies notice him. However, I will not be moved by his cries for help. The gates are closed, and once he dies there will be nobody left outside. Then I can safely ignore the surface, and for now this nightmare will be over. Finally, now I can just...relax. In spite of all the death that just occurred, I feel at peace now. Finally, I can just take a moment to sort out the other issues rather than worry about the murk zombies. I can just...





Danny Glands
Jan 26, 2013

Possible thermal failure (CPU on fire?)
The horrors of dissociative identity disorder.

Man, that murk is just getting more brazen by the moment, isn't it? It's almost like there's an intelligence behind that thing. I don't know if there are other theories, but mine is that thing is the presence of Ugath Zagstokmomu when he's not in dwarven guise.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
This is all clearly Ugaths vengeance for the persecution of His faithful by the overseers of this fortress.

Shiv Katall
Feb 11, 2008
Rape knows no boundaries

Pickled Tink posted:

This is all clearly Ugaths vengeance for the persecution of His faithful by the overseers of this fortress.

Yes. Now i am just waiting for my ghostly self to make an appearance so i can preach the greatness of Ugath.

Nine of Eight
Apr 28, 2011


LICK IT OFF, AND PUT IT BACK IN
Dinosaur Gum
Well, all things considered I'm honoured by the death I got, especially since I was expecting it far earlier when my Dwarf was revealed to be a 16 year old obese she-dwarf with no willpower. Farewell NineOfEight, you did well, losing a foot to a toad, beating a goblin to death with a crutch and dying with honour to a zombie dwarf's shield. I guess. Her only regret was not falling in love and marrying.

Nine of Eight fucked around with this message at 03:51 on Feb 23, 2013

OhCrap
Oct 14, 2011

I MAKE VICTORY!
Can't wait until a Kitten Murk Zombie kills the entire fort :D

Arglebargle III
Feb 21, 2006

YOU BASTARD OVERSEERS!! This never would have happened if you had expanded the fortifications like I asked! Curse youuuuuuuuuu!!

Bad Munki
Nov 4, 2008

We're all mad here.


Just wanted to let you all know that an update IS coming tonight. It's a big one: I've played through to the new year, and have about 70 screenshots to go through at the moment. So, it's coming, but it'll take a bit. :negative:

Tunicate
May 15, 2012

Oh wow, I got killed by a human?

So, am I going to be a fiendish murk zombie ghost, or just a dwarf ghost?

Bad Munki
Nov 4, 2008

We're all mad here.







Late Granite? 239?

Looks like I was only out a couple weeks, that's good, less time for my "partner" to screw everything up. Feeling pretty solid this time, I think he's losing his grip. Not that I can blame him, of course, and certainly not that I mind. Okay, start with a routine slab/coffin check. Was this always here?



Dump it! There are so many of these things squirreled away everywhere, I never know what's new and what was just missed before. I'll get them all eventually, I'm sure.

While searching for new memorials and the like, I notice the front gate is up. I take a quick glance over the walls and lunnrais is nowhere to be seen. Well, I guess everything got taken care of, then! Nothing quite like a well-orchestrated plan to bring a wounded soldier home so you can send him back out to get wounded again as soon as he's been stitched up.

While heading to the great hall, I notice an exceedingly foul smell coming from the kitchens. I head in to investigate, and am greeted by a wonderful sight, drifting through the stockpiles.



FINALLY, our first "guest." Vox Nihili, risen from the grave! I can hardly wait to see who else decides to join him. It shouldn't be long, now...patience, though, I must be patient. Nobody seems to have noticed yet, I'll just pretend I saw nothing. I do see one thing, however, which I will not tolerate.



Deconstruct, dump, etc. It's funny: at this point, when I start doing my "grand tour," the dwarves notice and I inevitably find myself followed by a squad of haulers, ready to begin the work of dumping. It's nice that they can anticipate my needs in such a way, if only they knew what the end result will be. I find another in the forges, and order it be disposed of as well.



I finally get a chance to check the last couple week's reports, and one in particular jumps out at me.



Well, that's interesting, better check the work orders for that area. Yep, just as I suspected, someone's going after it.



I leave the orders intact, and make a mental note to check back on the project later to see if it needs my "assistance." While I was checking those orders, I noticed a decree that the fortress is on lockdown. Probably left over from the lunnrais recovery operation, but now that everything's buttoned up again, I want to be sure the allowed areas don't create any problems for my workers.





Ugh, another slab, this time in the area to the north, under the river. One of my entourage notices my scowling and begins the work without even waiting for my order.



While I watch him work, a messenger approaches and delivers "bad" news.





Apparently a couple dwarves went missing while I was out? I wonder what on earth Internet Kraken has been getting up to in my absence. Figuring that out would require weeks of digging through reports, though, and I never know how long I'll be here. I put on my best "concerned" face and nod sadly at the news, mentally adding two more to the headcount of soon-to-be visitors. As I turn to leave, the messenger asks, "Sir, perhaps Arglebargle has seen them?" "Who? What? Why would he--huh?" I respond, confused. "Arglebargle IV Esq., sir. He was trapped outside while the gates were down." I stare blankly. I decide it's time to go have a closer look over the walls, and head back overground.



Well, that's unfortunate, I suppose. Oh well, one for the other. Nothing to be done about it right now, and he doesn't seem to be in any immediate danger, no moreso than lunnrais was, anyhow. More importantly, though: I need to check on my project!



Wonderful, it's progressing splendidly! It's a wonder what a few focused miners can do. Once they're done with that level, if I can keep them on target and localized, I should be able to have this thing done in no time. While practically hopping with excitement, I hear a familiar sound from below, in the lower levels of the dig site. I know that scream, someone is on fire, again.



I can't even see him through the smoke, but another dwarf who's standing nearby--Clanrat--informs me it's NepaleseRobot. Suddenly, the smoke begins to clear, and NepaleseRobot comes shuffling out, looking a bit worse for the wear, but alive and apparently not on fire.





"Are you, umm, all right? I thought I heard screaming," I ask. "I'll be fine," she responds.



She continues, "If you'll excuse me, I need to get upstairs. Got some more digging to do." I step aside and watch as she begins to climb the stairs. Suddenly, I hear more screaming, from directly behind me. I spin around to see another cloud of smoke clogging the passageway.



How in the hell? He was standing there alone! Just what is going on here?! I've discovered something amazing! Something about this tunnel is apparently causing dwarves to spontaneously combust, what a find! I must look into this further when I have the time. As the smoke clears, I see Clanrat's burnt body laying there. Yes, this definitely warrants further investigation. As I turn and begin to climb the stairs, I nearly trip on something in the darkness.



I guess not so durable and quick to heal, after all. I motion to my haulers to remove the bodies. They promptly inform me of some dire news.





"What? Reeeaaally? Just now?!" I turn and leave to go find whoever the new manager is since the last one was lost, I assume Internet Kraken has surely filled the position by now. Just need to take a quick look at the rosters and--



Great. Okay, I'll just have to do it myself. I head to the great hall and ask everyone there if any are good organizers who aren't busy. Tiny Turtle steps up and claims to be quite skilled, and is currently just dabbling at a few things, masonry here, hunting and dissection there. Perfect, hired.





He promptly informs me that he currently has nowhere to perform his duties, however.



I tell him to follow me, and we go for a short walk. I poke my head in a few doors, looking for an unoccupied room. "How about this one, will this work? Nobody's name is on the door."





"Oh yes," he says, "this will do fine."



"Great," I say, handing him some forms. "I've got some work orders for you to process. The pump stack or whatever, you know, I guess we're out of pipe sections. Let's get some in iron." He begins processing the orders immediately.





I head back to my office and check my own set of work orders. Looking good, team!



I kick back and take a short break for a few days, just staring at the wall as is the custom, when I begin to hear the oddest noise. Slightly muffled through the door, I hear the sound of a child shrieking as he goes running past my office. I crack open the door, hoping to see a ghost hot on his heels, but instead see...nothing at all. I venture out, following the inane babbling as it races back and forth through the fortress, and finally catch up to it at a craft workshop down in the forges.







I take a quick look over the child's shoulder at the items he's collected, more out of curiosity than anything else.



Huh, well, we'll see what comes of it, I suppose. A few other dwarves have gathered to watch the fevered work, and one of them happens to glance up. "Oh, lookit that!" he shouts, pointing across the forges and towards the walkway near the dump. "Is that woytaz? What in Ugath's name happened to him?"





Apparently he just dropped dead, nobody seems to know why. The dwarves all rushed over and crowded around him, to the point where I couldn't even get in to see his injuries any better than I had from across the way, so I can really only describe him as "mutilated." I shout for someone to dump the drat corpse already, and head back to my office to work on that break for a few more days. Upon returning, however, I am greeted by a stack of tablets. Apparently some of my dump orders have run into trouble?



Something about smoke clogging the garbage dump. Apparently whoever designed the thing didn't account for such heavy use as it's been seeing of late, and didn't give it enough clearance over the magma.



I order a new, higher garbage dump to be excavated, and LLsix immediately volunteers, apparently glad to not be working on my own project.



The new dump site is a good 30 to 40 feet higher than the old one, which should make for a pretty good splash when anything is thrown in. As soon as word gets out, a race breaks out to be the first. Apparently throwing things in magma is what passes for entertainment around here.



As I watch the haulers gleefully bring about their own doom, I receive news that Clamps McGraw has apparently finished his project. I guess it's a cup or something? Everyone seems very impressed, but I suspect they're probably just trying to encourage the child.





I wave the reports aside and go back to watching the haulers. They're just about there, when I receive the strangest, most unprecedented news I have ever even heard of. "What?! How is this possible?!?!"














Bad Munki fucked around with this message at 17:31 on Feb 24, 2013

TildeATH
Oct 21, 2010

by Lowtax
This is a fun turn.

GrabbinPeels
Jan 3, 2010

I only regret not giving up sooner.

The next overseer dealing with the ghosts of several hundred dwarves should be incredibly entertaining.

Thadius
Apr 2, 2010

ANGER HAS NEVER BEEN MORE MANLY THAN THIS
Wait...

If you're deconstructing all the slabs...

Would that include the one by the entryway that doesn't have the name of a dwarf on it?

I'm not sure if I should be angry yet...

Bad Munki
Nov 4, 2008

We're all mad here.


Thadius posted:

I'm not sure if I should be angry yet...

Not sure what good it'd do you! :devil:

Anyhow, yes, a slab is a slab is a slab.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

GrabbinPeels posted:

The next overseer dealing with the ghosts of several hundred dwarves should be incredibly entertaining.

I'm just very pleased that I got my turn done BEFORE this happened. Granted, I would have had more to do, but the chaos would have been... overwhelming.

TildeATH
Oct 21, 2010

by Lowtax
Yes, yes, all prospective overseers should lose hope. Then I can have a second turn!

Thadius
Apr 2, 2010

ANGER HAS NEVER BEEN MORE MANLY THAN THIS
Argh! Munki!

That slab was slightly important to me! I didn't dwarf myself. I didn't leave a dwarf for you to mess with. A blank slab next to my one vanity project was how I wanted to be remembered!

...

NOW I understand what a Munki turn entails...

Bad Munki
Nov 4, 2008

We're all mad here.


Assuming my powers of antagonism were constrained to dwarves, that was your second mistake.








Your first, of course, was not ending the fortress before I had a chance at it.

Internet Kraken
Apr 24, 2010

slightly amused

Sky Shadowing posted:

I'm just very pleased that I got my turn done BEFORE this happened. Granted, I would have had more to do, but the chaos would have been... overwhelming.

Now imagine being the one trying to fixing it (and failing horribly).

Bad Munki
Nov 4, 2008

We're all mad here.


Internet Kraken posted:

(and failing horribly).

:allears:

This is my favorite thing.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
I'm just continuously surprised by the sheer amount of dwarves dying of old age.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Historical migrants got added in v34.01. A good portion of your incoming folk are now 120+ years old.

Slashrat
Jun 6, 2011

YOSPOS
Bronzestabbed - where old people go to die.

LupusAter
Sep 5, 2011

I had the honor of being one of the first goons whose dwarf died of old age. I consider it a personal victory.

Bad Munki
Nov 4, 2008

We're all mad here.


LupusAter posted:

I had the honor of being one of the first goons whose dwarf died of old age. I consider it a personal victory.

It is a perversion of nature and an affront to dwarvenkind!

AfroSquirrel
Sep 3, 2011

Bad Munki posted:

It is a perversion of nature and an affront to dwarvenkind!

...and that's not a victory in the world of Dwarf Fortress?

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Bad Munki
Nov 4, 2008

We're all mad here.


The former, sure, I'd be willing to grant that, but the latter? Not a chance! :colbert:

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