• Engineering
  • Coding
  • Life science
  • Force & motion
  • STEM + Lit
  • Electricity
  • Green screen animation
  • 3D printing
  • Recognition tags & awards
  • Home communication notes
  • Projects
  • and more!!!  

Get Your STEM Resource Treasure Chest:

Buy now for $27 or $22.

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Resources

Resource Descriptions

Use the dropdown menus to learn more about all 32 STEM resources in the STEM Resource Treasure Chest!

STEM and Growth Mindset – Recognition Tags and Awards for Classroom Management

by Meredith Anderson – Momgineer

Grades K-8th

Description

Growth mindset and STEM go HAND in HAND! These can be used during the school year or as end of the year awards! Geared toward the STEM classroom with a focus on growth mindset, there are a variety of options to choose from to keep your students motivated and on task in your classroom or makerspace.

 

Students can try to collect all 30 recognition tags as a way to show growth throughout the school year! 15 rewards are also included if you would like to offer them instead of tangible goodies – give them a privilege that is better than a prize that will just get lost or tossed.

 

Please note the full page certificates and the reward coupons are editable at this time. If you find that you would like an editable option for the smaller tags or to create a different size, you can opt to use the print 4 or 6 slides per page. =)

 

CONTENTS

  • 30 recognition tags in 3 sizes (small tags, stickers to print on Avery 8164 shipping labels or use as medium tags for Family STEM Night, and full page certificates) for STEM and growth mindset. Includes recognition for following all parts of the engineering design process!
  • Reward tag options
  • White background and dark background versions
  • Editable template in Google slides

 

★ Recognition Tags Included ★

  • Master Builder
  • Persevering Pupil
  • Creativity Connoisseur
  • Detailed Planner
  • Abounding Curiosity
  • Tenacious Tester
  • Laudable Leader
  • Team Player
  • Communication Maven
  • Brainstormer Extraordinaire
  • Critical Thinker
  • Problem Solver
  • Meticulous Organizer
  • Hands-on Helper
  • Inquisitive Investigator
  • Endless Enthusiasm
  • Diligent Repairer
  • Exceptional Explainer
  • Gadget Guru
  • Conscientious Custodian
  • Ready to Work
  • Calm in a Crisis
  • Sharp Observer
  • Profound Ponderer

Focused more on growth mindset

  • Goal Getter
  • Stick-to-itiveness
  • Embracing Challenges
  • Believing in Yourself
  • Flexibility
  • Learning from Criticism

 

Reward Coupons Included

There are also reward coupons, but an editable option is included to fit the needs of your classroom. The rewards listed are:

  • Extra time (for Ozobot, Sphero, iPad, Dash, robots)
  • Free 3D print
  • Tinker box time
  • 3D pen time
  • Pick a STEM challenge
  • Class 5 minute free choice
  • Game time
  • Watch a short video (something like Crash Course Kids or How it’s Made!)
  • DJ for a day (pick class music)
  • Pick a Building Material

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To see reviews and a full preview, check out the resource listing on TPT.

Pollen Collector STEM Challenge

by Brooke Brown – Teach Outside the Box

Grades K-5

Description

This low prep, Spring themed STEM/STEAM activity is perfect to engage your elementary engineers in April! With a focus on pollination and pollinators, this activity is always a hit.

 

Includes the following components for POLLEN COLLECTOR STEM ACTIVITY:

  • Detailed Lesson Plan with Standards, Supply Checklist, and Suggested Read Alouds
  • Digital Google Slides Notebook for Paperless Recording and Interactive Displays
  • Key Visual Vocabulary Chart
  • Photo of Possible Product
  • Digital Anchor Chart
  • Student Instructions
  • QR Code Research Videos and Website
  • Differentiated Student Recording Sheets (K-1st and 2nd-5th)
  • Reflection Discussion Chart
  • Grading Rubric
  • Supply Request Letter for Parents

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Terms of Use

©Brooke Brown, LLC at Teach Outside the Box

By purchasing and/or downloading this electronic file, you agree to the terms of use as stated below. For personal use/single classroom use only. No part of this document may be distributed, posted on the internet, copied, sold, or edited without direct permission from the author. Violations are subject to the penalties of the Digital Millennium Act. To purchase additional sharing licenses, please visit my store. All contents of this document are under copyright protection including all text, graphics, contents, and fonts. All graphics and fonts are also protected by copyright from their original author/artist.

To see reviews and a full preview, check out the resource listing on TPT.

Simple Machines Toy Factory STEM Challenge

by Vivify STEM

Grades 2nd – 5th

Description

Design a Toy Factory using Simple Machines!

Cornelius Longbottom, CEO of Toy Corp, has a huge order that needs to be filled immediately! Your mission is to design a device that uses simple machines to transport toys from the assembly line into the truck that will take the toys to the store.

 

Real-world STEM Connection:

  • Simple Machines in the Real-World
  • Physics of Simple Machines
  • Behind the Scenes of a Toy Factory
  • Career Connection: Toy designer

As with many STEM activities, this challenge can be tailored to students of various skill levels and abilities. Included in this product:

  • A detailed teacher guide with links to resources
  • Photos and videos of student examples
  • Editable teacher slides
  • Student handouts to guide them through the design process
  • Videos to motivate and support learning
  • Editable Google Slides STEM journal for distance learning
  • STEM Career Connections and real-world examples
  • Science handouts
  • Student recording sheet for each step of the process

Suggested Materials: Many different materials can be used for this challenge. Here are some suggestions that worked well for our students.

  • straw
  • string
  • small paper cup
  • cardboard tube
  • cardstock
  • craft sticks
  • binder clip
  • pipe cleaner
  • paper plate
  • 9 oz plastic cup or similar
  • ping pong ball

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To see reviews and a full preview, check out the resource listing on TPT.

Engineering Curiosity: STEM Activities & Challenges For Read Aloud & Makerspace

by Trina Deboree Teaching and Learning

Grades 1-5th

Description

Focusing on curiosity has never been more engaging or needed in schools with lots of testing and strict pacing guides. This Makerspace STEM Story Station resource is filled with 10 Curiosity STEM activities that focus on 10 different books with curiosity as the key theme. Your students will work through the Engineering Design Process and think critically! A curiosity poster is included.

 

Curiosity Makerspace/STEM Challenge Task Cards give busy teachers the tools they need to build a highly engaging collaborative classroom that is inclusive for all types of learners while also allowing student choice in a maker station.

 

Maker Stations focus on design thinking and allow students to work through the Engineering Design Process as well as focus on building a classroom community through creativity, collaboration, critical thinking, community, and curiosity without taking up a ton of space.

 

These 10 Makerspace/STEM Challenge Cards or Task Cards allow for a creative Makerspace (Makers Space) environment that emphasizes 21st-century skills and STEAM aspects. Integrating science, technology, engineering, art, and math have never been easier!

 

Each challenge is tied to the perfect curiosity piece of real literature that encourages students to think deeply about the text and think critically about solutions for common problems in the stories and in the world around us.

 

What’s Included:

  • 10 Curiosity Makerspace/STEM Challenges focused on 10 stories using simple materials
  • Lesson plans for Makerspace Stations
  • Makerspace Resources
  • Engineering Design Process Think Sheets
  • Digital Version on Google Slides
  • Digital Choice Board with links to stories read aloud on YouTube
  • Directions for Digital Use

 

Books Featured: (Not Included) (Every title is available as a read-aloud on YouTube and is linked to a read-aloud through the digital choice board.)

  • Questions Asked by Jostein Gaarder and Akin Duzakin
  • The Looking Book by PK Hallinan
  • Ask Me by Bernard Waber
  • The Curious Garden by Peter Brown
  • Ada Twist, Scientist by Andrea Beaty
  • Solutions for Cold Feet and Other Little Problems by Carey Sookocheff
  • Curiosity: The Story of a Mars Rover by Markus Motum
  • What If by Samantha Berger
  • Questions, Questions by Marcus Pfister
  • Wilford Gordon McDonald Patridge by Mem Fox

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Terms of Use

Copyright © Trina Deboree. All rights reserved by the author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY.

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To see reviews and a full preview, check out the resource listing on TPT.

Quick Build STEM Center Activities Bundle of 9 Challenges

by Kerry Tracy | Feel-Good Teaching

Grades 3rd-6th

Description

Quick Build STEM Activities are the perfect addition to any classroom. Teachers who are limited on time will love using these simple STEM activities in centers, makerspaces, choice boards and more!

 

A quick build in STEM is like a quick write in ELA: Students will not go all the way through the engineering design process; instead, they will choose a challenge and quickly “draft” a design to build. The focus of these activities is primarily on the build. Reflection questions are also provided for those who want to add a little analysis after the build.

 

Quick Build STEM Challenges:
Are quick & easy to implement (~15-20 minutes)

Use 5 or fewer simple materials

Emphasize problem-solving & critical thinking

Focus on two or more STEM strands (science, technology, engineering, math)

Have built-in self differentiation; students choose between two options for each challenge

Have editable student pages so you can make any changes needed for your students

Note: Quick Build STEM activities are best completed individually or in student pairs.

 

Included in This Resource

  • Nine (9) Quick Build STEM Challenges The themes are At School, Air, and Wearables, and there are three STEM Activities for each theme:
    • Where to Work?
    • Sloppy Supplies
    • Water Within Reach
    • What a Drag
    • Slower, Safer, Softer
    • Head in the Clouds
    • New Kicks
    • Cranium Cover
    • Frame Yourself
  • Two (2) Options Per Challenge because student choice increases engagement and allows them to self-differentiate
  • Two (2) EDITABLE Student Handouts for each quick build to record & reflect on their designs
  • Two (2) Build Options with each quick build STEM challenge for self-differentiation
  • Teacher Notes & Tips
  • Labels, Instructions & Materials Lists to set up activities in bins or folders

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Ways to Use This Resource

  • Makerspaces
  • STEM Centers
  • Sub days
  • Choice boards
  • Early finishers
  • Homework
  • STEM nights
  • Grab bag challenges (Place all materials inside a brown paper bag. Students grab a mystery bag and design for the challenge they find inside.)
  • For parents waiting for teacher conferences, Open House, Back to School Night, etc.

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To see reviews and a full preview, check out the resource listing on TPT.

Digital Citizenship Story Coding STEM Challenge

by Brittany Washburn

Grades 3rd-6th

Description

Challenge your students during STEM or Computer Lab time to plan and code a story that promotes being a good digital citizen.

 

Getting Organized

 

Students learn about and consider digital citizenship topics through planning and coding a story.

Plan to read the instructions whole-group and then have students do the activity slides independently or in pairs.

Teacher Prep:

1.With the file in edit mode, students click in the text box and type their answers.

2.You may want to remove the teacher instruction from the student copy. To do this, make a copy of the entire file and then take out the slides you don’t want.

3.Plan how you want to share the file with your students. I’m providing the Google Slides file link (on page 5) but you can also use this as a PowerPoint file. Using Google Classroom makes it really easy, but any learning management system can be used to send the file to students.

 

Objective: By the end of this unit, students will be able to use their coding skills to create a program that promotes digital citizenship.

 

Standards: This lesson plan aligns with the 2016 ISTE Standards for Students, specifically focusing on the “Innovative Designer” strand and Standard 4a. Students will engage in a deliberate design process, generate creative ideas, and create innovative artifacts as they build and design their own program.

 

Prerequisites: Students should be familiar with creating in Sprite Lab on Code.org. If they need a lesson prior to completing this project, the HelloWorld tutorial can provide them with some essential skills. You can also create free accounts for students to save their work on code.org.

Students should also have some background knowledge on Digital Citizenship .

 

Duration: 3-4 class periods (45-60 minutes each)

 

Introduction & Brainstorming (30 minutes):

1. Begin the lesson by reviewing the importance of digital citizenship. Explain that digital citizenship refers to the responsible and ethical use of technology, including online safety, privacy, and respectful online behavior.

2. Engage students in a brief discussion about their own experiences with digital citizenship. Have students complete the brainstorming page independently or as a whole class.

3. Guide students to brainstorm and discuss ideas for a story outline that promotes digital citizenship. Encourage them to consider the specific aspects of digital citizenship they would like to address.

 

Planning & Design (30 minutes):

1. Instruct students to organize their ideas and develop a plan for their digital citizenship program. They should consider the following aspects: Digital Citizenship Rule/Lesson, Characters, Setting, Problem & Solution.

2. Have students complete a storyboard to plan the flow of their story from beginning to end.

 

Programming & Story Development (2-3 class periods):

Optional Tutorial

1. In order for students to save their work and progress, they should be logged into their free code.org accounts.

2. Allocate sufficient time for students to work on coding and developing their programs. The duration will depend on the complexity of the project and students’ coding proficiency. Depending on your time constraints, you may have students create a program for one scene or their entire story.

3. Encourage students to apply coding concepts and techniques learned in previous lessons. Provide support and guidance as needed, and encourage collaboration among students to share ideas and troubleshoot challenges.

Presentation & Reflection (10 minutes):

1. Allow students to share their projects with others, such as classmates, school administrators, or even wider audiences, to raise awareness and inspire further action.

2. Wrap up the lesson by reflecting on the importance of using coding skills to promote digital citizenship. Highlight the digital citizenship rules that students shared.

3. Discuss the potential impact of computer science in addressing online safety, inclusivity, or other aspects of digital citizenship.

 

Product Terms:

Copyright © Brittany Washburn 2023.

Downloading this file entitles you to ONE classroom use. You may use this with multiple classes but may not share with any other teachers. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this file are copyrighted and cannot be extracted and used outside of this file without permission or license. If multiple licenses are needed for use my more than one teacher or in more than one computer lab, send them here to download the file.

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To see reviews and a full preview, check out the resource listing on TPT.

Digital Makerspace Activity with Building Bricks – Pirates Theme

by Meredith Anderson – Momgineer

Grades 2nd-6th

Description

Are you looking for a digital makerspace activity or sub STEM activities for your upper elementary students? You don’t need any building bricks for these digital design challenges (though your students can build a physical model if you do have them available). Not only are these satisfying to build digitally, your students will hone a variety of tech skills while completing colorful and fun designs.

 

CONTENTS

  • 10 Standard Building Brick Challenges (choose from outline included or advanced, NO outline included). This set has a pirate theme.
  • 4 Bonus Building Challenges (symmetry design challenges (2), free build, color swap)
  • Editable Skill Checks – have students work on a variety of math or ELA skills by changing the editable template, or use one of the pre-made skill checks I have included (counting bricks by type, color, finding area, determining symmetry, writing a descriptive or instructional paragraph). Because this is editable and includes both basic and advanced templates, this activity is suitable for a wide range of grades.
  • Printable Recording Sheet (optional)
  • Video Overview to show various tech skills that students can use, including:
    • Copying/pasting or duplicating
    • Inserting text boxes
    • Changing transparency of an object
    • Rotating, mirroring/flipping
    • Recoloring objects

 

 

WHY DIGITAL?

  • Whether you are distance learning, don’t have bricks available, or don’t want to sanitize them constantly, digital building brick challenges can be used to build tech skills and also you won’t need to take the bricks apart or clean up afterwards.
  • These can be used on any device where you can use Google Slides!
  • Never run out of bricks! Even if your students use all of the bricks included in the templates, they can always duplicate the bricks so that there are more.

 

TIPS FOR USE

A mouse and/or keyboard is will make this activity go more smoothly. Use a mouse or track pad for gross object manipulation, and Shift + arrow keys for fine adjustment. You can also try using a stylus on touch screens.

 

CHROMEBOOK and TABLET (iPAD) Users Please Read:

If you are relying solely on trackpad/touch pad or touching a screen, your students may have trouble placing the bricks precisely. For this reason, you may wish to provide either a mouse/keyboard or a stylus to help with precise positioning. This can also be done using Shift + arrow keys. The other option is to have students just do the best they can, or build the designs with actual building bricks. The bricks do not “snap” into place as this is not an app, but an activity in Google Slides.

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To see reviews and a full preview, check out the resource listing on TPT.

Oil Spill Clean Up with STEM Activity

by Get Caught Engineering – STEM for Kids

Grades 3rd – 7th

Description

STEM the Spill : An Engineering Exploration of an Oil Spill

Stem and Engineering to the rescue as students work together to clean up an oil spill. “STEM the Spill” is an engineering lesson that can be:

  • integrated into environment studies,
  • ocean investigations,
  • or a unit on the properties of liquids.

Using easily obtained materials, it guides students through the engineering design process with a real-world connection.

Included in the packet are student pages, teacher notes, a rubric, inquiry questions, student jobs, rubric, reflections page and an engineering design process poster.

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To see reviews and a full preview, check out the resource listing on TPT.

Force and Motion: Bowling Scenario Task Cards

by TechedOut Teacher

Grades 5th – 7th

Description

Do your students struggle to master the concepts of force and motion? These bowling ball scenario task cards are sure to increase student mastery.  In the 13 page unit with fun characters and scenario cards, students will practice critical thinking, collaboration, creativity, and communication. The scenario based task cards work best when students are given plenty of time to test their theories using some basic supplies as models of a bowling alley.  This product meets the NC Essential Standard 5.P.1

Included in this file:
Student knowledge statements
Essential Questions
Vocabulary Words
5 E Lesson Plan
Extension Ideas
Suggested Materials
1 Background card to use with all scenarios
6 Scenario cards
3-point Rubric

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To see reviews and a full preview, check out the resource listing on TPT.

5 E’s Unit Plan – Electricity – It’s Elementary

by TechedOut Teacher

Grades 4th – 6th

Description

This 16 page unit plan based on national science standards is a a fully integrated STEM Unit with a focus on inspiring upper elementary students to consider careers in Science, Technology, Engineering and Math. It engages students in real-world inquiry based simulations that challenge them to build a variety of complete circuits as they take on various roles in a Christmas Tree Lights factory. This unit is developed around the 5 E’s lesson plan model: engagement, exploration, explanation, elaboration, and evaluation. The details in this unit make it easy for anyone to implement and leaves your students begging for more. Complete unit gives detailed directions for implementation of the simulation, provides solutions for classrooms teaching without science kits, includes a cover page for the student journals/notebooks, and much more.

5E’s Unit Plan – Electricity – It’s Elementary by Heather Kaiser is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Based on a work at www.teacherspayteachers.com.

Permissions beyond the scope of this license may be available at http://thetechedoutteacher.weebly.com/.

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To see reviews and a full preview, check out the resource listing on TPT.

Hop Scotch Coding® Dance Party

by Brooke Brown – Teach Outside the Box

Grades 2-5

Description

Perfect for the Hour of Code and introducing Coding to your students!

Now includes PAPERLESS Google Slides Hop Scotch Coding Dance Party! Students can build and act out their own their own codes in either a slideshow format or a board format!

It’s the perfect “Big Kids” version of Hop Scotch Coding, featuring your students’ favorite dance moves! Your second through fifth graders will LOVE this brand new edition of Hop Scotch Coding Dance Party!

 

Hop Scotch Coding Dance Party provides a simple, interactive introduction to block-style coding that is perfect for second through fifth graders as they learn the basics of programming. After completing activities such as these, they can apply similar block coding strategies to coding websites and apps and eventually to more advanced languages of coding. This activity also works as an excellent challenge for students during the yearly “Hour of Code” during December and pairs wonderfully with the “Dance Party” program on code.org. There are video links provided on the Flow Control Structures chart to introduce each type of code. I’d also recommend reading aloud the book How to Code a Rollercoaster by Josh Funk. To allow students to be most successful, please MODEL and clearly discuss directions for this activity before they complete it with groups. You will also want to have students demonstrate the different dance moves so that they are familiar with each of them.

 

In groups of 3-4, students will build a sequence of code on the floor together. Each student will then take turns walking through the sequence of code and following the instructions all the way from START to STOP. A sequencing arrow means to advance forward and a dance move card signals a dance that the student must do. A looping mat can be placed behind a movement mat for students to repeat the action a given number of times. A function with a series of dance moves can be created separately from the code and when a student steps on a function card, they must do that specific series.

 

Includes the following:

p. 3-4: Teacher Instructions

p. 5: Coding Apps and Websites Poster

p. 6: What is Coding? Poster

p. 7-8: Flow Control Structures Posters/Video Links

p. 9: START mat

p. 10: STOP mat

p. 11: Sequencing Arrow mat

p. 12-14: Looping mats

p. 15-16: Function mats

p. 17-27: Dance Moves (Conditions) mats

p. 26: Credits

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Terms of Use

©Brooke Brown, LLC at Teach Outside the Box

By purchasing and/or downloading this electronic file, you agree to the terms of use as stated below. For personal use/single classroom use only. No part of this document may be distributed, posted on the internet, copied, sold, or edited without direct permission from the author. Violations are subject to the penalties of the Digital Millennium Act. To purchase additional sharing licenses, please visit my store. All contents of this document are under copyright protection including all text, graphics, contents, and fonts. All graphics and fonts are also protected by copyright from their original author/artist.

To see a full preview, check out the resource listing on TPT.

Crash Test: An Egg-cellent STEAM Challenge

By: Creative Foundations

Grades 3rd – 7th

Description

Get ready for an Egg-ceptional real-life STEAM unit with “Crash Test: An Egg-cellent STEAM Challenge!” Not only will your students practice their engineering design and math skills, but they will also create a commercial for their unique safety designs!

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An amazing resource for teachers who want to encompass math and ELA skills with an engaging hands-on real-life STEAM challenge. Students will learn about the laws of motion and how those laws are applied to the role of a crash test dummy. They will then use that information to create a seat and seat belt for their Egg-cellent driver during a crash test simulation. For the simulation, students will use measurement skills and then after the simulation, they will create a commercial to sell their seat and seat belt design.

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The project packet includes:

Project Tips

Standards

Supplies List

Supplies Tips

Suggested Timeline

Video Introductions

Video Discussion Questions

STEAM Challenge

Challenge Supplies

Rubric

Design Planning Sheet

Crash Result Sheet

Commercial Challenge

Commercial Planning Sheets

Commercial Final Copy

Car Assembly Photos and Tips

Seat and Seat Belt Examples

Ramp Examples

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To see reviews and a full preview, check out the resource listing on TPT.

Get Your STEM Resource Treasure Chest:

Buy now for $27 or $22.

*The STEM Resource Treasure Chest is available as an add-on to STEM CON & Beyond Registration, so you’ll save an additional $5 on the resources & get to attend the best STEM conference of the year!

Help / FAQ

After purchase, you’ll receive an email from Feel-Good Teaching with site login details.

When you log in, you will see all resources in your kit. Simply download your resources from the platform and add to your personal files.

Note: Resource files will be accessible on this platform to download through August 31, 2024, giving you plenty of time to grab them all.

You should receive your login details email from Feel-Good Teaching within a few minutes of purchase granting access. Sometimes this email gets routed to promotions or spam folders, so be sure to check there too.

If after 5 minutes you don’t see it in any of your folders, reach out to [email protected] for help.

You’ll find the best-fit grade levels indicated in the description dropdown menu above and listed below. That said, many of these resources can be used with additional grade levels as well. To learn more about each resource, click the link inside each description in the Resource Descriptions section of this page.

 

Author Resource Grades
StarrMatica STEM STEM Texts for Ecosystems K-2
We STEM with Culjan Space Exploration-Spaceships and Alien Bands K-2
Brooke Brown – Teach Outside the Box Pollen Collector STEM Challenge K-5
StarrMatica STEM Perfect Picture Books for Exploring the Crosscutting Concepts and Science and Engineering Practices K-5
I Teach STEM What is STEM / STEAM? Introduction Flip Book K-6
Meredith Anderson – Momgineer STEM and Growth Mindset – Recognition Tags and Awards for Classroom Management K-8
MsCollaboratory Home Communication Notes & Team-Building Activities K-8
Jill Johnson STEM Imagination Workout Activity K-8
Jill Johnson STEM Heat Energy Transfer STEM Challenge Activity K-8
1st Maker Space Education DIY Piggy Bank Bundle 1-4
Trina Deboree Teaching and Learning Engineering Curiosity: STEM Activities & Challenges For Read Aloud & Makerspace 1-5
Trina Deboree Teaching and Learning Superhero-Themed STEM Activities: STEM Challenges and Makerspace Task Cards 1-5
Anita Goodwin Green Screen Puppets and Blank Scripts for Projects 1-5
Anita Goodwin Plank Station Set 2 1-5
Brooke Brown – Teach Outside the Box Hop Scotch Coding® Dance Party 2-5
Vivify STEM Simple Machines Toy Factory STEM Challenge 2-5
Get Caught Engineering – STEM for Kids Bird Beaks- STEM Challenge Centers 2-5
Meredith Anderson – Momgineer Digital Makerspace Activity with Building Bricks – Pirates Theme 2-6
Kerry Tracy, Feel-Good Teaching Create-ure STEM Challenge 2-8
Brittany Washburn Boxitects Digital Book Companion 3-5
Creative Foundations Can You Prevent Soil Erosion? A STEAM Activity 3-5
1st Maker Space Education 3D Printed Bubble Wand Bundle 3-8
We STEM with Culjan Donut Shoppe 3-5
Kerry Tracy, Feel-Good Teaching Quick Build STEM Center Activities Classics Bundle 3-6
Brittany Washburn Digital Citizenship Story Coding STEM Challenge 3-6
Get Caught Engineering – STEM for Kids Oil Spill Clean Up with STEM Activity 3-7
Creative Foundations Crash Test: An Egg-cellent STEAM Challenge 3-7
TechedOut Teacher 5 E’s Unit Plan – Electricity – It’s Elementary 4-6
Vivify STEM Biomimicry 5E Science Unit + STEM Design Lab 4-9
TechedOut Teacher Force and Motion: Bowling Scenario Task Cards 5-7
A Gtt of Pretty Patient Care Chronicles Game: Human Body Systems Game 5-10
A Gtt of Pretty Hispanic Heritage Month Fact Pack (science edition) 5-12

No, you may not share these resources or post them on shared drives or public spaces.

Each license grants permission to use by an individual teacher or parent only. Inside each of the 32 resources, the author lays out their terms of use.

We appreciate your honesty. Thank you for respecting how much work we put into our resources.

Because the STEM Resource Treasure Chest is downloadable immediately upon purchase, refunds are not available.

If you purchased the STEM Resource Treasure Chest and would like to upgrade to include registration for STEM CON & Beyond 2024, please contact [email protected].

If you purchased the STEM Resource Treasure Chest and would like to upgrade & register for STEM CON & Beyond 2024, please contact [email protected] so we can make sure you get the $5 discount.

We do not accept POs for purchases of the STEM Resource Treasure Chest. However, we do accept POs for STEM CON & Beyond 2024 registration. The STEM Resource Treasure Chest is available as a registration add-on.

Please contact [email protected] for more information.

Please reach out to [email protected] with your question.

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