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EnemyPatrolScript.cs
57 lines (51 loc) · 1.51 KB
/
EnemyPatrolScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyPatrolScript : MonoBehaviour
{
public Transform[] patrolPoints;
public float moveSpeed;
private int currentPoint;
private GameObject Player;
private bool Patrolling = true;
private NavMeshAgent navComp;
public float patrolRange;
void Start()
{
currentPoint = 0;
Player = GameObject.FindGameObjectWithTag("Player");
navComp = this.GetComponent<NavMeshAgent>();
}
void Update()
{
float range = Vector3.Distance(transform.position, Player.transform.position);
if (range <= patrolRange)
{
Patrolling = false;
}
else if (range >= 20)
{
Patrolling = true;
}
if (Patrolling)
{
navComp.enabled = false;
transform.LookAt(patrolPoints[currentPoint].transform.position);
transform.position = Vector3.MoveTowards(transform.position, patrolPoints[currentPoint].position, moveSpeed * Time.deltaTime);
if (transform.position == patrolPoints[currentPoint].position)
{
currentPoint++;
}
if (currentPoint >= patrolPoints.Length)
{
currentPoint = 0;
}
}
else if (Patrolling == false)
{
navComp.enabled = true;
navComp.SetDestination(Player.transform.position);
}
}
}