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Internet Kraken
Apr 24, 2010

slightly amused

Fitzy Fitz posted:

I'm rooting for Urist the dog.

Hell yeah :hf:


Though I get the feeling at least on person is going to have their pet die and then the corpse will come back to kill them.

Internet Kraken fucked around with this message at 21:01 on Jun 30, 2012

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Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Fitzy Fitz posted:

I'm rooting for Urist the dog.
A keet is cuter than a dog. :colbert:

Loden Taylor
Aug 11, 2003

Wrote a piece about subterfuge and court intrigue and whatever else the mysterious Sankis gets up to.



Follia variations are very paint-by-numbers, but they're fun to write.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Loden Taylor posted:

Wrote a piece about subterfuge and court intrigue and whatever else the mysterious Sankis gets up to.



Follia variations are very paint-by-numbers, but they're fun to write.

Da,m dude, you keep knocking them out of the park. These need to be gathered up and shipped off to toady for inclusion into the game.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Loden Taylor posted:

Wrote a piece about subterfuge and court intrigue and whatever else the mysterious Sankis gets up to.



Follia variations are very paint-by-numbers, but they're fun to write.

This is the best so far.

FiddlersThree
Mar 13, 2010

Elliot, you IDIOT!

Triskelli posted:

expert comedy

This was awesome and hilarious.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


FiddlersThree posted:

This was awesome and hilarious.

Thanks! I've finished that series of journal entries up to Crackmaster and Kelli's encounter with the murk.

Sam.
Jan 1, 2009

"I thought we had something, Shepard. Something real."
:qq:

PublicOpinion posted:

Did a sketch of my dwarf, with her recessed chin, upturned nose, and extremely long hair.



That's not a dwarf, that's a short human. Dwarves have beards.

Internet Kraken
Apr 24, 2010

slightly amused

Sam. posted:

That's not a dwarf, that's a short human. Dwarves have beards.

Females don't in Dwarf Fortress.

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...

Sam. posted:

That's not a dwarf, that's a short human. Dwarves have beards.

If it makes you feel better, you can just pretend she shaves it off because of her extreme distaste for authority and tradition.

Leperflesh
May 17, 2007



Chapter 6

7th Sandstone
Migrants have come. Specifically, two migrants, a young couple much like Teim and Koorisch. It is a surprise to have two dwarves brave a wilderness unaccompanied which is a bravery or a foolishness. I hope that Sankis judges bravery.

Saoritficis Emaliden “Sensepaddled” is married to John Freeman Okilsolon and is blushing youth recently brided. Saoritficis seemed friendly enough although reddened and was embarrassed to tell she only has mild experience with farming jobs. She is from Shottome, the same mountain home as Fitzy Fitz, with whom she shares ardent faith involving pleading Ugath to spare us all from illnesses and plagues. She will perform small jobs and perhaps farming duties.





John Freeman Okilsolon “Testflag” is husband to Saoritficis and is of short-bearded youth recently groomed. He is from Pagetin and likewise asks Ugath to spare dwarves. John Freeman admitted apprehension from stressful journeys through known goblin-infested lands but gladness to find Bronzestabbed where promised and with safety of stone doors and with a healthy horse mare pastured outside. His only skill is some experience making cheese. He will milk the mare and make horse cheese but it is not sufficient work for one dwarf therefore John Freeman will additionally perform small duties.





The dwarves brought with them a kitten named Mosus Alathkodor and a chick named Cerol Thimshurmorul, both male. There is no use for a male chicken without hens save eating but a pet should not be eaten but in dire need therefore it will pasture with the keet and turkey hen. The kitten should be caged to prevent mishaps but a dwarf protests cruelty. Therefore I informed the dwarf will be responsible for all kitten mishaps and in event of serious mishap a kitten will be confiscated.






10th Sandstone
Crackmaster is relieved of wood cutting and John Freeman fills that duty when not making horse cheese. Saortificis is assigned animal training in case of animals to train due to experience with pets and friendly nature, although as yet there are no animals to train.

Scamtank reports one plot fully planted with plump helmet spawn and all cave wheat seed sewn in the other.



Internet Kraken fishes and laments ongoing restriction of hunting permit. However no large game is spotted and Internet Kraken should not be sacrificed to fiendish murk experimentation therefore he must be satisfied with pond turtle slaughter. I considered after assignments Internet Kraken perhaps may hunt without crossbow to capture some unrisky beast for training for guard or war.




13th Sandstone
Given reportedly horse bones are unsuitable for armor and bronze is superior I order horse bone bolts.




16th Sandstone
There is one horse cheese. I order cooking for hope of egg and cheese biscuits.

Bad Munki spars with i poo poo trains while Nomikos observes.





Scamtank reports insufficient ingredients for roasts despite four eggs and one cheese. I suspect he considers the mare but I order plant gathering to supply more foodstuffs.




I revised orders for forging based on Vox Nihili reports that one order of boots or gauntlets means two boots or gauntlets. I added also a bronze spear for Nomikos which should improve military capability.




20th Sandstone
Exploratory mineworks are extended in search of tin ore.




24th Sandstone
Nettle Soup reports rose quartz. More semiprecious supply for Crackmaster.



I designated more space dug for workshops and storage. Gem cutting and thread weaving facilities will be useful and the finished good stockpiles are crowded.




28th Sandstone
Fifteen bolts are made from the remaining horse bones. I thought at least a full stack. A horse is giant but I have learned bone carving is wasteful although discarding bones is more wasteful.




I found Fitzy Fitz is idle. I ordered rock pots and I have heard of rock swords therefore I suggested a rock sword. Thereafter, rock crafts for trade.




6th Timber
The trade depot is finally finished. Cave wheat is harvested so I order construction of a quern for grinding. There are more eggs so I suggest egg, berry and cheese biscuit.






8th Timber
A murk has come again at the southeast. A keen-eyed dwarf spots that a skunk is very close and I have apprehension as to consequences.







The murk is slow to spread and the animal is slow but moves away without great urgency. Teim who has small knowledge of animal care suggests a skunk is delighted to produce miasma therefore perhaps immune if the murk is a risk although I suspect the danger is not related to a stench.


9th Timber
As in most times before the foul fog is gone in the next day.

Bad Munki has noticed that in that southeast edge of the hill a young glumpwrong grows.



It is dismaying and an intrigue which dwarves mutter about. When arrived we skirted the west of our hill and all migrants likewise came from that direction. Scamtank proposes to the east and southeast always there was corrupted ground that we failed to investigate and thence murk from that way. The doctor proposes a murk is spores of Glumpwrongs therefore after small murks there a glumpwrong sprouts.

Dwarves have discussed at length over drinks and thus guzzled a large supply in two days. I had thought enough drinks for another two months. I ordered immediate brewing for I do not relish murky pools as weird dwarfs relish.



To mill cave wheat bags are needed for flour. Markus requires all thread for hospital supply so horse hides will make leather bags.




11th timber

Nettle Soup cleaves soft earth as a forge-hot axe through rendered horse fat. I order workshops and storage.



Teim is idle and has engraving skill. A great hall should be smoothed and decorated therefore Teim will chisel virgin bedrock into pleasing surfaces.




16th Timber
The smell of brewed beer tantalizes but all dwarves are sufficiently boozed to last weeks. Plump helmets should harvest soon for more drinks. Food stocks remain plenty for eighteen dwarves.



Another deposit of cassiterite is struck in the eastern tunnel. On assessment Nettle Soup declares Internet Kraken adept and he is better at mining than any other profession. I know mining instead of hunting rankles him. I made wooden bolts and there is small game. I resolve to permit hunting after all dwarves at Bronzestabbed have full understanding.



Autumn dwindles although the outdoor weather remains mild.. A caravan should come soon. The young couple is appraised of Ripewhips histories and dangers of billowing murk of an unknown fiendish nature. I dream of rain which is Igest and attempt composition of speeches.


Interlude the Second

I called the dwarves to the great hall, seeking each one out and suspending tasks in progress. Months ago I had given History and now with time I hoped understanding would be possible. Perhaps not every dwarf would agree, perhaps no dwarf would agree and if so, Bronzestabbed would fail.

So be it. Today let Bronzestabbed face its first true test. If it cannot pass today then it would never have had success.

Dwarves stood along walls and sat at tables and rock thrones my own hands and theirs had carved. “Why is Bronzestabbed here?” I asked them.

Faces showed puzzlement or hesitation but by invitation a few spoke.

Scamtank first. “To carve a fortress and forge bronze.”
“To try something new?” said PublicOpinion although not with confidence.
“No,” replied Fitzy Fitz, standing but staring at his shoes. “It is to delve for mysteries.”
Markus_cz, after a short moment of silence, offered “to slay goblins,” which brought quietness to the remaining dwarves. Bad Munki and his recruits were very still.

“All of those,” I said. “But also none of those exactly. You all have discussed the state of Ripewhips?” There was assent, although no dwarf added words.

“We have come to this place, this particular place, in part because of Ripewhips. Because The Rare Ship has a sickness in it.”

I met eyes with Bad Munki who is the most experienced at soldiering at Bronzestabbed. “Bad Munki. Suppose the Queen sought a purge. Will you describe the process?”

Bad Munki cleared his throat.

“War,” he declared. For a moment I thought he would say no more but then he spoke further: “Ripewhips is fortified and may be held against siege indefinitely. Therefore a surprise. At least a hundred armed dwarves must enter without doors barred. A hundred armed dwarves with coordination and leadership slay every goblin found without mercy. Traitor dwarves may defend also and must be battled by loyal kin. Goblins will take up arms and fight in corridors. Perhaps half a hundred dwarves will die in fighting and another quarter die from injury.”

“And then?” I prompted when Bad Munki paused.

“...And then,” Bad Munki hesitated, and became uncertain, “and then... mayhem. Grief and anger. Bitter accusation. Perhaps... perhaps the Queen's invaders must number closer to two hundred, to hope for enforcement of discipline after such a slaughter.”

I nodded agreement. “And then?” I asked again. Bad Munki opened his mouth, and then closed it. I relieved his confusion by turning to Markus_cz who first spawned for me at Shipshook understanding though he did not know it then.

“The patient,” I told him, “has a syndrome.”

Markus_cz frowned.
I waited. The hall was silent.

Markus stood.

“And then,” Markus said finally, “even while goblins at Ripewhips are suppressed, other mountain halls fall ill.”

He had it! I nodded and gestured him continue.

“...Each fortress... each mountain home is like a dwarf. Many are exposed to, to, to a contagion, like the deadly dust of a forgotten beast.” Markus_cz's voice rose. “One doctor treats a patient, cuts out rot, bandages, gives water, while three more fall ill around him. He moves to treat another, but it is no use, more fall ill, even those already treated fall ill again.”

“And why, Markus_cz? Why do more fall ill?”

“Because of the dust that brings syndrome! It is on their low boots, on their clothes, they spread it where they go, any who touch them touch the dust. I read it, in a book, I read of an outpost so infected, those that escaped, they swam through flooded tunnel that washed off the dust. They... they piled stones behind them, they...”

Markus_cz beheld me stricken, eyes wide. All around, other dwarves were confused, I think though he frowned even Bad Munki did not understand fully.

“Thank you Markus. Yes.” I addressed them all. “It is a metaphor. A comparison, a model. I speak of The Rare Ship. As Bad Munki recounted, Ripewhips is a sick dwarf. The sickest, the first stricken. Perhaps curable with great effort. Perhaps not and doomed. But already other dwarves show the signs. There are two-score goblins at Pagetin, held in fetters or closely supervised. There are two hundred at Shottome, among near thirteen-hundred dwarves. At Planksavior... at planksavior there are fewer than four hundred fifty dwarves, and more than three hundred goblins, most given free roam, and allowed to breed. And,” I added, daring disclose the secret now to trusted dwarves of Bronzestabbed, “even at Paintfamous, where rules Queen Zulban Ozolbesmar, there are thirty goblins, though all are confined in iron.”

Several dwarves now nodded, though a few did not yet.

“The Rare Ship is our fortress. Each mountain hall a dwarf. Treat one dwarf while three more fall ill. Bad Munki. How many armed and trained dwarves are there, in all The Rare Ship?”

Bad Munki started, the question surprising him. “Ah. Ah, perhaps... I think perhaps four hundred? Not counting rangers, perhaps another two hundred of them. I have never counted but I guess.”

It was more than I thought. “And how many,” I asked him, “would be loyal? How many when summoned would besiege a fortress of The Rare Ship, and slay inhabitants, both goblin and those dwarves who would defend goblins?”

Bad Munki's shoulders slumped. “I do not know,” he said. By which I saw, by which all saw, it was not all of them.

“I am told perhaps two thirds of trained, armed dwarves would fight,” I said for all to hear but speaking to Bad Munki. “But, not at once. Impossible to assemble all in one place, deprive every mountain home of all protection, leave thousands of dwarves without fortress guard. You said two hundred dwarves might take and hold Ripewhips. To also take Planksavior, in the same month? And send also a contingent to Shottome, and still leave dwarves in defense of thirty-two other mountain homes...”

“It cannot be done.” Bad Munki admitted.

Markus_cz sat heavily. Almost I think he wept. I moved to his side and placed my hand on his shoulder.

“Markus, no. We are not here to wall up the door behind us,” I said softly, and in his eyes then was surprised hope.

Again I questioned. “In the book of the plagued fortress, the survivors constructed a stone wall behind them, filled their escape tunnel with rubble. Why?” I asked him, and Markus roused himself to again address all dwarves.

“To contain the syndrome, and the beast... and the beast from which it came,” he told us. “Then... we are here to slay the goblins?” he asked.

“Ah... not exactly, Markus.” Again Markus leapt ahead of other dwarves, so I endeavored to explain his meaning to the rest. “The beast is not merely goblins, nor even their dark fortress. Rather the goblins are the deadly dust.”

I strode back to the center of the Hall. Regarding the other dwarves, I raised my voice and closed my eyes to remember correctly and then I said,

“Athel Crypttools was a dwarf. He was one of the first of his kind.”

There was a sigh of breath. Bad Munki leaned against the limestone wall. Nomikos sat lightly. Asehujiko squatted by the entrance.

I went on.

“Tulon Moistnesstrade was a dwarf. She was one of the first of her kind.
In the midspring of 7, Tulon became the sacred ivy of The Flaxen Coven.
In the midspring of 7, Tulon ruled from The Glacial Abbey of The Flaxen Coven in Paintfamous.
In 12, Athel Crypttools began scouting the area around Friendlyshoots.
In 14, Athel married the dwarf Tulon Moistnesstrade.
Asmel Glovegorges was a dwarf born in 15. He was the only son of Tulon Moistnesstrade and Athel Crypttools.
Zon Wildnesscolor the Maroon Dawn of Yells was a cyclops. She was one of the first of her kind. Zon was associated with thunder, strength, minerals, longevity, lightning and light.
In the early winter of 15, the cyclops Zon Wildnesscolor the Maroon Dawn of Yells attacked Asmel.
In the early winter of 15, Asmel's left lower leg was smashed by the cyclops Zon Wildnesscolor the Maroon Dawn of Yells.
In the early winter of 15, Asmel was struck down by the cyclops Zon Wildnesscolor the Maroon Dawn of Yells.
In the early winter of 15, the cyclops Zon Wildnesscolor the Maroon Dawn of Yells attacked Tulon Moistnesstrade.
In the early winter of 15, Tulon was struck down by the cyclops Zon Wildnesscolor the Maroon Dawn of Yells in Paintfamous.
In 16, Athel Crypttools became the king of The Rare Ship.
In 16, Athel settled in Paintfamous.”

Dwarves nodded. Athel Crypttools, the third ruler of The Rare Ship. Every dwarf present, most likely every dwarf of The Rare Ship, has heard this History. The tragedy of Athel's wife and son's death were famously litanized in an early poem often recited by worshippers of Esar. The Mourning King is memorialized forever in word and song.

But now I told History no dwarf present could know.

“In the midwinter of 36, Athel became obsessed with his own mortality and sought to extend his life by any means.”

Seventeen dwarves gasped at shock.

“In 42, Athel began worshipping Lorsith.
In 42, Athel became a member of The Flaxen Coven.
In 62, his reign of The Rare Ship Ended.”

This was the rest of what Dwarves present knew of King Athel, of how in 62 the Mourning King, weary of rule, passed down the crown and once more wandered in the wilderness.

“In 63, Libash Uzoldogik became the king of The Rare Ship and settled in Paintfamous.”

“Athel Crypttools did not die in 63,” I said, breaking the rhythm to explain. “He abdicated the throne and departed. You have all heard legends told of Athel's later exploits and adventure. They are false. I have seen instead a different record. It was shown to me by the dwarf Sankis, representative of Queen Zulban Uzolbesmar, last year.”

I continued history before any dwarf could interrupt with protest.

“Tirinongu, 'Frosthammers,' was a tower.
In the early spring of 61, The Mines of Amethyst founded Frosthammers.
In the early summer of 61, the dwarf necromancer Oddom Mirrorsculpts settled in Frosthammers.
In the early summer of 62, Athel Crypttools settled in Frosthammers.
In the early summer of 62, Athel began an apprenticeship under the dwarf necromancer Oddom Mirrorscultps.
In the early spring of 63, Athel became the master of the human necromancer Penoc Wetshow.
In the late summer of 82, 'The Dwarf: Problems And Solutions' was created in Frosthammers by Athel.
In 82, Athel Crypttools scouted the area around Frosthammers.”

“A copy of that book has been seen, although not read, by a human diplomat associated with The Ripe Realm, a human civilization far to the north, in 84 when Athel visited the human hamlet of Joinhollows. The human diplomat, whose name I do not know, came to Paintfamous in 73, during the reign of King Libash Uzodogik. The human met with a dwarf representative of our King and their deliberations were recorded in the Royal archive. Many dwarves of The Rare Ship at that time were familiar with the Mourning King and it is recorded that the description given by this human of Athel Crypttools was accurate and compelling.”

There was a murmur of angered mutterings.

“A necromancer,” I told them knowing few at Bronzestabbed would know the human word, “is one who interferes with death. To extend their own life and to use the dead to their dark purpose. It is also known particularly by dwarves of Cobaltsieges that things which die in tainted lands may rise and if so will always hunt the living. It is so in The Fields of Vice.”

I think then among The Noble Work there was some understanding. Perhaps a few dwarves. Markus, Nettle Soup, Vox Nihili, who all had never faltered in faith. Crackmaster and Kelli who are old enough to remember dwarves who met King Athel. Asehujiko who is quick of mind. Yet several still doubted or did not yet fully grasp.

“That”, I said with loudness to be heard over mutters and murmurs. I pointed north. “The foulness. The corruption. The stain of evil upon the very land. That is the Beast whose syndrome is the goblins, and the murk, and the temptation that inflicts even a King of The Rare Ship. While that is unchallenged, there can be no cure. Only treatment, only bandages and surgery and giving water. The goblins worship it, linger near it, their dark fortresses are erected on its borders. They bring its filth with them wherever they go. From there comes the enemy.”

“Crackmaster,” I called, turning to find her wide-eyed. She stood shakily although she is a tough dwarf.

“Aye?” she replied.

“You are a former member of The Manor of Dawn, are you not?”

The great hall of Bronzestabbed was suddenly silent.

“As The Noble Work is to Bronzestabbed its people, so The Manor of Dawn is to Ripewhips.”

Crackmaster nodded, and her husband Kelli took to her side. “Not since 190,” he declared, “and in 204 she married me in Mirrorgorged.”

I nodded and made gesture to calm. “Aye. I do not accuse, be assured, I ask only for her words. Crackmaster, in 189 you were a farmer in Ripewhips. Is that not so?”

“Aye,” she replied, softly. “For less than a year. In 189 restriction of goblins was lifted. The goblin Urvad was allowed weaving with close watch of a dwarf. I saw it.”

“But you do not worship Titthal.”

“I give respect all the gods but revere no one god especially,” she said, lifting her head and looking down from her greater height.

“Did you ever enter The Mysterious Temple?”

“I had no cause to. In 189 I saw a goblin given privileges to enter that place and heard of others. But in 190 I left.”

“Why?”

Crackmaster's shoulders made shrug. She looked around, all other dwarves rapt. “I was impatient. Bored. Why farm when goblins farm? Dwarves whispered and plotted and schemed and I apprenticed at plump helmets. I was not fulfilled and desired see more than crowded dwarves and odorous goblins.”

“You spent years traveling in the wilds after that.”

“Aye. I learned to track and I bore a mace and climbed mountainsides. In 203 I met Kelli – he was working as fisherdwarf at Mirrorgorged – and in 204 we married.” Crackmaster gripped her husband's hand.

“Before you left Ripewhips, did you know Bembul Lurepaged?”

“I was forty when Bembul became the Sacred Direction. Before that she was a shearer. I had seen her but I do not recall we ever spoke. After she was Sacred Direction of course I saw her when she gave order or made prayer in public. She designated more space for farms and a new farmer's workshop. But in the early winter of 185 she stopped appearing publicly. It was said she studied and prayed always in the temple.”

“She withdrew from society.”

“Aye, like a Mood, but if she labored at a great work it was not a thing any dwarf claimed to see. Rather it was said she studied old books and demanded traders bring more. She made no more designations at Ripewhips. All orders came from delegates, the Sheriff, the bookkeeper. It was... it was frustration for many dwarfs, for myself as well.”

“Thank you Crackmaster,” I told her. I addressed all others, saying “You are a member of The Noble Work now. As with your old name, old memberships are set aside here. No dwarf will judge you for events at Ripewhips which you did not cause and could not affect.”

Crackmaster nodded and sat uneasily, her husband also seated beside with hand upon shoulder.

It was almost done. Patient dwarves allowed me still to continue without undue interruptions. I am grateful.

“It is not written but I believe and Sankis the dwarf believes in 174 Bembul Lurepaged became obsessed with her own mortality and sought to extend her life by any means. In this effort she failed in 207 dying of old age. Thus she neglected duty at Ripewhips thus dwarves were lax and goblins allowed freedom and breeding.”

I pointed again north towards the stream, the purple glumpwrongs, the source of the fiendish murk. “Temptation and corruption. Thence came that which subverted Ripewhips, not merely goblins but a dwarf. A dwarf of faith and duty. Her and thus her church and in time all of The Manor of Dawn. Crackmaster here escaped I think barely in time but today no dwarf of Ripewhips has hope to escape. Not even if Bad Munki led two hundred dwarves through gates to slay every goblin. It is not goblins that enslaves Ripewhips but the corruption of the evil land.”

“Thus Bronzestabbed,” I told the dwarves. “Not escape from condemned fortress. We do not abandon The Rare Ship. Rather we bring war to that which diseases The Rare Ship. It must be slain, or syndrome will persist, and no effort by doctors –” I gestured fondly to Markus “– no matter how skilled, can save it.”

Nettle Soup spoke giving words to the thought of many dwarves. “But how? And why here?”

“Bad Munki,” I asked, and again the Militia Commander stood to attention. “What is the duty of a soldier?”

“To protect the fortress,” he said immediately.

“A fortress is under siege. Food dwindles. There is no clean water for sick patients abed. The enemy outnumbers greatly. What must a soldier do?”

Bad Munki looked at me, with his fist gripped the pommel of the copper axe upon his belt tightly with white knuckles. “The soldier must sally and attack,” he said through tight lips.

“But doesn't he want to live?” I asked. “The hope for victory is thin.”

“Of course!” Bad Munki barked. “The soldier doesn't want to die! But his duty is first to the fortress. Then to his comrades. Only then to himself. He should try not to die but more he must try to defeat the enemy, to defend his fellows in arms, and... at any cost even his life... defend the fortress.”

“So,” I nodded. “The soldier faces outnumber, swallows fear as best he can, and goes out to meet the enemy in battle. Win or lose he must attempt. Is that it?”

“Aye,” Bad Munki said. “That is honor.”

“Aye,” I said. “The Rare Ship is the fortress. That is the enemy who besieges her,” I once more pointed. “And we? Bronzestabbed is the soldier. The Noble Work. We do not desire to die, perhaps we will, but the duty is here. It cannot be done from the comfort of the mountain homes, for the true enemy is here. Thus Bronzestabbed must be here.”

Sankis sent me whomever she could. Most not soldiers but a fortress cannot live with only soldiers. It must have food, it must have drink, it must delve for metal and cut wood and make beds and tables. A fortress must live, even a fortress whose purpose is to war. I beheld the dwarves of The Noble Work then and saw in them, aye, still doubts and fears, for some great fears. But also determination.

They understood. I had made them to understand. If they held faith then newcomers would also, would learn by their example, would labor for Bronzestabbed even knowing its true purpose.

uPen
Jan 25, 2010

Zu Rodina!
:supaburn: Your entire fortress is a huge pit. The uniform floor symbols thing is throwing me for a loop.

Internet Kraken
Apr 24, 2010

slightly amused


I wish Leperfish would stop lying through his teeth. Called everyone into the hall today and gave some grand speech about the true purpose of Bronzestabbed and blah blah blah. Bottom line is he wants us to kill a neromancer. I'm all for that, nothing good comes from those corpse worshiping loons. My problem with the man comes from his approach to the whole issue. He kept going on about how this necromancer is the source of all evil or something, which is just silly. And then some crap about goblins worshiping them? I ain't never heard of nothing like that. Killing this necromancer isn't going to solve any problems outside of this horrid place. But of course all the idiots in this place bought into every word he said. You shouldn't have to lie to a dwarf to get him to fight the undead.

Unless he really believes all this nonsense, in which case we'll probably all be led to our death by this fool.

Internet Kraken fucked around with this message at 08:51 on Jul 1, 2012

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Leperflesh posted:

They understood. I had made them to understand. If they held faith then newcomers would also, would learn by their example, would labor for Bronzestabbed even knowing its true purpose.
Well, there goes anyone's chances of having better writing than you.

Nidhhogg
Feb 5, 2010
You set the bar incredibly high for the next overseer Leper. :golfclap:

Grittybeard
Mar 29, 2010

Bad, very bad!

drat. Stop updating on your vacation or whatever, I'm confident we'll all wait a few days if this is the payoff.

sebmojo
Oct 23, 2010


Legit Cyberpunk









That was phenomenal, LF. And nicely acerbic comeback IK.

The next overseer has large shoes before them. But they will grow to fit them if they must.

sum
Nov 15, 2010



Leperfish gathered the entire fortress together today and lectured us at some length about why Bronzestabbed exists. I still do not entirely understand the purpose of his diatribe; he first began talking about how diseases of forgotten beasts may sicken dwarves, then he began talking of the goblins of Ripewhips, and then he said that the goblins are the dust of a forgotten beast. I may not be as learned as some of the other dwarves here, but as a devoted follower of Ugath Muckcrypts I have been told much about disease and blight in my youth, and not once have I heard tales of forgetten beasts whose dust was goblins. Perhaps I will converse with Fitzy Fitz on this matter, considering his seniority and similar devotion, but I doubt even he can confirm the truth of such frivolous stories. Leperfish continued for some time and talked of the Mourning King, said something about necromancers and of the evil that blights the land and how it may not be cured. I think that, with all his talk of infections and cures, what he said may have been heresy against the teachings of Ugath, but I was too confused at that point to challenge him and at any rate I didn't want to make myself look more of a fool in the eyes of the fortress. I was about to walk out and perhaps find a drink, but then Leperfish began talking about how the fortress's purpose was to make war, and though he lost me for some length as he again started speaking in metaphor, he then began talking about our duties and how our sole purpose is to make war.

I do not quite understand, but I am happy to learn that apparently I am not merely training as fortress guard but instead it is for a higher purpose. I do not know yet who Bronzestabbed's enemies are, but I am eager to take up my spear and defeat them.

sum fucked around with this message at 20:55 on Jul 1, 2012

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
:aaa:

Wow, to think that this kind of procedurally generated game now has this kind of setting and story. This LP is no longer about dwarves just doing stuff in a fort and about emergent gameplay, it has a purpose.

Though there are no scripted events so it's really unlikely the Necro King will appear to us at some point.

Also, was this planned?

Leperflesh posted:


“In the midwinter of 36, Athel became obsessed with his own mortality and sought to extend his life by any means.”

In the late summer of 82, 'The Dwarf: Problems And Solutions' was created in Frosthammers by Athel.

Sotsa posted:



There, in the middle of the carnage, I saw his tome, a small stump of the chain remained attached to the cover.

I ran down, and grabbed the book, then got away from there as fast as I could.

Internet Kraken
Apr 24, 2010

slightly amused

Rurik posted:

:aaa:

Wow, to think that this kind of procedurally generated game now has this kind of setting and story. This LP is no longer about dwarves just doing stuff in a fort and about emergent gameplay, it has a purpose.

Though there are no scripted events so it's really unlikely the Necro King will appear to us at some point.

Not sure how spoilery some might consider this, so better safe than sorry;

Embarking near a necromancer's tower means they have the potential to show up with an undead siege, which can happen at any time. So while he's not guaranteed to come it is pretty likely he'll show up at some point. Just have to hope it isn't next month :v:

VVVV If a certain someone let me train my marksman skill it would be a lot easier :argh:

Internet Kraken fucked around with this message at 10:23 on Jul 1, 2012

Demiurge4
Aug 10, 2011

Internet Kraken posted:

Not sure how spoilery some might consider this, so better safe than sorry;

Embarking near a necromancer's tower means they have the potential to show up with an undead siege, which can happen at any time. So while he's not guaranteed to come it is pretty likely he'll show up at some point. Just have to hope it isn't next month :v:


Undead are loving bastards, but as long as they die outside of the evil area to the north they won't resurrect if the dwarves can off the necromancer. Of course getting him through an army of undead is another matter entirely :v:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
I love how this is expanding beyond the fortress, bringing in the world much more than any fortress before. once Toady gets the world running in sync with the fortress, then this will REALLY take off.

There is actually a good case for a "Archologist" LP, where people play in the same world indipendantly, trying to peace together the history of the world without looking at the legands screen.

Or the easier version where we just try and put all the history of a world into some litery form, so instead of updates from a fortress, each person grabs a town or group and just reports what they have found.

Of course, either of these ideas would probibly need a wiki to run them.

Pozzo
Nov 4, 2009

What is like posting in a thread?
A Ballista, that's what!
I have to admit I'm skimming over the actual workings of the fortress at the moment (Same as every other fortress, at this stage of the game) but I must commend you on the way that you have interpreted the Legends mode text as a recital of history. It is an absolute masterstroke. Well done.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
I am kinda looking forward to a fiendish murk killing an elf siege(Or trading caravan even) for you only to turn it into a bunch of something far worse.

DrakePegasus
Jan 30, 2009

It was Plundersaurus Rex's dream to be the greatest pirate dragon ever.

Bravo, Leperflesh. I feel legitimately inspired by this thread. I've done more serious fiction brainstorming than I have in months over the last few days, and I hope that it can lead me to break my half-decade writer's block. Stay hearty and healthy, Bronzestabbed!

Kennel
May 1, 2008

BAWWW-UNH!
Some statistics based on the population:

Skin:
Cinnamon 22%
Dark Peach 17%
Brown 11%
Copper 11%
Dark Brown 11%
Pale Chestnut 11%
Dark Tan 6%
Ecry 6%
Tan 6%



Eyes:
Cobalt 94%
Silver 6%

Hair:
Not mentioned 55%
Sandy Taupe 39%
Charcoal 6%


Fashion:
Hair:
Clean-shaven 6%
Very short 11%
Short 11%
Medium 22%
Very long 44%
Extremely long 6%

Braided 6%
Pony-tail 28%

Moustache:
Medium 8%
Long 25%
Very long 67%

Double braided 25%

Beard:
Medium 8%
Long 33%
Very long 58%

Sideburns:
Clean-shaven 75%
Very short 8%
Very long 17%

Boing
Jul 12, 2005

trapped in custom title factory, send help
I seriously have no idea how anyone is going to follow Leperfish after this. Bravo.

Callipygian Weasel
Apr 2, 2010

by Lowtax
That is a lot of sideburn trimming for so many long haired, long bearded dwarfs.

Nice foreshadowing, Leperflesh. I usually prefer DF LPs stick to what story the game offers on a platter, but this is nicely interwoven with the history of the world itself even if not the fortress, just yet.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
Bravo on the update Leperflesh. I doubt anyone could hold a candle to your turn. I desperately hope to be wrong.

Demiurge4 posted:

Undead are loving bastards, but as long as they die outside of the evil area to the north they won't resurrect if the dwarves can off the necromancer. Of course getting him through an army of undead is another matter entirely :v:
That is not how evil regions work. Evil regions randomly get one of three different types of condition. In order from least to most horrible, they get clouds of SUBSTANCE (Like Bronzestabbed), or they get Rain of HORRIBLE SUBSTANCE, or they can get the nastiest of the lot where everything dead rises to attack the living (In these regions, butchering a cow will result in a hollow cow skin and a hollow cow hair attacking you. Butchering breaks up the skeleton and meat so no skeleton or zombie).

You can get multiple if you embark on multiple evil biomes. I assume Leperflesh did not do so here.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Pickled Tink posted:

You can get multiple if you embark on multiple evil biomes. I assume Leperflesh did not do so here.

I've had all three conditions in a Terrifying bog. Whether savageness plays a role should be put to experiment.

Internet Kraken
Apr 24, 2010

slightly amused

Pickled Tink posted:

That is not how evil regions work. Evil regions randomly get one of three different types of condition. In order from least to most horrible, they get clouds of SUBSTANCE (Like Bronzestabbed), or they get Rain of HORRIBLE SUBSTANCE, or they can get the nastiest of the lot where everything dead rises to attack the living (In these regions, butchering a cow will result in a hollow cow skin and a hollow cow hair attacking you. Butchering breaks up the skeleton and meat so no skeleton or zombie).

You can get multiple if you embark on multiple evil biomes. I assume Leperflesh did not do so here.

That's not how they work. Corpse resurrection is an inherit trait of all evil biomes. What type of weather you get depends on the region. Some of them have multiple weather types. One of my last evil biome embarks had half-elf blood rain and heinous fog.

EDIT: Unless that actually isn't the case, the wiki isn't entirely clear. Still, if Bronzestabbed is in an evil biome that is merely sinister and has not resurrecting corpses it is the wimpiest, most pathetic hell hole ever. The murk might no even do anything.

Internet Kraken fucked around with this message at 13:55 on Jul 1, 2012

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Internet Kraken posted:

That's not how they work. Corpse resurrection is an inherit trait of all evil biomes. What type of weather you get depends on the region. Some of them have multiple weather types. One of my last evil biome embarks had half-elf blood rain and heinous fog.
Running a test. So far there have been 12 evil rains and 0 reanimations. EDIT: The embark is a 2x2 in an evil desert. One biome. If you embark on the edge of two evil biomes, you can get two effects.

I am only spelling out what I read in the devlog, combined with my own experiences.

Hell, one of my forts had obnoxiously lethal rain, and the surface was strewn with the corpses of every living thing that wasn't a dwarf that entered my map for 12 years and none reanimated (This included several dozen goblin raiding parties, a half dozen sieges, and a great many dead caravans). The lack of reanimation continued when the sludge was dragged inside on a migrant and caused a tantrum spiral that ended with me having a single adult dwarf take a year to bury all the corpses. All I got was rain. It was in .09 though.

Edit: Did you know that with no food and drink, you can survive till the first migration wave if you have a murky pool? Because I didn't. Still no undead by autumn despite abundance of dead ravens (Knocked out by sludge while flying), and four dead dwarves (Berserker, Tantrums), plus four body parts that can be raised.

Edit: It took until mid summer of the second year, but eventually all my dwarves starved to death. Total undead that rose, 5 ghosts (Simply because I embarked with nothing and never buried anyone or did anything). The dead/missing tab was five pages long, mostly birds that had fallen to their death because of the rain. This test was performed in a Haunted biome. Will try Terrifying in the morning (It is 1am here), but I suspect I'll need to seal my dwarves in for that test to protect them from roaming natural undead (which did not show up in this particular biome at all).

Pickled Tink fucked around with this message at 16:02 on Jul 1, 2012

Minty
May 3, 2005

by Nyc_Tattoo
I haven't touched Dwarf Fortress since Gemclod, but Leperflesh's Bronzestabbed motivated me to pick it up again.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Internet Kraken posted:


EDIT: Unless that actually isn't the case, the wiki isn't entirely clear. Still, if Bronzestabbed is in an evil biome that is merely sinister and has not resurrecting corpses it is the wimpiest, most pathetic hell hole ever. The murk might no even do anything.
I hope that's not the case, it would be boring.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


Dwarves here sure do like to talk about things here in Bronzestabbed. Like them greenskins and the murk outside, I don't really like to get into it because it makes me worry..

Luckily Leperfish (I should find out why he is called that... is he sick?) had given me a job smoothing out the great hall and I get to hide in there from most of the talking.

Asehujiko took me around to meet some of our new neighbors who had more talk about issues. One dwarf in particular, the strange one we met on the way here would bring up the scary God. Ugath Muckcrypts. Even his name is enough to make me feel a bit queasy..

Fitzy asked me who I worshipped and I had to admit to him that I didn't know. He looked at me strangely, I hope he doesn't think I'm some maddwarf... I asked him how would I find out and he looked at me like that again but told me to close my eyes and feel my god inside of me. I told him my tummy felt a bit weird so maybe I do worship Ugath Muckcrypts after all and he looked a bit sad.

I decided later that I didn't want to worship someone like that, but it left me without a god, which most dwarves I asked said you need. Asehujiko said I should try to worship all of the gods to see who would answer.
I said that I didn't know if they would hear me if I did them all at once and she smiled and said to do it one god at a time.

I should remember to ask around the fort so I know how to do it right.. what if I worshipped a god wrong and they got mad?
Anyway for now I am off back to the hall to smooth it all down. Maybe I'll even get to engrave it later! And be a part of Bronzestabbed forever! Unless I muck it up.. Oh dwarf...

Orthogonalus
Feb 26, 2008
Right angles ONLY
That was a wonderful update, and I wrote a song for it.

No, not a song about the telling of History, but a dwarfy take on an old classic about our newest two arrivals to the fortress.



rutile and clear glass, the color olive,
catapult parts and bumblebee mead
cows, tin and harpies for their feathery wings
these are a few of my favorite things

bismuthinite, socks, bins and swamp whiskey
the color pale brown, war hammers and oak wood
giant aye-ayes for their interesting fingers
these are a few of my favorite things

when the mist drifts
when the bronze stabs
when I'm in a fell mood
I simply remember my favorite things and then I don't feel so bad

Orthogonalus fucked around with this message at 16:29 on Jul 1, 2012

Tunicate
May 15, 2012

Internet Kraken posted:

That's not how they work. Corpse resurrection is an inherit trait of all evil biomes. What type of weather you get depends on the region. Some of them have multiple weather types. One of my last evil biome embarks had half-elf blood rain and heinous fog.

EDIT: Unless that actually isn't the case, the wiki isn't entirely clear. Still, if Bronzestabbed is in an evil biome that is merely sinister and has not resurrecting corpses it is the wimpiest, most pathetic hell hole ever. The murk might no even do anything.

It's possible not to get corpse resurrection. I've set up shop in an evil biome where it constantly rained human blood, but with no other negative effects - which was a bit of a disappointment.

Strom Cuzewon
Jul 1, 2010

Orthogonalus posted:

That was a wonderful update, and I wrote a song for it.

No, not a song about the telling of History, but a dwarfy take on an old classic about our newest two arrivals to the fortress.



rutile and clear glass, the color olive,
catapult parts and bumblebee mead
cows, tin and harpies for their feathery wings
these are a few of my favorite things

bismuthinite, socks, bins and swamp whiskey
the color pale brown, war hammers and oak wood
giant aye-ayes for their interesting fingers
these are a few of my favorite things

when the mist drifts
when the bronze stabs
when I'm in a fell mood
I simply remember my favorite things and then I don't feel so bad


This is loving glorious. Is your voice naturally that gravelly and dwarfy?

Leperflesh
May 17, 2007

Hi everyone! Thanks again for all your kind comments. Last night I got in later than expected and re-discovered that MS Paint on WinXP lacks the crop function. So that slowed me down, and then I couldn't get Rightload to work over my VPN, so I had to upload images individually to Lpix. So I got the update up late and hopefully there's no glaring problems.

I need to record the last bit of fortress, do some writing, and post it with the epilogue. I think I might finish tomorrow but I don't feel like I can promise it. I'll do my best!

I've updated the third post with all the fan contributions (if yours is missing please let me know) and I wanted to note that if you don't give your journal entry a title or date, I've started just making up my own (snarky) title. So if you don't like that, put a title or something.

There's been some speculation so let me (not) set your minds at ease:

Leperfish has not explicitly indicated that Bronzestabbed is near a Tower. It might have been hard to follow, but the most-recent information about the Mourning King Leperfish has comes third-hand: it's from archives in the capital recorded before Leperfish was even born, of information given by a human diplomat from a civilization The Painted Ship doesn't have contact with. That means it might be accurate or it might not, but I haven't given enough information for anyone to decide that for sure (feel free to speculate).

I don't actually know what the Murk does. Really! Embarking on the same location doesn't necessarily produce the same weather (according to my source) so I couldn't test that. Perhaps we'll find out in the next update, or perhaps it'll be a surprise for the next Overseer. I honestly don't know (I haven't played past the last update yet).

Despite dwarf journals, the narrative in the last update is intended to establish a consensus of buy-in into Leperfish's reasoning for Bronzestabbed. One aspect of Dwarf Fortress is that individual dwarves never abandon the fortress: in the game, you can Abandon but that's everyone leaving at once. I decided that given the explicit danger, justifying all these dwarves choosing of their own volition to stick to the place even though there's much better places to live back home was important to the narrative.

So while I think a certain amount of confusion and grumbling is understandable and inevitable, the game reality is that nobody is pissed off enough to leave and ultimately everyone will do what the (human, in-real-life) Overseer makes them do, up to and including take up arms and fight a hopeless battle against the forces of evil, or die trying.

That's Dwarf Fortress! :)

Anyway thanks again everyone and I'm going to get back to work on this ridiculous amazing project.

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Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

You're using paint to crop!? Download IrfanView! It's free, lightweight and a lot quicker to use. Just ctrl+v paste in image, highlight area, hit ctrl+y to crop and then hit s to save.

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