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Well, I had some time and played through the battle with the brush titan. There are some interesting flammable things in this game. Also, no new patients were admitted to the hospital!
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# ? Aug 6, 2012 00:51 |
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# ? Apr 28, 2024 03:29 |
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Pokeylope posted:Just recently got caught up with the thread. I'm loving this LP so far. That is AWESOME, Pokeylope!
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# ? Aug 6, 2012 00:52 |
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Pokeylope posted:With ishittrains wrecking Ugath's celestial plumbing and most of the military in traction, who will save us? Rawkking posted:Also, no new patients were admitted to the hospital!
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# ? Aug 6, 2012 00:54 |
Well that's pretty drat stellar.
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# ? Aug 6, 2012 00:57 |
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TildeATH posted:I wish I could place this style... scamtank posted:lovely Newgrounds games from 2001? Halfway through working on the first picture I wasn't sure why I had that gradient shading in mind, but eventually I realized it's a cheap ripoff of the Happy Wheels style. Plenty of Flash games have a similar look, but HW is the one I think I was imitating. I'd also gone on a Retsufrash binge a couple of months ago, so that probably "helped". These new hillbilly journal entries are wonderful, and as for the rest of the contributions in the past couple pages, oh my gently caress! I hope to stumble upon all of our fanart over the next few years, wildly out of context.
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# ? Aug 6, 2012 01:20 |
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since anyone can diagnose, would it be worth it to just set every idle dwarf to diagnose on to at least get everyone queued to the treatment stage? Or would such a cure be worse than the damage?
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# ? Aug 6, 2012 01:29 |
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Deadmeat5150 posted:Jesus christ! Star Guarded should be put down just to save him from the life of incredible pain.
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# ? Aug 6, 2012 01:33 |
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Veloxyll posted:since anyone can diagnose, would it be worth it to just set every idle dwarf to diagnose on to at least get everyone queued to the treatment stage? Or would such a cure be worse than the damage? I'm pretty sure higher medical skills only affect speed, not quality of the care. They'd just take a little longer than a professional.
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# ? Aug 6, 2012 01:43 |
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Zapdos posted:I'm pretty sure higher medical skills only affect speed, not quality of the care. They'd just take a little longer than a professional. I just tried it on your save, actually. Wanted to see if diagnosis and treatment could have saved Zapdos dwarf (nothing else I've tried has). Diagnosis went fine. Zapdos got a nice soapy bath. But he actually went melancholy even sooner. Then went off to do patrol, which I didn't expect. All his limbs are still broken Hey, can you take a look in your gamelog.txt and see if it shows what happened to Rurik? Should show as "The Surgeon". The one in the zip file is an old one.
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# ? Aug 6, 2012 02:10 |
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Zapdos posted:I'm pretty sure higher medical skills only affect speed, not quality of the care. They'd just take a little longer than a professional. I fear for the day when Toady decides that diagnosing needs a failure rate and dwarves with broken toes start requiring liver sutures.
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# ? Aug 6, 2012 02:58 |
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Crackmaster posted:I hope to stumble upon all of our fanart over the next few years, wildly out of context. I just did that exact thing but with all the music from Gemclod. I happened to be around at a buddies at the time and had to explain that the reason I was chuckling to myself was that I had just rediscovered the Psychedelic version of the Honkytonk song which celebrated the life and death of the alcoholic kleptomaniac dwarf that I wrote stories about on the internet. Certainly that brooked no further explanation!
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# ? Aug 6, 2012 03:11 |
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skasion posted:I fear for the day when Toady decides that diagnosing needs a failure rate and dwarves with broken toes start requiring liver sutures. You mean when he figures how how to code them in. :p
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# ? Aug 6, 2012 03:20 |
skasion posted:I fear for the day when Toady decides that diagnosing needs a failure rate and dwarves with broken toes start requiring liver sutures. I honestly thought that was already a feature, so I always embark with a doctor with a lot of Diagnosis skill. >.<
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# ? Aug 6, 2012 03:32 |
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I believe it is a feature already for surgery. Unskilled diagnosis is just slow, but unskilled surgery will cause more infection, I think. You want skilled diagnosers anyway. Diagnosis has to be done a lot, and if they're slow, the patients could very well die before treatment is complete.
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# ? Aug 6, 2012 03:46 |
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OhCrap posted:I just tried it on your save, actually. Wanted to see if diagnosis and treatment could have saved Zapdos dwarf (nothing else I've tried has). Diagnosis went fine. Zapdos got a nice soapy bath. But he actually went melancholy even sooner. Then went off to do patrol, which I didn't expect. All his limbs are still broken Seems like he was hunting an olm and it got a little too close. Maybe the one that got Hutter? quote:The flying (bronze bolt) strikes The Giant Olm in the head, tearing the muscle and chipping the upper spine's bone! This was while I fought the goblins. I'm not sure how you got away. Maybe Hutter came and distracted it.
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# ? Aug 6, 2012 05:19 |
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I had a dream last night about dwarf fortress. The fortress was perfect. All siege engineership was of the highest quality. There was a main gatehouse in the medieval style, with a tower-house on either side creating a killing zone in front of the gate. The gate tunnel itself contained three floodgate seals and two portcullises. There was a double drawbridge and wide, deep moat protecting ballistas covering the other side. Blockhouses protected by moats and connected by underground passageways rose up on the other side of the moat. Inside that was a courtyard, and inside that was the old keep where the old fortress entrance used to be, renovated beyond recognition. There was a large blocky keep with storage space and marksdwarf quarters. On top of the keep, a 4x4 lookout tower ascended 10 z-levels. Underneath the keep, a 3-wide ramp descended from the road to the main trade depot just below the soil-layer stockpiles. The fortress layout was perfect too. Beneath the old entrance the grand stairwell and 9 smaller perimeter stairwells connected stacks of workshop, storage and living spaces arranged to efficiently direct goods and raw materials from stockpile to processing to consumption. The food and alcohol stores were just beneath the grand dining room, and beneath them the kitchens, and beneath that the butchery and the stills and beneath them the animal pens and off to the side a bit to allow for the drive shafts were the millstones. Each other workflow stack was arranged in the same way: correctly. The living stack was huge and varied between three-tile warrens and palatial quarters. Where the fortress intersected the caverns they were sealed off with multiple floodgates. Just outside the seal were checkpoints with fortifications and iron grates. The mines were not dug haphazardly and with dangerous breaches of the fortress but connected to the fortress proper via fortified mine heads. There was even a paved road lined with columns, and a separate wartime trade depot that could be opened if the drawbridge was raised, with its own flushing system and underground gatehouse separating it from the fort. Every seal and portcullis and drawbridge was connected by mechanism to a lever in a grandly appointed control room. And the levers were labeled. This is all a real dream I had last night.
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# ? Aug 6, 2012 06:41 |
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Zapdos posted:Seems like he was hunting an olm and it got a little too close. Maybe the one that got Hutter? I can imagine the scene: a dwarf happy and excited about taking down a foul beast, only to jump into a cave pillar and have the beast descending on him. Could I walk with a crutch? It would be nice to be a surgeon with a fake leg, if only fiery death didn't await us all.
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# ? Aug 6, 2012 06:56 |
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Rurik posted:Could I walk with a crutch? It would be nice to be a surgeon with a fake leg, if only fiery death didn't await us all. Why would we have crutches? Crutches are expensive. Dwarfs are cheap.
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# ? Aug 6, 2012 07:02 |
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idonotlikepeas posted:I believe it is a feature already for surgery. Unskilled diagnosis is just slow, but unskilled surgery will cause more infection, I think. Still, if the surgeons are all busy elsewhere, unskilled diagnosis might get them to the surgery step at least.
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# ? Aug 6, 2012 07:09 |
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Arglebargle III posted:I had a dream last night about dwarf fortress. I had a dream last night about a horde of gorgeous nymphomaniacs, a literal fountain of alcohol, and a tropical island. I miss that dream. That was an awesome dream.
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# ? Aug 6, 2012 07:30 |
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Dwarven Health Care is mildly terrifying when you think about things like open heart surgery being done with only Sewer Brew as anesthesia.
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# ? Aug 6, 2012 07:31 |
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Oh gods this thread moves fast. Apparently I got dorfed properly a while ago and I haven't even had the common courtesy to add ten journal entries of ever expanding creative content, contributing to this stone soup-esque collection of community togetherness and happy spirit. I mean, apparently in my characters past, I fought something? Once? And then moved a lot. There's a whole lot of writing I could put in there, all about how my character felt and what all of it meant to him (or her, I didn't read it that closely). A real shining moment to pour my heart into something, just for the sake of being a small part of such a great effort. Hell, if I spent a good three days carefully reading all this lovingly crafted work that everyone has been contributing so I could remember any of it, I could manage to delicately weave it neatly into this ongoing narrative, just in time to justify all this time I had been soaking up a precious dwarf slot while failing to produce one iota of content for everyone's collective enjoyment. Before I get decked by a troll at some point in the future with a snappy one liner serving as my epitaph. gently caress that noise, I can't write. The poo poo I come up is so trite with I can't even be bothered to proofread it. To everyone else, keep up the good work! I'm amazed so much has been produced thus far. Tiler Kiwi fucked around with this message at 07:37 on Aug 6, 2012 |
# ? Aug 6, 2012 07:34 |
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Tiler Kiwi posted:Oh gods this thread moves fast. I want this engraved on your epitaph.
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# ? Aug 6, 2012 08:13 |
Zapdos posted:I'm pretty sure higher medical skills only affect speed, not quality of the care. They'd just take a little longer than a professional. I wonder how effective it would be to just put all dwarves on all medical labors all the time. You wouldn't get a top-trained doctor, but it would almost guarantee that every dwarf got some kind of treatment. Maybe I'll try that in my current fortress. Surgery would be a problem, but can infections resulting from surgery be treated?
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# ? Aug 6, 2012 08:56 |
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Rawkking posted:Also, no new patients were admitted to the hospital! what does he mean
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# ? Aug 6, 2012 12:06 |
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He sent all the hospital freeloaders into battle. You have to earn the right to slacking off in comfy stone hospital beds. Probably motivate them to heal a bit faster when the enemy is in your face.
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# ? Aug 6, 2012 12:28 |
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Maelin posted:what does he mean Let's hope Leperflesh makes another LP soon!
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# ? Aug 6, 2012 13:43 |
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Black Griffon posted:I wonder how effective it would be to just put all dwarves on all medical labors all the time. You wouldn't get a top-trained doctor, but it would almost guarantee that every dwarf got some kind of treatment. Maybe I'll try that in my current fortress. Surgery would be a problem, but can infections resulting from surgery be treated? This reminds me of the Borg Fortress idea/playstyle. Every dwarf has all labors enabled at all times and is in the military. Fort layout is strictly grid-based, with a 1-bed dormitory and 1-table dining room & food stockpile at every junction. Crafting and other stockpiles get distributed evenly throughout the fortress, with at least 3 redundant crafting nodes for each important profession. Noble positions remain unfilled as much as possible, except of course for the Queen.
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# ? Aug 6, 2012 14:58 |
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Rurik posted:Game over. "Let's Play: Rogue". Are you looking forward to this?
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# ? Aug 6, 2012 16:31 |
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Leperflesh posted:"Let's Play: Rogue". Are you looking forward to this?
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# ? Aug 6, 2012 16:52 |
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I remember a human merchant telling me of a Kovest Earthenrivers, the Oars of Wind. A beast just like this one. Now I believe it must have been this one. Its home and dominion was The Everseeing Prairies. The shrubland, periodically burnt to cinders, never grew into a full-fledged forest. It was assumed by the everpresent ashes underfoot that Kovest made its lair there. (The blue statues are the areas where The Rare Ship, our dwarven civilization, are present/have mountainhomes.) However it has not been discovered. Those who made it there must never have escaped. (Not a discovered/viewable site in Legends Mode) In its time in these praries Kovest became synonymous with the ever-young vegetation that sprouted with purged forests, the great beasts that wander these wilds, and the many rivers, brooks, and streams that partition it and contain the forest fires Kovest kindles. Some even considered it a tool of the elven gods due to the many unfortunate dwarven rangers of the Silver of Scenarios that met their end on those vast prairies, for reasons that will be soon explained. Id Fountainsteels was the first. Click here for the full image Searching for game in an unfortunate place, his wife reported a great fire erupting across the praries and to this day her husband has never returned. While all dwarves, each nation has its own quirks and traits from their differing histories and culture. The Silver of Scenarios are very, very stubborn. None quite so much as their former general, Zasit Sunsglazes, famed for his forever war with the elves of the Hills of Trammeling. After a short skirmish from 84 to 89 with nothing of note but a failed invasion on the dwarves' part, Zasit attempted to take his revenge. Click here for the full image Glistensuns was invaded by the dwarves and more often than not repelled. Even when successful the elves quickly moved to reclaim the forest retreat and the struggle continued. In 130 Ustuth Flagbolts became their general, but the war raged on until the midsummer of 209 when peace was finally made. It is this tenacity that kindled the legends of Kovest in the hearts and minds of the Silver of Scenarios. Dwarven ranger and adventurer alike flocked to The Everseeing Praries in order to claim Kovest's head and the glory that came from such. None succeeded. Click here for the full image It is because of these intertwined legends that some suspect Kovest takes heed to some elven deity though I do not believe this. In all its time Kovest has never attacked a settlement. Until now. Why did Kovest make the long journey to Bronzestabbed of all places? I do not know. However Kovest has almost exclusively slain dozens of hunters who thought they could get the drop on an ambling, eyeless, turkey. I should have realized, I should have heeded the legends. The blindness, the clumsiness. It was all a ruse. Kovest was a hunter of men. Rawkking fucked around with this message at 17:58 on Aug 6, 2012 |
# ? Aug 6, 2012 17:25 |
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Dwarf mode update tonight or tomorrow morning. Just needed a proper buildup Feel free to poke around legends mode for Kovest stuff now. In particular I'm curious if someone can play an adventurer after my turn and track down its lair. You could try with the current save if you're particularly foolish, I suppose. Though don't report on the fight until I do! Rawkking fucked around with this message at 17:28 on Aug 6, 2012 |
# ? Aug 6, 2012 17:25 |
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Rawkking posted:Kovest was a hunter of men. Kovest waited 3 years to ambush Kima. Good grief.
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# ? Aug 6, 2012 18:19 |
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DrMelon posted:Kovest waited 3 years to ambush Kima. Good grief. The unrelenting, unseeing, unstable, unquenchable, giant turkey Kovest. He waits in the shadows of the world. Waiting, watching...but never forgetting... E: I just burst out laughing. What if he didn't actually ambush the human, but just crashed into his path again one day? What if he never meant to hurt anyone at all? His equilibrium is all hosed up, and he's goddamn BLIND. I just have this hilarious image of this looking turkey, crashing the forest, gobbling and breathing fire, not even comprehending what it's doing or where it's going. H1KE fucked around with this message at 18:33 on Aug 6, 2012 |
# ? Aug 6, 2012 18:30 |
That was pretty cool. I like the stories that sort of write themselves when you read Legends mode, and I can't wait for Toady to eventually finish the whole "world continues while you're building your fort" thing.
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# ? Aug 6, 2012 19:28 |
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H1KE posted:The unrelenting, unseeing, unstable, unquenchable, giant turkey Kovest. He waits in the shadows of the world. Waiting, watching...but never forgetting... It is said if the gods have a sense of humor then Kovest is surely proof. What could such a ridiculous creature be but a joke? Left on this world to remind all whose path it should stumble upon of their hubris, for few ends can compare to the humiliation of being roasted alive by a giant retarded turkey. Kovest waited.
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# ? Aug 6, 2012 19:57 |
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Vaga42Bond posted:Dwarven Health Care is mildly terrifying when you think about things like open heart surgery being done with only Sewer Brew as anesthesia. Oh man, Toady could make a surgery simulation spinoff game. Life and Dwarf
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# ? Aug 6, 2012 21:15 |
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Three-Phase posted:Life and Dwarf Dwarfma Center: Second Opinion Just wanted to let you know the game is still going, I restarted from scratch because I wanted to base it more closely on the Canabalt core mechanics (I'm not much of a designer and I wanted it to be vaguely fun for everyone). Here's a screenie. The text in the top-left is just DF flavour - I'm not making it too convoluted. Thanks for the suggestions a few pages back! (The player character flashed at the wrong moment, so is invisible here). Thanks for the music Loden, it's perfect! If you want to 8bitify any other songs, or if anyone else wants to as well, I'll make sure they get bundled in, but don't spend too much time on it until I've proved the game is fun. Heh. I'll be soliciting voice talent later too probably. Merch tie-ins, pre-order bonuses to follow. EDITEDIT - Nevermind, found the EDIT thing. mtrc fucked around with this message at 00:03 on Aug 7, 2012 |
# ? Aug 6, 2012 21:37 |
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FinalSin posted:If you want to 8bitify any other songs, or if anyone else wants to as well, I'll make sure they get bundled in, but don't spend too much time on it Done and done, couldn't resist. (Meant to be looped)
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# ? Aug 6, 2012 23:57 |
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# ? Apr 28, 2024 03:29 |
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That's some nice chiptune you got there! Do you make it normally? I've really got into this sort of stuff this year, and man do I like that track. Definitely going in. Thank you! I'm also trying to use as much of the reader stuff as I can - two images so far. mtrc fucked around with this message at 00:11 on Aug 7, 2012 |
# ? Aug 7, 2012 00:05 |