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Asehujiko
Apr 6, 2011
What's this dwarven particle accelerator I hear about? Something to do with minecarts?

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mtrc
Mar 29, 2011

THE FUTURE, YOU GUYS
V I did, indeed, miss the Games thread by a board or two.

mtrc fucked around with this message at 23:24 on Jul 4, 2012

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL



Did you miss the Games thread by a board or two?

Shiv Katall
Feb 11, 2008
Rape knows no boundaries

Vox Nihili posted:

By the way, thanks for making full Lepermod file available through the posted save. I know it's going to be my go-to setup for general dwarf fortress games now.

Fully agree. I was hoping for this as well. Thank you very much.

Kennel
May 1, 2008

BAWWW-UNH!
Ok, I've now tracked all the direct ancestors of those dwarves who have historical relatives (Nomikos, i poo poo trains, PublicOpinion, Koorisch, Fitzy Fitz, Saoritficis, John Freeman). While none of them are first cousins, there's lots of shared great-grandparents. We now have about 130 historical ancestors. Most of them are boring farmers but there's few kings, mayors, religious leaders and a general among them.

I'll have to work with the presentation for a day or two, but here's some teasers:

-The Dwarf King Libash Oilwad (Uzoldogik) - who was mentioned in this post as the new ruler after the necromancer - is Koorisch's grandfather. He ruled 63-200 but the crown passed to Koorisch's aunt who died without heir in 225. Now the crown belongs to a new line and the usurper queen is Saoritficis's aunt Zulban Oilypulleys.

-John Freeman's father was the mayor of Pagetin 225-232 as was his father 178-207. Before him it was ruled for 108 years by Urdim Creaturepaper who was great-great-grandfather of i poo poo trains and great-great-great-grandfather of Nomikos.

-This civilization really loves Ugath Muckcrypts, lots of cults devoted to him.

Kennel fucked around with this message at 01:36 on Jul 5, 2012

Loden Taylor
Aug 11, 2003

Kennel posted:

-This civilization really loves Ugath Muckcrypts, lots of cults devoted to him.

That's because Papa Nurgle Ugath is just a big friendly guy who loves all his children and showers them with myriad (itchy, flaking, rotting, bloating, necrotizing) gifts.

Leperflesh
May 17, 2007

JamieTheD posted:

Right, got the save and stuff, downloading now to take a look, and should have a preliminary update up friday. In the meantime, have a fluff one!

Awesome! Please don't forget to contact me as soon as possible. I have things to talk to you about!


super fart shooter posted:

I'd like to petition for overseers to not abuse stonecrafting.

On the one hand, doing gamey things can break the willing suspension of disbelief, which is bad. On the other hand, there are times when it's the "right" thing to do for your story, or to keep the fortress alive, or etc. I think this is one thing most overseers can probably avoid and for good reason... but I think it's probably not a good idea to generally prohibit this sort of thing. And of course, stonecrafts is one of the few ways to get Figurines, which are awesome because they tell stories about the game world. Statues do this too but on a larger scale (literally) and of course there's engravings, cloth crafts, and a few other things.

On the gripping hand, I don't think we need to really wring our hands about this stuff until someone is actually doing something bad. I did a bunch of things in my year that are at least a little gamey, but since I didn't expose it as such to the audience, it didn't matter at all. (Example: I picked several different types of meat and took just one of each, to increase how many free barrels I got on the embark wagon. A veteran player would notice I did that, but nobody cared because I didn't really mention it and it didn't affect the story.)


FinalSin posted:

We seem to be making a lot of demands of Overseers.

Exactly. I'm making a certain number of demands on Overseers myself and I feel it's mostly my job to serve as mediator if there are problems. Again, everyone is free and welcome and invited to give opinions, but I doubt we're going to have any serious problems and if we do, I'd like to be the first one in line to deal with them before a big pile-on occurs and someone gets really discouraged.

Kennel posted:

So is it ok to search the legends mode and post stuff about famous ancestors and such? I'd avoid spoilerific stuff like living vampires and werebeasts.

I'd like you to avoid any mention of lycanthropy, vampirism, or curses. The dwarves of The Rare Ship are generally not well aware of them. There's rumors, which I have alluded to in my year, and Leperfish got ahold of a specific legend that might or might not be true, but generally I feel that - as with a big chunk of the LP readership who don't actually play the game - the dwarves don't know much about this and I don't want it being exposed via legends-trawling.

Please also avoid detailing the histories of other civilizations. The biggest most important events of immediate neighbors are probably OK (such as the current rulers of the two dwarven civs that neighbor The Rare Ship) but let's not get into their details - they're not what I consider "common knowledge" for the dwarves of Bronzestabbed.

That aside, I don't mind the sort of "mundane" legends-trawling you're doing at all. Dwarves would know about their familial relationships, especially those that tie in to significant historical figures, and it can only add to the context of the game to have these available (especially for goons writing their own journal entries). You can also mention important megabeast attacks, wars with the immediate neighboring civilizations (including goblins and others), the names and locations of the cities of The Rare Ship and its immediate neighbors (all races), and the names of titans and megabeasts who have interacted with The Rare Ship in some way.

If you're at all unsure about a particular point please PM or email me and we'll discuss it.

Vox Nihili posted:

By the way, thanks for making full Lepermod file available through the posted save. I know it's going to be my go-to setup for general dwarf fortress games now.

Yeah, Lepermod is of course integrated in the save file, and I have a readme with the details. But, I do intend to extract the mod as an easily-installed thing. Bronzestabbed is serving as the beta test and I've already had once hotfix supplied by scamtank. I realize the common practice among DF modders is to release whatever you've got and worry about bugs later, but I work for a real software company so I have different ideas about how you develop and release something. Ideas involving testing and documentation.

Feel free of course to extract the mod (or just start your own worlds or whatever), and please PM or email me any bugs you find. However, please don't distribute or post the mod in any way beyond SomethingAwful until I'm ready to put it out there myself.

Kennel posted:

-This civilization really loves Ugath Muckcrypts, lots of cults devoted to him.

Yeah, how about that. I've interpreted it as more of a pleading to the Dark God to please spare us, rather than an actual preference for disease and decay, but everyone is free to have their own interpretation. Or maybe think of how Hindus consider Kali, rather than how Christians consider Satan.

Internet Kraken
Apr 24, 2010

slightly amused
Why would dwarves not know about lycanthropy given that every human and their dog knows and sends you out to kill werebeasts on a regular basis? It's a common thing in the world of Dwarf Fortress.

Leperflesh
May 17, 2007

Internet Kraken posted:

Why would dwarves not know about lycanthropy given that every human and their dog knows and sends you out to kill werebeasts on a regular basis? It's a common thing in the world of Dwarf Fortress.

We're not playing Adventurer mode (at least not yet). From within Fortress mode, without access to Legends, the only visibility for lycanthropy is from reading the histories of various gods who cursed specific shrine-profaners to lycanthropy. For us that amounts to a bare handful of dwarves. But it doesn't tell us much about what happened to them after, or how the curse works, or anything like that.

If you play Adventurer mode you can go to every place in the world and interview them and find out about every local tragedy and hunt down every horrible monster. That's highly artificial though. An individual who lives in Fatcloisters probably only knows about a specific were-creature that has been plaguing Fatcloisters recently. If you go to Thinpaddles and there's no local lycanthrope, then the locals don't know poo poo about lycanthropy. The player has access to far more information than the denizens.

What I'm going for here is that this is an LP. Yes, there've been tons of DF LPs before, but this is the first DF LP with these features. The audience doesn't know much about lycanthropy, and the dwarves of Bronzestabbed are a proxy for this thread's audience (they're even named after them!) so I feel like it's better to not just blab about all the details up front. Let whatever comes along in the story be the reveal. It's better that way.

So I wouldn't say it's a "common thing" (I don't recall off hand but I bet there's fewer than ten listed among all the gods' histories available through the relationships screens of worshipping dwarves) and I'd like the info to not be spoiled in advance. Let it come out in the story.

Clocks
Oct 2, 2007



I don't want to spoil myself in any way or go downloading any files yet, so I was wondering what kind of things does your mod change, Leperflesh? (It's really tempting to just call you Leperfish.)

Leperflesh
May 17, 2007

Most of the stuff is really innocuous. I incorporate changes to weapons and armor from VoxMod (mostly balancing things that makes combat more reasonable/fairer), some mods to body plans and combat from scamtank (makes combat less ridiculous and improves the way heads, fingers, and toes work in a fight), some stuff from ModestMod (fewer animal people, smaller clutch sizes for many egg layers, lower grazing speed for larger grazers which makes them actually pasturable, improve the ability of dwarves to learn training and leadership (speeds up teching/learning combat to a rate that is more reasonable), added the Pedestal building module, hooves nails and claws can heal now), some alterations to beekeeping (scamtank), some stuff from Markus (scales are tannable like leather, some more sources of oil from pressed seeds), some stuff from Ironworks (metal ore stone is worth less than the actual metal you refine from it), and a few random things I added (no aquifers, borax is a flux stone, Ilmenite is an ore of iron).

There's a couple more things I haven't mentioned on purpose but for the most part it's pretty under-the-covers.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
No Aquifers?! I guess that rules out my inland tsunami generator superweapon then :(

There are so many cool tricks you can pull with aquifers, and its not like they are all that much of a chore to punch through once you know how (I like the collapse method).

Pozzo
Nov 4, 2009

What is like posting in a thread?
A Ballista, that's what!

Pickled Tink posted:

No Aquifers?! I guess that rules out my inland tsunami generator superweapon then :(

There are so many cool tricks you can pull with aquifers, and its not like they are all that much of a chore to punch through once you know how (I like the collapse method).

I agree, they get a bum rap. I enjoy the incredibly elaborate pump-a-thon method.

Demiurge4
Aug 10, 2011

Pozzo posted:

I agree, they get a bum rap. I enjoy the incredibly elaborate pump-a-thon method.

Not everyone knows how to work that arcane mechanism, that is an aquifer pump rack. I've tried loving around with it a few times but nope, can't do it so I also remove aquifers.

I spend my time building elaborate defences, huge workshops and gold statues, while trying to stave off destruction for as long as possible. Creating value like a possessed Dwarf.

Pozzo
Nov 4, 2009

What is like posting in a thread?
A Ballista, that's what!

Demiurge4 posted:

Not everyone knows how to work that arcane mechanism, that is an aquifer pump rack. I've tried loving around with it a few times but nope, can't do it so I also remove aquifers.

I spend my time building elaborate defences, huge workshops and gold statues, while trying to stave off destruction for as long as possible. Creating value like a possessed Dwarf.

I do it totally dwarf powered. Usually I get through in time to have the first goblin siege show up and massacre everybody because I didn't build any defences

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Pozzo posted:

I do it totally dwarf powered. Usually I get through in time to have the first goblin siege show up and massacre everybody because I didn't build any defences
Well, that's easy enough to fix. Bring several breeding pairs of dogs. Have your stonecrafter/mechanic pump out billions of mechanisms on autopilot. Throw every puppy (and whatever other non-grazing, reasonably-dangerous animals you've got) born into a single cage. Once you've got about 40 dwarves and an established 'main hallway', turn on the Mechanic labor for everyone, fill that main hallway with stone-fall traps, and put the cage at the end of the hallway, with one or more pressure plates rigged to it. The siege will charge through the hallway, half of them will be crushed by the eight billion stonefall traps, and the ones that survive will be crushed under a wave of several dozen dogs.

Or, if you're lucky enough to start with sand, and early access to magma, add "gather sand and make green glass giant serrated discs at a magma furnace on autopilot", replace "stonefall traps" with "weapon traps with ten buzzsaws", and prepare your main hallway for being coated in chunky goblin salsa.

(Note: This strategy is cheesy as hell, but it's useful if you want a low-effort defense method while you focus on a mega-construction. ...or it WAS. Been a while since I used it.)

If you don't care about the goblins' loot, 'hallway of raising and lowering (not retracting) drawbridges connected to a lever/repeater' works just as well, without nearly as much clean-up. There's a reason they're called Dwarven Atom Smashers.

The Lone Badger posted:

Is it possible to combine that with the waterfall/channel idea to make the Hall of Death self-cleaning? Or can't you have both a trap and a channel in the same square?
Not as such, but if you're willing to mess around with floodgates, pump stacks, levers, and windmills, you can flood the chamber, and have floor grates at both ends. A lot of work, though. Probably best to just accept that the hallway's going to stink to high heaven. (Definitely have your dwarves walk through a waterfall on the way out, though. Goblins' stuff can carry all kinds of nasty poo poo into the fort with it.)

girl dick energy fucked around with this message at 12:41 on Jul 5, 2012

The Lone Badger
Sep 24, 2007

Is it possible to combine that with the waterfall/channel idea to make the Hall of Death self-cleaning? Or can't you have both a trap and a channel in the same square?

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Pozzo posted:

I agree, they get a bum rap. I enjoy the incredibly elaborate pump-a-thon method.
I have done that before, but it is just too time consuming and resource intensive for me. With the drop method I have breached double layer aquifers in under a season. I tend to blast very large holes in single layer ones so I can get the caravans down, and have a lot of space for surface crops and tree growing inside the fort hole.

The Lone Badger posted:

Is it possible to combine that with the waterfall/channel idea to make the Hall of Death self-cleaning? Or can't you have both a trap and a channel in the same square?
Given channels are basically a hole in the floor combined with mining out the Z level below, you can. You do need to carve out the ramps before you place traps in there though. It would be simpler to just leave the cleaning labour enabled and seal off the corridor for when you want dwarves to clean it though.

As an aside, I would advise against overseers designating 1x1 columns of channels, by the way. I have had more than one dwarf cut the floor out from under him or herself and fall to their deaths in the caverns.

Anchors
Nov 27, 2007

Pickled Tink posted:

It would be simpler...

When has this ever been a good reason for something in dwarf fort?

Leperflesh
May 17, 2007

Scamtank has provided me with an updated creature_default.txt file:

http://www.mediafire.com/view/?32c40aa2292fpgx

If you are using Lepermod, you need to paste this over your existing file in the /raws directory of both the base game and any saves. This patch changes fighting style for civilized and humanoid creatures so that they don't scratch and bite. I may patch it again to adjust exactly who can and can't scratch/bite but I don't have time this morning.

This was a change we intended to do but overlooked.

JimmyTheD, please apply this to the current save as well (I haven't updated the upload on the overseer site yet - don't have time to re-do a 70mb upload right now as I'm about to go to work)).

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Anchors posted:

When has this ever been a good reason for something in dwarf fort?
When the alternative is merely tedious and boring. There are better uses you can put water to. Farming, drowning traps, computing, tickers (You can also use kittens for this), power, and flooding accidents. These are vastly more entertaining.

When you have played for a while you start to filter out the mind numbingly boring from your fortress design. Any design that requires a huge amount of manual (player) work on an ongoing basis is generally a bad thing for long term enjoyment.

That isn't to say you can't just flood the traps while the enemy are in them. That would be hilarious. But for cleaning? BAH!

That said, I may be tainted by my eternal quest to keep my fps above 80.

Pickled Tink fucked around with this message at 15:16 on Jul 5, 2012

Pozzo
Nov 4, 2009

What is like posting in a thread?
A Ballista, that's what!

Colon V posted:

Well, that's easy enough to fix. Bring several breeding pairs of dogs. Have your... :words:

Nope. The goblin massacre is an integral part of the plan.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Leperflesh posted:

I may patch it again to adjust exactly who can and can't scratch/bite.

Whether the primitive humanoids should bite at all is really down to preference - the extra opportunity attack isn't that harmful to the combat AI, werecreatures aren't affected and vampires can still suck blood without it, but I'd rather see giants pummeling dwarves instead of chewing them. Latching is the only Real Problem since creatures tend to stick to biting and shaking for the rest of the battle once they get one good grip on the target.

Bene Elim
Feb 9, 2010

The beast from Crete that can't be beat!
How in the hell did I manage to miss a DFLP for two weeks?!

Love the setting. Love the writing. Love the art. Love the music. Not so keen on being 460-ish places down the dwarfing list, but this was inevitable.

These are the sorts of thread that got me to sign up in the first place, and this is looking like it's going to be one of the greats. I'll be watching this thread like a kestrel.

Grittybeard
Mar 29, 2010

Bad, very bad!

Bene Elim posted:

Love the setting. Love the writing. Love the art. Love the music. Not so keen on being 460-ish places down the dwarfing list, but this was inevitable.

If it helps any I missed the opening of this by somewhere around 18 hours and ended up in the 300s for dwarfing. Everyone loves a DF LP.

e: Closer to 24 hours it looks like. Either way people were ready for this.

Grittybeard fucked around with this message at 16:12 on Jul 5, 2012

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Grittybeard posted:

If it helps any I missed the opening of this by somewhere around 18 hours and ended up in the 300s for dwarfing. Everyone loves a DF LP.

e: Closer to 24 hours it looks like. Either way people were ready for this.
I'm a European and it was bed time for me while Leperflesh still hadn't posted this LP. I kept f5ing till really going to sleep. However, I woke up all by myself at 4 AM local time without any alarm clock or anything. The LP had been up for three hours by then and I got the OK-ish 122nd place.

Dedicated like a dwarf! :black101:

suburban virgin
Jul 26, 2007
Highly qualified lurker.

Rurik posted:

I'm a European and it was bed time for me while Leperflesh still hadn't posted this LP. I kept f5ing till really going to sleep. However, I woke up all by myself at 4 AM local time without any alarm clock or anything. The LP had been up for three hours by then and I got the OK-ish 122nd place.

Dedicated like a dwarf! :black101:

Dedicated like a dwarf means going to bed for a week just as the LP goes up. Then once you get up you drink, eat and go on break. Then someone organises a party by the *Schist Table*. You eventually get around to reading the LP in November.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

I'm so excited for this! I was watching the general DF thread in Games while you guys all figured out what changes had been made in the new version! I'm so pumped I get to watch one of these from the ground floor. Hopefully it goes really well. How are you coping with the new bugs in this version?

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Fargo Fukes posted:

Dedicated like a dwarf means going to bed for a week just as the LP goes up. Then once you get up you drink, eat and go on break. Then someone organises a party by the *Schist Table*. You eventually get around to reading the LP in November.
You got it wrong, I didn't apply for overseership.

markus_cz
May 10, 2009

Bene Elim posted:

Not so keen on being 460-ish places down the dwarfing list, but this was inevitable.

Well, my dear sir, your only option then is to sign up for overseership and dwarf yourself, thus skipping everyone else in the queue!

Bene Elim
Feb 9, 2010

The beast from Crete that can't be beat!

markus_cz posted:

Well, my dear sir, your only option then is to sign up for overseership and dwarf yourself, thus skipping everyone else in the queue!
You've endured me overseeing before. You know how reliable my update schedule is.

On top of that I've not touched DF2012 yet. I'll just sit here in the cheap seats and try to contribute some other way.

sum
Nov 15, 2010

I had a fuckin' surreal dream about Bronzestabbed that for some reason seemed portentous. I dreamed that the militia had been sent out to kill the kestrel (and that I was watching it Stonesense-style), but instead of finding it they ended up stumbling across a bunch of broken wagons, a small farm plot, and several dismembered dwarves. I was about to go investigate it when I got an alert from the justice screen about a confession to a murder.

The dwarf in question was actually a former king from a foreign civ, and, instead of a normal thoughts and preferences screen, he had a screen with a transcript of a conversation where he describes the scholars and priests he had under him as king slowly plotting against him and his eventual banishment, and in a roundabout way confesses to a murder without giving details. The next (40+) pages of the thoughts and preferences were Escher-like line drawings of ruins, including one series that was the same place but in various states of decay. I was just about to screencap it and show it in the thread when I woke up.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

i poo poo trains posted:

I was just about to screencap it and show it in the thread when I woke up.
Clearly, you woke up because those would be spoilers.

I know it's not likely for Dorfort to get that... Lovecraftian, but it'd be really cool if it did.

Saoritficis
Apr 23, 2008

Alrighty this is coming far later than I wanted, but with work and all that jazz, I just didn't get around to it

2nd Limestone
Me and John are leaving Pagetin. I have had it here, there are non-dwarves everywhere! I mean, the humans are just silly and the elves are just plain annoying, but the goblins run free! I mean sure, there are only a small amount of them around compared to the 1000 dwarves living here, but it's only going to get worse. They stink and steal and you just know they will betray us one day and throw the gates open to an enemy army if given the chance.

Pagetin is as good as lost, it is only a matter of time before it becomes as bad as Ripewhips. There's 6 of them per dwarf there! No way I am staying to watch the same happen here.

Word has reached us that a caravan will be preparing to head from The Rare Ship to a newly founded settlement in the north called "Bronzestabbed". I like the name because it sounds very dwarven.

We will leave Pagetin. Actually getting to this new outpost will take all of our money, but we should at least be able to bring along afew animals as a gift. I imagine new livestock will be welcomed there.

We should arrive a good time before the trading caravan.


7th Sandstone
We have arrived at Bronzestabbed. I must admit I was somewhat disappointed when I first saw the entrance: Simple doors protect the entrance, easily rammed down by a strong enemy and the walls of the working and living spaces are of packed earth and not stone, which is just not right.

I pushed such thoughts aside though: The outpost is not even a year old and carving stone out of the earth takes time. Stone is being quarried and plans are in place to search for ore, so all in all, this seems promising.

I expect to be used to work the farms, from my conversation with the overseer. This is fine, there are already plots for plump helmets and cave wheat being prepared. I will help as I can.


16th Timber
I had hoped to come to Bronzestabbed to be free of the goblins that infest our Mountainhomes, only to find out that this outpost is to strike out at the evil that is the root of the goblin plague.

The Overseer told History that dismayed me greatly. Now I wonder what me and my husband have gotten ourselves into.

1st Granite
The strange fog that passes over the area near Bronzestabbed has shown it's true danger finally. I have not seen it, since the Overseer commanded us all inside and barred the doors, but others say that a bird flew into the fog and came out different. When I tried to get details they simply insisted it was evil and dangerous and I should stay inside.

I am skeptical as to how dangerous a single bird could be, but care little. The dining hall has been smoothed and is a great sight to behold, so staying inside is not so bad at the moment. We cannot keep the livestock inside for too long though, they will get hungry and need pastures to sustain themselves.

Kennel
May 1, 2008

BAWWW-UNH!
Making easily readable family trees is quite tricky as dwarves like to marry their cousins. Here's a quick look of Nomikos's and Saoritficis's ancestors. Tomorrow I'll color code them (current colors are random) so important historical figures can be spotted easily.


Fortunately the procedure will be highly automated so in future generating trees for new migrants will be a minor task.

Kennel fucked around with this message at 23:33 on Jul 5, 2012

TurnpikeLad
Feb 12, 2007

ghost in bucket

Kennel posted:

Making easily readable family trees is quite tricky as dwarves like to marry their cousins. Here's a quick look of Nomikos's and Saoritficis's ancestors. Tomorrow I'll color code them (current colors are random) so important historical figures can be spotted easily.


Fortunately the procedure will be highly automated so in future generating trees for new migrants will be a minor task.

Those are kind of amazing. It's really cool to be able to see all of the historical dwarves' family connections.

Bad Munki
Nov 4, 2008

We're all mad here.


My dwarf is of unknown parentage. :(

I guess the only solution will be for him to procreate like mad so he can work his way into one of these family trees.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Bad Munki posted:

My dwarf is of unknown parentage. :(

I guess the only solution will be for him to procreate like mad so he can work his way into one of these family trees.

One the bright side, if he's "One of the first of his kind" he could have been formed from the primal god-stuff of creation.

Bad Munki
Nov 4, 2008

We're all mad here.


Nope, born in 177-ish, I think. He's of unknown parentage because, I believe, while migrants are historical figures, embark dwarves are created on the spot.

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Qwo
Sep 27, 2011

Kennel posted:

Making easily readable family trees is quite tricky as dwarves like to marry their cousins. Here's a quick look of Nomikos's and Saoritficis's ancestors. Tomorrow I'll color code them (current colors are random) so important historical figures can be spotted easily.


Fortunately the procedure will be highly automated so in future generating trees for new migrants will be a minor task.
Mistem Chuckfortresses has a great ring to it.

I hope I'm related to him. :ohdear:

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