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Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Leperflesh posted:

A Dwarf Tile is 2m square

An Embark Tile is 48 by 48 Dwarf Tiles, thus 96 meters square

a World Tile is 16 by 16 Embark Tiles, thus 1536 meters square

A Medium World is 128 x 128 Embark Tiles, thus 196608 meters square, or about 197 kilometers square

Thus it contains about 38.65 million square kilometers of room.

Bronzestabbed is 4 World Tiles from the edge of mountainous terrain and 7 from the mountain peaks.

So it is about 6.1km from the edge of the mountains and 10.8km from the nearest peaks.

Sooo, yeah I guess that image of the nearby mountains is actually really accurate. Also the "world" is really just a small slice of what an actual planet of reasonable size would have. Or even a continent of reasonable size.
Wait, the prologue says the dwarves became The Noble Work in the early winter of 235. They arrived to Bronzestabbed at the last day of 235. It took you a year to travel a distance of... what exactly? :psydwarf:

What were you doing all that time?! :aaaaa:

Leperflesh posted:

Also I say "x kilometers square" meaning, a square of x kilometers per side.

Whereas "x square kilometers" is longhand for x2km.
Am I understanding you correctly, the latter ain't x km2? So for example "10 square kilometres" would be 102 kilometres which is equal to 10*10 kilometres which is equal to 100 kilometres? Or do you mark the square kilometres in the US differently than here in Europe?

Loden Taylor posted:

I wrote a piece in commemoration of this fortress's founding and in anticipation of its inevitable horrific end.


Wow, this is just awesome! Did you draw inspiration from Moonlight Sonata perhaps? It's one of my favorite pieces and I'm getting the same kind of feelings from this. And it's also clearly different - the violin does it.

Dr. Demon posted:

Personally, I'm imagining it being played over a slow-motion montage of dwarf after dwarf dying in increasingly horrific fashion.
Played by some dwarf - possibly the Overseer - in the Great Hall why a bit farther in the corridors a battle between desperate dwarves and their bloodthirsty, turned-to-husk kin rages on. As this beautiful piece of music progresses, the sounds of battle come closer and yet at the same time fade away.

Camera zooms out. The Overseer is alone playing the piano at the very end of the piece - and surrounded by the husks covered with the blood of the dwarves they fought against. The Overseer looks at the piano, but knows they are there - not moving, only listening. The piece ends. The Overseer sighs and looks down. Lights fade out. End.

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Boing
Jul 12, 2005

trapped in custom title factory, send help

Rurik posted:

Am I understanding you correctly, the latter ain't x km2? So for example "10 square kilometres" would be 102 kilometres which is equal to 10*10 kilometres which is equal to 100 kilometres? Or do you mark the square kilometres in the US differently than here in Europe?

I think Leperfish uses "10 kilometres square" to mean the area of a 10km * 10km square, which is 100 square kilometres.

That piece is amazing, Loden. I've started trying to compose music recently and I wish it came to me nearly as easily as that.

Shorter Than Some
May 6, 2009

Shukaro posted:

A neat way to deal with contaminants like husk-dusk or forgotten beast extracts is with waterfalls above shallow water channels. The water will wash all the nasty stuff off of anything that passes through it, and it will even give your dwarves happy thoughts. :)

Could we not do things like this? Suggestions of how to improve things like moving the barracks closer to the entrance are fine but when it comes to suggesting pretty much foolproof ways for never having to deal with bad things again it runs the risk of making the fortress a bit too secure, i.e. boring.

I'd much rather the overseer figure these things out themselves, or even better never fully figure them out at all so we never end up with a totally impenetrable fortress.

Also if we're gonna build walls around the mist and whatnot then I wonder why we ever embarked with an evil biome in the first place.

Anyway loving the LP so far, sorry to be a killjoy.

lesbian baphomet
Nov 30, 2011

The problem with dust husks is that even a single one of them is pretty much guaranteed to end your fortress outright unless you manage to engineer something like that. Hell, that waterfall cleaning system is the first I've heard of husk dust being anything other than an automatic game over. They're not exactly well-balanced.

Of course, we don't even know if this is a husk cloud yet... so let's hope it's not so the overseers never have to deal with these sorts of issues in the first place!

Shorter Than Some
May 6, 2009

MoonwalkInvincible posted:

The problem with dust husks is that even a single one of them is pretty much guaranteed to end your fortress outright unless you manage to engineer something like that. Hell, that waterfall cleaning system is the first I've heard of husk dust being anything other than an automatic game over. They're not exactly well-balanced.

Of course, we don't even know if this is a husk cloud yet... so let's hope it's not so the overseers never have to deal with these sorts of issues in the first place!

Yeah but the problem is it doesn't just rule out dusk husks but all other syndromes as well. Would it be too spoilerish for Leperflesh to tell us whether he has tested the cloud for dust husks or not? Also are all clouds from the same evil region the same?

Internet Kraken
Apr 24, 2010

slightly amused

Shorter Than Some posted:

Yeah but the problem is it doesn't just rule out dusk husks but all other syndromes as well. Would it be too spoilerish for Leperflesh to tell us whether he has tested the cloud for dust husks or not? Also are all clouds from the same evil region the same?


Leperflesh posted:

Consequently, I actually don't know (yet) what our mist does. Your guess is as good as mine. I hope it's interesting!

There's your answer. I propose chaining up someone something in the mist to see what it does.

Demiurge4
Aug 10, 2011

Shorter Than Some posted:

Yeah but the problem is it doesn't just rule out dusk husks but all other syndromes as well. Would it be too spoilerish for Leperflesh to tell us whether he has tested the cloud for dust husks or not? Also are all clouds from the same evil region the same?

Someone did mention that its possible for migrants to show up through the caverns. So I suppose if its a husk cloud the fort could be walled off. This means no more caravans though so everything has to be produced in-house.

sum
Nov 15, 2010

Leperflesh posted:

:) Thanks Markus.

I know I am verbose. There's going to be an update or two that are even more verbose but I hope I will be forgiven for it. I feel as though my year is Act 1 and establishing the setting. I will leave some basic open-ended stuff that future overseers can work with or not as they please, and (hopefully) not risk dropped plot threads that would be irritating.

Normally the first year of a fortress is pretty boring since you have to do certain things (get food production going, dig some space, build workshops) and you have extremely limited labor (no megaprojects). I wanted to try and have an interesting term so I'm doing what I'm doing but... importantly... I feel it's all based on the actual in-game world and not made-up stuff with no bearing.

Anyway. Math! Now actually correct math!

A Dwarf Tile is 2m square

An Embark Tile is 48 by 48 Dwarf Tiles, thus 96 meters square

a World Tile is 16 by 16 Embark Tiles, thus 1536 meters square

A Medium World is 128 x 128 Embark Tiles, thus 196608 meters square, or about 197 kilometers square

Thus it contains about 38.65 million square kilometers of room.

Bronzestabbed is 4 World Tiles from the edge of mountainous terrain and 7 from the mountain peaks.

So it is about 6.1km from the edge of the mountains and 10.8km from the nearest peaks.

Sooo, yeah I guess that image of the nearby mountains is actually really accurate. Also the "world" is really just a small slice of what an actual planet of reasonable size would have. Or even a continent of reasonable size.

197km squared isn't 38 million, it's 38 thousand. Dwarf Fortress takes place in an area approximately the size of Taiwan. A large world would be about the size of the state of Georgia.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
Someone should accuse Toady of lack of realism and demand realistic sized worlds in next updates. That should nicely postpone any changes into an unforeseeable future.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Rurik posted:

Someone should accuse Toady of lack of realism and demand realistic sized worlds in next updates. That should nicely postpone any changes into an unforeseeable future.

Oh God that would take a year to gen :gonk:

Revenant Threshold
Jan 1, 2008
The thing I like about ridiculous DF update suggestions is that even the weirdest stuff has a ring of plausibility to it.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Leperflesh posted:

:) Thanks Markus.

I know I am verbose. There's going to be an update or two that are even more verbose but I hope I will be forgiven for it. I feel as though my year is Act 1 and establishing the setting. I will leave some basic open-ended stuff that future overseers can work with or not as they please, and (hopefully) not risk dropped plot threads that would be irritating.

Normally the first year of a fortress is pretty boring since you have to do certain things (get food production going, dig some space, build workshops) and you have extremely limited labor (no megaprojects). I wanted to try and have an interesting term so I'm doing what I'm doing but... importantly... I feel it's all based on the actual in-game world and not made-up stuff with no bearing.

Anyway. Math! Now actually correct math!

A Dwarf Tile is 2m square

An Embark Tile is 48 by 48 Dwarf Tiles, thus 96 meters square

a World Tile is 16 by 16 Embark Tiles, thus 1536 meters square

A Medium World is 128 x 128 Embark Tiles, thus 196608 meters square, or about 197 kilometers square

Thus it contains about 38.65 million square kilometers of room.

Bronzestabbed is 4 World Tiles from the edge of mountainous terrain and 7 from the mountain peaks.

So it is about 6.1km from the edge of the mountains and 10.8km from the nearest peaks.

Sooo, yeah I guess that image of the nearby mountains is actually really accurate. Also the "world" is really just a small slice of what an actual planet of reasonable size would have. Or even a continent of reasonable size.

Is it bad that I'm considering the feasiblity of making a scale model of a section of a DF world? I could us max sized embarks to reduce the number of segments.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe

Bad Munki posted:

Aww man, tindeck is down so I don't get to listen to it. :(

So instead I updated my self-portrait with amazing super protective bits of bone armor :downs:



This is the raddest thing btw.

UnbearablyBlight
Nov 4, 2009

hello i am your heart how nice to meet you

Shorter Than Some posted:

Could we not do things like this? Suggestions of how to improve things like moving the barracks closer to the entrance are fine but when it comes to suggesting pretty much foolproof ways for never having to deal with bad things again it runs the risk of making the fortress a bit too secure, i.e. boring.

I'd much rather the overseer figure these things out themselves, or even better never fully figure them out at all so we never end up with a totally impenetrable fortress.

Also if we're gonna build walls around the mist and whatnot then I wonder why we ever embarked with an evil biome in the first place.

Anyway loving the LP so far, sorry to be a killjoy.

I don't think it's that bad. Even if an overseer does decide to do this, it'll inevitably end up flooding the fortress at least once, accidentally walling off a builder and starving her to death, drowning some dwarf in a foot of water when he walks under it while stunned...the possibilities are endless! It's not like a danger room where it's ridiculously easy to build and completely game-breaking.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Grey Hunter posted:

Is it bad that I'm considering the feasiblity of making a scale model of a section of a DF world? I could us max sized embarks to reduce the number of segments.

Before you fire up Minecraft, try scratching that itch with IsoWorld, a visualizer tool that lets you explore the entire worldmap after it's been exported into image files.

Also, would love if you could give us a shot of the area surrounding the fort with this utility Leperflesh!

LotionMan
Nov 1, 2004
Shut up, or I'll give you a nasty rash !
slow day at work, so I did some portraits


Leperfish


Bad Munki

Syenite
Jun 21, 2011
Grimey Drawer
Something about the waterfall thing I forgot to mention is that when contaminants get washed off, they go into the pool below, so that makes it easy to incorporate a sort of bioweapon into the fortress defenses if you get some particularly nasty stuff.

Asehujiko
Apr 6, 2011
Once a site has it's weather generated, will it always be the same cloud? Or is there a chance that when we test it, it's knockout gas and the next time, it's zombie apocalypse dust?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


What it starts as is totally random, but a given evil biome only puts out its own, certain sort of evil weather, yeah.

HiHo ChiRho
Oct 23, 2010

Shukaro posted:

Something about the waterfall thing I forgot to mention is that when contaminants get washed off, they go into the pool below, so that makes it easy to incorporate a sort of bioweapon into the fortress defenses if you get some particularly nasty stuff.

Oh, the science you can do with evil water at your disposal. I can see the dust husk forgotten beast now.

Leperflesh
May 17, 2007

Rurik posted:

Wait, the prologue says the dwarves became The Noble Work in the early winter of 235. They arrived to Bronzestabbed at the last day of 235. It took you a year to travel a distance of... what exactly? :psydwarf:

In the dwarven calendar, the first day of the year is the first day of spring. So by traveling in late winter 235 they are traveling in the last month of the year.

Also they've got a horse-drawn wagon but there's no road so they're doing at best walking pace...

quote:

Am I understanding you correctly, the latter ain't x km2? So for example "10 square kilometres" would be 102 kilometres which is equal to 10*10 kilometres which is equal to 100 kilometres? Or do you mark the square kilometres in the US differently than here in Europe?

"Ten kilometers square" = a square plot containing 100 square kilometers. If you just say "a hundred square kilometers" you have described area, but not shape. But yeah it's confusing and I shouldn't do it.

i poo poo trains posted:

197km squared isn't 38 million, it's 38 thousand. Dwarf Fortress takes place in an area approximately the size of Taiwan. A large world would be about the size of the state of Georgia.

:suicide:

OK so now that we've all firmly established that I can't do basic arithmetic, I'm just going to avoid the discussion entirely from here on out...


Esme posted:

I don't think it's that bad. Even if an overseer does decide to do this, it'll inevitably end up flooding the fortress at least once, accidentally walling off a builder and starving her to death, drowning some dwarf in a foot of water when he walks under it while stunned...the possibilities are endless! It's not like a danger room where it's ridiculously easy to build and completely game-breaking.

I think the real problem is that, if future overseers are like me, these suggestions only rule out options for the fortress. Because I'm sure not going to just do what someone describes. That would suck, it'd be like everyone is watching and going "Oh okay he's doing what that one guy said to do, good thing that one guy helped him out, I guess there's no suspense or tension or mystery though because we've established what this plan entails."

I'm stubbornly perverse that way though, so maybe future overseers will really go ahead and do what someone suggests.

For me, it saps a lot of the fun out of playing the game, if I have to just follow instructions for what to do.

Triskelli posted:

Before you fire up Minecraft, try scratching that itch with IsoWorld, a visualizer tool that lets you explore the entire worldmap after it's been exported into image files.

Also, would love if you could give us a shot of the area surrounding the fort with this utility Leperflesh!

I'll look into it.


LotionMan posted:

slow day at work, so I did some portraits

Very nice! I love the hand-drawn stuff.

Loden Taylor
Aug 11, 2003

I'm touched that you guys liked the piece!

For some reason I always have more fun watching other people play Dwarf Fortress than actually playing it myself. There's been such a mass of awesome contributions to this let's play; it's really shaping up to be a good one.

Acallapani posted:

Awesome. Would you be willing to post the score?

Sure. Just a caveat: I've never written for string quartet and I don't have my O&A books handy, but I'm pretty sure the ranges are okay and there isn't anything terribly wrong with the string parts. Also, the "harp" isn't a proper harp part, but whatever.







Rurik posted:

Wow, this is just awesome! Did you draw inspiration from Moonlight Sonata perhaps? It's one of my favorite pieces and I'm getting the same kind of feelings from this. And it's also clearly different - the violin does it.

Not directly, though I was trying for that same feel that it and other meditative pieces have, with a steadily progressing melody over a constant 8th note bass.

Loden Taylor fucked around with this message at 17:58 on Jun 26, 2012

Fitzy Fitz
May 14, 2005




This is all really great so far. Love that song.

Leperflesh
May 17, 2007



Chapter 3

1st Hematite

Fiendish Murk. A whirlwind that touches down just southwest of the bend in the stream and then spreads.







2nd Hematite
The dire fog dissipates as ever.


5th Hematite
Internet Kraken is so eager to fish he has not built first the fishery. Pond turtles will rot.





7th Hematite
Nettle Soup has carved additional rooms ready for workshops. I order wood furnace, smelter, forge, and mechanic's workshop. Vox Nihili's talent wasted on hewing trees will not be wasted longer.




Bad Munki patrols. A Kangaroo is bold and bounds near permitted fishing holes.



16 Hematite
Forge and mechanic shop are complete. Still the fishery is not done. Internet Kraken is on break. I account no turtles in the food stockpile.



Complaints of no chairs and tables persist. No dwarven hall is true unless there is a dining hall for meeting and revelry even in dark times. An earthen dining hall is not tolerable therefore I order quarrying of limestone which will make a hall below.



21st Hematite
There is malachite in the great hall. The green stone on the floor running through the pale limestone will make good decoration.


23rd Hematite
Nettle Soup reports quarrying pyrite. Bad Munki reports startled while returning from patrol by surprise kangaroo in long grass but no harm visited on kangaroo.



Internet Kraken returns to pools for fishing still without building fishery. There are wooden bolts made by Nettle Soup but Internet Kraken will not be made ranger until a fishery is constructed.






24th Hematite
Internet Kraken reports caught turtle with pride. He reports turtle to scamtank and not myself to avoid scolding.



I designated armor, weaponry and ammunition stored within dirtpractices for more space in the main stockpile room for finished goods and furniture and food.



I build the smelter.

25th Hematite
Interlude

Once more the seven of The Noble Work gathered to discuss. Already I am exposed as secret-keeper and six dwarves gifted unearned trust. For more secrets, understanding was prerequisite, as when Sankis gave to me to understand for many weeks before she offered details and orders.

But Sankis also told that migrants would be sent. A trusted handful first to discover if we survived but then more and in the winter a trade caravan for supply and courier. Before new dwarves I must reward trust with trust. Therefore today I gathered The Noble Work (to assemble in the food stockpile room near the kitchen), to attempt creation of understanding.

Bad Munki stood at attention in copper helm and smelling of savanna. (I have not yet made his bone greaves but I will make them soon.) Internet Kraken and his Urist sat the packed earth floor the dog's tongue lolling. Nettle Soup took seat on bin nearest my left and Vox Nihili on pot nearest my right. Scamtank busied with noisome biscuits relishing horse parts best undescribed. Markus_cz took seat on seed barrel opposite me to stare quietly without smile but by his way it is not malice, only focused attentiveness a doctor always has.

“Have any of you ever been to Ripewhips?” I began and perhaps surprised. None spoke but Bad Munki spat and perhaps Vox Nihili mourned. “But you know about it,” I asked.

“Aye” said Bad Munki quickly and Vox and scamtank and Markus_cz nodded but two dwarfs professed not.

I endeavored to tell.

“Ethrambomrek, Ripewhips, is overrun. None will say it is not still a mountain hall of The Rare Ship, and still a caravan for trade will go once yearly. But there perhaps 250 dwarves survive while there are at least 1500 goblins dwelling openly and without restraint,” I told them, and Internet Kraken blew air sharply and Nettle Soup was very still.

“Why, that is... how did it happen? The goblins I mean, I never heard of no invasion” Internet Kraken blurted then, and Bad Munki wished to answer so I gestured that he should answer.

“Captives,” Bad Munki stated, and seeing confusion still elaborated, “the goblins were captives first. Like at Shottome. A war is done against goblins or goblins war against the mountain halls and some are taken caged.”

Fifteen hundred goblins were captured at Ripewhips?”

“Nay, not so many, no. Far fewer, but...”

I interrupted because I owned details.

“In 174 the Fellowship of Adventuring formed in The Mysterious Temple in Ripewhips” I recited, and six dwarves heard my tone and quieted. I recited History.

“In 174, the dwarf Bembul Lurepaged ruled from The Mysterious Temple of The Fellowship of Adventuring in Ripewhips.”

Nettle Soup closed her eyes. Internet Kraken leaned on his sprawled dog and Bad Munki took seat. No dwarf will interrupt a history.

“In 189, the dwarf Rith Plankshove began scouting the area around Ripewhips.
In 189 the dwarf Vabok Firstbanners became a ranger in Ripewhips.
In 189 the dwarf Stodir Lensbeasts became a fishery worker in Ripewhips.”

I said their names, a few dwarves some living but most dead. I did not endeavor to recite every dwarf but only to create the setting.

“In 189 the dwarf Kumil Pickmasters became a clerk in Ripewhips.
In 189, the goblin Urvad Colorsteels became a weaver in Ripewhips.”

Heads came up.

“In 189, the goblin Limul Figuredwelled became a soap maker in Ripewhips.”

I skipped more dwarves and years.

“In 195, the goblin Unib Faceglazes became a engraver in Ripewhips.
In 198, the goblin Kel Teachbolt became a farmer in Ripewhips.
In 199, the dwarf Tun Yellsmine became a farmer in Ripewhips.
In 201, the dwarf Kadol Stafftongue stopped being a fisherdwarf in Ripewhips.
In 203, the goblin Unib Faceglazes began scouting the area around Ripewhips.”

I skipped some more. There was not patience to recite all of Ripewhips history so I made selections to summarize. May the dwarves lost at Ripewhips forgive omission.

“In 207, The Manor of Dawn razed The Mysterious Temple in Ripewhips.
In 207, the goblin Tun Paintumbra became a farmer in Ripewhips.
In 207, the goblin Lorbam Cloistermanor became a shearer in Ripewhips.
In 208, the dwarf Dodok Fencedworth settled in Ripewhips.
In 208, The Manor of Dawn of The Rare Ship constructed The Cathedral of Gods in Ripewhips.
In 208, The Doctrine of Influences formed in The Cathedral of Gods in Ripewhips.
In 208, the dwarf Zuglar Blazedswords ruled from The Cathedral of Gods of The Doctrine of Influences in Ripewhips.”

I paused, to sip at beer, but then continued.

“In 211, The Manor of Dawn razed The Cathedral of Gods in Ripewhips.
In 211, the goblin Tun Paintumbra gave up being a farmer to become a trader in Ripewhips.
In 212, The Manor of Dawn of The Rare Ship constructed The Sanctum of Dragons in Ripewhips.
In 212, The Order of Twilight formed in The Sanctum of Dragons in Ripewhips.
In 212, The dwarf Asmel Faithanvils ruled from The Sanctum of Dragons of The Order of Twilight in Ripewhips.
In the late autumn of 218, the dwarf Goden Actorb became a farmer in Ripewhips.
In 219, the dwarf Goden Actorb became a farmer in Ripewhips.
In the early winter of 220, the dwarf Goden Actorb aroused general suspicion in Ripewhips after a murder.
In the early winter of 220, the dwarf Goden Actorb stopped being a farmer in Ripewhips.”

Markus_cz was angry, creases around his eyes and his fist clenched in his lap. He did not interrupt. I witnessed scamtank clench teeth. Not due to dry biscuit.

“In 223, the goblin Lolor Towngate settled in Ripewhips.
In 223, the goblin Lolor Towngate became a fishery worker in Ripewhips.
In 232, the dwarf Erush Cloutwalled became a jeweler in Ripewhips.
In the early summer of 233, the goblin Limul Figuredwelled profaned The Sanctum of Dragons in Ripewhips.”

Bad Munki spat again. Nettle Soup, Internet Kraken, all grieved as Vox Nihili already silently greaved.

“It is 236. No report from Ripewhips has been heard since 233. In 233 there should have been some five hundred dwarves or more at Ripewhips but there were no more than half that at best. Since at least 189, goblins have been free in Ripewhips. Freed from iron chain, first to weave or make soap closely watched by dwarves. Labor and subservience. Fitting for war captives.”

Internet Kraken nodded slowly, but Bad Munki muttered “fools” and was correct.

“Bembul Lurepaged at The Mysterious Temple gave compassion to goblins. In 198 goblins farmed, in open caverns where escape through tunnels tempted. And in 203 a well-behaved goblin was issued crossbow and permitted hunting outdoors of Ripewhips.”

“I have seen such a thing at Pagetin,” Vox Nihili spoke. “At Pagetin near a thousand dwarves live with many humans and elves and there are some three dozen goblin servants. They haul buckets and till soil and collect refuse and are not fettered by chains.”

“Aye. That is how it started also at Ripewhips. But a goblin will breed if permitted and at Ripewhips it was permitted by Bembul Lurepaged because it was not forbidden by her. Bembul Lurepaged in 174 became the Sacred Direction of The Fellowship of Adventuring, a dwarven religion of the Realm of Soul centered around the worship of Titthal. In 185 she withdrew from society as a one with a fey mood. But she did not labor at a workshop. She remained secluded thereafter without explanation in records.”

“And yet she permitted the temple razed?” Nettle Soup asked.

“No. In 207 Bembul died of old age. Details are not known but in 207 during memorial while no dwarf ruled Ripewhips, The Mysterious Temple was razed. The Fellowship of Adventuring was mostly dwarves but also humans were permitted and in 203 the goblin Limul Figuredwelled became a member. In 205, the goblin Unib Faceglazes became a member of The Fellowship of Adventuring.”

“After the temple was razed, in the early spring of 207 the dwarf Zon Earlyboats became the sacred direction, and in 208 many dwarves left the Fellowship as well as both goblins. There is record that a dwarf Cog Treatytouches became the sacred direction in the early spring of 217, but no other record of members since 208.”

“So the faith was corrupted and eventually fell,” Nettle Soup surmised, and I indicated correctness.

“It is written The Manner of Dawn razed the temple and then in the next year raised The Cathedral of Gods, and formed The Doctrine of Influences. The Cathedral of Gods was also dedicated to Titthal. Therefore the faith of The Fellowship of Adventuring for Titthal was anathema and replaced with new Titthal worship doctrine at the new temple.”

“It may happen in religion from time to time,” said Vox Nihili, “one worship replaces another. But to raze their temple is not correct.”

“But even then there were still more dwarves than goblins in Ripewhips,” Markus_cz prompted rightly to remind that I should progress the discussion.

“Aye. It is a sign of the turmoil. The temple founded in 208 lasted only until 211 when it too was razed, by members of its own faith this time, and The Sanctum of Dragons replaced it. Zuglar Blazedswords was the High Savior and all those that left The Fellowship of Adventuring in 208 had joined with him.”

“But in 211,” I said softly, “In the early spring of 211, the goblin Limul Figuredwelled became the high savior of The Doctrine of Influences.”

There was quiet. None needed speak to give voice to such outrage.

“No doubt that is why The Cathedral of Gods was razed. Dwarves at Ripewhips warred. Without weapons, without clash of battle, but war of doctrine. Some dwarves must have counted goblins and known disaster approached. Perhaps some dwarves attempted overthrow in secret. Records are not known. But other dwarves allowed a goblin into temple, allowed even a goblin to be high savior of faith to sacred Titthal. And thus leadership of Ripewhips itself.”

I sipped again at beer to whet dry lips.

“What is known is that by 212, Asmel Faithanvils was the sacred master of The Order of Twilight that built The Sanctum of Dragons, also dedicated to Titthal, and many joined. But in 213, it is recorded the goblin Limul Figuredwelled became a member also of The Order of Twilight. Many dwarves joined in that year and in years following.”

“The same goblin that had become leader of the previous temple,” added Internet Kraken unnecessarily.

“Aye. And she was the same goblin that three years ago, in 233, profaned The Sanctum of Dragons,” I explained. “By then already there had been murders, several in 219 and 220. Goblins outnumbered dwarves but dwarves died while goblins did not. No battles fought, no war made, but dwarves were losing the mountain hall. So it is written in the records I studied, last year when I dwelled at Shipshook. Since 233 at least sixty dwarves at Shipshook have died without record told of how.”

“Goblins,” Bad Munki declared with fierceness, “must not be made unfettered captives in a fortress.”

No dwarf argued.

pre:
Ethrambomrek, "Ripewhips", mountain halls
	Owner: The Manor of Dawn, dwarves
	Parent Civ: The Rare Ship, dwarves
	1541 goblins
	258 dwarves
	37 humans
	75 dogs
	75 ducks

Morulakrul, "Pagetin", mountain halls
	Owner: The Free Razor, dwarves
	Parent Civ: The Rare Ship, dwarves
	988 dwarves
	41 goblins
	136 humans
	153 elves
	324 cats
	50 rabbits
	324 turkeys

Boing
Jul 12, 2005

trapped in custom title factory, send help

Leperflesh posted:

I interrupted because I owned details.

“In 174 the Fellowship of Adventuring formed in The Mysterious Temple in Ripewhips” I recited, and six dwarves heard my tone and quieted. I recited History.

“In 174, the dwarf Bembul Lurepaged ruled from The Mysterious Temple of The Fellowship of Adventuring in Ripewhips.”

Nettle Soup closed her eyes. Internet Kraken leaned on his sprawled dog and Bad Munki took seat. No dwarf will interrupt a history.

This is remarkable.

Again, the way you take Dwarf Fortress's clunky Legends madlibs and run with it and make it sound dwarfy as gently caress is just perfect.

Boing fucked around with this message at 18:55 on Jun 26, 2012

Krysmphoenix
Jul 29, 2010
Dwarf Fortress History is the best history. I mean, seriously. We have more cats than elves or humans combined in Pagetin!

But yeah, the bit about the goblins being free and taking over Ripewhips was amazing. I love the way you directly quoted from the Legends for this.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Until now, I didn't understand why you were coveting your "just right" generated pantheons and histories. Holy gently caress.

Qwo
Sep 27, 2011
Interesting!

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Leperflesh posted:


I interrupted because I owned details.

“In 174 the Fellowship of Adventuring formed in The Mysterious Temple in Ripewhips” I recited, and six dwarves heard my tone and quieted. I recited History.

“In 174, the dwarf Bembul Lurepaged ruled from The Mysterious Temple of The Fellowship of Adventuring in Ripewhips.”

Nettle Soup closed her eyes. Internet Kraken leaned on his sprawled dog and Bad Munki took seat. No dwarf will interrupt a history.

This right here. This is where Loden Taylor's theme starts up. A moment of reflection with a twinge of sadness and dawning realization.

Less than a week running and this is already shaping up to be an LP forum classic.

Shiv Katall
Feb 11, 2008
Rape knows no boundaries
That update was amazing. Just wow.


that update needs to be read with Lodens song playing.

Shiv Katall fucked around with this message at 18:47 on Jun 26, 2012

Boing
Jul 12, 2005

trapped in custom title factory, send help
So The Rare Ship must have basically dominated a lot of the world in conquest, since we've been able to absorb so many other races into our cities. Are we totally imperialist badasses? Because that would be the upshot.

DrMelon
Oct 9, 2010

You can find me in the produce aisle of the hospital.
Loden's song should replace the in-game music for the save. Get everyone in the mood!

Pure Kamikaze
Aug 4, 2008
Loden Taylor's song inspired me to create a little one myself, though mine isn't anywhere near as good as his.



Hope you enjoy .

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
That was amazing. :golfclap:

If only our histories would be like that.

"In 1066, the human William de Normandie became a king in England."

"In 2008, the human Barack Obama became a president in USA."

Storgar
Oct 31, 2011

Boing posted:

This is remarkable.

Again, the way you take Dwarf Fortress's clunky Legends madlibs and run with it and make it sound dwarfy as gently caress is just perfect.

Wow, I totally agree. Leperflesh, you took a quirky list of events and turned it into a litany. That's poetry. :911:

Storgar fucked around with this message at 20:13 on Jun 26, 2012

Woozey
Feb 20, 2011

RIGHT NOW MY POTENTIAL IS LITERALLY THAT OF A WORM
Leperflesh is getting so drat good at this whole DF LP malarkey, it's going to be an honest shame when he hands off to another overseer.
Though on the flipside of that, the succession aspect of DF LPs are one of my favourite parts. Ah well.

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
One hell of a tough act to follow, that's for sure.

Storgar
Oct 31, 2011

Woozey posted:

Leperflesh is getting so drat good at this whole DF LP malarkey, it's going to be an honest shame when he hands off to another overseer.
Though on the flipside of that, the succession aspect of DF LPs are one of my favourite parts. Ah well.

Eh, it'd be like George Washington -> ... -> Abe Lincoln -> ... -> current US presidents. :v:

Leperflesh
May 17, 2007

Thank you very much for your compliments. :) I hope that I can keep up the quality and continue to entertain.

Boing posted:

So The Rare Ship must have basically dominated a lot of the world in conquest, since we've been able to absorb so many other races into our cities. Are we totally imperialist badasses? Because that would be the upshot.

There are over 100,000 dwarves living in Omon Atho, which is the name of our world (it means "The Realm of Soul).

They are divided into six dwarven civilizations (plus emigrants, captives, and hermits). The Rare Ship directly borders two others, as shown on the map on page 1: The Cloisters of Exalting and The Gem of Testing. I do not see where in Legends it gives populations for specific civilizations, although I think it's fair to say that ours is neither especially large or especially small compared to the others. I could add up the numbers in all of our cities, maybe I'll do that later (or maybe I should avoid any more displays of arithmetic incompetence).

Perhaps our dwarves have heard of or had some small amount of contact with these other four dwarven civs:

The Feral Lanterns
The Maroon Lance
The Silver of Scenarios
The Cave of Pastimes

But none of them immediately border us, so perhaps not.

Taken as a whole, I don't think we can say that our civ dominates. The Cloisters and the Gem have several mountain halls that are within what we might have considered our own borders (and vice-versa): but I think that dwarves do not conceptualize borders on a map the same way humans do (you own what's in your mountain hall, but how can you own a mountain? They're raw unyielding wildernesses and there's nothing to prevent free travel by anyone in and through and around your holes in the rock.) So to a dwarf, it is not inconsistent or alarming to have geographically intermingled forts, as long as the lines of travel between your own mountain halls are uninterrupted.

We do have some humans, some elves, and of course the goblins I've mentioned, living within a few of our cities. Most of our cities are dwarf-only (well, and a fuckload of animals).

Pure Kamikaze posted:

Loden Taylor's song inspired me to create a little one myself, though mine isn't anywhere near as good as his.



Hope you enjoy .

This has a weird sort of alienness to it that I like. I could totally see this being a call to prayer for a particular temple. Thanks!

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Three-Phase
Aug 5, 2006

by zen death robot
Why are you guys NOT making soundtracks for video games? That stuff's amazing.

Anyhow, I saw the maps posted earlier, and I figured I'd try and render a topographical map of the area. I have to take some liberties with the contours. Work in progress:

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