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Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
Man this fortress is really not going too well.

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girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

OhCrap posted:

9th Obsidian 238

DrMelon to do Remedial Archery, not correct use of Crossbow... oh, never mind :razz:
Internet Kraken to do Remedial Captaining, not correct use of squad .. or leg :razz:
Zapdos to do Remedial Overseership, not correct use of fortress .. or Own Fine Family :razz:
I am laughing way too hard at this.

Kaishai
Nov 3, 2010

Scoffing at modernity.


10th Moonstone 238

There have been dwarves complaining lately of being naked or of seeing the Captain of the Guard naked. There have been dwarves praising both things. There have been complaints of a murderer imprisoned and also praise of a murderer imprisoned. Someone complained of a missing pig. I have not yet heard praise of the pig. Perhaps if the pig had a silver whip? I myself complain of the goblins outside and the movement of our best source of trade into a siege: the mountainhome will not know we need more whips if the caravan does not return to tell them.

The mood of the fortress is grim. Orders for charcoal cheer me considerably; I can never be unhappy when my furnace is full of metal. But then who could? I should suggest a furnace be installed by the prisoner Zaodai. He could watch things melt and fill his heart with happiness, or else he could envision lizards burning in the fires. Either way really.


12th Opal 238

I thought that mule had started screaming again but it turned out to be Fiddler Three mistaking a corpse for a flute. Easy mistake to make, I'm sure. I want to see this flute now because it may deserve a place on a pedestal in the hall as an example of what traders will not wish to buy. Zaodai is out of his cage, and yet it has placated pretty much no one. Although I appreciate Black Griffon's attempts I think the morale problem is too severe for a tower-cap scepter to fix.

On the up side, there is less nakedness. I would prefer there be less goblin sieging but I will take improvements where I can.


10th Obsidian 238

Tosca Cake is dead. Black Griffon is dead. TremendousMajestic is dead. SourceElement is dead. DrMelon is dead, which saddens me because I hoped a fierce military dwarf would make fierce cheese to stir dwarf spirits. Star Guarded and Zapdos will probably beat someone to death with their shattered limbs when they get the chance. Is it worth it for goblin corpses? I don't know. For iron armor and silver hammers? Probably not. The Hammerer might disagree.

I must request a dead goblin to throw in a furnace, to display Bronzestabbed's hatred and spite for and dominion over the foe! But it should wait for a time. There is much else to do, much else that doesn't fill an uneasy fortress with that special burning goblin smell, much else that won't involve me cleaning greasy goblin ash out of the furnace for days.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Psalmanazar posted:

Man this fortress is really not going too well.

I actually think we're quite okay. A worst case scenario at this point would be several warriors tantruming at once. Since we've taken a dent in our military, they might take down quite a few dwarves before they are stopped.

But we have a lot of dwarves in the fortress right now. All in all, we're not perfect, but for a Dwarf Fortress, we're fine.

Ahahahaha, I say this, but of course a forgotten beast will kill everyone in a few days.

Bad Munki
Nov 4, 2008

We're all mad here.


Black Griffon posted:

Ahahahaha, I say this, but of course a forgotten beast will kill everyone in a few days.

Well then clearly I'm the right dwarf for the job: perhaps you've heard tell of my dealings with forgotten beasts in Gemclod WeepAngels? :smug:

e: I am forgetly :downs:

Bad Munki fucked around with this message at 01:58 on Aug 1, 2012

TremendousMajestic
Mar 8, 2007

bye bye everybody bye bye!
Well, drat. At least I died fighting! :black101:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Bad Munki posted:

Well then clearly I'm the right dwarf for the job: perhaps you've heard tell of my dealings with forgotten beasts in Gemclod? :smug:

If the mere fact that you are overseer will summon Nol 2.0 from the beyond, then you have my axe.

Vault Vanderhuge
Aug 11, 2011
Behold Chunder Road

Pussy Cartel posted:

All this time we were worried about dwarven deaths causing a tantrum spiral in Bronzestabbed, but never once did we imagine that the real tantrum spiral might be right in this very thread. :aaaaa:

Welp, my mind's blown. :golfclap:

TildeATH
Oct 21, 2010

by Lowtax
How about every fifth overseer is voted in instead of chosen randomly? I feel like we need some populist rhetoric to take the edge off the angry recrimination.

I'm voting for Bad Munki, but I'm a baby, so I should be safe from retaliation

Bad Munki
Nov 4, 2008

We're all mad here.


TildeATH posted:

I should be safe from retaliation
Yes, but because of this

TildeATH posted:

I'm voting for Bad Munki
Not this

TildeATH posted:

I'm a baby

If you think there's no way I can imprison a baby or arm it and send it out against our foes or use it to test the ballistics of the new Junk Launcher Dwarfteen-Thousand, you are sorely mistaken.

Anyhow, I'm against voting, at least for now. If I'm going to be overseer, I'll get it by the good graces of the RNG. That way, I can lord it over everyone that much more. Also I won't be under as much pressure not to screw it up horribly.

Bad Munki fucked around with this message at 03:20 on Aug 1, 2012

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
I'm also really hoping this doesn't become a vote, because my "kill anyone any time I drat well please and dump the bodies in the river" platform might not go over too well with the electorate.

Then again, the dead can probably vote for this, and the more the merrier and all that, so there's my base I guess.

Nidhhogg
Feb 5, 2010
And now for something completely different.

After lots of :effort: I finally finished off the exterior of the fort in MC.
:NinjaEdit: Aside from lakes and trees.





To give you an idea of scale, running from side to side in minecraft took ~1:30 south to north downhill, and ~0:50 right to left on a flat surface.



Working on putting the three mountain peaks that are supposed to be off in the distance in there, the upside penis is just a height reference. After that I'm gonna put in the underground cavern and then remove all the construction torches for effect.

I know that mountain isn't southern, the sun setting there and all, but it's south in reference to where I built the fort.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


YeOldeButchere posted:

I'm also really hoping this doesn't become a vote, because my "kill anyone any time I drat well please and dump the bodies in the river" platform might not go over too well with the electorate.

Then again, the dead can probably vote for this, and the more the merrier and all that, so there's my base I guess.

Yeah I'm just kidding around. I think Leperfish has made it very clear that no voting will take place, and I'm all for that. It's fun to see new blood in the LP.

sum
Nov 15, 2010

Bad Munki posted:

Anyhow, I'm against voting, at least for now. If I'm going to be overseer, I'll get it by the good graces of the RNG. That way, I can lord it over everyone that much more. Also I won't be under as much pressure not to screw it up horribly.

All the better reason to vote you into office :colbert:

also I want that mausoleum you promised me

Nidhhogg posted:

minecraft stuff

Holy crap that's cool. I hadn't realized that you'd try to do the areas surrounding the site as well, that's crazy.

Leperflesh
May 17, 2007

Nidhhogg posted:

And now for something completely different.

This is very cool.

Is this "work in progress", or something complete enough that I should put it in the 3rd post?

Black Griffon posted:

Yeah I'm just kidding around. I think Leperfish has made it very clear that no voting will take place, and I'm all for that. It's fun to see new blood in the LP.

This exactly. We are trying out a new method for this LP. If it fails, future LPs may try other things, but I intend to stick with this process for the duration. It's the only way to give it a fair test.


Veryslightlymad posted:

I thought we were starting turns in the fall for whatever screwy reason.

JamieTheD did a six-month term, ending in the first days of fall. OhCrap did a full year, also ending on the first day of fall. Now Zapdos has decided to do just a six-month term as well, so we're back to a "first day of the year" cycle, which begins on the first day of spring. So our sixth Overseer will begin the fourth year of Bronzestabbed.

Overseers are allowed to play for up to a full year, but it's fine to do a shorter term as well.

Nidhhogg
Feb 5, 2010

Leperflesh posted:

Is this "work in progress", or something complete enough that I should put it in the 3rd post?

It needs some touch ups. What you can't see is that mountain has no bottom, and actually protruded into the map since I started it before finishing the sizing. And I need to complete the other two peaks.

Should be complete in a week or so.
Then it's just keeping up with updates and fortress changes.

Vault Vanderhuge
Aug 11, 2011
Behold Chunder Road
That Minecraft model is really quite amazing, I really appreciate how much effort you're going to in order to put that out, based soley on the fact that I am way too lazy to do the same. I like what you've got so far.

Also I am against voting. I suspect people would vote for some of the folks we've heard from in some of the other DFLPs in the past, and even though they're good, it's really neat to see the new everydwarves have a chance to be equally kickass. OhCrap is still my favorite so far. :allears:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, I'm liking the random overseer rule. Your always going to get the odd person who underestimates the time it takes.

If the vets don't like it, they can go and make their own thread, with beer, and hookers. ;)

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Psalmanazar posted:

Man this fortress is really not going too well.
I'm not worried. What's going to happen, we'll run out of dwarves? Lots of dwarves dying only gives a fair chance to the people at the end of the dwarving list. It gives them an opportunity to have the stage for themselves, which is why I secretly rejoice from each famous dwarf's death, bwahaha! Let it be the Hunger Games, the Battle Royale, the Lord of the Flies, for it pleaseth Ugath.

And I'm against voting too. Rules are Rules, obeying them is Traditional, etc. Besides I feel like RNG gives lots of excitement and keeps this alive. It also guarantees this is unique.

Shorter Than Some
May 6, 2009

Rurik posted:

I'm not worried. What's going to happen, we'll run out of dwarves? Lots of dwarves dying only gives a fair chance to the people at the end of the dwarving list. It gives them an opportunity to have the stage for themselves, which is why I secretly rejoice from each famous dwarf's death, bwahaha! Let it be the Hunger Games, the Battle Royale, the Lord of the Flies, for it pleaseth Ugath.

And I'm against voting too. Rules are Rules, obeying them is Traditional, etc. Besides I feel like RNG gives lots of excitement and keeps this alive. It also guarantees this is unique.
Migrants reduce in number after too many deaths though, they might even stop altogether but I'm not sure about that.

Juc66
Nov 20, 2005
Lord of The Pants

Shorter Than Some posted:

Migrants reduce in number after too many deaths though, they might even stop altogether but I'm not sure about that.

Just need a lot of wealth in the fortress and they'll get over their hesitation.
I ran a couple forts that actually had tantrum spirals that reduced them to 1 or 2 dwarves a good 5 or 6 times just to get refilled in a couple migrant waves by a new batch of suckers ... I mean dwarves.

Morton Salt Grrl
Sep 2, 2011

D&D: HASBARA SQUAD
FRESH BLOOD


May their memory be a justification for genocide
Teddles the milker bravely volunteers to take up a short sword, enter the ranks and milk some goblin blood.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Teddles posted:

Teddles the milker bravely volunteers to take up a short sword, enter the ranks and milk some goblin blood.
I think you missed this.

Morton Salt Grrl
Sep 2, 2011

D&D: HASBARA SQUAD
FRESH BLOOD


May their memory be a justification for genocide

Rurik posted:

I think you missed this.


He's already in the fortress, just loafing around and doing nothing.

Three-Phase
Aug 5, 2006

by zen death robot

Nidhhogg posted:

And now for something completely different.

After lots of :effort: I finally finished off the exterior of the fort in MC.
:NinjaEdit: Aside from lakes and trees.





To give you an idea of scale, running from side to side in minecraft took ~1:30 south to north downhill, and ~0:50 right to left on a flat surface.



Working on putting the three mountain peaks that are supposed to be off in the distance in there, the upside penis is just a height reference. After that I'm gonna put in the underground cavern and then remove all the construction torches for effect.

I know that mountain isn't southern, the sun setting there and all, but it's south in reference to where I built the fort.

That is pretty cool.

Arglebargle III
Feb 21, 2006

Psalmanazar posted:

Man this fortress is really not going too well.

For some reason people get upset at good overseers. It's a dynamic I've seen in a lot of the DF LPs over the years and I don't like it.

I don't mean that to reflect badly on any of our Overseers here so far. The fortress has had a lot of migrants really fast and I know that can be difficult to keep up with especially as it triggers stuff like sieges before you're ready. But I do think there has been this dynamic in DF LPs. It hasn't done much damage to Bronzestabbed yet and I hope it won't because the fort has enough growing pains right now without "fun" management. But it has already reared it's head here, just look at the immediate deconstruction of the mister.

Speaking of growing pains, are we still out of tin? I thought that was the bottleneck with the arms and armor production.

Arglebargle III fucked around with this message at 11:05 on Aug 1, 2012

OhCrap
Oct 14, 2011

I MAKE VICTORY!
Animals to train! :D I desperately want to see that cave crocodile trained. If they can't be trained for War, the raws should be amended post-haste :colbert:



I think we're missing how the Giant Olm has acquired a name, too. I know why it happens. I'd like to know what happened if possible, though.

Internet Kraken
Apr 24, 2010

slightly amused

Arglebargle III posted:

For some reason people get upset at good overseers. It's a dynamic I've seen in a lot of the DF LPs over the years and I don't like it.

I don't mean that to reflect badly on any of our Overseers here so far. The fortress has had a lot of migrants really fast and I know that can be difficult to keep up with. But I do think there has been this dynamic in DF LPs. It hasn't done much damage to Bronzestabbed yet and I hope it won't because the fort has enough growing pains right now without "fun" management. But it has already reared it's head here, just look at the immediate deconstruction of the mister.

What exactly do you mean by good though? I think most overseers are focused primarily on being entertaining, rather than designing the most efficient fortress and handling things in the most efficient way. Because that can be really boring. I'd much rather have the military take a few casualties than watch the overseer defeat a siege by exploiting a bridge. You don't have to intentionally gently caress up to keep things interesting either. There is a happy balance between being completely incompetent and breaking the game open.

Though really Bronzestabbed is doing fine. A few casualties isn't anything out of the ordinary for Dwarf Fortress.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Arglebargle III posted:

For some reason people get upset at good overseers. It's a dynamic I've seen in a lot of the DF LPs over the years and I don't like it.

I think there's a tendency to get attached to the fort and to dwarfs/characters. To be honest, I think it can be a very positive thing (look at all the great art produced), but Leperflesh is doing a great job overall to manage the negative aspects, in my opinion.

Please feel free to ignore my opinion and bathe my dwarf in magma.


quote:

Speaking of growing pains, are we still out of tin? I thought that was the bottleneck with the arms and armor production.

There were a lot of bronze bars produced. Tin is a bottleneck, but the big bottleneck has been charcoal.

Arglebargle III
Feb 21, 2006

Internet Kraken posted:

What exactly do you mean by good though? I think most overseers are focused primarily on being entertaining, rather than designing the most efficient fortress and handling things in the most efficient way. Because that can be really boring. I'd much rather have the military take a few casualties than watch the overseer defeat a siege by exploiting a bridge. You don't have to intentionally gently caress up to keep things interesting either. There is a happy balance between being completely incompetent and breaking the game open.

Though really Bronzestabbed is doing fine. A few casualties isn't anything out of the ordinary for Dwarf Fortress.

You're right, good is pretty subjective. What I meant is technically good players. Entertaining is good. What I really think is that every LP fortress needs some competent builders who can risk being boring to set up or repair an efficient and functional fortress so that the whole thing doesn't sink into mediocrity from constant mismanagement. Technically good play also doesn't need to be boring; putting together good LP updates and having something exciting happening on screen are I think less related than one might think.

The flipside is that intentionally poor technical play isn't necessarily entertaining. Intentionally refraining from playing the game well can lead to things just never getting done and a fortress in just as much of a rut as a perfect impenetrable paradise. I recall one overseer flooding a large and successful fortress with lava, with I think the intention of shaking things up. The storytelling wasn't great in either that or subsequent overseers updates (don't remember who or when exactly) and in the end temperature got turned off I think and it all came out as a kind of weird long slow decline with uneven story quality.

I guess if I could sum it all up, I think that the procedurally generated story is why people show up and read these LPs, and that the ability to tell an interesting story is far and away the most important quality in an overseer. With that in mind, poor technical play doesn't by itself add anything to the experience, nor does good technical play subtract anything. But I think poor technical play has a greater capacity to detract from the LP just because it's likely to limit the scope of and ultimately end the story.

You can tell from this that I'm really not talking about Bronzestabbed here. This LP is still in virgin territory and I'm not unhappy with it at all. (Beyond grumbling about siege works, which I think is very appropriate and dwarfish. I usually put myself down for Siege Operator in these LPs, which if you've played you know you how useful they are.)

Arglebargle III fucked around with this message at 12:15 on Aug 1, 2012

Skanky Burns
Jan 9, 2009

YeOldeButchere posted:

I'm also really hoping this doesn't become a vote, because my "kill anyone any time I drat well please and dump the bodies in the river" platform might not go over too well with the electorate.

Then again, the dead can probably vote for this, and the more the merrier and all that, so there's my base I guess.

The average fort goes through around 300 dwarves before its untimely demise. The sign up list for this fort is amost at 550. I don't think you would be struggling for votes!

Internet Kraken
Apr 24, 2010

slightly amused

Arglebargle III posted:

You're right, good is pretty subjective. What I meant is technically good players. Entertaining is good. What I really think is that every LP fortress needs some competent builders who can risk being boring to set up or repair an efficient and functional fortress so that the whole thing doesn't sink into mediocrity from constant mismanagement. Technically good play also doesn't need to be boring; putting together good LP updates and having something exciting happening on screen are I think less related than one might think.

The flipside is that intentionally poor technical play isn't necessarily entertaining. Intentionally refraining from playing the game well can lead to things just never getting done and a fortress in just as much of a rut as a perfect impenetrable paradise. I recall one overseer flooding a large and successful fortress with lava, with I think the intention of shaking things up. The storytelling wasn't great in either that or subsequent overseers updates (don't remember who or when exactly) and in the end temperature got turned off I think and it all came out as a kind of weird long slow decline with uneven story quality.

I guess if I could sum it all up, I think that the procedurally generated story is why people show up and read these LPs, and that the ability to tell an interesting story is far and away the most important quality in an overseer. With that in mind, poor technical play doesn't by itself add anything to the experience, nor does good technical play subtract anything. But I think poor technical play has a greater capacity to detract from the LP just because it's likely to limit the scope of and ultimately end the story.

You can tell from this that I'm really not talking about Bronzestabbed here. This LP is still in virgin territory and I'm not unhappy with it at all. (Beyond grumbling about siege works, which I think is very appropriate and dwarfish. I usually put myself down for Siege Operator in these LPs, which if you've played you know you how useful they are.)

Well, I haven't read all the DF LPs or their threads, so you might know something I don't. I still think the aversion isn't towards good players but rather people who break the game by playing "well". And by that I mean exploiting AI with traps to trivialize every threat. I don't think anyone would object to a overseer that played well, so long as they didn't make things boring in the process. Besides, if you know this game inside and out then that means you can spend time on ridiculous projects while also not crippling the fort in the process. And I agree that intentionally making mistakes to shake things up isn't entertaining.

Bene Elim
Feb 9, 2010

The beast from Crete that can't be beat!
The two fortresses he's talking about are Headshoots and Talllaboured, both of which got 'boring' and went through attempts to kill them off.

Headshoots was flooded with lava twice (once accidentally) and was killed off by cheating (which worked for the narrative, but probably wouldn't work again).

Talllaboured saw the entire fortress dropped into a lava lake (all that was burned was Eiba's desk) and petered out after Jazzimus' turn (no one carried on) because it just wasn't interesting anymore.

Both became boring because all natural threats became trivial thanks to an immortal military. Subsequent LPs have tried to stop this happening with mods; Syrupleaf had the Hollistic Spawn and Gemclod had the High Elves, guaranteeing that the game will never become too easy. In DF2012 even these aren't necessary thanks to the caverns, forgotten beasts, materials system and slower military training.

The other issue is in the writing and thread, but as long as you avoid overly convoluted narratives (Syrupleaf's middle years) or daft and inconsequential voting systems (Weepangels) you should be fine.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Bronzestabbed :smith:

A well, silver makes for fine warhammers, the next time we beat out their teeth with their own weapons and see whose laughing!

Zapdos
Nov 13, 2010

Arglebargle III posted:

Speaking of growing pains, are we still out of tin? I thought that was the bottleneck with the arms and armor production.

As OhCrap said the current bottleneck is fuel, but we're probably out of tin as well.

OhCrap posted:

Animals to train! :D I desperately want to see that cave crocodile trained. If they can't be trained for War, the raws should be amended post-haste :colbert:



I think we're missing how the Giant Olm has acquired a name, too. I know why it happens. I'd like to know what happened if possible, though.

You will find out. Hutter wont like it.

OhCrap
Oct 14, 2011

I MAKE VICTORY!
If the next overseer doesn't build everything out of cheese, I'm rage quitting :colbert:

especially fortifications and weapons. and soap.



e:

Zapdos posted:

You will find out. Hutter wont like it.

I actually wondered if you might have deliberately left it out of the update (to pick up next time), given how much else was going on. But I also know how busy things get and how easy it can be to miss something happening, so I almost didn't comment on it at all.


Also, I was going to post this after you finish, but I've really enjoyed your turn and how you've put your own stamp on things. I mean that sincerely. And I can't wait to see the next artifact. Unhappy dwarfs still produce the best artifacts, right? We've certainly been getting plenty, and I find that to be part of the fun too.

OhCrap fucked around with this message at 14:12 on Aug 1, 2012

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
So, y'all know that Navy thing about not letting brothers serve on the same ship so mothers won't lose all their sons in one tragedy and all that? It seems like in Dwarf Fortress, the better solution is to organize your fleet by family and make sure none of your boats have life rafts.

Kaishai
Nov 3, 2010

Scoffing at modernity.

OhCrap posted:

If the next overseer doesn't build everything out of cheese, I'm rage quitting :colbert:

Soap walls. Soap roads. That's what this fortress needs. :colbert:

If my DF computer weren't on a moving truck I'd see whether forbidding all other bars would get artifacts menacing with spikes of soap.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Kaishai posted:

Soap walls. Soap roads. That's what this fortress needs. :colbert:

If my DF computer weren't on a moving truck I'd see whether forbidding all other bars would get artifacts menacing with spikes of soap.

I have no objection to this, Mayor Kaishai, so long as the soap is made from cheese.

Cheese is the future.

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Knockknees
Dec 21, 2004

sprung out fully formed

Internet Kraken posted:

And I agree that intentionally making mistakes to shake things up isn't entertaining.

Accidental mistakes on the other hand :unsmigghh:

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