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Hey Leper, is there any way to change my preference of Adult/Babydorf to Adult Dorf? And Medical Dwarf as the preferred profession? I previously left both blank because I was such a fluster to complete the form and read the first post. I'm #51 on the list!
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# ? Jun 28, 2012 02:09 |
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# ? Apr 27, 2024 22:01 |
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There's no good way of saying this in a thread with multiple LPers, but Leperfish, I would read an entire DF LP that had you as the sole writer and I would read all of it every day. You have an undeniable grasp on the god damned soul of the Dwarf Fortress, and it bleeds through in every sentence you write. Markus is right about how it feels to read your explanations of the migrants - it's like they're actual people. Aside from your excellent writing, a lot of it has to do with Toady's equally excellent decision to make migrants historical. Honestly one of the biggest, narrative-impacting changes he could have made. Anyway, enough dick riding - just know your efforts are noticed and appreciated.
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# ? Jun 28, 2012 02:12 |
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zalmoxes posted:I've always wanted to do a DF LP and tell the story from a perspective of a unreliable narrator. Liar dwarves sound fun. Update: Everything is fine!
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# ? Jun 28, 2012 02:18 |
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Wasn't that basically Vox's character in Gemclod?
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# ? Jun 28, 2012 02:20 |
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Hypothetically, what would happen to this thread if the fort is lost prematurely?
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# ? Jun 28, 2012 02:30 |
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Imapanda posted:Hypothetically, what would happen to this thread if the fort is lost prematurely? If you die in the game you die in real life.
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# ? Jun 28, 2012 02:33 |
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Imapanda posted:Hypothetically, what would happen to this thread if the fort is lost prematurely? I think in Boatmurdered or Gemclod we had an overseer who hosed up and killed off the fort, but they just reloaded the save and played on for several more years.
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# ? Jun 28, 2012 02:34 |
Definitely wasn't Gemclod. We had some broken saves that forced a little bit of replay, more than once I believe, but when it came time for Gemclod to fall, it fell with style.
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# ? Jun 28, 2012 02:36 |
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Brannock posted:I think in Boatmurdered or Gemclod we had an overseer who hosed up and killed off the fort, but they just reloaded the save and played on for several more years. I think that was Syrupleaf, during Sirocco's term.
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# ? Jun 28, 2012 02:42 |
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Bad Munki posted:Definitely wasn't Gemclod. We had some broken saves that forced a little bit of replay, more than once I believe, but when it came time for Gemclod to fall, it fell with style. Hell, some people even accidentally triggered something that made the game run at a ridiculously low frame rate. Didn't stop 'em from finishing their turn and passing that save to the overseers that came after them!
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# ? Jun 28, 2012 02:47 |
No mercy. e: By coincidence, this literally just came up on my playlist. https://www.youtube.com/watch?v=ZNGe7iK1O-4 (For those not in the know, this was the most excellent musical selection for setting the mood of the final entry of Gemclod) Bad Munki fucked around with this message at 02:58 on Jun 28, 2012 |
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# ? Jun 28, 2012 02:49 |
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100 HOGS AGREE posted:I still say http://mkv25.net/dfma/ would be really useful for maps, you could always black out things that people don't want added to the map or something. it doesn't show unexplored areas like caves and poo poo, so it's not like we're gonna get major spoilers. Yeah, I'm pretty sure I can do this, I just haven't gotten to it. I'm pretty pressed for time and my top priority is quality updates, with everything else coming secondary. So I'm not saying "no", I'm just saying "hold on hold on gently caress gotta write gotta write gotta take screenshots and crop them" Pickled Tink posted:I'd like to point out that for a while now, each save has its own copy of the raws used to run it. I think that came in quite a while ago. I know, sorry, I wasn't accurate. It's not the raws that's the issue, it's the config files, plus the backup save that makes legends mode easy to get to, plus dfhack/stonesense install. Basically the easiest way to distribute this is to zip up the entire thing and share it with mediafire or whatever. I think if you loaded just the save in .11 it would work, but, of course without the right version of phoebus, the settings in the raws for unit graphics would be broken. If you had phoebus installed, I think the save would work, but I haven't tested it. I'm just going to distribute the full DF folder with mods and all, just to be safe. Qwo posted:Hey Leper, is there any way to change my preference of Adult/Babydorf to Adult Dorf? And Medical Dwarf as the preferred profession? I previously left both blank because I was such a fluster to complete the form and read the first post. I'm #51 on the list! Sure SirPenguin posted:your efforts are noticed and appreciated. Thank you very much. I've considered doing a solo LP. But to be honest - this is too much work. It's fine for a short-term project but I tried to run a D&D game in Trad Games and eventually I petered out, and that was a lot less effort per update. I've realized I'm better off with short-term writing projects. If I do run a full-blown LP after this, I have some ideas, but they don't involve me writing tons of prose for every update. Imapanda posted:Hypothetically, what would happen to this thread if the fort is lost prematurely? We would have three options. 1. Savescum. We'll do this if its a technical problem (e.g., corrupted save), or if the fort dies due to a dumb error (misclick or something) that the overseer can easily and immediately correct. Bear in mind seasonal saves are on, so the farthest back we should in theory have to go is 3 in-game months (and on average it would be half that). 2. Reclaim. If the fort ends in the first handful of years, reclaiming is an option. It depends on exactly how it ends, and whether a reclaim makes sense in terms of the narrative already established. 3. End of the fortress. We could easily do another LP based in the same world - perhaps from The Rare Ship, or perhaps from one of the other dwarven civs. Alternatively we could not. There's been some ideas tossed around in the Games thread for other styles of fortress - I've always said I think those could be done concurrently (we have at least four hundred DF LP fans, I think there's enough to go around) but some folks prefer to wait till this one is done. In the case of 1, we might do it silently if possible, or if we had to invalidate an update we'd let everyone know what's going on. I consider invalidating an update the ugliest possibility so it's kind of a last resort. In the case of 2 or 3, I'll definitely solicit opinions in the thread before taking final action. Naturally the fortress has to end at some point, and it's better if it doesn't have to be forced, but sometimes there's what you might call a narrative imperative that tells you "okay this is done, time to wrap things up" and if that time comes, I'll make the call based on my own opinion and informed by all of yours. Bad Munki posted:No mercy. If anyone here hasn't seen "The Good, The Bad, and The Ugly" for god's sake go watch it immediately. Also, obligatory: https://www.youtube.com/watch?v=JG62B_dHfDQ My hometown crew kickin' it for Metallica. Leperflesh fucked around with this message at 02:56 on Jun 28, 2012 |
# ? Jun 28, 2012 02:50 |
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Leperflesh posted:Thank you very much. I've considered doing a solo LP. But to be honest - this is too much work. It's fine for a short-term project but I tried to run a D&D game in Trad Games and eventually I petered out, and that was a lot less effort per update. I've realized I'm better off with short-term writing projects. If I do run a full-blown LP after this, I have some ideas, but they don't involve me writing tons of prose for every update.
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# ? Jun 28, 2012 02:55 |
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Leperflesh posted:If you can hold out for a couple more days, I'll have the first save packaged up and ready for the next Overseer and at that time you can grab it too. This is the most anyone can ask of you. Quality updates are of prime importance, and doing anything to diminish from the beautiful narrative you put in this thread is heresy.
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# ? Jun 28, 2012 02:57 |
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Grizzwold posted:I think that was Syrupleaf, during Sirocco's term. No it wasn't, Sirocco had a save corruption on Syrupleaf. I'm pretty certain it was Boatmurdered. There were two threads for that, the second presumably being the savescum. YeOldeButchere posted:Hell, some people even accidentally triggered something that made the game run at a ridiculously low frame rate. Didn't stop 'em from finishing their turn and passing that save to the overseers that came after them! Grumble mutter curse etc. But also another perfect moment for the ongoing as I am able to segue effortlessly into complimenting SirPenguin for resolving those very frame-rate issues! WOOOOO
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# ? Jun 28, 2012 03:09 |
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There are no words to describe how much I love the complete absence of square rooms. Circles and ovals and irregular shapes, oh my! It makes the fort so much more interesting visually.
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# ? Jun 28, 2012 03:17 |
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Pozzo posted:No it wasn't, Sirocco had a save corruption on Syrupleaf. I'm pretty certain it was Boatmurdered. There were two threads for that, the second presumably being the savescum. I even went back to the archive to check, dammit. How did I miss that bit?
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# ? Jun 28, 2012 03:20 |
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Thanks so much!
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# ? Jun 28, 2012 03:23 |
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Pierzak posted:Someone needs to compose a theme consisting entirely with mining/forging sounds. Maybe occasional horns or weapons clashing. Link. You can stop listening around the 4-minute mark when the dwarves start singing in German. In case you're interested in the backstory:
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# ? Jun 28, 2012 03:36 |
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Also, here's a few examples of heavy anvil/metalic percussion pieces on the wind ensemble side of things: Song of the Blacksmith from Gustav Holst's Second Suite in F Tempered Steel by Charles Rochester Young And a really recent work, Foundry by John Mackey, which is probably the most dwarvish of the three.
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# ? Jun 28, 2012 03:49 |
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I really, really like that last one.
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# ? Jun 28, 2012 04:14 |
Leperflesh posted:I know, sorry, I wasn't accurate. It's not the raws that's the issue, it's the config files, plus the backup save that makes legends mode easy to get to, plus dfhack/stonesense install. Basically the easiest way to distribute this is to zip up the entire thing and share it with mediafire or whatever. Save compatibility should be fine going up versions for the most part so long as you have the tileset installed. I am just concerned because from the devlog, Toady has started work on making the world truly live once play starts (Events keep happening globally as time progresses in all forms of the game, not just during world generation). He is also currently working on the much anticipated move/combat split. It may take a while for him to get it done to a release point, but there is always the chance that 0.34.11 saves won't be supported going on up. It is a fairly large change. Then again, the huge change that altered adventure mode and added the first night creatures and bandit lairs didn't cause a lack of compatibility, so we could well be in the clear. Historically it takes a large leap to lose that compatibility. Sorry, just being a worrier
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# ? Jun 28, 2012 06:52 |
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We'll only upgrade to a newer version of DF if testing proves it's 100% compatible. Given what Toady has posted about combat changes, I'm almost certain it won't be (particularly since I've modded combat values using VoxMod, some stuff from Markus, and some stuff from scamtank). So we'll be sticking to .11 almost certainly for the duration, even if a newer version is released.
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# ? Jun 28, 2012 07:35 |
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Nervous, reserved, cautious, slow to trust others, low self esteem, little patience, uncreative, inability to handle social relationships, speaks very deliberately when angry. You named this dwarf after me on purpose, didn't you? 1st Galena Malachite sums positive. I can't in good faith say I'd have chosen the cover "Crackmaster" for myself, but it's grown on me over the journey to the illustrious Bronzestabbed. Having now lived with the name for so long, I don't expect I could bring myself to change it even if one could afford to under the circumstances. It does at the very least acknowledge my gem working and mace wielding skills; great cleavage is one of my strengths. I have, thankfully, been allowed to entertain this aptitude, and upon registration was made the resident Gem Setter. My husband's interest in fishing was bolstered when he was given a few related responsibilities, though the local population seemed to be watching his performance with some consternation. The day after his appointment, I learned why: great clouds of murk drifting aimlessly through the hills. Though restricted from certain water sources, he wasn't overtly warned of this particular danger. I wasn't exactly pleased with this omission, but we are outsiders after all, and I'm sure it was a harmless mistake. I only wish our poor defenseless Geshud had been penned sooner. Less bearable was the shortage of implements Kelli and I encountered when taking over woodcutting responsibilities. Marriage is understood to involve sacrifice, and compromise is a daily effort, but one axe between the two of us seemed a strange restriction on the part of our leader. With such a reduction in efficiency, I felt all but useless, though dear Coastlens reminded me that putting two married dwarves on a one-dwarf duty was likely an attempt by the overseer to provide us some small comfort while we adjust to our surroundings. I am thankful for the work, the soil over my head, and the Sweet Pods. I cannot complain. Crackmaster fucked around with this message at 08:14 on Jun 28, 2012 |
# ? Jun 28, 2012 07:59 |
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Leperflesh posted:This is pretty great and I definitely don't want to discourage anyone from contributing. That said, there is an inaccuracy (the savanna is actually very hilly, not a flat plain), and, perhaps more tricky, you've dictated something Leperfish has said.
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# ? Jun 28, 2012 08:39 |
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Cool, first migrants! A surprisingly small wave though, but that's no problem. If this gets going slow, it means it'll be longer.Fitzy Fitz posted:Ha! Hope you can keep that up when you get 50 dwarves at once. Triskelli posted:Hah, going to try my hand at writing a journal entry. A husband and wife with their freshly hatched Guinea Fowl. Apparently this is what a keet looks like: Boing posted:
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# ? Jun 28, 2012 10:42 |
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Boing posted:
I actually really like this. One tedious nitpick, can I suggest reducing the stereo separation on the mix because it sounds like you physically have your head in a piano when you listen to this with headphones. This is.. off putting.
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# ? Jun 28, 2012 15:33 |
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i poo poo trains posted:Whoopsy. In case it wasn't clear dwarf-me was expressing confusion at what a hill was and was grumbling that it wasn't a mountain. The only thing affecting the narrative that I put in dwarf-you's mouth was the rationale that a hill can be home for a dwarf, which I assumed Leperfish would agree with considering that he founded the fort, but ultimately you have prerogative regarding what is canon or not so I'll be more careful in the future. Also I called the savannah a plain because it looked flat in the screenshots It's all good, like I said I didn't mean to pick on you directly. More that I saw a potential problem coming and felt it was important to let everyone know what the policy was and where folks needed to be careful. Rurik posted:Cool, first migrants! A surprisingly small wave though, but that's no problem. If this gets going slow, it means it'll be longer. Actually, the first two migrations are always between two and ten dwarfs, so nine is a large migration. The third migration, in the spring of the second year, is based on created wealth of the fortress as reported by the first trade caravan. If you grow your fortress a lot in the first year, you'll get a huge migration in spring of year 2. If you don't, it'll be smaller. Frankly I really dislike the way that's coded, and a lot of people find that year 2 spring migration overwhelming without realizing it's possible to directly control it (by not manufacturing as much stuff). See: migrants Leperflesh fucked around with this message at 16:39 on Jun 28, 2012 |
# ? Jun 28, 2012 16:32 |
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I have this idea for writing a song at the end of each year in roughly the same minimalist staccato style, based on the achievements and circumstances of that year, while still keeping some thematic cohesion. For me at least it'd be good composition practice. And if it got to the end it'd make for a nice album to play Dwarf Fortress to (because I always had trouble finding music that sounded dwarfy enough for my taste). However I know I'm nowhere near as good as Sirocco or Loden, so I'm hesitant to just go for it in case someone else wanted to do something similar and do a better job of it. Let me know if this is something that we want.Cthulhu Dreams posted:I actually really like this. One tedious nitpick, can I suggest reducing the stereo separation on the mix because it sounds like you physically have your head in a piano when you listen to this with headphones. This is.. off putting. I was playing with the MIDI sliders and I didn't realise it'd be so jarring. Lessons learned, right
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# ? Jun 28, 2012 17:17 |
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Boing posted:However I know I'm nowhere near as good as Sirocco or Loden, so I'm hesitant to just go for it in case someone else wanted to do something similar and do a better job of it. You should collaborate! Boing, you should not be afraid, just try and compose a song at the end of each year. Anyone, be it Sirocco, Loden or someone else, can then take your basis and build upon it, add more instruments, spruce up some passages, etc. etc. For example, my personal creativity works in this weird way where I find it very difficult to come up with ideas and things from scratch, but quite easy and very inspiring when I can tweak and expand other people's ideas. Maybe there's other people who work like me, except with music?
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# ? Jun 28, 2012 17:38 |
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My dwarf likes ballista parts and cross
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# ? Jun 28, 2012 21:12 |
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1st Galena Why does a dwarf take leave of his home, resign himself to crafting of bone? Biscuits and stews of horse of course. The making of greaves when smart dwarves wear sleaves. I cancelled the job. Of nothing they're robbed. "We're lacking of horse to cover their legs!" Was almost the truth; we only had dregs I turned to the Fields and sipped on my ale Thought of my wife, my god, and my tale Saw a dark shadow; felt a chill in my veins Oh thank Ugath; it's just i poo poo trains
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# ? Jun 28, 2012 21:15 |
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Fitzy Fitz posted:
Beautiful. Just beautiful.
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# ? Jun 28, 2012 21:18 |
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Chapter 5 3rd Galena Mining in the Great Hall is finished. It needs tables, chairs, smoothing, and engravements but labor must be redirected to other urgent tasks. Koorisch makes mechanisms. Fitzy Fitz makes wooden items. Asehujiko carves stone furniture. PublicOpinion is assigned wood burning. Charcoal making is not difficult and without hunting permission she is jobless. A stockpile for bars should be placed near workshops therefore I design diggings. Another area of soil should be delved for farming near the kitchen and brewery. Markus reminds a hospital is wise. I order more digging adjacent Dirtpractices for wounded to treat and recuperate. 8th Galena Fitzy Fitz again informs insufficient bone for leggings. Fitzy Fitz is a novice at carving bone so perhaps that is why 27 bones is insufficient. Or perhaps the bones are unsuitable. I do not know. I resolve not to know bones and instead endeavor to provide bronze. Crackmaster is requested to learn brewing as secondary to scamtank. 14th Galena Crackmaster made acceptable dwarven wine. With supply of drinks assured, dwarves relax. 16th Galena There is a horse in the dining hall! A migrant must have brought it but none claim ownership. Further questions reveal she hauled supply during migration but every dwarf believed her owned by another dwarf. The horse is a mare so instead of slaughter I order pasture. There will be horse milk and horse milk cheese. 18th Galena Scamtank built a farmer workshop near the horse pasture. I order milking. We will need additional buckets. 23rd Galena A large chamber for farming is complete. Two plots will suffice along with another farm workshop for processing and a stockpile devoted to seeds and processed plant products. These items forbidden from the main food stockpile will improve efficiency. Crackmaster made prickle berry wine. 1st Limestone It is autumn. It has been over a month since the last murk was seen. I recall no murk was seen during early spring. Markus_cz theories that harmless murk is a seasonal weather of savanna and dwarves should be more calm but foolish legends of upturned dwarves persist at his causing. I have better theory regarding a murk. A time will come soon that a liason and caravan will arrive. Discussion with The Noble Work must occur before but I desire that the new immigrants have more time to ponder Ripewhips. One farm plot will grow only plump helmets. The other will rotate cave wheat in fall, dimple cups in winter (although we have no dimple cups yet), sweet pods in spring, and pig tails in summer. With sufficient labor if new migrants come I will designate a third plot for quarry bushes and more cave wheat. Internet Kraken and Nettle Soup make progress on storage areas for furnaces and metalwork. A small supply of charcoal is complete therefore I order bronze and copper smelting. Exploratory mining for cassiterite will be a priority in late autumn. 6th Limestone While on patrol Nomikos spots fiendish murk. It is wisps and boiling fogs in the southeast, far from any dwarf. Only a small cloud forms and is gone within three hours. The theory of seasonal murk weather is contradicted. I am too busy with paperwork to perform stone crafting therefore Fitzy Fitz will learn. 8th Limestone More murk. Across the stream in the usual place. However it has also begun to rain! It is the first unfiendish weather since arrival in early spring. 10th Limestone The murk lasts. Unaccountably, Crackmaster and Kelli are seen heading towards the stream after complaining of thirst. This despite rules of forbidden stream and despite plentiful supply of wholesome alcohol! They are already dangerously close to the murk and dwarves make desperate calls to warn. They ignore warnings and move directly north while murk passes southwest. 11th Limestone While both dwarves drink from a muddy pool adjacent the stream, the murk blows and dissipates. It is a terrible close miss. Although Markus desires to discover if a fiendish murk is truly dangerous I do not desire experiments with live dwarfs. 12th Limestone The bitch delivers three puppies. To prevent tragedy I order puppies caged in the great hall where idle dwarves may admire. Crackmaster and Kelli report desiring a walk in the rain but complained of the lack of a well and the foul-tasting water in the murky pool. No dwarf should choose water over booze and Crackmaster made booze only days past. I was so shocked that I forgot to chastise. Markus suggests a well is wisdom for treatment of injuries but in meantime I designate closest pond for restricted water-drinking if a dwarf will insist on muddy water over healthful clean tasty proper normal correct dwarven brews. 14th Limestone The female cat birthed three kittens. Kittens will join puppies in the great hall for admiring dwarves during meals and breaks. 15th Limestone Additional drinks are ready. No dwarf is permitted complaint of lack of booze. Puppies scamper through fortress halls chased by i poo poo trains. The storage area and hospital area are carved. A trade depot should be constructed as well as stockpiles made for bars and economic stones and the hospital outfitted. 16 bars of bronze are made. I order bronze armor. 21st Limestone Fiendish murk beyond the stream. A weasel frolics apparently unheeding nearby. She skirts the edge of the murk and then dances away. A weasel is daring but foolhardy. 22nd Limestone The loathsome mysterious murk fades away once more. All but one stray kitten are restrained. I order exploratory mining for more cassiterite where the first deposit was found. The hospital is stocked with thread and buckets but additional materials are needed. Cloth may be had from the trader (if one comes) but if not then pig tails will yield material for thread and cloth. Vox Nihili labors to construct a trade depot of limestone. Dwarves are busy hauling malachite to the new stone stockiple: one wheelbarrow is shared among all therefore I order more wheelbarrows. The bar stockiple is nearly full because of lack of bins. I order more bins as well. 5th Sandstone Fitzy Fitz has practiced sufficient woodwork to be called a carpenter. An outcrop of milk quartz is prospected. Crackmaster will have gems to crack. 7th Sandstone Dwarves are spotted to the west!
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# ? Jun 28, 2012 21:34 |
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Let me just add as an aside that I can't figure out what prompted two dwarves to go drink water. At first I thought oh god I'm out of drinks, but no. Then I thought oh, brand new drinks haven't been cataloged yet? But no, they're listed in the stockpiles, and besides, there were older drinks still hanging around as well. The only thing I can think of is perhaps a bunch of dwarves decided to drink simultaneously and all barrels got claimed so those two didn't have a barrel to claim at that precise second. But I didn't notice anyone else drinking at the time so I don't really buy that one either. Basically they decided they'd rather have water. And then even though they went all the way the gently caress out to the stream, they drank from a pond right next to it instead so they got stagnant water instead of fresh.
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# ? Jun 28, 2012 21:40 |
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Kittens? Well obviously we now have a way to test what the murky fog does. Have markus chain one up in the evil biome.
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# ? Jun 28, 2012 21:46 |
Leperflesh posted:Let me just add as an aside that I can't figure out what prompted two dwarves to go drink water. At first I thought oh god I'm out of drinks, but no. Then I thought oh, brand new drinks haven't been cataloged yet? But no, they're listed in the stockpiles, and besides, there were older drinks still hanging around as well. The pond scum and frogspawn in it indicate it's full of life and, thus, healthy.
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# ? Jun 28, 2012 21:47 |
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The suspicious behavior of Crackmaster and Kelli can only be explained by them being sinister goblin agents.
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# ? Jun 28, 2012 21:49 |
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Boing posted:I have this idea for writing a song at the end of each year in roughly the same minimalist staccato style, based on the achievements and circumstances of that year, while still keeping some thematic cohesion. For me at least it'd be good composition practice. And if it got to the end it'd make for a nice album to play Dwarf Fortress to (because I always had trouble finding music that sounded dwarfy enough for my taste). However I know I'm nowhere near as good as Sirocco or Loden, so I'm hesitant to just go for it in case someone else wanted to do something similar and do a better job of it. Let me know if this is something that we want. Nah man, go for it. The stuff I'm writing is less about specific events and more setting a mood for a place or idea, and even if we were writing about the same stuff, it's always cool to get different takes on the same idea. The more music the better.
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# ? Jun 28, 2012 21:50 |
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# ? Apr 27, 2024 22:01 |
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Is this a security concern or does the up-ramp stop things from getting in? Loving the thread so far, the fan contributions have been top-notch. Can't wait to see how this unfolds.
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# ? Jun 28, 2012 21:56 |