Antitonic posted:Bad Murk! This business is getting really confusing for me when I scan posts.
|
|
# ? Jul 21, 2012 02:51 |
|
|
# ? Apr 28, 2024 08:15 |
|
TildeATH posted:Hey OhCrap, I thought your turn was going to be crap, but it's been great, so I bought you this fine avatar. Wheeeeee! Thanks, I love it Leperflesh posted:I am suddenly going out of town for most of the weekend. I'll probably have internet access but in case I don't, if OhCrap finishes his turn before Sunday then the Overseer lottery won't start till I get back. You guys will just have to cope. I probably won't finish today, being Saturday in AU. I have some things to do. I will post an update, though. I just tried to visualise the fortress in Stonesense and in Overseer.. Overseer comes closer to meeting what I had in mind, but it doesn't really look the way I think it should. It's pretty enough, but I don't think it does justice. The Lone Badger posted:A question for OhCrap, who shows Wisdom OhCrap Mountainmist: "Bad Munki is Good Dwarf who does not Friend Bad Weasel. So Good Bad Munki. A Good Overseer does not Murk monkey." thetruegentleman posted:A Kangaroo in the water reserve...is it a male or a female? If its a male, no problem. If its a female, there is a serious issue: Kangaroo's hop -> moving water upwards is necromancy -> Kangaroo has pouch that allows her to carry water upward -> no soap = clearly evil intentions. It's a Buck. Our militia friends are actively stalking kangaroos for leather and tallow. I happened to see it just as we ticked over to summer! Grumio posted:I love how each overseer has managed to have such distinct personalities and writing styles! I hope future overseers can come up with their own personal touch on their leadership and narrative style. I get that impression too. I don't know how thorough the brochures were, but she certainly got off to a rough start. There seems to be a little more Heeding now, though, so perhaps she has Redeemed somewhat. She seems to be a bit overwhelmed though, to judge from her writing. Kaishai posted:
Your glorious dream somehow put me in mind of this. From the day you were married, you and your family have been working for life's little luxuries. Some you can only afford now and again. "Kilrudzat looks nice." "Giant Cave Swallow, Kilrudzat." "SCRARK. SCRARK!" But some luxuries you can afford every day of your life. Doveivory the Dolorous Cascade of Lathers. The Good Dwarf Magic that makes Dwarfkind last so much longer. Kaishai posted:I have been in caverns like that. Once I did visit that land down under, and I crossed paths with giant toads there! I was alarmed but the toads did nothing but sit and be fat. A doctor of Pagevoice told me I should have licked one and then I would have had strange dreams. I think I have proven I do not need toad-licking for those. Travelling in a Fine steel minecart On a Savage trail, head full of Murk beasts. I met a strange dwarf, she made me nervous. She took me in and gave me biscuits. And she said, "Do you come from a land Down Under? Where Spiders crawl and Dwarfs plunder? Can you hear, can you hear the Ogress? You must Fast Run, you must make Soap now." Buying bread from a dwarf in Bronzestabbed He was rather large and full of muscle I said "Do you Heed her language?" He just smiled and gave me a Bad Weasel Sandwich. And he said, "I come from a land Down Under Where Dwarfs do toil and Spiders Chunder Can you hear, Can you hear the Ogress? You must Fast Run, you must catch Kobold." e: Daktar posted:Now I have the Rolf Harris version stuck in my head. When I saw the first animal caught was a kangaroo, I couldn't help but think of the earlier discussions of Australia, and it just seemed obvious. I do apologise OhCrap fucked around with this message at 10:09 on Jul 21, 2012 |
# ? Jul 21, 2012 03:20 |
|
Bad Munki posted:This business is getting really confusing for me when I scan posts. Understandable. I don't think I've referred to the murk in that way, but I've come close. Factory Factory posted:These are such cheap laughs. Someday they won't be funny any more They are. They truly are. And you are right. I look forward to the end of my turn.
|
# ? Jul 21, 2012 03:27 |
|
OhCrap posted:Wheeeeee! Hahahaha, I almost wish I didn't half-rear end that gif now.
|
# ? Jul 21, 2012 05:57 |
|
From the Overseer Diary of OhCrap Mountainmist, 238, Bronzestabbed 2nd Hematite 238 Reservoir continues to Fill. Soon Well will be useful. Weasel is checked but has not Murked. A Good Overseer does not Take Chances. 5th Hematite 238 I order that Power used by JimmyTheD to do Mister be used to do Mill. Kangaroo continues to enjoy swimming. Tunicate milks Kangaroo for cheese. 11th Hematite 238 Kelli is seen Fast Running for Leather! I am glad that Leather is made for Kelli. Kelli has Own Fine Copper Battle Axe. Kelli should not cranky. Oh good. 12th Hematite 238 Dwarfs walk much. I order Minecart Tracks to do transport. I continue to order Beds. 15th Hematite 238 Oh my. It is a Spiky Earring. Kelli does not profess of Gods so I wonder how Kelli explains Spiky Earring. Captain_Duck labours to make Bronze breastplates. I order Milling and Paste. 17th Hematite 238 Denty Head i poo poo trains finds Snatcher! Denty Head flies Goblin Foot! Denty Head flies Goblin Hand! Denty Head breaks Goblin Arm! Denty Head flies Goblin Head! Goblin head flew far. Dwarfs applaud. 19th Hematite 238 Kaishai advises he Does Mayor for Town of Kilrudzat. I do not recall Vote. Kaishai advises Rooms required. Kaishai abolishes Sheriff. Kaishai advises Captain of Guard required. I do not Deny Kaishai. Kaishai has fine Turkey Gobbler pet. Kaishai makes Good Soap. I order Gnu Sheriff in Town do Captain of Guard. Gnu Sheriff in Town was Good Sheriff. She requests that Rooms be Engraved for Celebrate. I do not Deny. I order Splendid Rooms for Kaishai. I order Engraving rooms of Gnu Sheriff in Town. 1st Malachite 238 No more Goblins snatch or Kobolds thief. Kilrudzat has conquered Threat. More soap for i poo poo trains. I already have much soap. But Reservoir does not fill. I must make more Water. I make more Water.
|
# ? Jul 21, 2012 06:05 |
|
Juc66 posted:Hahahaha, I almost wish I didn't half-rear end that gif now. Half-assed gif for a half-assed overseer
|
# ? Jul 21, 2012 06:05 |
|
How the hell do you milk a marsupial?
|
# ? Jul 21, 2012 07:24 |
|
With a sponge, I think.
|
# ? Jul 21, 2012 07:30 |
|
TildeATH posted:How the hell do you milk a marsupial? Like a purring maggot, but you have to hop up and down.
|
# ? Jul 21, 2012 07:31 |
|
You pretend to be a joey and climb into the pouch since dwarves are almost the right size for that.
|
# ? Jul 21, 2012 07:38 |
|
Mayor??? Oh, that's hilarious. She'll have the fortress awash in earrings if she gets the chance. Also:OhCrap posted:"Do you come from a land Down Under? There is a (more than) slight possibility that song was in my head, along with this. Also also, the family saga of i poo poo trains, Nomikos, Zaodai, Ventnor, overthefalls, and John Charity Spring is my favorite story-within-the-story right now.
|
# ? Jul 21, 2012 07:41 |
|
There was a mildly amusing interlude that distracted me, where the kangaroo hopped away from the Farmer's Workshop and all around the room, with several dwarfs giving chase. I didn't capture it since it seemed superfluous to the update, but evidently it is not an easy task. I contemplated a joke about checking that it was a girl and not a boy, but you have to assume that dwarfs have some kind of clue about such things.
|
# ? Jul 21, 2012 07:43 |
|
Captain of the Guard. Captain. Of the Guard. I'm flattered, really. After some 50+ years of running around with this ridiculous name, I finally have my vindication. I just wonder though, what did I do to deserve this title? My accomplishments to date: Ordered chains and cages for restraining delinquents (0 arrests to date) Saw a goblin and reported it Saw a kobold and reported it All the while, the Overseer skitters about, telling me how good I am, and how well I'm heeding. Sometimes I wish to take part in the fighting, but the little voice in the back of my head tells me to report and escape. If you consider the fact that the Overseer is the literal embodiment of the little voice in the back of your head, it's hard to not obey. Doing this has led to me gaining this title and remaining unscathed, but the desire to protect still burns. For now, though, I will enjoy the live I have. I'm surrounded by family, which is more than I can say for some of the dwarves here. I hold a good position in the fortress, and I hope to maintain peace in Bronzestabbed. The dwarves of Bronzestabbed are fairly mild-mannered, though if anybody tries to drink a baby again I may have to force my hand. Until then, I'll admire my equipment as it reminds me of my life here. Clean, new, quite strong, but still a bit empty. (There was some stuff I tried to keep ambiguous because I know nothing about this game and I'm mostly guessing w/r/t the dwarf culture. also if I got anything wrong please correct me) GNU Order fucked around with this message at 07:50 on Jul 21, 2012 |
# ? Jul 21, 2012 07:48 |
|
Kaishai posted:Mayor??? Oh, that's hilarious. She'll have the fortress awash in earrings if she gets the chance. Worst thing? I only realised she was Mayor during my routine check on soap making. The new Mayor was merrily toiling away at making bars of soap. And I didn't even connect it with your journal entry until after I'd posted! My comment on making good soap came solely from how I found out, and I wasn't even thinking about Doveivory. Kaishai posted:There is a (more than) slight possibility that song was in my head, along with this. I couldn't for the life of me think how to fit licking toads into the song. We have the Streets Paddlepop (for those who are unfamiliar, it could be described as a dairy popsicle, I guess?) which occasionally does a Lick-A-Prize competition. That was the best I could think of quote:Also also, the family saga of i poo poo trains, Nomikos, Zaodai, Ventnor, overthefalls, and John Charity Spring is my favorite story-within-the-story right now. It was so weird finding that relationship! DF certainly makes a lot of interesting story possibilities.
|
# ? Jul 21, 2012 07:57 |
|
GNU Order posted:The dwarves of Bronzestabbed are fairly mild-mannered, though if anybody tries to drink a baby again I may have to force my hand. I laughed so hard
|
# ? Jul 21, 2012 08:03 |
|
i poo poo trains is by far the most hardcore dwarf in this LP so far.
|
# ? Jul 21, 2012 08:11 |
|
Artificer posted:i poo poo trains is by far the most hardcore dwarf in this LP so far.
|
# ? Jul 21, 2012 08:36 |
|
Just wanted to say I've been enjoying this thread so far and have high expectations. Also, keep i poo poo trains away from backpacks.
|
# ? Jul 21, 2012 09:23 |
|
i poo poo trains becoming this fortresses version of Holistic/Nemo/Tehsid/Minty would be amazing. He'll die next update now I've said that.
|
# ? Jul 21, 2012 10:32 |
|
Bene Elim posted:He'll die next update now I've said that. It ain't over 'til he shits a caboose. Pardon the backhanded compliment, OhCrap, but you're better at this than I'd expected, and I'm flagellating myself accordingly. You're very funny, and I'm on the edge of my seat to see what happens next. Keep it up!
|
# ? Jul 21, 2012 10:40 |
|
OhCrap posted:
Minecart Fun AHOY! Also, Where's the fortress walls patrolled by marksdwarves riding carts? I keep imagining it looking a whole lot like those cats riding a roomba hitting dogs in the face.
|
# ? Jul 21, 2012 13:08 |
|
I really like this update schedule. OhCrap is a Good Overseer.
|
# ? Jul 21, 2012 13:34 |
|
Pardon my lack of DF knowledge, but are goblins and kobolds always this dificult to chase down? It seems like not enough of them are being obliterated.
|
# ? Jul 21, 2012 15:54 |
Reallycoolname posted:Pardon my lack of DF knowledge, but are goblins and kobolds always this dificult to chase down? It seems like not enough of them are being obliterated. There are different kinds of hostiles. What we've seen so far are thieves, with not much more than large daggers, swag bags and the clothes on their back. Kobolds just try to thieve valuables and goblins attempt to kidnap your children to add to their own ranks. They are the first to arrive and don't seem to follow any wealth thresholds, so they come early. Next up are ambushes. Seeing the wealth that's coming in and out of the forts, small groups of battle-ready goblins set up around the map in hiding and assault anything that comes by. Pets, citizens, caravans. A few losses are enough to make them flee. I'm pretty sure that emboldened kobold raids (happen only if they manage to gank enough stuff) fall into this category. Endgame starts with full-scale sieges. Goblins or any other major civilization that you've sufficiently pissed off arrive in the open, in a force dozens strong, partially depending on your current fort population - the wiki quotes 80 dwarves as a threshold. Exotic cavalry, elite squad leaders and living siege engines like trolls are to be expected.
|
|
# ? Jul 21, 2012 16:15 |
|
Reallycoolname posted:Pardon my lack of DF knowledge, but are goblins and kobolds always this dificult to chase down? It seems like not enough of them are being obliterated. Pretty much, unless you have a lot of marksdwarves. Crossbows are pretty slow at less-than-awesome skill levels, leave the operator almost totally helpless if enemies come close and due to the nature of the DF health system almost never kill unless/until a bolt hits the target in the head. What they do extremely well however is cripple targets so they can't run or defend themselves and with a ton of conscripted marksdwarves you gotta figure at least one of them is going to hit something regardless of skill level. Even a hill titan weighing 10,000 kg who pulps dwarves with a single punch will fall over onto the ground in a second or two with a dozen marksdwarves shooting at it, and all it takes then is a single melee dwarf coming up and lopping its head off. The two ways to completely trivialize everything in this game are to abuse traps and to abuse ranged combat, which is probably why the overseers aren't doing it, because that's boring to watch everyone being safe and living happily ever after.
|
# ? Jul 21, 2012 16:53 |
scamtank posted:Next up are ambushes. Seeing the wealth that's coming in and out of the forts, small groups of battle-ready goblins set up around the map in hiding and assault anything that comes by. Pets, citizens, caravans. A few losses are enough to make them flee. Oh, and the thieves from both races pick locks. Once a door has been picked, enemies can use it until you have a dwarf walk through it. They tend to show up at the same time, so what will usually happen is a thief ill pick the locks, get spotted and driven off/killed, then the ambush squad uses the door he opened to come inside and have some fun. It is a real pain in the arse.
|
|
# ? Jul 21, 2012 16:59 |
Odd. My personal goblin sneaks just hang out in the underbrush until they spot a caravan or a hunter, gank that and hang around the site/retreat from the casualties. Only full-on sieges, thieves and megabeasts have had the initiative to barge inside.
|
|
# ? Jul 21, 2012 17:18 |
|
scamtank posted:Odd. My personal goblin sneaks just hang out in the underbrush until they spot a caravan or a hunter, gank that and hang around the site/retreat from the casualties. Only full-on sieges, thieves and megabeasts have had the initiative to barge inside.
|
# ? Jul 21, 2012 18:44 |
|
Bene Elim posted:I think ambush parties do move towards the fortress, but very slowly (sneaking and all that), and probably quite disjointedly. I've uncovered ambush parties embarrassingly close to my main door before. If you're not clearing surface trees, gathering plants, making elaborate surface constructions or running surface patrols, then thats pretty much the only place you're going to reveal them.
|
# ? Jul 21, 2012 18:48 |
|
Willie Tomg posted:If you're not clearing surface trees, gathering plants, making elaborate surface constructions or running surface patrols, then thats pretty much the only place you're going to reveal them. You can set up a huge pasture of animals in the general area near your entrance. Almost no way for anything to sneak through them all if you end up with as many beasts as I do.
|
# ? Jul 21, 2012 18:59 |
|
I like to have a few baby grubmen wandering around so the snatchers go after them instead of dwarves though. Thieves go for whatever crap is lying around the map, so usually they are content to just grab the horse leather cap of a deceased caravan guard and bug off. A guard dog chained up by the entrance is the best way to keep them out completely though.
|
# ? Jul 21, 2012 19:08 |
scamtank posted:Odd. My personal goblin sneaks just hang out in the underbrush until they spot a caravan or a hunter, gank that and hang around the site/retreat from the casualties. Only full-on sieges, thieves and megabeasts have had the initiative to barge inside.
|
|
# ? Jul 21, 2012 23:47 |
i poo poo trains was bitten by a giant spider. Giant spider venom causes paralysis and numbness in the body. But it bit his head. It numbed his brain so now he feels no remorse or pity in battle. spiderdwarf: in theaters this summer
|
|
# ? Jul 22, 2012 00:03 |
|
Bene Elim posted:I think ambush parties do move towards the fortress, but very slowly (sneaking and all that), and probably quite disjointedly. I've uncovered ambush parties embarrassingly close to my main door before.
|
# ? Jul 22, 2012 02:25 |
|
Willie Tomg posted:The two ways to completely trivialize everything in this game are to abuse traps and to abuse ranged combat, which is probably why the overseers aren't doing it, because that's boring to watch everyone being safe and living happily ever after. I don't agree. THe fort has to get to the point where it's successful for something truly catastrophic to have the right impact. I think you need some overseers doing something right fora while in order to "set up the dominoes" so to speak. Watching a bunch of people intentionally stumbling along failing to create proper fortifications or military or workflows is quite dull for me. Nothing truly awful can happen to such a sad and mediocre fort, since the instant something only mildly entertaining happens the fort collapses. The truly exciting part of this game is watching the waves come in to your awesome sand castle and the tension of how many it can withstand before crumbling. If you intentionally build it to fall over theres no reason to even watch. I think this is a common disconnect between experts in games and new players. I don't worry about he game being too easy. I understand there are people who do but this is a succession lp. I wouldn't worry too much About the occasional overseer doing something correctly. Witness the mister which was immediately dismantled. If overseers aren't even going to be allowed to prepare defenses then what's the point? It's not called Dwarf Hovel.
|
# ? Jul 22, 2012 02:38 |
|
Well, there's a difference between the appropriate amount of defense (in this case probably walls, a bridge, limited amounts of traps and some fortifications to shoot from) and broken, overly conservative defenses (Crossbow hordes and trap hallways) which make dealing with sieges trivial. I do agree though that at this pace will be sieged and the fort we'll come to a premature end because our defensive fortifications amount to two doors, a few squads of recruits and a radioactive spiderdwarf.
|
# ? Jul 22, 2012 02:48 |
|
i poo poo trains posted:Well, there's a difference between the appropriate amount of defense (in this case probably walls, a bridge, limited amounts of traps and some fortifications to shoot from) and broken, overly conservative defenses (Crossbow hordes and trap hallways) which make dealing with sieges trivial. I do agree though that at this pace will be sieged and the fort we'll come to a premature end because our defensive fortifications amount to two doors, a few squads of recruits and a radioactive spiderdwarf. The way I figure it, excessive defenses makes things much more interesting: sure, a competent overseer would be able to use them to successfully fend off every attack, but as new overseers come in the chances of ruination due to flat incompetence or overconfidence in pre-built defenses increases. The Iliad wouldn't have been very interesting if Troy's defenses amounted to a few hundred dudes in towers: let the mightiest of walls and most elaborate fortifications be built, only to fall to the error of Dwarf. Also cave spiders.
|
# ? Jul 22, 2012 04:04 |
|
Internet Kraken posted:A guard dog chained up by the entrance is the best way to keep them out completely though. Something changed at some point. This used to be my go to strategy for Kobolds as well but lately they just sneak up, stab one or both dogs in the face and run away.
|
# ? Jul 22, 2012 04:07 |
|
Just putting this out there .. I do play a lot of DF. I don't spam traps. I do use cage traps, but this is more to catch animals for training. I would have liked a trained giant cave spider. I don't do elaborate fortifications (but I do some fortifications). Vox Nihili posted:You can set up a huge pasture of animals in the general area near your entrance. Almost no way for anything to sneak through them all if you end up with as many beasts as I do. I do use Animal Meatshield, which is why the giant cave spider didn't get more than a few steps from the hatch. There are few animals valuable enough that outweigh the benefit of slowing down invaders and spotting ambushes before they stroll through the doors. I do have a reasonably good idea of where we're at. We're due an ambush. Sometime between the first ambush and infinity, we will get a siege. Without a doubt - and without playing the whole Mister thing for comedic value at the start - there was a hole in the fort where anyone could stroll through. Hell, the dwarfs will show you where the hole is when they start pathing through it. I didn't need to dismantle the mister to patch that hole, but I did want to close off a design which I could see had flaws. If I could have switched it off I might have fixed it, but I didn't want to spend my year fighting dwarfs who "cancelled build wall - Water", and I felt it might do better feeding a well. I have left most of the Mister in place, and even made a few improvements because of the well, so that someone who has the time/inclination can fix it. I don't think it's going to help anything murked, though. Please use levers so it can be shut off in case of emergency. Under no circumstances am I intentionally working to fail. I might write bad jokes, but I am playing the game itself seriously. I love the DF LP's and I really want this to be an awesome one. I can totally appreciate that others play the game differently, and I fully respect that. I believe that my role, being only the 3rd overseer, has been to continue establishing the fortress. I think the first 2 overseers did an overall good job, but I felt the militia needed to be built up and start training in earnest, and the hole in the fort needed to be closed. I definitely wanted to complete stocking the hospital and make sure the fort would have water even when dwarfs were burrowed. I also moved workshops indoors, which probably saved us from anything worse happening. I allowed myself to be influenced in creating a bridge, and I adapted scamtank's petition as my reason for designating new rooms (but I was going to make more anyway). But I honestly don't think I've highlighted everything I've done, by a long shot. The turn is only 1 year, which really turns out to be quite a lot shorter than I perhaps ever appreciated. By way of noting one thing in particular that I haven't highlighted, a lot of dwarfs are already showing signs of their clothes rotting off their back, and I'm working to avoid a tantrum spiral arising from that. The temptation to spam stone crafts to allow us to buy up big the next dwarf caravan is really huge, but I'm doing my best to resist it. Shell and bone crafts are hard to keep going right now, so I'm trying to get a few metal crafts and possibly trap components at least. I don't think I will have time to do glass. If you do want an example of a "deliberate" mistake, I knew full well that the stairs down were designated. I did want an ability to gather silk threads, so I was trying to find the first cavern layer, but I also thought ahead and ordered hatches because I don't want a forgotten beast to end the fort early. This is the exact reason that the stairs are outside. Another one might be that I try to avoid micromanaging skills for the most part, ever since DF started enabling migrants for what they come most skilled in. I've generally found that this meets most needs if you consider that most jobs are performed by a single dwarf .. but it's not the way others would do it, and I know that. In character, I like to imagine that OhCrap Mountainmist is not hugely efficient at upskilling dwarfs, and just hopes that what she wants will get done. I have plans to finish the last couple of months with a few security improvements. But do bear in mind that the 1 year does constrain what can be done by a single overseer, unless they devote the entire year to a fairly single-minded approach. There has been hilarity from that in the past LP's I've read, but I think the fort needs some building first. My own guess for the first siege is probably by winter, assuming I get at least one ambush by the end of my year. President Ark posted:spiderdwarf: in theaters this summer Wait till the giant batmen come. I have never seen a giant batman
|
# ? Jul 22, 2012 04:39 |
|
|
# ? Apr 28, 2024 08:15 |
|
Given that OhCrap is doing regular, quality updates and started at an odd starting point in the year, I'd be in favor of letting him play out the year just so later overseers can start at the traditional beginning of the year. I think a lot of folks would agree with me on this, or does that sound horrible?
|
# ? Jul 22, 2012 05:45 |