Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 263504 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #420 on: January 28, 2012, 06:47:56 AM »
Ver 0.68 - 9747kb - 28-01-2012

General
Prismriver missile animations changed.
More renamings updated.
Dialogue text fixed.
Summons references rearranged and fixed.
Summons stats info clarified.
Adjusted enemy Patchouli AI and skills.
Test sidequest areas removed.
Embodiment of Scarlet Devil sidequest added.
Documentation updated.

Oni Brawler
Unzan sprite changed.
Fist "Falling Sky Hammer" animation changed.
Ghost "Sinker Ghost" secondary damage effect fixed.

Voile Fairy
"Possessed by Phoenix" overlay changed.

Spirit Hermit
Honesty Sign "Apple" damage reference corrected.
Flower Sign "Valley of the Snowdrop" maximum summon limit reduced to 5.

Youkai Hunter
"Ancient Duper" extra synergy and overlay added.
Monster Train "Spare Umbrella Express Night Carnival" overlay added, magic damage reduction rescaled and damage increased.
Umbrella "Super-Water Repelling Bone-Dry Monster" overlay added and damage increased.
Halo "Karakasa Surprising Flash" overlay added.
Defense Sign "Pendulum Guard" effect combined into Cat Monster "Chen"
Defense Sign "Pendulum Guard" remade into a buff.
Rod Sign "Nazrin Rod" dual wield requirement removed.
Flight Sign "Flight of Idaten" number of hits reduced.

Human Miko
Dream Sign "Evil-Sealing Circle" base damage reduced and hit rate reduced.
Good Omen "Cloudy Way in Purple" aoe damage effect remade.
Scarlet Sign "Red the Nightless Castle" overlay changed.
Spacesphere "Earth in a Pot" damage synergy increased.
Elixir "Mercury Sea" damage scaling increased.
Snake Sign "Orochi of Ancient Times" hitpoints scaling reduced, summon icon changed and prerequisite reference corrected.
Frog Sign "Wily Toad" hitpoints scaling and summon icon changed.

Kasha Warlock
Curse Sign "Shanghai Doll" summon icon changed.
Curse Sign "Hourai Doll" summon icon changed.
Youkai "Blazing Wheel" ctc fixed.
Poison Sign "Japanese Foliage Spider" damage type changed and innate aura added.
Spider "Cave Spider's Nest" reamde and changed to a Poison Attack.
Death Sign "Scythe of Final Judgement" targeting control fixed, mana cost and scaling reduced.

Items
Readded missing uniques.
Magic properties for jewels redone.
Chen reward item workaround implemented.
Some set items implemented.

===================

Link for ver 0.68

A lot of simple and cosmetic changes this time. The big one is the EoSD sidequest. Clearing it on Phantasm will yield the set items for the characters that correspond in the classes. If you are lucky, you might even get their reward charm. It's a very simple side area but it should be quite challenging, even on Normal /players 1.

Saves should carry over, but if you have Yuyuko's reward charm from the last version, you'll need to ditch it as the item code for it got changed.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #421 on: January 28, 2012, 01:20:21 PM »
I really like what you did with the Prismrivers!  :V

Unzan blinks in and out of existence and then crashes my game.

Cirno and Hong in the special area disappear when moving, but no crashes or anything. Was able to clear easily with a level 52 Miko, no retreating or anything. Sakuya and her pack is almost blind, I could stand on the other side of the barrels and let ESC tick on them without them noticing.

Renaming Icehawk Riftwing to Kisume could work since they both live in a dark place and like to drop down on you from above.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #422 on: January 28, 2012, 06:18:13 PM »
Under which conditions does Unzan crash the game for you?

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #423 on: January 28, 2012, 07:09:53 PM »
Under which conditions does Unzan crash the game for you?
It only happens outside of town, with enemies around. He got to fight enemies once, but usually crashes before he gets close enough.

I like how Infinity's chain lightning procs with Falling Sky Hammer now.

Lunatic EoSD seems pretty tough, could do nothing with my Miko there, looks like you have a reason to optimize your gear now!
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #424 on: January 28, 2012, 08:03:24 PM »
Phantasm EoSD is even harder and that will be just right :D.

Could you also tell me exactly what you see when fighting Cirno, Meiling and Remilia? What skills they use/have and their AI.

Edit: Nobody told me Table Turning doesn't look awesome anymore :/
« Last Edit: January 28, 2012, 08:17:55 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #425 on: January 28, 2012, 08:41:09 PM »
Cirno runs towards you, hits you, sometimes charges the ice charge thing up to three (I guess it's the skill Cirno build has) but never releases the charge as far as I can tell, seems to have some kind of ice shield buff by the looks of it and uses perfect freeze (which does bounce off walls and you etc.), sometimes several times in a row.
Meiling runs towards you, hits you, sometimes bashes you with knockback for extra damage and sometimes uses a triple nova attack with pushback.
Remilia runs towards you, hits you, sometimes throws gungnir at you (even in melee), has a passive aura with fast ticking fire damage.

Sometimes Daiyousei and Rumia switches places when spawning.

Reimu's specialization skill mentions a skill in the stat synergy list that no longer is used in the game.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #426 on: January 28, 2012, 09:21:52 PM »
Okay, looks like they all have their skills working fine. Only blip is Cirno not having any attacks that can release her charge-ups. It's kinda lame if I have to give her Minamitsu's skill instead.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #427 on: January 29, 2012, 03:22:15 AM »
Edit: Nobody told me Table Turning doesn't look awesome anymore :/

Aw... Man... I'm only reveal that when I reached Lv 12...
That's very bad since the old effect is very awesome...
And...
1.The Tomes are STILL have maxinium stack at 20.
2.In Underground Passage Level 2 , There're still have Yuyuko's Returned lurk around...
(There're faster,stronger,and mean than the normal Returned in same difficult. It also attack and applied Cold and Lightning)
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #428 on: January 29, 2012, 07:07:27 PM »
Stack size limits are a minor inconvenience :V

I suppose I forgot to give the Underground Passage Level 2 its regular monsters again.

Anyone have feedback for me on Patchouli's skills? I think Silent Selene is pretty strong. I'm thinking of lowering its max damage and adding a weapon damage component. It should improve the strength of melee-Fairy builds.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #429 on: January 29, 2012, 09:01:40 PM »
Tried out Phantasm EoSD with the Chen that I started last patch (level 104 or so, only in Act 1 in phantasm). I managed to beat Rumia, Dai, Cirno, Meiling, Koakuma and Remilia. Though it has pretty decent gear and it wasn't too easy to beat them. And Flandre kills me in one punch  :ohdear:
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #430 on: January 29, 2012, 11:34:08 PM »
:just as planned: :V

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #431 on: January 30, 2012, 12:39:28 AM »
:just as planned: :V

Do you also plan on making the other special areas increasingly difficult? I finished Meiling's set and it's also fun, I like how the knockback works with Flight of Idaten. Cold Snap oskill and retaliation when struck in the set bonus doesn't seem to work though.

Is there a cap on how much curse lenght reduction you can get? I should have 80% with fade, and with an additional 20% from runes I should be immune to curses right?

Flight of Idaten's tooltip still says that it should bounces like 30 times.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #432 on: January 30, 2012, 06:58:55 AM »
100% curse reduction gives immunity to curses.

I'll need to correct Idaten's tooltip. The bounces are capped at 5 now.
Edit: it's 5 bounces at level 1 and then 1 more bounce every 5 levels.

Edit2: Cold Snap shouldn't be on the item. Wrong skill reference.
« Last Edit: January 30, 2012, 11:37:22 AM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #433 on: January 30, 2012, 01:30:33 PM »
It didn't work, curses still affect me, maybe it needs to be all 100% through runes to work?

The % to stat, except life and mana, doesn't work. The Meiling armor has a quite big % increase to graze, but it doesn't make a difference.

The complete set aura seems to change level randomly, sometimes it has level 10 sometimes level 15.

The chest at Rin dropped a historic scroll, and then another Kappa cube dropped from the high council fairies (I went and checked those tombs for the normal cube, but it wasn't there anymore, so I guess you changed the place it drops from). I have 2 cubes now. Probably only possible because of PlugY.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #434 on: January 30, 2012, 02:30:27 PM »
did any one try one byakuren build? the increased hp and def based on max mana doesnt work at all i think (at lvl 6 i maxed out all my bombs and put 1 point in each skill).
miko reimu aura was hax against mobs but kinda suck when fighting boss because they werent knocked back, but its a good thing u nerf it.

i have a alice/yuyuko lvl 75, it is quite OP with the Flowery Soul "Butterfly Delusion" + shanghai dolls, let the dolls tank and keep spamming the skill, it is like eirin apollo 13 but the cast speed is faster and cost less mana, with 1 point in Subtle Melody "Repository of Hirokawa -Divine Soul-" i never ran out of mana
that build is quite relaxable on lunatic with player8.

also, yuyuko last aura doesnt work i think, i turned it on and stand right next to a red kedama, its hp doesnt drop or degen; hourai dolls' damage doesnt scale with stats and its being range made it less useful than shanghai
does difficulty afffect my dolls resistance? they got a resistant of 68 right now according to the skill tooltip.

anyway, keep up with hard work.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #435 on: January 30, 2012, 02:39:14 PM »
Curse resistance should work no matter where it's from. There might be a limit on the max curse length reduction you can have. Then I don't think there's anything I can do about that.

PlugY is a very likely source of funky bugs. I took a Fairy to act2 last night and didn't get the Historic scroll or an extra cube.

% to stat works off the base value of the stat. So you have to put some points in there to get a visible effect.

Aura from the complete set changes if you re-equip your stuff. I suppose it'll be best if I set it at a fixed value.

Passive skills only update when you levelup or change the skill level or save and exit. Byakuren's passives did work the last time I checked.

Law of Mortality aura will only work once a monster has been injured. Regen only happens when your hp is not full. In their case, it's hp degen and you have to hurt them a little for it to take effect. Note that you don't get exp for monsters killed by the degen.

I don't think difficulty affects the resists of your summons.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #436 on: January 30, 2012, 04:06:42 PM »
I just started, but I have to say I very much enjoy the concept and flavor. Bravo.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #437 on: January 30, 2012, 05:28:10 PM »
% to stat works off the base value of the stat. So you have to put some points in there to get a visible effect.

Looks like it actually gives a percentage bonus to lives, not graze.

I found some of the uniques which I suggested stats for before and was amused  :V

Prismriver keep crashing my game on phantasm, just as the fight is about to begin the game shuts down.

Tried using the skill crafting stuff and ended up with getting both Vulnerary of Ohnamuji-sama (which I was going for) and Grudge Bow in the same crafting.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #438 on: January 30, 2012, 05:32:09 PM »
The game is being weird with skill references. Like they're all 1 less than the skill I'm aiming for.
Found the cause. The fixed base files had an extra skill and caused an overlap with my skills' reference numbers.

Send me your save file so I can go see the crash. It doesn't crash on Normal or Lunatic?
« Last Edit: January 30, 2012, 05:35:25 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #439 on: January 30, 2012, 05:59:26 PM »
It crashes on Lunatic too, but not on Normal.

- edit -

Good to know that it is fixed!

Another issue: Mountain Breaker really isn't that impressive, even with really high Chi value and some points into it, try it yourself. Same thing goes for Fantasy Seal with Miko, I don't think it is that viable to sweetspot with, so I think it can be buffed.

- edit 2 -

Well, Mountain Breaker is ok, I guess. I finally beat Phantasm Flandre after many rerolls, I tried using Grudge Bow and laying traps, keeping my distance, but in the end what worked was just spamming townportals, charging the buffs and just hitting her.
« Last Edit: January 30, 2012, 09:31:25 PM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #440 on: January 30, 2012, 06:14:20 PM »
Gonna test if the problem is with missing equipment.

Edit: fixed and beat them :D
« Last Edit: January 30, 2012, 06:19:25 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #441 on: January 30, 2012, 10:23:53 PM »
I am an idiot, of course you can sweetspot with Fantasy Seal, it's just that I never tried it before and used it for AoE (which makes it look really weak on /players 8 ) Probably doesn't need buffing, you can place it down, run away from an enemy, have them walk through it, and then activate ESC to push them back into the Fantasy Seal.  :V

In case you need more stats on items:

Carina Nebula - Solar Cape [E]
enhanced defence 30%
+30 to sun
+10% magic resist
+2% fire absorb
+3% increased fire damage skills
hit blinds target

Celestial Garden - Peach Hat [E]
+24 to enlightenment
+10% enhanced mana recovery
+4% to maximum mana
+3 to all attributes
+17% poison resist
+2% to maximum poison resistance

Not Even Drop - Sake Dish [E]
+35% enhanced defence
+15% faster block rate
+40 to sake
15% chance to cast level 2 Oni's Voice "Annihilating Roar" when struck
+2% mana steal

Moonshine - Crescent Hat [E]
+20 defence
+35 to elementals
+16 to bombs
-3 to lives
12% chance to cast level 3 Confusion "Into Delirium" when struck
5 charges of level 3 Water Sign (?) "Deluge Forty Days"

Deva's Step - Oni Geta [E]
+18% enhanced defence
+10 to sake
+10 to mist
+8% faster run walk
+6% faster hit recovery
+3% damage resistance
-5 to Graze
+1 to Oni Sign "Massacre on Mt. Ooe"
Requirements +15%

Forgotten Geta - Tsukumogami Geta [E]
+0.5 defence (based on character lives)
+30 to surprise
+4% increased attack speed
attack slows target 14%
+5% to all resistances
-25% to magic find

I hope they aren't too overpowered  :ohdear:

Yeah and, again, thanks for putting all the effort into this project!
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #442 on: January 31, 2012, 10:53:07 AM »
Added the suggestions. It also occurred to me that I don't have any unique jewellery in the game. Derp me :V

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #443 on: January 31, 2012, 12:37:49 PM »
Added the suggestions. It also occurred to me that I don't have any unique jewellery in the game. Derp me :V
Jewels? Well... If I have time enouge, I'll create it for you :V

But first of all...

I think that Patchy's Royal Flare such a lame, It delay after cast is too long (I think it around 5-6 seconds)
But it damage in high level are OK enough.
And...

I don't known that you aren't have time to do Rune Words or something like that
So I get ideal...

- Patchouli
Pa+Chi+Yu+Ri

Sockable Item
- Spellbook

Attributes
+ 30-40 to Element
+ 9 to Maxinium Damage
+ 10% Block Speed
+ 50% Inscrease Spell Damage
+ 2 to All Skill
+ 2 to Patchouli Skill (Voile Fairy Only)
+ 30-45% All Resistance
+ 5 - 690 Mana (Based on Character Level)
+ 0.2 Defense (Based on Character Bomb)

Yes. It' you rune words, but with some of them are kinda trouble
(Due to maxinium item's socket number seem to be nerfed, Some of Rune Words aren't find they sockable place
etc. Kanako that say in Doc. that it'll sock in Onbashira but we're know now that we wouldn't have any Onbashira...
Except the Sanae or Moriya's Set Item... Of course!)

Some of Crazy Jewel Stuffs...

- Silver Sigil
+ 20 - 30 to Snow
+ 40 to Cold Resistance
- 25% Walk Speed
+ 5 to Freeze Sign "Minus K" (Cold Mastery, Lower Enemy Cold Resistance)
+ 2 to Letty Skill

- Phoenix's Tail
+ 20 - 30 to Rage
+ 40 to Fire Resistance
+ 15 to Life Regeneration
+ 15 - 25 to Lives
+ 10% to Fire Spell Damage

- Frog Hairclip
+ 20 - 30 to Faith
5 Charged Lv 5 Toad Sign "Wily Toad"
- 20 to Cold Resistance
+ 30 to Fire Resistance
+ 2 to Sea Opening "The Day the Sea Split" (Human Miko Only)
+ 15 to Bomb

- Shinigami's Coin
+ 20 - 30 to Soul
25% Chance to cast Lv 5 Death "Higan Retour" When Struck
5% Chance to cast Lv 7 Boundary "Expanding Boundary" When Struck
+ 10 - 25 to Defense
Knockback

- Concordia
+ 350% Enchanted Damage
+ 0.1 Damage (Based on Character Power)
- 20% Experience Gain
+ 100% Enchanced Attack Rating
- 75% Attack Speed
3% Deadly Strike
- 75% Extra Gold From Monster
« Last Edit: January 31, 2012, 01:47:03 PM by GM Potato »
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #444 on: January 31, 2012, 04:37:43 PM »
I meant rings and amulets for jewellery but we also don't have any unique jewels so I'll think about some of them.

I'm actually thinking of making runewords more flexible. It should be like a source of oskills. They can only be made in items outside of the girl's class. This lets a Brawler have access to Fairy's skills if they want to have some variety. But being a cross-class access to the skill, it will suffer from never having much more than maybe 100 in unique stat synergy. So with that, I think I'll re-enable jewels to spawn with +stat but the scaling for them will be heavily restricted.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #445 on: January 31, 2012, 11:49:13 PM »
I meant rings and amulets for jewellery but we also don't have any unique jewels so I'll think about some of them.

I'm actually thinking of making runewords more flexible. It should be like a source of oskills. They can only be made in items outside of the girl's class. This lets a Brawler have access to Fairy's skills if they want to have some variety. But being a cross-class access to the skill, it will suffer from never having much more than maybe 100 in unique stat synergy. So with that, I think I'll re-enable jewels to spawn with +stat but the scaling for them will be heavily restricted.

OK. I get it, Just Like this one?

- Youmu
Yo+U+Mu

Sockable Item
- All Type of Sword

Attributes
+ 5% Extra Experience
+ 1 Light Radius
Cannot be Frozen
Lv 5 Voidness Sword "Slash Clearing the Six Senses" When Equiped
+ 3 - 5 to Hell Realm Sword "200 Yojana in 1 Slash"
+ 30% to Cold Resistance
+ 150 - 175% Enchanted Damage
+ 200% to Attack Rating
30% Open Wound

And some of Amulet and Ring

- Youkai Repelling Charm (Amulet)
+ 30 - 40 to Border
+ 30 - 40 to Faith
+ 100 - 150% Attack Rating Agains Youkai
+ 100 - 200% Damage Agains Youkai
10% Chance to Cast Lv 4 Boundary "Expanding Boundary" When Struck
10% Chance to Cast Lv 4 Sea Opening "The Day the Sea Split" When Striking

- Healing Amulet (Amulet)
Replenish Life +15
+ 15 - 25 to Lives
Lv 3 Life Ending Sword "Meditation" When Equiped
+ 5 to Honesty Sign "Apple"
Damage Reduce by 15

- Thunder Caller (Ring)
+ 40% to Lightning Resistance
- 25% Enemy Lightning Resistance
Lv 10 Thunder Sign "Residence of the Thunder God" When Equiped (Holy Shock)
25% Chance to Cast Lv 5 Lightning Fish "Swimming Thunder Shot" When Struck
25% Chance to Cast Lv 5 Moon&Metal Sign "Moonshine Reflector" When Striking (Chain Lightning)
I don't get any idea for sig yet...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #446 on: February 01, 2012, 12:18:34 PM »
I meant rings and amulets for jewellery but we also don't have any unique jewels so I'll think about some of them.

I'm actually thinking of making runewords more flexible. It should be like a source of oskills. They can only be made in items outside of the girl's class. This lets a Brawler have access to Fairy's skills if they want to have some variety. But being a cross-class access to the skill, it will suffer from never having much more than maybe 100 in unique stat synergy. So with that, I think I'll re-enable jewels to spawn with +stat but the scaling for them will be heavily restricted.

I like that, go for it. I would also like to see one unique ring per class with their special stat on it. But maybe that will be too much. However, with rare rings and amulets in the end game now, you just have them for massive stat bonuses and covering resistance gaps.

Also, having a jewel which increases damage massively at the cost of attack speed could make the classes which spells are affected by weapon damage quite strong, not 100% certain though.

Grudge Bow scales hilariously bad with putting more stat points in it.

Butterfly Delusion is very strong, as it spawns so many extra butterflies at high levels. But if it was a level 64 skill it would be ok, as it isn't stronger than Final Judgment with a decent weapon or anything, just easier to use.



The craziest thing just happened to my warlock, you know that I said the high council dropped a cube for my hunter before? Yeah it happened again. Do you know how you cannot put the cube inside itself? Yeah but if you have 2 cubes, and you have both in your inventory, you can open the first and then put the second inside the first, and then put the first cube inside the second cube that is inside the first. Close the cube and THEY ARE BOTH GONE!

And even after save and exiting no new cubes could be found, not in the tombs and not from the high council.

Thankfully I could send the spare cube from the hunter and when I opened it on the warlock both the old cubes were already inside :V
« Last Edit: February 01, 2012, 01:53:39 PM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

theshirn

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #447 on: February 01, 2012, 02:33:09 PM »
cubeception :ohdear:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #448 on: February 01, 2012, 03:16:41 PM »
Screenshot or it didn't happen :V

A key thing to remember about jewels is that you can always stick multiples into an item. For that, their bonuses need to be very low to keep things balanced.
« Last Edit: February 01, 2012, 03:36:54 PM by Pesco »

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.68 released]
« Reply #449 on: February 02, 2012, 04:50:43 AM »
A key thing to remember about jewels is that you can always stick multiples into an item. For that, their bonuses need to be very low to keep things balanced.

I get it... ;)

But first of all...

- Bloody Parasol [E] (Fate Gaurd)
+ 20 - 30 to Blood
25% Chance to Cast Lv 5 Bad Luck Sign "Biorhythm of the Misfortune God" When Striking
+ 1 - 3 to Poor Fate "Short Life Expectancy"
+ 1 - 138% Chance to Find Magic Item (Based on Character Level)
+ 2 to Scarlet Sign "Bloody Magic Square" (Human Miko Only)

and... Patchy's Phillosopher was great way to teach the lesson to the ones who have cold immute for Letty's Skill
Catfish's Unique Spellbook was nice. I took it from gamble and find that's the way to destruction the mobs.
In that Spellbook give me +2 to Possesed by Phoenix and when I use it combine with Winter Sign "Northen Winner".
It was easy to clear to annoyed mobs like  Demon Imp now. :V
I think the High Councills get annoyed for the caster now. Since they woundn't cast Hydra to me, Instead they just cast goddamn Blood Mana!

This mod'll become more and more fun now... Thank for all of your work. I'm still ready to help you devolop this mod. ;)
I don't get any idea for sig yet...