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  1. - Top - End - #1
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2013

    Default Invoker (4e to 5e) (WIP)

    So my other work is on hold due to computer issues here is something I've been picking at for a while. This will be based around the Warlock but with some concept changes. While the warlock is mostly about deception and hiding, the Invoker will be about being out in the open with a big booing voice raining down the smite for their god. This different core concept is why you need a new class with new spells and not just make a new sub class.

    Plus I can work on new invocations so +mod to damage isn't a clear cut winner for levels 2-20. The spells from 4e will come to 5e in forms of invocations.

    The Invoker


    Image from WotC via Wikia

    "You want fear? I'm fear. You want chaos? I'm the chaos. You want a beginning? Here...I am the new beginning!" - Rico Dredd, Invoker of Talona


    Level Prof. Bonus Feature Cantrip Known Spell Known Spell Slot Slot Level Prayers Known
    1 +2 Covenant Magic, Avatar 2 2 1 1st -
    2 +2 Prayers 2 3 2 1st 2
    3 +2 Channel Covenant 2 4 2 2nd 2
    4 +2 ASI
    5 +3 -
    6 +3 Avatar Feature
    7 +3 -
    8 +3 ASI
    9 +4 -
    10 +4 Avatar Feature
    11 +4 Zealous Surge (6th)
    12 +4 ASI
    13 +5 Zealous Surge (7th)
    14 +5 Avatar Feature
    15 +5 Zealous Surge (8th)
    16 +5 ASI
    17 +6 Zealous Surge (9th)
    18 +6 -
    19 +6 ASI
    20 +6 Divine Intervention 4 15 4 5th 8

    Hit Points
    Hit Die: 1d8 per Invoker Level

    Proficiencies
    Armor: Light and Medium
    Weapon: Simple + Flail and Morningstar
    Tools: None
    Saves: Wisdom and Intelligence
    Skills: Choose 2 from History, Insight, Intimidation, Persuasion, Perception, and Religion.

    Equipment
    (a) any simple weapon or (b) light crossbow with 20 bolts
    (a) component pouch or (b) divine foci
    (a) priest's pack or (b) exolorer's pack
    (a) leather armor or (b) chain shirt

    Spoiler: Covenant Magic
    Show
    At first level once you learn of your Avatar status you make a covenant with your deity. Due to this covenant your deity bestows upon you a fraction of their power.

    Cantrips: You know 2 Cantrip at first level and learn more as you level. Refer to the Invoker table.

    Spell Slots: As Warlock.

    Spells Known of 1st Level or Higher: As Warlock

    Soell Casting Ability:
    DC = 8 + Prof Bonus + Wis Modifier
    Spell Attack Bonus = Prof Bonus + Wis Modifier

    Spellcasting Focus: You use the same foci as Clerics.

    Spoiler: Avatar
    Show
    You have come to learn that you are an avatar of your deity, a small portion of their power turned mortal. As you gain levels you learn to channel more of your power.

    At 1st, 6th, 10th, and 14th level you gain an Avatar Feature. You do not have to match your covenant to your deity. You also gain bonus spells based onyour deity.

    Preservation (Ex: Helm)
    1st: As Disciple of Life (Clr. Pg. 60 PHB)
    6th: As Blessed Healer (Clr. Pg 60 PHB)
    10th: As a reaction, when a creature within 30 is attacked you may transfer the damage to yourself or an adjacent (willing) ally.
    14th: When you use your reaction to transfer the damage you may make a melee spell attack within 5' and transfer the damage to that creature.

    Spells
    1st: Cure Wounds, Shield of Faith
    2nd: Lesser Restoration, Zone of Truth
    3rd: Protection from Energy, Revivify
    4th: Mordenkainen's Faithful Hound, Otiluke's Resilent Sphere
    5th: Mass Cure Wounds, Raise Dead

    Pain (Ex: Loviatar)

    Spells
    1st: Ray of Sickness, Tasha's Hideous Laughter
    2nd: Phantasmal Force, Ray of Enfeeblement
    3rd: Bestow Curse, Fear
    4th: Blight, Giant Insects
    5th: Modify Memory, Bibby's Hand

    War (Ex: Tempus)
    1st: Gain proficiency in Athletics or Acrobatics. Additionally you gain proficiency in heavy armor.
    6th: Gain Great Weapon Fighting Style.
    10th: You may change your weapon damage to radiant damage as part of the Attack Action.
    14th: Once per round your weapon attacks deal an additional 2d8 radiant damage.

    Spells
    1st:
    2nd:
    3rd:
    4th:
    5th: Telekinesis

    Spoiler: Channel Covenant
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    Wrath:

    Malediction:

    Preservation:



    Spoiler: Prayers
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    Angelic Visage: As an action you transform into an angelic image of death. You can cast the spell Fear without expending an Invoker spell slot once per long rest.

    Blinding Light: One target per round that has failed the save versus Avenging Lights is blinded until the end of their next turn.

    Gravija Lights: A target that fails their save versus AL is pulled 10' closer to you.

    Intense Radiance: You add your Wisdom modifier to damage for each light that AL creates.

    Demand Justice: As a reaction you may force a creature within 60' of you to reroll a saving throw. You may use this ability once per short or long rest.

    Divine Weapon Mastery: You may use a Mace, Flail, or Morningstar as a divine focus for your spells.

    Emissary of the Gods: You gain proficiency in Intimidation and Persuasion.

    Shroud of Awe: As a bonus action you speak in a thunderous voice that can be heard clearly for 500 feat. You gain advantage on your next use of the intimidate skill before the end of your turn. You may use this once per short or long rest.

    Symbol of Hope: You may cast sanctuary without using a Invoker spell slot.

    Spoiler: Zealous Surge
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    Gain 1 6th, 7th, 8th, and 9th level spell that may each be cast once per long rest.

    Spoiler: Divine Intervention
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    At 20th level you may pray for one minute and regain all your spent spell slots. You may perform this prayer once per long rest.

    Spoiler: Invoker Spell List
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    NOTE: I chose spells that fit the theme, if the lists are too strong I can cut some stuff and put others in their place... Most of these are Cleric spells.

    Spoiler: Cantrips
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    Avenging Lights (new, replaces eldritch blast)
    Blade Ward
    Guidance
    Light
    Mending
    Message
    Spare the Dying
    Thaumaturgy
    Shocking Grasp

    Spoiler: Avenging Light
    Show

    Avenging Light
    Evocation Cantrip
    Casting Time: 1 Action
    Range: 120'
    Components: V, S
    Duration: Instantaneous

    Light appears in a creature's apace within range. The target takes 1d10 radiant damage on a failed Constitutiin save, otherwise the damage is negated.

    The spell creates more than one light when you achieve higher levels. Two lights at level 5, three lights at level 11, and four lights at level 17.

    You may target the same creature or different creatures with this spell. If you target the same creature with multiple lights they get to save against each light.


    Spoiler: Level 1
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    Bane
    Command
    Inflict Wounds
    Protection from Evil and Good
    Unseen Servant
    Witch Bolt

    Spoiler: Level 2
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    Blindness/Deafness
    Continual Flame
    Entrall
    Hold Person
    Levitate
    Locate Object
    Misty Step
    Pass Without Trace
    Shatter
    Silence
    Spiritual Weapon

    Spoiler: Level 3
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    Counter Spell
    Daylight
    Dispel Magic
    Fear
    Fly
    Remove Curse
    Speak With Dead
    Spirit Guardian
    Tongues
    Water Walk

    Spoiler: Level 4
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    Banishment
    Death Ward
    Dimensional Door
    Locate Creature

    Spoiler: Level 5
    Show

    Animate Object
    Commune
    Hold Monster
    Geas

    Spoiler: Level 6
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    Blade Barrier
    Find the Path
    Fobiddance
    Harm
    Heal
    Planar Ally
    Sunbeam
    True Seeing

    Spoiler: Level 7
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    Conjure Celestials
    Divine Word
    Plane Shift
    Regenerate

    Spoiler: Level 8
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    Antimagic Field
    Control Weather
    Earthquake
    Holy Aura

    Spoiler: Level 9
    Show

    Foresight
    Gate
    Storm of Vengeance
    True Resserrection


    I gave the Invoker some healing but not much. They aren't going to be a dedicated healer, they are more about inflictiins than healing. I need to add a few spells to the list but I have a majority of the level 1 - 9 spells.
    Last edited by CrusaderJoe; 2015-02-16 at 02:51 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2013

    Default Re: Invoker (4e to 5e) (WIP)

    One reserved post!

    With the channel covenants I'm trying to make them balanced as if you took the warlock ability + later level invocation boosts. I'm not a fan on how they did that. I can keep all the Prayers the same power as each other or at least close and not have some to be automatic picks.
    Nah, way too strong.

    The prayers so far are based off utility spells from 4e. I'm going to keep them low key and give minor boosts in order to balance out the Covenant abilities which are a bit more extreme than the pact boons.
    Last edited by CrusaderJoe; 2015-02-16 at 02:10 PM.

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Feb 2011
    Location
    Curitiba, Brasil
    Gender
    Male

    Default Re: Invoker (4e to 5e)

    You might want to add WIP to the title.
    My Homebrew
    5e - The Artificer (of Alancia)
    AGE of Darkness, converting World of Darkness to AGE
    Dungeons & Dark Souls, bringing the Souls universe to your 5e


    My DMs Guild products

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