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Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Defiance Industries posted:

Killing the target is your primary objective. Escape is only a bonus. Keep that in mind.

To die gloriously in battle against impossible odds is very Clanlike, quiaff?

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Let's not encourage people to play like idiots. We're goons, we're dumb enough as it is without actively trying.

wedgekree
Feb 20, 2013
So at this point it's 'lock on boss, annihilate boss, flee (if anyone is left)?

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

wedgekree posted:

So at this point it's 'lock on boss, annihilate boss, flee (if anyone is left)?

Yeah, probably the best idea. We don't want more Clanners to die here today.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Can the boss's ride spin to hide damaged sections too?

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

sebmojo posted:

also nice sly reference to the bomber dot picture meme

I also appreciated that.


quote:

Turn End Phase
- An unstable hyperspace fissure appears in hex 2213!

:getin:

Eagerly awaiting a blood drinking nightmare mech emerging.

SIGSEGV
Nov 4, 2010


Artificer posted:

Can the boss's ride spin to hide damaged sections too?

Yes, and since his main objective is not to die, I suspect turret locks won't prevent him from doing it.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Oh that's rough...

El Spamo
Aug 21, 2003

Fuss and misery
Not if he can't move
:golgo:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
someone jump on top of his transport and kind of pin it to the ground, gg ez

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Red Dawn 13

Anthony’s ‘Mech reeled as he rounded a corner straight into a missile salvo. His Gurkha shook and groaned in complaint as the sudden enemy attack severed power cables and filled myomer bundles with shrapnel. Its skeleton shrieked as sudden over-tension bent a newly-fatigued frame member, but held. All at once, half of Anthony’s cockpit monitors switched off and the leading reticules from the Gurkha’s predictive algorithms vanished from his HUD.

“poo poo, they got my Battle Computer!” Anth took an instinctive half-step back as he squeezed his own target interlock circuit. He hardly needed the predictive algorithms to hit a stationary target—the fool Von Neumann had been content to linger at the back and not maneuver. No doubt the fragile little man inside had admonished his poor drivers not to shake him up unless they had to.

“Is it just me,” Anthony broadcast, “Or did they just get a lot more aggressive all of a sudden?”

“Someone has taken command,” Able warned, then corrected immediately. “An actual Commander, not just a Warrior in acting command. It seems Von Neumann has replaced me.”

“Wol. Ver. Eeeens,” Teija drew out every syllable into a drawled half-cheer. “We are out of time. TacCom risked a broadcast, one of our spy sats just picked up a large flight of Hadron OmniFighters inbound. Von Neumann doesn’t have an AeroSpace Force so someone more than a little higher up the food chain has finally taken notice.”







Shooting Phase
GUR-20 Gurkha (Player)
- Fires PPC at Leukocyte Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 7): rolled 10, hit Right Side (28/38 armor remaining) CfMSD!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 4, hit Turret (35/38 armor remaining)!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 7, hit Turret (32/38 armor remaining)!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 5, hit Front (35/38 armor remaining)!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 8, hit Front (32/38 armor remaining)!
- Gains 24 heat, sinks 11! Overheating!

UCU-F40W Scarecrow (Player)
- Must roll a 3+ to activate Radical Heat Sink: rolled 5, succeeds!
- Fires Medium Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 improved targeting (short) - 1 laser = 3): Rolled 7, hit Front (26/38 armor remaining) CfMSD!
- Fires Medium Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 improved targeting (short) - 1 laser = 3): Rolled 8, hit Front (20/38 armor remaining) CfMSD!
- Fires Medium Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 improved targeting (short) - 1 laser = 3): Rolled 10, hit Front (14/38 armor remaining)!
- Fires Medium Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 improved targeting (short) - 1 laser = 3): Rolled 7, hit Front (8/38 armor remaining)!
- Gains 30 heat, sinks (13 * 2 = 26)! Overheating!

WVR-60G Wolverine (Player)
- Fires Large Laser at Cyclosarin Bodyguard (2 base + 0 range + 3 movement + 4 enemy movement - 1 laser = 8): rolled 5, miss!
- Fires SRM-6 (iStreak) at Cyclosarin Bodyguard (2 base + 2 range + 3 movement + 4 enemy movement = 11): Rolled 11, 6 missiles hit Center Torso (34/36 armor remaining), Left Torso (23/25 armor remaining), Center Torso (32/36 armor remaining), Right Leg (28/30 armor remaining), Right Leg (26/30 armor remaining), Right Leg (24/30 armor remaining)!
- Gains 19 heat, sinks 14! Overheating!

Pariah Refit (Player)
- Fires Autocannon/20 (Ultra, AP) at Cyclosarin Bodyguard (2 base + 4 range + 2 movement + 4 enemy movement = 12): Rolled 8, miss!
- Fires Light Gauss Rifle at Cyclosarin Bodyguard (2 base + 0 range + 2 movement + 4 enemy movement = 8): Rolled 6, miss!
- Gains 17 heat, sinks 10! Overheating!

Crossbow Refit (Player)
- Torso-twists to threaten hex 1511!
- Fires LRM-6 (HE) at Leukocyte Luxury Transport (3 base + 2 range + 2 movement + 0 enemy movement + 1 heat = 8): Rolled 6, miss!
- Fires LRM-6 (Swarm) at Leukocyte Luxury Transport (3 base + 2 range + 2 movement + 0 enemy movement + 1 heat = 8): Rolled 9, with a cluster roll of 7: 4 missiles hit Right Side (23/38 armor remaining (CfMSD!)), Front (3/38 armor remaining), Front (0/38 armor, 3/5 structure remaining (Crit!)), Right Side (18/38 armor remaining (CfMSD!))!
- - 2 missiles attempt to attack Cyclosarin Commander (3 base + 2 range + 2 movement + 0 enemy movement + 1 heat = 8): rolled 6, miss!
- Gains 16 heat, sinks 11! Overheating!

Cyclosarin Commander
- Torso-twists to threaten hex 2409!
- Fires Medium Variable Pulse Laser (damage) at Gurkha (1 base + 0 range + 0 movement + 3 enemy movement = 4): Rolled 6, hit Left Leg (12/24 armor remaining)!
- Fires iATM-12 (HE) at Gurkha (1 base + 0 range + 0 movement + 3 enemy movement = 4): rolled 5, 12 missiles hit Left Leg (7/24 armor remaining), Right Arm (9/18 armor remaining), Right Leg (2/24 armor remaining), Left Torso (6/16 armor remaining), Left Torso (1/16 armor remaining), Left Torso (0/16 armor, 4/8 structure remaining (Crit!)), Right Leg (0/24 armor, 5/8 structure remaining (Crit!)), Right Torso (15/16 armor remaining)!
- Gains 15 heat, sinks 15!

Cyclosarin Bodyguard
- Fires ER Medium Laser at Wolverine (3 base + 0 range + 3 movement + 3 enemy movement - 1 focus = 8): Rolled 6, miss!
- Gains 15 heat, sinks 13! Overheating!

Standard Scout
- Fires ER Large Laser at Pariah (3 base + 0 range + 1 movement + 2 enemy movement = 6): Rolled 5, miss!
- Gains 11 heat, sinks 13!

Standard Terrorizer
- Holds fire!
- Gains 1 heat, sinks 11!

Standard Assault
- Torso-twists to threaten hex 2116!
- Fires Autocannon/10 (Ultra, HE) at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement - 1 focus = 7): Rolled 10, with a cluster roll of 9: 2 shells hit Right Leg (14/24 armor remaining), Center Torso (20/30 armor remaining)!
- Gains 6 heat, sinks 10!

Common Sniper #1
- Holds fire!
- Gains 1 heat, sinks 10!

Common Sniper #2
- Holds fire!
- Gains 1 heat, sinks 10!

Common Security
- Holds fire!
- Gains 1 heat, sinks [6]!

Leukocyte Terrorizer #1
- Holds fire!

Leukocyte Scout #1
- Holds fire!

Leukocyte Scout #2
- Holds fire!

Leukocyte BattleArmor Carrier #1
- Holds fire!

Leukocyte BattleArmor Carrier #2
- Holds fire!

Feral Team #1
- No Line of Sight to primary target!
- No Line of Sight to secondary target!

Feral Team #3
- Holds fire!

Feral Team #4
- Holds fire!

Feral Team #5
- Holds fire!

Feral Team #6
- Holds fire!


Shooting End Phase:
Leukocyte Luxury Transport
- Chance for Motive System Damage: Rolled (7 - 1 light armor = 6): no damage sustained!
- Chance for Motive System Damage: Rolled (7 - 1 light armor = 6): no damage sustained!
- Chance for Motive System Damage: Rolled (9 - 1 light armor = 8): motive damage sustained!
- Chance for Motive System Damage: Rolled (4 - 1 light armor = 3): no damage sustained!
- Critical chance in Front: rolled 5, no damage sustained!
- Chance for Motive System Damage: Rolled (9 - 1 light armor = 8): motive damage sustained!

Gurkha (Player)
- Critical chance in Left Torso: rolled 8, 1 critial hit sustained!
- - Battle Computer destroyed!
- Critical chance in Right Leg: rolled 8, 1 critial hit sustained!
- - Right Upper Leg Actuator damaged!
- Must pass a piloting test or fall (4 base + 1 actuator damage + 1 heat = 6): rolled 12, succeeds!
- Must pass a guts test to avoid forced withdrawal (6 base + 1 critical damage = 7): rolled 8, succeeds!




Map Link


Primary Objective
- Kill ArchProfessor Felix Von Neumann (0/1)
- Destroy the Turret Generators (Complete!)

Secondary Objectives
- Free the Prisoners (Complete!)
- Destroy the Experimental Thalamus (Complete!)

Tertiary Objectives
- Evade Capture (0/5)


Player Status:



OpForce Status:







OpForce Reinforcements:
- Turn 16
- Turn 18 (Enemy Airstrike Inbound)
- Turn 19
- Turn 20 (Enemy Airstrike Inbound)


Special Rules
- High Density Metallic Carbon HD Armor boosts armor protection by 1.5, but due to increased armor density suffers increased EMP damage. For every 5 points (or fraction thereof) of EMP damage an attack deals, units with HD Armor suffer 1 additional point of EMP damage.
- Standard Armor Standard Metallic Carbon armor offers no bonuses, and suffers bonus damage from Autocannon Cluster Munitions.
- Clan Warrior Clan Warriors may make melee attacks without penalty even on turns they fired their ranged weapons, even without the aid of a Battle Computer.
- Warrior Retrotype Warrior Retrotypes feal no fear, and gain a +2 bonus to guts regardless of unit type. However, their impaired cognitive functions randomly reduce either their piloting or their gunnery. The stat affected is determined at the start of battle.
- Commander Retrotype Commanders are selected from among the Warrior Retrotype’s most proficient. With most of their conditioning stripped away, they have almost complete control of their cognitive faculties. They receive a -1 bonus to their piloting score due to their experience, but are nearly always emotionally stunted after spending years or even decades as a baseline Warrior. Commanders often have questionable morale and suffer a +1 penalty to all Guts rolls.
- Wired Reflexes A pilot with wired reflexes receives a -1 bonus to Gunnery and does not suffer piloting damage from falls as long as they remain conscious.
- Flammable Atmosphere Fires can be started in hexes regardless of hex type, but only spread in appropriate terrain.
- Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit.
- Walls Unless otherwise specified, Walls are a Hardened (HD) Height 3 building.
- Turrets Turrets have a flat armor value and a single point of structure. They take damage from heat weapons like vehicles. While their weapons are deployed, a turret’s armor value is halved.
- Ferrocrete Units that run and turn on Ferrocrete must make a piloting test to avoid skidding, unless they are equipped with an undamaged Battle Computer.
- Integral C.A.S.E. II All Society units come with C.A.S.E. II modeled into their design at no extra cost in weight.
- Integral Networks All Society units exist on a network. A networked unit counts as a spotter for all other units on the same network. iATMs fired indirectly against a target spotted by a unit on the same network keep their Streak functionality. Networks must be established prior to the start of the game. Society Commanders and units carrying a Scientist exist on the ‘Master Network,’ and can use targeting data from all other allied Society units in play. Units on the Master Network do not share targeting data and do not act as spotters for other units, even if those other units are also on the Master Network.
- Marksman If a unit with marksman remains stationary and fires a single weapon that deals less than ten damage, they score an automatic through-armor critical chance no matter the hit location roll.


Orders Due: Any Time On Saturday!

PoptartsNinja fucked around with this message at 05:23 on Mar 4, 2021

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I don't know if anyone else played Phantom Doctrine, but I think this is the point where you call for the evac van regardless of objectives.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

quote:

Front (0/38 armor, 3/5 structure remaining (Crit!)

You're so close, goon Lance

sebmojo
Oct 23, 2010


Legit Cyberpunk









ooooof that's a lot of gun.

do we escape by exiting off any border hex, or is there an evac zone?

Also, are hexes with wreckage in them difficult (2mp) terrain?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

sebmojo posted:

Also, are hexes with wreckage in them difficult (2mp) terrain?

Only if they have an orange outline. 'Mechs generate rough terrain, tanks don't.

sebmojo
Oct 23, 2010


Legit Cyberpunk









I'm thinking of running to 2516 and shooting von neumann

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Gurkha has exactly enough movement thanks to the heat to park themselves in front of Von Neumann and adjacent.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

sebmojo posted:

do we escape by exiting off any border hex, or is there an evac zone?

Missed this. Your escape route is the top map edge, but realistically that's 0501-0801

sebmojo
Oct 23, 2010


Legit Cyberpunk









PoptartsNinja posted:

Missed this. Your escape route is the top map edge, but realistically that's 0501-0801

with jump 6 I could bail straight north over the hills, couldn't I, in the unlikely event I survive the next few rounds?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

sebmojo posted:

with jump 6 I could bail straight north over the hills, couldn't I, in the unlikely event I survive the next few rounds?

Yes, you could.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy

Volmarias posted:

You're so close, goon Lance

Maybe this is/would have been enough!


quote:

- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 4, miss!
!

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Looks like the Society is swarming and GoonStar is about to get buried in sheer weight of numbers. Might be able to take out Von Neumann before that, his frontal armor is gone, but I guess he can definitely spin to present undamaged/less damaged armor facings? Go for it Wolverines!


Fuzzy Mammal posted:

Maybe this is/would have been enough!

!

Oh yeah, that might make a difference.

Ardlen
Sep 30, 2005
WoT



PoptartsNinja posted:

Red Dawn 13

Crossbow Refit (Player)
- Fires LRM-6 (Swarm) at Leukocyte Luxury Transport (3 base + 2 range + 2 movement + 0 enemy movement + 1 heat = 8): Rolled 9, with a cluster roll of 7: 4 missiles hit Right Side (23/38 armor remaining (CfMSD!)), Front (3/38 armor remaining), Front (0/38 armor, 3/5 structure remaining (Crit!)), Right Side (18/38 armor remaining (CfMSD!))!

- Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit.
PTN, does Von Neumann have something special that prevents this from kicking in?

Edit:

Or this, I guess:

Fuzzy Mammal posted:

Maybe this is/would have been enough!

- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 0 enemy movement - 1 laser = 4): Rolled 4, miss!

Ardlen fucked around with this message at 05:09 on Mar 4, 2021

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Fuzzy Mammal posted:

Maybe this is/would have been enough!

Good catch, I rolled a 10 so it hit the turret. :(


Ardlen posted:

PTN, does Von Neumann have something special that prevents this from kicking in?

Crew Stunned keeps them from moving faster than cruising speed (OD Drive vehicles are already limited to cruising speed only) and prevents them from shooting. ODD vehicles also can't transition from ground to airborne or vice versa on a turn when they're stunned.

Corponation
Apr 21, 2007

Fantastic.
Crossbow here, I don't think there's any way I can maneuver to get into LOS of von neuman. Should I hang back and try to hit enemies that are going for the rest of you then?

wedgekree
Feb 20, 2013
Good luck Goons! Take him out! I suppose if you're danger close then the airstrikes hit him too..

SIGSEGV
Nov 4, 2010


The target has not rotated to change the armor values on its various facings. Which means you'll mostly be shooting at scientist butt and the butt is still armored.

Ardlen
Sep 30, 2005
WoT



SIGSEGV posted:

The target has not rotated to change the armor values on its various facings. Which means you'll mostly be shooting at scientist butt and the butt is still armored.
The Gurka, the Wolverine, and the Pariah should be able to maneuver so that they can shoot it in the front, if they want to. I think my Scarecrow is the only one that has only butt shots.

Speaking of which, I am thinking my best bet might be to take the Scarecrow to 2607 and shoot Von Neumann in the rear.

Ardlen fucked around with this message at 09:14 on Mar 4, 2021

mcjomar
Jun 11, 2012

Grimey Drawer
I'm willing to make one attempt at a close range punchlaser attack circling around to whichever facing is his front to do it before running away for the sake of goonlance.

E: orders are in, I'm running to 3009 and risking it all (given a lack of battlecomputer, and my leg damage) for a last blast into what looks like the front.
Hopefully this ends well (it's going to end in :battletech: isn't it?)

mcjomar fucked around with this message at 18:05 on Mar 4, 2021

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

mcjomar posted:

I'm willing to make one attempt at a close range punchlaser attack circling around to whichever facing is his front to do it before running away for the sake of goonlance.

Keep in mind: you can't punch it, since it's Height 1 and punches don't have reach, so you'll have to kick. Punchlasering sacrifices some initiative which means you could get killed before you get a chance to shoot. Punchlasering also improves your ability to score crits by following up a big attack with a bunch of small ones--which doesn't really impact vehicles much since they're so easy to TAC and if they're taking normal crits they're probably dead.

It might be better to laser, and then risk the kick afterwards even with the penalty for no longer having a battle computer.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Corponation posted:

Crossbow here, I don't think there's any way I can maneuver to get into LOS of von neuman. Should I hang back and try to hit enemies that are going for the rest of you then?

if you can't get onto the objective you should probably just start running for the evac zone

edit: i mean uh yes, definitely, you should stay behind and try to buy your friends time to escape. glorious last stand, line in the remembrance, etc.

El Spamo
Aug 21, 2003

Fuss and misery
Do I (Pariah) have line of sight to the bad Doctor from where I am?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
At a glance, probably.

El Spamo
Aug 21, 2003

Fuss and misery
Good enough for me!

It's snypa time

\/ e: Oh, yes I'll have contingencies but first choice is to put a gauss slug through the engine block

El Spamo fucked around with this message at 23:44 on Mar 4, 2021

Ardlen
Sep 30, 2005
WoT



Wishful thinking, but don't forget contingencies!

mcjomar
Jun 11, 2012

Grimey Drawer

PoptartsNinja posted:

Keep in mind: you can't punch it, since it's Height 1 and punches don't have reach, so you'll have to kick. Punchlasering sacrifices some initiative which means you could get killed before you get a chance to shoot. Punchlasering also improves your ability to score crits by following up a big attack with a bunch of small ones--which doesn't really impact vehicles much since they're so easy to TAC and if they're taking normal crits they're probably dead.

It might be better to laser, and then risk the kick afterwards even with the penalty for no longer having a battle computer.

Ok, orders updated to reflect this.
Laser, THEN punch! :sun:

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

mcjomar posted:

Ok, orders updated to reflect this.
Laser, THEN punch! :sun:

Laser, then KICK!

Ordering up a side of punch will get you either a side of sadness from being unable to reach or a side order of kick from PTN being helpful enough to act on your intent instead of your explicit order.

mcjomar
Jun 11, 2012

Grimey Drawer
Well, yeah. I do mean kick. It'll probably end up as comedy banana-concrete falling over, because :battletech: and my mech now has a bad hip (anyone got a walking stick/cane?).

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Red Dawn 14

“Free.”

Able mouthed, as Von Neumann’s personal transport crumpled. The stitches of Anthony’s pulse lasers scythed through the crew compartment and into the lavishly decorated cabin buried at the Leukocyte’s core. The engines gave out first, and the burned-out husk of the transport skidded to a halt on the ferrocrete. He didn’t even need to peel the thing open for confirmation.

“Von Neumann is dead.” He broadcast a loop of the transport’s fall in the clear. “The name Von Neumann is no more. We are all nameless, now. We are free.”

“Ah,” Able’s own voice answered, harsh and empty all at once. “Nevertheless: interlopers, the only thing you are free to do is die.”







Shooting Phase
GUR-20 Gurkha (Player)
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 1 enemy movement + 1 heat - 1 laser = 6): rolled 7, hit Turret (29/32 armor remaining)!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 1 enemy movement + 1 heat - 1 laser = 6): rolled 4, miss
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 1 enemy movement + 1 heat - 1 laser = 6): rolled 8, hit Front (0/5 structure remaining)! Vehicle destroyed!
- Fires Pulse Laser at Leukocyte Luxury Transport (3 base + 0 range + 2 movement + 1 enemy movement + 1 heat - 1 laser = 6): rolled 6, hit Turret (26/32 armor remaining)!
- Gains 14 heat, sinks 11! Overheating!

UCU-F40W Scarecrow (Player)
- Must roll a 5+ to activate Radical Heat Sink: rolled 5, succeeds!
- Fires Medium Pulse Laser at Cyclosarin Commander (3 base + 0 range + 2 movement + 4 enemy movement - 1 improved targeting (short) - 1 laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Cyclosarin Commander (3 base + 0 range + 2 movement + 4 enemy movement - 1 improved targeting (short) - 1 laser = 7): rolled 7, hit Left Arm (16/22 armor remaining)
- Fires Medium Pulse Laser at Cyclosarin Commander (3 base + 0 range + 2 movement + 4 enemy movement - 1 improved targeting (short) - 1 laser = 7): rolled 10, hit Left Torso (19/25 armor remaining)
- Fires Pulse Laser at Cyclosarin Commander (3 base + 0 range + 2 movement + 4 enemy movement - 1 improved targeting (short) - 1 laser = 7): rolled 3, miss!
- Fires Pulse Laser at Cyclosarin Commander (3 base + 0 range + 2 movement + 4 enemy movement - 1 improved targeting (short) - 1 laser = 7): rolled 2, miss!
- Gains 29 heat, sinks (13 * 2 = 26)! Overheating!

WVR-60G Wolverine (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 14!

Pariah Refit (Player)
- Primary target already destroyed!
- Fires Autocannon/20 (Single, Cluster) at Antibody #2 (2 base + 2 range + 0 movement + 3 enemy movement + 1 heat - 1 cluster - 1 cluster vs. airborne target = 6): rolled 6, hit Turret (15/20 armor remaining), Front (15/20 armor remaining (CfMSD!)), Left Side (11/16 armor remaining), Left Side (6/16 armor remaining (CfMSD!)), Left Side (1/16 armor remaining)!
- Gains 7 heat, sinks 10! Overheating!

Crossbow Refit (Player)
- Torso-twists to threaten hex 1006!
- Fires LRM-6 (HE) at Standard Scout (3 base + 2 range + 2 movement + 2 enemy movement + 1 heat = 10): rolled 8, miss!
- Gains 9 heat, sinks 11! Overheating!

Cyclosarin Commander
- Fires Medium Variable Pulse Laser (damage) at Scarecrow (1 base + 0 range + 3 movement + 3 enemy movement = 7): rolled 7, hit Center Torso (14/27 armor remaining)
- Fires Flamer at Scarecrow (1 base + 0 range + 3 movement + 3 enemy movement = 7): rolled 5, miss!
- Gains 15 heat, sinks 15!

Cyclosarin Bodyguard
- Torso-twists to threaten hex 2508!
- Fires iATM-3 (HE) at Scarecrow (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 9, 3 missiles hit Left Arm (9/18 armor remaining), Right Torso (14/22 armor remaining)!
- Fires iATM-3 (HE) at Scarecrow (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 7, fails to lock-on!
- Gains 7 heat, sinks 13!

Standard Scout
- Fires ER Large Laser at Crossbow (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Left Leg (10/37 armor remaining)!
- Gains 11 heat, sinks 13!

Standard Terrorizer
- Holds fire!
- Gains 2 heat, sinks 11!

Standard Assault
- Torso-twists to threaten hex 2014!
- Fires Autocannon/10 (Ultra, HE) at Wolverine (4 base + 2 range + 1 movement + 3 enemy movement - 1 focus = 9): rolled 8, miss!
- Gains 6 heat, sinks 10!

Common Sniper #1
- Fires Gauss Rifle at Wolverine (4 base + 2 range + 2 movement + 3 enemy movement - 1 focus = 10): rolled 7, miss!
- Gains 3 heat, sinks 10!

Common Sniper #2
- Fires Gauss Rifle at Wolverine (3 base + 0 range + 2 movement + 3 enemy movement - 1 focus = 7): rolled 8, hit Rear Left Torso (0/9 armor, 10/13 structure remaining)! Crit!
- Gains 3 heat, sinks 10!

Common Security
- Holds fire!
- Gains 1 heat, sinks [6]!

Leukocyte Terrorizer #1
- Holds fire!

Leukocyte Scout #1
- Fires Large Chemical Laser at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Rear Right Torso (0/9 armor, 12/13 structure remaining)! Crit!

Leukocyte Scout #2
- Fires Large Chemical Laser at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 7, miss!

Leukocyte BattleArmor Carrier #1
- Holds fire!

Leukocyte BattleArmor Carrier #2
- Holds fire!

Antibody #1
- Fires ER Medium Laser at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 5, miss!

Antibody #2
- Fires ER Medium Laser at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Right Torso (11/30 armor remaining)!

Antibody #3
- Fires ER Medium Laser at Wolverine (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 7, miss!

Feral Team #1
- Holds fire!

Feral Team #3
- Holds fire!

Feral Team #4
- Holds fire!

Feral Team #5
- Holds fire!

Feral Team #6
- Holds fire!


Shooting End Phase:
Antibody #2
- Chance for Motive System Damage: rolled (9 + 1 poor workmanship = 10), damage sustained!
- Chance for Motive System Damage: rolled (7 + 1 poor workmanship = 8), damage sustained!
- Chance for Motive System Damage: rolled (6 + 1 poor workmanship = 7), no damage sustained!

Wolverine
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - ECM suite destroyed!
- Must pass a guts test to avoid forced withdrawal (5 base + 0 critical damage = 5): rolled 7, succeeds!




Map Link


Primary Objective
- Kill ArchProfessor Felix Von Neumann (Complete!)
- Destroy the Turret Generators (Complete!)

Secondary Objectives
- Free the Prisoners (Complete!)
- Destroy the Experimental Thalamus (Complete!)

Tertiary Objectives
- GTFO (0/5)


Player Status:



OpForce Status:







OpForce Reinforcements:
- Turn 16
- Turn 18 (Enemy Airstrike Inbound)
- Turn 19
- Turn 20 (Enemy Airstrike Inbound)


Special Rules
- High Density Metallic Carbon HD Armor boosts armor protection by 1.5, but due to increased armor density suffers increased EMP damage. For every 5 points (or fraction thereof) of EMP damage an attack deals, units with HD Armor suffer 1 additional point of EMP damage.
- Standard Armor Standard Metallic Carbon armor offers no bonuses, and suffers bonus damage from Autocannon Cluster Munitions.
- Clan Warrior Clan Warriors may make melee attacks without penalty even on turns they fired their ranged weapons, even without the aid of a Battle Computer.
- Warrior Retrotype Warrior Retrotypes feal no fear, and gain a +2 bonus to guts regardless of unit type. However, their impaired cognitive functions randomly reduce either their piloting or their gunnery. The stat affected is determined at the start of battle.
- Commander Retrotype Commanders are selected from among the Warrior Retrotype’s most proficient. With most of their conditioning stripped away, they have almost complete control of their cognitive faculties. They receive a -1 bonus to their piloting score due to their experience, but are nearly always emotionally stunted after spending years or even decades as a baseline Warrior. Commanders often have questionable morale and suffer a +1 penalty to all Guts rolls.
- Wired Reflexes A pilot with wired reflexes receives a -1 bonus to Gunnery and does not suffer piloting damage from falls as long as they remain conscious.
- Flammable Atmosphere Fires can be started in hexes regardless of hex type, but only spread in appropriate terrain.
- Toxic Atmosphere (Minor) Pilots suffer one point of damage if their life support is disabled in combat. Vehicles which suffer an armor breach suffer an automatic Crew Stunned critical hit.
- Walls Unless otherwise specified, Walls are a Hardened (HD) Height 3 building.
- Turrets Turrets have a flat armor value and a single point of structure. They take damage from heat weapons like vehicles. While their weapons are deployed, a turret’s armor value is halved.
- Ferrocrete Units that run and turn on Ferrocrete must make a piloting test to avoid skidding, unless they are equipped with an undamaged Battle Computer.
- Integral C.A.S.E. II All Society units come with C.A.S.E. II modeled into their design at no extra cost in weight.
- Integral Networks All Society units exist on a network. A networked unit counts as a spotter for all other units on the same network. iATMs fired indirectly against a target spotted by a unit on the same network keep their Streak functionality. Networks must be established prior to the start of the game. Society Commanders and units carrying a Scientist exist on the ‘Master Network,’ and can use targeting data from all other allied Society units in play. Units on the Master Network do not share targeting data and do not act as spotters for other units, even if those other units are also on the Master Network.
- Marksman If a unit with marksman remains stationary and fires a single weapon that deals less than ten damage, they score an automatic through-armor critical chance no matter the hit location roll.


Orders Due: Any Time On Tuesday!

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Tight.

GTFO plan initiated. I'm heading straight north over the mountains, assuming I don't get backstabbed into oblivion...

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