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Try to Bear the Ring, Collect the Right Gems, and Pull Patients to Your Stall in Quedlinburg

W. Eric Martin
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Board Game: Die Quacksalber von Quedlinburg: Das Duell
• Let's jump in the time machine and blast back to the first half of 2018 when Wolfgang Warsch had two new titles with German publisher Schmidt SpieleDie Quacksalber von Quedlinburg and Ganz schön Clever — that, along with his card game The Mind from NSV, set the game world on fire. It was amazing to see someone launch a career in such a dramatic fashion.

Warsch now has more than thirty items on his CV, and at the start of 2024 he'll add two more from Schmidt Spiele, starting with Die Quacksalber von Quedlinburg: Das Duell, a two-player version of his famed "bag-building" game:
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When two quacks vie for the role of guild master in the medieval marketplace in Die Quacksalber von Quedlinburg: Das Duell, they must demonstrate knowledge and skill in order to lure patients with magical potions that promise healing.

As in The Quacks of Quedlinburg, each round in Das Duell the quacks draw ingredients from their bag and brew magical potions from them in bottles, trying to avoid too many snap peas as they'll cause an explosion. Depending on the potion, you have options such as moving the active patient closer to your market stall, purchasing new ingredients, or gaining positive after-effects. If your potion is less potable than desired, well, maybe next round will bring more luck.

To end the round, the quacks weigh what the next round card is worth to them, with the loser of that card taking either a bonus or what was offered by the winner.

Board Game: Die Quacksalber von Quedlinburg: Das Duell

Eleven patients await in the park to be brought to one market stall or another, and the game ends after someone treats their sixth patient or after the seventh round.
Board Game: Große kleine Edelsteine
• The other Warsch design is Große kleine Edelsteine, a 2-4 player game for ages 5+ in which you need to be fast...with your eyes:
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A great gem hunt has broken out in the kingdom of the goblins because valuable treasures are missing from the legendary royal crown. The little helpers want to spot the missing jewels in the extensive gemstone supply to secure fame and honor.

In each of the six rounds of Große kleine Edelsteine, three cards are revealed that show which gemstones players must find — but you must search carefully as each stone is unique in shape and size.

At the same time, everyone starts looking among the 81 face-down gemstone tiles to find the ones that match. This requires a good sense of proportion, along with fast hands. Did you find a gemstone exactly the same size of what you're searching for, or is it perhaps a little smaller or larger?

Board Game: Große kleine Edelsteine

As soon as each player has three tiles in front of themselves, they turn them over to reveal the small symbols on their front. If these symbols exactly match what's on the card, you receive points; if you're close but not exact, you gain a magnifying glass piece that can be worth points at game's end. If you missed the mark, better luck next time!

After six rounds, the player with the most points wins.
Board Game: Der Herr der Ringe: Der Ringträger
• Want to trek through Middle-earth yet again with the Nazgûl at your heels and a ring threatening to twist your soul? Sounds like an enjoyable time, yes?

In Q1 2024, Schmidt Spiele will release Der Herr der Ringe: Der Ringträger, a 3-4 player game from Klaus-Jürgen Wrede that includes a ring for players to wear to put themselves in the right frame of mind:
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Players take the roles of the ring-bearer Frodo and his companions and make their way to Mordor to destroy the ring and save Middle-earth from the evil of Sauron. Players move across the different landscape tiles, starting in the Shire and fleeing from the constant threat of the Black Riders, the Nazgûl.

One player starts the game as the ring bearer, wearing an actual ring. The game is played co-operatively, with the cards in your hand being partly visible to yourself and partly visible only to the other players; players can play cards from any hand.

Each round, Sauron's power is strengthened and the Black Riders move forward. If they catch the companions, the game is lost. If a fifth card of Sauron's is placed in front of the ring bearer, they fall under the dark power and becomes Sauron's assistant; in the future, the ring bearer plays against the companions, with the "Dark Deck" at their disposal.

After this dark turn, helper cards are laid out and can provide necessary support for the companions. The active player carries out two actions, preparing the journey or discovering the next landscape, before sending the companions on their journey and ensuring them as much of a lead as possible over the pursuers.

If the companions reach Mount Doom without being overtaken by the Black Riders, they win together. If a person becomes Sauron's assistant, they rely on the Nazgûl to enable themselves and their master to win, with the remaining companions trying to prevent this from happening.
Board Game: Luminos
Luminos is a tile-laying game from Kirsten Hiese in which 2-4 players each create their own night sky:
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How many stars, moons, and suns are visible in the sky? More importantly, how many points can you score from seeing them?

Each person builds their own sky from tiles that depict stars, moons, and suns. You score points from how you place tiles together, but having lots of one symbol doesn't equate to a large score. Instead the opposite is true: From each square that you create, only the symbol that appears the fewest times scores.

Board Game: Luminos

What's more, on your score sheet, only the lines that include points for suns, moons, and stars count toward your final score, so try to construct your view as evenly as possible, while also working toward an endgame bonus.
• Schmidt Spiele has fifteen releases due out in Q1 2024, so I'm only sampling them here, with the lone Drei Magier Spiele title being Die verdrehte Spuknacht, a co-operative game for 1-4 players from Wolfgang Dirscherl and Wolfgang Lehmann.

Board Game: Die verdrehte Spuknacht

Here's an overview of this game, which is proof that ghosts never die, but simply shimmer from one design to the next:
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The bells ring twelve times, and with the witching hour upon us, the gates of the old castle open almost silently and as if by magic. Brave and yet not entirely without fear, three young magicians enter the castle, unaware that ghosts will cause mischief and try to prevent them from completing their tasks in time to leave the castle before the gates close again.

Board Game: Die verdrehte Spuknacht

In Die verdrehte Spuknacht ("The Twisted Haunted Night"), players move the three magician characters through die rolls to try to collect five target tiles each, then exit the castle before the gates close. But when the ghost die requires the ghosts to move, you must turn the ghost wheel, which makes the ghosts move through the castle — and each time a ghost touches you, the gates close a bit. Try to stay out of their grasp!
Wow, three Wolfgangs in a single post, along with a game that features moons. Perhaps it's time to order a T-shirt to celebrate this moment...
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