Renub

    China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis

    Excel: 8 Hours
    PDF: 24 Hours
    Jan 2023
    Pages: 100

    China Online Gaming Market Outlook

    China Online Game Market will reach US$ 90.52 Billion by 2027 at a CAGR of 8.45%, according to Renub Research. China's online gaming market is rising meteorically, with more than 701.8 Million gamers as of 2022; China is the biggest market in the world in terms of video games. As the leading market worldwide in video games, China was able to take advantage of the online gaming industry, contributing to its growth over the years. China is attracting many worldwide gaming companies that want to expand their activities in one of the most digitalized countries in the world. 


    china-online-gaming-market


    Online games are played over the Internet using video game consoles, personal computers (PCs), and mobile devices. Online games may include multiplayer modes, downloadable content, and in-game chat, which can be provided for free or on a fee or subscription basis. The Chinese online game industry is a rapidly increasing and dynamic interactive entertainment industry worldwide. According to our research findings, China Online Games Industry will grow with a CAGR of 8.45% from 2022 to 2027.


    China is the "Gaming Industry Capital of the World" making up around 25 percent of the global video game industry. However, China's biggest tech company, involving gaming giant Tencent, has come under heavy regulatory scrutiny over the past two years as the Communist party sought to overhaul the private sector, a move which saw billions wiped off their collective market value. As a result, Chinese online games industries have studied from the West, adopted the Western form and structure, and operated under a foreign management mode; cases of development of online games industries that rely on the West reflect the formation of global popular culture in China.


    In addition, China made up over 25 percent of the global video game industry and anticipated that half of China's population is players in China alone. Moreover, the sector gets larger and stronger during the pandemic. The Chinese online game industry was US$ 60.34 Billion in 2022.


    China gaming industry remains the largest single-country market in the world. The rising online gaming market has appeared as China's most influential and transforming market. It has been development driven by double-digit growth in online gaming users, increasing Internet and broadband infiltration, and rapid product development and commercialization. 


    Various new games like "Knives Out" and "Love & Producer" are expected to outperform. Increasing consumers' propensity to play online games and rising mobile game penetration are the major growth drivers of China's online gaming market. Furthermore, with the rise of Chinese online gamers' per capita income, 5G technologies have also given rise to the mobile-based VR gaming market in the Chinese region. As a result, they have significantly reinforced the china online gaming market.  


    Mobile Gaming has grown continuously and remains main factor to boost Online Game

    Based on Category, China Online Gaming Market was divided into three types: Mobile Gaming, Client Gaming, and Web Gaming. Mobile Gaming holds the maximum revenue due to rapid increases in China's internet access through Wi-Fi networks along with the widespread adoption of 4G, 5G service, which is quickly bringing China to the top of global internet access rates. The market has seen relatively higher growth, with the age ranges of 13-20 years, with good internet connectivity. The adoption of many new games is expected to increase, and turning the mobile-based device into a powerful gaming platform has significantly driven the market.


    Males will dominate in the Forecast Period

    By User, Males will dominate the market revenue during the forecast period 2027 due to the rising development of internet technologies and the surging popularity of online games. In addition, Global companies are entering the market by acquiring Chinese companies' shares or taking sponsorships of professional players, which has driven the segment's growth. Online Gaming Market was divided into three types: Mobile Gaming, Client Gaming, and Web Gaming.


    Young People remain top in Playing an Online Game in China

    By Age Group, Online Gaming Market was divided into five types, including 18-24 Years, 25-34 Years, 35-44 Years, 45-54 Years, and 55-64 Years. Young people age group captured the maximum share due to Internet reaching, the Increase in smartphones, the Digital payment user base on the Increase, and the Growing local developer ecosystem. Online game users are young; maybe they still go to school or university, and some of them are of the early-working age and need to save money for their future. Most of them play these games while waiting for something or being bored. 


    Key Players

    Key significant players in the China Online Gaming Market include NetEase, Tencent, 37 Interactive Entertainment, Zhejiang Century Huatong, Net Dragon, King net Network, Yoozoo Interactive, and Perfect World Entertainment.

    June 2020 - Tencent paid USD 260 million for a majority stake in Bohemia Interactive, a Czech-based games designer behind the "ArmA" and "DayZ" games series. This caters to its expansion in the gaming environment.


    Renub Research’s latest report titled “China Online Gaming Market by Category (Mobile Gaming, Client Gaming, and Web Gaming),User (Male & Female Age Group), Age Group (18-24 years, 25-34 years, 35-44 years, 45-54 years, and 55-64 years),Company (NetEase, Tencent, 37 Interactive Entertainment, Zhejiang Century Huatong, Net Dragon, King net Network,Yoozoo Interactive, and Perfect World Entertainment)” provides current trends and analysis of the China Online GamingIndustry.


    china-online-gaming-market-share


    Category: China’s Online Gaming Market breakup into three types

    1.    Mobile Gaming
    2.    Client Gaming
    3.    Web Gaming


    User: - China’s Online Gaming Market breaks up into two types;-

    1.    Male
    2.    Female


    Age Group: - China’s Online Gaming Market breaks up into five types;-

    1.    18-24 years
    2.    25-34 years
    3.    35-44 years
    4.    45-54 years
    5.    55-64 years


    Key Players:-All key players have been covered from 3 points such as

    •    Overview
    •    Recent Developments
    •    Financial Insights


    Company Analysis

    1.    NetEase
    2.    Tencent
    3.    37 Interactive Entertainment
    4.    Zhejiang Century Huatong
    5.    Net Dragon
    6.    King net Network
    7.    Yoozoo Interactive
    8.    Perfect World Entertainment


    Report Details:

    Report Features Details
    Base Year 2022
    Historical Period 2017 - 2022
    Forecast Period 2023 - 2027
    Market US$ Billion
    Segment Covered Category, User, and Age Group
    Companies Covered NetEase, Tencent, 37 Interactive Entertainment, Zhejiang Century Huatong, Net Dragon, King net Network,Yoozoo Interactive, and Perfect World Entertainment
    Customization Scope 20% Free Customization
    Post-Sale Analyst Support 1 Year (52 Weeks)
    Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on request)

    1.    Introduction

    2.    Research & Methodology

    3.    Executive Summary

    4.    Market Dynamics

    4.1    Growth Drivers
    4.2    Challenges


    5.    China Online Gaming Market

    6.    Market Share - China Online Gaming Market

    6.1    By Category
    6.2    By Age Group
    6.3    By User


    7.    Category - China Online Gaming Market

    7.1    Mobile Gaming
    7.2    Client Gaming
    7.3    Web Gaming


    8.    Age Group - China Online Gaming Market

    8.1    18-24 Years
    8.2    25-34 Years
    8.3    35-44 Years
    8.4    45-54 Years
    8.5    55-64 Years


    9.    User - China Online Gaming Market

    9.1    Male
    9.2    Female


    10.    Key Players - China Online Gaming Market

    10.1    NetEase

    10.1.1    Overview
    10.1.2    Recent Development
    10.1.3    Revenue

    10.2    Tencent

    10.2.1    Overview
    10.2.2    Recent Development
    10.2.3    Revenue

    10.3    37 Interactive Entertainment

    10.3.1    Overview
    10.3.2    Recent Development
    10.3.3    Revenue

    10.4    Zhejiang Century Huatong

    10.4.1    Overview
    10.4.2    Recent Development
    10.4.3    Revenue

    10.5    Net Dragon

    10.5.1    Overview
    10.5.2    Recent Development
    10.5.3    Revenue

    10.6    King net Network

    10.6.1    Overview
    10.6.2    Recent Development
    10.6.3    Revenue

    10.7    Yoozoo Interactive

    10.7.1    Overview
    10.7.2    Recent Development
    10.7.3    Revenue

    10.8    Perfect World Entertainment

    10.8.1    Overview
    10.8.2    Recent Development
    10.8.3    Revenue


    List of Figures:

    Figure-01:    China – Online Gaming Market (Billion US$), 2017 – 2022
    Figure-02:    China – Forecast for Online Gaming Market (Billion US$), 2023 – 2027
    Figure-03:    Category – Mobile Gaming Market (Billion US$), 2017 – 2022
    Figure-04:    Category – Forecast for Mobile Gaming Market (Billion US$), 2023 – 2027
    Figure-05:    Category – Client Gaming Market (Billion US$), 2017 – 2022
    Figure-06:    Category – Forecast for Client Gaming Market (Billion US$), 2023 – 2027
    Figure-07:    Category – Web Gaming Market (Billion US$), 2017 – 2022
    Figure-08:    Category – Forecast for Web Gaming Market (Billion US$), 2023 – 2027
    Figure-09:    Age Group – 18-24 Years Market (Billion US$), 2017 – 2022
    Figure-10:    Age Group – Forecast for 18-24 Years Market (Billion US$), 2023 – 2027
    Figure-11:    Age Group – 25-34 Years Market (Billion US$), 2017 – 2022
    Figure-12:    Age Group – Forecast for 25-34 Years Market (Billion US$), 2023 – 2027
    Figure-13:    Age Group – 35-44 Years Market (Billion US$), 2017 – 2022
    Figure-14:    Age Group – Forecast for 35-44 Years Market (Billion US$), 2023 – 2027
    Figure-15:    Age Group – 45-54 Years Market (Billion US$), 2017 – 2022
    Figure-16:    Age Group – Forecast for 45-54 Years Market (Billion US$), 2023 – 2027
    Figure-17:    Age Group – 55-64 Years Market (Million US$), 2017 – 2022
    Figure-18:    Age Group – Forecast for 55-64 Years Market (Million US$), 2023 – 2027
    Figure-19:    User – Male Market (Billion US$), 2017 – 2022
    Figure-20:    User – Forecast for Male Market (Billion US$), 2023 – 2027
    Figure-21:    User – Female Market (Billion US$), 2017 – 2022
    Figure-22:    User – Forecast for Female Market (Billion US$), 2023 – 2027
    Figure-23:    NetEase – Global Revenue (Billion US$), 2017 – 2022
    Figure-24:    NetEase – Forecast for Global Revenue (Billion US$), 2023 – 2027
    Figure-25:    Tencent – Global Revenue (Billion US$), 2017 – 2022
    Figure-26:    Tencent – Forecast for Global Revenue (Billion US$), 2023 – 2027
    Figure-27:    37 Interactive Entertainment – Global Revenue (Million US$), 2017 – 2022
    Figure-28:    37 Interactive Entertainment – Forecast for Global Revenue (Million US$), 2023 – 2027
    Figure-29:    Zhejiang Century Huatong – Global Revenue (Million US$), 2017 – 2022
    Figure-30:    Zhejiang Century Huatong – Forecast for Global Revenue (Million US$), 2023 – 2027
    Figure-31:    Net Dragon – Global Revenue (Million US$), 2017 – 2022
    Figure-32:    Net Dragon – Forecast for Global Revenue (Million US$), 2023 – 2027
    Figure-33:    King net Network – Global Revenue (Million US$), 2017 – 2022
    Figure-34:    King net Network – Forecast for Global Revenue (Million US$), 2023 – 2027
    Figure-35:    Yoozoo Interactive – Global Revenue (Million US$), 2017 – 2022
    Figure-36:    Yoozoo Interactive – Forecast for Global Revenue (Million US$), 2023 – 2027
    Figure-37:    Perfect World Entertainment – Global Revenue (Million US$), 2017 – 2022
    Figure-38:    Perfect World Entertainment – Forecast for Global Revenue (Million US$), 2023 – 2027


    List of Tables:

    Table-01:    China – Online Gaming Market Share by Category (Percent), 2017 – 2022
    Table-02:    China – Forecast for Online Gaming Market Share by Category (Percent), 2023 – 2027
    Table-03:    China – Online Gaming Market Share by Age Group (Percent), 2017 – 2022
    Table-04:    China – Forecast for Online Gaming Market Share by Age Group (Percent), 2023 – 2027
    Table-05:    China – Online Gaming Market Share by User (Percent), 2017 – 2022
    Table-06:    China – Forecast for Online Gaming Market Share by User (Percent), 2023 – 2027

    • Description
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    • Chapter 1, 4 & 5     Pages : 8
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    • Chapter 7     Pages : 6
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    • Chapter 8     Pages : 10
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    • Chapter 9     Pages : 4
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    • Chapter 10.1     Pages : 5
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    • Chapter 10.2     Pages : 5
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    • Chapter 10.3     Pages : 5
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    • Chapter 10.4     Pages : 5
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    • Chapter 10.5     Pages : 5
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    • Chapter 10.6     Pages : 5
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    • Chapter 10.7     Pages : 5
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    • Chapter 10.8     Pages : 0
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    • Chapter 1, 4 & 5     Pages : 8
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    • Chapter 7     Pages : 6
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    • Chapter 8     Pages : 10
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    • Chapter 9     Pages : 4
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    • Chapter 10.1     Pages : 5
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    • Chapter 10.2     Pages : 5
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    • Chapter 10.3     Pages : 5
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    • Chapter 10.4     Pages : 5
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    • Chapter 10.5     Pages : 5
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    • Chapter 10.6     Pages : 5
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    • Chapter 10.7     Pages : 5
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    • Chapter 10.8     Pages : 0
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